Fix mac sdl2 build

This commit is contained in:
Joey Yakimowich-Payne 2020-01-11 20:45:49 -07:00
commit 4527d22380

View file

@ -49,16 +49,20 @@ proc main() =
screenWidth = 640
screenHeight = 480
discard sdl.init(sdl.INIT_EVERYTHING)
discard sdl.glSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE)
discard sdl.glSetAttribute(sdl.GL_CONTEXT_FLAGS, sdl.GL_CONTEXT_FORWARD_COMPATIBLE_FLAG)
discard sdl.glSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, 3)
discard sdl.glSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, 2)
discard sdl.init(sdl.INIT_EVERYTHING)
let window = sdl.createWindow(
"SDL2 Test",
sdl.WINDOWPOS_CENTERED,
sdl.WINDOWPOS_CENTERED,
screenWidth, screenHeight, windowFlags
)
let context = glCreateContext(window)
discard sdl.glSetSwapInterval(0)