Add initial wrapping code and example
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255
examples/demo.nim
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255
examples/demo.nim
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import os
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import nanovg
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import glfw, opengl
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import perf
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type
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WindowConfig = object
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cornerRadiusTopLeft: float
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cornerRadiusTopRight: float
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cornerRadiusBottomLeft: float
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cornerRadiusBottomRight: float
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# const ICON_TRASH: cint = 0x0000f1f8
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const ICON_TRASH = ""
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# const ICON_TRASH = "\uf1f8"
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#const ICON_TRASH: cint = 0xE729
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proc currentSourceDir(): string {.inline.} =
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return currentSourcePath.parentDir()
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# Config
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proc drawLabel(text: string, x, y, w, h: float) =
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nanovg.setFontSize(50.0)
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nanovg.setFont("sans")
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nanovg.setFillColor(1.0, 1.0, 1.0, 1.0)
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nanovg.textAlign("left middle")
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nanovg.text(x, y+h*0.5, text)
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proc drawWindow(title: string, x, y, w, h: float) =
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let cornerRadius = 3.0
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withState:
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nanovg.beginPath()
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nanovg.pathRoundedRect(x, y, w, h, cornerRadius)
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#nanovg.setFillColor(RGBA(255,255,255,192))
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nanovg.setFillColor(RGBA(28,30,34,192))
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nanovg.pathFill()
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nanovg.setFontSize(30.0)
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nanovg.setFont("sans")
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nanovg.textAlign("center middle")
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nanovg.setFontBlur(2)
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nanovg.setFillColor(RGBA(0,0,0,128))
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nanovg.text(x+w/2, y+16+1, title)
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nanovg.setFontBlur(0)
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nanovg.setFillColor(RGBA(220,220,220,160))
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nanovg.text(x+w/2,y+16, title)
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proc isBlack(color: Color): bool =
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result = true
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for n, v in color.fieldPairs:
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if v != 0:
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return false
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proc cpToUtf8*(code: int): string =
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var n = 0
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var cp = code
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if cp < 0x80: n = 1
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elif cp < 0x800: n = 2
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elif cp < 0x10000: n = 3
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elif cp < 0x200000: n = 4
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elif cp < 0x4000000: n = 5
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elif cp <= 0x7fffffff: n = 6
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var res = newStringOfCap(n)
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res.setLen(n)
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if n >= 6:
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res[5] = char(0x80 or (cp and 0x3f))
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cp = cp shr 6
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cp = cp or 0x4000000
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if n >= 5:
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res[4] = char(0x80 or (cp and 0x3f))
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cp = cp shr 6
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cp = cp or 0x200000
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if n >= 4:
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res[3] = char(0x80 or (cp and 0x3f))
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cp = cp shr 6
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cp = cp or 0x10000
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if n >= 3:
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res[2] = char(0x80 or (cp and 0x3f))
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cp = cp shr 6
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cp = cp or 0x800
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if n >= 2:
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res[1] = char(0x80 or (cp and 0x3f))
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cp = cp shr 6
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cp = cp or 0xc0
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if n >= 1:
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res[0] = char(cp)
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return res
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proc drawButton*(text: string, x, y, width, height: float) =
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let bg = linearGradient(
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x, y, x, y+height,
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RGBA(255, 255, 255, 16),
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RGBA(100, 100, 100, 16)
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)
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let color = RGBA(29, 100, 210, 255)
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let shadowColor = RGBA(0, 0, 0, 90)
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let highlightColor = RGBA(255, 255, 255, 100)
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let radius = 3.0
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let lightWidth = 0.5
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let shadowOffset = 3.0
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let drawShadow = true
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if drawShadow:
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nanovg.beginPath()
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nanovg.pathRoundedRect(x+1+shadowOffset, y+1+shadowOffset, width-2, height-2, radius)
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nanovg.setFillColor(shadowColor)
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nanovg.pathFill()
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nanovg.beginPath()
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nanovg.pathRoundedRect(x+1, y+1, width-2, height-2, radius)
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nanovg.setFillColor(color)
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nanovg.pathFill()
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nanovg.setFillPaint(bg)
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nanovg.pathFill()
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nanovg.beginPath()
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nanovg.pathMoveTo(x+radius, y+lightWidth+1)
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nanovg.setStrokeWidth(lightWidth)
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nanovg.setStrokeColor(highlightColor)
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nanovg.pathLineTo(x+width-(radius), y+lightWidth+1)
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nanovg.pathStroke()
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proc drawButton*(preicon: string, text: string, x, y, w, h: float, color: Color) =
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var
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bg: Paint
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cornerRadius = 4.0
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tb: TextBounds
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ib: TextBounds
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tw = 0.0
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iw = 0.0
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bg = nanovg.linearGradient(
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x,y,x,y+h,
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RGBA(255,255,255, if isBlack(color): 16 else:32),
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RGBA(0,0,0, if isBlack(color): 16 else:32)
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)
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nanovg.beginPath()
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nanovg.pathRoundedRect(x+1, y+1, w-2, h-2, cornerRadius-1)
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if not isBlack(color):
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nanovg.setFillColor(color)
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nanovg.pathFill()
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nanovg.setFillPaint(bg)
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nanovg.pathFill()
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nanovg.beginPath()
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nanovg.pathRoundedRect(x+0.5, y+0.5, w-1, h-1, cornerRadius-0.5)
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nanovg.setStrokeColor(RGBA(0,0,0,48))
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nanovg.pathStroke()
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nanovg.setFontSize(20.0)
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nanovg.setFont("sans-bold")
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tb = nanovg.textBounds(0.0, 0.0, text)
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tw = tb.horizontalAdvance
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nanovg.setFontSize(h*0.5)
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nanovg.setFont("fa")
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ib = nanovg.textBounds(0,0, preicon)
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iw = ib.horizontalAdvance
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iw += h*0.15
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nanovg.setFontSize(h*0.5)
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nanovg.setFont("fa")
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nanovg.setFillColor(RGBA(255,255,255,96))
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nanovg.textAlign("left middle")
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nanovg.text(x+w*0.5-tw*0.5-iw*0.75, y+h*0.5, preicon)
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nanovg.setFontSize(20.0)
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nanovg.setFont("sans-bold")
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nanovg.textAlign("left middle")
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nanovg.setFillColor(RGBA(0,0,0,160))
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nanovg.text(x+w*0.5-tw*0.5+iw*0.25, y+h*0.5-1, text)
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nanovg.setFillColor(RGBA(255,255,255,160))
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nanovg.text(x+w*0.5-tw*0.5+iw*0.25, y+h*0.5, text)
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proc main =
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glfw.initialize()
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var c = DefaultOpenglWindowConfig
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c.version = glv32
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c.title = "Minimal Nim-GLFW example"
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c.forwardCompat = true
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c.profile = opCoreProfile
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c.debugContext = false
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let
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fps = newGraph(RenderStyle.FPS, "Frame Time")
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cpuGraph = newGraph(RenderStyle.MS, "CPU Time")
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var w = newWindow(c)
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echo currentSourcePath
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nanovg.init()
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nanovg.loadFont(currentSourceDir()/"resources/Roboto-Regular.ttf", "sans")
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nanovg.loadFont(currentSourceDir()/"resources/Roboto-Bold.ttf", "sans-bold")
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nanovg.loadFont(currentSourceDir()/"resources/fa.ttf", "fa")
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nanovg.loadFont(currentSourceDir()/"resources/entypo.ttf", "icons")
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swapInterval(0)
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setTime(0)
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var prevt = getTime()
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while not w.shouldClose():
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let t = getTime()
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let dt = t - prevt
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prevt = t
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#let pos = w.cursorPos()
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let fbSize = w.frameBufferSize()
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glViewPort(0, 0, fbSize.w, fbSize.h)
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glCullFace(GL_BACK)
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glFrontFace(GL_CCW)
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glClearColor(0.3, 0.3, 0.32, 1.0)
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glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT)
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withFrame(w):
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let x = glyphPositions("Some仮名thing is up", 0, 0)
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drawWindow("Title", 50, 50, 300, 400)
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drawLabel("Hello!", 10, 10, 280, 20)
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drawButton(ICON_TRASH, "Delete", 100, 200, 160, 28, RGBA(128, 16, 8, 255))
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drawButton(ICON_TRASH, "Deleter", 100, 250, 160, 28, RGBA(12, 130, 80, 255))
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drawButton("Testing", 100, 300, 160, 28)
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fps.render(5, 5)
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cpuGraph.render(210, 5)
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w.swapBuffers()
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pollEvents()
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let cpuTime = glfw.getTime() - t
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fps.update(dt)
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cpuGraph.update(cpuTime)
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waitEvents()
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w.destroy()
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glfw.terminate()
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main()
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1
examples/nim.cfg
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1
examples/nim.cfg
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--path:"../src/"
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123
examples/perf.nim
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123
examples/perf.nim
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@ -0,0 +1,123 @@
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import nanovg
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import strformat
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const GRAPH_HISTORY_COUNT = 100
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type
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RenderStyle* {.pure.} = enum
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FPS,
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MS,
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PERCENT
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PerfGraph* = ref object
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style: RenderStyle
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name: string
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values: array[GRAPH_HISTORY_COUNT, float]
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head: int
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proc newGraph*(style: RenderStyle, name: string): PerfGraph =
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new(result)
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result.style = style
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result.name = name
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proc update*(graph: PerfGraph, frameTime: float) =
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graph.head = (graph.head + 1) mod GRAPH_HISTORY_COUNT
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graph.values[graph.head] = frameTime
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proc getGraphAverage(graph: PerfGraph): float =
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var avg: float = 0.0
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for i in 0 ..< GRAPH_HISTORY_COUNT:
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avg += graph.values[i]
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return avg / GRAPH_HISTORY_COUNT.float
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proc render*(graph: PerfGraph, x, y: float) =
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let
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avg = getGraphAverage(graph)
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width: float = 200
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height: float = 35
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nanovg.beginPath()
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nanovg.pathRect(x, y, width, height)
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nanovg.setFillColor(0, 0, 0, 128)
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nanovg.pathFill()
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nanovg.beginPath()
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nanovg.pathMoveTo(x, y+height)
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case graph.style:
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of RenderStyle.FPS:
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for i in 0 ..< GRAPH_HISTORY_COUNT:
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var v: float = 1.0 / (0.00001 + graph.values[(graph.head+i) mod GRAPH_HISTORY_COUNT])
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var vx, vy: float
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if v > 80:
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v = 80
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vx = x + (i/(GRAPH_HISTORY_COUNT-1)) * width
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vy = y + height - ((v / 80) * height)
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nanovg.pathLineTo(vx, vy)
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of RenderStyle.PERCENT:
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for i in 0 ..< GRAPH_HISTORY_COUNT:
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var v: float = graph.values[(graph.head+i) mod GRAPH_HISTORY_COUNT]
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var vx, vy: float
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if v > 100:
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v = 100
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vx = x + (i/(GRAPH_HISTORY_COUNT-1)) * width
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vy = y + height - ((v / 100) * height)
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nanovg.pathLineTo(vx, vy)
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of RenderStyle.MS:
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for i in 0 ..< GRAPH_HISTORY_COUNT:
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var v: float = graph.values[(graph.head+i) mod GRAPH_HISTORY_COUNT] * 1000
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var vx, vy: float
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if v > 20:
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v = 20
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vx = x + (i/(GRAPH_HISTORY_COUNT-1)) * width
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vy = y + height - ((v / 20) * height)
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nanovg.pathLineTo(vx, vy)
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nanovg.pathLineTo(x+width, y+height)
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nanovg.setFillColor(255, 192, 0, 128)
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nanovg.pathFill()
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nanovg.setFont("sans")
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if graph.name.len() > 0:
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nanovg.setFontSize(14)
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nanovg.textAlign("top left")
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nanovg.setFillColor(240, 240, 240, 192)
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nanovg.text(x+3, y+1, graph.name)
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nanovg.setFontSize(18)
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nanovg.textAlign("top right")
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nanovg.setFillColor(240, 240, 240, 255)
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case graph.style:
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of RenderStyle.FPS:
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var str = fmt"{1.0/avg:.2f} FPS"
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nanovg.text(x+width-3, y+1, str)
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nanovg.setFontSize(15)
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nanovg.textAlign("bottom right")
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nanovg.setFillColor(240, 240, 240, 160)
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str = fmt"{avg*1000:.2f} ms"
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nanovg.text(x+width-3, y+height-1, str)
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of RenderStyle.PERCENT:
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let str = fmt"{avg:.1f} %"
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nanovg.text(x+width-3, y+1, str)
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of RenderStyle.MS:
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let str = fmt"{avg*1000:.2f} ms"
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nanovg.text(x+width-3, y+1, str)
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BIN
examples/resources/NotoEmoji-Regular.ttf
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BIN
examples/resources/NotoEmoji-Regular.ttf
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BIN
examples/resources/Roboto-Bold.ttf
Executable file
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examples/resources/Roboto-Bold.ttf
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BIN
examples/resources/Roboto-Light.ttf
Executable file
BIN
examples/resources/Roboto-Light.ttf
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BIN
examples/resources/Roboto-Regular.ttf
Executable file
BIN
examples/resources/Roboto-Regular.ttf
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BIN
examples/resources/entypo.ttf
Executable file
BIN
examples/resources/entypo.ttf
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Binary file not shown.
BIN
examples/resources/fa.ttf
Executable file
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examples/resources/fa.ttf
Executable file
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17
nanovg.nimble
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17
nanovg.nimble
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# Package
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version = "0.1.0"
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author = "Joey Yakimowich-Payne"
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description = "A wrapper around nanovg"
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license = "MIT"
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srcDir = "src"
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# Dependencies
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requires "nim >= 1.0.0",
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"nimterop >= 0.2.1",
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"regex >= 0.12.0",
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"opengl >= 1.2.2",
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"https://github.com/jyapayne/nim-glfw#d4f30db"
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2
nim.cfg
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2
nim.cfg
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-d:glfwStaticLib
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-d:useGlew
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546
src/nanovg.nim
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546
src/nanovg.nim
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import macros
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import sequtils
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import typetraits
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import strutils
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import strformat
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import nanovg/wrapper
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converter intToCuchar*(source: uint8 | int): cuchar =
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return source.cuchar
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export HSL
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export HSLA
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export RGBA
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export RGBAf
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export RGB
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export RGBf
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export LerpRGBA
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export TransRGBA
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export TransRGBAf
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#{.experimental: "dynamicBindSym".}
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type
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FontLoadError* = object of Exception
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ImageLoadError* = object of Exception
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ContextInitError* = object of Exception
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Context = ptr NVGContext
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Alignment* {.size: sizeof(cint), pure.} = enum
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NONE = 0
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# Horizontal
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LEFT = NVG_ALIGN_LEFT
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CENTER = NVG_ALIGN_CENTER
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RIGHT = NVG_ALIGN_RIGHT
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# Vertical
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TOP = NVG_ALIGN_TOP
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MIDDLE = NVG_ALIGN_MIDDLE
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BOTTOM = NVG_ALIGN_BOTTOM
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BASELINE = NVG_ALIGN_BASELINE # Default
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LineCap* {.size: sizeof(cint), pure.} = enum
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BUTT = NVG_BUTT
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ROUND = NVG_ROUND
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SQUARE = NVG_SQUARE
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BEVEL = NVG_BEVEL
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MITER = NVG_MITER
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||||
LineJoin* {.size: sizeof(cint), pure.} = enum
|
||||
ROUND = NVG_ROUND
|
||||
BEVEL = NVG_BEVEL
|
||||
MITER = NVG_MITER
|
||||
|
||||
CompositeOperation* {.size: sizeof(cint), pure.} = enum
|
||||
SOURCE_OVER, SOURCE_IN, SOURCE_OUT, ATOP, DESTINATION_OVER,
|
||||
DESTINATION_IN, DESTINATION_OUT, DESTINATION_ATOP, LIGHTER,
|
||||
COPY, XOR
|
||||
|
||||
BlendFactor* {.size: sizeof(cint), pure.} = enum
|
||||
ZERO = NVG_ZERO, ONE = NVG_ONE, SRC_COLOR = NVG_SRC_COLOR,
|
||||
ONE_MINUS_SRC_COLOR = NVG_ONE_MINUS_SRC_COLOR, DST_COLOR = NVG_DST_COLOR,
|
||||
ONE_MINUS_DST_COLOR = NVG_ONE_MINUS_DST_COLOR, SRC_ALPHA = NVG_SRC_ALPHA,
|
||||
ONE_MINUS_SRC_ALPHA = NVG_ONE_MINUS_SRC_ALPHA, DST_ALPHA = NVG_DST_ALPHA,
|
||||
ONE_MINUS_DST_ALPHA = NVG_ONE_MINUS_DST_ALPHA, SRC_ALPHA_SATURATE = NVG_SRC_ALPHA_SATURATE
|
||||
|
||||
Bounds* = tuple[xmin, ymin, xmax, ymax: float]
|
||||
|
||||
TextBounds* = tuple[horizontalAdvance: float, bounds: Bounds]
|
||||
|
||||
Size* = tuple[width, height: int]
|
||||
|
||||
GlyphPosition* = object
|
||||
glyph: string
|
||||
x, y: float
|
||||
minX, maxX: float
|
||||
height: float
|
||||
|
||||
Paint* = NVGPaint
|
||||
Color* = NVGColor
|
||||
Image* = cint
|
||||
Font* = cint
|
||||
|
||||
Winding* {.size: sizeof(cint), pure.} = enum
|
||||
CCW = NVG_CCW
|
||||
CW = NVG_CW
|
||||
|
||||
Solidity* {.size: sizeof(cint), pure.} = enum
|
||||
SOLID = NVG_SOLID
|
||||
HOLE = NVG_HOLE
|
||||
|
||||
TextMetrics* = tuple[ascender, descender, lineHeight: float]
|
||||
|
||||
TextRow* = tuple[x, y, minX, maxX, height: float]
|
||||
|
||||
ImageFlags* {.size: sizeof(cint).} = enum
|
||||
NONE = 0,
|
||||
GENERATE_MIPMAPS = NVG_IMAGE_GENERATE_MIPMAPS, ## Generate mipmaps during creation of the image.
|
||||
REPEATX = NVG_IMAGE_REPEATX, ## Repeat image in X direction.
|
||||
REPEATY = NVG_IMAGE_REPEATY, ## Repeat image in Y direction.
|
||||
FLIPY = NVG_IMAGE_FLIPY, ## Flips (inverses) image in Y direction when rendered.
|
||||
PREMULTIPLIED = NVG_IMAGE_PREMULTIPLIED, ## Image data has premultiplied alpha.
|
||||
NEAREST = NVG_IMAGE_NEAREST ## Image interpolation is Nearest instead Linear
|
||||
|
||||
View* = concept v
|
||||
v.size() is tuple[w, h: int32]
|
||||
v.frameBufferSize() is tuple[w, h: int32]
|
||||
|
||||
proc width*(pos: GlyphPosition): float =
|
||||
return pos.maxX - pos.minX
|
||||
|
||||
proc createExpr*(ty, name: string, descriptor: NimNode, args: varargs[NimNode]): NimNode =
|
||||
let tokens = ($descriptor).toUpper().split(" ").map(
|
||||
proc(s: string): string =
|
||||
return ty & "." & s
|
||||
)
|
||||
|
||||
let argTokens = args.map(
|
||||
proc(arg: NimNode): string =
|
||||
$arg.toStrLit()
|
||||
)
|
||||
|
||||
let allTokens = argTokens.concat(tokens)
|
||||
|
||||
let newExpr = name & "(" & allTokens.join(",") & ")"
|
||||
|
||||
result = parseStmt(newExpr)
|
||||
|
||||
|
||||
template reduce[T](elements: openArray[T], op: untyped): untyped =
|
||||
var res = T.NONE
|
||||
|
||||
for element in elements:
|
||||
res = op(res, element)
|
||||
|
||||
res
|
||||
|
||||
proc createContext(antialias = true, stencilStrokes = true, debugChecks = false): Context =
|
||||
var flags: cint
|
||||
|
||||
if antialias:
|
||||
flags = flags or NVG_ANTIALIAS.cint
|
||||
if stencilStrokes:
|
||||
flags = flags or NVG_STENCIL_STROKES.cint
|
||||
if debugChecks:
|
||||
flags = flags or NVG_DEBUG.cint
|
||||
|
||||
result = CreateGL3(flags)
|
||||
|
||||
if result.isNil:
|
||||
raise newException(ContextInitError, "Could not initialize graphics context")
|
||||
|
||||
var context: Context
|
||||
|
||||
proc init*() =
|
||||
context = createContext()
|
||||
|
||||
proc loadFont*(path, name: string): Font {.discardable.} =
|
||||
## Load the font from `path` and give it a `name` that can be used to reference it.
|
||||
result = context.CreateFont(name, path)
|
||||
|
||||
if result == -1:
|
||||
raise newException(FontLoadError, fmt"Could not load font {name}.")
|
||||
|
||||
proc loadFontMem*(data: openArray[uint8], name: string, freeDataAutomatically = true): Font {.discardable.} =
|
||||
## Load the font from `path` and give it a `name` that can be used to reference it.
|
||||
result = context.CreateFontMem(name, cast[ptr cuchar](data[0].unsafeAddr), data.len.cint, freeDataAutomatically.cint)
|
||||
|
||||
if result == -1:
|
||||
raise newException(FontLoadError, fmt"Could not load font {name}.")
|
||||
|
||||
proc findFont*(name: string): Font =
|
||||
return context.FindFont(name)
|
||||
|
||||
proc setFallbackFont*(baseFont, fallbackFont: string): Font =
|
||||
return context.AddFallbackFont(baseFont, fallbackFont)
|
||||
|
||||
proc setFallbackFont*(baseFont, fallbackFont: Font): Font =
|
||||
return context.AddFallbackFontId(baseFont, fallbackFont)
|
||||
|
||||
proc setFont*(font: Font) =
|
||||
context.FontFaceId(font)
|
||||
|
||||
proc setFont*(name: string) =
|
||||
context.FontFace(name)
|
||||
|
||||
proc setFontSize*(size: float) =
|
||||
context.FontSize(size)
|
||||
|
||||
proc setFontBlur*(blur: float) =
|
||||
context.FontBlur(blur)
|
||||
|
||||
proc setTextLetterSpacing*(spacing: float) =
|
||||
context.TextLetterSpacing(spacing)
|
||||
|
||||
proc setTextLineHeight*(lineHeight: float) =
|
||||
context.TextLineHeight(lineHeight)
|
||||
|
||||
proc `or`(align1: Alignment, align2: Alignment): Alignment =
|
||||
return (align1.cint or align2.cint).Alignment
|
||||
|
||||
proc textAlign*(alignments: varargs[Alignment]) =
|
||||
var alignment = reduce(alignments, `or`)
|
||||
|
||||
context.TextAlign(alignment.cint)
|
||||
|
||||
macro textAlign*(descriptor: string) =
|
||||
result = createExpr("Alignment", "textAlign", descriptor)
|
||||
|
||||
proc textBounds*(x, y: float, text: string): TextBounds =
|
||||
var res: array[4, cfloat]
|
||||
let horizonalAdvance = context.TextBounds(x, y, text, nil, res[0].addr)
|
||||
|
||||
let bounds: Bounds = (res[0].float, res[1].float, res[2].float, res[3].float)
|
||||
return (horizonalAdvance.float, bounds)
|
||||
|
||||
proc text*(x, y: float, content: string) =
|
||||
discard context.Text(x, y, content, nil)
|
||||
|
||||
proc textBoxBounds*(x, y, breakRowWidth: float, text: string): Bounds =
|
||||
var res: array[4, cfloat]
|
||||
context.TextBoxBounds(x, y, breakRowWidth, text, nil, res[0].addr)
|
||||
|
||||
return (res[0].float, res[1].float, res[2].float, res[3].float)
|
||||
|
||||
proc textBox*(x, y, breakRowWidth: float, content: string) =
|
||||
context.TextBox(x, y, breakRowWidth, content, nil)
|
||||
|
||||
proc textMetrics*(): TextMetrics =
|
||||
var
|
||||
ascender, descender, lineHeight: cfloat
|
||||
|
||||
context.TextMetrics(ascender.addr, descender.addr, lineHeight.addr)
|
||||
|
||||
return (ascender.float, descender.float, lineHeight.float)
|
||||
|
||||
# TODO Continue with TextGlyphPos
|
||||
proc glyphPositions*(text: string, x, y: float): seq[GlyphPosition] =
|
||||
const maxPositions = 100
|
||||
var
|
||||
positions: array[maxPositions, NVGglyphPosition]
|
||||
numGlyphs = 0
|
||||
bytesProcessed = 0
|
||||
lastX = x
|
||||
strIndex = 0
|
||||
lineHeight = textMetrics().lineHeight
|
||||
|
||||
result = newSeqOfCap[GlyphPosition](maxPositions)
|
||||
|
||||
while (strIndex < text.len):
|
||||
numGlyphs = context.TextGlyphPositions(
|
||||
lastX, y, cast[cstring](text[strIndex].unsafeAddr), nil,
|
||||
positions[0].addr, maxPositions
|
||||
)
|
||||
|
||||
for i in 0..<numGlyphs:
|
||||
var byteWidth = 1
|
||||
let
|
||||
retPos = positions[i]
|
||||
if i < (numGlyphs - 1):
|
||||
let
|
||||
nextPos = positions[i+1]
|
||||
nextBaddr = cast[ByteAddress](nextPos.str[0].unsafeAddr)
|
||||
baddr = cast[ByteAddress](retPos.str[0].unsafeAddr)
|
||||
|
||||
byteWidth = nextBaddr - baddr
|
||||
elif i == (numGlyphs - 1):
|
||||
byteWidth = len(text) - bytesProcessed
|
||||
|
||||
var glyph = newStringOfCap(byteWidth)
|
||||
for j in 0..<byteWidth:
|
||||
glyph.add(retPos.str[j])
|
||||
|
||||
let pos = GlyphPosition(
|
||||
glyph: glyph, x: retPos.x, y: y, minX: retPos.minX, maxX: retPos.maxX,
|
||||
height: lineHeight
|
||||
)
|
||||
|
||||
result.add(pos)
|
||||
bytesProcessed += byteWidth
|
||||
|
||||
lastX = positions[numGlyphs-1].x
|
||||
strIndex += maxPositions
|
||||
|
||||
proc glyphPositions*(text: string, x, y, maxWidth: float): seq[GlyphPosition] =
|
||||
const maxRows = 100
|
||||
var
|
||||
rows: array[maxRows, NVGtextRow]
|
||||
|
||||
|
||||
|
||||
proc beginFrame*(width, height, pxRatio: float) =
|
||||
context.BeginFrame(width, height, pxRatio)
|
||||
|
||||
proc cancelFrame*() =
|
||||
context.CancelFrame()
|
||||
|
||||
proc endFrame*() =
|
||||
context.EndFrame()
|
||||
|
||||
proc globalCompositeOperation*(op: CompositeOperation) =
|
||||
context.GlobalCompositeOperation(op.cint)
|
||||
|
||||
proc globalCompositeBlendFunc*(sourceFactor, destFactor: BlendFactor) =
|
||||
context.GlobalCompositeBlendFunc(sourceFactor.cint, destFactor.cint)
|
||||
|
||||
proc globalCompositeBlendFuncSeparate*(srcRGB, destRGB, srcAlpha, destAlpha: BlendFactor) =
|
||||
context.GlobalCompositeBlendFuncSeparate(srcRGB.cint, destRGB.cint, srcAlpha.cint, destAlpha.cint)
|
||||
|
||||
template withFrame*(window: View, code: untyped) =
|
||||
let
|
||||
winSize = window.size()
|
||||
fbSize = window.frameBufferSize()
|
||||
pxRatio = cfloat(fbSize.w) / cfloat(winSize.w)
|
||||
|
||||
beginFrame(winSize.w.cfloat, winSize.h.cfloat, pxRatio)
|
||||
code
|
||||
endFrame()
|
||||
|
||||
|
||||
#
|
||||
# State Handling
|
||||
#
|
||||
# NanoVG contains state which represents how paths will be rendered.
|
||||
# The state contains transform, fill and stroke styles, text and font styles,
|
||||
# and scissor clipping.
|
||||
#
|
||||
proc saveState*() =
|
||||
## Pushes and saves the current render state into a state stack.
|
||||
## A matching restoreState() must be used to restore the state.
|
||||
context.Save()
|
||||
|
||||
proc restoreState*() =
|
||||
## Pops and restores current render state.
|
||||
context.Restore()
|
||||
|
||||
proc resetState*() =
|
||||
## Resets current render state to default values. Does not affect the render state stack.
|
||||
context.Reset()
|
||||
|
||||
template withState*(code: untyped) =
|
||||
saveState()
|
||||
try:
|
||||
code
|
||||
except:
|
||||
raise
|
||||
finally:
|
||||
restoreState()
|
||||
|
||||
proc setShapeAntialias*(enabled = true) =
|
||||
context.ShapeAntiAlias(enabled.cint)
|
||||
|
||||
proc setStrokeColor*(color: Color) =
|
||||
context.StrokeColor(color)
|
||||
|
||||
proc setStrokePaint*(paint: Paint) =
|
||||
context.StrokePaint(paint)
|
||||
|
||||
proc setFillPaint*(paint: Paint) =
|
||||
context.FillPaint(paint)
|
||||
|
||||
proc setFillColor*(color: Color) =
|
||||
context.FillColor(color)
|
||||
|
||||
proc setFillColor*(r, g, b: uint8) =
|
||||
context.FillColor(RGB(r.cuchar, g.cuchar, b.cuchar))
|
||||
|
||||
proc setFillColor*(r, g, b: float) =
|
||||
context.FillColor(RGBf(r, g, b))
|
||||
|
||||
proc setFillColor*(r, g, b, a: float) =
|
||||
context.FillColor(RGBAf(r, g, b, a))
|
||||
|
||||
proc setFillColor*(r, g, b, a: uint8) =
|
||||
context.FillColor(RGBA(r.cuchar, g.cuchar, b.cuchar, a.cuchar))
|
||||
|
||||
proc setMiterLimit*(limit: float) =
|
||||
context.MiterLimit(limit)
|
||||
|
||||
proc setStrokeWidth*(size: float) =
|
||||
context.StrokeWidth(size)
|
||||
|
||||
proc setLineCap*(cap: LineCap) =
|
||||
context.LineCap(cap.cint)
|
||||
|
||||
proc setLineJoin*(join: LineJoin) =
|
||||
context.LineJoin(join.cint)
|
||||
|
||||
proc setGlobalAlpha*(alpha: float) =
|
||||
context.GlobalAlpha(alpha)
|
||||
|
||||
# Transforms
|
||||
|
||||
proc resetTransform*() =
|
||||
context.ResetTransform()
|
||||
|
||||
proc transform*(a, b, c, d, e, f: float) =
|
||||
context.Transform(a, b, c, d, e, f)
|
||||
|
||||
proc translate*(x, y: float) =
|
||||
context.Translate(x, y)
|
||||
|
||||
proc rotate*(angle: float) =
|
||||
context.Rotate(angle)
|
||||
|
||||
proc skewX*(angle: float) =
|
||||
context.SkewX(angle)
|
||||
|
||||
proc skewY*(angle: float) =
|
||||
context.SkewY(angle)
|
||||
|
||||
proc scale*(x, y: float) =
|
||||
context.Scale(x, y)
|
||||
|
||||
proc copyArray[T, U](src: T): U =
|
||||
for i in 0..<src.len:
|
||||
result[i] = type(result[i])((src[i]))
|
||||
|
||||
proc getCurrentTransform*(): array[6, float] =
|
||||
var res: array[6, cfloat]
|
||||
context.CurrentTransform(res[0].addr)
|
||||
return copyArray[array[6, cfloat], array[6, float]](res)
|
||||
|
||||
proc setTransformIdentity*(dest: array[6, float]) =
|
||||
var dst = copyArray[array[6, float], array[6, cfloat]](dest)
|
||||
TransformIdentity(dst[0].addr)
|
||||
|
||||
|
||||
proc degreesToRadians*(degrees: float): float =
|
||||
return DegToRad(degrees)
|
||||
|
||||
proc radiansToDegrees*(radians: float): float =
|
||||
return RadToDeg(radians)
|
||||
|
||||
# Images
|
||||
|
||||
proc `or`(imageflags1: ImageFlags, imageflags2: ImageFlags): ImageFlags =
|
||||
return (imageflags1.cint or imageflags2.cint).ImageFlags
|
||||
|
||||
proc loadImage*(fileName: string, flags: varargs[ImageFlags]): Image =
|
||||
var flagArgs = reduce(flags, `or`)
|
||||
result = context.CreateImage(fileName, flagArgs.cint)
|
||||
|
||||
if result == -1:
|
||||
raise newException(ImageLoadError, fmt"Could not load image {fileName}.")
|
||||
|
||||
macro loadImage*(fileName, flags: string): Image =
|
||||
return createExpr("ImageFlags", "loadImage", flags, fileName)
|
||||
|
||||
proc createImageFromArray*(data: openArray[uint8], flags: varargs[ImageFlags]): Image =
|
||||
var flagArgs = reduce(flags, `or`)
|
||||
result = context.CreateImageMem(flagArgs.cint, cast[ptr cuchar](data[0].unsafeAddr), data.len.cint)
|
||||
|
||||
if result == -1:
|
||||
raise newException(ImageLoadError, fmt"Could not load image from data.")
|
||||
|
||||
proc size*(image: Image): Size =
|
||||
var rw, rh: cint
|
||||
context.ImageSize(image, rw.addr, rh.addr)
|
||||
result.width = rw
|
||||
result.height = rh
|
||||
|
||||
proc delete*(image: Image) =
|
||||
context.DeleteImage(image)
|
||||
|
||||
# Paths
|
||||
proc beginPath*() =
|
||||
context.BeginPath()
|
||||
|
||||
proc pathMoveTo*(x, y: float) =
|
||||
context.MoveTo(x, y)
|
||||
|
||||
proc pathLineTo*(x, y: float) =
|
||||
context.LineTo(x, y)
|
||||
|
||||
proc pathBezierTo*(c1x, c1y, c2x, c2y, x, y: float) =
|
||||
context.BezierTo(c1x, c1y, c2x, c2y, x, y)
|
||||
|
||||
proc pathQuadTo*(cx, cy, x, y: float) =
|
||||
context.QuadTo(cx, cy, x, y)
|
||||
|
||||
proc pathArcTo*(x1, y1, x2, y2, radius: float) =
|
||||
context.ArcTo(x1, y1, x2, y2, radius)
|
||||
|
||||
proc closePath*() =
|
||||
context.ClosePath()
|
||||
|
||||
proc pathWinding*(dir: Winding) =
|
||||
context.PathWinding(dir.cint)
|
||||
|
||||
proc setSolidity*(solidity: Solidity) =
|
||||
context.PathWinding(solidity.cint)
|
||||
|
||||
proc pathArc*(cx, cy, r, a0, a1: float, dir: int) =
|
||||
context.Arc(cx, cy, r, a0, a1, dir.cint)
|
||||
|
||||
proc pathRect*(x, y, width, height: float) =
|
||||
context.Rect(x, y, width, height)
|
||||
|
||||
proc pathRoundedRect*(x, y, width, height, radius: float) =
|
||||
context.RoundedRect(x, y, width, height, radius)
|
||||
|
||||
proc pathRoundedRectVarying*(x, y, width, height, radiusTopLeft, radiusTopRight,
|
||||
radiusBottomRight, radiusBottomLeft: float) =
|
||||
context.RoundedRectVarying(
|
||||
x, y, width, height,
|
||||
radiusTopLeft, radiusTopRight, radiusBottomRight, radiusBottomLeft
|
||||
)
|
||||
|
||||
proc pathEllipse*(cx, cy, radiusX, radiusY: float) =
|
||||
context.Ellipse(cx, cy, radiusX, radiusY)
|
||||
|
||||
proc pathCircle*(cx, cy, radius: float) =
|
||||
context.Circle(cx, cy, radius)
|
||||
|
||||
proc pathFill*() =
|
||||
context.Fill()
|
||||
|
||||
proc pathStroke*() =
|
||||
context.Stroke()
|
||||
|
||||
proc linearGradient*(startX, startY, endX, endY: float, startColor, endColor: Color): Paint =
|
||||
result = context.LinearGradient(startX, startY, endX, endY, startColor, endColor)
|
||||
|
||||
proc boxGradient*(x, y, width, height, radius, feather: float, startColor, endColor: Color): Paint =
|
||||
result = context.BoxGradient(x, y, width, height, radius, feather, startColor, endColor)
|
||||
|
||||
proc radialGradient*(centerX, centerY, innerRadius, outerRadius: float, startColor, endColor: Color): Paint =
|
||||
result = context.RadialGradient(centerX, centerY, innerRadius, outerRadius, startColor, endColor)
|
||||
|
||||
proc imagePattern*(originX, originY, renderSizeX, renderSizeY, angle: float, image: Image, alpha: float): Paint =
|
||||
result = context.ImagePattern(originX, originY, renderSizeX, renderSizeY, angle, image, alpha)
|
||||
|
||||
proc setScissor*(x, y, width, height: float) =
|
||||
context.Scissor(x, y, width, height)
|
||||
|
||||
proc intersectScissor*(x, y, width, height: float) =
|
||||
context.IntersectScissor(x, y, width, height)
|
||||
|
||||
proc resetScissor*() =
|
||||
context.ResetScissor()
|
||||
|
||||
proc cleanup() {.noconv.} =
|
||||
echo "running cleanup"
|
||||
context.DeleteGL3()
|
||||
|
||||
addQuitProc(cleanup)
|
||||
97
src/nanovg/wrapper.nim
Normal file
97
src/nanovg/wrapper.nim
Normal file
|
|
@ -0,0 +1,97 @@
|
|||
import os
|
||||
import opengl
|
||||
import strutils
|
||||
|
||||
import nimterop/[cimport, build]
|
||||
|
||||
# Documentation:
|
||||
# https://github.com/nimterop/nimterop
|
||||
# https://nimterop.github.io/nimterop/cimport.html
|
||||
|
||||
const
|
||||
# Location where any sources should get downloaded. Adjust depending on
|
||||
# actual location of wrapper file relative to project.
|
||||
baseDir = currentSourcePath.parentDir().parentDir().parentDir()/"build"
|
||||
|
||||
# All files and dirs should be inside to baseDir
|
||||
srcDir = baseDir/"nanovg"
|
||||
|
||||
static:
|
||||
# Print generated Nim to output
|
||||
# cDebug()
|
||||
|
||||
# Disable caching so that wrapper is generated every time. Useful during
|
||||
# development. Remove once wrapper is working as expected.
|
||||
# cDisableCaching()
|
||||
|
||||
# Download C/C++ source code from a git repository
|
||||
gitPull("https://github.com/memononen/nanovg", outdir=srcDir, plist="""
|
||||
src/*.h
|
||||
src/*.c
|
||||
""", checkout = "1f9c8864fc556a1be4d4bf1d6bfe20cde25734b4")
|
||||
|
||||
let contents = readFile(srcDir/"src/nanovg_gl.h")
|
||||
let newContents = contents.replace("#define NANOVG_GL_H\n", """
|
||||
#define NANOVG_GL_USE_UNIFORMBUFFER
|
||||
#define NANOVG_GL3
|
||||
#define GLFW_INCLUDE_GLEXT
|
||||
#ifdef __APPLE__
|
||||
# define GLFW_INCLUDE_GLCOREARB
|
||||
#endif
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "nanovg.h"
|
||||
""")
|
||||
writeFile(srcDir/"src/nanovg_gl.h", newContents)
|
||||
|
||||
# Manually wrap any symbols since nimterop cannot or incorrectly wraps them
|
||||
cOverride:
|
||||
# Standard Nim code to wrap types, consts, procs, etc.
|
||||
type
|
||||
NVGcolor* {.importc: "struct NVGcolor", bycopy.} = object
|
||||
r* {.importc: "r".}: cfloat
|
||||
g* {.importc: "g".}: cfloat
|
||||
b* {.importc: "b".}: cfloat
|
||||
a* {.importc: "a".}: cfloat
|
||||
|
||||
# Specify include directories for gcc and Nim
|
||||
cIncludeDir(srcDir/"src")
|
||||
|
||||
# Define global symbols
|
||||
cDefine("NANOVG_GL3_IMPLEMENTATION", "1")
|
||||
|
||||
# Any global compiler options
|
||||
when defined(macosx):
|
||||
# cDefine("GLFW_INCLUDE_GLCOREARB", "1")
|
||||
{.passC: "-DNANOVG_GL3_IMPLEMENTATION -DNANOVG_GLEW -D_GLFW_USE_RETINA -D_GLFW_COCOA -D_GLFW_USE_CHDir -D_GLFW_USE_MENUBAR".}
|
||||
{.passL: "-m64 -framework GLUT -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -framework Carbon -lm".}
|
||||
|
||||
elif defined(unix):
|
||||
{.passC: "-DNANOVG_GL3_IMPLEMENTATION -DNANOVG_GLEW".}
|
||||
{.passL: "-lGL -lGLU -lGLEW -lm -lglfw".}
|
||||
|
||||
|
||||
# Compile in any common source code
|
||||
cCompile(srcDir/"src/*.c")
|
||||
|
||||
# Use cPlugin() to make any symbol changes
|
||||
cPlugin:
|
||||
import strutils
|
||||
|
||||
# Symbol renaming examples
|
||||
proc onSymbol*(sym: var Symbol) {.exportc, dynlib.} =
|
||||
# Get rid of leading and trailing underscores
|
||||
# sym.name = sym.name.strip(chars = {'_'})
|
||||
|
||||
# Remove prefixes or suffixes from procs
|
||||
if sym.kind == nskProc:
|
||||
sym.name = sym.name.replace("glnvg__", "")
|
||||
sym.name = sym.name.replace("nvg__", "")
|
||||
sym.name = sym.name.replace("nvglu", "")
|
||||
sym.name = sym.name.replace("nvgl", "")
|
||||
sym.name = sym.name.replace("nvg", "")
|
||||
|
||||
# Finally import wrapped header file. Recurse if #include files should also
|
||||
# be wrapped. Set dynlib if binding to dynamic library.
|
||||
cImport(srcDir/"src/nanovg.h")
|
||||
cImport(srcDir/"src/nanovg_gl.h")
|
||||
cImport(srcDir/"src/nanovg_gl_utils.h")
|
||||
Loading…
Add table
Add a link
Reference in a new issue