Add sdl2 and glfw examples. Build working for windows now
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114
examples/demo_sdl2.nim
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114
examples/demo_sdl2.nim
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import sdl2/sdl except Color
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import sdl2/sdl_image as img, opengl
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import os
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import nanovg
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import perf
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import common
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proc events(): bool =
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result = false
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var e: sdl.Event
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while sdl.pollEvent(addr(e)) != 0:
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# Quit requested
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if e.kind == sdl.Quit:
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return true
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# Key pressed
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elif e.kind == sdl.KeyDown:
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# Exit on Escape key press
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if e.key.keysym.sym == sdl.K_Escape:
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return true
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proc frameBufferSize*(window: Window): tuple[w, h: int32] =
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var
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fbWidth: cint
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fbHeight: cint
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window.glGetDrawableSize(fbWidth.addr, fbHeight.addr)
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return (fbWidth.int32, fbHeight.int32)
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proc size*(window: Window): tuple[w, h: int32] =
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var
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width: cint
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height: cint
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window.getWindowSize(width.addr, height.addr)
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return (width.int32, height.int32)
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proc main() =
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let
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fps = newGraph(RenderStyle.FPS, "Frame Time")
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cpuGraph = newGraph(RenderStyle.MS, "CPU Time")
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let
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windowFlags: uint32 = sdl.WINDOW_OPENGL or sdl.WINDOW_ALLOW_HIGHDPI or sdl.WINDOW_SHOWN
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screenWidth = 640
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screenHeight = 480
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discard sdl.glSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, 3)
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discard sdl.glSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, 2)
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discard sdl.init(sdl.INIT_EVERYTHING)
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let window = sdl.createWindow(
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"SDL2 Test",
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sdl.WINDOWPOS_CENTERED,
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sdl.WINDOWPOS_CENTERED,
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screenWidth, screenHeight, windowFlags
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)
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let context = glCreateContext(window)
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discard sdl.glSetSwapInterval(0)
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var done = false
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var prevt: float = sdl.getTicks().float/1000.0
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glewInit()
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nanovg.init()
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nanovg.loadFont(currentSourceDir()/"resources/Roboto-Regular.ttf", "sans")
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nanovg.loadFont(currentSourceDir()/"resources/Roboto-Bold.ttf", "sans-bold")
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nanovg.loadFont(currentSourceDir()/"resources/fa.ttf", "fa")
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nanovg.loadFont(currentSourceDir()/"resources/entypo.ttf", "icons")
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while not done:
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let fbSize = window.frameBufferSize()
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glViewPort(0, 0, fbSize.w, fbSize.h)
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glCullFace(GL_BACK)
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glFrontFace(GL_CCW)
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glClearColor(0.3, 0.3, 0.32, 1.0)
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glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT)
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withFrame(window):
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let x = glyphPositions("Some仮名thing is up", 0, 0)
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drawWindow("Title", 50, 50, 300, 400)
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drawLabel("Hello!", 10, 10, 280, 20)
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drawButton(ICON_TRASH, "Delete", 100, 200, 160, 28, RGBA(128, 16, 8, 255))
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drawButton(ICON_TRASH, "Deleter", 100, 250, 160, 28, RGBA(12, 130, 80, 255))
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drawButton("Testing", 100, 300, 160, 28)
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fps.render(5, 5)
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cpuGraph.render(210, 5)
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let t: float = sdl.getTicks().float/1000.0
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let dt = t - prevt
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prevt = t
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window.glSwapWindow()
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done = events()
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let cpuTime: float = sdl.getTicks().float/1000.0 - t
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fps.update(dt)
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cpuGraph.update(cpuTime)
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sdl.glDeleteContext(context)
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window.destroyWindow()
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img.quit()
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sdl.quit()
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main()
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