Use static libs for sdl2

This commit is contained in:
Joey Yakimowich-Payne 2020-05-07 19:16:33 -06:00
commit 9aa5277476
6 changed files with 18 additions and 17 deletions

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@ -1,6 +1,6 @@
import os
import nanovg
import glfw, opengl
import glfw, glew
import perf
import common

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@ -1,5 +1,5 @@
import sdl2/sdl2 as sdl
import sdl2/sdl2_image as img, opengl
import sdl2/sdl2_image as img, glew
import os
import nanovg
@ -72,10 +72,10 @@ proc main() =
glewInit()
let vg = nanovg.newContext()
vg.loadFont(currentSourceDir()/"resources/Roboto-Regular.ttf", "sans")
vg.loadFont(currentSourceDir()/"resources/Roboto-Bold.ttf", "sans-bold")
vg.loadFont(currentSourceDir()/"resources/fa.ttf", "fa")
vg.loadFont(currentSourceDir()/"resources/entypo.ttf", "icons")
vg.loadFont(currentSourceDir()/"resources"/"Roboto-Regular.ttf", "sans")
vg.loadFont(currentSourceDir()/"resources"/"Roboto-Bold.ttf", "sans-bold")
vg.loadFont(currentSourceDir()/"resources"/"fa.ttf", "fa")
vg.loadFont(currentSourceDir()/"resources"/"entypo.ttf", "icons")
while not done:
let fbSize = window.frameBufferSize()
@ -87,7 +87,7 @@ proc main() =
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT)
vg.withFrame(window):
let x = glyphPositions(vg, "Some仮名thing is up", 0, 0)
vg.text("Some仮名thing is up", 100, 100, 100)
vg.drawWindow("Title", 50, 50, 300, 400)
vg.drawLabel("Hello!", 10, 10, 280, 20)
vg.drawButton(ICON_TRASH, "Delete", 100, 200, 160, 28, rgba(128, 16, 8, 255))

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@ -1,6 +1,6 @@
import sdl2/sdl2 as sdl
import sdl2/sdl2_gpu as gpu
import opengl
import glew
import os
import nanovg

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@ -13,7 +13,8 @@ requires "nim >= 1.0.6",
"regex >= 0.14.1",
"opengl >= 1.2.6",
"nim-glfw#head",
"nim_sdl2"
"nim_sdl2",
"glew"
import os

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@ -1,7 +1,7 @@
@if useGlfw:
-d:glfwStaticLib
@end
-d:useGlew
-d:GLEW_SetVer="2.1.0" -d:glewDL -d:glewStatic
-d:nanovg_Git
-d:nanovg_setver="1f9c8864fc556a1be4d4bf1d6bfe20cde25734b4"
-d:nanovg_Static

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@ -1,6 +1,6 @@
import os
import opengl
import strutils
import glew
import nimterop/[cimport, build]
@ -26,7 +26,7 @@ src/*.h
src/*.c
""", checkout = "1f9c8864fc556a1be4d4bf1d6bfe20cde25734b4")
let contents = readFile(srcDir/"src/nanovg_gl.h")
let contents = readFile(srcDir/"src"/"nanovg_gl.h")
when defined(useGlfw):
let newContents = contents.replace("#define NANOVG_GL_H", """
#define NANOVG_GL_H
@ -79,9 +79,9 @@ when defined(macosx):
else:
{.passC: "-DNANOVG_GL3_IMPLEMENTATION -DNANOVG_GLEW".}
when defined(nanovg_Static):
{.passL: "-m64 -lglew -framework GLUT -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -framework Carbon -framework CoreAudio -lm".}
{.passL: "-m64 -framework GLUT -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -framework Carbon -framework CoreAudio -lm".}
else:
{.passL: "-m64 -lSDL2 -framework GLUT -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -framework Carbon -framework CoreAudio -lm".}
{.passL: "-m64 -lSDL2 -lglew -framework GLUT -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -framework Carbon -framework CoreAudio -lm".}
elif defined(unix):
{.passC: "-DNANOVG_GL3_IMPLEMENTATION -DNANOVG_GLEW".}
@ -134,6 +134,6 @@ cPlugin:
# Finally import wrapped header file. Recurse if #include files should also
# be wrapped. Set dynlib if binding to dynamic library.
cImport(srcDir/"src/nanovg.h", flags = "-f=ast2")
cImport(srcDir/"src/nanovg_gl.h", flags = "-f=ast2")
cImport(srcDir/"src/nanovg_gl_utils.h", flags = "-f=ast2")
cImport(srcDir/"src"/"nanovg.h", flags = "-f=ast2")
cImport(srcDir/"src"/"nanovg_gl.h", flags = "-f=ast2")
cImport(srcDir/"src"/"nanovg_gl_utils.h", flags = "-f=ast2")