Use static libs for sdl2
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a04d332538
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6 changed files with 18 additions and 17 deletions
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@ -1,6 +1,6 @@
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import os
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import nanovg
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import glfw, opengl
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import glfw, glew
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import perf
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import common
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@ -1,5 +1,5 @@
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import sdl2/sdl2 as sdl
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import sdl2/sdl2_image as img, opengl
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import sdl2/sdl2_image as img, glew
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import os
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import nanovg
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@ -72,10 +72,10 @@ proc main() =
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glewInit()
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let vg = nanovg.newContext()
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vg.loadFont(currentSourceDir()/"resources/Roboto-Regular.ttf", "sans")
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vg.loadFont(currentSourceDir()/"resources/Roboto-Bold.ttf", "sans-bold")
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vg.loadFont(currentSourceDir()/"resources/fa.ttf", "fa")
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vg.loadFont(currentSourceDir()/"resources/entypo.ttf", "icons")
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vg.loadFont(currentSourceDir()/"resources"/"Roboto-Regular.ttf", "sans")
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vg.loadFont(currentSourceDir()/"resources"/"Roboto-Bold.ttf", "sans-bold")
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vg.loadFont(currentSourceDir()/"resources"/"fa.ttf", "fa")
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vg.loadFont(currentSourceDir()/"resources"/"entypo.ttf", "icons")
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while not done:
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let fbSize = window.frameBufferSize()
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@ -87,7 +87,7 @@ proc main() =
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glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT)
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vg.withFrame(window):
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let x = glyphPositions(vg, "Some仮名thing is up", 0, 0)
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vg.text("Some仮名thing is up", 100, 100, 100)
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vg.drawWindow("Title", 50, 50, 300, 400)
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vg.drawLabel("Hello!", 10, 10, 280, 20)
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vg.drawButton(ICON_TRASH, "Delete", 100, 200, 160, 28, rgba(128, 16, 8, 255))
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@ -1,6 +1,6 @@
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import sdl2/sdl2 as sdl
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import sdl2/sdl2_gpu as gpu
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import opengl
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import glew
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import os
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import nanovg
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