Fix everything
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parent
9efb19a204
commit
de15812872
6 changed files with 51 additions and 53 deletions
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@ -4,40 +4,55 @@ import glfw, glew
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import perf
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import common
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proc frameBufferSize*(window: ptr Window): tuple[w, h: int32] =
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var fbWidth, fbHeight: cint
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window.getFramebufferSize(fbWidth.addr, fbHeight.addr)
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return (w: fbWidth, h: fbHeight)
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proc size*(window: ptr Window): tuple[w, h: int32] =
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var width, height: cint
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window.getWindowSize(width.addr, height.addr)
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return (w: width, h: height)
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proc main =
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var c = DefaultOpenglWindowConfig
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c.version = glv32
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c.title = "Minimal Nim-GLFW example"
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c.forwardCompat = true
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c.profile = opCoreProfile
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c.debugContext = false
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let
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fps = newGraph(RenderStyle.FPS, "Frame Time")
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cpuGraph = newGraph(RenderStyle.MS, "CPU Time")
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discard glfw.init()
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glfw.initialize()
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var w = newWindow(c)
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initHint(CONTEXT_VERSION_MAJOR, 3)
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initHint(CONTEXT_VERSION_MINOR, 2)
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when defined(macosx):
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initHint(OPENGL_FORWARD_COMPAT, 1)
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initHint(OPENGL_PROFILE, OPENGL_COMPAT_PROFILE)
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else:
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initHint(OPENGL_PROFILE, OPENGL_CORE_PROFILE)
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var w = createWindow(800, 600, "Minimal Nim-GLFW Example", nil, nil)
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w.makeContextCurrent()
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swapInterval(0)
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setTime(0)
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glew.init()
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discard glew.init()
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let vg = nanovg.newContext()
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vg.loadFont(currentSourceDir()/"resources/Roboto-Regular.ttf", "sans")
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vg.loadFont(currentSourceDir()/"resources/Roboto-Bold.ttf", "sans-bold")
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vg.loadFont(currentSourceDir()/"resources/fa.ttf", "fa")
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var prevt = getTime()
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while not w.shouldClose():
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while not w.windowShouldClose().bool:
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let t = getTime()
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let dt = t - prevt
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prevt = t
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#let pos = w.cursorPos()
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let fbSize = w.frameBufferSize()
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glViewPort(0, 0, fbSize.w, fbSize.h)
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glCullFace(GL_BACK)
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glFrontFace(GL_CCW)
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glClearColor(0.3, 0.3, 0.32, 1.0)
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@ -63,7 +78,7 @@ proc main =
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cpuGraph.update(cpuTime)
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waitEvents()
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w.destroy()
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w.destroyWindow()
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vg.delete()
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glfw.terminate()
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@ -66,27 +66,16 @@ proc main() =
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discard sdl.init(sdl.INIT_EVERYTHING.uint32)
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discard sdl.glSetAttribute(sdl.GL_STENCIL_SIZE, 1)
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discard sdl.glSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE.cint)
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discard sdl.glSetAttribute(sdl.GL_CONTEXT_FLAGS, sdl.GL_CONTEXT_FORWARD_COMPATIBLE_FLAG.cint)
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discard sdl.glSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, 3)
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discard sdl.glSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, 2)
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when defined(macosx):
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discard sdl.glSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE.cint)
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discard sdl.glSetAttribute(sdl.GL_CONTEXT_FLAGS, sdl.GL_CONTEXT_FORWARD_COMPATIBLE_FLAG.cint)
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discard sdl.glSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, 3)
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discard sdl.glSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, 2)
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var w, h: cint
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# let
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# vert = gpu.loadShader(gpu.VERTEX_SHADER, currentSourceDir()/"resources/untextured.vert")
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# frag = gpu.loadShader(gpu.FRAGMENT_SHADER, currentSourceDir()/"resources/untextured.frag")
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# program = gpu.linkShaders(vert, frag)
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# glUseProgram(program)
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# let
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# vertLoc = gpu.getAttributeLocation(program, "gpu_Vertex")
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# colorLoc = gpu.getAttributeLocation(program, "gpu_Color")
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# mvpLoc = gpu.getUniformLocation(program, "gpu_ModelViewProjectionMatrix")
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let screen = gpu.initRenderer(gpu.RENDERER_OPENGL_3, 640, 480, sdl.WINDOW_ALLOW_HIGHDPI)
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gpu.setRequiredFeatures(gpu.FEATURE_BASIC_SHADERS)
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let vg = nanovg.newContext()
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discard sdl.glSetSwapInterval(0)
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@ -152,4 +141,4 @@ proc main() =
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vg.delete()
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gpu.quit()
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main()
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main()
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@ -9,12 +9,12 @@ srcDir = "src"
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# Dependencies
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requires "nim >= 1.0.6",
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"nimterop#head",
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"https://github.com/jyapayne/nimterop#367ec05",
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"regex >= 0.14.1",
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"opengl >= 1.2.6",
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"nim-glfw#head",
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"nim_sdl2",
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"glew"
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"sdl2#head",
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"https://github.com/jyapayne/nim-glew#15383cf",
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"https://github.com/jyapayne/nim-glfw#22bbdf6"
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import os
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@ -71,4 +71,4 @@ task buildGLFWExample, "Build GLFW example":
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task buildGLFWExampleDebug, "Build GLFW example debug":
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let buildDir = setupGLFW()
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exec "nimble c --app:gui --debugger:native -o:" & buildDir & "/" & "demo_glfw_debug".toExe & " -r examples/demo.nim"
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exec "nimble c --app:gui --debugger:native -o:" & buildDir & "/" & "demo_glfw_debug".toExe & " -r examples/demo.nim"
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@ -1 +0,0 @@
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nim-gdb
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14
nim.cfg
14
nim.cfg
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@ -1,14 +0,0 @@
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@if useGlfw:
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-d:glfwStaticLib
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@end
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-d:GLEW_SetVer="2.1.0" -d:glewDL -d:glewStatic
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-d:nanovg_Git
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-d:nanovg_setver="1f9c8864fc556a1be4d4bf1d6bfe20cde25734b4"
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-d:nanovg_Static
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-d:SDL_SetVer="2.0.12" -d:SDL_DL -d:SDL_Static
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-d:SDL_ImageSetVer="2.0.5" -d:SDL_Image_DL -d:SDL_Image_Static
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-d:SDL_NetSetVer="2.0.1" -d:SDL_Net_DL -d:SDL_Net_Static
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-d:SDL_MixerSetVer="2.0.4" -d:SDL_Mixer_DL -d:SDL_Mixer_Static
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-d:SDL_ttf_SetVer="2.0.15" -d:SDL_TTF_DL -d:SDL_ttf_Static
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-d:SDL_GpuSetVer="def5ea1" -d:SDL_GPU_Git -d:SDL_Gpu_Static
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-d:SDL2_GFXPrimitivesSetVer="1.0.4" -d:SDL2_GFXPrimitives_DL -d:SDL2_GFXPrimitives_Static -d:SDL2_GFX_Static
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@ -12,6 +12,15 @@ const
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baseDir = currentSourcePath.parentDir().parentDir().parentDir()
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srcDir = baseDir/"build"/"nanovg"
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defs = """
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nanovgGit
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nanovgSetver=1f9c8864fc556a1be4d4bf1d6bfe20cde25734b4
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nanovgStatic
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"""
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setDefines(defs.splitLines())
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static:
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# Print generated Nim to output
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# cDebug()
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@ -78,7 +87,7 @@ when defined(macosx):
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#{.passL: "/usr/local/lib/libSDL2_gpu.a -m64 -lglew -framework GLUT -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -framework Carbon -lm".}
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else:
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{.passC: "-DNANOVG_GL3_IMPLEMENTATION -DNANOVG_GLEW".}
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when defined(nanovg_Static):
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when isDefined(nanovgStatic):
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{.passL: "-m64 -framework GLUT -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -framework Carbon -framework CoreAudio -lm".}
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else:
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{.passL: "-m64 -lSDL2 -lglew -framework GLUT -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -framework Carbon -framework CoreAudio -lm".}
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@ -88,7 +97,7 @@ elif defined(unix):
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when defined(useGlfw):
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{.passL: "-lGL -lGLU -lGLEW -lm -lglfw".}
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else:
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{.passL: "-lGL -lGLU -lGLEW -lm -lSDL2".}
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{.passL: "-lGL -lGLU -lGLEW -lm -lpthread -lglfw".}
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elif defined(windows):
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const inclPath = baseDir/"lib"/"include"
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when defined(amd64):
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