Fix everything

This commit is contained in:
Joey Yakimowich-Payne 2020-08-23 21:34:16 -06:00
commit de15812872
6 changed files with 51 additions and 53 deletions

View file

@ -4,40 +4,55 @@ import glfw, glew
import perf
import common
proc frameBufferSize*(window: ptr Window): tuple[w, h: int32] =
var fbWidth, fbHeight: cint
window.getFramebufferSize(fbWidth.addr, fbHeight.addr)
return (w: fbWidth, h: fbHeight)
proc size*(window: ptr Window): tuple[w, h: int32] =
var width, height: cint
window.getWindowSize(width.addr, height.addr)
return (w: width, h: height)
proc main =
var c = DefaultOpenglWindowConfig
c.version = glv32
c.title = "Minimal Nim-GLFW example"
c.forwardCompat = true
c.profile = opCoreProfile
c.debugContext = false
let
fps = newGraph(RenderStyle.FPS, "Frame Time")
cpuGraph = newGraph(RenderStyle.MS, "CPU Time")
discard glfw.init()
glfw.initialize()
var w = newWindow(c)
initHint(CONTEXT_VERSION_MAJOR, 3)
initHint(CONTEXT_VERSION_MINOR, 2)
when defined(macosx):
initHint(OPENGL_FORWARD_COMPAT, 1)
initHint(OPENGL_PROFILE, OPENGL_COMPAT_PROFILE)
else:
initHint(OPENGL_PROFILE, OPENGL_CORE_PROFILE)
var w = createWindow(800, 600, "Minimal Nim-GLFW Example", nil, nil)
w.makeContextCurrent()
swapInterval(0)
setTime(0)
glew.init()
discard glew.init()
let vg = nanovg.newContext()
vg.loadFont(currentSourceDir()/"resources/Roboto-Regular.ttf", "sans")
vg.loadFont(currentSourceDir()/"resources/Roboto-Bold.ttf", "sans-bold")
vg.loadFont(currentSourceDir()/"resources/fa.ttf", "fa")
var prevt = getTime()
while not w.shouldClose():
while not w.windowShouldClose().bool:
let t = getTime()
let dt = t - prevt
prevt = t
#let pos = w.cursorPos()
let fbSize = w.frameBufferSize()
glViewPort(0, 0, fbSize.w, fbSize.h)
glCullFace(GL_BACK)
glFrontFace(GL_CCW)
glClearColor(0.3, 0.3, 0.32, 1.0)
@ -63,7 +78,7 @@ proc main =
cpuGraph.update(cpuTime)
waitEvents()
w.destroy()
w.destroyWindow()
vg.delete()
glfw.terminate()

View file

@ -66,27 +66,16 @@ proc main() =
discard sdl.init(sdl.INIT_EVERYTHING.uint32)
discard sdl.glSetAttribute(sdl.GL_STENCIL_SIZE, 1)
discard sdl.glSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE.cint)
discard sdl.glSetAttribute(sdl.GL_CONTEXT_FLAGS, sdl.GL_CONTEXT_FORWARD_COMPATIBLE_FLAG.cint)
discard sdl.glSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, 3)
discard sdl.glSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, 2)
when defined(macosx):
discard sdl.glSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE.cint)
discard sdl.glSetAttribute(sdl.GL_CONTEXT_FLAGS, sdl.GL_CONTEXT_FORWARD_COMPATIBLE_FLAG.cint)
discard sdl.glSetAttribute(sdl.GL_CONTEXT_MAJOR_VERSION, 3)
discard sdl.glSetAttribute(sdl.GL_CONTEXT_MINOR_VERSION, 2)
var w, h: cint
# let
# vert = gpu.loadShader(gpu.VERTEX_SHADER, currentSourceDir()/"resources/untextured.vert")
# frag = gpu.loadShader(gpu.FRAGMENT_SHADER, currentSourceDir()/"resources/untextured.frag")
# program = gpu.linkShaders(vert, frag)
# glUseProgram(program)
# let
# vertLoc = gpu.getAttributeLocation(program, "gpu_Vertex")
# colorLoc = gpu.getAttributeLocation(program, "gpu_Color")
# mvpLoc = gpu.getUniformLocation(program, "gpu_ModelViewProjectionMatrix")
let screen = gpu.initRenderer(gpu.RENDERER_OPENGL_3, 640, 480, sdl.WINDOW_ALLOW_HIGHDPI)
gpu.setRequiredFeatures(gpu.FEATURE_BASIC_SHADERS)
let vg = nanovg.newContext()
discard sdl.glSetSwapInterval(0)
@ -152,4 +141,4 @@ proc main() =
vg.delete()
gpu.quit()
main()
main()