nim-nanovg/examples/common.nim
Joey Yakimowich-Payne 9ed217870f Fix example rendering
2020-09-18 07:32:45 -06:00

387 lines
10 KiB
Nim

import options
import os
import nanovg
import icons
type
StyleConfig* = ref object
cornerRadiusTopLeft*: float
cornerRadiusTopRight*: float
cornerRadiusBottomLeft*: float
cornerRadiusBottomRight*: float
paddingLeft*: float
paddingRight*: float
paddingBottom*: float
paddingTop*: float
icon*: Option[Icon]
iconFont*: string
fontBlur*: float
font*: string
fontSize*: float
fontColor*: Color
hasFontShadow*: bool
fontShadowColor*: Color
fontShadowXOffset*: float
fontShadowYOffset*: float
textAlignments*: seq[Alignment]
hasShadow*: bool
shadowColor*: Color
shadowXOffset*: float
shadowYOffset*: float
highlightColor*: Color
highlightWidth*: float
fillColor*: Color
gradientStartColor*: Color
gradientEndColor*: Color
WindowConfig* = object
cornerRadiusTopLeft*: float
cornerRadiusTopRight*: float
cornerRadiusBottomLeft*: float
cornerRadiusBottomRight*: float
proc currentSourceDir*(): string {.inline.} =
return currentSourcePath.parentDir()
# Config
proc drawLabel*(vg: Context, text: string, x, y, w, h: float, font="sans") =
vg.setFontSize(50.0)
vg.setFont(font)
vg.setFillColor(1.0, 1.0, 1.0, 1.0)
vg.textAlign("left middle")
vg.text(text, x, y+h*0.5)
proc drawWindow*(vg: Context, title: string, x, y, w, h: float, font="sans") =
let cornerRadius = 3.0
withState(vg):
vg.beginPath()
vg.pathRoundedRect(x, y, w, h, cornerRadius)
#vg.setFillColor(rgba(255,255,255,192))
vg.setFillColor(rgba(28,30,34,192))
vg.pathFill()
vg.setFontSize(30.0)
vg.setFont(font)
vg.textAlign("center middle")
vg.setFontBlur(0)
vg.setFillColor(rgba(0,0,0,128))
vg.text(title, x+w/2, y+16+1)
vg.setFontBlur(0)
vg.setFillColor(rgba(220,220,220,160))
vg.text(title, x+w/2,y+16)
proc isBlack*(color: Color): bool =
result = true
for n, v in color.fieldPairs:
if v != 0:
return false
proc cpToUtf8*(code: int): string =
var n = 0
var cp = code
if cp < 0x80: n = 1
elif cp < 0x800: n = 2
elif cp < 0x10000: n = 3
elif cp < 0x200000: n = 4
elif cp < 0x4000000: n = 5
elif cp <= 0x7fffffff: n = 6
var res = newStringOfCap(n)
res.setLen(n)
if n >= 6:
res[5] = char(0x80 or (cp and 0x3f))
cp = cp shr 6
cp = cp or 0x4000000
if n >= 5:
res[4] = char(0x80 or (cp and 0x3f))
cp = cp shr 6
cp = cp or 0x200000
if n >= 4:
res[3] = char(0x80 or (cp and 0x3f))
cp = cp shr 6
cp = cp or 0x10000
if n >= 3:
res[2] = char(0x80 or (cp and 0x3f))
cp = cp shr 6
cp = cp or 0x800
if n >= 2:
res[1] = char(0x80 or (cp and 0x3f))
cp = cp shr 6
cp = cp or 0xc0
if n >= 1:
res[0] = char(cp)
return res
let Colors: tuple[Red, Green, Blue, LightBlue, Yellow, Orange, Purple, White, Grey, Black: Color] =
(
Red: rgb(231, 64, 74),
Green: rgb(40, 184, 115),
Blue: rgb(29, 100, 210),
LightBlue: rgb(43, 183, 209),
Yellow: rgb(243, 203, 57),
Orange: rgb(255, 130, 76),
Purple: rgb(97, 18, 204),
White: rgb(255, 255, 255),
Grey: rgb(129, 110, 96),
Black: rgb(0, 0, 0)
)
proc defaultButtonStyle(fillColor: Color): StyleConfig {.inline.} =
StyleConfig(
cornerRadiusTopLeft: 3.0,
cornerRadiusTopRight: 3.0,
cornerRadiusBottomLeft: 3.0,
cornerRadiusBottomRight: 3.0,
paddingLeft: 10.0,
paddingRight: 10.0,
paddingTop: 5.0,
paddingBottom: 5.0,
iconFont: "fa",
icon: some(Icon.Bacteria),
fontBlur: 0.0,
font: "sans-bold",
fontSize: 20.0,
fontColor: rgb(200, 200, 200),
hasFontShadow: true,
fontShadowColor: rgba(0, 0, 0, 160),
fontShadowXOffset: 0.0,
fontShadowYOffset: 1.0,
highlightColor: rgba(255, 255, 255, 100),
highlightWidth: 0.5,
hasShadow: true,
shadowColor: rgba(0, 0, 0, 90),
shadowXOffset: 3.0,
shadowYOffset: 3.0,
fillColor: fillColor,
gradientStartColor: rgba(255, 255, 255, if fillColor.isBlack: 16 else: 32),
gradientEndColor: rgba(0, 0, 0, if fillColor.isBlack: 16 else: 32),
textAlignments: @[Alignment.Center, Alignment.Middle]
)
let DefaultButtonStyles: tuple[Red, Green, Blue, LightBlue, Yellow, Orange, Purple, White, Grey, Black: StyleConfig] =
(
Red: defaultButtonStyle(Colors.Red),
Green: defaultButtonStyle(Colors.Green),
Blue: defaultButtonStyle(Colors.Blue),
LightBlue: defaultButtonStyle(Colors.LightBlue),
Yellow: defaultButtonStyle(Colors.Yellow),
Orange: defaultButtonStyle(Colors.Orange),
Purple: defaultButtonStyle(Colors.Purple),
White: defaultButtonStyle(Colors.White),
Grey: defaultButtonStyle(Colors.Grey),
Black: defaultButtonStyle(Colors.Black)
)
proc drawButton*(vg: Context, text: string, x, y, width, height: float) =
let bg = vg.linearGradient(
x, y, x, y+height,
rgba(255, 255, 255, 16),
rgba(100, 100, 100, 16)
)
let color = rgba(29, 100, 210, 255)
let shadowColor = rgba(0, 0, 0, 90)
let highlightColor = rgba(255, 255, 255, 100)
let radius = 3.0
let lightWidth = 0.5
let shadowOffset = 3.0
let drawShadow = true
if drawShadow:
vg.beginPath()
vg.pathRoundedRect(x+1+shadowOffset, y+1+shadowOffset, width-2, height-2, radius)
vg.setFillColor(shadowColor)
vg.pathFill()
vg.beginPath()
vg.pathRoundedRect(x+1, y+1, width-2, height-2, radius)
vg.setFillColor(color)
vg.pathFill()
vg.setFillPaint(bg)
vg.pathFill()
vg.beginPath()
vg.pathMoveTo(x+radius, y+lightWidth+1)
vg.setStrokeWidth(lightWidth)
vg.setStrokeColor(highlightColor)
vg.pathLineTo(x+width-(radius), y+lightWidth+1)
vg.pathStroke()
proc drawButton*(vg: Context, text: string, x, y: float, style: StyleConfig = DefaultButtonStyles.Blue) =
vg.setFontSize(style.fontSize)
vg.setFont(style.font)
let textBounds = vg.textBounds(text, 0.0, 0.0)
let textWidth = textBounds.horizontalAdvance
let height = (textBounds.bounds.ymax - textBounds.bounds.ymin) + style.paddingTop + style.paddingBottom
vg.setFontSize((style.fontSize*2) / 3)
vg.setFont(style.iconFont)
var iconBounds: TextBounds
var iconWidth = 0.0
var width = style.paddingLeft + style.paddingRight + textWidth
if style.icon.isSome:
iconBounds = vg.textBounds($style.icon.get, 0, 0)
iconWidth = iconBounds.horizontalAdvance
iconWidth += height * 0.15
width += iconWidth
let bg = vg.linearGradient(
x, y, x, y+height,
style.gradientStartColor,
style.gradientEndColor
)
let lightWidth = style.highlightWidth
if style.hasShadow:
vg.beginPath()
vg.pathRoundedRect(
x+1+style.shadowXOffset,
y+1+style.shadowYOffset,
width-2, height-2,
style.cornerRadiusTopLeft, style.cornerRadiusTopRight,
style.cornerRadiusBottomRight, style.cornerRadiusBottomLeft
)
vg.setFillColor(style.shadowColor)
vg.pathFill()
vg.beginPath()
vg.pathRoundedRect(
x+1, y+1, width-2, height-2,
style.cornerRadiusTopLeft, style.cornerRadiusTopRight,
style.cornerRadiusBottomRight, style.cornerRadiusBottomLeft
)
if not isBlack(style.fillColor):
vg.setFillColor(style.fillColor)
vg.pathFill()
vg.setFillPaint(bg)
vg.pathFill()
vg.beginPath()
vg.pathMoveTo(x+style.cornerRadiusBottomLeft, y+lightWidth+1)
vg.setStrokeWidth(lightWidth)
vg.setStrokeColor(style.highlightColor)
vg.pathLineTo(x+width-(style.cornerRadiusBottomLeft), y+lightWidth+1)
vg.pathStroke()
if style.icon.isSome:
vg.setFontSize((style.fontSize*2) / 3)
vg.setFont(style.iconFont)
vg.textAlign(style.textAlignments)
if style.hasFontShadow:
vg.setFillColor(style.fontShadowColor)
vg.text($style.icon.get, x + width/2 - textWidth/2, y + height/2 + 1)
vg.setFillColor(style.fontColor)
vg.text($style.icon.get, x + width/2 - textWidth/2, y + height/2)
vg.setFontSize(style.fontSize)
vg.setFont(style.font)
vg.textAlign(style.textAlignments)
if style.hasFontShadow:
vg.setFillColor(style.fontShadowColor)
vg.text(text, x + width/2 + iconWidth/2, y + height/2 + 1)
vg.setFillColor(style.fontColor)
vg.text(text, x + width/2 + iconWidth/2, y + height/2)
proc drawButton*(vg: Context, preicon: Icon, text: string, x, y, w, h: float, color: Color) =
var
bg: Paint
cornerRadius = 4.0
tb: TextBounds
ib: TextBounds
tw = 0.0
iw = 0.0
bg = vg.linearGradient(
x,y,x,y+h,
rgba(255,255,255, if isBlack(color): 16 else:32),
rgba(0,0,0, if isBlack(color): 16 else:32)
)
vg.beginPath()
vg.pathRoundedRect(x+1, y+1, w-2, h-2, cornerRadius-1)
if not isBlack(color):
vg.setFillColor(color)
vg.pathFill()
vg.setFillPaint(bg)
vg.pathFill()
vg.beginPath()
vg.pathRoundedRect(x+0.5, y+0.5, w-1, h-1, cornerRadius-0.5)
vg.setStrokeColor(rgba(0,0,0,48))
vg.pathStroke()
vg.setFontSize(20.0)
vg.setFont("sans-bold")
tb = vg.textBounds(text, 0.0, 0.0)
tw = tb.horizontalAdvance
vg.setFontSize(h*0.5)
vg.setFont("fa")
ib = vg.textBounds($preicon, 0, 0)
iw = ib.horizontalAdvance
iw += h*0.15
vg.setFontSize(h*0.5)
vg.setFont("fa")
vg.setFillColor(rgba(255,255,255,96))
vg.textAlign("left middle")
vg.text($preicon, x+w*0.5-tw*0.5-iw*0.75, y+h*0.5)
vg.setFontSize(20.0)
vg.setFont("sans-bold")
vg.textAlign("left middle")
vg.setFillColor(rgba(0,0,0,160))
vg.text(text, x+w*0.5-tw*0.5+iw*0.25, y+h*0.5-1)
vg.setFillColor(rgba(255,255,255,160))
vg.text(text, x+w*0.5-tw*0.5+iw*0.25, y+h*0.5)
proc drawSearchBox*(vg: Context, text: string, x, y, w, h: float) =
let cornerRadius = h/2 - 1
let bg = vg.boxGradient(x, y+1.5, w, h, h/2, 5, rgba(0, 0, 0, 16), rgba(0, 0, 0, 92))
vg.beginPath()
vg.pathRoundedRect(x,y, w,h, cornerRadius)
vg.setFillPaint(bg)
vg.pathFill()
vg.setFontSize(h*1.3)
vg.setFont("icons")
vg.setFillColor(rgba(255,255,255,64))
vg.textAlign("center middle")
vg.text($Icon.Search, x+h*0.55f, y+h*0.55f)
vg.setFontSize(20.0f)
vg.setFont("sans")
vg.setFillColor(rgba(255,255,255,32))
vg.textAlign("left middle")
vg.text(text, x+h*1.05f,y+h*0.5f)
vg.setFontSize(h*1.3f)
vg.setFont("icons")
vg.setFillColor(rgba(255,255,255,32))
vg.textAlign("center middle")
vg.text($Icon.TimesCircle, x+w-h*0.55f, y+h*0.55f)