Refactor module structure
This commit is contained in:
parent
e0e4cc81bf
commit
22b746bcda
16 changed files with 91 additions and 87 deletions
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@ -13,7 +13,7 @@ requires "nim >= 1.0.6", "nimterop#head"
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when gorgeEx("nimble path nimterop").exitCode == 0:
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import nimterop/docs
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task docs, "Generate docs": buildDocs(@["src/sdl2_all.nim"], "build/htmldocs")
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task docs, "Generate docs": buildDocs(@["src/sdl2.nim"], "build/htmldocs")
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else:
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task docs, "Do nothing": discard
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17
src/sdl2.nim
17
src/sdl2.nim
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@ -1,2 +1,15 @@
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import nim_sdl2 / wrapper
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export wrapper
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import sdl2/sdl2
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import sdl2/sdl2_gpu
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import sdl2/sdl2_image
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import sdl2/sdl2_mixer
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import sdl2/sdl2_net
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import sdl2/sdl2_ttf
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import sdl2/sdl2_gfx
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export sdl2
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export sdl2_gpu
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export sdl2_image
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export sdl2_mixer
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export sdl2_net
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export sdl2_ttf
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export sdl2_gfx
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@ -13,7 +13,7 @@ getHeader(
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)
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static:
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cSkipSymbol @["bool"]
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cSkipSymbol @["bool", "compile_time_assert_SDL_Event"]
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# cDebug()
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# cDisableCaching()
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@ -120,14 +120,15 @@ cPlugin:
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proc onSymbol*(sym: var Symbol) {.exportc, dynlib.} =
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# Get rid of leading and trailing underscores
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# sym.name = sym.name.strip(chars = {'_'})
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if sym.name == "SDL_init_flags":
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sym.name = "sdlInitFlags"
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if sym.name == "GPU_init_flags":
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sym.name = "gpuInitFlags"
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# Remove prefixes or suffixes from procs
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if sym.name == "__MACOSX__":
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sym.name = "MACOSX"
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if sym.kind == nskProc or sym.kind == nskType or sym.kind == nskConst:
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if sym.name != "_":
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sym.name = sym.name.replace(re"^_+", "")
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sym.name = sym.name.replace(re"_+$", "")
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sym.name = sym.name.strip(chars={'_'}).replace("___", "_")
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sym.name = sym.name.replace(re"^SDL_", "")
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if sym.name.startsWith("SDLK_"):
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@ -136,6 +137,9 @@ cPlugin:
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if EVENT_TYPES.contains(sym.name):
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sym.name = "EVENT_" & sym.name
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if sym.name == "version":
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sym.name = "Version"
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if sym.name == "ThreadID":
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sym.name = "CurrentThreadID"
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if sym.name == "GLContextResetNotification":
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@ -1,8 +1,8 @@
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import os, strutils, strformat
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import ../nim_sdl2/wrapper as sdl2_wrapper
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import sdl2
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import nimterop/[cimport, build]
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export sdl2_wrapper
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export sdl2
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const
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baseDir = currentSourcePath.parentDir().parentDir().parentDir()
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@ -17,9 +17,9 @@ getHeader(
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altNames = "SDL2_gfx,SDL_gfx"
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)
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# static:
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# cDebug()
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# cDisableCaching()
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static:
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cDebug()
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cDisableCaching()
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cPlugin:
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import strutils, nre
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@ -82,15 +82,10 @@ cPlugin:
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# Symbol renaming examples
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proc onSymbol*(sym: var Symbol) {.exportc, dynlib.} =
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# Get rid of leading and trailing underscores
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# sym.name = sym.name.strip(chars = {'_'})
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# Remove prefixes or suffixes from procs
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if sym.name == "__MACOSX__":
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sym.name = "MACOSX"
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if sym.kind == nskProc or sym.kind == nskType or sym.kind == nskConst:
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if sym.name != "_":
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sym.name = sym.name.replace(re"^_+", "")
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sym.name = sym.name.replace(re"_+$", "")
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sym.name = sym.name.strip(chars={'_'}).replace("___", "_")
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sym.name = sym.name.replace(re"^SDL_", "")
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if sym.name.startsWith("SDLK_"):
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@ -99,6 +94,9 @@ cPlugin:
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if EVENT_TYPES.contains(sym.name):
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sym.name = "EVENT_" & sym.name
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if sym.name == "version":
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sym.name = "Version"
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if sym.name == "ThreadID":
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sym.name = "CurrentThreadID"
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if sym.name == "GLContextResetNotification":
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@ -1,7 +1,9 @@
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import os, strformat
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import ../nim_sdl2/wrapper
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import os, strformat, strutils
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import sdl2
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import nimterop/[build, cimport]
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export sdl2
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const
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baseDir = currentSourcePath.parentDir().parentDir().parentDir()
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buildDir = baseDir / "build"
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@ -19,9 +21,16 @@ getHeader(
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&"-DSDL2MAIN_LIBRARY={SDLMainLib} -DSDL2_PATH={sdlDir} -DSDL2_INCLUDE_DIR={sdlIncludeDir} -DSDL_gpu_BUILD_DEMOS=OFF"
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)
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# static:
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# cDebug()
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# cDisableCaching()
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static:
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cDebug()
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cDisableCaching()
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# This shouldn't be needed, but for some reason is
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let contents = readFile(srcDir/"include/SDL_gpu.h")
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let newContents = contents.replace("""typedef struct GPU_Renderer GPU_Renderer;
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typedef struct GPU_Target GPU_Target;""", "")
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writeFile(srcDir/"include/SDL_gpu.h", newContents)
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cOverride:
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type
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@ -91,12 +100,16 @@ cPlugin:
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# Symbol renaming examples
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proc onSymbol*(sym: var Symbol) {.exportc, dynlib.} =
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# Remove prefixes or suffixes from procs
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sym.name = sym.name.replace(re"^GPU_", "")
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if sym.name == "SDL_init_flags":
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sym.name = "sdlInitFlags"
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if sym.name == "GPU_init_flags":
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sym.name = "gpuInitFlags"
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if sym.kind == nskProc or sym.kind == nskType or sym.kind == nskConst:
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if sym.name != "_":
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sym.name = sym.name.strip(chars = {'_'})
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sym.name = sym.name.strip(chars={'_'}).replace("___", "_")
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sym.name = sym.name.replace(re"^GPU_", "")
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sym.name = sym.name.replace(re"^SDL_", "")
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if sym.name.startsWith("SDLK_"):
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@ -105,6 +118,9 @@ cPlugin:
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if EVENT_TYPES.contains(sym.name):
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sym.name = "EVENT_" & sym.name
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if sym.name == "version":
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sym.name = "Version"
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if sym.name == "ThreadID":
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sym.name = "CurrentThreadID"
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if sym.name == "GLContextResetNotification":
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@ -1,7 +1,9 @@
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import os, strutils, strformat
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import ../nim_sdl2/wrapper
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import sdl2
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import nimterop/[cimport, build]
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export sdl2
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const
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baseDir = currentSourcePath.parentDir().parentDir().parentDir()
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buildDir = baseDir / "build"
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@ -81,15 +83,10 @@ cPlugin:
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# Symbol renaming examples
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proc onSymbol*(sym: var Symbol) {.exportc, dynlib.} =
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# Get rid of leading and trailing underscores
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# sym.name = sym.name.strip(chars = {'_'})
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# Remove prefixes or suffixes from procs
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if sym.name == "__MACOSX__":
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sym.name = "MACOSX"
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if sym.kind == nskProc or sym.kind == nskType or sym.kind == nskConst:
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if sym.name != "_":
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sym.name = sym.name.replace(re"^_+", "")
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sym.name = sym.name.replace(re"_+$", "")
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sym.name = sym.name.strip(chars={'_'}).replace("___", "_")
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sym.name = sym.name.replace(re"^SDL_", "")
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if sym.name.startsWith("SDLK_"):
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@ -98,6 +95,9 @@ cPlugin:
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if EVENT_TYPES.contains(sym.name):
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sym.name = "EVENT_" & sym.name
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if sym.name == "version":
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sym.name = "Version"
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if sym.name == "ThreadID":
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sym.name = "CurrentThreadID"
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if sym.name == "GLContextResetNotification":
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@ -1,7 +1,9 @@
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import os, strutils, strformat
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import ../nim_sdl2/wrapper as sdl2_wrapper
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import sdl2
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import nimterop/[cimport, build]
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export sdl2
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const
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baseDir = currentSourcePath.parentDir().parentDir().parentDir()
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buildDir = baseDir / "build"
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@ -80,15 +82,10 @@ cPlugin:
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# Symbol renaming examples
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proc onSymbol*(sym: var Symbol) {.exportc, dynlib.} =
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# Get rid of leading and trailing underscores
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# sym.name = sym.name.strip(chars = {'_'})
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# Remove prefixes or suffixes from procs
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if sym.name == "__MACOSX__":
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sym.name = "MACOSX"
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if sym.kind == nskProc or sym.kind == nskType or sym.kind == nskConst:
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if sym.name != "_":
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sym.name = sym.name.replace(re"^_+", "")
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sym.name = sym.name.replace(re"_+$", "")
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sym.name = sym.name.strip(chars={'_'}).replace("___", "_")
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sym.name = sym.name.replace(re"^SDL_", "")
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if sym.name.startsWith("SDLK_"):
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@ -97,6 +94,9 @@ cPlugin:
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if EVENT_TYPES.contains(sym.name):
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sym.name = "EVENT_" & sym.name
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if sym.name == "version":
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sym.name = "Version"
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if sym.name == "ThreadID":
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sym.name = "CurrentThreadID"
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if sym.name == "GLContextResetNotification":
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@ -1,7 +1,9 @@
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import os, strutils, strformat
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import ../nim_sdl2/wrapper as sdl2_wrapper
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import sdl2
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import nimterop/[cimport, build]
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export sdl2
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const
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baseDir = currentSourcePath.parentDir().parentDir().parentDir()
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buildDir = baseDir / "build"
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@ -81,15 +83,10 @@ cPlugin:
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# Symbol renaming examples
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proc onSymbol*(sym: var Symbol) {.exportc, dynlib.} =
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# Get rid of leading and trailing underscores
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# sym.name = sym.name.strip(chars = {'_'})
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# Remove prefixes or suffixes from procs
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if sym.name == "__MACOSX__":
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sym.name = "MACOSX"
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if sym.kind == nskProc or sym.kind == nskType or sym.kind == nskConst:
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if sym.name != "_":
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sym.name = sym.name.replace(re"^_+", "")
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sym.name = sym.name.replace(re"_+$", "")
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sym.name = sym.name.strip(chars={'_'}).replace("___", "_")
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sym.name = sym.name.replace(re"^SDL_", "")
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if sym.name.startsWith("SDLK_"):
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@ -98,6 +95,9 @@ cPlugin:
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if EVENT_TYPES.contains(sym.name):
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sym.name = "EVENT_" & sym.name
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if sym.name == "version":
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sym.name = "Version"
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if sym.name == "ThreadID":
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sym.name = "CurrentThreadID"
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if sym.name == "GLContextResetNotification":
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@ -1,7 +1,9 @@
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import os, strutils, strformat
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import ../nim_sdl2/wrapper as sdl2_wrapper
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import sdl2
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import nimterop/[cimport, build]
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export sdl2
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const
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baseDir = currentSourcePath.parentDir().parentDir().parentDir()
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buildDir = baseDir / "build"
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@ -84,15 +86,10 @@ cPlugin:
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# Symbol renaming examples
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proc onSymbol*(sym: var Symbol) {.exportc, dynlib.} =
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# Get rid of leading and trailing underscores
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# sym.name = sym.name.strip(chars = {'_'})
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# Remove prefixes or suffixes from procs
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if sym.name == "__MACOSX__":
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sym.name = "MACOSX"
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if sym.kind == nskProc or sym.kind == nskType or sym.kind == nskConst:
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if sym.name != "_":
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sym.name = sym.name.replace(re"^_+", "")
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sym.name = sym.name.replace(re"_+$", "")
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sym.name = sym.name.strip(chars={'_'}).replace("___", "_")
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sym.name = sym.name.replace(re"^SDL_", "")
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if sym.name.startsWith("SDLK_"):
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@ -101,6 +98,9 @@ cPlugin:
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if EVENT_TYPES.contains(sym.name):
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sym.name = "EVENT_" & sym.name
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if sym.name == "version":
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sym.name = "Version"
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if sym.name == "ThreadID":
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sym.name = "CurrentThreadID"
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if sym.name == "GLContextResetNotification":
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@ -1,15 +0,0 @@
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import sdl2
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import sdl2_gpu
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import sdl2_image
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import sdl2_mixer
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import sdl2_net
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import sdl2_ttf
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import sdl2_gfx
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export sdl2
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export sdl2_gpu
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export sdl2_image
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export sdl2_mixer
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export sdl2_net
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export sdl2_ttf
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export sdl2_gfx
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@ -1,2 +0,0 @@
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import nim_sdl2_gfx / wrapper
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export wrapper
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@ -1,2 +0,0 @@
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import nim_sdl2_gpu / wrapper
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export wrapper
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@ -1,2 +0,0 @@
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import nim_sdl2_image / wrapper
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export wrapper
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@ -1,2 +0,0 @@
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import nim_sdl2_mixer / wrapper
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export wrapper
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@ -1,2 +0,0 @@
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import nim_sdl2_net / wrapper
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export wrapper
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@ -1,2 +0,0 @@
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import nim_sdl2_ttf / wrapper
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export wrapper
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