Add missing gpu vars
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2 changed files with 23 additions and 0 deletions
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@ -94,6 +94,8 @@ cOverride:
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of CONTROLLER_BINDTYPE_NONE:
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discard
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Bool* = bool
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cPluginPath(symbolPluginPath)
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static:
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@ -49,6 +49,11 @@ const
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FEATURE_GEOMETRY_SHADER* = 0x400.uint32
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FEATURE_WRAP_REPEAT_MIRRORED* = 0x800.uint32
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FEATURE_CORE_FRAMEBUFFER_OBJECTS* = 0x1000.uint32
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FEATURE_ALL_BASE* = FEATURE_RENDER_TARGETS
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FEATURE_ALL_BLEND_PRESETS* = (FEATURE_BLEND_EQUATIONS or FEATURE_BLEND_FUNC_SEPARATE)
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FEATURE_ALL_GL_FORMATS* = (FEATURE_GL_BGR or FEATURE_GL_BGRA or FEATURE_GL_ABGR)
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FEATURE_BASIC_SHADERS* = (FEATURE_FRAGMENT_SHADER or FEATURE_VERTEX_SHADER)
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FEATURE_ALL_SHADERS* = (FEATURE_FRAGMENT_SHADER or FEATURE_VERTEX_SHADER or FEATURE_GEOMETRY_SHADER)
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INIT_ENABLE_VSYNC* = 0x1.uint32
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INIT_DISABLE_VSYNC* = 0x2.uint32
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@ -73,6 +78,22 @@ const
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BATCH_RGBA* = 0x10.uint32
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BATCH_RGB8* = 0x20.uint32
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BATCH_RGBA8* = 0x40.uint32
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BATCH_XY_ST* = (BATCH_XY or BATCH_ST)
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BATCH_XYZ_ST* = (BATCH_XYZ or BATCH_ST)
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BATCH_XY_RGB* = (BATCH_XY or BATCH_RGB)
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BATCH_XYZ_RGB* = (BATCH_XYZ or BATCH_RGB)
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BATCH_XY_RGBA* = (BATCH_XY or BATCH_RGBA)
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BATCH_XYZ_RGBA* = (BATCH_XYZ or BATCH_RGBA)
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BATCH_XY_ST_RGBA* = (BATCH_XY or BATCH_ST or BATCH_RGBA)
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BATCH_XYZ_ST_RGBA* = (BATCH_XYZ or BATCH_ST or BATCH_RGBA)
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BATCH_XY_RGB8* = (BATCH_XY or BATCH_RGB8)
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BATCH_XYZ_RGB8* = (BATCH_XYZ or BATCH_RGB8)
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BATCH_XY_RGBA8* = (BATCH_XY or BATCH_RGBA8)
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BATCH_XYZ_RGBA8* = (BATCH_XYZ or BATCH_RGBA8)
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BATCH_XY_ST_RGBA8* = (BATCH_XY or BATCH_ST or BATCH_RGBA8)
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BATCH_XYZ_ST_RGBA8* = (BATCH_XYZ or BATCH_ST or BATCH_RGBA8)
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FLIP_NONE* = 0x0.uint32
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FLIP_HORIZONTAL* = 0x1.uint32
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FLIP_VERTICAL* = 0x2.uint32
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