Add sdl gpu and refactor some code
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parent
7a3d6c4f15
commit
aaedb8f6ab
9 changed files with 168 additions and 18 deletions
2
nim.cfg
2
nim.cfg
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@ -1 +1 @@
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-d:SDL_DL -d:SDL_Static -d:SDL_image_Static -d:SDL_mixer_Static -d:SDL_net_Static -d:SDL_ttf_Static -d:SDL_image_DL -d:SDL_mixer_DL -d:SDL_net_DL -d:SDL_ttf_DL
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-d:SDL_DL -d:SDL_Static -d:SDL_image_Static -d:SDL_mixer_Static -d:SDL_net_Static -d:SDL_ttf_Static -d:SDL_gpu_Static -d:SDL_image_DL -d:SDL_mixer_DL -d:SDL_net_DL -d:SDL_ttf_DL -d:SDL_gpu_Git
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@ -3,7 +3,8 @@ import nimterop/[cimport, build]
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const
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const
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baseDir = currentSourcePath.parentDir().parentDir().parentDir()
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baseDir = currentSourcePath.parentDir().parentDir().parentDir()
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srcDir = baseDir/"build"/"sdl2"
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srcDir = baseDir / "build" / "sdl2"
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buildDir = srcDir / "buildcache"
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getHeader(
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getHeader(
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"SDL.h",
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"SDL.h",
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@ -149,3 +150,18 @@ when defined(SDL_Static):
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cImport(SDL_Path, recurse = true)
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cImport(SDL_Path, recurse = true)
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else:
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else:
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cImport(SDL_Path, recurse = true, dynlib = "SDL_LPath")
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cImport(SDL_Path, recurse = true, dynlib = "SDL_LPath")
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proc getDynlibExt(): string =
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when defined(windows):
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result = ".dll"
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elif defined(linux):
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result = ".so[0-9.]*"
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elif defined(macosx):
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result = ".dylib[0-9.]*"
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proc findDynlib(): string =
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const pathRegex = "(lib)?SDL2[_-]?(static)?[0-9.\\-]*\\" & getDynlibExt()
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return findFile(pathRegex, buildDir, regex = true)
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const SDLDyLibPath* = findDynlib()
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const SDLMainLib* = buildDir / "libSDL2main.a"
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118
src/nim_sdl2_gpu/wrapper.nim
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118
src/nim_sdl2_gpu/wrapper.nim
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@ -0,0 +1,118 @@
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import os, strformat
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import ../nim_sdl2/wrapper
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import nimterop/[build, cimport]
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const
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baseDir = currentSourcePath.parentDir().parentDir().parentDir()
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buildDir = baseDir / "build"
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sdlDir = buildDir / "sdl2"
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sdlIncludeDir = sdlDir / "include"
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cmakeModPath = baseDir / "cmake" / "sdl2"
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srcDir = buildDir / "sdl2_gpu"
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getHeader(
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"SDL_gpu.h",
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giturl = "https://github.com/grimfang4/sdl-gpu",
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outdir = srcDir,
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altNames = "SDL2_gpu",
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cmakeFlags = &"-DCMAKE_C_FLAGS=-I{sdlIncludeDir} -DCMAKE_MODULE_PATH={cmakeModPath} -DSDL2_LIBRARY={SDLDyLibPath} " &
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&"-DSDL2MAIN_LIBRARY={SDLMainLib} -DSDL2_PATH={sdlDir} -DSDL2_INCLUDE_DIR={sdlIncludeDir} -DSDL_gpu_BUILD_DEMOS=OFF"
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)
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static:
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cDebug()
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cDisableCaching()
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cOverride:
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type
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LogLevelEnum* = enum
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LOG_LEVEL_INFO = 0
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LOG_LEVEL_WARNING
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LOG_LEVEL_ERROR
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cPlugin:
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import strutils, nre
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import sets
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const EVENT_TYPES = toHashSet([
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"FIRSTEVENT",
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"QUIT",
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"APP_TERMINATING",
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"APP_LOWMEMORY",
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"APP_WILLENTERBACKGROUND",
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"APP_DIDENTERBACKGROUND",
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"APP_WILLENTERFOREGROUND",
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"APP_DIDENTERFOREGROUND",
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"DISPLAYEVENT",
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"WINDOWEVENT",
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"SYSWMEVENT",
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"KEYDOWN",
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"KEYUP",
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"TEXTEDITING",
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"TEXTINPUT",
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"KEYMAPCHANGED",
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"MOUSEMOTION",
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"MOUSEBUTTONDOWN",
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"MOUSEBUTTONUP",
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"MOUSEWHEEL",
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"JOYAXISMOTION",
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"JOYBALLMOTION",
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"JOYHATMOTION",
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"JOYBUTTONDOWN",
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"JOYBUTTONUP",
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"JOYDEVICEADDED",
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"JOYDEVICEREMOVED",
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"CONTROLLERAXISMOTION",
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"CONTROLLERBUTTONDOWN",
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"CONTROLLERBUTTONUP",
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"CONTROLLERDEVICEADDED",
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"CONTROLLERDEVICEREMOVED",
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"CONTROLLERDEVICEREMAPPED",
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"FINGERDOWN",
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"FINGERUP",
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"FINGERMOTION",
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"DOLLARGESTURE",
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"DOLLARRECORD",
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"MULTIGESTURE",
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"CLIPBOARDUPDATE",
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"DROPFILE",
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"DROPTEXT",
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"DROPBEGIN",
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"DROPCOMPLETE",
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"AUDIODEVICEADDED",
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"AUDIODEVICEREMOVED",
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"SENSORUPDATE",
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"RENDER_TARGETS_RESET",
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"RENDER_DEVICE_RESET",
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"USEREVENT",
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"LASTEVENT",
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])
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# Symbol renaming examples
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proc onSymbol*(sym: var Symbol) {.exportc, dynlib.} =
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# Remove prefixes or suffixes from procs
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sym.name = sym.name.replace(re"^GPU_", "")
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if sym.kind == nskProc or sym.kind == nskType or sym.kind == nskConst:
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if sym.name != "_":
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sym.name = sym.name.strip(chars = {'_'})
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sym.name = sym.name.replace(re"^SDL_", "")
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if sym.name.startsWith("SDLK_"):
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sym.name = sym.name.replace("SDLK_", "KEYCODE_")
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if EVENT_TYPES.contains(sym.name):
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sym.name = "EVENT_" & sym.name
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if sym.name == "ThreadID":
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sym.name = "CurrentThreadID"
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if sym.name == "GLContextResetNotification":
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sym.name = "GLContextResetNotificationEnum"
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if sym.name == "KeyCode":
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sym.name = "KeyCodeEnum"
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when defined(SDL_gpu_Static):
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cImport(SDL_gpuPath, recurse = true, flags = &"-I={sdlIncludeDir} -f=ast2")
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else:
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cImport(SDL_gpuPath, recurse = true, dynlib = "SDL_gpuLPath", flags = &"-I={sdlIncludeDir} -f=ast2")
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@ -106,7 +106,7 @@ cPlugin:
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sym.name = "KeyCodeEnum"
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sym.name = "KeyCodeEnum"
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when defined(SDL_Static):
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when defined(SDL_image_Static):
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cImport(SDL_image_Path, recurse = false, flags = &"-I={sdlIncludeDir}")
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cImport(SDL_image_Path, recurse = false, flags = &"-I={sdlIncludeDir} -f=ast2")
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else:
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else:
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cImport(SDL_image_Path, recurse = false, dynlib = "SDL_image_LPath", flags = &"-I={sdlIncludeDir}")
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cImport(SDL_image_Path, recurse = false, dynlib = "SDL_image_LPath", flags = &"-I={sdlIncludeDir} -f=ast2")
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@ -104,7 +104,7 @@ cPlugin:
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if sym.name == "KeyCode":
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if sym.name == "KeyCode":
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sym.name = "KeyCodeEnum"
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sym.name = "KeyCodeEnum"
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when defined(SDL_Static):
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when defined(SDL_mixer_Static):
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cImport(SDL_mixer_Path, recurse = false, flags = &"-I={sdlIncludeDir}")
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cImport(SDL_mixer_Path, recurse = false, flags = &"-I={sdlIncludeDir} -f=ast2")
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else:
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else:
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cImport(SDL_mixer_Path, recurse = false, dynlib = "SDL_mixer_LPath", flags = &"-I={sdlIncludeDir}")
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cImport(SDL_mixer_Path, recurse = false, dynlib = "SDL_mixer_LPath", flags = &"-I={sdlIncludeDir} -f=ast2")
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@ -106,9 +106,9 @@ cPlugin:
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sym.name = "KeyCodeEnum"
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sym.name = "KeyCodeEnum"
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when defined(SDL_Static):
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when defined(SDL_net_Static):
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cImport(SDL_net_Path, recurse = false, flags = &"-I={sdlIncludeDir}")
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cImport(SDL_net_Path, recurse = false, flags = &"-I={sdlIncludeDir} -f=ast2")
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cImport(srcDir / "SDLnetsys.h", recurse = false, flags = &"-I={sdlIncludeDir}")
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cImport(srcDir / "SDLnetsys.h", recurse = false, flags = &"-I={sdlIncludeDir} -f=ast2")
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else:
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else:
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cImport(SDL_net_Path, recurse = false, dynlib = "SDL_net_LPath", flags = &"-I={sdlIncludeDir}")
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cImport(SDL_net_Path, recurse = false, dynlib = "SDL_net_LPath", flags = &"-I={sdlIncludeDir} -f=ast2")
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cImport(srcDir / "SDLnetsys.h", recurse = false, flags = &"-I={sdlIncludeDir}")
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cImport(srcDir / "SDLnetsys.h", recurse = false, flags = &"-I={sdlIncludeDir} -f=ast2")
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@ -15,7 +15,8 @@ getHeader(
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dlurl = "https://www.libsdl.org/projects/SDL_ttf/release/SDL2_ttf-2.0.15.tar.gz",
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dlurl = "https://www.libsdl.org/projects/SDL_ttf/release/SDL2_ttf-2.0.15.tar.gz",
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outdir = srcDir,
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outdir = srcDir,
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altNames = "SDL2_ttf",
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altNames = "SDL2_ttf",
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cmakeFlags = &"-DCMAKE_C_FLAGS=-I{sdlIncludeDir} -DCMAKE_MODULE_PATH={cmakeModPath} -DSDL2_LIBRARY=2.0.12 -DSDL2_PATH={sdlDir}"
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cmakeFlags = &"-DCMAKE_C_FLAGS=-I{sdlIncludeDir} -DCMAKE_MODULE_PATH={cmakeModPath} " &
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&"-DSDL2MAIN_LIBRARY={SDLMainLib} -DSDL2_LIBRARY={SDLDyLibPath} -DSDL2_PATH={sdlDir}"
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)
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)
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# static:
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# static:
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@ -107,7 +108,7 @@ cPlugin:
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if sym.name == "KeyCode":
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if sym.name == "KeyCode":
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sym.name = "KeyCodeEnum"
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sym.name = "KeyCodeEnum"
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when defined(SDL_Static):
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when defined(SDL_ttf_Static):
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cImport(SDL_ttf_Path, recurse = false, flags = &"-I={sdlIncludeDir}")
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cImport(SDL_ttf_Path, recurse = false, flags = &"-I={sdlIncludeDir} -f=ast2")
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else:
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else:
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cImport(SDL_ttf_Path, recurse = false, dynlib = "SDL_ttf_LPath", flags = &"-I={sdlIncludeDir}")
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cImport(SDL_ttf_Path, recurse = false, dynlib = "SDL_ttf_LPath", flags = &"-I={sdlIncludeDir} -f=ast2")
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13
src/sdl2_all.nim
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13
src/sdl2_all.nim
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import sdl2
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import sdl2_gpu
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import sdl2_image
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import sdl2_mixer
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import sdl2_net
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import sdl2_ttf
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export sdl2
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export sdl2_gpu
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export sdl2_image
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export sdl2_mixer
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export sdl2_net
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export sdl2_ttf
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2
src/sdl2_gpu.nim
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2
src/sdl2_gpu.nim
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import nim_sdl2_gpu / wrapper
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export wrapper
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