Add sdl gfx. Use ast2

This commit is contained in:
Joey Yakimowich-Payne 2020-04-11 19:33:06 -06:00
commit e0e4cc81bf
11 changed files with 149 additions and 18 deletions

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@ -1 +1,7 @@
-d:SDL_DL -d:SDL_Static -d:SDL_image_Static -d:SDL_mixer_Static -d:SDL_net_Static -d:SDL_ttf_Static -d:SDL_gpu_Static -d:SDL_image_DL -d:SDL_mixer_DL -d:SDL_net_DL -d:SDL_ttf_DL -d:SDL_gpu_Git -d:SDL_SetVer="2.0.12" -d:SDL_DL -d:SDL_Static
-d:SDL_ImageSetVer="2.0.5" -d:SDL_Image_DL -d:SDL_Image_Static
-d:SDL_NetSetVer="2.0.1" -d:SDL_Net_DL -d:SDL_Net_Static
-d:SDL_MixerSetVer="2.0.4" -d:SDL_Mixer_DL -d:SDL_Mixer_Static
-d:SDL_TTFSetVer="2.0.15" -d:SDL_TTF_DL -d:SDL_TTF_Static
-d:SDL_GpuSetVer="def5ea1" -d:SDL_GPU_Git -d:SDL_Gpu_Static
-d:SDL2_GFXPrimitivesSetVer="1.0.4" -d:SDL2_GFXPrimitives_DL -d:SDL2_GFXPrimitives_Static -d:SDL2_GFX_Static

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@ -9,8 +9,13 @@ srcDir = "src"
# Dependencies # Dependencies
requires "nim >= 1.0.6", "nimterop#head" requires "nim >= 1.0.6", "nimterop#head"
when gorgeEx("nimble path nimterop").exitCode == 0:
import nimterop/docs
task docs, "Generate docs": buildDocs(@["src/sdl2_all.nim"], "build/htmldocs")
else:
task docs, "Do nothing": discard
task buildSDL2, "Build SDL2 example": task buildSDL2, "Build SDL2 example":
exec "nimble c -f -r src/sdl2_all.nim" exec "nimble c -f -r src/sdl2_all.nim"

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@ -8,7 +8,7 @@ const
getHeader( getHeader(
"SDL.h", "SDL.h",
dlurl = "https://www.libsdl.org/release/SDL2-2.0.12.tar.gz", dlurl = "https://www.libsdl.org/release/SDL2-$1.tar.gz",
outdir = srcDir outdir = srcDir
) )
@ -18,8 +18,6 @@ static:
# cDisableCaching() # cDisableCaching()
cOverride: cOverride:
const KEYCODE_UNDERSCORE* = ('_').KeyCodeEnum
type type
BlitMap* {.incompleteStruct.} = object BlitMap* {.incompleteStruct.} = object
RWops* {.incompleteStruct.} = object RWops* {.incompleteStruct.} = object
@ -145,11 +143,10 @@ cPlugin:
if sym.name == "KeyCode": if sym.name == "KeyCode":
sym.name = "KeyCodeEnum" sym.name = "KeyCodeEnum"
when defined(SDL_Static): when defined(SDL_Static):
cImport(SDL_Path, recurse = true) cImport(SDL_Path, recurse = true, flags = "-f=ast2 -DDOXYGEN_SHOULD_IGNORE_THIS")
else: else:
cImport(SDL_Path, recurse = true, dynlib = "SDL_LPath") cImport(SDL_Path, recurse = true, dynlib = "SDL_LPath", flags = "-f=ast2 -DDOXYGEN_SHOULD_IGNORE_THIS")
proc getDynlibExt(): string = proc getDynlibExt(): string =
when defined(windows): when defined(windows):

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@ -0,0 +1,119 @@
import os, strutils, strformat
import ../nim_sdl2/wrapper as sdl2_wrapper
import nimterop/[cimport, build]
export sdl2_wrapper
const
baseDir = currentSourcePath.parentDir().parentDir().parentDir()
buildDir = baseDir / "build"
sdlIncludeDir = buildDir / "sdl2" / "include"
srcDir = buildDir / "sdl2_gfx"
getHeader(
"SDL2_gfxPrimitives.h",
dlurl = "http://www.ferzkopp.net/Software/SDL2_gfx/SDL2_gfx-$1.tar.gz",
outdir = srcDir,
altNames = "SDL2_gfx,SDL_gfx"
)
# static:
# cDebug()
# cDisableCaching()
cPlugin:
import strutils, nre
import sets
const EVENT_TYPES = toHashSet([
"FIRSTEVENT",
"QUIT",
"APP_TERMINATING",
"APP_LOWMEMORY",
"APP_WILLENTERBACKGROUND",
"APP_DIDENTERBACKGROUND",
"APP_WILLENTERFOREGROUND",
"APP_DIDENTERFOREGROUND",
"DISPLAYEVENT",
"WINDOWEVENT",
"SYSWMEVENT",
"KEYDOWN",
"KEYUP",
"TEXTEDITING",
"TEXTINPUT",
"KEYMAPCHANGED",
"MOUSEMOTION",
"MOUSEBUTTONDOWN",
"MOUSEBUTTONUP",
"MOUSEWHEEL",
"JOYAXISMOTION",
"JOYBALLMOTION",
"JOYHATMOTION",
"JOYBUTTONDOWN",
"JOYBUTTONUP",
"JOYDEVICEADDED",
"JOYDEVICEREMOVED",
"CONTROLLERAXISMOTION",
"CONTROLLERBUTTONDOWN",
"CONTROLLERBUTTONUP",
"CONTROLLERDEVICEADDED",
"CONTROLLERDEVICEREMOVED",
"CONTROLLERDEVICEREMAPPED",
"FINGERDOWN",
"FINGERUP",
"FINGERMOTION",
"DOLLARGESTURE",
"DOLLARRECORD",
"MULTIGESTURE",
"CLIPBOARDUPDATE",
"DROPFILE",
"DROPTEXT",
"DROPBEGIN",
"DROPCOMPLETE",
"AUDIODEVICEADDED",
"AUDIODEVICEREMOVED",
"SENSORUPDATE",
"RENDER_TARGETS_RESET",
"RENDER_DEVICE_RESET",
"USEREVENT",
"LASTEVENT",
])
# Symbol renaming examples
proc onSymbol*(sym: var Symbol) {.exportc, dynlib.} =
# Get rid of leading and trailing underscores
# sym.name = sym.name.strip(chars = {'_'})
# Remove prefixes or suffixes from procs
if sym.name == "__MACOSX__":
sym.name = "MACOSX"
if sym.kind == nskProc or sym.kind == nskType or sym.kind == nskConst:
if sym.name != "_":
sym.name = sym.name.replace(re"^_+", "")
sym.name = sym.name.replace(re"_+$", "")
sym.name = sym.name.replace(re"^SDL_", "")
if sym.name.startsWith("SDLK_"):
sym.name = sym.name.replace("SDLK_", "KEYCODE_")
if EVENT_TYPES.contains(sym.name):
sym.name = "EVENT_" & sym.name
if sym.name == "ThreadID":
sym.name = "CurrentThreadID"
if sym.name == "GLContextResetNotification":
sym.name = "GLContextResetNotificationEnum"
if sym.name == "KeyCode":
sym.name = "KeyCodeEnum"
when defined(SDL2_GfxPrimitives_Static):
cImport(srcDir / "SDL2_gfxPrimitives.h", recurse = false, flags = &"-I={sdlIncludeDir} -f=ast2")
cImport(srcDir / "SDL2_rotozoom.h", recurse = false, flags = &"-I={sdlIncludeDir} -f=ast2")
cImport(srcDir / "SDL2_framerate.h", recurse = false, flags = &"-I={sdlIncludeDir} -f=ast2")
cImport(srcDir / "SDL2_imageFilter.h", recurse = false, flags = &"-I={sdlIncludeDir} -f=ast2")
else:
cImport(srcDir / "SDL2_gfxPrimitives.h", recurse = false, dynlib="SDL2_GfxPrimitives_LPath", flags = &"-I={sdlIncludeDir} -f=ast2")
cImport(srcDir / "SDL2_rotozoom.h", recurse = false, dynlib="SDL2_GfxPrimitives_LPath", flags = &"-I={sdlIncludeDir} -f=ast2")
cImport(srcDir / "SDL2_framerate.h", recurse = false, dynlib="SDL2_GfxPrimitives_LPath", flags = &"-I={sdlIncludeDir} -f=ast2")
cImport(srcDir / "SDL2_imageFilter.h", recurse = false, dynlib="SDL2_GfxPrimitives_LPath", flags = &"-I={sdlIncludeDir} -f=ast2")

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@ -19,9 +19,9 @@ getHeader(
&"-DSDL2MAIN_LIBRARY={SDLMainLib} -DSDL2_PATH={sdlDir} -DSDL2_INCLUDE_DIR={sdlIncludeDir} -DSDL_gpu_BUILD_DEMOS=OFF" &"-DSDL2MAIN_LIBRARY={SDLMainLib} -DSDL2_PATH={sdlDir} -DSDL2_INCLUDE_DIR={sdlIncludeDir} -DSDL_gpu_BUILD_DEMOS=OFF"
) )
static: # static:
cDebug() # cDebug()
cDisableCaching() # cDisableCaching()
cOverride: cOverride:
type type
@ -113,6 +113,6 @@ cPlugin:
sym.name = "KeyCodeEnum" sym.name = "KeyCodeEnum"
when defined(SDL_gpu_Static): when defined(SDL_gpu_Static):
cImport(SDL_gpuPath, recurse = true, flags = &"-I={sdlIncludeDir} -f=ast2") cImport(SDL_gpuPath, recurse = false, flags = &"-I={sdlIncludeDir} -f=ast2")
else: else:
cImport(SDL_gpuPath, recurse = true, dynlib = "SDL_gpuLPath", flags = &"-I={sdlIncludeDir} -f=ast2") cImport(SDL_gpuPath, recurse = false, dynlib = "SDL_gpuLPath", flags = &"-I={sdlIncludeDir} -f=ast2")

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@ -10,7 +10,7 @@ const
getHeader( getHeader(
"SDL_image.h", "SDL_image.h",
dlurl = "https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.5.tar.gz", dlurl = "https://www.libsdl.org/projects/SDL_image/release/SDL2_image-$1.tar.gz",
outdir = srcDir, outdir = srcDir,
altNames = "SDL2_image" altNames = "SDL2_image"
) )

View file

@ -10,7 +10,7 @@ const
getHeader( getHeader(
"SDL_mixer.h", "SDL_mixer.h",
dlurl = "https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.4.tar.gz", dlurl = "https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-$1.tar.gz",
outdir = srcDir, outdir = srcDir,
altNames = "SDL2_mixer" altNames = "SDL2_mixer"
) )

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@ -10,7 +10,7 @@ const
getHeader( getHeader(
"SDL_net.h", "SDL_net.h",
dlurl = "https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.0.1.tar.gz", dlurl = "https://www.libsdl.org/projects/SDL_net/release/SDL2_net-$1.tar.gz",
outdir = srcDir, outdir = srcDir,
altNames = "SDL2_net" altNames = "SDL2_net"
) )

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@ -12,7 +12,7 @@ const
getHeader( getHeader(
"SDL_ttf.h", "SDL_ttf.h",
dlurl = "https://www.libsdl.org/projects/SDL_ttf/release/SDL2_ttf-2.0.15.tar.gz", dlurl = "https://www.libsdl.org/projects/SDL_ttf/release/SDL2_ttf-$1.tar.gz",
outdir = srcDir, outdir = srcDir,
altNames = "SDL2_ttf", altNames = "SDL2_ttf",
cmakeFlags = &"-DCMAKE_C_FLAGS=-I{sdlIncludeDir} -DCMAKE_MODULE_PATH={cmakeModPath} " & cmakeFlags = &"-DCMAKE_C_FLAGS=-I{sdlIncludeDir} -DCMAKE_MODULE_PATH={cmakeModPath} " &

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@ -4,6 +4,7 @@ import sdl2_image
import sdl2_mixer import sdl2_mixer
import sdl2_net import sdl2_net
import sdl2_ttf import sdl2_ttf
import sdl2_gfx
export sdl2 export sdl2
export sdl2_gpu export sdl2_gpu
@ -11,3 +12,4 @@ export sdl2_image
export sdl2_mixer export sdl2_mixer
export sdl2_net export sdl2_net
export sdl2_ttf export sdl2_ttf
export sdl2_gfx

2
src/sdl2_gfx.nim Normal file
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@ -0,0 +1,2 @@
import nim_sdl2_gfx / wrapper
export wrapper