26102 lines
1.7 MiB
26102 lines
1.7 MiB
<?xml version="1.0" encoding="utf-8" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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<!-- This file is generated by Nim. -->
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<link rel="icon" type="image/png" sizes="32x32" href="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABmJLR0QA/wD/AP+gvaeTAAAACXBIWXMAAA3XAAAN1wFCKJt4AAAAB3RJTUUH4QQQEwksSS9ZWwAAAk1JREFUWMPtll2ITVEUx39nn/O7Y5qR8f05wtCUUr6ZIS++8pEnkZInPImneaCQ5METNdOkeFBKUhMPRIkHKfEuUZSUlGlKPN2TrgfncpvmnntnmlEyq1Z7t89/rf9a6+y99oZxGZf/XeIq61EdtgKXgdXA0xrYAvBjOIF1AI9zvjcC74BSpndrJPkBWDScTF8Aa4E3wDlgHbASaANmVqlcCnwHvgDvgVfAJ+AikAAvgfVZwLnSVZHZaOuKoQi3ZOMi4NkYkpe1p4J7A8BpYAD49hfIy/oqG0+hLomiKP2L5L+1ubn5115S+3OAn4EnwBlgMzCjyt6ZAnQCJ4A7wOs88iRJHvw50HoujuPBoCKwHWiosy8MdfZnAdcHk8dxXFJ3VQbQlCTJvRBCGdRbD4M6uc5glpY3eAihpN5S5w12diSEcCCEcKUO4ljdr15T76ur1FDDLIQQ3qv71EdDOe3Kxj3leRXyk+pxdWnFWod6Wt2bY3de3aSuUHcPBVimHs7mK9WrmeOF6lR1o9qnzskh2ar2qm1qizpfXaPeVGdlmGN5pb09qMxz1Xb1kLqgzn1RyH7JUXW52lr5e/Kqi9qpto7V1atuUzfnARrV7jEib1T76gG2qxdGmXyiekkt1GswPTtek0aBfJp6YySGBfWg2tPQ0FAYgf1stUfdmdcjarbYJEniKIq6gY/Aw+zWHAC+p2labGpqiorFYgGYCEzN7oQdQClN07O1/EfDyGgC0ALMBdYAi4FyK+4H3gLPsxfR1zRNi+NP7nH5J+QntnXe5B5mpfQAAAAASUVORK5CYII=">
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<!-- Google fonts -->
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<link href='https://fonts.googleapis.com/css?family=Lato:400,600,900' rel='stylesheet' type='text/css'/>
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<link href='https://fonts.googleapis.com/css?family=Source+Code+Pro:400,500,600' rel='stylesheet' type='text/css'/>
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<!-- CSS -->
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<title>sdl2</title>
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<link rel="stylesheet" type="text/css" href="nimdoc.out.css">
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<script type="text/javascript" src="dochack.js"></script>
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<script type="text/javascript">
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function main() {
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var pragmaDots = document.getElementsByClassName("pragmadots");
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for (var i = 0; i < pragmaDots.length; i++) {
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pragmaDots[i].onclick = function(event) {
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// Hide tease
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event.target.parentNode.style.display = "none";
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// Show actual
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event.target.parentNode.nextElementSibling.style.display = "inline";
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}
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}
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const toggleSwitch = document.querySelector('.theme-switch input[type="checkbox"]');
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function switchTheme(e) {
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if (e.target.checked) {
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document.documentElement.setAttribute('data-theme', 'dark');
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localStorage.setItem('theme', 'dark');
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} else {
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document.documentElement.setAttribute('data-theme', 'light');
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localStorage.setItem('theme', 'light');
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}
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}
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toggleSwitch.addEventListener('change', switchTheme, false);
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if (window.matchMedia && window.matchMedia('(prefers-color-scheme: dark)').matches) {
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document.documentElement.setAttribute('data-theme', "dark");
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toggleSwitch.checked = true;
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} else if (window.matchMedia && window.matchMedia('(prefers-color-scheme: light)').matches) {
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document.documentElement.setAttribute('data-theme', "light");
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toggleSwitch.checked = false;
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} else {
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const currentTheme = localStorage.getItem('theme') ? localStorage.getItem('theme') : null;
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if (currentTheme) {
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document.documentElement.setAttribute('data-theme', currentTheme);
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if (currentTheme === 'dark') {
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toggleSwitch.checked = true;
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}
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}
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}
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}
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</script>
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</head>
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<body onload="main()">
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<div class="document" id="documentId">
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<div class="container">
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<h1 class="title">sdl2</h1>
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<div class="row">
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<div class="three columns">
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<div class="theme-switch-wrapper">
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<label class="theme-switch" for="checkbox">
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<input type="checkbox" id="checkbox" />
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<div class="slider round"></div>
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</label>
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<em>Dark Mode</em>
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</div>
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<div id="global-links">
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<ul class="simple">
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</ul>
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</div>
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<div id="searchInputDiv">
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Search: <input type="text" id="searchInput"
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onkeyup="search()" />
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</div>
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<div>
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Group by:
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<select onchange="groupBy(this.value)">
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<option value="section">Section</option>
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<option value="type">Type</option>
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</select>
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</div>
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<ul class="simple simple-toc" id="toc-list">
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<li>
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<a class="reference reference-toplevel" href="#7" id="57">Types</a>
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<ul class="simple simple-toc-section">
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<li><a class="reference" href="#AssertState"
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title="AssertState = distinct cint"><wbr />Assert<wbr />State<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#errorcode"
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title="errorcode = distinct cint"><wbr />errorcode<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#ThreadPriority"
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title="ThreadPriority = distinct cint"><wbr />Thread<wbr />Priority<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#AudioStatus"
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title="AudioStatus = distinct cint"><wbr />Audio<wbr />Status<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#PixelType"
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title="PixelType = distinct cint"><wbr />Pixel<wbr />Type<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#BitmapOrder"
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title="BitmapOrder = distinct cint"><wbr />Bitmap<wbr />Order<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#PackedOrder"
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title="PackedOrder = distinct cint"><wbr />Packed<wbr />Order<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#ArrayOrder"
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title="ArrayOrder = distinct cint"><wbr />Array<wbr />Order<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#PackedLayout"
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title="PackedLayout = distinct cint"><wbr />Packed<wbr />Layout<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#PixelFormatEnum"
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title="PixelFormatEnum = distinct cint"><wbr />Pixel<wbr />Format<wbr />Enum<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#BlendMode"
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title="BlendMode = distinct cint"><wbr />Blend<wbr />Mode<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#BlendOperation"
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title="BlendOperation = distinct cint"><wbr />Blend<wbr />Operation<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#BlendFactor"
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title="BlendFactor = distinct cint"><wbr />Blend<wbr />Factor<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#YUV_CONVERSION_MODE"
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title="YUV_CONVERSION_MODE = distinct cint"><wbr />YUV_<wbr />CONVERSION_<wbr />MODE<span class="attachedType"></span></a></li>
|
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<li><a class="reference" href="#WindowFlags"
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title="WindowFlags = distinct cint"><wbr />Window<wbr />Flags<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#WindowEventID"
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title="WindowEventID = distinct cint"><wbr />Window<wbr />Event<wbr />ID<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#DisplayEventID"
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title="DisplayEventID = distinct cint"><wbr />Display<wbr />Event<wbr />ID<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#DisplayOrientation"
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title="DisplayOrientation = distinct cint"><wbr />Display<wbr />Orientation<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#GLattr"
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title="GLattr = distinct cint"><wbr />GLattr<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#GLprofile"
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title="GLprofile = distinct cint"><wbr />GLprofile<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#GLcontextFlag"
|
|
title="GLcontextFlag = distinct cint"><wbr />GLcontext<wbr />Flag<span class="attachedType"></span></a></li>
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<li><a class="reference" href="#GLcontextReleaseFlag"
|
|
title="GLcontextReleaseFlag = distinct cint"><wbr />GLcontext<wbr />Release<wbr />Flag<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GLContextResetNotificationEnum"
|
|
title="GLContextResetNotificationEnum = distinct cint"><wbr />GLContext<wbr />Reset<wbr />Notification<wbr />Enum<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HitTestResult"
|
|
title="HitTestResult = distinct cint"><wbr />Hit<wbr />Test<wbr />Result<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Scancode"
|
|
title="Scancode = distinct cint"><wbr />Scancode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KeyCodeEnum"
|
|
title="KeyCodeEnum = distinct cint"><wbr />Key<wbr />Code<wbr />Enum<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Keymod"
|
|
title="Keymod = distinct cint"><wbr />Keymod<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SystemCursor"
|
|
title="SystemCursor = distinct cint"><wbr />System<wbr />Cursor<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MouseWheelDirection"
|
|
title="MouseWheelDirection = distinct cint"><wbr />Mouse<wbr />Wheel<wbr />Direction<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JoystickType"
|
|
title="JoystickType = distinct cint"><wbr />Joystick<wbr />Type<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JoystickPowerLevel"
|
|
title="JoystickPowerLevel = distinct cint"><wbr />Joystick<wbr />Power<wbr />Level<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GameControllerType"
|
|
title="GameControllerType = distinct cint"><wbr />Game<wbr />Controller<wbr />Type<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GameControllerAxis"
|
|
title="GameControllerAxis = distinct cint"><wbr />Game<wbr />Controller<wbr />Axis<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GameControllerButton"
|
|
title="GameControllerButton = distinct cint"><wbr />Game<wbr />Controller<wbr />Button<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TouchDeviceType"
|
|
title="TouchDeviceType = distinct cint"><wbr />Touch<wbr />Device<wbr />Type<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EventType"
|
|
title="EventType = distinct cint"><wbr />Event<wbr />Type<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#eventaction"
|
|
title="eventaction = distinct cint"><wbr />eventaction<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HintPriority"
|
|
title="HintPriority = distinct cint"><wbr />Hint<wbr />Priority<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LogCategory"
|
|
title="LogCategory = distinct cint"><wbr />Log<wbr />Category<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LogPriority"
|
|
title="LogPriority = distinct cint"><wbr />Log<wbr />Priority<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MessageBoxFlags"
|
|
title="MessageBoxFlags = distinct cint"><wbr />Message<wbr />Box<wbr />Flags<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MessageBoxButtonFlags"
|
|
title="MessageBoxButtonFlags = distinct cint"><wbr />Message<wbr />Box<wbr />Button<wbr />Flags<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MessageBoxColorType"
|
|
title="MessageBoxColorType = distinct cint"><wbr />Message<wbr />Box<wbr />Color<wbr />Type<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PowerState"
|
|
title="PowerState = distinct cint"><wbr />Power<wbr />State<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RendererFlags"
|
|
title="RendererFlags = distinct cint"><wbr />Renderer<wbr />Flags<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ScaleMode"
|
|
title="ScaleMode = distinct cint"><wbr />Scale<wbr />Mode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TextureAccess"
|
|
title="TextureAccess = distinct cint"><wbr />Texture<wbr />Access<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TextureModulate"
|
|
title="TextureModulate = distinct cint"><wbr />Texture<wbr />Modulate<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RendererFlip"
|
|
title="RendererFlip = distinct cint"><wbr />Renderer<wbr />Flip<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SensorType"
|
|
title="SensorType = distinct cint"><wbr />Sensor<wbr />Type<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WindowShapeMode"
|
|
title="WindowShapeMode = distinct cint"><wbr />Window<wbr />Shape<wbr />Mode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RWops"
|
|
title="RWops {.incompleteStruct.} = object"><wbr />RWops<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BlitMap"
|
|
title="BlitMap {.incompleteStruct.} = object"><wbr />Blit<wbr />Map<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GameControllerBindType"
|
|
title="GameControllerBindType = enum
|
|
CONTROLLER_BINDTYPE_NONE = 0, CONTROLLER_BINDTYPE_BUTTON,
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|
CONTROLLER_BINDTYPE_AXIS, CONTROLLER_BINDTYPE_HAT"><wbr />Game<wbr />Controller<wbr />Bind<wbr />Type<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Bool"
|
|
title="Bool = bool"><wbr />Bool<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GameControllerButtonBind"
|
|
title="GameControllerButtonBind = object
|
|
case bindType*: GameControllerBindType
|
|
of CONTROLLER_BINDTYPE_BUTTON:
|
|
button*: cint
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|
|
|
of CONTROLLER_BINDTYPE_AXIS:
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|
axis*: cint
|
|
|
|
of CONTROLLER_BINDTYPE_HAT:
|
|
hat*: ButtonBindHat
|
|
|
|
of CONTROLLER_BINDTYPE_NONE:
|
|
nil"><wbr />Game<wbr />Controller<wbr />Button<wbr />Bind<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ButtonBindHat"
|
|
title="ButtonBindHat = object
|
|
hat*: int
|
|
hatMask*: int"><wbr />Button<wbr />Bind<wbr />Hat<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Sint8"
|
|
title="Sint8 = int8"><wbr />Sint8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Uint8"
|
|
title="Uint8 = uint8"><wbr />Uint8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Sint16"
|
|
title="Sint16 = int16"><wbr />Sint16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Uint16"
|
|
title="Uint16 = uint16"><wbr />Uint16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Sint32"
|
|
title="Sint32 = int32"><wbr />Sint32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Uint32"
|
|
title="Uint32 = uint32"><wbr />Uint32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Sint64"
|
|
title="Sint64 = int64"><wbr />Sint64<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Uint64"
|
|
title="Uint64 = uint64"><wbr />Uint64<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#malloc_func"
|
|
title="malloc_func = proc (size: uint): pointer {.cdecl.}"><wbr />malloc_<wbr />func<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#calloc_func"
|
|
title="calloc_func = proc (nmemb: uint; size: uint): pointer {.cdecl.}"><wbr />calloc_<wbr />func<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#realloc_func"
|
|
title="realloc_func = proc (mem: pointer; size: uint): pointer {.cdecl.}"><wbr />realloc_<wbr />func<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#free_func"
|
|
title="free_func = proc (mem: pointer) {.cdecl.}"><wbr />free_<wbr />func<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#iconv_t"
|
|
title="iconv_t {.incompleteStruct.} = object"><wbr />iconv_<wbr />t<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#main_func"
|
|
title="main_func = proc (argc: cint; argv: UncheckedArray[cstring]): cint {.cdecl.}"><wbr />main_<wbr />func<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AssertData"
|
|
title="AssertData {.bycopy.} = object
|
|
alwaysIgnore*: cint
|
|
triggerCount*: cuint
|
|
condition*: cstring
|
|
filename*: cstring
|
|
linenum*: cint
|
|
function*: cstring
|
|
next*: ptr AssertData"><wbr />Assert<wbr />Data<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AssertionHandler"
|
|
title="AssertionHandler = proc (data: ptr AssertData; userdata: pointer): AssertState {.cdecl.}"><wbr />Assertion<wbr />Handler<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SpinLock"
|
|
title="SpinLock = cint"><wbr />Spin<wbr />Lock<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atomic_t"
|
|
title="atomic_t {.bycopy.} = object
|
|
value*: cint"><wbr />atomic_<wbr />t<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#mutex"
|
|
title="mutex {.incompleteStruct.} = object"><wbr />mutex<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#semaphore"
|
|
title="semaphore {.incompleteStruct.} = object"><wbr />semaphore<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sem"
|
|
title="sem = semaphore"><wbr />sem<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#cond"
|
|
title="cond {.incompleteStruct.} = object"><wbr />cond<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Thread"
|
|
title="Thread {.incompleteStruct.} = object"><wbr />Thread<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#threadID"
|
|
title="threadID = culong"><wbr />thread<wbr />ID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TLSID"
|
|
title="TLSID = cuint"><wbr />TLSID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ThreadFunction"
|
|
title="ThreadFunction = proc (data: pointer): cint {.cdecl.}"><wbr />Thread<wbr />Function<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AudioFormat"
|
|
title="AudioFormat = Uint16"><wbr />Audio<wbr />Format<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AudioCallback"
|
|
title="AudioCallback = proc (userdata: pointer; stream: ptr Uint8; len: cint) {.cdecl.}"><wbr />Audio<wbr />Callback<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AudioSpec"
|
|
title="AudioSpec {.bycopy.} = object
|
|
freq*: cint ## ::
|
|
## < DSP frequency -- samples per second
|
|
format*: AudioFormat ## ::
|
|
## < Audio data format
|
|
channels*: Uint8 ## ::
|
|
## < Number of channels: 1 mono, 2 stereo
|
|
silence*: Uint8 ## ::
|
|
## < Audio buffer silence value (calculated)
|
|
samples*: Uint16 ## ::
|
|
## < Audio buffer size in sample FRAMES (total samples divided by channel count)
|
|
padding*: Uint16 ## ::
|
|
## < Necessary for some compile environments
|
|
size*: Uint32 ## ::
|
|
## < Audio buffer size in bytes (calculated)
|
|
callback*: AudioCallback ## ::
|
|
## < Callback that feeds the audio device (NULL to use SDL_QueueAudio()).
|
|
userdata*: pointer ## ::
|
|
## < Userdata passed to callback (ignored for NULL callbacks)."><wbr />Audio<wbr />Spec<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AudioCVT"
|
|
title="AudioCVT {.bycopy.} = object
|
|
needed*: cint ## ::
|
|
## < Set to 1 if conversion possible
|
|
srcFormat*: AudioFormat ## ::
|
|
## < Source audio format
|
|
dstFormat*: AudioFormat ## ::
|
|
## < Target audio format
|
|
rateIncr*: cdouble ## ::
|
|
## < Rate conversion increment
|
|
buf*: ptr Uint8 ## ::
|
|
## < Buffer to hold entire audio data
|
|
len*: cint ## ::
|
|
## < Length of original audio buffer
|
|
lenCvt*: cint ## ::
|
|
## < Length of converted audio buffer
|
|
lenMult*: cint ## ::
|
|
## < buffer must be lenlen_mult big
|
|
lenRatio*: cdouble ## ::
|
|
## < Given len, final size is lenlen_ratio
|
|
filters*: array[9 + typeof(9)(1), AudioFilter] ## ::
|
|
## < NULL-terminated list of filter functions
|
|
filterIndex*: cint ## ::
|
|
## < Current audio conversion function"><wbr />Audio<wbr />CVT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AudioFilter"
|
|
title="AudioFilter = proc (cvt: ptr AudioCVT; format: AudioFormat) {.cdecl.}"><wbr />Audio<wbr />Filter<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AudioDeviceID"
|
|
title="AudioDeviceID = Uint32"><wbr />Audio<wbr />Device<wbr />ID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AudioStream"
|
|
title="AudioStream {.incompleteStruct.} = object"><wbr />Audio<wbr />Stream<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Color"
|
|
title="Color {.bycopy.} = object
|
|
r*: Uint8
|
|
g*: Uint8
|
|
b*: Uint8
|
|
a*: Uint8"><wbr />Color<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Palette"
|
|
title="Palette {.bycopy.} = object
|
|
ncolors*: cint
|
|
colors*: ptr Color
|
|
Version*: Uint32
|
|
refcount*: cint"><wbr />Palette<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PixelFormat"
|
|
title="PixelFormat {.bycopy.} = object
|
|
format*: Uint32
|
|
palette*: ptr Palette
|
|
BitsPerPixel*: Uint8
|
|
BytesPerPixel*: Uint8
|
|
padding*: array[2, Uint8]
|
|
Rmask*: Uint32
|
|
Gmask*: Uint32
|
|
Bmask*: Uint32
|
|
Amask*: Uint32
|
|
Rloss*: Uint8
|
|
Gloss*: Uint8
|
|
Bloss*: Uint8
|
|
Aloss*: Uint8
|
|
Rshift*: Uint8
|
|
Gshift*: Uint8
|
|
Bshift*: Uint8
|
|
Ashift*: Uint8
|
|
refcount*: cint
|
|
next*: ptr PixelFormat"><wbr />Pixel<wbr />Format<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Point"
|
|
title="Point {.bycopy.} = object
|
|
x*: cint
|
|
y*: cint"><wbr />Point<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#FPoint"
|
|
title="FPoint {.bycopy.} = object
|
|
x*: cfloat
|
|
y*: cfloat"><wbr />FPoint<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Rect"
|
|
title="Rect {.bycopy.} = object
|
|
x*: cint
|
|
y*: cint
|
|
w*: cint
|
|
h*: cint"><wbr />Rect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#FRect"
|
|
title="FRect {.bycopy.} = object
|
|
x*: cfloat
|
|
y*: cfloat
|
|
w*: cfloat
|
|
h*: cfloat"><wbr />FRect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Surface"
|
|
title="Surface {.bycopy.} = object
|
|
flags*: Uint32 ## ::
|
|
## < Read-only
|
|
format*: ptr PixelFormat ## ::
|
|
## < Read-only
|
|
w*: cint ## ::
|
|
## < Read-only
|
|
h*: cint ## ::
|
|
## < Read-only
|
|
pitch*: cint ## ::
|
|
## < Read-only
|
|
pixels*: pointer ## ::
|
|
## < Read-write
|
|
userdata*: pointer ## ::
|
|
## < Read-write
|
|
locked*: cint ## ::
|
|
## < Read-only
|
|
lockData*: pointer ## ::
|
|
## < Read-only
|
|
clipRect*: Rect ## ::
|
|
## < Read-only
|
|
map*: ptr BlitMap ## ::
|
|
## < Private
|
|
refcount*: cint ## ::
|
|
## < Read-mostly"><wbr />Surface<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#blit"
|
|
title="blit = proc (src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint {.
|
|
cdecl.}"><wbr />blit<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#DisplayMode"
|
|
title="DisplayMode {.bycopy.} = object
|
|
format*: Uint32 ## ::
|
|
## < pixel format
|
|
w*: cint ## ::
|
|
## < width, in screen coordinates
|
|
h*: cint ## ::
|
|
## < height, in screen coordinates
|
|
refreshRate*: cint ## ::
|
|
## < refresh rate (or zero for unspecified)
|
|
driverdata*: pointer ## ::
|
|
## < driver-specific data, initialize to 0"><wbr />Display<wbr />Mode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Window"
|
|
title="Window {.incompleteStruct.} = object"><wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GLContext"
|
|
title="GLContext = pointer"><wbr />GLContext<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HitTest"
|
|
title="HitTest = proc (win: ptr Window; area: ptr Point; data: pointer): HitTestResult {.cdecl.}"><wbr />Hit<wbr />Test<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Keycode"
|
|
title="Keycode = Sint32"><wbr />Keycode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Keysym"
|
|
title="Keysym {.bycopy.} = object
|
|
scancode*: Scancode ## ::
|
|
## < SDL physical key code - see ::SDL_Scancode for details
|
|
sym*: Keycode ## ::
|
|
## < SDL virtual key code - see ::SDL_Keycode for details
|
|
`mod`*: Uint16 ## ::
|
|
## < current key modifiers
|
|
unused*: Uint32"><wbr />Keysym<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Cursor"
|
|
title="Cursor {.incompleteStruct.} = object"><wbr />Cursor<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Joystick"
|
|
title="Joystick {.incompleteStruct.} = object"><wbr />Joystick<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JoystickGUID"
|
|
title="JoystickGUID {.bycopy.} = object
|
|
data*: array[16, Uint8]"><wbr />Joystick<wbr />GUID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JoystickID"
|
|
title="JoystickID = Sint32"><wbr />Joystick<wbr />ID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GameController"
|
|
title="GameController {.incompleteStruct.} = object"><wbr />Game<wbr />Controller<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TouchID"
|
|
title="TouchID = Sint64"><wbr />Touch<wbr />ID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#FingerID"
|
|
title="FingerID = Sint64"><wbr />Finger<wbr />ID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Finger"
|
|
title="Finger {.bycopy.} = object
|
|
id*: FingerID
|
|
x*: cfloat
|
|
y*: cfloat
|
|
pressure*: cfloat"><wbr />Finger<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GestureID"
|
|
title="GestureID = Sint64"><wbr />Gesture<wbr />ID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CommonEvent"
|
|
title="CommonEvent {.bycopy.} = object
|
|
kind*: Uint32
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()"><wbr />Common<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#DisplayEvent"
|
|
title="DisplayEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_DISPLAYEVENT
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
display*: Uint32 ## ::
|
|
## < The associated display index
|
|
event*: Uint8 ## ::
|
|
## < ::SDL_DisplayEventID
|
|
padding1*: Uint8
|
|
padding2*: Uint8
|
|
padding3*: Uint8
|
|
data1*: Sint32 ## ::
|
|
## < event dependent data"><wbr />Display<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WindowEvent"
|
|
title="WindowEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_WINDOWEVENT
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
windowID*: Uint32 ## ::
|
|
## < The associated window
|
|
event*: Uint8 ## ::
|
|
## < ::SDL_WindowEventID
|
|
padding1*: Uint8
|
|
padding2*: Uint8
|
|
padding3*: Uint8
|
|
data1*: Sint32 ## ::
|
|
## < event dependent data
|
|
data2*: Sint32 ## ::
|
|
## < event dependent data"><wbr />Window<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KeyboardEvent"
|
|
title="KeyboardEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_KEYDOWN or ::SDL_KEYUP
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
windowID*: Uint32 ## ::
|
|
## < The window with keyboard focus, if any
|
|
state*: Uint8 ## ::
|
|
## < ::SDL_PRESSED or ::SDL_RELEASED
|
|
repeat*: Uint8 ## ::
|
|
## < Non-zero if this is a key repeat
|
|
padding2*: Uint8
|
|
padding3*: Uint8
|
|
keysym*: Keysym ## ::
|
|
## < The key that was pressed or released"><wbr />Keyboard<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TextEditingEvent"
|
|
title="TextEditingEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_TEXTEDITING
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
windowID*: Uint32 ## ::
|
|
## < The window with keyboard focus, if any
|
|
text*: array[(32), cchar] ## ::
|
|
## < The editing text
|
|
start*: Sint32 ## ::
|
|
## < The start cursor of selected editing text
|
|
length*: Sint32 ## ::
|
|
## < The length of selected editing text"><wbr />Text<wbr />Editing<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TextInputEvent"
|
|
title="TextInputEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_TEXTINPUT
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
windowID*: Uint32 ## ::
|
|
## < The window with keyboard focus, if any
|
|
text*: array[(32), cchar] ## ::
|
|
## < The input text"><wbr />Text<wbr />Input<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MouseMotionEvent"
|
|
title="MouseMotionEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_MOUSEMOTION
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
windowID*: Uint32 ## ::
|
|
## < The window with mouse focus, if any
|
|
which*: Uint32 ## ::
|
|
## < The mouse instance id, or SDL_TOUCH_MOUSEID
|
|
state*: Uint32 ## ::
|
|
## < The current button state
|
|
x*: Sint32 ## ::
|
|
## < X coordinate, relative to window
|
|
y*: Sint32 ## ::
|
|
## < Y coordinate, relative to window
|
|
xrel*: Sint32 ## ::
|
|
## < The relative motion in the X direction
|
|
yrel*: Sint32 ## ::
|
|
## < The relative motion in the Y direction"><wbr />Mouse<wbr />Motion<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MouseButtonEvent"
|
|
title="MouseButtonEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
windowID*: Uint32 ## ::
|
|
## < The window with mouse focus, if any
|
|
which*: Uint32 ## ::
|
|
## < The mouse instance id, or SDL_TOUCH_MOUSEID
|
|
button*: Uint8 ## ::
|
|
## < The mouse button index
|
|
state*: Uint8 ## ::
|
|
## < ::SDL_PRESSED or ::SDL_RELEASED
|
|
clicks*: Uint8 ## ::
|
|
## < 1 for single-click, 2 for double-click, etc.
|
|
padding1*: Uint8
|
|
x*: Sint32 ## ::
|
|
## < X coordinate, relative to window
|
|
y*: Sint32 ## ::
|
|
## < Y coordinate, relative to window"><wbr />Mouse<wbr />Button<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MouseWheelEvent"
|
|
title="MouseWheelEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_MOUSEWHEEL
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
windowID*: Uint32 ## ::
|
|
## < The window with mouse focus, if any
|
|
which*: Uint32 ## ::
|
|
## < The mouse instance id, or SDL_TOUCH_MOUSEID
|
|
x*: Sint32 ## ::
|
|
## < The amount scrolled horizontally, positive to the right and negative to the left
|
|
y*: Sint32 ## ::
|
|
## < The amount scrolled vertically, positive away from the user and negative toward the user
|
|
direction*: Uint32 ## ::
|
|
## < Set to one of the SDL_MOUSEWHEEL_ defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back"><wbr />Mouse<wbr />Wheel<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JoyAxisEvent"
|
|
title="JoyAxisEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_JOYAXISMOTION
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
which*: JoystickID ## ::
|
|
## < The joystick instance id
|
|
axis*: Uint8 ## ::
|
|
## < The joystick axis index
|
|
padding1*: Uint8
|
|
padding2*: Uint8
|
|
padding3*: Uint8
|
|
value*: Sint16 ## ::
|
|
## < The axis value (range: -32768 to 32767)
|
|
padding4*: Uint16"><wbr />Joy<wbr />Axis<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JoyBallEvent"
|
|
title="JoyBallEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_JOYBALLMOTION
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
which*: JoystickID ## ::
|
|
## < The joystick instance id
|
|
ball*: Uint8 ## ::
|
|
## < The joystick trackball index
|
|
padding1*: Uint8
|
|
padding2*: Uint8
|
|
padding3*: Uint8
|
|
xrel*: Sint16 ## ::
|
|
## < The relative motion in the X direction
|
|
yrel*: Sint16 ## ::
|
|
## < The relative motion in the Y direction"><wbr />Joy<wbr />Ball<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JoyHatEvent"
|
|
title="JoyHatEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_JOYHATMOTION
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
which*: JoystickID ## ::
|
|
## < The joystick instance id
|
|
hat*: Uint8 ## ::
|
|
## < The joystick hat index
|
|
value*: Uint8 ## ::
|
|
## < The hat position value.
|
|
## \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
|
|
## \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
|
|
## \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
|
|
##
|
|
## Note that zero means the POV is centered.
|
|
padding1*: Uint8
|
|
padding2*: Uint8"><wbr />Joy<wbr />Hat<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JoyButtonEvent"
|
|
title="JoyButtonEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
which*: JoystickID ## ::
|
|
## < The joystick instance id
|
|
button*: Uint8 ## ::
|
|
## < The joystick button index
|
|
state*: Uint8 ## ::
|
|
## < ::SDL_PRESSED or ::SDL_RELEASED
|
|
padding1*: Uint8
|
|
padding2*: Uint8"><wbr />Joy<wbr />Button<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JoyDeviceEvent"
|
|
title="JoyDeviceEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
which*: Sint32 ## ::
|
|
## < The joystick device index for the ADDED event, instance id for the REMOVED event"><wbr />Joy<wbr />Device<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ControllerAxisEvent"
|
|
title="ControllerAxisEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_CONTROLLERAXISMOTION
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
which*: JoystickID ## ::
|
|
## < The joystick instance id
|
|
axis*: Uint8 ## ::
|
|
## < The controller axis (SDL_GameControllerAxis)
|
|
padding1*: Uint8
|
|
padding2*: Uint8
|
|
padding3*: Uint8
|
|
value*: Sint16 ## ::
|
|
## < The axis value (range: -32768 to 32767)
|
|
padding4*: Uint16"><wbr />Controller<wbr />Axis<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ControllerButtonEvent"
|
|
title="ControllerButtonEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
which*: JoystickID ## ::
|
|
## < The joystick instance id
|
|
button*: Uint8 ## ::
|
|
## < The controller button (SDL_GameControllerButton)
|
|
state*: Uint8 ## ::
|
|
## < ::SDL_PRESSED or ::SDL_RELEASED
|
|
padding1*: Uint8
|
|
padding2*: Uint8"><wbr />Controller<wbr />Button<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ControllerDeviceEvent"
|
|
title="ControllerDeviceEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
which*: Sint32 ## ::
|
|
## < The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event"><wbr />Controller<wbr />Device<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AudioDeviceEvent"
|
|
title="AudioDeviceEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
which*: Uint32 ## ::
|
|
## < The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event
|
|
iscapture*: Uint8 ## ::
|
|
## < zero if an output device, non-zero if a capture device.
|
|
padding1*: Uint8
|
|
padding2*: Uint8
|
|
padding3*: Uint8"><wbr />Audio<wbr />Device<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TouchFingerEvent"
|
|
title="TouchFingerEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
touchId*: TouchID ## ::
|
|
## < The touch device id
|
|
fingerId*: FingerID
|
|
x*: cfloat ## ::
|
|
## < Normalized in the range 0...1
|
|
y*: cfloat ## ::
|
|
## < Normalized in the range 0...1
|
|
dx*: cfloat ## ::
|
|
## < Normalized in the range -1...1
|
|
dy*: cfloat ## ::
|
|
## < Normalized in the range -1...1
|
|
pressure*: cfloat ## ::
|
|
## < Normalized in the range 0...1
|
|
windowID*: Uint32 ## ::
|
|
## < The window underneath the finger, if any"><wbr />Touch<wbr />Finger<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MultiGestureEvent"
|
|
title="MultiGestureEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_MULTIGESTURE
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
touchId*: TouchID ## ::
|
|
## < The touch device id
|
|
dTheta*: cfloat
|
|
dDist*: cfloat
|
|
x*: cfloat
|
|
y*: cfloat
|
|
numFingers*: Uint16
|
|
padding*: Uint16"><wbr />Multi<wbr />Gesture<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#DollarGestureEvent"
|
|
title="DollarGestureEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
touchId*: TouchID ## ::
|
|
## < The touch device id
|
|
gestureId*: GestureID
|
|
numFingers*: Uint32
|
|
error*: cfloat
|
|
x*: cfloat ## ::
|
|
## < Normalized center of gesture
|
|
y*: cfloat ## ::
|
|
## < Normalized center of gesture"><wbr />Dollar<wbr />Gesture<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#DropEvent"
|
|
title="DropEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
file*: cstring ## ::
|
|
## < The file name, which should be freed with SDL_free(), is NULL on begin/complete
|
|
windowID*: Uint32 ## ::
|
|
## < The window that was dropped on, if any"><wbr />Drop<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SensorEvent"
|
|
title="SensorEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_SENSORUPDATE
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
which*: Sint32 ## ::
|
|
## < The instance ID of the sensor
|
|
data*: array[6, cfloat] ## ::
|
|
## < Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData()"><wbr />Sensor<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#QuitEvent"
|
|
title="QuitEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_QUIT
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()"><wbr />Quit<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#OSEvent"
|
|
title="OSEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_QUIT
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()"><wbr />OSEvent<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#UserEvent"
|
|
title="UserEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_USEREVENT through ::SDL_LASTEVENT-1
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
windowID*: Uint32 ## ::
|
|
## < The associated window if any
|
|
code*: Sint32 ## ::
|
|
## < User defined event code
|
|
data1*: pointer ## ::
|
|
## < User defined data pointer
|
|
data2*: pointer ## ::
|
|
## < User defined data pointer"><wbr />User<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SysWMmsg"
|
|
title="SysWMmsg {.incompleteStruct.} = object"><wbr />Sys<wbr />WMmsg<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SysWMEvent"
|
|
title="SysWMEvent {.bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < ::SDL_SYSWMEVENT
|
|
timestamp*: Uint32 ## ::
|
|
## < In milliseconds, populated using SDL_GetTicks()
|
|
msg*: ptr SysWMmsg ## ::
|
|
## < driver dependent data, defined in SDL_syswm.h"><wbr />Sys<wbr />WMEvent<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Event"
|
|
title="Event {.union, bycopy.} = object
|
|
kind*: Uint32 ## ::
|
|
## < Event type, shared with all events
|
|
common*: CommonEvent ## ::
|
|
## < Common event data
|
|
display*: DisplayEvent ## ::
|
|
## < Display event data
|
|
window*: WindowEvent ## ::
|
|
## < Window event data
|
|
key*: KeyboardEvent ## ::
|
|
## < Keyboard event data
|
|
edit*: TextEditingEvent ## ::
|
|
## < Text editing event data
|
|
text*: TextInputEvent ## ::
|
|
## < Text input event data
|
|
motion*: MouseMotionEvent ## ::
|
|
## < Mouse motion event data
|
|
button*: MouseButtonEvent ## ::
|
|
## < Mouse button event data
|
|
wheel*: MouseWheelEvent ## ::
|
|
## < Mouse wheel event data
|
|
jaxis*: JoyAxisEvent ## ::
|
|
## < Joystick axis event data
|
|
jball*: JoyBallEvent ## ::
|
|
## < Joystick ball event data
|
|
jhat*: JoyHatEvent ## ::
|
|
## < Joystick hat event data
|
|
jbutton*: JoyButtonEvent ## ::
|
|
## < Joystick button event data
|
|
jdevice*: JoyDeviceEvent ## ::
|
|
## < Joystick device change event data
|
|
caxis*: ControllerAxisEvent ## ::
|
|
## < Game Controller axis event data
|
|
cbutton*: ControllerButtonEvent ## ::
|
|
## < Game Controller button event data
|
|
cdevice*: ControllerDeviceEvent ## ::
|
|
## < Game Controller device event data
|
|
adevice*: AudioDeviceEvent ## ::
|
|
## < Audio device event data
|
|
sensor*: SensorEvent ## ::
|
|
## < Sensor event data
|
|
quit*: QuitEvent ## ::
|
|
## < Quit request event data
|
|
user*: UserEvent ## ::
|
|
## < Custom event data
|
|
syswm*: SysWMEvent ## ::
|
|
## < System dependent window event data
|
|
tfinger*: TouchFingerEvent ## ::
|
|
## < Touch finger event data
|
|
mgesture*: MultiGestureEvent ## ::
|
|
## < Gesture event data
|
|
dgesture*: DollarGestureEvent ## ::
|
|
## < Gesture event data
|
|
drop*: DropEvent ## ::
|
|
## < Drag and drop event data
|
|
padding*: array[56, Uint8]"><wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EventFilter"
|
|
title="EventFilter = proc (userdata: pointer; event: ptr Event): cint {.cdecl.}"><wbr />Event<wbr />Filter<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PHaptic"
|
|
title="PHaptic {.incompleteStruct.} = object"><wbr />PHaptic<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Haptic"
|
|
title="Haptic = PHaptic"><wbr />Haptic<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HapticDirection"
|
|
title="HapticDirection {.bycopy.} = object
|
|
kind*: Uint8 ## ::
|
|
## < The type of encoding.
|
|
dir*: array[3, Sint32] ## ::
|
|
## < The encoded direction."><wbr />Haptic<wbr />Direction<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HapticConstant"
|
|
title="HapticConstant {.bycopy.} = object
|
|
kind*: Uint16 ## ::
|
|
## < ::SDL_HAPTIC_CONSTANT
|
|
direction*: HapticDirection ## ::
|
|
## < Direction of the effect.
|
|
length*: Uint32 ## ::
|
|
## < Duration of the effect.
|
|
delay*: Uint16 ## ::
|
|
## < Delay before starting the effect.
|
|
button*: Uint16 ## ::
|
|
## < Button that triggers the effect.
|
|
interval*: Uint16 ## ::
|
|
## < How soon it can be triggered again after button.
|
|
level*: Sint16 ## ::
|
|
## < Strength of the constant effect.
|
|
attackLength*: Uint16 ## ::
|
|
## < Duration of the attack.
|
|
attackLevel*: Uint16 ## ::
|
|
## < Level at the start of the attack.
|
|
fadeLength*: Uint16 ## ::
|
|
## < Duration of the fade.
|
|
fadeLevel*: Uint16 ## ::
|
|
## < Level at the end of the fade."><wbr />Haptic<wbr />Constant<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HapticPeriodic"
|
|
title="HapticPeriodic {.bycopy.} = object
|
|
kind*: Uint16 ## ::
|
|
## < ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
|
|
## ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
|
|
## ::SDL_HAPTIC_SAWTOOTHDOWN
|
|
direction*: HapticDirection ## ::
|
|
## < Direction of the effect.
|
|
length*: Uint32 ## ::
|
|
## < Duration of the effect.
|
|
delay*: Uint16 ## ::
|
|
## < Delay before starting the effect.
|
|
button*: Uint16 ## ::
|
|
## < Button that triggers the effect.
|
|
interval*: Uint16 ## ::
|
|
## < How soon it can be triggered again after button.
|
|
period*: Uint16 ## ::
|
|
## < Period of the wave.
|
|
magnitude*: Sint16 ## ::
|
|
## < Peak value; if negative, equivalent to 180 degrees extra phase shift.
|
|
offset*: Sint16 ## ::
|
|
## < Mean value of the wave.
|
|
phase*: Uint16 ## ::
|
|
## < Positive phase shift given by hundredth of a degree.
|
|
attackLength*: Uint16 ## ::
|
|
## < Duration of the attack.
|
|
attackLevel*: Uint16 ## ::
|
|
## < Level at the start of the attack.
|
|
fadeLength*: Uint16 ## ::
|
|
## < Duration of the fade.
|
|
fadeLevel*: Uint16 ## ::
|
|
## < Level at the end of the fade."><wbr />Haptic<wbr />Periodic<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HapticCondition"
|
|
title="HapticCondition {.bycopy.} = object
|
|
kind*: Uint16 ## ::
|
|
## < ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
|
|
## ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION
|
|
direction*: HapticDirection ## ::
|
|
## < Direction of the effect - Not used ATM.
|
|
length*: Uint32 ## ::
|
|
## < Duration of the effect.
|
|
delay*: Uint16 ## ::
|
|
## < Delay before starting the effect.
|
|
button*: Uint16 ## ::
|
|
## < Button that triggers the effect.
|
|
interval*: Uint16 ## ::
|
|
## < How soon it can be triggered again after button.
|
|
rightSat*: array[3, Uint16] ## ::
|
|
## < Level when joystick is to the positive side; max 0xFFFF.
|
|
leftSat*: array[3, Uint16] ## ::
|
|
## < Level when joystick is to the negative side; max 0xFFFF.
|
|
rightCoeff*: array[3, Sint16] ## ::
|
|
## < How fast to increase the force towards the positive side.
|
|
leftCoeff*: array[3, Sint16] ## ::
|
|
## < How fast to increase the force towards the negative side.
|
|
deadband*: array[3, Uint16] ## ::
|
|
## < Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered.
|
|
center*: array[3, Sint16] ## ::
|
|
## < Position of the dead zone."><wbr />Haptic<wbr />Condition<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HapticRamp"
|
|
title="HapticRamp {.bycopy.} = object
|
|
kind*: Uint16 ## ::
|
|
## < ::SDL_HAPTIC_RAMP
|
|
direction*: HapticDirection ## ::
|
|
## < Direction of the effect.
|
|
length*: Uint32 ## ::
|
|
## < Duration of the effect.
|
|
delay*: Uint16 ## ::
|
|
## < Delay before starting the effect.
|
|
button*: Uint16 ## ::
|
|
## < Button that triggers the effect.
|
|
interval*: Uint16 ## ::
|
|
## < How soon it can be triggered again after button.
|
|
start*: Sint16 ## ::
|
|
## < Beginning strength level.
|
|
`end`*: Sint16 ## ::
|
|
## < Ending strength level.
|
|
attackLength*: Uint16 ## ::
|
|
## < Duration of the attack.
|
|
attackLevel*: Uint16 ## ::
|
|
## < Level at the start of the attack.
|
|
fadeLength*: Uint16 ## ::
|
|
## < Duration of the fade.
|
|
fadeLevel*: Uint16 ## ::
|
|
## < Level at the end of the fade."><wbr />Haptic<wbr />Ramp<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HapticLeftRight"
|
|
title="HapticLeftRight {.bycopy.} = object
|
|
kind*: Uint16 ## ::
|
|
## < ::SDL_HAPTIC_LEFTRIGHT
|
|
length*: Uint32 ## ::
|
|
## < Duration of the effect in milliseconds.
|
|
largeMagnitude*: Uint16 ## ::
|
|
## < Control of the large controller motor.
|
|
smallMagnitude*: Uint16 ## ::
|
|
## < Control of the small controller motor."><wbr />Haptic<wbr />Left<wbr />Right<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HapticCustom"
|
|
title="HapticCustom {.bycopy.} = object
|
|
kind*: Uint16 ## ::
|
|
## < ::SDL_HAPTIC_CUSTOM
|
|
direction*: HapticDirection ## ::
|
|
## < Direction of the effect.
|
|
length*: Uint32 ## ::
|
|
## < Duration of the effect.
|
|
delay*: Uint16 ## ::
|
|
## < Delay before starting the effect.
|
|
button*: Uint16 ## ::
|
|
## < Button that triggers the effect.
|
|
interval*: Uint16 ## ::
|
|
## < How soon it can be triggered again after button.
|
|
channels*: Uint8 ## ::
|
|
## < Axes to use, minimum of one.
|
|
period*: Uint16 ## ::
|
|
## < Sample periods.
|
|
samples*: Uint16 ## ::
|
|
## < Amount of samples.
|
|
data*: ptr Uint16 ## ::
|
|
## < Should contain channelssamples items.
|
|
attackLength*: Uint16 ## ::
|
|
## < Duration of the attack.
|
|
attackLevel*: Uint16 ## ::
|
|
## < Level at the start of the attack.
|
|
fadeLength*: Uint16 ## ::
|
|
## < Duration of the fade.
|
|
fadeLevel*: Uint16 ## ::
|
|
## < Level at the end of the fade."><wbr />Haptic<wbr />Custom<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HapticEffect"
|
|
title="HapticEffect {.union, bycopy.} = object
|
|
kind*: Uint16 ## ::
|
|
## < Effect type.
|
|
constant*: HapticConstant ## ::
|
|
## < Constant effect.
|
|
periodic*: HapticPeriodic ## ::
|
|
## < Periodic effect.
|
|
condition*: HapticCondition ## ::
|
|
## < Condition effect.
|
|
ramp*: HapticRamp ## ::
|
|
## < Ramp effect.
|
|
leftright*: HapticLeftRight ## ::
|
|
## < Left/Right effect.
|
|
custom*: HapticCustom ## ::
|
|
## < Custom effect."><wbr />Haptic<wbr />Effect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HintCallback"
|
|
title="HintCallback = proc (userdata: pointer; name: cstring; oldValue: cstring;
|
|
newValue: cstring) {.cdecl.}"><wbr />Hint<wbr />Callback<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LogOutputFunction"
|
|
title="LogOutputFunction = proc (userdata: pointer; category: cint; priority: LogPriority;
|
|
message: cstring) {.cdecl.}"><wbr />Log<wbr />Output<wbr />Function<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MessageBoxButtonData"
|
|
title="MessageBoxButtonData {.bycopy.} = object
|
|
flags*: Uint32 ## ::
|
|
## < ::SDL_MessageBoxButtonFlags
|
|
buttonid*: cint ## ::
|
|
## < User defined button id (value returned via SDL_ShowMessageBox)
|
|
text*: cstring ## ::
|
|
## < The UTF-8 button text"><wbr />Message<wbr />Box<wbr />Button<wbr />Data<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MessageBoxColor"
|
|
title="MessageBoxColor {.bycopy.} = object
|
|
r*: Uint8
|
|
g*: Uint8
|
|
b*: Uint8"><wbr />Message<wbr />Box<wbr />Color<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MessageBoxColorScheme"
|
|
title="MessageBoxColorScheme {.bycopy.} = object
|
|
colors*: array[MESSAGEBOX_COLOR_MAX, MessageBoxColor]"><wbr />Message<wbr />Box<wbr />Color<wbr />Scheme<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MessageBoxData"
|
|
title="MessageBoxData {.bycopy.} = object
|
|
flags*: Uint32 ## ::
|
|
## < ::SDL_MessageBoxFlags
|
|
window*: ptr Window ## ::
|
|
## < Parent window, can be NULL
|
|
title*: cstring ## ::
|
|
## < UTF-8 title
|
|
message*: cstring ## ::
|
|
## < UTF-8 message text
|
|
numbuttons*: cint
|
|
buttons*: ptr MessageBoxButtonData
|
|
colorScheme*: ptr MessageBoxColorScheme ## ::
|
|
## < ::SDL_MessageBoxColorScheme, can be NULL to use system settings"><wbr />Message<wbr />Box<wbr />Data<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MetalView"
|
|
title="MetalView = pointer"><wbr />Metal<wbr />View<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RendererInfo"
|
|
title="RendererInfo {.bycopy.} = object
|
|
name*: cstring ## ::
|
|
## < The name of the renderer
|
|
flags*: Uint32 ## ::
|
|
## < Supported ::SDL_RendererFlags
|
|
numTextureFormats*: Uint32 ## ::
|
|
## < The number of available texture formats
|
|
textureFormats*: array[16, Uint32] ## ::
|
|
## < The available texture formats
|
|
maxTextureWidth*: cint ## ::
|
|
## < The maximum texture width
|
|
maxTextureHeight*: cint ## ::
|
|
## < The maximum texture height"><wbr />Renderer<wbr />Info<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Renderer"
|
|
title="Renderer {.incompleteStruct.} = object"><wbr />Renderer<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Texture"
|
|
title="Texture {.incompleteStruct.} = object"><wbr />Texture<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Sensor"
|
|
title="Sensor {.incompleteStruct.} = object"><wbr />Sensor<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SensorID"
|
|
title="SensorID = Sint32"><wbr />Sensor<wbr />ID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WindowShapeParams"
|
|
title="WindowShapeParams {.union, bycopy.} = object
|
|
binarizationCutoff*: Uint8
|
|
colorKey*: Color"><wbr />Window<wbr />Shape<wbr />Params<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TimerCallback"
|
|
title="TimerCallback = proc (interval: Uint32; param: pointer): Uint32 {.cdecl.}"><wbr />Timer<wbr />Callback<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TimerID"
|
|
title="TimerID = cint"><wbr />Timer<wbr />ID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Version"
|
|
title="Version {.bycopy.} = object
|
|
major*: Uint8 ## ::
|
|
## < major version
|
|
minor*: Uint8 ## ::
|
|
## < minor version
|
|
patch*: Uint8 ## ::
|
|
## < update version"><wbr />Version<span class="attachedType"></span></a></li>
|
|
|
|
</ul>
|
|
</li>
|
|
<li>
|
|
<a class="reference reference-toplevel" href="#10" id="60">Consts</a>
|
|
<ul class="simple simple-toc-section">
|
|
<li><a class="reference" href="#SDLCacheDir"
|
|
title="SDLCacheDir = "/Users/joey/Projects/nim-sdl2/src/build""><wbr />SDLCache<wbr />Dir<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SDLStd"
|
|
title="SDLStd = false"><wbr />SDLStd<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SDLGit"
|
|
title="SDLGit = false"><wbr />SDLGit<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SDLDL"
|
|
title="SDLDL = true"><wbr />SDLDL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SDLStatic"
|
|
title="SDLStatic = true"><wbr />SDLStatic<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SDLSetVer"
|
|
title="SDLSetVer = """><wbr />SDLSet<wbr />Ver<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SDLLPath"
|
|
title="SDLLPath = "/Users/joey/Projects/nim-sdl2/src/build/sdl2/buildcache/libSDL2.a""><wbr />SDLLPath<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SDLPath"
|
|
title="SDLPath = "/Users/joey/Projects/nim-sdl2/src/build/sdl2/include/SDL.h""><wbr />SDLPath<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MIN_UINT8"
|
|
title="MIN_UINT8 = 0'u8"><wbr />MIN_<wbr />UINT8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MIN_UINT64"
|
|
title="MIN_UINT64 = 0'u64"><wbr />MIN_<wbr />UINT64<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MAX_SINT16"
|
|
title="MAX_SINT16 = 32767'i16"><wbr />MAX_<wbr />SINT16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MAX_SINT32"
|
|
title="MAX_SINT32 = 2147483647'i32"><wbr />MAX_<wbr />SINT32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#Colour"
|
|
title="Colour = """><wbr />Colour<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MOUSE_TOUCHID"
|
|
title="MOUSE_TOUCHID = -1'i64"><wbr />MOUSE_<wbr />TOUCHID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWPOS_CENTERED_MASK"
|
|
title="WINDOWPOS_CENTERED_MASK = 805240832'u"><wbr />WINDOWPOS_<wbr />CENTERED_<wbr />MASK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MAX_UINT8"
|
|
title="MAX_UINT8 = 255'u8"><wbr />MAX_<wbr />UINT8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BlitScaled"
|
|
title="BlitScaled = """><wbr />Blit<wbr />Scaled<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MIN_SINT8"
|
|
title="MIN_SINT8 = -128'i8"><wbr />MIN_<wbr />SINT8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MIN_UINT16"
|
|
title="MIN_UINT16 = 0'u16"><wbr />MIN_<wbr />UINT16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MIN_UINT32"
|
|
title="MIN_UINT32 = 0'u32"><wbr />MIN_<wbr />UINT32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TOUCH_MOUSEID"
|
|
title="TOUCH_MOUSEID = 4294967295"><wbr />TOUCH_<wbr />MOUSEID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BlitSurface"
|
|
title="BlitSurface = """><wbr />Blit<wbr />Surface<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWPOS_UNDEFINED_MASK"
|
|
title="WINDOWPOS_UNDEFINED_MASK = 536805376'u"><wbr />WINDOWPOS_<wbr />UNDEFINED_<wbr />MASK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MIN_SINT32"
|
|
title="MIN_SINT32 = -2147483648'i32"><wbr />MIN_<wbr />SINT32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MUTEX_MAXWAIT"
|
|
title="MUTEX_MAXWAIT = 4294967295"><wbr />MUTEX_<wbr />MAXWAIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MAX_SINT8"
|
|
title="MAX_SINT8 = 127'i8"><wbr />MAX_<wbr />SINT8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MAX_UINT16"
|
|
title="MAX_UINT16 = 65535'u16"><wbr />MAX_<wbr />UINT16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MAX_UINT32"
|
|
title="MAX_UINT32 = 4294967295'u32"><wbr />MAX_<wbr />UINT32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MIN_SINT16"
|
|
title="MIN_SINT16 = -32768'i16"><wbr />MIN_<wbr />SINT16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MAX_UINT64"
|
|
title="MAX_UINT64 = 18446744073709551615'u64"><wbr />MAX_<wbr />UINT64<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MAX_SINT64"
|
|
title="MAX_SINT64 = 9223372036854775807'i64"><wbr />MAX_<wbr />SINT64<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MACOSX"
|
|
title="MACOSX = 1"><wbr />MACOSX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SIZEOF_VOIDP"
|
|
title="SIZEOF_VOIDP = 8"><wbr />SIZEOF_<wbr />VOIDP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_GCC_ATOMICS"
|
|
title="HAVE_GCC_ATOMICS = 1"><wbr />HAVE_<wbr />GCC_<wbr />ATOMICS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_LIBC"
|
|
title="HAVE_LIBC = 1"><wbr />HAVE_<wbr />LIBC<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#STDC_HEADERS"
|
|
title="STDC_HEADERS = 1"><wbr />STDC_<wbr />HEADERS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ALLOCA_H"
|
|
title="HAVE_ALLOCA_H = 1"><wbr />HAVE_<wbr />ALLOCA_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_CTYPE_H"
|
|
title="HAVE_CTYPE_H = 1"><wbr />HAVE_<wbr />CTYPE_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_FLOAT_H"
|
|
title="HAVE_FLOAT_H = 1"><wbr />HAVE_<wbr />FLOAT_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ICONV_H"
|
|
title="HAVE_ICONV_H = 1"><wbr />HAVE_<wbr />ICONV_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_INTTYPES_H"
|
|
title="HAVE_INTTYPES_H = 1"><wbr />HAVE_<wbr />INTTYPES_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_LIMITS_H"
|
|
title="HAVE_LIMITS_H = 1"><wbr />HAVE_<wbr />LIMITS_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_MATH_H"
|
|
title="HAVE_MATH_H = 1"><wbr />HAVE_<wbr />MATH_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_MEMORY_H"
|
|
title="HAVE_MEMORY_H = 1"><wbr />HAVE_<wbr />MEMORY_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SIGNAL_H"
|
|
title="HAVE_SIGNAL_H = 1"><wbr />HAVE_<wbr />SIGNAL_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STDARG_H"
|
|
title="HAVE_STDARG_H = 1"><wbr />HAVE_<wbr />STDARG_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STDINT_H"
|
|
title="HAVE_STDINT_H = 1"><wbr />HAVE_<wbr />STDINT_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STDIO_H"
|
|
title="HAVE_STDIO_H = 1"><wbr />HAVE_<wbr />STDIO_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STDLIB_H"
|
|
title="HAVE_STDLIB_H = 1"><wbr />HAVE_<wbr />STDLIB_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRINGS_H"
|
|
title="HAVE_STRINGS_H = 1"><wbr />HAVE_<wbr />STRINGS_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRING_H"
|
|
title="HAVE_STRING_H = 1"><wbr />HAVE_<wbr />STRING_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SYS_TYPES_H"
|
|
title="HAVE_SYS_TYPES_H = 1"><wbr />HAVE_<wbr />SYS_<wbr />TYPES_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_WCHAR_H"
|
|
title="HAVE_WCHAR_H = 1"><wbr />HAVE_<wbr />WCHAR_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_LIBUNWIND_H"
|
|
title="HAVE_LIBUNWIND_H = 1"><wbr />HAVE_<wbr />LIBUNWIND_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_MALLOC"
|
|
title="HAVE_MALLOC = 1"><wbr />HAVE_<wbr />MALLOC<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_CALLOC"
|
|
title="HAVE_CALLOC = 1"><wbr />HAVE_<wbr />CALLOC<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_REALLOC"
|
|
title="HAVE_REALLOC = 1"><wbr />HAVE_<wbr />REALLOC<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_FREE"
|
|
title="HAVE_FREE = 1"><wbr />HAVE_<wbr />FREE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ALLOCA"
|
|
title="HAVE_ALLOCA = 1"><wbr />HAVE_<wbr />ALLOCA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_GETENV"
|
|
title="HAVE_GETENV = 1"><wbr />HAVE_<wbr />GETENV<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SETENV"
|
|
title="HAVE_SETENV = 1"><wbr />HAVE_<wbr />SETENV<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_PUTENV"
|
|
title="HAVE_PUTENV = 1"><wbr />HAVE_<wbr />PUTENV<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_UNSETENV"
|
|
title="HAVE_UNSETENV = 1"><wbr />HAVE_<wbr />UNSETENV<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_QSORT"
|
|
title="HAVE_QSORT = 1"><wbr />HAVE_<wbr />QSORT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ABS"
|
|
title="HAVE_ABS = 1"><wbr />HAVE_<wbr />ABS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_BCOPY"
|
|
title="HAVE_BCOPY = 1"><wbr />HAVE_<wbr />BCOPY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_MEMSET"
|
|
title="HAVE_MEMSET = 1"><wbr />HAVE_<wbr />MEMSET<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_MEMCPY"
|
|
title="HAVE_MEMCPY = 1"><wbr />HAVE_<wbr />MEMCPY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_MEMMOVE"
|
|
title="HAVE_MEMMOVE = 1"><wbr />HAVE_<wbr />MEMMOVE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_MEMCMP"
|
|
title="HAVE_MEMCMP = 1"><wbr />HAVE_<wbr />MEMCMP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_WCSLEN"
|
|
title="HAVE_WCSLEN = 1"><wbr />HAVE_<wbr />WCSLEN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_WCSLCPY"
|
|
title="HAVE_WCSLCPY = 1"><wbr />HAVE_<wbr />WCSLCPY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_WCSLCAT"
|
|
title="HAVE_WCSLCAT = 1"><wbr />HAVE_<wbr />WCSLCAT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_WCSDUP"
|
|
title="HAVE_WCSDUP = 1"><wbr />HAVE_<wbr />WCSDUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_WCSSTR"
|
|
title="HAVE_WCSSTR = 1"><wbr />HAVE_<wbr />WCSSTR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_WCSCMP"
|
|
title="HAVE_WCSCMP = 1"><wbr />HAVE_<wbr />WCSCMP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_WCSNCMP"
|
|
title="HAVE_WCSNCMP = 1"><wbr />HAVE_<wbr />WCSNCMP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRLEN"
|
|
title="HAVE_STRLEN = 1"><wbr />HAVE_<wbr />STRLEN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRLCPY"
|
|
title="HAVE_STRLCPY = 1"><wbr />HAVE_<wbr />STRLCPY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRLCAT"
|
|
title="HAVE_STRLCAT = 1"><wbr />HAVE_<wbr />STRLCAT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRCHR"
|
|
title="HAVE_STRCHR = 1"><wbr />HAVE_<wbr />STRCHR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRRCHR"
|
|
title="HAVE_STRRCHR = 1"><wbr />HAVE_<wbr />STRRCHR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRSTR"
|
|
title="HAVE_STRSTR = 1"><wbr />HAVE_<wbr />STRSTR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRTOK_R"
|
|
title="HAVE_STRTOK_R = 1"><wbr />HAVE_<wbr />STRTOK_<wbr />R<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRTOL"
|
|
title="HAVE_STRTOL = 1"><wbr />HAVE_<wbr />STRTOL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRTOUL"
|
|
title="HAVE_STRTOUL = 1"><wbr />HAVE_<wbr />STRTOUL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRTOLL"
|
|
title="HAVE_STRTOLL = 1"><wbr />HAVE_<wbr />STRTOLL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRTOULL"
|
|
title="HAVE_STRTOULL = 1"><wbr />HAVE_<wbr />STRTOULL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRTOD"
|
|
title="HAVE_STRTOD = 1"><wbr />HAVE_<wbr />STRTOD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ATOI"
|
|
title="HAVE_ATOI = 1"><wbr />HAVE_<wbr />ATOI<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ATOF"
|
|
title="HAVE_ATOF = 1"><wbr />HAVE_<wbr />ATOF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRCMP"
|
|
title="HAVE_STRCMP = 1"><wbr />HAVE_<wbr />STRCMP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRNCMP"
|
|
title="HAVE_STRNCMP = 1"><wbr />HAVE_<wbr />STRNCMP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRCASECMP"
|
|
title="HAVE_STRCASECMP = 1"><wbr />HAVE_<wbr />STRCASECMP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_STRNCASECMP"
|
|
title="HAVE_STRNCASECMP = 1"><wbr />HAVE_<wbr />STRNCASECMP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_VSSCANF"
|
|
title="HAVE_VSSCANF = 1"><wbr />HAVE_<wbr />VSSCANF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_VSNPRINTF"
|
|
title="HAVE_VSNPRINTF = 1"><wbr />HAVE_<wbr />VSNPRINTF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ACOS"
|
|
title="HAVE_ACOS = 1"><wbr />HAVE_<wbr />ACOS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ACOSF"
|
|
title="HAVE_ACOSF = 1"><wbr />HAVE_<wbr />ACOSF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ASIN"
|
|
title="HAVE_ASIN = 1"><wbr />HAVE_<wbr />ASIN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ASINF"
|
|
title="HAVE_ASINF = 1"><wbr />HAVE_<wbr />ASINF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ATAN"
|
|
title="HAVE_ATAN = 1"><wbr />HAVE_<wbr />ATAN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ATANF"
|
|
title="HAVE_ATANF = 1"><wbr />HAVE_<wbr />ATANF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ATAN2"
|
|
title="HAVE_ATAN2 = 1"><wbr />HAVE_<wbr />ATAN2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ATAN2F"
|
|
title="HAVE_ATAN2F = 1"><wbr />HAVE_<wbr />ATAN2F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_CEIL"
|
|
title="HAVE_CEIL = 1"><wbr />HAVE_<wbr />CEIL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_CEILF"
|
|
title="HAVE_CEILF = 1"><wbr />HAVE_<wbr />CEILF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_COPYSIGN"
|
|
title="HAVE_COPYSIGN = 1"><wbr />HAVE_<wbr />COPYSIGN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_COPYSIGNF"
|
|
title="HAVE_COPYSIGNF = 1"><wbr />HAVE_<wbr />COPYSIGNF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_COS"
|
|
title="HAVE_COS = 1"><wbr />HAVE_<wbr />COS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_COSF"
|
|
title="HAVE_COSF = 1"><wbr />HAVE_<wbr />COSF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_EXP"
|
|
title="HAVE_EXP = 1"><wbr />HAVE_<wbr />EXP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_EXPF"
|
|
title="HAVE_EXPF = 1"><wbr />HAVE_<wbr />EXPF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_FABS"
|
|
title="HAVE_FABS = 1"><wbr />HAVE_<wbr />FABS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_FABSF"
|
|
title="HAVE_FABSF = 1"><wbr />HAVE_<wbr />FABSF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_FLOOR"
|
|
title="HAVE_FLOOR = 1"><wbr />HAVE_<wbr />FLOOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_FLOORF"
|
|
title="HAVE_FLOORF = 1"><wbr />HAVE_<wbr />FLOORF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_FMOD"
|
|
title="HAVE_FMOD = 1"><wbr />HAVE_<wbr />FMOD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_FMODF"
|
|
title="HAVE_FMODF = 1"><wbr />HAVE_<wbr />FMODF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_LOG"
|
|
title="HAVE_LOG = 1"><wbr />HAVE_<wbr />LOG<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_LOGF"
|
|
title="HAVE_LOGF = 1"><wbr />HAVE_<wbr />LOGF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_LOG10"
|
|
title="HAVE_LOG10 = 1"><wbr />HAVE_<wbr />LOG10<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_LOG10F"
|
|
title="HAVE_LOG10F = 1"><wbr />HAVE_<wbr />LOG10F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_POW"
|
|
title="HAVE_POW = 1"><wbr />HAVE_<wbr />POW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_POWF"
|
|
title="HAVE_POWF = 1"><wbr />HAVE_<wbr />POWF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SCALBN"
|
|
title="HAVE_SCALBN = 1"><wbr />HAVE_<wbr />SCALBN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SCALBNF"
|
|
title="HAVE_SCALBNF = 1"><wbr />HAVE_<wbr />SCALBNF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SIN"
|
|
title="HAVE_SIN = 1"><wbr />HAVE_<wbr />SIN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SINF"
|
|
title="HAVE_SINF = 1"><wbr />HAVE_<wbr />SINF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SQRT"
|
|
title="HAVE_SQRT = 1"><wbr />HAVE_<wbr />SQRT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SQRTF"
|
|
title="HAVE_SQRTF = 1"><wbr />HAVE_<wbr />SQRTF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_TAN"
|
|
title="HAVE_TAN = 1"><wbr />HAVE_<wbr />TAN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_TANF"
|
|
title="HAVE_TANF = 1"><wbr />HAVE_<wbr />TANF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_FSEEKO"
|
|
title="HAVE_FSEEKO = 1"><wbr />HAVE_<wbr />FSEEKO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SIGACTION"
|
|
title="HAVE_SIGACTION = 1"><wbr />HAVE_<wbr />SIGACTION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SA_SIGACTION"
|
|
title="HAVE_SA_SIGACTION = 1"><wbr />HAVE_<wbr />SA_<wbr />SIGACTION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SETJMP"
|
|
title="HAVE_SETJMP = 1"><wbr />HAVE_<wbr />SETJMP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_NANOSLEEP"
|
|
title="HAVE_NANOSLEEP = 1"><wbr />HAVE_<wbr />NANOSLEEP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SYSCONF"
|
|
title="HAVE_SYSCONF = 1"><wbr />HAVE_<wbr />SYSCONF<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_SYSCTLBYNAME"
|
|
title="HAVE_SYSCTLBYNAME = 1"><wbr />HAVE_<wbr />SYSCTLBYNAME<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_MPROTECT"
|
|
title="HAVE_MPROTECT = 1"><wbr />HAVE_<wbr />MPROTECT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_ICONV"
|
|
title="HAVE_ICONV = 1"><wbr />HAVE_<wbr />ICONV<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_PTHREAD_SETNAME_NP"
|
|
title="HAVE_PTHREAD_SETNAME_NP = 1"><wbr />HAVE_<wbr />PTHREAD_<wbr />SETNAME_<wbr />NP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_POLL"
|
|
title="HAVE_POLL = 1"><wbr />HAVE_<wbr />POLL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_EXIT"
|
|
title="HAVE_EXIT = 1"><wbr />HAVE_<wbr />EXIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAVE_IMMINTRIN_H"
|
|
title="HAVE_IMMINTRIN_H = 1"><wbr />HAVE_<wbr />IMMINTRIN_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_DRIVER_COREAUDIO"
|
|
title="AUDIO_DRIVER_COREAUDIO = 1"><wbr />AUDIO_<wbr />DRIVER_<wbr />COREAUDIO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_DRIVER_DISK"
|
|
title="AUDIO_DRIVER_DISK = 1"><wbr />AUDIO_<wbr />DRIVER_<wbr />DISK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_DRIVER_DUMMY"
|
|
title="AUDIO_DRIVER_DUMMY = 1"><wbr />AUDIO_<wbr />DRIVER_<wbr />DUMMY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_IOKIT"
|
|
title="JOYSTICK_IOKIT = 1"><wbr />JOYSTICK_<wbr />IOKIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_IOKIT"
|
|
title="HAPTIC_TYPE_IOKIT = 1"><wbr />HAPTIC_<wbr />TYPE_<wbr />IOKIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SENSOR_DUMMY"
|
|
title="SENSOR_DUMMY = 1"><wbr />SENSOR_<wbr />DUMMY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOADSO_DLOPEN"
|
|
title="LOADSO_DLOPEN = 1"><wbr />LOADSO_<wbr />DLOPEN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#THREAD_PTHREAD"
|
|
title="THREAD_PTHREAD = 1"><wbr />THREAD_<wbr />PTHREAD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#THREAD_PTHREAD_RECURSIVE_MUTEX"
|
|
title="THREAD_PTHREAD_RECURSIVE_MUTEX = 1"><wbr />THREAD_<wbr />PTHREAD_<wbr />RECURSIVE_<wbr />MUTEX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TIMER_UNIX"
|
|
title="TIMER_UNIX = 1"><wbr />TIMER_<wbr />UNIX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#VIDEO_DRIVER_COCOA"
|
|
title="VIDEO_DRIVER_COCOA = 1"><wbr />VIDEO_<wbr />DRIVER_<wbr />COCOA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#VIDEO_DRIVER_DUMMY"
|
|
title="VIDEO_DRIVER_DUMMY = 1"><wbr />VIDEO_<wbr />DRIVER_<wbr />DUMMY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#VIDEO_RENDER_OGL"
|
|
title="VIDEO_RENDER_OGL = 1"><wbr />VIDEO_<wbr />RENDER_<wbr />OGL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#VIDEO_RENDER_OGL_ES2"
|
|
title="VIDEO_RENDER_OGL_ES2 = 1"><wbr />VIDEO_<wbr />RENDER_<wbr />OGL_<wbr />ES2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#VIDEO_RENDER_METAL"
|
|
title="VIDEO_RENDER_METAL = 1"><wbr />VIDEO_<wbr />RENDER_<wbr />METAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#VIDEO_OPENGL"
|
|
title="VIDEO_OPENGL = 1"><wbr />VIDEO_<wbr />OPENGL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#VIDEO_OPENGL_ES2"
|
|
title="VIDEO_OPENGL_ES2 = 1"><wbr />VIDEO_<wbr />OPENGL_<wbr />ES2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#VIDEO_OPENGL_CGL"
|
|
title="VIDEO_OPENGL_CGL = 1"><wbr />VIDEO_<wbr />OPENGL_<wbr />CGL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#VIDEO_OPENGL_EGL"
|
|
title="VIDEO_OPENGL_EGL = 1"><wbr />VIDEO_<wbr />OPENGL_<wbr />EGL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#VIDEO_VULKAN"
|
|
title="VIDEO_VULKAN = 1"><wbr />VIDEO_<wbr />VULKAN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#VIDEO_METAL"
|
|
title="VIDEO_METAL = 1"><wbr />VIDEO_<wbr />METAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#POWER_MACOSX"
|
|
title="POWER_MACOSX = 1"><wbr />POWER_<wbr />MACOSX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#FILESYSTEM_COCOA"
|
|
title="FILESYSTEM_COCOA = 1"><wbr />FILESYSTEM_<wbr />COCOA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ASSEMBLY_ROUTINES"
|
|
title="ASSEMBLY_ROUTINES = 1"><wbr />ASSEMBLY_<wbr />ROUTINES<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PRIs64"
|
|
title="PRIs64 = "lld""><wbr />PRIs64<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ICONV_ERROR"
|
|
title="ICONV_ERROR = -1"><wbr />ICONV_<wbr />ERROR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ICONV_E2BIG"
|
|
title="ICONV_E2BIG = -2"><wbr />ICONV_<wbr />E2BIG<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ICONV_EILSEQ"
|
|
title="ICONV_EILSEQ = -3"><wbr />ICONV_<wbr />EILSEQ<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ICONV_EINVAL"
|
|
title="ICONV_EINVAL = -4"><wbr />ICONV_<wbr />EINVAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ASSERT_LEVEL"
|
|
title="ASSERT_LEVEL = 2"><wbr />ASSERT_<wbr />LEVEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#NULL_WHILE_LOOP_CONDITION"
|
|
title="NULL_WHILE_LOOP_CONDITION = 0"><wbr />NULL_<wbr />WHILE_<wbr />LOOP_<wbr />CONDITION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ASSERTION_RETRY"
|
|
title="ASSERTION_RETRY = 0'i32"><wbr />ASSERTION_<wbr />RETRY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ASSERTION_BREAK"
|
|
title="ASSERTION_BREAK = 1"><wbr />ASSERTION_<wbr />BREAK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ASSERTION_ABORT"
|
|
title="ASSERTION_ABORT = 2"><wbr />ASSERTION_<wbr />ABORT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ASSERTION_IGNORE"
|
|
title="ASSERTION_IGNORE = 3"><wbr />ASSERTION_<wbr />IGNORE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ASSERTION_ALWAYS_IGNORE"
|
|
title="ASSERTION_ALWAYS_IGNORE = 4"><wbr />ASSERTION_<wbr />ALWAYS_<wbr />IGNORE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ENOMEM"
|
|
title="ENOMEM = 0'i32"><wbr />ENOMEM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EFREAD"
|
|
title="EFREAD = 1"><wbr />EFREAD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EFWRITE"
|
|
title="EFWRITE = 2"><wbr />EFWRITE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EFSEEK"
|
|
title="EFSEEK = 3"><wbr />EFSEEK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#UNSUPPORTED"
|
|
title="UNSUPPORTED = 4"><wbr />UNSUPPORTED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LASTERROR"
|
|
title="LASTERROR = 5"><wbr />LASTERROR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LIL_ENDIAN"
|
|
title="LIL_ENDIAN = 1234"><wbr />LIL_<wbr />ENDIAN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BIG_ENDIAN"
|
|
title="BIG_ENDIAN = 4321"><wbr />BIG_<wbr />ENDIAN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BYTEORDER"
|
|
title="BYTEORDER = 1234"><wbr />BYTEORDER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MUTEX_TIMEDOUT"
|
|
title="MUTEX_TIMEDOUT = 1"><wbr />MUTEX_<wbr />TIMEDOUT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#THREAD_PRIORITY_LOW"
|
|
title="THREAD_PRIORITY_LOW = 0'i32"><wbr />THREAD_<wbr />PRIORITY_<wbr />LOW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#THREAD_PRIORITY_NORMAL"
|
|
title="THREAD_PRIORITY_NORMAL = 1"><wbr />THREAD_<wbr />PRIORITY_<wbr />NORMAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#THREAD_PRIORITY_HIGH"
|
|
title="THREAD_PRIORITY_HIGH = 2"><wbr />THREAD_<wbr />PRIORITY_<wbr />HIGH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#THREAD_PRIORITY_TIME_CRITICAL"
|
|
title="THREAD_PRIORITY_TIME_CRITICAL = 3"><wbr />THREAD_<wbr />PRIORITY_<wbr />TIME_<wbr />CRITICAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RWOPS_UNKNOWN"
|
|
title="RWOPS_UNKNOWN = 0'u"><wbr />RWOPS_<wbr />UNKNOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RWOPS_WINFILE"
|
|
title="RWOPS_WINFILE = 1'u"><wbr />RWOPS_<wbr />WINFILE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RWOPS_STDFILE"
|
|
title="RWOPS_STDFILE = 2'u"><wbr />RWOPS_<wbr />STDFILE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RWOPS_JNIFILE"
|
|
title="RWOPS_JNIFILE = 3'u"><wbr />RWOPS_<wbr />JNIFILE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RWOPS_MEMORY"
|
|
title="RWOPS_MEMORY = 4'u"><wbr />RWOPS_<wbr />MEMORY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RWOPS_MEMORY_RO"
|
|
title="RWOPS_MEMORY_RO = 5'u"><wbr />RWOPS_<wbr />MEMORY_<wbr />RO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RW_SEEK_SET"
|
|
title="RW_SEEK_SET = 0"><wbr />RW_<wbr />SEEK_<wbr />SET<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RW_SEEK_CUR"
|
|
title="RW_SEEK_CUR = 1"><wbr />RW_<wbr />SEEK_<wbr />CUR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RW_SEEK_END"
|
|
title="RW_SEEK_END = 2"><wbr />RW_<wbr />SEEK_<wbr />END<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_MASK_BITSIZE"
|
|
title="AUDIO_MASK_BITSIZE = 0x000000FF"><wbr />AUDIO_<wbr />MASK_<wbr />BITSIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_MASK_DATATYPE"
|
|
title="AUDIO_MASK_DATATYPE = 256"><wbr />AUDIO_<wbr />MASK_<wbr />DATATYPE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_MASK_ENDIAN"
|
|
title="AUDIO_MASK_ENDIAN = 4096"><wbr />AUDIO_<wbr />MASK_<wbr />ENDIAN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_MASK_SIGNED"
|
|
title="AUDIO_MASK_SIGNED = 32768"><wbr />AUDIO_<wbr />MASK_<wbr />SIGNED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_U8"
|
|
title="AUDIO_U8 = 0x00000008"><wbr />AUDIO_<wbr />U8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_S8"
|
|
title="AUDIO_S8 = 0x00008008"><wbr />AUDIO_<wbr />S8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_U16LSB"
|
|
title="AUDIO_U16LSB = 0x00000010"><wbr />AUDIO_<wbr />U16LSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_S16LSB"
|
|
title="AUDIO_S16LSB = 0x00008010"><wbr />AUDIO_<wbr />S16LSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_U16MSB"
|
|
title="AUDIO_U16MSB = 0x00001010"><wbr />AUDIO_<wbr />U16MSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_S16MSB"
|
|
title="AUDIO_S16MSB = 0x00009010"><wbr />AUDIO_<wbr />S16MSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_U16"
|
|
title="AUDIO_U16 = 0x00000010"><wbr />AUDIO_<wbr />U16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_S16"
|
|
title="AUDIO_S16 = 0x00008010"><wbr />AUDIO_<wbr />S16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_S32LSB"
|
|
title="AUDIO_S32LSB = 0x00008020"><wbr />AUDIO_<wbr />S32LSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_S32MSB"
|
|
title="AUDIO_S32MSB = 0x00009020"><wbr />AUDIO_<wbr />S32MSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_S32"
|
|
title="AUDIO_S32 = 0x00008020"><wbr />AUDIO_<wbr />S32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_F32LSB"
|
|
title="AUDIO_F32LSB = 0x00008120"><wbr />AUDIO_<wbr />F32LSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_F32MSB"
|
|
title="AUDIO_F32MSB = 0x00009120"><wbr />AUDIO_<wbr />F32MSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_F32"
|
|
title="AUDIO_F32 = 0x00008120"><wbr />AUDIO_<wbr />F32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_U16SYS"
|
|
title="AUDIO_U16SYS = 0x00000010"><wbr />AUDIO_<wbr />U16SYS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_S16SYS"
|
|
title="AUDIO_S16SYS = 0x00008010"><wbr />AUDIO_<wbr />S16SYS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_S32SYS"
|
|
title="AUDIO_S32SYS = 0x00008020"><wbr />AUDIO_<wbr />S32SYS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_F32SYS"
|
|
title="AUDIO_F32SYS = 0x00008120"><wbr />AUDIO_<wbr />F32SYS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_ALLOW_FREQUENCY_CHANGE"
|
|
title="AUDIO_ALLOW_FREQUENCY_CHANGE = 0x00000001"><wbr />AUDIO_<wbr />ALLOW_<wbr />FREQUENCY_<wbr />CHANGE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_ALLOW_FORMAT_CHANGE"
|
|
title="AUDIO_ALLOW_FORMAT_CHANGE = 0x00000002"><wbr />AUDIO_<wbr />ALLOW_<wbr />FORMAT_<wbr />CHANGE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_ALLOW_CHANNELS_CHANGE"
|
|
title="AUDIO_ALLOW_CHANNELS_CHANGE = 0x00000004"><wbr />AUDIO_<wbr />ALLOW_<wbr />CHANNELS_<wbr />CHANGE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_ALLOW_SAMPLES_CHANGE"
|
|
title="AUDIO_ALLOW_SAMPLES_CHANGE = 0x00000008"><wbr />AUDIO_<wbr />ALLOW_<wbr />SAMPLES_<wbr />CHANGE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_ALLOW_ANY_CHANGE"
|
|
title="AUDIO_ALLOW_ANY_CHANGE = 15"><wbr />AUDIO_<wbr />ALLOW_<wbr />ANY_<wbr />CHANGE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIOCVT_MAX_FILTERS"
|
|
title="AUDIOCVT_MAX_FILTERS = 9"><wbr />AUDIOCVT_<wbr />MAX_<wbr />FILTERS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_STOPPED"
|
|
title="AUDIO_STOPPED = 0'i32"><wbr />AUDIO_<wbr />STOPPED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_PLAYING"
|
|
title="AUDIO_PLAYING = 1"><wbr />AUDIO_<wbr />PLAYING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#AUDIO_PAUSED"
|
|
title="AUDIO_PAUSED = 2"><wbr />AUDIO_<wbr />PAUSED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MIX_MAXVOLUME"
|
|
title="MIX_MAXVOLUME = 128"><wbr />MIX_<wbr />MAXVOLUME<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CACHELINE_SIZE"
|
|
title="CACHELINE_SIZE = 128"><wbr />CACHELINE_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ALPHA_OPAQUE"
|
|
title="ALPHA_OPAQUE = 255"><wbr />ALPHA_<wbr />OPAQUE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ALPHA_TRANSPARENT"
|
|
title="ALPHA_TRANSPARENT = 0"><wbr />ALPHA_<wbr />TRANSPARENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_UNKNOWN"
|
|
title="PIXELTYPE_UNKNOWN = 0'i32"><wbr />PIXELTYPE_<wbr />UNKNOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_INDEX1"
|
|
title="PIXELTYPE_INDEX1 = 1"><wbr />PIXELTYPE_<wbr />INDEX1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_INDEX4"
|
|
title="PIXELTYPE_INDEX4 = 2"><wbr />PIXELTYPE_<wbr />INDEX4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_INDEX8"
|
|
title="PIXELTYPE_INDEX8 = 3"><wbr />PIXELTYPE_<wbr />INDEX8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_PACKED8"
|
|
title="PIXELTYPE_PACKED8 = 4"><wbr />PIXELTYPE_<wbr />PACKED8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_PACKED16"
|
|
title="PIXELTYPE_PACKED16 = 5"><wbr />PIXELTYPE_<wbr />PACKED16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_PACKED32"
|
|
title="PIXELTYPE_PACKED32 = 6"><wbr />PIXELTYPE_<wbr />PACKED32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_ARRAYU8"
|
|
title="PIXELTYPE_ARRAYU8 = 7"><wbr />PIXELTYPE_<wbr />ARRAYU8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_ARRAYU16"
|
|
title="PIXELTYPE_ARRAYU16 = 8"><wbr />PIXELTYPE_<wbr />ARRAYU16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_ARRAYU32"
|
|
title="PIXELTYPE_ARRAYU32 = 9"><wbr />PIXELTYPE_<wbr />ARRAYU32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_ARRAYF16"
|
|
title="PIXELTYPE_ARRAYF16 = 10"><wbr />PIXELTYPE_<wbr />ARRAYF16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELTYPE_ARRAYF32"
|
|
title="PIXELTYPE_ARRAYF32 = 11"><wbr />PIXELTYPE_<wbr />ARRAYF32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BITMAPORDER_NONE"
|
|
title="BITMAPORDER_NONE = 0'i32"><wbr />BITMAPORDER_<wbr />NONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BITMAPORDER_4321"
|
|
title="BITMAPORDER_4321 = 1"><wbr />BITMAPORDER_<wbr />4321<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BITMAPORDER_1234"
|
|
title="BITMAPORDER_1234 = 2"><wbr />BITMAPORDER_<wbr />1234<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDORDER_NONE"
|
|
title="PACKEDORDER_NONE = 0'i32"><wbr />PACKEDORDER_<wbr />NONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDORDER_XRGB"
|
|
title="PACKEDORDER_XRGB = 1"><wbr />PACKEDORDER_<wbr />XRGB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDORDER_RGBX"
|
|
title="PACKEDORDER_RGBX = 2"><wbr />PACKEDORDER_<wbr />RGBX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDORDER_ARGB"
|
|
title="PACKEDORDER_ARGB = 3"><wbr />PACKEDORDER_<wbr />ARGB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDORDER_RGBA"
|
|
title="PACKEDORDER_RGBA = 4"><wbr />PACKEDORDER_<wbr />RGBA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDORDER_XBGR"
|
|
title="PACKEDORDER_XBGR = 5"><wbr />PACKEDORDER_<wbr />XBGR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDORDER_BGRX"
|
|
title="PACKEDORDER_BGRX = 6"><wbr />PACKEDORDER_<wbr />BGRX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDORDER_ABGR"
|
|
title="PACKEDORDER_ABGR = 7"><wbr />PACKEDORDER_<wbr />ABGR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDORDER_BGRA"
|
|
title="PACKEDORDER_BGRA = 8"><wbr />PACKEDORDER_<wbr />BGRA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ARRAYORDER_NONE"
|
|
title="ARRAYORDER_NONE = 0'i32"><wbr />ARRAYORDER_<wbr />NONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ARRAYORDER_RGB"
|
|
title="ARRAYORDER_RGB = 1"><wbr />ARRAYORDER_<wbr />RGB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ARRAYORDER_RGBA"
|
|
title="ARRAYORDER_RGBA = 2"><wbr />ARRAYORDER_<wbr />RGBA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ARRAYORDER_ARGB"
|
|
title="ARRAYORDER_ARGB = 3"><wbr />ARRAYORDER_<wbr />ARGB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ARRAYORDER_BGR"
|
|
title="ARRAYORDER_BGR = 4"><wbr />ARRAYORDER_<wbr />BGR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ARRAYORDER_BGRA"
|
|
title="ARRAYORDER_BGRA = 5"><wbr />ARRAYORDER_<wbr />BGRA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ARRAYORDER_ABGR"
|
|
title="ARRAYORDER_ABGR = 6"><wbr />ARRAYORDER_<wbr />ABGR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDLAYOUT_NONE"
|
|
title="PACKEDLAYOUT_NONE = 0'i32"><wbr />PACKEDLAYOUT_<wbr />NONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDLAYOUT_332"
|
|
title="PACKEDLAYOUT_332 = 1"><wbr />PACKEDLAYOUT_<wbr />332<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDLAYOUT_4444"
|
|
title="PACKEDLAYOUT_4444 = 2"><wbr />PACKEDLAYOUT_<wbr />4444<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDLAYOUT_1555"
|
|
title="PACKEDLAYOUT_1555 = 3"><wbr />PACKEDLAYOUT_<wbr />1555<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDLAYOUT_5551"
|
|
title="PACKEDLAYOUT_5551 = 4"><wbr />PACKEDLAYOUT_<wbr />5551<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDLAYOUT_565"
|
|
title="PACKEDLAYOUT_565 = 5"><wbr />PACKEDLAYOUT_<wbr />565<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDLAYOUT_8888"
|
|
title="PACKEDLAYOUT_8888 = 6"><wbr />PACKEDLAYOUT_<wbr />8888<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDLAYOUT_2101010"
|
|
title="PACKEDLAYOUT_2101010 = 7"><wbr />PACKEDLAYOUT_<wbr />2101010<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PACKEDLAYOUT_1010102"
|
|
title="PACKEDLAYOUT_1010102 = 8"><wbr />PACKEDLAYOUT_<wbr />1010102<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_UNKNOWN"
|
|
title="PIXELFORMAT_UNKNOWN = 0'i32"><wbr />PIXELFORMAT_<wbr />UNKNOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_INDEX1LSB"
|
|
title="PIXELFORMAT_INDEX1LSB = 286261504'i32"><wbr />PIXELFORMAT_<wbr />INDEX1LSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_INDEX1MSB"
|
|
title="PIXELFORMAT_INDEX1MSB = 287310080'i32"><wbr />PIXELFORMAT_<wbr />INDEX1MSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_INDEX4LSB"
|
|
title="PIXELFORMAT_INDEX4LSB = 303039488'i32"><wbr />PIXELFORMAT_<wbr />INDEX4LSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_INDEX4MSB"
|
|
title="PIXELFORMAT_INDEX4MSB = 304088064'i32"><wbr />PIXELFORMAT_<wbr />INDEX4MSB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_INDEX8"
|
|
title="PIXELFORMAT_INDEX8 = 318769153'i32"><wbr />PIXELFORMAT_<wbr />INDEX8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_RGB332"
|
|
title="PIXELFORMAT_RGB332 = 336660481'i32"><wbr />PIXELFORMAT_<wbr />RGB332<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_RGB444"
|
|
title="PIXELFORMAT_RGB444 = 353504258'i32"><wbr />PIXELFORMAT_<wbr />RGB444<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_BGR444"
|
|
title="PIXELFORMAT_BGR444 = 357698562'i32"><wbr />PIXELFORMAT_<wbr />BGR444<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_RGB555"
|
|
title="PIXELFORMAT_RGB555 = 353570562'i32"><wbr />PIXELFORMAT_<wbr />RGB555<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_BGR555"
|
|
title="PIXELFORMAT_BGR555 = 357764866'i32"><wbr />PIXELFORMAT_<wbr />BGR555<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_ARGB4444"
|
|
title="PIXELFORMAT_ARGB4444 = 355602434'i32"><wbr />PIXELFORMAT_<wbr />ARGB4444<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_RGBA4444"
|
|
title="PIXELFORMAT_RGBA4444 = 356651010'i32"><wbr />PIXELFORMAT_<wbr />RGBA4444<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_ABGR4444"
|
|
title="PIXELFORMAT_ABGR4444 = 359796738'i32"><wbr />PIXELFORMAT_<wbr />ABGR4444<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_BGRA4444"
|
|
title="PIXELFORMAT_BGRA4444 = 360845314'i32"><wbr />PIXELFORMAT_<wbr />BGRA4444<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_ARGB1555"
|
|
title="PIXELFORMAT_ARGB1555 = 355667970'i32"><wbr />PIXELFORMAT_<wbr />ARGB1555<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_RGBA5551"
|
|
title="PIXELFORMAT_RGBA5551 = 356782082'i32"><wbr />PIXELFORMAT_<wbr />RGBA5551<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_ABGR1555"
|
|
title="PIXELFORMAT_ABGR1555 = 359862274'i32"><wbr />PIXELFORMAT_<wbr />ABGR1555<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_BGRA5551"
|
|
title="PIXELFORMAT_BGRA5551 = 360976386'i32"><wbr />PIXELFORMAT_<wbr />BGRA5551<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_RGB565"
|
|
title="PIXELFORMAT_RGB565 = 353701890'i32"><wbr />PIXELFORMAT_<wbr />RGB565<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_BGR565"
|
|
title="PIXELFORMAT_BGR565 = 357896194'i32"><wbr />PIXELFORMAT_<wbr />BGR565<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_RGB24"
|
|
title="PIXELFORMAT_RGB24 = 386930691'i32"><wbr />PIXELFORMAT_<wbr />RGB24<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_BGR24"
|
|
title="PIXELFORMAT_BGR24 = 390076419'i32"><wbr />PIXELFORMAT_<wbr />BGR24<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_RGB888"
|
|
title="PIXELFORMAT_RGB888 = 370546692'i32"><wbr />PIXELFORMAT_<wbr />RGB888<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_RGBX8888"
|
|
title="PIXELFORMAT_RGBX8888 = 371595268'i32"><wbr />PIXELFORMAT_<wbr />RGBX8888<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_BGR888"
|
|
title="PIXELFORMAT_BGR888 = 374740996'i32"><wbr />PIXELFORMAT_<wbr />BGR888<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_BGRX8888"
|
|
title="PIXELFORMAT_BGRX8888 = 375789572'i32"><wbr />PIXELFORMAT_<wbr />BGRX8888<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_ARGB8888"
|
|
title="PIXELFORMAT_ARGB8888 = 372645892'i32"><wbr />PIXELFORMAT_<wbr />ARGB8888<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_RGBA8888"
|
|
title="PIXELFORMAT_RGBA8888 = 373694468'i32"><wbr />PIXELFORMAT_<wbr />RGBA8888<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_ABGR8888"
|
|
title="PIXELFORMAT_ABGR8888 = 376840196'i32"><wbr />PIXELFORMAT_<wbr />ABGR8888<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_BGRA8888"
|
|
title="PIXELFORMAT_BGRA8888 = 377888772'i32"><wbr />PIXELFORMAT_<wbr />BGRA8888<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_ARGB2101010"
|
|
title="PIXELFORMAT_ARGB2101010 = 372711428'i32"><wbr />PIXELFORMAT_<wbr />ARGB2101010<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_RGBA32"
|
|
title="PIXELFORMAT_RGBA32 = 376840196'i32"><wbr />PIXELFORMAT_<wbr />RGBA32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_ARGB32"
|
|
title="PIXELFORMAT_ARGB32 = 377888772'i32"><wbr />PIXELFORMAT_<wbr />ARGB32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_BGRA32"
|
|
title="PIXELFORMAT_BGRA32 = 372645892'i32"><wbr />PIXELFORMAT_<wbr />BGRA32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_ABGR32"
|
|
title="PIXELFORMAT_ABGR32 = 373694468'i32"><wbr />PIXELFORMAT_<wbr />ABGR32<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_YV12"
|
|
title="PIXELFORMAT_YV12 = 373694469"><wbr />PIXELFORMAT_<wbr />YV12<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_IYUV"
|
|
title="PIXELFORMAT_IYUV = 373694470"><wbr />PIXELFORMAT_<wbr />IYUV<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_YUY2"
|
|
title="PIXELFORMAT_YUY2 = 373694471"><wbr />PIXELFORMAT_<wbr />YUY2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_UYVY"
|
|
title="PIXELFORMAT_UYVY = 373694472"><wbr />PIXELFORMAT_<wbr />UYVY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_YVYU"
|
|
title="PIXELFORMAT_YVYU = 373694473"><wbr />PIXELFORMAT_<wbr />YVYU<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_NV12"
|
|
title="PIXELFORMAT_NV12 = 373694474"><wbr />PIXELFORMAT_<wbr />NV12<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_NV21"
|
|
title="PIXELFORMAT_NV21 = 373694475"><wbr />PIXELFORMAT_<wbr />NV21<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PIXELFORMAT_EXTERNAL_OES"
|
|
title="PIXELFORMAT_EXTERNAL_OES = 373694476"><wbr />PIXELFORMAT_<wbr />EXTERNAL_<wbr />OES<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDMODE_NONE"
|
|
title="BLENDMODE_NONE = 0'i32"><wbr />BLENDMODE_<wbr />NONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDMODE_BLEND"
|
|
title="BLENDMODE_BLEND = 1'i32"><wbr />BLENDMODE_<wbr />BLEND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDMODE_ADD"
|
|
title="BLENDMODE_ADD = 2'i32"><wbr />BLENDMODE_<wbr />ADD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDMODE_MOD"
|
|
title="BLENDMODE_MOD = 4'i32"><wbr />BLENDMODE_<wbr />MOD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDMODE_MUL"
|
|
title="BLENDMODE_MUL = 8'i32"><wbr />BLENDMODE_<wbr />MUL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDMODE_INVALID"
|
|
title="BLENDMODE_INVALID = 2147483647'i32"><wbr />BLENDMODE_<wbr />INVALID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDOPERATION_ADD"
|
|
title="BLENDOPERATION_ADD = 1'i32"><wbr />BLENDOPERATION_<wbr />ADD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDOPERATION_SUBTRACT"
|
|
title="BLENDOPERATION_SUBTRACT = 2'i32"><wbr />BLENDOPERATION_<wbr />SUBTRACT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDOPERATION_REV_SUBTRACT"
|
|
title="BLENDOPERATION_REV_SUBTRACT = 3'i32"><wbr />BLENDOPERATION_<wbr />REV_<wbr />SUBTRACT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDOPERATION_MINIMUM"
|
|
title="BLENDOPERATION_MINIMUM = 4'i32"><wbr />BLENDOPERATION_<wbr />MINIMUM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDOPERATION_MAXIMUM"
|
|
title="BLENDOPERATION_MAXIMUM = 5'i32"><wbr />BLENDOPERATION_<wbr />MAXIMUM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDFACTOR_ZERO"
|
|
title="BLENDFACTOR_ZERO = 1'i32"><wbr />BLENDFACTOR_<wbr />ZERO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDFACTOR_ONE"
|
|
title="BLENDFACTOR_ONE = 2'i32"><wbr />BLENDFACTOR_<wbr />ONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDFACTOR_SRC_COLOR"
|
|
title="BLENDFACTOR_SRC_COLOR = 3'i32"><wbr />BLENDFACTOR_<wbr />SRC_<wbr />COLOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDFACTOR_ONE_MINUS_SRC_COLOR"
|
|
title="BLENDFACTOR_ONE_MINUS_SRC_COLOR = 4'i32"><wbr />BLENDFACTOR_<wbr />ONE_<wbr />MINUS_<wbr />SRC_<wbr />COLOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDFACTOR_SRC_ALPHA"
|
|
title="BLENDFACTOR_SRC_ALPHA = 5'i32"><wbr />BLENDFACTOR_<wbr />SRC_<wbr />ALPHA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDFACTOR_ONE_MINUS_SRC_ALPHA"
|
|
title="BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 6'i32"><wbr />BLENDFACTOR_<wbr />ONE_<wbr />MINUS_<wbr />SRC_<wbr />ALPHA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDFACTOR_DST_COLOR"
|
|
title="BLENDFACTOR_DST_COLOR = 7'i32"><wbr />BLENDFACTOR_<wbr />DST_<wbr />COLOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDFACTOR_ONE_MINUS_DST_COLOR"
|
|
title="BLENDFACTOR_ONE_MINUS_DST_COLOR = 8'i32"><wbr />BLENDFACTOR_<wbr />ONE_<wbr />MINUS_<wbr />DST_<wbr />COLOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDFACTOR_DST_ALPHA"
|
|
title="BLENDFACTOR_DST_ALPHA = 9'i32"><wbr />BLENDFACTOR_<wbr />DST_<wbr />ALPHA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BLENDFACTOR_ONE_MINUS_DST_ALPHA"
|
|
title="BLENDFACTOR_ONE_MINUS_DST_ALPHA = 10'i32"><wbr />BLENDFACTOR_<wbr />ONE_<wbr />MINUS_<wbr />DST_<wbr />ALPHA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SWSURFACE"
|
|
title="SWSURFACE = 0"><wbr />SWSURFACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PREALLOC"
|
|
title="PREALLOC = 0x00000001"><wbr />PREALLOC<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RLEACCEL"
|
|
title="RLEACCEL = 0x00000002"><wbr />RLEACCEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#DONTFREE"
|
|
title="DONTFREE = 0x00000004"><wbr />DONTFREE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SIMD_ALIGNED"
|
|
title="SIMD_ALIGNED = 0x00000008"><wbr />SIMD_<wbr />ALIGNED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#YUV_CONVERSION_JPEG"
|
|
title="YUV_CONVERSION_JPEG = 0'i32"><wbr />YUV_<wbr />CONVERSION_<wbr />JPEG<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#YUV_CONVERSION_BT601"
|
|
title="YUV_CONVERSION_BT601 = 1"><wbr />YUV_<wbr />CONVERSION_<wbr />BT601<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#YUV_CONVERSION_BT709"
|
|
title="YUV_CONVERSION_BT709 = 2"><wbr />YUV_<wbr />CONVERSION_<wbr />BT709<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#YUV_CONVERSION_AUTOMATIC"
|
|
title="YUV_CONVERSION_AUTOMATIC = 3"><wbr />YUV_<wbr />CONVERSION_<wbr />AUTOMATIC<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_FULLSCREEN"
|
|
title="WINDOW_FULLSCREEN = 1'i32"><wbr />WINDOW_<wbr />FULLSCREEN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_OPENGL"
|
|
title="WINDOW_OPENGL = 2'i32"><wbr />WINDOW_<wbr />OPENGL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_SHOWN"
|
|
title="WINDOW_SHOWN = 4'i32"><wbr />WINDOW_<wbr />SHOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_HIDDEN"
|
|
title="WINDOW_HIDDEN = 8'i32"><wbr />WINDOW_<wbr />HIDDEN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_BORDERLESS"
|
|
title="WINDOW_BORDERLESS = 16'i32"><wbr />WINDOW_<wbr />BORDERLESS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_RESIZABLE"
|
|
title="WINDOW_RESIZABLE = 32'i32"><wbr />WINDOW_<wbr />RESIZABLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_MINIMIZED"
|
|
title="WINDOW_MINIMIZED = 64'i32"><wbr />WINDOW_<wbr />MINIMIZED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_MAXIMIZED"
|
|
title="WINDOW_MAXIMIZED = 128'i32"><wbr />WINDOW_<wbr />MAXIMIZED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_INPUT_GRABBED"
|
|
title="WINDOW_INPUT_GRABBED = 256'i32"><wbr />WINDOW_<wbr />INPUT_<wbr />GRABBED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_INPUT_FOCUS"
|
|
title="WINDOW_INPUT_FOCUS = 512'i32"><wbr />WINDOW_<wbr />INPUT_<wbr />FOCUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_MOUSE_FOCUS"
|
|
title="WINDOW_MOUSE_FOCUS = 1024'i32"><wbr />WINDOW_<wbr />MOUSE_<wbr />FOCUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_FULLSCREEN_DESKTOP"
|
|
title="WINDOW_FULLSCREEN_DESKTOP = 4097'i32"><wbr />WINDOW_<wbr />FULLSCREEN_<wbr />DESKTOP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_FOREIGN"
|
|
title="WINDOW_FOREIGN = 2048'i32"><wbr />WINDOW_<wbr />FOREIGN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_ALLOW_HIGHDPI"
|
|
title="WINDOW_ALLOW_HIGHDPI = 8192'i32"><wbr />WINDOW_<wbr />ALLOW_<wbr />HIGHDPI<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_MOUSE_CAPTURE"
|
|
title="WINDOW_MOUSE_CAPTURE = 16384'i32"><wbr />WINDOW_<wbr />MOUSE_<wbr />CAPTURE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_ALWAYS_ON_TOP"
|
|
title="WINDOW_ALWAYS_ON_TOP = 32768'i32"><wbr />WINDOW_<wbr />ALWAYS_<wbr />ON_<wbr />TOP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_SKIP_TASKBAR"
|
|
title="WINDOW_SKIP_TASKBAR = 65536'i32"><wbr />WINDOW_<wbr />SKIP_<wbr />TASKBAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_UTILITY"
|
|
title="WINDOW_UTILITY = 131072'i32"><wbr />WINDOW_<wbr />UTILITY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_TOOLTIP"
|
|
title="WINDOW_TOOLTIP = 262144'i32"><wbr />WINDOW_<wbr />TOOLTIP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_POPUP_MENU"
|
|
title="WINDOW_POPUP_MENU = 524288'i32"><wbr />WINDOW_<wbr />POPUP_<wbr />MENU<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_VULKAN"
|
|
title="WINDOW_VULKAN = 268435456'i32"><wbr />WINDOW_<wbr />VULKAN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_NONE"
|
|
title="WINDOWEVENT_NONE = 0'i32"><wbr />WINDOWEVENT_<wbr />NONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_SHOWN"
|
|
title="WINDOWEVENT_SHOWN = 1"><wbr />WINDOWEVENT_<wbr />SHOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_HIDDEN"
|
|
title="WINDOWEVENT_HIDDEN = 2"><wbr />WINDOWEVENT_<wbr />HIDDEN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_EXPOSED"
|
|
title="WINDOWEVENT_EXPOSED = 3"><wbr />WINDOWEVENT_<wbr />EXPOSED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_MOVED"
|
|
title="WINDOWEVENT_MOVED = 4"><wbr />WINDOWEVENT_<wbr />MOVED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_RESIZED"
|
|
title="WINDOWEVENT_RESIZED = 5"><wbr />WINDOWEVENT_<wbr />RESIZED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_SIZE_CHANGED"
|
|
title="WINDOWEVENT_SIZE_CHANGED = 6"><wbr />WINDOWEVENT_<wbr />SIZE_<wbr />CHANGED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_MINIMIZED"
|
|
title="WINDOWEVENT_MINIMIZED = 7"><wbr />WINDOWEVENT_<wbr />MINIMIZED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_MAXIMIZED"
|
|
title="WINDOWEVENT_MAXIMIZED = 8"><wbr />WINDOWEVENT_<wbr />MAXIMIZED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_RESTORED"
|
|
title="WINDOWEVENT_RESTORED = 9"><wbr />WINDOWEVENT_<wbr />RESTORED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_ENTER"
|
|
title="WINDOWEVENT_ENTER = 10"><wbr />WINDOWEVENT_<wbr />ENTER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_LEAVE"
|
|
title="WINDOWEVENT_LEAVE = 11"><wbr />WINDOWEVENT_<wbr />LEAVE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_FOCUS_GAINED"
|
|
title="WINDOWEVENT_FOCUS_GAINED = 12"><wbr />WINDOWEVENT_<wbr />FOCUS_<wbr />GAINED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_FOCUS_LOST"
|
|
title="WINDOWEVENT_FOCUS_LOST = 13"><wbr />WINDOWEVENT_<wbr />FOCUS_<wbr />LOST<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_CLOSE"
|
|
title="WINDOWEVENT_CLOSE = 14"><wbr />WINDOWEVENT_<wbr />CLOSE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_TAKE_FOCUS"
|
|
title="WINDOWEVENT_TAKE_FOCUS = 15"><wbr />WINDOWEVENT_<wbr />TAKE_<wbr />FOCUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWEVENT_HIT_TEST"
|
|
title="WINDOWEVENT_HIT_TEST = 16"><wbr />WINDOWEVENT_<wbr />HIT_<wbr />TEST<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#DISPLAYEVENT_NONE"
|
|
title="DISPLAYEVENT_NONE = 0'i32"><wbr />DISPLAYEVENT_<wbr />NONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#DISPLAYEVENT_ORIENTATION"
|
|
title="DISPLAYEVENT_ORIENTATION = 1"><wbr />DISPLAYEVENT_<wbr />ORIENTATION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ORIENTATION_UNKNOWN"
|
|
title="ORIENTATION_UNKNOWN = 0'i32"><wbr />ORIENTATION_<wbr />UNKNOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ORIENTATION_LANDSCAPE"
|
|
title="ORIENTATION_LANDSCAPE = 1"><wbr />ORIENTATION_<wbr />LANDSCAPE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ORIENTATION_LANDSCAPE_FLIPPED"
|
|
title="ORIENTATION_LANDSCAPE_FLIPPED = 2"><wbr />ORIENTATION_<wbr />LANDSCAPE_<wbr />FLIPPED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ORIENTATION_PORTRAIT"
|
|
title="ORIENTATION_PORTRAIT = 3"><wbr />ORIENTATION_<wbr />PORTRAIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ORIENTATION_PORTRAIT_FLIPPED"
|
|
title="ORIENTATION_PORTRAIT_FLIPPED = 4"><wbr />ORIENTATION_<wbr />PORTRAIT_<wbr />FLIPPED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_RED_SIZE"
|
|
title="GL_RED_SIZE = 0'i32"><wbr />GL_<wbr />RED_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_GREEN_SIZE"
|
|
title="GL_GREEN_SIZE = 1"><wbr />GL_<wbr />GREEN_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_BLUE_SIZE"
|
|
title="GL_BLUE_SIZE = 2"><wbr />GL_<wbr />BLUE_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_ALPHA_SIZE"
|
|
title="GL_ALPHA_SIZE = 3"><wbr />GL_<wbr />ALPHA_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_BUFFER_SIZE"
|
|
title="GL_BUFFER_SIZE = 4"><wbr />GL_<wbr />BUFFER_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_DOUBLEBUFFER"
|
|
title="GL_DOUBLEBUFFER = 5"><wbr />GL_<wbr />DOUBLEBUFFER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_DEPTH_SIZE"
|
|
title="GL_DEPTH_SIZE = 6"><wbr />GL_<wbr />DEPTH_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_STENCIL_SIZE"
|
|
title="GL_STENCIL_SIZE = 7"><wbr />GL_<wbr />STENCIL_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_ACCUM_RED_SIZE"
|
|
title="GL_ACCUM_RED_SIZE = 8"><wbr />GL_<wbr />ACCUM_<wbr />RED_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_ACCUM_GREEN_SIZE"
|
|
title="GL_ACCUM_GREEN_SIZE = 9"><wbr />GL_<wbr />ACCUM_<wbr />GREEN_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_ACCUM_BLUE_SIZE"
|
|
title="GL_ACCUM_BLUE_SIZE = 10"><wbr />GL_<wbr />ACCUM_<wbr />BLUE_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_ACCUM_ALPHA_SIZE"
|
|
title="GL_ACCUM_ALPHA_SIZE = 11"><wbr />GL_<wbr />ACCUM_<wbr />ALPHA_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_STEREO"
|
|
title="GL_STEREO = 12"><wbr />GL_<wbr />STEREO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_MULTISAMPLEBUFFERS"
|
|
title="GL_MULTISAMPLEBUFFERS = 13"><wbr />GL_<wbr />MULTISAMPLEBUFFERS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_MULTISAMPLESAMPLES"
|
|
title="GL_MULTISAMPLESAMPLES = 14"><wbr />GL_<wbr />MULTISAMPLESAMPLES<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_ACCELERATED_VISUAL"
|
|
title="GL_ACCELERATED_VISUAL = 15"><wbr />GL_<wbr />ACCELERATED_<wbr />VISUAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_RETAINED_BACKING"
|
|
title="GL_RETAINED_BACKING = 16"><wbr />GL_<wbr />RETAINED_<wbr />BACKING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_MAJOR_VERSION"
|
|
title="GL_CONTEXT_MAJOR_VERSION = 17"><wbr />GL_<wbr />CONTEXT_<wbr />MAJOR_<wbr />VERSION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_MINOR_VERSION"
|
|
title="GL_CONTEXT_MINOR_VERSION = 18"><wbr />GL_<wbr />CONTEXT_<wbr />MINOR_<wbr />VERSION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_EGL"
|
|
title="GL_CONTEXT_EGL = 19"><wbr />GL_<wbr />CONTEXT_<wbr />EGL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_FLAGS"
|
|
title="GL_CONTEXT_FLAGS = 20"><wbr />GL_<wbr />CONTEXT_<wbr />FLAGS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_PROFILE_MASK"
|
|
title="GL_CONTEXT_PROFILE_MASK = 21"><wbr />GL_<wbr />CONTEXT_<wbr />PROFILE_<wbr />MASK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_SHARE_WITH_CURRENT_CONTEXT"
|
|
title="GL_SHARE_WITH_CURRENT_CONTEXT = 22"><wbr />GL_<wbr />SHARE_<wbr />WITH_<wbr />CURRENT_<wbr />CONTEXT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_FRAMEBUFFER_SRGB_CAPABLE"
|
|
title="GL_FRAMEBUFFER_SRGB_CAPABLE = 23"><wbr />GL_<wbr />FRAMEBUFFER_<wbr />SRGB_<wbr />CAPABLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_RELEASE_BEHAVIOR"
|
|
title="GL_CONTEXT_RELEASE_BEHAVIOR = 24"><wbr />GL_<wbr />CONTEXT_<wbr />RELEASE_<wbr />BEHAVIOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_RESET_NOTIFICATION"
|
|
title="GL_CONTEXT_RESET_NOTIFICATION = 25"><wbr />GL_<wbr />CONTEXT_<wbr />RESET_<wbr />NOTIFICATION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_NO_ERROR"
|
|
title="GL_CONTEXT_NO_ERROR = 26"><wbr />GL_<wbr />CONTEXT_<wbr />NO_<wbr />ERROR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_PROFILE_CORE"
|
|
title="GL_CONTEXT_PROFILE_CORE = 1'i32"><wbr />GL_<wbr />CONTEXT_<wbr />PROFILE_<wbr />CORE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_PROFILE_COMPATIBILITY"
|
|
title="GL_CONTEXT_PROFILE_COMPATIBILITY = 2'i32"><wbr />GL_<wbr />CONTEXT_<wbr />PROFILE_<wbr />COMPATIBILITY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_PROFILE_ES"
|
|
title="GL_CONTEXT_PROFILE_ES = 4'i32"><wbr />GL_<wbr />CONTEXT_<wbr />PROFILE_<wbr />ES<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_DEBUG_FLAG"
|
|
title="GL_CONTEXT_DEBUG_FLAG = 1'i32"><wbr />GL_<wbr />CONTEXT_<wbr />DEBUG_<wbr />FLAG<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_FORWARD_COMPATIBLE_FLAG"
|
|
title="GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 2'i32"><wbr />GL_<wbr />CONTEXT_<wbr />FORWARD_<wbr />COMPATIBLE_<wbr />FLAG<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_ROBUST_ACCESS_FLAG"
|
|
title="GL_CONTEXT_ROBUST_ACCESS_FLAG = 4'i32"><wbr />GL_<wbr />CONTEXT_<wbr />ROBUST_<wbr />ACCESS_<wbr />FLAG<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_RESET_ISOLATION_FLAG"
|
|
title="GL_CONTEXT_RESET_ISOLATION_FLAG = 8'i32"><wbr />GL_<wbr />CONTEXT_<wbr />RESET_<wbr />ISOLATION_<wbr />FLAG<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_RELEASE_BEHAVIOR_NONE"
|
|
title="GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0'i32"><wbr />GL_<wbr />CONTEXT_<wbr />RELEASE_<wbr />BEHAVIOR_<wbr />NONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"
|
|
title="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 1'i32"><wbr />GL_<wbr />CONTEXT_<wbr />RELEASE_<wbr />BEHAVIOR_<wbr />FLUSH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_RESET_NO_NOTIFICATION"
|
|
title="GL_CONTEXT_RESET_NO_NOTIFICATION = 0'i32"><wbr />GL_<wbr />CONTEXT_<wbr />RESET_<wbr />NO_<wbr />NOTIFICATION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GL_CONTEXT_RESET_LOSE_CONTEXT"
|
|
title="GL_CONTEXT_RESET_LOSE_CONTEXT = 1'i32"><wbr />GL_<wbr />CONTEXT_<wbr />RESET_<wbr />LOSE_<wbr />CONTEXT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HITTEST_NORMAL"
|
|
title="HITTEST_NORMAL = 0'i32"><wbr />HITTEST_<wbr />NORMAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HITTEST_DRAGGABLE"
|
|
title="HITTEST_DRAGGABLE = 1"><wbr />HITTEST_<wbr />DRAGGABLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HITTEST_RESIZE_TOPLEFT"
|
|
title="HITTEST_RESIZE_TOPLEFT = 2"><wbr />HITTEST_<wbr />RESIZE_<wbr />TOPLEFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HITTEST_RESIZE_TOP"
|
|
title="HITTEST_RESIZE_TOP = 3"><wbr />HITTEST_<wbr />RESIZE_<wbr />TOP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HITTEST_RESIZE_TOPRIGHT"
|
|
title="HITTEST_RESIZE_TOPRIGHT = 4"><wbr />HITTEST_<wbr />RESIZE_<wbr />TOPRIGHT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HITTEST_RESIZE_RIGHT"
|
|
title="HITTEST_RESIZE_RIGHT = 5"><wbr />HITTEST_<wbr />RESIZE_<wbr />RIGHT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HITTEST_RESIZE_BOTTOMRIGHT"
|
|
title="HITTEST_RESIZE_BOTTOMRIGHT = 6"><wbr />HITTEST_<wbr />RESIZE_<wbr />BOTTOMRIGHT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HITTEST_RESIZE_BOTTOM"
|
|
title="HITTEST_RESIZE_BOTTOM = 7"><wbr />HITTEST_<wbr />RESIZE_<wbr />BOTTOM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HITTEST_RESIZE_BOTTOMLEFT"
|
|
title="HITTEST_RESIZE_BOTTOMLEFT = 8"><wbr />HITTEST_<wbr />RESIZE_<wbr />BOTTOMLEFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HITTEST_RESIZE_LEFT"
|
|
title="HITTEST_RESIZE_LEFT = 9"><wbr />HITTEST_<wbr />RESIZE_<wbr />LEFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_UNKNOWN"
|
|
title="SCANCODE_UNKNOWN = 0'i32"><wbr />SCANCODE_<wbr />UNKNOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_A"
|
|
title="SCANCODE_A = 4'i32"><wbr />SCANCODE_<wbr />A<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_B"
|
|
title="SCANCODE_B = 5'i32"><wbr />SCANCODE_<wbr />B<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_C"
|
|
title="SCANCODE_C = 6'i32"><wbr />SCANCODE_<wbr />C<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_D"
|
|
title="SCANCODE_D = 7'i32"><wbr />SCANCODE_<wbr />D<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_E"
|
|
title="SCANCODE_E = 8'i32"><wbr />SCANCODE_<wbr />E<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F"
|
|
title="SCANCODE_F = 9'i32"><wbr />SCANCODE_<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_G"
|
|
title="SCANCODE_G = 10'i32"><wbr />SCANCODE_<wbr />G<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_H"
|
|
title="SCANCODE_H = 11'i32"><wbr />SCANCODE_<wbr />H<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_I"
|
|
title="SCANCODE_I = 12'i32"><wbr />SCANCODE_<wbr />I<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_J"
|
|
title="SCANCODE_J = 13'i32"><wbr />SCANCODE_<wbr />J<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_K"
|
|
title="SCANCODE_K = 14'i32"><wbr />SCANCODE_<wbr />K<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_L"
|
|
title="SCANCODE_L = 15'i32"><wbr />SCANCODE_<wbr />L<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_M"
|
|
title="SCANCODE_M = 16'i32"><wbr />SCANCODE_<wbr />M<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_N"
|
|
title="SCANCODE_N = 17'i32"><wbr />SCANCODE_<wbr />N<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_O"
|
|
title="SCANCODE_O = 18'i32"><wbr />SCANCODE_<wbr />O<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_P"
|
|
title="SCANCODE_P = 19'i32"><wbr />SCANCODE_<wbr />P<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_Q"
|
|
title="SCANCODE_Q = 20'i32"><wbr />SCANCODE_<wbr />Q<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_R"
|
|
title="SCANCODE_R = 21'i32"><wbr />SCANCODE_<wbr />R<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_S"
|
|
title="SCANCODE_S = 22'i32"><wbr />SCANCODE_<wbr />S<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_T"
|
|
title="SCANCODE_T = 23'i32"><wbr />SCANCODE_<wbr />T<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_U"
|
|
title="SCANCODE_U = 24'i32"><wbr />SCANCODE_<wbr />U<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_V"
|
|
title="SCANCODE_V = 25'i32"><wbr />SCANCODE_<wbr />V<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_W"
|
|
title="SCANCODE_W = 26'i32"><wbr />SCANCODE_<wbr />W<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_X"
|
|
title="SCANCODE_X = 27'i32"><wbr />SCANCODE_<wbr />X<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_Y"
|
|
title="SCANCODE_Y = 28'i32"><wbr />SCANCODE_<wbr />Y<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_Z"
|
|
title="SCANCODE_Z = 29'i32"><wbr />SCANCODE_<wbr />Z<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_1"
|
|
title="SCANCODE_1 = 30'i32"><wbr />SCANCODE_<wbr />1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_2"
|
|
title="SCANCODE_2 = 31'i32"><wbr />SCANCODE_<wbr />2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_3"
|
|
title="SCANCODE_3 = 32'i32"><wbr />SCANCODE_<wbr />3<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_4"
|
|
title="SCANCODE_4 = 33'i32"><wbr />SCANCODE_<wbr />4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_5"
|
|
title="SCANCODE_5 = 34'i32"><wbr />SCANCODE_<wbr />5<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_6"
|
|
title="SCANCODE_6 = 35'i32"><wbr />SCANCODE_<wbr />6<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_7"
|
|
title="SCANCODE_7 = 36'i32"><wbr />SCANCODE_<wbr />7<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_8"
|
|
title="SCANCODE_8 = 37'i32"><wbr />SCANCODE_<wbr />8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_9"
|
|
title="SCANCODE_9 = 38'i32"><wbr />SCANCODE_<wbr />9<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_0"
|
|
title="SCANCODE_0 = 39'i32"><wbr />SCANCODE_<wbr />0<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_RETURN"
|
|
title="SCANCODE_RETURN = 40'i32"><wbr />SCANCODE_<wbr />RETURN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_ESCAPE"
|
|
title="SCANCODE_ESCAPE = 41'i32"><wbr />SCANCODE_<wbr />ESCAPE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_BACKSPACE"
|
|
title="SCANCODE_BACKSPACE = 42'i32"><wbr />SCANCODE_<wbr />BACKSPACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_TAB"
|
|
title="SCANCODE_TAB = 43'i32"><wbr />SCANCODE_<wbr />TAB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_SPACE"
|
|
title="SCANCODE_SPACE = 44'i32"><wbr />SCANCODE_<wbr />SPACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_MINUS"
|
|
title="SCANCODE_MINUS = 45'i32"><wbr />SCANCODE_<wbr />MINUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_EQUALS"
|
|
title="SCANCODE_EQUALS = 46'i32"><wbr />SCANCODE_<wbr />EQUALS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LEFTBRACKET"
|
|
title="SCANCODE_LEFTBRACKET = 47'i32"><wbr />SCANCODE_<wbr />LEFTBRACKET<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_RIGHTBRACKET"
|
|
title="SCANCODE_RIGHTBRACKET = 48'i32"><wbr />SCANCODE_<wbr />RIGHTBRACKET<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_BACKSLASH"
|
|
title="SCANCODE_BACKSLASH = 49'i32"><wbr />SCANCODE_<wbr />BACKSLASH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_NONUSHASH"
|
|
title="SCANCODE_NONUSHASH = 50'i32"><wbr />SCANCODE_<wbr />NONUSHASH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_SEMICOLON"
|
|
title="SCANCODE_SEMICOLON = 51'i32"><wbr />SCANCODE_<wbr />SEMICOLON<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_APOSTROPHE"
|
|
title="SCANCODE_APOSTROPHE = 52'i32"><wbr />SCANCODE_<wbr />APOSTROPHE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_GRAVE"
|
|
title="SCANCODE_GRAVE = 53'i32"><wbr />SCANCODE_<wbr />GRAVE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_COMMA"
|
|
title="SCANCODE_COMMA = 54'i32"><wbr />SCANCODE_<wbr />COMMA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_PERIOD"
|
|
title="SCANCODE_PERIOD = 55'i32"><wbr />SCANCODE_<wbr />PERIOD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_SLASH"
|
|
title="SCANCODE_SLASH = 56'i32"><wbr />SCANCODE_<wbr />SLASH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_CAPSLOCK"
|
|
title="SCANCODE_CAPSLOCK = 57'i32"><wbr />SCANCODE_<wbr />CAPSLOCK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F1"
|
|
title="SCANCODE_F1 = 58'i32"><wbr />SCANCODE_<wbr />F1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F2"
|
|
title="SCANCODE_F2 = 59'i32"><wbr />SCANCODE_<wbr />F2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F3"
|
|
title="SCANCODE_F3 = 60'i32"><wbr />SCANCODE_<wbr />F3<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F4"
|
|
title="SCANCODE_F4 = 61'i32"><wbr />SCANCODE_<wbr />F4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F5"
|
|
title="SCANCODE_F5 = 62'i32"><wbr />SCANCODE_<wbr />F5<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F6"
|
|
title="SCANCODE_F6 = 63'i32"><wbr />SCANCODE_<wbr />F6<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F7"
|
|
title="SCANCODE_F7 = 64'i32"><wbr />SCANCODE_<wbr />F7<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F8"
|
|
title="SCANCODE_F8 = 65'i32"><wbr />SCANCODE_<wbr />F8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F9"
|
|
title="SCANCODE_F9 = 66'i32"><wbr />SCANCODE_<wbr />F9<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F10"
|
|
title="SCANCODE_F10 = 67'i32"><wbr />SCANCODE_<wbr />F10<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F11"
|
|
title="SCANCODE_F11 = 68'i32"><wbr />SCANCODE_<wbr />F11<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F12"
|
|
title="SCANCODE_F12 = 69'i32"><wbr />SCANCODE_<wbr />F12<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_PRINTSCREEN"
|
|
title="SCANCODE_PRINTSCREEN = 70'i32"><wbr />SCANCODE_<wbr />PRINTSCREEN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_SCROLLLOCK"
|
|
title="SCANCODE_SCROLLLOCK = 71'i32"><wbr />SCANCODE_<wbr />SCROLLLOCK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_PAUSE"
|
|
title="SCANCODE_PAUSE = 72'i32"><wbr />SCANCODE_<wbr />PAUSE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_INSERT"
|
|
title="SCANCODE_INSERT = 73'i32"><wbr />SCANCODE_<wbr />INSERT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_HOME"
|
|
title="SCANCODE_HOME = 74'i32"><wbr />SCANCODE_<wbr />HOME<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_PAGEUP"
|
|
title="SCANCODE_PAGEUP = 75'i32"><wbr />SCANCODE_<wbr />PAGEUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_DELETE"
|
|
title="SCANCODE_DELETE = 76'i32"><wbr />SCANCODE_<wbr />DELETE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_END"
|
|
title="SCANCODE_END = 77'i32"><wbr />SCANCODE_<wbr />END<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_PAGEDOWN"
|
|
title="SCANCODE_PAGEDOWN = 78'i32"><wbr />SCANCODE_<wbr />PAGEDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_RIGHT"
|
|
title="SCANCODE_RIGHT = 79'i32"><wbr />SCANCODE_<wbr />RIGHT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LEFT"
|
|
title="SCANCODE_LEFT = 80'i32"><wbr />SCANCODE_<wbr />LEFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_DOWN"
|
|
title="SCANCODE_DOWN = 81'i32"><wbr />SCANCODE_<wbr />DOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_UP"
|
|
title="SCANCODE_UP = 82'i32"><wbr />SCANCODE_<wbr />UP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_NUMLOCKCLEAR"
|
|
title="SCANCODE_NUMLOCKCLEAR = 83'i32"><wbr />SCANCODE_<wbr />NUMLOCKCLEAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_DIVIDE"
|
|
title="SCANCODE_KP_DIVIDE = 84'i32"><wbr />SCANCODE_<wbr />KP_<wbr />DIVIDE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_MULTIPLY"
|
|
title="SCANCODE_KP_MULTIPLY = 85'i32"><wbr />SCANCODE_<wbr />KP_<wbr />MULTIPLY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_MINUS"
|
|
title="SCANCODE_KP_MINUS = 86'i32"><wbr />SCANCODE_<wbr />KP_<wbr />MINUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_PLUS"
|
|
title="SCANCODE_KP_PLUS = 87'i32"><wbr />SCANCODE_<wbr />KP_<wbr />PLUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_ENTER"
|
|
title="SCANCODE_KP_ENTER = 88'i32"><wbr />SCANCODE_<wbr />KP_<wbr />ENTER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_1"
|
|
title="SCANCODE_KP_1 = 89'i32"><wbr />SCANCODE_<wbr />KP_<wbr />1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_2"
|
|
title="SCANCODE_KP_2 = 90'i32"><wbr />SCANCODE_<wbr />KP_<wbr />2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_3"
|
|
title="SCANCODE_KP_3 = 91'i32"><wbr />SCANCODE_<wbr />KP_<wbr />3<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_4"
|
|
title="SCANCODE_KP_4 = 92'i32"><wbr />SCANCODE_<wbr />KP_<wbr />4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_5"
|
|
title="SCANCODE_KP_5 = 93'i32"><wbr />SCANCODE_<wbr />KP_<wbr />5<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_6"
|
|
title="SCANCODE_KP_6 = 94'i32"><wbr />SCANCODE_<wbr />KP_<wbr />6<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_7"
|
|
title="SCANCODE_KP_7 = 95'i32"><wbr />SCANCODE_<wbr />KP_<wbr />7<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_8"
|
|
title="SCANCODE_KP_8 = 96'i32"><wbr />SCANCODE_<wbr />KP_<wbr />8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_9"
|
|
title="SCANCODE_KP_9 = 97'i32"><wbr />SCANCODE_<wbr />KP_<wbr />9<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_0"
|
|
title="SCANCODE_KP_0 = 98'i32"><wbr />SCANCODE_<wbr />KP_<wbr />0<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_PERIOD"
|
|
title="SCANCODE_KP_PERIOD = 99'i32"><wbr />SCANCODE_<wbr />KP_<wbr />PERIOD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_NONUSBACKSLASH"
|
|
title="SCANCODE_NONUSBACKSLASH = 100'i32"><wbr />SCANCODE_<wbr />NONUSBACKSLASH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_APPLICATION"
|
|
title="SCANCODE_APPLICATION = 101'i32"><wbr />SCANCODE_<wbr />APPLICATION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_POWER"
|
|
title="SCANCODE_POWER = 102'i32"><wbr />SCANCODE_<wbr />POWER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_EQUALS"
|
|
title="SCANCODE_KP_EQUALS = 103'i32"><wbr />SCANCODE_<wbr />KP_<wbr />EQUALS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F13"
|
|
title="SCANCODE_F13 = 104'i32"><wbr />SCANCODE_<wbr />F13<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F14"
|
|
title="SCANCODE_F14 = 105'i32"><wbr />SCANCODE_<wbr />F14<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F15"
|
|
title="SCANCODE_F15 = 106'i32"><wbr />SCANCODE_<wbr />F15<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F16"
|
|
title="SCANCODE_F16 = 107'i32"><wbr />SCANCODE_<wbr />F16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F17"
|
|
title="SCANCODE_F17 = 108'i32"><wbr />SCANCODE_<wbr />F17<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F18"
|
|
title="SCANCODE_F18 = 109'i32"><wbr />SCANCODE_<wbr />F18<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F19"
|
|
title="SCANCODE_F19 = 110'i32"><wbr />SCANCODE_<wbr />F19<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F20"
|
|
title="SCANCODE_F20 = 111'i32"><wbr />SCANCODE_<wbr />F20<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F21"
|
|
title="SCANCODE_F21 = 112'i32"><wbr />SCANCODE_<wbr />F21<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F22"
|
|
title="SCANCODE_F22 = 113'i32"><wbr />SCANCODE_<wbr />F22<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F23"
|
|
title="SCANCODE_F23 = 114'i32"><wbr />SCANCODE_<wbr />F23<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_F24"
|
|
title="SCANCODE_F24 = 115'i32"><wbr />SCANCODE_<wbr />F24<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_EXECUTE"
|
|
title="SCANCODE_EXECUTE = 116'i32"><wbr />SCANCODE_<wbr />EXECUTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_HELP"
|
|
title="SCANCODE_HELP = 117'i32"><wbr />SCANCODE_<wbr />HELP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_MENU"
|
|
title="SCANCODE_MENU = 118'i32"><wbr />SCANCODE_<wbr />MENU<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_SELECT"
|
|
title="SCANCODE_SELECT = 119'i32"><wbr />SCANCODE_<wbr />SELECT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_STOP"
|
|
title="SCANCODE_STOP = 120'i32"><wbr />SCANCODE_<wbr />STOP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AGAIN"
|
|
title="SCANCODE_AGAIN = 121'i32"><wbr />SCANCODE_<wbr />AGAIN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_UNDO"
|
|
title="SCANCODE_UNDO = 122'i32"><wbr />SCANCODE_<wbr />UNDO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_CUT"
|
|
title="SCANCODE_CUT = 123'i32"><wbr />SCANCODE_<wbr />CUT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_COPY"
|
|
title="SCANCODE_COPY = 124'i32"><wbr />SCANCODE_<wbr />COPY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_PASTE"
|
|
title="SCANCODE_PASTE = 125'i32"><wbr />SCANCODE_<wbr />PASTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_FIND"
|
|
title="SCANCODE_FIND = 126'i32"><wbr />SCANCODE_<wbr />FIND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_MUTE"
|
|
title="SCANCODE_MUTE = 127'i32"><wbr />SCANCODE_<wbr />MUTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_VOLUMEUP"
|
|
title="SCANCODE_VOLUMEUP = 128'i32"><wbr />SCANCODE_<wbr />VOLUMEUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_VOLUMEDOWN"
|
|
title="SCANCODE_VOLUMEDOWN = 129'i32"><wbr />SCANCODE_<wbr />VOLUMEDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_COMMA"
|
|
title="SCANCODE_KP_COMMA = 133'i32"><wbr />SCANCODE_<wbr />KP_<wbr />COMMA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_EQUALSAS400"
|
|
title="SCANCODE_KP_EQUALSAS400 = 134'i32"><wbr />SCANCODE_<wbr />KP_<wbr />EQUALSAS400<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_INTERNATIONAL1"
|
|
title="SCANCODE_INTERNATIONAL1 = 135'i32"><wbr />SCANCODE_<wbr />INTERNATIONAL1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_INTERNATIONAL2"
|
|
title="SCANCODE_INTERNATIONAL2 = 136'i32"><wbr />SCANCODE_<wbr />INTERNATIONAL2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_INTERNATIONAL3"
|
|
title="SCANCODE_INTERNATIONAL3 = 137'i32"><wbr />SCANCODE_<wbr />INTERNATIONAL3<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_INTERNATIONAL4"
|
|
title="SCANCODE_INTERNATIONAL4 = 138'i32"><wbr />SCANCODE_<wbr />INTERNATIONAL4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_INTERNATIONAL5"
|
|
title="SCANCODE_INTERNATIONAL5 = 139'i32"><wbr />SCANCODE_<wbr />INTERNATIONAL5<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_INTERNATIONAL6"
|
|
title="SCANCODE_INTERNATIONAL6 = 140'i32"><wbr />SCANCODE_<wbr />INTERNATIONAL6<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_INTERNATIONAL7"
|
|
title="SCANCODE_INTERNATIONAL7 = 141'i32"><wbr />SCANCODE_<wbr />INTERNATIONAL7<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_INTERNATIONAL8"
|
|
title="SCANCODE_INTERNATIONAL8 = 142'i32"><wbr />SCANCODE_<wbr />INTERNATIONAL8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_INTERNATIONAL9"
|
|
title="SCANCODE_INTERNATIONAL9 = 143'i32"><wbr />SCANCODE_<wbr />INTERNATIONAL9<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LANG1"
|
|
title="SCANCODE_LANG1 = 144'i32"><wbr />SCANCODE_<wbr />LANG1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LANG2"
|
|
title="SCANCODE_LANG2 = 145'i32"><wbr />SCANCODE_<wbr />LANG2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LANG3"
|
|
title="SCANCODE_LANG3 = 146'i32"><wbr />SCANCODE_<wbr />LANG3<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LANG4"
|
|
title="SCANCODE_LANG4 = 147'i32"><wbr />SCANCODE_<wbr />LANG4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LANG5"
|
|
title="SCANCODE_LANG5 = 148'i32"><wbr />SCANCODE_<wbr />LANG5<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LANG6"
|
|
title="SCANCODE_LANG6 = 149'i32"><wbr />SCANCODE_<wbr />LANG6<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LANG7"
|
|
title="SCANCODE_LANG7 = 150'i32"><wbr />SCANCODE_<wbr />LANG7<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LANG8"
|
|
title="SCANCODE_LANG8 = 151'i32"><wbr />SCANCODE_<wbr />LANG8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LANG9"
|
|
title="SCANCODE_LANG9 = 152'i32"><wbr />SCANCODE_<wbr />LANG9<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_ALTERASE"
|
|
title="SCANCODE_ALTERASE = 153'i32"><wbr />SCANCODE_<wbr />ALTERASE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_SYSREQ"
|
|
title="SCANCODE_SYSREQ = 154'i32"><wbr />SCANCODE_<wbr />SYSREQ<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_CANCEL"
|
|
title="SCANCODE_CANCEL = 155'i32"><wbr />SCANCODE_<wbr />CANCEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_CLEAR"
|
|
title="SCANCODE_CLEAR = 156'i32"><wbr />SCANCODE_<wbr />CLEAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_PRIOR"
|
|
title="SCANCODE_PRIOR = 157'i32"><wbr />SCANCODE_<wbr />PRIOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_RETURN2"
|
|
title="SCANCODE_RETURN2 = 158'i32"><wbr />SCANCODE_<wbr />RETURN2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_SEPARATOR"
|
|
title="SCANCODE_SEPARATOR = 159'i32"><wbr />SCANCODE_<wbr />SEPARATOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_OUT"
|
|
title="SCANCODE_OUT = 160'i32"><wbr />SCANCODE_<wbr />OUT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_OPER"
|
|
title="SCANCODE_OPER = 161'i32"><wbr />SCANCODE_<wbr />OPER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_CLEARAGAIN"
|
|
title="SCANCODE_CLEARAGAIN = 162'i32"><wbr />SCANCODE_<wbr />CLEARAGAIN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_CRSEL"
|
|
title="SCANCODE_CRSEL = 163'i32"><wbr />SCANCODE_<wbr />CRSEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_EXSEL"
|
|
title="SCANCODE_EXSEL = 164'i32"><wbr />SCANCODE_<wbr />EXSEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_00"
|
|
title="SCANCODE_KP_00 = 176'i32"><wbr />SCANCODE_<wbr />KP_<wbr />00<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_000"
|
|
title="SCANCODE_KP_000 = 177'i32"><wbr />SCANCODE_<wbr />KP_<wbr />000<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_THOUSANDSSEPARATOR"
|
|
title="SCANCODE_THOUSANDSSEPARATOR = 178'i32"><wbr />SCANCODE_<wbr />THOUSANDSSEPARATOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_DECIMALSEPARATOR"
|
|
title="SCANCODE_DECIMALSEPARATOR = 179'i32"><wbr />SCANCODE_<wbr />DECIMALSEPARATOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_CURRENCYUNIT"
|
|
title="SCANCODE_CURRENCYUNIT = 180'i32"><wbr />SCANCODE_<wbr />CURRENCYUNIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_CURRENCYSUBUNIT"
|
|
title="SCANCODE_CURRENCYSUBUNIT = 181'i32"><wbr />SCANCODE_<wbr />CURRENCYSUBUNIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_LEFTPAREN"
|
|
title="SCANCODE_KP_LEFTPAREN = 182'i32"><wbr />SCANCODE_<wbr />KP_<wbr />LEFTPAREN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_RIGHTPAREN"
|
|
title="SCANCODE_KP_RIGHTPAREN = 183'i32"><wbr />SCANCODE_<wbr />KP_<wbr />RIGHTPAREN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_LEFTBRACE"
|
|
title="SCANCODE_KP_LEFTBRACE = 184'i32"><wbr />SCANCODE_<wbr />KP_<wbr />LEFTBRACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_RIGHTBRACE"
|
|
title="SCANCODE_KP_RIGHTBRACE = 185'i32"><wbr />SCANCODE_<wbr />KP_<wbr />RIGHTBRACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_TAB"
|
|
title="SCANCODE_KP_TAB = 186'i32"><wbr />SCANCODE_<wbr />KP_<wbr />TAB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_BACKSPACE"
|
|
title="SCANCODE_KP_BACKSPACE = 187'i32"><wbr />SCANCODE_<wbr />KP_<wbr />BACKSPACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_A"
|
|
title="SCANCODE_KP_A = 188'i32"><wbr />SCANCODE_<wbr />KP_<wbr />A<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_B"
|
|
title="SCANCODE_KP_B = 189'i32"><wbr />SCANCODE_<wbr />KP_<wbr />B<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_C"
|
|
title="SCANCODE_KP_C = 190'i32"><wbr />SCANCODE_<wbr />KP_<wbr />C<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_D"
|
|
title="SCANCODE_KP_D = 191'i32"><wbr />SCANCODE_<wbr />KP_<wbr />D<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_E"
|
|
title="SCANCODE_KP_E = 192'i32"><wbr />SCANCODE_<wbr />KP_<wbr />E<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_F"
|
|
title="SCANCODE_KP_F = 193'i32"><wbr />SCANCODE_<wbr />KP_<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_XOR"
|
|
title="SCANCODE_KP_XOR = 194'i32"><wbr />SCANCODE_<wbr />KP_<wbr />XOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_POWER"
|
|
title="SCANCODE_KP_POWER = 195'i32"><wbr />SCANCODE_<wbr />KP_<wbr />POWER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_PERCENT"
|
|
title="SCANCODE_KP_PERCENT = 196'i32"><wbr />SCANCODE_<wbr />KP_<wbr />PERCENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_LESS"
|
|
title="SCANCODE_KP_LESS = 197'i32"><wbr />SCANCODE_<wbr />KP_<wbr />LESS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_GREATER"
|
|
title="SCANCODE_KP_GREATER = 198'i32"><wbr />SCANCODE_<wbr />KP_<wbr />GREATER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_AMPERSAND"
|
|
title="SCANCODE_KP_AMPERSAND = 199'i32"><wbr />SCANCODE_<wbr />KP_<wbr />AMPERSAND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_DBLAMPERSAND"
|
|
title="SCANCODE_KP_DBLAMPERSAND = 200'i32"><wbr />SCANCODE_<wbr />KP_<wbr />DBLAMPERSAND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_VERTICALBAR"
|
|
title="SCANCODE_KP_VERTICALBAR = 201'i32"><wbr />SCANCODE_<wbr />KP_<wbr />VERTICALBAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_DBLVERTICALBAR"
|
|
title="SCANCODE_KP_DBLVERTICALBAR = 202'i32"><wbr />SCANCODE_<wbr />KP_<wbr />DBLVERTICALBAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_COLON"
|
|
title="SCANCODE_KP_COLON = 203'i32"><wbr />SCANCODE_<wbr />KP_<wbr />COLON<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_HASH"
|
|
title="SCANCODE_KP_HASH = 204'i32"><wbr />SCANCODE_<wbr />KP_<wbr />HASH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_SPACE"
|
|
title="SCANCODE_KP_SPACE = 205'i32"><wbr />SCANCODE_<wbr />KP_<wbr />SPACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_AT"
|
|
title="SCANCODE_KP_AT = 206'i32"><wbr />SCANCODE_<wbr />KP_<wbr />AT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_EXCLAM"
|
|
title="SCANCODE_KP_EXCLAM = 207'i32"><wbr />SCANCODE_<wbr />KP_<wbr />EXCLAM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_MEMSTORE"
|
|
title="SCANCODE_KP_MEMSTORE = 208'i32"><wbr />SCANCODE_<wbr />KP_<wbr />MEMSTORE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_MEMRECALL"
|
|
title="SCANCODE_KP_MEMRECALL = 209'i32"><wbr />SCANCODE_<wbr />KP_<wbr />MEMRECALL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_MEMCLEAR"
|
|
title="SCANCODE_KP_MEMCLEAR = 210'i32"><wbr />SCANCODE_<wbr />KP_<wbr />MEMCLEAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_MEMADD"
|
|
title="SCANCODE_KP_MEMADD = 211'i32"><wbr />SCANCODE_<wbr />KP_<wbr />MEMADD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_MEMSUBTRACT"
|
|
title="SCANCODE_KP_MEMSUBTRACT = 212'i32"><wbr />SCANCODE_<wbr />KP_<wbr />MEMSUBTRACT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_MEMMULTIPLY"
|
|
title="SCANCODE_KP_MEMMULTIPLY = 213'i32"><wbr />SCANCODE_<wbr />KP_<wbr />MEMMULTIPLY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_MEMDIVIDE"
|
|
title="SCANCODE_KP_MEMDIVIDE = 214'i32"><wbr />SCANCODE_<wbr />KP_<wbr />MEMDIVIDE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_PLUSMINUS"
|
|
title="SCANCODE_KP_PLUSMINUS = 215'i32"><wbr />SCANCODE_<wbr />KP_<wbr />PLUSMINUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_CLEAR"
|
|
title="SCANCODE_KP_CLEAR = 216'i32"><wbr />SCANCODE_<wbr />KP_<wbr />CLEAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_CLEARENTRY"
|
|
title="SCANCODE_KP_CLEARENTRY = 217'i32"><wbr />SCANCODE_<wbr />KP_<wbr />CLEARENTRY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_BINARY"
|
|
title="SCANCODE_KP_BINARY = 218'i32"><wbr />SCANCODE_<wbr />KP_<wbr />BINARY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_OCTAL"
|
|
title="SCANCODE_KP_OCTAL = 219'i32"><wbr />SCANCODE_<wbr />KP_<wbr />OCTAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_DECIMAL"
|
|
title="SCANCODE_KP_DECIMAL = 220'i32"><wbr />SCANCODE_<wbr />KP_<wbr />DECIMAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KP_HEXADECIMAL"
|
|
title="SCANCODE_KP_HEXADECIMAL = 221'i32"><wbr />SCANCODE_<wbr />KP_<wbr />HEXADECIMAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LCTRL"
|
|
title="SCANCODE_LCTRL = 224'i32"><wbr />SCANCODE_<wbr />LCTRL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LSHIFT"
|
|
title="SCANCODE_LSHIFT = 225'i32"><wbr />SCANCODE_<wbr />LSHIFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LALT"
|
|
title="SCANCODE_LALT = 226'i32"><wbr />SCANCODE_<wbr />LALT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_LGUI"
|
|
title="SCANCODE_LGUI = 227'i32"><wbr />SCANCODE_<wbr />LGUI<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_RCTRL"
|
|
title="SCANCODE_RCTRL = 228'i32"><wbr />SCANCODE_<wbr />RCTRL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_RSHIFT"
|
|
title="SCANCODE_RSHIFT = 229'i32"><wbr />SCANCODE_<wbr />RSHIFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_RALT"
|
|
title="SCANCODE_RALT = 230'i32"><wbr />SCANCODE_<wbr />RALT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_RGUI"
|
|
title="SCANCODE_RGUI = 231'i32"><wbr />SCANCODE_<wbr />RGUI<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_MODE"
|
|
title="SCANCODE_MODE = 257'i32"><wbr />SCANCODE_<wbr />MODE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AUDIONEXT"
|
|
title="SCANCODE_AUDIONEXT = 258'i32"><wbr />SCANCODE_<wbr />AUDIONEXT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AUDIOPREV"
|
|
title="SCANCODE_AUDIOPREV = 259'i32"><wbr />SCANCODE_<wbr />AUDIOPREV<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AUDIOSTOP"
|
|
title="SCANCODE_AUDIOSTOP = 260'i32"><wbr />SCANCODE_<wbr />AUDIOSTOP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AUDIOPLAY"
|
|
title="SCANCODE_AUDIOPLAY = 261'i32"><wbr />SCANCODE_<wbr />AUDIOPLAY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AUDIOMUTE"
|
|
title="SCANCODE_AUDIOMUTE = 262'i32"><wbr />SCANCODE_<wbr />AUDIOMUTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_MEDIASELECT"
|
|
title="SCANCODE_MEDIASELECT = 263'i32"><wbr />SCANCODE_<wbr />MEDIASELECT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_WWW"
|
|
title="SCANCODE_WWW = 264'i32"><wbr />SCANCODE_<wbr />WWW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_MAIL"
|
|
title="SCANCODE_MAIL = 265'i32"><wbr />SCANCODE_<wbr />MAIL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_CALCULATOR"
|
|
title="SCANCODE_CALCULATOR = 266'i32"><wbr />SCANCODE_<wbr />CALCULATOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_COMPUTER"
|
|
title="SCANCODE_COMPUTER = 267'i32"><wbr />SCANCODE_<wbr />COMPUTER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AC_SEARCH"
|
|
title="SCANCODE_AC_SEARCH = 268'i32"><wbr />SCANCODE_<wbr />AC_<wbr />SEARCH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AC_HOME"
|
|
title="SCANCODE_AC_HOME = 269'i32"><wbr />SCANCODE_<wbr />AC_<wbr />HOME<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AC_BACK"
|
|
title="SCANCODE_AC_BACK = 270'i32"><wbr />SCANCODE_<wbr />AC_<wbr />BACK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AC_FORWARD"
|
|
title="SCANCODE_AC_FORWARD = 271'i32"><wbr />SCANCODE_<wbr />AC_<wbr />FORWARD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AC_STOP"
|
|
title="SCANCODE_AC_STOP = 272'i32"><wbr />SCANCODE_<wbr />AC_<wbr />STOP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AC_REFRESH"
|
|
title="SCANCODE_AC_REFRESH = 273'i32"><wbr />SCANCODE_<wbr />AC_<wbr />REFRESH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AC_BOOKMARKS"
|
|
title="SCANCODE_AC_BOOKMARKS = 274'i32"><wbr />SCANCODE_<wbr />AC_<wbr />BOOKMARKS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_BRIGHTNESSDOWN"
|
|
title="SCANCODE_BRIGHTNESSDOWN = 275'i32"><wbr />SCANCODE_<wbr />BRIGHTNESSDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_BRIGHTNESSUP"
|
|
title="SCANCODE_BRIGHTNESSUP = 276'i32"><wbr />SCANCODE_<wbr />BRIGHTNESSUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_DISPLAYSWITCH"
|
|
title="SCANCODE_DISPLAYSWITCH = 277'i32"><wbr />SCANCODE_<wbr />DISPLAYSWITCH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KBDILLUMTOGGLE"
|
|
title="SCANCODE_KBDILLUMTOGGLE = 278'i32"><wbr />SCANCODE_<wbr />KBDILLUMTOGGLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KBDILLUMDOWN"
|
|
title="SCANCODE_KBDILLUMDOWN = 279'i32"><wbr />SCANCODE_<wbr />KBDILLUMDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_KBDILLUMUP"
|
|
title="SCANCODE_KBDILLUMUP = 280'i32"><wbr />SCANCODE_<wbr />KBDILLUMUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_EJECT"
|
|
title="SCANCODE_EJECT = 281'i32"><wbr />SCANCODE_<wbr />EJECT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_SLEEP"
|
|
title="SCANCODE_SLEEP = 282'i32"><wbr />SCANCODE_<wbr />SLEEP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_APP1"
|
|
title="SCANCODE_APP1 = 283'i32"><wbr />SCANCODE_<wbr />APP1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_APP2"
|
|
title="SCANCODE_APP2 = 284'i32"><wbr />SCANCODE_<wbr />APP2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AUDIOREWIND"
|
|
title="SCANCODE_AUDIOREWIND = 285'i32"><wbr />SCANCODE_<wbr />AUDIOREWIND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_AUDIOFASTFORWARD"
|
|
title="SCANCODE_AUDIOFASTFORWARD = 286'i32"><wbr />SCANCODE_<wbr />AUDIOFASTFORWARD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#NUM_SCANCODES"
|
|
title="NUM_SCANCODES = 512'i32"><wbr />NUM_<wbr />SCANCODES<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_SCANCODE_MASK"
|
|
title="KEYCODE_SCANCODE_MASK = 1073741824"><wbr />KEYCODE_<wbr />SCANCODE_<wbr />MASK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_UNKNOWN"
|
|
title="KEYCODE_UNKNOWN = 0'i32"><wbr />KEYCODE_<wbr />UNKNOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_RETURN"
|
|
title="KEYCODE_RETURN = 13'i32"><wbr />KEYCODE_<wbr />RETURN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_ESCAPE"
|
|
title="KEYCODE_ESCAPE = 27'i32"><wbr />KEYCODE_<wbr />ESCAPE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_BACKSPACE"
|
|
title="KEYCODE_BACKSPACE = 8'i32"><wbr />KEYCODE_<wbr />BACKSPACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_TAB"
|
|
title="KEYCODE_TAB = 9'i32"><wbr />KEYCODE_<wbr />TAB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_SPACE"
|
|
title="KEYCODE_SPACE = 32'i32"><wbr />KEYCODE_<wbr />SPACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_EXCLAIM"
|
|
title="KEYCODE_EXCLAIM = 33'i32"><wbr />KEYCODE_<wbr />EXCLAIM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_QUOTEDBL"
|
|
title="KEYCODE_QUOTEDBL = 34'i32"><wbr />KEYCODE_<wbr />QUOTEDBL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_HASH"
|
|
title="KEYCODE_HASH = 35'i32"><wbr />KEYCODE_<wbr />HASH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_PERCENT"
|
|
title="KEYCODE_PERCENT = 37'i32"><wbr />KEYCODE_<wbr />PERCENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_DOLLAR"
|
|
title="KEYCODE_DOLLAR = 36'i32"><wbr />KEYCODE_<wbr />DOLLAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AMPERSAND"
|
|
title="KEYCODE_AMPERSAND = 38'i32"><wbr />KEYCODE_<wbr />AMPERSAND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_QUOTE"
|
|
title="KEYCODE_QUOTE = 39'i32"><wbr />KEYCODE_<wbr />QUOTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_LEFTPAREN"
|
|
title="KEYCODE_LEFTPAREN = 40'i32"><wbr />KEYCODE_<wbr />LEFTPAREN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_RIGHTPAREN"
|
|
title="KEYCODE_RIGHTPAREN = 41'i32"><wbr />KEYCODE_<wbr />RIGHTPAREN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_ASTERISK"
|
|
title="KEYCODE_ASTERISK = 42'i32"><wbr />KEYCODE_<wbr />ASTERISK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_PLUS"
|
|
title="KEYCODE_PLUS = 43'i32"><wbr />KEYCODE_<wbr />PLUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_COMMA"
|
|
title="KEYCODE_COMMA = 44'i32"><wbr />KEYCODE_<wbr />COMMA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_MINUS"
|
|
title="KEYCODE_MINUS = 45'i32"><wbr />KEYCODE_<wbr />MINUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_PERIOD"
|
|
title="KEYCODE_PERIOD = 46'i32"><wbr />KEYCODE_<wbr />PERIOD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_SLASH"
|
|
title="KEYCODE_SLASH = 47'i32"><wbr />KEYCODE_<wbr />SLASH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_0"
|
|
title="KEYCODE_0 = 48'i32"><wbr />KEYCODE_<wbr />0<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_1"
|
|
title="KEYCODE_1 = 49'i32"><wbr />KEYCODE_<wbr />1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_2"
|
|
title="KEYCODE_2 = 50'i32"><wbr />KEYCODE_<wbr />2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_3"
|
|
title="KEYCODE_3 = 51'i32"><wbr />KEYCODE_<wbr />3<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_4"
|
|
title="KEYCODE_4 = 52'i32"><wbr />KEYCODE_<wbr />4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_5"
|
|
title="KEYCODE_5 = 53'i32"><wbr />KEYCODE_<wbr />5<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_6"
|
|
title="KEYCODE_6 = 54'i32"><wbr />KEYCODE_<wbr />6<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_7"
|
|
title="KEYCODE_7 = 55'i32"><wbr />KEYCODE_<wbr />7<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_8"
|
|
title="KEYCODE_8 = 56'i32"><wbr />KEYCODE_<wbr />8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_9"
|
|
title="KEYCODE_9 = 57'i32"><wbr />KEYCODE_<wbr />9<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_COLON"
|
|
title="KEYCODE_COLON = 58'i32"><wbr />KEYCODE_<wbr />COLON<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_SEMICOLON"
|
|
title="KEYCODE_SEMICOLON = 59'i32"><wbr />KEYCODE_<wbr />SEMICOLON<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_LESS"
|
|
title="KEYCODE_LESS = 60'i32"><wbr />KEYCODE_<wbr />LESS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_EQUALS"
|
|
title="KEYCODE_EQUALS = 61'i32"><wbr />KEYCODE_<wbr />EQUALS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_GREATER"
|
|
title="KEYCODE_GREATER = 62'i32"><wbr />KEYCODE_<wbr />GREATER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_QUESTION"
|
|
title="KEYCODE_QUESTION = 63'i32"><wbr />KEYCODE_<wbr />QUESTION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AT"
|
|
title="KEYCODE_AT = 64'i32"><wbr />KEYCODE_<wbr />AT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_LEFTBRACKET"
|
|
title="KEYCODE_LEFTBRACKET = 91'i32"><wbr />KEYCODE_<wbr />LEFTBRACKET<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_BACKSLASH"
|
|
title="KEYCODE_BACKSLASH = 92'i32"><wbr />KEYCODE_<wbr />BACKSLASH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_RIGHTBRACKET"
|
|
title="KEYCODE_RIGHTBRACKET = 93'i32"><wbr />KEYCODE_<wbr />RIGHTBRACKET<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_CARET"
|
|
title="KEYCODE_CARET = 94'i32"><wbr />KEYCODE_<wbr />CARET<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_UNDERSCORE"
|
|
title="KEYCODE_UNDERSCORE = 95'i32"><wbr />KEYCODE_<wbr />UNDERSCORE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_BACKQUOTE"
|
|
title="KEYCODE_BACKQUOTE = 96'i32"><wbr />KEYCODE_<wbr />BACKQUOTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_a"
|
|
title="KEYCODE_a = 97'i32"><wbr />KEYCODE_<wbr />a<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_b"
|
|
title="KEYCODE_b = 98'i32"><wbr />KEYCODE_<wbr />b<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_c"
|
|
title="KEYCODE_c = 99'i32"><wbr />KEYCODE_<wbr />c<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_d"
|
|
title="KEYCODE_d = 100'i32"><wbr />KEYCODE_<wbr />d<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_e"
|
|
title="KEYCODE_e = 101'i32"><wbr />KEYCODE_<wbr />e<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_f"
|
|
title="KEYCODE_f = 102'i32"><wbr />KEYCODE_<wbr />f<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_g"
|
|
title="KEYCODE_g = 103'i32"><wbr />KEYCODE_<wbr />g<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_h"
|
|
title="KEYCODE_h = 104'i32"><wbr />KEYCODE_<wbr />h<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_i"
|
|
title="KEYCODE_i = 105'i32"><wbr />KEYCODE_<wbr />i<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_j"
|
|
title="KEYCODE_j = 106'i32"><wbr />KEYCODE_<wbr />j<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_k"
|
|
title="KEYCODE_k = 107'i32"><wbr />KEYCODE_<wbr />k<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_l"
|
|
title="KEYCODE_l = 108'i32"><wbr />KEYCODE_<wbr />l<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_m"
|
|
title="KEYCODE_m = 109'i32"><wbr />KEYCODE_<wbr />m<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_n"
|
|
title="KEYCODE_n = 110'i32"><wbr />KEYCODE_<wbr />n<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_o"
|
|
title="KEYCODE_o = 111'i32"><wbr />KEYCODE_<wbr />o<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_p"
|
|
title="KEYCODE_p = 112'i32"><wbr />KEYCODE_<wbr />p<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_q"
|
|
title="KEYCODE_q = 113'i32"><wbr />KEYCODE_<wbr />q<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_r"
|
|
title="KEYCODE_r = 114'i32"><wbr />KEYCODE_<wbr />r<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_s"
|
|
title="KEYCODE_s = 115'i32"><wbr />KEYCODE_<wbr />s<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_t"
|
|
title="KEYCODE_t = 116'i32"><wbr />KEYCODE_<wbr />t<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_u"
|
|
title="KEYCODE_u = 117'i32"><wbr />KEYCODE_<wbr />u<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_v"
|
|
title="KEYCODE_v = 118'i32"><wbr />KEYCODE_<wbr />v<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_w"
|
|
title="KEYCODE_w = 119'i32"><wbr />KEYCODE_<wbr />w<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_x"
|
|
title="KEYCODE_x = 120'i32"><wbr />KEYCODE_<wbr />x<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_y"
|
|
title="KEYCODE_y = 121'i32"><wbr />KEYCODE_<wbr />y<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_z"
|
|
title="KEYCODE_z = 122'i32"><wbr />KEYCODE_<wbr />z<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_CAPSLOCK"
|
|
title="KEYCODE_CAPSLOCK = 1073741881'i32"><wbr />KEYCODE_<wbr />CAPSLOCK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F1"
|
|
title="KEYCODE_F1 = 1073741882'i32"><wbr />KEYCODE_<wbr />F1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F2"
|
|
title="KEYCODE_F2 = 1073741883'i32"><wbr />KEYCODE_<wbr />F2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F3"
|
|
title="KEYCODE_F3 = 1073741884'i32"><wbr />KEYCODE_<wbr />F3<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F4"
|
|
title="KEYCODE_F4 = 1073741885'i32"><wbr />KEYCODE_<wbr />F4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F5"
|
|
title="KEYCODE_F5 = 1073741886'i32"><wbr />KEYCODE_<wbr />F5<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F6"
|
|
title="KEYCODE_F6 = 1073741887'i32"><wbr />KEYCODE_<wbr />F6<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F7"
|
|
title="KEYCODE_F7 = 1073741888'i32"><wbr />KEYCODE_<wbr />F7<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F8"
|
|
title="KEYCODE_F8 = 1073741889'i32"><wbr />KEYCODE_<wbr />F8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F9"
|
|
title="KEYCODE_F9 = 1073741890'i32"><wbr />KEYCODE_<wbr />F9<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F10"
|
|
title="KEYCODE_F10 = 1073741891'i32"><wbr />KEYCODE_<wbr />F10<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F11"
|
|
title="KEYCODE_F11 = 1073741892'i32"><wbr />KEYCODE_<wbr />F11<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F12"
|
|
title="KEYCODE_F12 = 1073741893'i32"><wbr />KEYCODE_<wbr />F12<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_PRINTSCREEN"
|
|
title="KEYCODE_PRINTSCREEN = 1073741894'i32"><wbr />KEYCODE_<wbr />PRINTSCREEN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_SCROLLLOCK"
|
|
title="KEYCODE_SCROLLLOCK = 1073741895'i32"><wbr />KEYCODE_<wbr />SCROLLLOCK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_PAUSE"
|
|
title="KEYCODE_PAUSE = 1073741896'i32"><wbr />KEYCODE_<wbr />PAUSE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_INSERT"
|
|
title="KEYCODE_INSERT = 1073741897'i32"><wbr />KEYCODE_<wbr />INSERT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_HOME"
|
|
title="KEYCODE_HOME = 1073741898'i32"><wbr />KEYCODE_<wbr />HOME<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_PAGEUP"
|
|
title="KEYCODE_PAGEUP = 1073741899'i32"><wbr />KEYCODE_<wbr />PAGEUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_DELETE"
|
|
title="KEYCODE_DELETE = 127'i32"><wbr />KEYCODE_<wbr />DELETE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_END"
|
|
title="KEYCODE_END = 1073741901'i32"><wbr />KEYCODE_<wbr />END<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_PAGEDOWN"
|
|
title="KEYCODE_PAGEDOWN = 1073741902'i32"><wbr />KEYCODE_<wbr />PAGEDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_RIGHT"
|
|
title="KEYCODE_RIGHT = 1073741903'i32"><wbr />KEYCODE_<wbr />RIGHT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_LEFT"
|
|
title="KEYCODE_LEFT = 1073741904'i32"><wbr />KEYCODE_<wbr />LEFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_DOWN"
|
|
title="KEYCODE_DOWN = 1073741905'i32"><wbr />KEYCODE_<wbr />DOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_UP"
|
|
title="KEYCODE_UP = 1073741906'i32"><wbr />KEYCODE_<wbr />UP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_NUMLOCKCLEAR"
|
|
title="KEYCODE_NUMLOCKCLEAR = 1073741907'i32"><wbr />KEYCODE_<wbr />NUMLOCKCLEAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_DIVIDE"
|
|
title="KEYCODE_KP_DIVIDE = 1073741908'i32"><wbr />KEYCODE_<wbr />KP_<wbr />DIVIDE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_MULTIPLY"
|
|
title="KEYCODE_KP_MULTIPLY = 1073741909'i32"><wbr />KEYCODE_<wbr />KP_<wbr />MULTIPLY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_MINUS"
|
|
title="KEYCODE_KP_MINUS = 1073741910'i32"><wbr />KEYCODE_<wbr />KP_<wbr />MINUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_PLUS"
|
|
title="KEYCODE_KP_PLUS = 1073741911'i32"><wbr />KEYCODE_<wbr />KP_<wbr />PLUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_ENTER"
|
|
title="KEYCODE_KP_ENTER = 1073741912'i32"><wbr />KEYCODE_<wbr />KP_<wbr />ENTER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_1"
|
|
title="KEYCODE_KP_1 = 1073741913'i32"><wbr />KEYCODE_<wbr />KP_<wbr />1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_2"
|
|
title="KEYCODE_KP_2 = 1073741914'i32"><wbr />KEYCODE_<wbr />KP_<wbr />2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_3"
|
|
title="KEYCODE_KP_3 = 1073741915'i32"><wbr />KEYCODE_<wbr />KP_<wbr />3<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_4"
|
|
title="KEYCODE_KP_4 = 1073741916'i32"><wbr />KEYCODE_<wbr />KP_<wbr />4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_5"
|
|
title="KEYCODE_KP_5 = 1073741917'i32"><wbr />KEYCODE_<wbr />KP_<wbr />5<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_6"
|
|
title="KEYCODE_KP_6 = 1073741918'i32"><wbr />KEYCODE_<wbr />KP_<wbr />6<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_7"
|
|
title="KEYCODE_KP_7 = 1073741919'i32"><wbr />KEYCODE_<wbr />KP_<wbr />7<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_8"
|
|
title="KEYCODE_KP_8 = 1073741920'i32"><wbr />KEYCODE_<wbr />KP_<wbr />8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_9"
|
|
title="KEYCODE_KP_9 = 1073741921'i32"><wbr />KEYCODE_<wbr />KP_<wbr />9<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_0"
|
|
title="KEYCODE_KP_0 = 1073741922'i32"><wbr />KEYCODE_<wbr />KP_<wbr />0<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_PERIOD"
|
|
title="KEYCODE_KP_PERIOD = 1073741923'i32"><wbr />KEYCODE_<wbr />KP_<wbr />PERIOD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_APPLICATION"
|
|
title="KEYCODE_APPLICATION = 1073741925'i32"><wbr />KEYCODE_<wbr />APPLICATION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_POWER"
|
|
title="KEYCODE_POWER = 1073741926'i32"><wbr />KEYCODE_<wbr />POWER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_EQUALS"
|
|
title="KEYCODE_KP_EQUALS = 1073741927'i32"><wbr />KEYCODE_<wbr />KP_<wbr />EQUALS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F13"
|
|
title="KEYCODE_F13 = 1073741928'i32"><wbr />KEYCODE_<wbr />F13<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F14"
|
|
title="KEYCODE_F14 = 1073741929'i32"><wbr />KEYCODE_<wbr />F14<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F15"
|
|
title="KEYCODE_F15 = 1073741930'i32"><wbr />KEYCODE_<wbr />F15<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F16"
|
|
title="KEYCODE_F16 = 1073741931'i32"><wbr />KEYCODE_<wbr />F16<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F17"
|
|
title="KEYCODE_F17 = 1073741932'i32"><wbr />KEYCODE_<wbr />F17<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F18"
|
|
title="KEYCODE_F18 = 1073741933'i32"><wbr />KEYCODE_<wbr />F18<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F19"
|
|
title="KEYCODE_F19 = 1073741934'i32"><wbr />KEYCODE_<wbr />F19<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F20"
|
|
title="KEYCODE_F20 = 1073741935'i32"><wbr />KEYCODE_<wbr />F20<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F21"
|
|
title="KEYCODE_F21 = 1073741936'i32"><wbr />KEYCODE_<wbr />F21<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F22"
|
|
title="KEYCODE_F22 = 1073741937'i32"><wbr />KEYCODE_<wbr />F22<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F23"
|
|
title="KEYCODE_F23 = 1073741938'i32"><wbr />KEYCODE_<wbr />F23<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_F24"
|
|
title="KEYCODE_F24 = 1073741939'i32"><wbr />KEYCODE_<wbr />F24<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_EXECUTE"
|
|
title="KEYCODE_EXECUTE = 1073741940'i32"><wbr />KEYCODE_<wbr />EXECUTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_HELP"
|
|
title="KEYCODE_HELP = 1073741941'i32"><wbr />KEYCODE_<wbr />HELP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_MENU"
|
|
title="KEYCODE_MENU = 1073741942'i32"><wbr />KEYCODE_<wbr />MENU<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_SELECT"
|
|
title="KEYCODE_SELECT = 1073741943'i32"><wbr />KEYCODE_<wbr />SELECT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_STOP"
|
|
title="KEYCODE_STOP = 1073741944'i32"><wbr />KEYCODE_<wbr />STOP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AGAIN"
|
|
title="KEYCODE_AGAIN = 1073741945'i32"><wbr />KEYCODE_<wbr />AGAIN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_UNDO"
|
|
title="KEYCODE_UNDO = 1073741946'i32"><wbr />KEYCODE_<wbr />UNDO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_CUT"
|
|
title="KEYCODE_CUT = 1073741947'i32"><wbr />KEYCODE_<wbr />CUT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_COPY"
|
|
title="KEYCODE_COPY = 1073741948'i32"><wbr />KEYCODE_<wbr />COPY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_PASTE"
|
|
title="KEYCODE_PASTE = 1073741949'i32"><wbr />KEYCODE_<wbr />PASTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_FIND"
|
|
title="KEYCODE_FIND = 1073741950'i32"><wbr />KEYCODE_<wbr />FIND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_MUTE"
|
|
title="KEYCODE_MUTE = 1073741951'i32"><wbr />KEYCODE_<wbr />MUTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_VOLUMEUP"
|
|
title="KEYCODE_VOLUMEUP = 1073741952'i32"><wbr />KEYCODE_<wbr />VOLUMEUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_VOLUMEDOWN"
|
|
title="KEYCODE_VOLUMEDOWN = 1073741953'i32"><wbr />KEYCODE_<wbr />VOLUMEDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_COMMA"
|
|
title="KEYCODE_KP_COMMA = 1073741957'i32"><wbr />KEYCODE_<wbr />KP_<wbr />COMMA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_EQUALSAS400"
|
|
title="KEYCODE_KP_EQUALSAS400 = 1073741958'i32"><wbr />KEYCODE_<wbr />KP_<wbr />EQUALSAS400<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_ALTERASE"
|
|
title="KEYCODE_ALTERASE = 1073741977'i32"><wbr />KEYCODE_<wbr />ALTERASE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_SYSREQ"
|
|
title="KEYCODE_SYSREQ = 1073741978'i32"><wbr />KEYCODE_<wbr />SYSREQ<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_CANCEL"
|
|
title="KEYCODE_CANCEL = 1073741979'i32"><wbr />KEYCODE_<wbr />CANCEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_CLEAR"
|
|
title="KEYCODE_CLEAR = 1073741980'i32"><wbr />KEYCODE_<wbr />CLEAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_PRIOR"
|
|
title="KEYCODE_PRIOR = 1073741981'i32"><wbr />KEYCODE_<wbr />PRIOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_RETURN2"
|
|
title="KEYCODE_RETURN2 = 1073741982'i32"><wbr />KEYCODE_<wbr />RETURN2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_SEPARATOR"
|
|
title="KEYCODE_SEPARATOR = 1073741983'i32"><wbr />KEYCODE_<wbr />SEPARATOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_OUT"
|
|
title="KEYCODE_OUT = 1073741984'i32"><wbr />KEYCODE_<wbr />OUT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_OPER"
|
|
title="KEYCODE_OPER = 1073741985'i32"><wbr />KEYCODE_<wbr />OPER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_CLEARAGAIN"
|
|
title="KEYCODE_CLEARAGAIN = 1073741986'i32"><wbr />KEYCODE_<wbr />CLEARAGAIN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_CRSEL"
|
|
title="KEYCODE_CRSEL = 1073741987'i32"><wbr />KEYCODE_<wbr />CRSEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_EXSEL"
|
|
title="KEYCODE_EXSEL = 1073741988'i32"><wbr />KEYCODE_<wbr />EXSEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_00"
|
|
title="KEYCODE_KP_00 = 1073742000'i32"><wbr />KEYCODE_<wbr />KP_<wbr />00<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_000"
|
|
title="KEYCODE_KP_000 = 1073742001'i32"><wbr />KEYCODE_<wbr />KP_<wbr />000<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_THOUSANDSSEPARATOR"
|
|
title="KEYCODE_THOUSANDSSEPARATOR = 1073742002'i32"><wbr />KEYCODE_<wbr />THOUSANDSSEPARATOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_DECIMALSEPARATOR"
|
|
title="KEYCODE_DECIMALSEPARATOR = 1073742003'i32"><wbr />KEYCODE_<wbr />DECIMALSEPARATOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_CURRENCYUNIT"
|
|
title="KEYCODE_CURRENCYUNIT = 1073742004'i32"><wbr />KEYCODE_<wbr />CURRENCYUNIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_CURRENCYSUBUNIT"
|
|
title="KEYCODE_CURRENCYSUBUNIT = 1073742005'i32"><wbr />KEYCODE_<wbr />CURRENCYSUBUNIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_LEFTPAREN"
|
|
title="KEYCODE_KP_LEFTPAREN = 1073742006'i32"><wbr />KEYCODE_<wbr />KP_<wbr />LEFTPAREN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_RIGHTPAREN"
|
|
title="KEYCODE_KP_RIGHTPAREN = 1073742007'i32"><wbr />KEYCODE_<wbr />KP_<wbr />RIGHTPAREN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_LEFTBRACE"
|
|
title="KEYCODE_KP_LEFTBRACE = 1073742008'i32"><wbr />KEYCODE_<wbr />KP_<wbr />LEFTBRACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_RIGHTBRACE"
|
|
title="KEYCODE_KP_RIGHTBRACE = 1073742009'i32"><wbr />KEYCODE_<wbr />KP_<wbr />RIGHTBRACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_TAB"
|
|
title="KEYCODE_KP_TAB = 1073742010'i32"><wbr />KEYCODE_<wbr />KP_<wbr />TAB<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_BACKSPACE"
|
|
title="KEYCODE_KP_BACKSPACE = 1073742011'i32"><wbr />KEYCODE_<wbr />KP_<wbr />BACKSPACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_A"
|
|
title="KEYCODE_KP_A = 1073742012'i32"><wbr />KEYCODE_<wbr />KP_<wbr />A<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_B"
|
|
title="KEYCODE_KP_B = 1073742013'i32"><wbr />KEYCODE_<wbr />KP_<wbr />B<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_C"
|
|
title="KEYCODE_KP_C = 1073742014'i32"><wbr />KEYCODE_<wbr />KP_<wbr />C<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_D"
|
|
title="KEYCODE_KP_D = 1073742015'i32"><wbr />KEYCODE_<wbr />KP_<wbr />D<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_E"
|
|
title="KEYCODE_KP_E = 1073742016'i32"><wbr />KEYCODE_<wbr />KP_<wbr />E<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_F"
|
|
title="KEYCODE_KP_F = 1073742017'i32"><wbr />KEYCODE_<wbr />KP_<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_XOR"
|
|
title="KEYCODE_KP_XOR = 1073742018'i32"><wbr />KEYCODE_<wbr />KP_<wbr />XOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_POWER"
|
|
title="KEYCODE_KP_POWER = 1073742019'i32"><wbr />KEYCODE_<wbr />KP_<wbr />POWER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_PERCENT"
|
|
title="KEYCODE_KP_PERCENT = 1073742020'i32"><wbr />KEYCODE_<wbr />KP_<wbr />PERCENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_LESS"
|
|
title="KEYCODE_KP_LESS = 1073742021'i32"><wbr />KEYCODE_<wbr />KP_<wbr />LESS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_GREATER"
|
|
title="KEYCODE_KP_GREATER = 1073742022'i32"><wbr />KEYCODE_<wbr />KP_<wbr />GREATER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_AMPERSAND"
|
|
title="KEYCODE_KP_AMPERSAND = 1073742023'i32"><wbr />KEYCODE_<wbr />KP_<wbr />AMPERSAND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_DBLAMPERSAND"
|
|
title="KEYCODE_KP_DBLAMPERSAND = 1073742024'i32"><wbr />KEYCODE_<wbr />KP_<wbr />DBLAMPERSAND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_VERTICALBAR"
|
|
title="KEYCODE_KP_VERTICALBAR = 1073742025'i32"><wbr />KEYCODE_<wbr />KP_<wbr />VERTICALBAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_DBLVERTICALBAR"
|
|
title="KEYCODE_KP_DBLVERTICALBAR = 1073742026'i32"><wbr />KEYCODE_<wbr />KP_<wbr />DBLVERTICALBAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_COLON"
|
|
title="KEYCODE_KP_COLON = 1073742027'i32"><wbr />KEYCODE_<wbr />KP_<wbr />COLON<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_HASH"
|
|
title="KEYCODE_KP_HASH = 1073742028'i32"><wbr />KEYCODE_<wbr />KP_<wbr />HASH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_SPACE"
|
|
title="KEYCODE_KP_SPACE = 1073742029'i32"><wbr />KEYCODE_<wbr />KP_<wbr />SPACE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_AT"
|
|
title="KEYCODE_KP_AT = 1073742030'i32"><wbr />KEYCODE_<wbr />KP_<wbr />AT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_EXCLAM"
|
|
title="KEYCODE_KP_EXCLAM = 1073742031'i32"><wbr />KEYCODE_<wbr />KP_<wbr />EXCLAM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_MEMSTORE"
|
|
title="KEYCODE_KP_MEMSTORE = 1073742032'i32"><wbr />KEYCODE_<wbr />KP_<wbr />MEMSTORE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_MEMRECALL"
|
|
title="KEYCODE_KP_MEMRECALL = 1073742033'i32"><wbr />KEYCODE_<wbr />KP_<wbr />MEMRECALL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_MEMCLEAR"
|
|
title="KEYCODE_KP_MEMCLEAR = 1073742034'i32"><wbr />KEYCODE_<wbr />KP_<wbr />MEMCLEAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_MEMADD"
|
|
title="KEYCODE_KP_MEMADD = 1073742035'i32"><wbr />KEYCODE_<wbr />KP_<wbr />MEMADD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_MEMSUBTRACT"
|
|
title="KEYCODE_KP_MEMSUBTRACT = 1073742036'i32"><wbr />KEYCODE_<wbr />KP_<wbr />MEMSUBTRACT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_MEMMULTIPLY"
|
|
title="KEYCODE_KP_MEMMULTIPLY = 1073742037'i32"><wbr />KEYCODE_<wbr />KP_<wbr />MEMMULTIPLY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_MEMDIVIDE"
|
|
title="KEYCODE_KP_MEMDIVIDE = 1073742038'i32"><wbr />KEYCODE_<wbr />KP_<wbr />MEMDIVIDE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_PLUSMINUS"
|
|
title="KEYCODE_KP_PLUSMINUS = 1073742039'i32"><wbr />KEYCODE_<wbr />KP_<wbr />PLUSMINUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_CLEAR"
|
|
title="KEYCODE_KP_CLEAR = 1073742040'i32"><wbr />KEYCODE_<wbr />KP_<wbr />CLEAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_CLEARENTRY"
|
|
title="KEYCODE_KP_CLEARENTRY = 1073742041'i32"><wbr />KEYCODE_<wbr />KP_<wbr />CLEARENTRY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_BINARY"
|
|
title="KEYCODE_KP_BINARY = 1073742042'i32"><wbr />KEYCODE_<wbr />KP_<wbr />BINARY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_OCTAL"
|
|
title="KEYCODE_KP_OCTAL = 1073742043'i32"><wbr />KEYCODE_<wbr />KP_<wbr />OCTAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_DECIMAL"
|
|
title="KEYCODE_KP_DECIMAL = 1073742044'i32"><wbr />KEYCODE_<wbr />KP_<wbr />DECIMAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KP_HEXADECIMAL"
|
|
title="KEYCODE_KP_HEXADECIMAL = 1073742045'i32"><wbr />KEYCODE_<wbr />KP_<wbr />HEXADECIMAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_LCTRL"
|
|
title="KEYCODE_LCTRL = 1073742048'i32"><wbr />KEYCODE_<wbr />LCTRL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_LSHIFT"
|
|
title="KEYCODE_LSHIFT = 1073742049'i32"><wbr />KEYCODE_<wbr />LSHIFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_LALT"
|
|
title="KEYCODE_LALT = 1073742050'i32"><wbr />KEYCODE_<wbr />LALT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_LGUI"
|
|
title="KEYCODE_LGUI = 1073742051'i32"><wbr />KEYCODE_<wbr />LGUI<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_RCTRL"
|
|
title="KEYCODE_RCTRL = 1073742052'i32"><wbr />KEYCODE_<wbr />RCTRL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_RSHIFT"
|
|
title="KEYCODE_RSHIFT = 1073742053'i32"><wbr />KEYCODE_<wbr />RSHIFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_RALT"
|
|
title="KEYCODE_RALT = 1073742054'i32"><wbr />KEYCODE_<wbr />RALT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_RGUI"
|
|
title="KEYCODE_RGUI = 1073742055'i32"><wbr />KEYCODE_<wbr />RGUI<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_MODE"
|
|
title="KEYCODE_MODE = 1073742081'i32"><wbr />KEYCODE_<wbr />MODE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AUDIONEXT"
|
|
title="KEYCODE_AUDIONEXT = 1073742082'i32"><wbr />KEYCODE_<wbr />AUDIONEXT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AUDIOPREV"
|
|
title="KEYCODE_AUDIOPREV = 1073742083'i32"><wbr />KEYCODE_<wbr />AUDIOPREV<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AUDIOSTOP"
|
|
title="KEYCODE_AUDIOSTOP = 1073742084'i32"><wbr />KEYCODE_<wbr />AUDIOSTOP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AUDIOPLAY"
|
|
title="KEYCODE_AUDIOPLAY = 1073742085'i32"><wbr />KEYCODE_<wbr />AUDIOPLAY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AUDIOMUTE"
|
|
title="KEYCODE_AUDIOMUTE = 1073742086'i32"><wbr />KEYCODE_<wbr />AUDIOMUTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_MEDIASELECT"
|
|
title="KEYCODE_MEDIASELECT = 1073742087'i32"><wbr />KEYCODE_<wbr />MEDIASELECT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_WWW"
|
|
title="KEYCODE_WWW = 1073742088'i32"><wbr />KEYCODE_<wbr />WWW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_MAIL"
|
|
title="KEYCODE_MAIL = 1073742089'i32"><wbr />KEYCODE_<wbr />MAIL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_CALCULATOR"
|
|
title="KEYCODE_CALCULATOR = 1073742090'i32"><wbr />KEYCODE_<wbr />CALCULATOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_COMPUTER"
|
|
title="KEYCODE_COMPUTER = 1073742091'i32"><wbr />KEYCODE_<wbr />COMPUTER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AC_SEARCH"
|
|
title="KEYCODE_AC_SEARCH = 1073742092'i32"><wbr />KEYCODE_<wbr />AC_<wbr />SEARCH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AC_HOME"
|
|
title="KEYCODE_AC_HOME = 1073742093'i32"><wbr />KEYCODE_<wbr />AC_<wbr />HOME<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AC_BACK"
|
|
title="KEYCODE_AC_BACK = 1073742094'i32"><wbr />KEYCODE_<wbr />AC_<wbr />BACK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AC_FORWARD"
|
|
title="KEYCODE_AC_FORWARD = 1073742095'i32"><wbr />KEYCODE_<wbr />AC_<wbr />FORWARD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AC_STOP"
|
|
title="KEYCODE_AC_STOP = 1073742096'i32"><wbr />KEYCODE_<wbr />AC_<wbr />STOP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AC_REFRESH"
|
|
title="KEYCODE_AC_REFRESH = 1073742097'i32"><wbr />KEYCODE_<wbr />AC_<wbr />REFRESH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AC_BOOKMARKS"
|
|
title="KEYCODE_AC_BOOKMARKS = 1073742098'i32"><wbr />KEYCODE_<wbr />AC_<wbr />BOOKMARKS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_BRIGHTNESSDOWN"
|
|
title="KEYCODE_BRIGHTNESSDOWN = 1073742099'i32"><wbr />KEYCODE_<wbr />BRIGHTNESSDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_BRIGHTNESSUP"
|
|
title="KEYCODE_BRIGHTNESSUP = 1073742100'i32"><wbr />KEYCODE_<wbr />BRIGHTNESSUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_DISPLAYSWITCH"
|
|
title="KEYCODE_DISPLAYSWITCH = 1073742101'i32"><wbr />KEYCODE_<wbr />DISPLAYSWITCH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KBDILLUMTOGGLE"
|
|
title="KEYCODE_KBDILLUMTOGGLE = 1073742102'i32"><wbr />KEYCODE_<wbr />KBDILLUMTOGGLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KBDILLUMDOWN"
|
|
title="KEYCODE_KBDILLUMDOWN = 1073742103'i32"><wbr />KEYCODE_<wbr />KBDILLUMDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_KBDILLUMUP"
|
|
title="KEYCODE_KBDILLUMUP = 1073742104'i32"><wbr />KEYCODE_<wbr />KBDILLUMUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_EJECT"
|
|
title="KEYCODE_EJECT = 1073742105'i32"><wbr />KEYCODE_<wbr />EJECT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_SLEEP"
|
|
title="KEYCODE_SLEEP = 1073742106'i32"><wbr />KEYCODE_<wbr />SLEEP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_APP1"
|
|
title="KEYCODE_APP1 = 1073742107'i32"><wbr />KEYCODE_<wbr />APP1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_APP2"
|
|
title="KEYCODE_APP2 = 1073742108'i32"><wbr />KEYCODE_<wbr />APP2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AUDIOREWIND"
|
|
title="KEYCODE_AUDIOREWIND = 1073742109'i32"><wbr />KEYCODE_<wbr />AUDIOREWIND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KEYCODE_AUDIOFASTFORWARD"
|
|
title="KEYCODE_AUDIOFASTFORWARD = 1073742110'i32"><wbr />KEYCODE_<wbr />AUDIOFASTFORWARD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_NONE"
|
|
title="KMOD_NONE = 0'i32"><wbr />KMOD_<wbr />NONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_LSHIFT"
|
|
title="KMOD_LSHIFT = 1'i32"><wbr />KMOD_<wbr />LSHIFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_RSHIFT"
|
|
title="KMOD_RSHIFT = 2'i32"><wbr />KMOD_<wbr />RSHIFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_LCTRL"
|
|
title="KMOD_LCTRL = 64'i32"><wbr />KMOD_<wbr />LCTRL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_RCTRL"
|
|
title="KMOD_RCTRL = 128'i32"><wbr />KMOD_<wbr />RCTRL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_LALT"
|
|
title="KMOD_LALT = 256'i32"><wbr />KMOD_<wbr />LALT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_RALT"
|
|
title="KMOD_RALT = 512'i32"><wbr />KMOD_<wbr />RALT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_LGUI"
|
|
title="KMOD_LGUI = 1024'i32"><wbr />KMOD_<wbr />LGUI<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_RGUI"
|
|
title="KMOD_RGUI = 2048'i32"><wbr />KMOD_<wbr />RGUI<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_NUM"
|
|
title="KMOD_NUM = 4096'i32"><wbr />KMOD_<wbr />NUM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_CAPS"
|
|
title="KMOD_CAPS = 8192'i32"><wbr />KMOD_<wbr />CAPS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_MODE"
|
|
title="KMOD_MODE = 16384'i32"><wbr />KMOD_<wbr />MODE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_RESERVED"
|
|
title="KMOD_RESERVED = 32768'i32"><wbr />KMOD_<wbr />RESERVED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_CTRL"
|
|
title="KMOD_CTRL = 192'i32"><wbr />KMOD_<wbr />CTRL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_SHIFT"
|
|
title="KMOD_SHIFT = 3'i32"><wbr />KMOD_<wbr />SHIFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_ALT"
|
|
title="KMOD_ALT = 768'i32"><wbr />KMOD_<wbr />ALT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#KMOD_GUI"
|
|
title="KMOD_GUI = 3072'i32"><wbr />KMOD_<wbr />GUI<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_ARROW"
|
|
title="SYSTEM_CURSOR_ARROW = 0'i32"><wbr />SYSTEM_<wbr />CURSOR_<wbr />ARROW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_IBEAM"
|
|
title="SYSTEM_CURSOR_IBEAM = 1"><wbr />SYSTEM_<wbr />CURSOR_<wbr />IBEAM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_WAIT"
|
|
title="SYSTEM_CURSOR_WAIT = 2"><wbr />SYSTEM_<wbr />CURSOR_<wbr />WAIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_CROSSHAIR"
|
|
title="SYSTEM_CURSOR_CROSSHAIR = 3"><wbr />SYSTEM_<wbr />CURSOR_<wbr />CROSSHAIR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_WAITARROW"
|
|
title="SYSTEM_CURSOR_WAITARROW = 4"><wbr />SYSTEM_<wbr />CURSOR_<wbr />WAITARROW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_SIZENWSE"
|
|
title="SYSTEM_CURSOR_SIZENWSE = 5"><wbr />SYSTEM_<wbr />CURSOR_<wbr />SIZENWSE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_SIZENESW"
|
|
title="SYSTEM_CURSOR_SIZENESW = 6"><wbr />SYSTEM_<wbr />CURSOR_<wbr />SIZENESW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_SIZEWE"
|
|
title="SYSTEM_CURSOR_SIZEWE = 7"><wbr />SYSTEM_<wbr />CURSOR_<wbr />SIZEWE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_SIZENS"
|
|
title="SYSTEM_CURSOR_SIZENS = 8"><wbr />SYSTEM_<wbr />CURSOR_<wbr />SIZENS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_SIZEALL"
|
|
title="SYSTEM_CURSOR_SIZEALL = 9"><wbr />SYSTEM_<wbr />CURSOR_<wbr />SIZEALL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_NO"
|
|
title="SYSTEM_CURSOR_NO = 10"><wbr />SYSTEM_<wbr />CURSOR_<wbr />NO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SYSTEM_CURSOR_HAND"
|
|
title="SYSTEM_CURSOR_HAND = 11"><wbr />SYSTEM_<wbr />CURSOR_<wbr />HAND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#NUM_SYSTEM_CURSORS"
|
|
title="NUM_SYSTEM_CURSORS = 12"><wbr />NUM_<wbr />SYSTEM_<wbr />CURSORS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MOUSEWHEEL_NORMAL"
|
|
title="MOUSEWHEEL_NORMAL = 0'i32"><wbr />MOUSEWHEEL_<wbr />NORMAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MOUSEWHEEL_FLIPPED"
|
|
title="MOUSEWHEEL_FLIPPED = 1"><wbr />MOUSEWHEEL_<wbr />FLIPPED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BUTTON_LEFT"
|
|
title="BUTTON_LEFT = 1"><wbr />BUTTON_<wbr />LEFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BUTTON_MIDDLE"
|
|
title="BUTTON_MIDDLE = 2"><wbr />BUTTON_<wbr />MIDDLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BUTTON_RIGHT"
|
|
title="BUTTON_RIGHT = 3"><wbr />BUTTON_<wbr />RIGHT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BUTTON_X1"
|
|
title="BUTTON_X1 = 4"><wbr />BUTTON_<wbr />X1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BUTTON_X2"
|
|
title="BUTTON_X2 = 5"><wbr />BUTTON_<wbr />X2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_TYPE_UNKNOWN"
|
|
title="JOYSTICK_TYPE_UNKNOWN = 0'i32"><wbr />JOYSTICK_<wbr />TYPE_<wbr />UNKNOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_TYPE_GAMECONTROLLER"
|
|
title="JOYSTICK_TYPE_GAMECONTROLLER = 1"><wbr />JOYSTICK_<wbr />TYPE_<wbr />GAMECONTROLLER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_TYPE_WHEEL"
|
|
title="JOYSTICK_TYPE_WHEEL = 2"><wbr />JOYSTICK_<wbr />TYPE_<wbr />WHEEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_TYPE_ARCADE_STICK"
|
|
title="JOYSTICK_TYPE_ARCADE_STICK = 3"><wbr />JOYSTICK_<wbr />TYPE_<wbr />ARCADE_<wbr />STICK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_TYPE_FLIGHT_STICK"
|
|
title="JOYSTICK_TYPE_FLIGHT_STICK = 4"><wbr />JOYSTICK_<wbr />TYPE_<wbr />FLIGHT_<wbr />STICK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_TYPE_DANCE_PAD"
|
|
title="JOYSTICK_TYPE_DANCE_PAD = 5"><wbr />JOYSTICK_<wbr />TYPE_<wbr />DANCE_<wbr />PAD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_TYPE_GUITAR"
|
|
title="JOYSTICK_TYPE_GUITAR = 6"><wbr />JOYSTICK_<wbr />TYPE_<wbr />GUITAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_TYPE_DRUM_KIT"
|
|
title="JOYSTICK_TYPE_DRUM_KIT = 7"><wbr />JOYSTICK_<wbr />TYPE_<wbr />DRUM_<wbr />KIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_TYPE_ARCADE_PAD"
|
|
title="JOYSTICK_TYPE_ARCADE_PAD = 8"><wbr />JOYSTICK_<wbr />TYPE_<wbr />ARCADE_<wbr />PAD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_TYPE_THROTTLE"
|
|
title="JOYSTICK_TYPE_THROTTLE = 9"><wbr />JOYSTICK_<wbr />TYPE_<wbr />THROTTLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_POWER_UNKNOWN"
|
|
title="JOYSTICK_POWER_UNKNOWN = -1'i32"><wbr />JOYSTICK_<wbr />POWER_<wbr />UNKNOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_POWER_EMPTY"
|
|
title="JOYSTICK_POWER_EMPTY = 0"><wbr />JOYSTICK_<wbr />POWER_<wbr />EMPTY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_POWER_LOW"
|
|
title="JOYSTICK_POWER_LOW = 1"><wbr />JOYSTICK_<wbr />POWER_<wbr />LOW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_POWER_MEDIUM"
|
|
title="JOYSTICK_POWER_MEDIUM = 2"><wbr />JOYSTICK_<wbr />POWER_<wbr />MEDIUM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_POWER_FULL"
|
|
title="JOYSTICK_POWER_FULL = 3"><wbr />JOYSTICK_<wbr />POWER_<wbr />FULL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_POWER_WIRED"
|
|
title="JOYSTICK_POWER_WIRED = 4"><wbr />JOYSTICK_<wbr />POWER_<wbr />WIRED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_POWER_MAX"
|
|
title="JOYSTICK_POWER_MAX = 5"><wbr />JOYSTICK_<wbr />POWER_<wbr />MAX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_AXIS_MAX"
|
|
title="JOYSTICK_AXIS_MAX = 32767"><wbr />JOYSTICK_<wbr />AXIS_<wbr />MAX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#JOYSTICK_AXIS_MIN"
|
|
title="JOYSTICK_AXIS_MIN = -32768"><wbr />JOYSTICK_<wbr />AXIS_<wbr />MIN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAT_CENTERED"
|
|
title="HAT_CENTERED = 0x00000000"><wbr />HAT_<wbr />CENTERED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAT_UP"
|
|
title="HAT_UP = 0x00000001"><wbr />HAT_<wbr />UP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAT_RIGHT"
|
|
title="HAT_RIGHT = 0x00000002"><wbr />HAT_<wbr />RIGHT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAT_DOWN"
|
|
title="HAT_DOWN = 0x00000004"><wbr />HAT_<wbr />DOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAT_LEFT"
|
|
title="HAT_LEFT = 0x00000008"><wbr />HAT_<wbr />LEFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAT_RIGHTUP"
|
|
title="HAT_RIGHTUP = 3"><wbr />HAT_<wbr />RIGHTUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAT_RIGHTDOWN"
|
|
title="HAT_RIGHTDOWN = 6"><wbr />HAT_<wbr />RIGHTDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAT_LEFTUP"
|
|
title="HAT_LEFTUP = 9"><wbr />HAT_<wbr />LEFTUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAT_LEFTDOWN"
|
|
title="HAT_LEFTDOWN = 12"><wbr />HAT_<wbr />LEFTDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_TYPE_UNKNOWN"
|
|
title="CONTROLLER_TYPE_UNKNOWN = 0'i32"><wbr />CONTROLLER_<wbr />TYPE_<wbr />UNKNOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_TYPE_XBOX360"
|
|
title="CONTROLLER_TYPE_XBOX360 = 1"><wbr />CONTROLLER_<wbr />TYPE_<wbr />XBOX360<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_TYPE_XBOXONE"
|
|
title="CONTROLLER_TYPE_XBOXONE = 2"><wbr />CONTROLLER_<wbr />TYPE_<wbr />XBOXONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_TYPE_PS3"
|
|
title="CONTROLLER_TYPE_PS3 = 3"><wbr />CONTROLLER_<wbr />TYPE_<wbr />PS3<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_TYPE_PS4"
|
|
title="CONTROLLER_TYPE_PS4 = 4"><wbr />CONTROLLER_<wbr />TYPE_<wbr />PS4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_TYPE_NINTENDO_SWITCH_PRO"
|
|
title="CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5"><wbr />CONTROLLER_<wbr />TYPE_<wbr />NINTENDO_<wbr />SWITCH_<wbr />PRO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_AXIS_INVALID"
|
|
title="CONTROLLER_AXIS_INVALID = -1'i32"><wbr />CONTROLLER_<wbr />AXIS_<wbr />INVALID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_AXIS_LEFTX"
|
|
title="CONTROLLER_AXIS_LEFTX = 0"><wbr />CONTROLLER_<wbr />AXIS_<wbr />LEFTX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_AXIS_LEFTY"
|
|
title="CONTROLLER_AXIS_LEFTY = 1"><wbr />CONTROLLER_<wbr />AXIS_<wbr />LEFTY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_AXIS_RIGHTX"
|
|
title="CONTROLLER_AXIS_RIGHTX = 2"><wbr />CONTROLLER_<wbr />AXIS_<wbr />RIGHTX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_AXIS_RIGHTY"
|
|
title="CONTROLLER_AXIS_RIGHTY = 3"><wbr />CONTROLLER_<wbr />AXIS_<wbr />RIGHTY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_AXIS_TRIGGERLEFT"
|
|
title="CONTROLLER_AXIS_TRIGGERLEFT = 4"><wbr />CONTROLLER_<wbr />AXIS_<wbr />TRIGGERLEFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_AXIS_TRIGGERRIGHT"
|
|
title="CONTROLLER_AXIS_TRIGGERRIGHT = 5"><wbr />CONTROLLER_<wbr />AXIS_<wbr />TRIGGERRIGHT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_AXIS_MAX"
|
|
title="CONTROLLER_AXIS_MAX = 6"><wbr />CONTROLLER_<wbr />AXIS_<wbr />MAX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_INVALID"
|
|
title="CONTROLLER_BUTTON_INVALID = -1'i32"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />INVALID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_A"
|
|
title="CONTROLLER_BUTTON_A = 0"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />A<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_B"
|
|
title="CONTROLLER_BUTTON_B = 1"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />B<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_X"
|
|
title="CONTROLLER_BUTTON_X = 2"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />X<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_Y"
|
|
title="CONTROLLER_BUTTON_Y = 3"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />Y<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_BACK"
|
|
title="CONTROLLER_BUTTON_BACK = 4"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />BACK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_GUIDE"
|
|
title="CONTROLLER_BUTTON_GUIDE = 5"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />GUIDE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_START"
|
|
title="CONTROLLER_BUTTON_START = 6"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />START<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_LEFTSTICK"
|
|
title="CONTROLLER_BUTTON_LEFTSTICK = 7"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />LEFTSTICK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_RIGHTSTICK"
|
|
title="CONTROLLER_BUTTON_RIGHTSTICK = 8"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />RIGHTSTICK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_LEFTSHOULDER"
|
|
title="CONTROLLER_BUTTON_LEFTSHOULDER = 9"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />LEFTSHOULDER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_RIGHTSHOULDER"
|
|
title="CONTROLLER_BUTTON_RIGHTSHOULDER = 10"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />RIGHTSHOULDER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_DPAD_UP"
|
|
title="CONTROLLER_BUTTON_DPAD_UP = 11"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />DPAD_<wbr />UP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_DPAD_DOWN"
|
|
title="CONTROLLER_BUTTON_DPAD_DOWN = 12"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />DPAD_<wbr />DOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_DPAD_LEFT"
|
|
title="CONTROLLER_BUTTON_DPAD_LEFT = 13"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />DPAD_<wbr />LEFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_DPAD_RIGHT"
|
|
title="CONTROLLER_BUTTON_DPAD_RIGHT = 14"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />DPAD_<wbr />RIGHT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#CONTROLLER_BUTTON_MAX"
|
|
title="CONTROLLER_BUTTON_MAX = 15"><wbr />CONTROLLER_<wbr />BUTTON_<wbr />MAX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TOUCH_DEVICE_INVALID"
|
|
title="TOUCH_DEVICE_INVALID = -1'i32"><wbr />TOUCH_<wbr />DEVICE_<wbr />INVALID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TOUCH_DEVICE_DIRECT"
|
|
title="TOUCH_DEVICE_DIRECT = 0"><wbr />TOUCH_<wbr />DEVICE_<wbr />DIRECT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TOUCH_DEVICE_INDIRECT_ABSOLUTE"
|
|
title="TOUCH_DEVICE_INDIRECT_ABSOLUTE = 1"><wbr />TOUCH_<wbr />DEVICE_<wbr />INDIRECT_<wbr />ABSOLUTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TOUCH_DEVICE_INDIRECT_RELATIVE"
|
|
title="TOUCH_DEVICE_INDIRECT_RELATIVE = 2"><wbr />TOUCH_<wbr />DEVICE_<wbr />INDIRECT_<wbr />RELATIVE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RELEASED"
|
|
title="RELEASED = 0"><wbr />RELEASED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PRESSED"
|
|
title="PRESSED = 1"><wbr />PRESSED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_FIRSTEVENT"
|
|
title="EVENT_FIRSTEVENT = 0'i32"><wbr />EVENT_<wbr />FIRSTEVENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_QUIT"
|
|
title="EVENT_QUIT = 256'i32"><wbr />EVENT_<wbr />QUIT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_APP_TERMINATING"
|
|
title="EVENT_APP_TERMINATING = 257"><wbr />EVENT_<wbr />APP_<wbr />TERMINATING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_APP_LOWMEMORY"
|
|
title="EVENT_APP_LOWMEMORY = 258"><wbr />EVENT_<wbr />APP_<wbr />LOWMEMORY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_APP_WILLENTERBACKGROUND"
|
|
title="EVENT_APP_WILLENTERBACKGROUND = 259"><wbr />EVENT_<wbr />APP_<wbr />WILLENTERBACKGROUND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_APP_DIDENTERBACKGROUND"
|
|
title="EVENT_APP_DIDENTERBACKGROUND = 260"><wbr />EVENT_<wbr />APP_<wbr />DIDENTERBACKGROUND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_APP_WILLENTERFOREGROUND"
|
|
title="EVENT_APP_WILLENTERFOREGROUND = 261"><wbr />EVENT_<wbr />APP_<wbr />WILLENTERFOREGROUND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_APP_DIDENTERFOREGROUND"
|
|
title="EVENT_APP_DIDENTERFOREGROUND = 262"><wbr />EVENT_<wbr />APP_<wbr />DIDENTERFOREGROUND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_DISPLAYEVENT"
|
|
title="EVENT_DISPLAYEVENT = 336'i32"><wbr />EVENT_<wbr />DISPLAYEVENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_WINDOWEVENT"
|
|
title="EVENT_WINDOWEVENT = 512'i32"><wbr />EVENT_<wbr />WINDOWEVENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_SYSWMEVENT"
|
|
title="EVENT_SYSWMEVENT = 513"><wbr />EVENT_<wbr />SYSWMEVENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_KEYDOWN"
|
|
title="EVENT_KEYDOWN = 768'i32"><wbr />EVENT_<wbr />KEYDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_KEYUP"
|
|
title="EVENT_KEYUP = 769"><wbr />EVENT_<wbr />KEYUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_TEXTEDITING"
|
|
title="EVENT_TEXTEDITING = 770"><wbr />EVENT_<wbr />TEXTEDITING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_TEXTINPUT"
|
|
title="EVENT_TEXTINPUT = 771"><wbr />EVENT_<wbr />TEXTINPUT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_KEYMAPCHANGED"
|
|
title="EVENT_KEYMAPCHANGED = 772"><wbr />EVENT_<wbr />KEYMAPCHANGED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_MOUSEMOTION"
|
|
title="EVENT_MOUSEMOTION = 1024'i32"><wbr />EVENT_<wbr />MOUSEMOTION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_MOUSEBUTTONDOWN"
|
|
title="EVENT_MOUSEBUTTONDOWN = 1025"><wbr />EVENT_<wbr />MOUSEBUTTONDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_MOUSEBUTTONUP"
|
|
title="EVENT_MOUSEBUTTONUP = 1026"><wbr />EVENT_<wbr />MOUSEBUTTONUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_MOUSEWHEEL"
|
|
title="EVENT_MOUSEWHEEL = 1027"><wbr />EVENT_<wbr />MOUSEWHEEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_JOYAXISMOTION"
|
|
title="EVENT_JOYAXISMOTION = 1536'i32"><wbr />EVENT_<wbr />JOYAXISMOTION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_JOYBALLMOTION"
|
|
title="EVENT_JOYBALLMOTION = 1537"><wbr />EVENT_<wbr />JOYBALLMOTION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_JOYHATMOTION"
|
|
title="EVENT_JOYHATMOTION = 1538"><wbr />EVENT_<wbr />JOYHATMOTION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_JOYBUTTONDOWN"
|
|
title="EVENT_JOYBUTTONDOWN = 1539"><wbr />EVENT_<wbr />JOYBUTTONDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_JOYBUTTONUP"
|
|
title="EVENT_JOYBUTTONUP = 1540"><wbr />EVENT_<wbr />JOYBUTTONUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_JOYDEVICEADDED"
|
|
title="EVENT_JOYDEVICEADDED = 1541"><wbr />EVENT_<wbr />JOYDEVICEADDED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_JOYDEVICEREMOVED"
|
|
title="EVENT_JOYDEVICEREMOVED = 1542"><wbr />EVENT_<wbr />JOYDEVICEREMOVED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_CONTROLLERAXISMOTION"
|
|
title="EVENT_CONTROLLERAXISMOTION = 1616'i32"><wbr />EVENT_<wbr />CONTROLLERAXISMOTION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_CONTROLLERBUTTONDOWN"
|
|
title="EVENT_CONTROLLERBUTTONDOWN = 1617"><wbr />EVENT_<wbr />CONTROLLERBUTTONDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_CONTROLLERBUTTONUP"
|
|
title="EVENT_CONTROLLERBUTTONUP = 1618"><wbr />EVENT_<wbr />CONTROLLERBUTTONUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_CONTROLLERDEVICEADDED"
|
|
title="EVENT_CONTROLLERDEVICEADDED = 1619"><wbr />EVENT_<wbr />CONTROLLERDEVICEADDED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_CONTROLLERDEVICEREMOVED"
|
|
title="EVENT_CONTROLLERDEVICEREMOVED = 1620"><wbr />EVENT_<wbr />CONTROLLERDEVICEREMOVED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_CONTROLLERDEVICEREMAPPED"
|
|
title="EVENT_CONTROLLERDEVICEREMAPPED = 1621"><wbr />EVENT_<wbr />CONTROLLERDEVICEREMAPPED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_FINGERDOWN"
|
|
title="EVENT_FINGERDOWN = 1792'i32"><wbr />EVENT_<wbr />FINGERDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_FINGERUP"
|
|
title="EVENT_FINGERUP = 1793"><wbr />EVENT_<wbr />FINGERUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_FINGERMOTION"
|
|
title="EVENT_FINGERMOTION = 1794"><wbr />EVENT_<wbr />FINGERMOTION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_DOLLARGESTURE"
|
|
title="EVENT_DOLLARGESTURE = 2048'i32"><wbr />EVENT_<wbr />DOLLARGESTURE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_DOLLARRECORD"
|
|
title="EVENT_DOLLARRECORD = 2049"><wbr />EVENT_<wbr />DOLLARRECORD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_MULTIGESTURE"
|
|
title="EVENT_MULTIGESTURE = 2050"><wbr />EVENT_<wbr />MULTIGESTURE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_CLIPBOARDUPDATE"
|
|
title="EVENT_CLIPBOARDUPDATE = 2304'i32"><wbr />EVENT_<wbr />CLIPBOARDUPDATE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_DROPFILE"
|
|
title="EVENT_DROPFILE = 4096'i32"><wbr />EVENT_<wbr />DROPFILE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_DROPTEXT"
|
|
title="EVENT_DROPTEXT = 4097"><wbr />EVENT_<wbr />DROPTEXT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_DROPBEGIN"
|
|
title="EVENT_DROPBEGIN = 4098"><wbr />EVENT_<wbr />DROPBEGIN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_DROPCOMPLETE"
|
|
title="EVENT_DROPCOMPLETE = 4099"><wbr />EVENT_<wbr />DROPCOMPLETE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_AUDIODEVICEADDED"
|
|
title="EVENT_AUDIODEVICEADDED = 4352'i32"><wbr />EVENT_<wbr />AUDIODEVICEADDED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_AUDIODEVICEREMOVED"
|
|
title="EVENT_AUDIODEVICEREMOVED = 4353"><wbr />EVENT_<wbr />AUDIODEVICEREMOVED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_SENSORUPDATE"
|
|
title="EVENT_SENSORUPDATE = 4608'i32"><wbr />EVENT_<wbr />SENSORUPDATE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_RENDER_TARGETS_RESET"
|
|
title="EVENT_RENDER_TARGETS_RESET = 8192'i32"><wbr />EVENT_<wbr />RENDER_<wbr />TARGETS_<wbr />RESET<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_RENDER_DEVICE_RESET"
|
|
title="EVENT_RENDER_DEVICE_RESET = 8193"><wbr />EVENT_<wbr />RENDER_<wbr />DEVICE_<wbr />RESET<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_USEREVENT"
|
|
title="EVENT_USEREVENT = 32768'i32"><wbr />EVENT_<wbr />USEREVENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#EVENT_LASTEVENT"
|
|
title="EVENT_LASTEVENT = 65535'i32"><wbr />EVENT_<wbr />LASTEVENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TEXTEDITINGEVENT_TEXT_SIZE"
|
|
title="TEXTEDITINGEVENT_TEXT_SIZE = 32"><wbr />TEXTEDITINGEVENT_<wbr />TEXT_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TEXTINPUTEVENT_TEXT_SIZE"
|
|
title="TEXTINPUTEVENT_TEXT_SIZE = 32"><wbr />TEXTINPUTEVENT_<wbr />TEXT_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ADDEVENT"
|
|
title="ADDEVENT = 0'i32"><wbr />ADDEVENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PEEKEVENT"
|
|
title="PEEKEVENT = 1"><wbr />PEEKEVENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#GETEVENT"
|
|
title="GETEVENT = 2"><wbr />GETEVENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#QUERY"
|
|
title="QUERY = -1"><wbr />QUERY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#IGNORE"
|
|
title="IGNORE = 0"><wbr />IGNORE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#DISABLE"
|
|
title="DISABLE = 0"><wbr />DISABLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ENABLE"
|
|
title="ENABLE = 1"><wbr />ENABLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_CONSTANT"
|
|
title="HAPTIC_TYPE_CONSTANT = 1'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />CONSTANT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_SINE"
|
|
title="HAPTIC_TYPE_SINE = 2'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />SINE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_LEFTRIGHT"
|
|
title="HAPTIC_TYPE_LEFTRIGHT = 4'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />LEFTRIGHT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_TRIANGLE"
|
|
title="HAPTIC_TYPE_TRIANGLE = 8'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />TRIANGLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_SAWTOOTHUP"
|
|
title="HAPTIC_TYPE_SAWTOOTHUP = 16'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />SAWTOOTHUP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_SAWTOOTHDOWN"
|
|
title="HAPTIC_TYPE_SAWTOOTHDOWN = 32'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />SAWTOOTHDOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_RAMP"
|
|
title="HAPTIC_TYPE_RAMP = 64'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />RAMP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_SPRING"
|
|
title="HAPTIC_TYPE_SPRING = 128'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />SPRING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_DAMPER"
|
|
title="HAPTIC_TYPE_DAMPER = 256'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />DAMPER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_INERTIA"
|
|
title="HAPTIC_TYPE_INERTIA = 512'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />INERTIA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_FRICTION"
|
|
title="HAPTIC_TYPE_FRICTION = 1024'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />FRICTION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_CUSTOM"
|
|
title="HAPTIC_TYPE_CUSTOM = 2048'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />CUSTOM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_GAIN"
|
|
title="HAPTIC_TYPE_GAIN = 4096'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />GAIN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_AUTOCENTER"
|
|
title="HAPTIC_TYPE_AUTOCENTER = 8192'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />AUTOCENTER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_STATUS"
|
|
title="HAPTIC_TYPE_STATUS = 16384'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />STATUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_PAUSE"
|
|
title="HAPTIC_TYPE_PAUSE = 32768'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />PAUSE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_POLAR"
|
|
title="HAPTIC_TYPE_POLAR = 0"><wbr />HAPTIC_<wbr />TYPE_<wbr />POLAR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_CARTESIAN"
|
|
title="HAPTIC_TYPE_CARTESIAN = 1"><wbr />HAPTIC_<wbr />TYPE_<wbr />CARTESIAN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_SPHERICAL"
|
|
title="HAPTIC_TYPE_SPHERICAL = 2"><wbr />HAPTIC_<wbr />TYPE_<wbr />SPHERICAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HAPTIC_TYPE_INFINITY"
|
|
title="HAPTIC_TYPE_INFINITY = 4294967295'u"><wbr />HAPTIC_<wbr />TYPE_<wbr />INFINITY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_FRAMEBUFFER_ACCELERATION"
|
|
title="HINT_FRAMEBUFFER_ACCELERATION = "SDL_FRAMEBUFFER_ACCELERATION""><wbr />HINT_<wbr />FRAMEBUFFER_<wbr />ACCELERATION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_RENDER_DRIVER"
|
|
title="HINT_RENDER_DRIVER = "SDL_RENDER_DRIVER""><wbr />HINT_<wbr />RENDER_<wbr />DRIVER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_RENDER_OPENGL_SHADERS"
|
|
title="HINT_RENDER_OPENGL_SHADERS = "SDL_RENDER_OPENGL_SHADERS""><wbr />HINT_<wbr />RENDER_<wbr />OPENGL_<wbr />SHADERS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_RENDER_DIRECT3D_THREADSAFE"
|
|
title="HINT_RENDER_DIRECT3D_THREADSAFE = "SDL_RENDER_DIRECT3D_THREADSAFE""><wbr />HINT_<wbr />RENDER_<wbr />DIRECT3D_<wbr />THREADSAFE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_RENDER_DIRECT3D11_DEBUG"
|
|
title="HINT_RENDER_DIRECT3D11_DEBUG = "SDL_RENDER_DIRECT3D11_DEBUG""><wbr />HINT_<wbr />RENDER_<wbr />DIRECT3D11_<wbr />DEBUG<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_RENDER_LOGICAL_SIZE_MODE"
|
|
title="HINT_RENDER_LOGICAL_SIZE_MODE = "SDL_RENDER_LOGICAL_SIZE_MODE""><wbr />HINT_<wbr />RENDER_<wbr />LOGICAL_<wbr />SIZE_<wbr />MODE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_RENDER_SCALE_QUALITY"
|
|
title="HINT_RENDER_SCALE_QUALITY = "SDL_RENDER_SCALE_QUALITY""><wbr />HINT_<wbr />RENDER_<wbr />SCALE_<wbr />QUALITY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_RENDER_VSYNC"
|
|
title="HINT_RENDER_VSYNC = "SDL_RENDER_VSYNC""><wbr />HINT_<wbr />RENDER_<wbr />VSYNC<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_ALLOW_SCREENSAVER"
|
|
title="HINT_VIDEO_ALLOW_SCREENSAVER = "SDL_VIDEO_ALLOW_SCREENSAVER""><wbr />HINT_<wbr />VIDEO_<wbr />ALLOW_<wbr />SCREENSAVER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_EXTERNAL_CONTEXT"
|
|
title="HINT_VIDEO_EXTERNAL_CONTEXT = "SDL_VIDEO_EXTERNAL_CONTEXT""><wbr />HINT_<wbr />VIDEO_<wbr />EXTERNAL_<wbr />CONTEXT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_X11_XVIDMODE"
|
|
title="HINT_VIDEO_X11_XVIDMODE = "SDL_VIDEO_X11_XVIDMODE""><wbr />HINT_<wbr />VIDEO_<wbr />X11_<wbr />XVIDMODE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_X11_XINERAMA"
|
|
title="HINT_VIDEO_X11_XINERAMA = "SDL_VIDEO_X11_XINERAMA""><wbr />HINT_<wbr />VIDEO_<wbr />X11_<wbr />XINERAMA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_X11_XRANDR"
|
|
title="HINT_VIDEO_X11_XRANDR = "SDL_VIDEO_X11_XRANDR""><wbr />HINT_<wbr />VIDEO_<wbr />X11_<wbr />XRANDR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_X11_WINDOW_VISUALID"
|
|
title="HINT_VIDEO_X11_WINDOW_VISUALID = "SDL_VIDEO_X11_WINDOW_VISUALID""><wbr />HINT_<wbr />VIDEO_<wbr />X11_<wbr />WINDOW_<wbr />VISUALID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_X11_NET_WM_PING"
|
|
title="HINT_VIDEO_X11_NET_WM_PING = "SDL_VIDEO_X11_NET_WM_PING""><wbr />HINT_<wbr />VIDEO_<wbr />X11_<wbr />NET_<wbr />WM_<wbr />PING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"
|
|
title="HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR = "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR""><wbr />HINT_<wbr />VIDEO_<wbr />X11_<wbr />NET_<wbr />WM_<wbr />BYPASS_<wbr />COMPOSITOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_X11_FORCE_EGL"
|
|
title="HINT_VIDEO_X11_FORCE_EGL = "SDL_VIDEO_X11_FORCE_EGL""><wbr />HINT_<wbr />VIDEO_<wbr />X11_<wbr />FORCE_<wbr />EGL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
|
|
title="HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN = "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN""><wbr />HINT_<wbr />WINDOW_<wbr />FRAME_<wbr />USABLE_<wbr />WHILE_<wbr />CURSOR_<wbr />HIDDEN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WINDOWS_INTRESOURCE_ICON"
|
|
title="HINT_WINDOWS_INTRESOURCE_ICON = "SDL_WINDOWS_INTRESOURCE_ICON""><wbr />HINT_<wbr />WINDOWS_<wbr />INTRESOURCE_<wbr />ICON<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WINDOWS_INTRESOURCE_ICON_SMALL"
|
|
title="HINT_WINDOWS_INTRESOURCE_ICON_SMALL = "SDL_WINDOWS_INTRESOURCE_ICON_SMALL""><wbr />HINT_<wbr />WINDOWS_<wbr />INTRESOURCE_<wbr />ICON_<wbr />SMALL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WINDOWS_ENABLE_MESSAGELOOP"
|
|
title="HINT_WINDOWS_ENABLE_MESSAGELOOP = "SDL_WINDOWS_ENABLE_MESSAGELOOP""><wbr />HINT_<wbr />WINDOWS_<wbr />ENABLE_<wbr />MESSAGELOOP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_GRAB_KEYBOARD"
|
|
title="HINT_GRAB_KEYBOARD = "SDL_GRAB_KEYBOARD""><wbr />HINT_<wbr />GRAB_<wbr />KEYBOARD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_MOUSE_DOUBLE_CLICK_TIME"
|
|
title="HINT_MOUSE_DOUBLE_CLICK_TIME = "SDL_MOUSE_DOUBLE_CLICK_TIME""><wbr />HINT_<wbr />MOUSE_<wbr />DOUBLE_<wbr />CLICK_<wbr />TIME<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_MOUSE_DOUBLE_CLICK_RADIUS"
|
|
title="HINT_MOUSE_DOUBLE_CLICK_RADIUS = "SDL_MOUSE_DOUBLE_CLICK_RADIUS""><wbr />HINT_<wbr />MOUSE_<wbr />DOUBLE_<wbr />CLICK_<wbr />RADIUS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_MOUSE_NORMAL_SPEED_SCALE"
|
|
title="HINT_MOUSE_NORMAL_SPEED_SCALE = "SDL_MOUSE_NORMAL_SPEED_SCALE""><wbr />HINT_<wbr />MOUSE_<wbr />NORMAL_<wbr />SPEED_<wbr />SCALE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_MOUSE_RELATIVE_SPEED_SCALE"
|
|
title="HINT_MOUSE_RELATIVE_SPEED_SCALE = "SDL_MOUSE_RELATIVE_SPEED_SCALE""><wbr />HINT_<wbr />MOUSE_<wbr />RELATIVE_<wbr />SPEED_<wbr />SCALE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_MOUSE_RELATIVE_MODE_WARP"
|
|
title="HINT_MOUSE_RELATIVE_MODE_WARP = "SDL_MOUSE_RELATIVE_MODE_WARP""><wbr />HINT_<wbr />MOUSE_<wbr />RELATIVE_<wbr />MODE_<wbr />WARP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_MOUSE_FOCUS_CLICKTHROUGH"
|
|
title="HINT_MOUSE_FOCUS_CLICKTHROUGH = "SDL_MOUSE_FOCUS_CLICKTHROUGH""><wbr />HINT_<wbr />MOUSE_<wbr />FOCUS_<wbr />CLICKTHROUGH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_TOUCH_MOUSE_EVENTS"
|
|
title="HINT_TOUCH_MOUSE_EVENTS = "SDL_TOUCH_MOUSE_EVENTS""><wbr />HINT_<wbr />TOUCH_<wbr />MOUSE_<wbr />EVENTS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_MOUSE_TOUCH_EVENTS"
|
|
title="HINT_MOUSE_TOUCH_EVENTS = "SDL_MOUSE_TOUCH_EVENTS""><wbr />HINT_<wbr />MOUSE_<wbr />TOUCH_<wbr />EVENTS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
|
|
title="HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS = "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS""><wbr />HINT_<wbr />VIDEO_<wbr />MINIMIZE_<wbr />ON_<wbr />FOCUS_<wbr />LOSS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_IDLE_TIMER_DISABLED"
|
|
title="HINT_IDLE_TIMER_DISABLED = "SDL_IOS_IDLE_TIMER_DISABLED""><wbr />HINT_<wbr />IDLE_<wbr />TIMER_<wbr />DISABLED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_ORIENTATIONS"
|
|
title="HINT_ORIENTATIONS = "SDL_IOS_ORIENTATIONS""><wbr />HINT_<wbr />ORIENTATIONS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_APPLE_TV_CONTROLLER_UI_EVENTS"
|
|
title="HINT_APPLE_TV_CONTROLLER_UI_EVENTS = "SDL_APPLE_TV_CONTROLLER_UI_EVENTS""><wbr />HINT_<wbr />APPLE_<wbr />TV_<wbr />CONTROLLER_<wbr />UI_<wbr />EVENTS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_APPLE_TV_REMOTE_ALLOW_ROTATION"
|
|
title="HINT_APPLE_TV_REMOTE_ALLOW_ROTATION = "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION""><wbr />HINT_<wbr />APPLE_<wbr />TV_<wbr />REMOTE_<wbr />ALLOW_<wbr />ROTATION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_IOS_HIDE_HOME_INDICATOR"
|
|
title="HINT_IOS_HIDE_HOME_INDICATOR = "SDL_IOS_HIDE_HOME_INDICATOR""><wbr />HINT_<wbr />IOS_<wbr />HIDE_<wbr />HOME_<wbr />INDICATOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_ACCELEROMETER_AS_JOYSTICK"
|
|
title="HINT_ACCELEROMETER_AS_JOYSTICK = "SDL_ACCELEROMETER_AS_JOYSTICK""><wbr />HINT_<wbr />ACCELEROMETER_<wbr />AS_<wbr />JOYSTICK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_TV_REMOTE_AS_JOYSTICK"
|
|
title="HINT_TV_REMOTE_AS_JOYSTICK = "SDL_TV_REMOTE_AS_JOYSTICK""><wbr />HINT_<wbr />TV_<wbr />REMOTE_<wbr />AS_<wbr />JOYSTICK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_XINPUT_ENABLED"
|
|
title="HINT_XINPUT_ENABLED = "SDL_XINPUT_ENABLED""><wbr />HINT_<wbr />XINPUT_<wbr />ENABLED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING"
|
|
title="HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING = "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING""><wbr />HINT_<wbr />XINPUT_<wbr />USE_<wbr />OLD_<wbr />JOYSTICK_<wbr />MAPPING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_GAMECONTROLLERTYPE"
|
|
title="HINT_GAMECONTROLLERTYPE = "SDL_GAMECONTROLLERTYPE""><wbr />HINT_<wbr />GAMECONTROLLERTYPE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_GAMECONTROLLERCONFIG"
|
|
title="HINT_GAMECONTROLLERCONFIG = "SDL_GAMECONTROLLERCONFIG""><wbr />HINT_<wbr />GAMECONTROLLERCONFIG<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_GAMECONTROLLERCONFIG_FILE"
|
|
title="HINT_GAMECONTROLLERCONFIG_FILE = "SDL_GAMECONTROLLERCONFIG_FILE""><wbr />HINT_<wbr />GAMECONTROLLERCONFIG_<wbr />FILE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_GAMECONTROLLER_IGNORE_DEVICES"
|
|
title="HINT_GAMECONTROLLER_IGNORE_DEVICES = "SDL_GAMECONTROLLER_IGNORE_DEVICES""><wbr />HINT_<wbr />GAMECONTROLLER_<wbr />IGNORE_<wbr />DEVICES<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
|
|
title="HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT = "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT""><wbr />HINT_<wbr />GAMECONTROLLER_<wbr />IGNORE_<wbr />DEVICES_<wbr />EXCEPT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_GAMECONTROLLER_USE_BUTTON_LABELS"
|
|
title="HINT_GAMECONTROLLER_USE_BUTTON_LABELS = "SDL_GAMECONTROLLER_USE_BUTTON_LABELS""><wbr />HINT_<wbr />GAMECONTROLLER_<wbr />USE_<wbr />BUTTON_<wbr />LABELS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
|
|
title="HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS = "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS""><wbr />HINT_<wbr />JOYSTICK_<wbr />ALLOW_<wbr />BACKGROUND_<wbr />EVENTS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_JOYSTICK_HIDAPI"
|
|
title="HINT_JOYSTICK_HIDAPI = "SDL_JOYSTICK_HIDAPI""><wbr />HINT_<wbr />JOYSTICK_<wbr />HIDAPI<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_JOYSTICK_HIDAPI_PS4"
|
|
title="HINT_JOYSTICK_HIDAPI_PS4 = "SDL_JOYSTICK_HIDAPI_PS4""><wbr />HINT_<wbr />JOYSTICK_<wbr />HIDAPI_<wbr />PS4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_JOYSTICK_HIDAPI_PS4_RUMBLE"
|
|
title="HINT_JOYSTICK_HIDAPI_PS4_RUMBLE = "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE""><wbr />HINT_<wbr />JOYSTICK_<wbr />HIDAPI_<wbr />PS4_<wbr />RUMBLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_JOYSTICK_HIDAPI_STEAM"
|
|
title="HINT_JOYSTICK_HIDAPI_STEAM = "SDL_JOYSTICK_HIDAPI_STEAM""><wbr />HINT_<wbr />JOYSTICK_<wbr />HIDAPI_<wbr />STEAM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_JOYSTICK_HIDAPI_SWITCH"
|
|
title="HINT_JOYSTICK_HIDAPI_SWITCH = "SDL_JOYSTICK_HIDAPI_SWITCH""><wbr />HINT_<wbr />JOYSTICK_<wbr />HIDAPI_<wbr />SWITCH<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_JOYSTICK_HIDAPI_XBOX"
|
|
title="HINT_JOYSTICK_HIDAPI_XBOX = "SDL_JOYSTICK_HIDAPI_XBOX""><wbr />HINT_<wbr />JOYSTICK_<wbr />HIDAPI_<wbr />XBOX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_JOYSTICK_HIDAPI_GAMECUBE"
|
|
title="HINT_JOYSTICK_HIDAPI_GAMECUBE = "SDL_JOYSTICK_HIDAPI_GAMECUBE""><wbr />HINT_<wbr />JOYSTICK_<wbr />HIDAPI_<wbr />GAMECUBE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_ENABLE_STEAM_CONTROLLERS"
|
|
title="HINT_ENABLE_STEAM_CONTROLLERS = "SDL_ENABLE_STEAM_CONTROLLERS""><wbr />HINT_<wbr />ENABLE_<wbr />STEAM_<wbr />CONTROLLERS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_ALLOW_TOPMOST"
|
|
title="HINT_ALLOW_TOPMOST = "SDL_ALLOW_TOPMOST""><wbr />HINT_<wbr />ALLOW_<wbr />TOPMOST<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_TIMER_RESOLUTION"
|
|
title="HINT_TIMER_RESOLUTION = "SDL_TIMER_RESOLUTION""><wbr />HINT_<wbr />TIMER_<wbr />RESOLUTION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_QTWAYLAND_CONTENT_ORIENTATION"
|
|
title="HINT_QTWAYLAND_CONTENT_ORIENTATION = "SDL_QTWAYLAND_CONTENT_ORIENTATION""><wbr />HINT_<wbr />QTWAYLAND_<wbr />CONTENT_<wbr />ORIENTATION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_QTWAYLAND_WINDOW_FLAGS"
|
|
title="HINT_QTWAYLAND_WINDOW_FLAGS = "SDL_QTWAYLAND_WINDOW_FLAGS""><wbr />HINT_<wbr />QTWAYLAND_<wbr />WINDOW_<wbr />FLAGS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_THREAD_STACK_SIZE"
|
|
title="HINT_THREAD_STACK_SIZE = "SDL_THREAD_STACK_SIZE""><wbr />HINT_<wbr />THREAD_<wbr />STACK_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_HIGHDPI_DISABLED"
|
|
title="HINT_VIDEO_HIGHDPI_DISABLED = "SDL_VIDEO_HIGHDPI_DISABLED""><wbr />HINT_<wbr />VIDEO_<wbr />HIGHDPI_<wbr />DISABLED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
|
|
title="HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK = "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK""><wbr />HINT_<wbr />MAC_<wbr />CTRL_<wbr />CLICK_<wbr />EMULATE_<wbr />RIGHT_<wbr />CLICK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_WIN_D3DCOMPILER"
|
|
title="HINT_VIDEO_WIN_D3DCOMPILER = "SDL_VIDEO_WIN_D3DCOMPILER""><wbr />HINT_<wbr />VIDEO_<wbr />WIN_<wbr />D3DCOMPILER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
|
|
title="HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT = "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT""><wbr />HINT_<wbr />VIDEO_<wbr />WINDOW_<wbr />SHARE_<wbr />PIXEL_<wbr />FORMAT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WINRT_PRIVACY_POLICY_URL"
|
|
title="HINT_WINRT_PRIVACY_POLICY_URL = "SDL_WINRT_PRIVACY_POLICY_URL""><wbr />HINT_<wbr />WINRT_<wbr />PRIVACY_<wbr />POLICY_<wbr />URL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WINRT_PRIVACY_POLICY_LABEL"
|
|
title="HINT_WINRT_PRIVACY_POLICY_LABEL = "SDL_WINRT_PRIVACY_POLICY_LABEL""><wbr />HINT_<wbr />WINRT_<wbr />PRIVACY_<wbr />POLICY_<wbr />LABEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WINRT_HANDLE_BACK_BUTTON"
|
|
title="HINT_WINRT_HANDLE_BACK_BUTTON = "SDL_WINRT_HANDLE_BACK_BUTTON""><wbr />HINT_<wbr />WINRT_<wbr />HANDLE_<wbr />BACK_<wbr />BUTTON<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_MAC_FULLSCREEN_SPACES"
|
|
title="HINT_VIDEO_MAC_FULLSCREEN_SPACES = "SDL_VIDEO_MAC_FULLSCREEN_SPACES""><wbr />HINT_<wbr />VIDEO_<wbr />MAC_<wbr />FULLSCREEN_<wbr />SPACES<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_MAC_BACKGROUND_APP"
|
|
title="HINT_MAC_BACKGROUND_APP = "SDL_MAC_BACKGROUND_APP""><wbr />HINT_<wbr />MAC_<wbr />BACKGROUND_<wbr />APP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
|
|
title="HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION = "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION""><wbr />HINT_<wbr />ANDROID_<wbr />APK_<wbr />EXPANSION_<wbr />MAIN_<wbr />FILE_<wbr />VERSION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
|
|
title="HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION = "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION""><wbr />HINT_<wbr />ANDROID_<wbr />APK_<wbr />EXPANSION_<wbr />PATCH_<wbr />FILE_<wbr />VERSION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_IME_INTERNAL_EDITING"
|
|
title="HINT_IME_INTERNAL_EDITING = "SDL_IME_INTERNAL_EDITING""><wbr />HINT_<wbr />IME_<wbr />INTERNAL_<wbr />EDITING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_ANDROID_TRAP_BACK_BUTTON"
|
|
title="HINT_ANDROID_TRAP_BACK_BUTTON = "SDL_ANDROID_TRAP_BACK_BUTTON""><wbr />HINT_<wbr />ANDROID_<wbr />TRAP_<wbr />BACK_<wbr />BUTTON<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_ANDROID_BLOCK_ON_PAUSE"
|
|
title="HINT_ANDROID_BLOCK_ON_PAUSE = "SDL_ANDROID_BLOCK_ON_PAUSE""><wbr />HINT_<wbr />ANDROID_<wbr />BLOCK_<wbr />ON_<wbr />PAUSE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_RETURN_KEY_HIDES_IME"
|
|
title="HINT_RETURN_KEY_HIDES_IME = "SDL_RETURN_KEY_HIDES_IME""><wbr />HINT_<wbr />RETURN_<wbr />KEY_<wbr />HIDES_<wbr />IME<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_EMSCRIPTEN_KEYBOARD_ELEMENT"
|
|
title="HINT_EMSCRIPTEN_KEYBOARD_ELEMENT = "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT""><wbr />HINT_<wbr />EMSCRIPTEN_<wbr />KEYBOARD_<wbr />ELEMENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_NO_SIGNAL_HANDLERS"
|
|
title="HINT_NO_SIGNAL_HANDLERS = "SDL_NO_SIGNAL_HANDLERS""><wbr />HINT_<wbr />NO_<wbr />SIGNAL_<wbr />HANDLERS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WINDOWS_NO_CLOSE_ON_ALT_F4"
|
|
title="HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 = "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4""><wbr />HINT_<wbr />WINDOWS_<wbr />NO_<wbr />CLOSE_<wbr />ON_<wbr />ALT_<wbr />F4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_BMP_SAVE_LEGACY_FORMAT"
|
|
title="HINT_BMP_SAVE_LEGACY_FORMAT = "SDL_BMP_SAVE_LEGACY_FORMAT""><wbr />HINT_<wbr />BMP_<wbr />SAVE_<wbr />LEGACY_<wbr />FORMAT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WINDOWS_DISABLE_THREAD_NAMING"
|
|
title="HINT_WINDOWS_DISABLE_THREAD_NAMING = "SDL_WINDOWS_DISABLE_THREAD_NAMING""><wbr />HINT_<wbr />WINDOWS_<wbr />DISABLE_<wbr />THREAD_<wbr />NAMING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_RPI_VIDEO_LAYER"
|
|
title="HINT_RPI_VIDEO_LAYER = "SDL_RPI_VIDEO_LAYER""><wbr />HINT_<wbr />RPI_<wbr />VIDEO_<wbr />LAYER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_VIDEO_DOUBLE_BUFFER"
|
|
title="HINT_VIDEO_DOUBLE_BUFFER = "SDL_VIDEO_DOUBLE_BUFFER""><wbr />HINT_<wbr />VIDEO_<wbr />DOUBLE_<wbr />BUFFER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_OPENGL_ES_DRIVER"
|
|
title="HINT_OPENGL_ES_DRIVER = "SDL_OPENGL_ES_DRIVER""><wbr />HINT_<wbr />OPENGL_<wbr />ES_<wbr />DRIVER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_AUDIO_RESAMPLING_MODE"
|
|
title="HINT_AUDIO_RESAMPLING_MODE = "SDL_AUDIO_RESAMPLING_MODE""><wbr />HINT_<wbr />AUDIO_<wbr />RESAMPLING_<wbr />MODE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_AUDIO_CATEGORY"
|
|
title="HINT_AUDIO_CATEGORY = "SDL_AUDIO_CATEGORY""><wbr />HINT_<wbr />AUDIO_<wbr />CATEGORY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_RENDER_BATCHING"
|
|
title="HINT_RENDER_BATCHING = "SDL_RENDER_BATCHING""><wbr />HINT_<wbr />RENDER_<wbr />BATCHING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_EVENT_LOGGING"
|
|
title="HINT_EVENT_LOGGING = "SDL_EVENT_LOGGING""><wbr />HINT_<wbr />EVENT_<wbr />LOGGING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WAVE_RIFF_CHUNK_SIZE"
|
|
title="HINT_WAVE_RIFF_CHUNK_SIZE = "SDL_WAVE_RIFF_CHUNK_SIZE""><wbr />HINT_<wbr />WAVE_<wbr />RIFF_<wbr />CHUNK_<wbr />SIZE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WAVE_TRUNCATION"
|
|
title="HINT_WAVE_TRUNCATION = "SDL_WAVE_TRUNCATION""><wbr />HINT_<wbr />WAVE_<wbr />TRUNCATION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_WAVE_FACT_CHUNK"
|
|
title="HINT_WAVE_FACT_CHUNK = "SDL_WAVE_FACT_CHUNK""><wbr />HINT_<wbr />WAVE_<wbr />FACT_<wbr />CHUNK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_DISPLAY_USABLE_BOUNDS"
|
|
title="HINT_DISPLAY_USABLE_BOUNDS = "SDL_DISPLAY_USABLE_BOUNDS""><wbr />HINT_<wbr />DISPLAY_<wbr />USABLE_<wbr />BOUNDS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_DEFAULT"
|
|
title="HINT_DEFAULT = 0'i32"><wbr />HINT_<wbr />DEFAULT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_NORMAL"
|
|
title="HINT_NORMAL = 1"><wbr />HINT_<wbr />NORMAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#HINT_OVERRIDE"
|
|
title="HINT_OVERRIDE = 2"><wbr />HINT_<wbr />OVERRIDE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MAX_LOG_MESSAGE"
|
|
title="MAX_LOG_MESSAGE = 4096"><wbr />MAX_<wbr />LOG_<wbr />MESSAGE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_APPLICATION"
|
|
title="LOG_CATEGORY_APPLICATION = 0'i32"><wbr />LOG_<wbr />CATEGORY_<wbr />APPLICATION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_ERROR"
|
|
title="LOG_CATEGORY_ERROR = 1"><wbr />LOG_<wbr />CATEGORY_<wbr />ERROR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_ASSERT"
|
|
title="LOG_CATEGORY_ASSERT = 2"><wbr />LOG_<wbr />CATEGORY_<wbr />ASSERT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_SYSTEM"
|
|
title="LOG_CATEGORY_SYSTEM = 3"><wbr />LOG_<wbr />CATEGORY_<wbr />SYSTEM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_AUDIO"
|
|
title="LOG_CATEGORY_AUDIO = 4"><wbr />LOG_<wbr />CATEGORY_<wbr />AUDIO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_VIDEO"
|
|
title="LOG_CATEGORY_VIDEO = 5"><wbr />LOG_<wbr />CATEGORY_<wbr />VIDEO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_RENDER"
|
|
title="LOG_CATEGORY_RENDER = 6"><wbr />LOG_<wbr />CATEGORY_<wbr />RENDER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_INPUT"
|
|
title="LOG_CATEGORY_INPUT = 7"><wbr />LOG_<wbr />CATEGORY_<wbr />INPUT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_TEST"
|
|
title="LOG_CATEGORY_TEST = 8"><wbr />LOG_<wbr />CATEGORY_<wbr />TEST<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_RESERVED1"
|
|
title="LOG_CATEGORY_RESERVED1 = 9"><wbr />LOG_<wbr />CATEGORY_<wbr />RESERVED1<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_RESERVED2"
|
|
title="LOG_CATEGORY_RESERVED2 = 10"><wbr />LOG_<wbr />CATEGORY_<wbr />RESERVED2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_RESERVED3"
|
|
title="LOG_CATEGORY_RESERVED3 = 11"><wbr />LOG_<wbr />CATEGORY_<wbr />RESERVED3<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_RESERVED4"
|
|
title="LOG_CATEGORY_RESERVED4 = 12"><wbr />LOG_<wbr />CATEGORY_<wbr />RESERVED4<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_RESERVED5"
|
|
title="LOG_CATEGORY_RESERVED5 = 13"><wbr />LOG_<wbr />CATEGORY_<wbr />RESERVED5<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_RESERVED6"
|
|
title="LOG_CATEGORY_RESERVED6 = 14"><wbr />LOG_<wbr />CATEGORY_<wbr />RESERVED6<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_RESERVED7"
|
|
title="LOG_CATEGORY_RESERVED7 = 15"><wbr />LOG_<wbr />CATEGORY_<wbr />RESERVED7<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_RESERVED8"
|
|
title="LOG_CATEGORY_RESERVED8 = 16"><wbr />LOG_<wbr />CATEGORY_<wbr />RESERVED8<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_RESERVED9"
|
|
title="LOG_CATEGORY_RESERVED9 = 17"><wbr />LOG_<wbr />CATEGORY_<wbr />RESERVED9<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_RESERVED10"
|
|
title="LOG_CATEGORY_RESERVED10 = 18"><wbr />LOG_<wbr />CATEGORY_<wbr />RESERVED10<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_CATEGORY_CUSTOM"
|
|
title="LOG_CATEGORY_CUSTOM = 19"><wbr />LOG_<wbr />CATEGORY_<wbr />CUSTOM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_PRIORITY_VERBOSE"
|
|
title="LOG_PRIORITY_VERBOSE = 1'i32"><wbr />LOG_<wbr />PRIORITY_<wbr />VERBOSE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_PRIORITY_DEBUG"
|
|
title="LOG_PRIORITY_DEBUG = 2"><wbr />LOG_<wbr />PRIORITY_<wbr />DEBUG<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_PRIORITY_INFO"
|
|
title="LOG_PRIORITY_INFO = 3"><wbr />LOG_<wbr />PRIORITY_<wbr />INFO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_PRIORITY_WARN"
|
|
title="LOG_PRIORITY_WARN = 4"><wbr />LOG_<wbr />PRIORITY_<wbr />WARN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_PRIORITY_ERROR"
|
|
title="LOG_PRIORITY_ERROR = 5"><wbr />LOG_<wbr />PRIORITY_<wbr />ERROR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#LOG_PRIORITY_CRITICAL"
|
|
title="LOG_PRIORITY_CRITICAL = 6"><wbr />LOG_<wbr />PRIORITY_<wbr />CRITICAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#NUM_LOG_PRIORITIES"
|
|
title="NUM_LOG_PRIORITIES = 7"><wbr />NUM_<wbr />LOG_<wbr />PRIORITIES<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_ERROR"
|
|
title="MESSAGEBOX_ERROR = 16'i32"><wbr />MESSAGEBOX_<wbr />ERROR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_WARNING"
|
|
title="MESSAGEBOX_WARNING = 32'i32"><wbr />MESSAGEBOX_<wbr />WARNING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_INFORMATION"
|
|
title="MESSAGEBOX_INFORMATION = 64'i32"><wbr />MESSAGEBOX_<wbr />INFORMATION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT"
|
|
title="MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 128'i32"><wbr />MESSAGEBOX_<wbr />BUTTONS_<wbr />LEFT_<wbr />TO_<wbr />RIGHT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT"
|
|
title="MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 256'i32"><wbr />MESSAGEBOX_<wbr />BUTTONS_<wbr />RIGHT_<wbr />TO_<wbr />LEFT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT"
|
|
title="MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 1'i32"><wbr />MESSAGEBOX_<wbr />BUTTON_<wbr />RETURNKEY_<wbr />DEFAULT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT"
|
|
title="MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 2'i32"><wbr />MESSAGEBOX_<wbr />BUTTON_<wbr />ESCAPEKEY_<wbr />DEFAULT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_COLOR_BACKGROUND"
|
|
title="MESSAGEBOX_COLOR_BACKGROUND = 0'i32"><wbr />MESSAGEBOX_<wbr />COLOR_<wbr />BACKGROUND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_COLOR_TEXT"
|
|
title="MESSAGEBOX_COLOR_TEXT = 1"><wbr />MESSAGEBOX_<wbr />COLOR_<wbr />TEXT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_COLOR_BUTTON_BORDER"
|
|
title="MESSAGEBOX_COLOR_BUTTON_BORDER = 2"><wbr />MESSAGEBOX_<wbr />COLOR_<wbr />BUTTON_<wbr />BORDER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_COLOR_BUTTON_BACKGROUND"
|
|
title="MESSAGEBOX_COLOR_BUTTON_BACKGROUND = 3"><wbr />MESSAGEBOX_<wbr />COLOR_<wbr />BUTTON_<wbr />BACKGROUND<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_COLOR_BUTTON_SELECTED"
|
|
title="MESSAGEBOX_COLOR_BUTTON_SELECTED = 4"><wbr />MESSAGEBOX_<wbr />COLOR_<wbr />BUTTON_<wbr />SELECTED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MESSAGEBOX_COLOR_MAX"
|
|
title="MESSAGEBOX_COLOR_MAX = 5"><wbr />MESSAGEBOX_<wbr />COLOR_<wbr />MAX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#POWERSTATE_UNKNOWN"
|
|
title="POWERSTATE_UNKNOWN = 0'i32"><wbr />POWERSTATE_<wbr />UNKNOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#POWERSTATE_ON_BATTERY"
|
|
title="POWERSTATE_ON_BATTERY = 1"><wbr />POWERSTATE_<wbr />ON_<wbr />BATTERY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#POWERSTATE_NO_BATTERY"
|
|
title="POWERSTATE_NO_BATTERY = 2"><wbr />POWERSTATE_<wbr />NO_<wbr />BATTERY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#POWERSTATE_CHARGING"
|
|
title="POWERSTATE_CHARGING = 3"><wbr />POWERSTATE_<wbr />CHARGING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#POWERSTATE_CHARGED"
|
|
title="POWERSTATE_CHARGED = 4"><wbr />POWERSTATE_<wbr />CHARGED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RENDERER_SOFTWARE"
|
|
title="RENDERER_SOFTWARE = 1'i32"><wbr />RENDERER_<wbr />SOFTWARE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RENDERER_ACCELERATED"
|
|
title="RENDERER_ACCELERATED = 2'i32"><wbr />RENDERER_<wbr />ACCELERATED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RENDERER_PRESENTVSYNC"
|
|
title="RENDERER_PRESENTVSYNC = 4'i32"><wbr />RENDERER_<wbr />PRESENTVSYNC<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#RENDERER_TARGETTEXTURE"
|
|
title="RENDERER_TARGETTEXTURE = 8'i32"><wbr />RENDERER_<wbr />TARGETTEXTURE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ScaleModeNearest"
|
|
title="ScaleModeNearest = 0'i32"><wbr />Scale<wbr />Mode<wbr />Nearest<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ScaleModeLinear"
|
|
title="ScaleModeLinear = 1"><wbr />Scale<wbr />Mode<wbr />Linear<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ScaleModeBest"
|
|
title="ScaleModeBest = 2"><wbr />Scale<wbr />Mode<wbr />Best<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TEXTUREACCESS_STATIC"
|
|
title="TEXTUREACCESS_STATIC = 0'i32"><wbr />TEXTUREACCESS_<wbr />STATIC<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TEXTUREACCESS_STREAMING"
|
|
title="TEXTUREACCESS_STREAMING = 1"><wbr />TEXTUREACCESS_<wbr />STREAMING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TEXTUREACCESS_TARGET"
|
|
title="TEXTUREACCESS_TARGET = 2"><wbr />TEXTUREACCESS_<wbr />TARGET<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TEXTUREMODULATE_NONE"
|
|
title="TEXTUREMODULATE_NONE = 0'i32"><wbr />TEXTUREMODULATE_<wbr />NONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TEXTUREMODULATE_COLOR"
|
|
title="TEXTUREMODULATE_COLOR = 1'i32"><wbr />TEXTUREMODULATE_<wbr />COLOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#TEXTUREMODULATE_ALPHA"
|
|
title="TEXTUREMODULATE_ALPHA = 2'i32"><wbr />TEXTUREMODULATE_<wbr />ALPHA<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#FLIP_NONE"
|
|
title="FLIP_NONE = 0'i32"><wbr />FLIP_<wbr />NONE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#FLIP_HORIZONTAL"
|
|
title="FLIP_HORIZONTAL = 1'i32"><wbr />FLIP_<wbr />HORIZONTAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#FLIP_VERTICAL"
|
|
title="FLIP_VERTICAL = 2'i32"><wbr />FLIP_<wbr />VERTICAL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SENSOR_INVALID"
|
|
title="SENSOR_INVALID = -1'i32"><wbr />SENSOR_<wbr />INVALID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SENSOR_UNKNOWN"
|
|
title="SENSOR_UNKNOWN = 0"><wbr />SENSOR_<wbr />UNKNOWN<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SENSOR_ACCEL"
|
|
title="SENSOR_ACCEL = 1"><wbr />SENSOR_<wbr />ACCEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SENSOR_GYRO"
|
|
title="SENSOR_GYRO = 2"><wbr />SENSOR_<wbr />GYRO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#STANDARD_GRAVITY"
|
|
title="STANDARD_GRAVITY = 9.806649999999999'f64"><wbr />STANDARD_<wbr />GRAVITY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#NONSHAPEABLE_WINDOW"
|
|
title="NONSHAPEABLE_WINDOW = -1"><wbr />NONSHAPEABLE_<wbr />WINDOW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#INVALID_SHAPE_ARGUMENT"
|
|
title="INVALID_SHAPE_ARGUMENT = -2"><wbr />INVALID_<wbr />SHAPE_<wbr />ARGUMENT<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOW_LACKS_SHAPE"
|
|
title="WINDOW_LACKS_SHAPE = -3"><wbr />WINDOW_<wbr />LACKS_<wbr />SHAPE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ShapeModeDefault"
|
|
title="ShapeModeDefault = 0'i32"><wbr />Shape<wbr />Mode<wbr />Default<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ShapeModeBinarizeAlpha"
|
|
title="ShapeModeBinarizeAlpha = 1"><wbr />Shape<wbr />Mode<wbr />Binarize<wbr />Alpha<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ShapeModeReverseBinarizeAlpha"
|
|
title="ShapeModeReverseBinarizeAlpha = 2"><wbr />Shape<wbr />Mode<wbr />Reverse<wbr />Binarize<wbr />Alpha<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ShapeModeColorKey"
|
|
title="ShapeModeColorKey = 3"><wbr />Shape<wbr />Mode<wbr />Color<wbr />Key<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MAJOR_VERSION"
|
|
title="MAJOR_VERSION = 2"><wbr />MAJOR_<wbr />VERSION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#MINOR_VERSION"
|
|
title="MINOR_VERSION = 0"><wbr />MINOR_<wbr />VERSION<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#PATCHLEVEL"
|
|
title="PATCHLEVEL = 12"><wbr />PATCHLEVEL<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#INIT_TIMER"
|
|
title="INIT_TIMER = 0x00000001'u"><wbr />INIT_<wbr />TIMER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#INIT_AUDIO"
|
|
title="INIT_AUDIO = 0x00000010'u"><wbr />INIT_<wbr />AUDIO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#INIT_VIDEO"
|
|
title="INIT_VIDEO = 0x00000020'u"><wbr />INIT_<wbr />VIDEO<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#INIT_JOYSTICK"
|
|
title="INIT_JOYSTICK = 0x00000200'u"><wbr />INIT_<wbr />JOYSTICK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#INIT_HAPTIC"
|
|
title="INIT_HAPTIC = 0x00001000'u"><wbr />INIT_<wbr />HAPTIC<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#INIT_GAMECONTROLLER"
|
|
title="INIT_GAMECONTROLLER = 0x00002000'u"><wbr />INIT_<wbr />GAMECONTROLLER<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#INIT_EVENTS"
|
|
title="INIT_EVENTS = 0x00004000'u"><wbr />INIT_<wbr />EVENTS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#INIT_SENSOR"
|
|
title="INIT_SENSOR = 0x00008000'u"><wbr />INIT_<wbr />SENSOR<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#INIT_NOPARACHUTE"
|
|
title="INIT_NOPARACHUTE = 0x00100000'u"><wbr />INIT_<wbr />NOPARACHUTE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#INIT_EVERYTHING"
|
|
title="INIT_EVERYTHING = 62001'u"><wbr />INIT_<wbr />EVERYTHING<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SDLDyLibPath"
|
|
title="SDLDyLibPath = "/Users/joey/Projects/nim-sdl2/src/build/sdl2/buildcache/libSDL2-2.0.dylib""><wbr />SDLDy<wbr />Lib<wbr />Path<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SDLMainLib"
|
|
title="SDLMainLib = "/Users/joey/Projects/nim-sdl2/src/build/sdl2/buildcache/libSDL2main.a""><wbr />SDLMain<wbr />Lib<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SDLStaticLib"
|
|
title="SDLStaticLib = "/Users/joey/Projects/nim-sdl2/src/build/sdl2/buildcache/libSDL2.a""><wbr />SDLStatic<wbr />Lib<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWPOS_UNDEFINED"
|
|
title="WINDOWPOS_UNDEFINED = 536805376'u"><wbr />WINDOWPOS_<wbr />UNDEFINED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWPOS_CENTERED"
|
|
title="WINDOWPOS_CENTERED = 805240832'u"><wbr />WINDOWPOS_<wbr />CENTERED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#SCANCODE_MASK"
|
|
title="SCANCODE_MASK = 1073741824"><wbr />SCANCODE_<wbr />MASK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BUTTON_LMASK"
|
|
title="BUTTON_LMASK = 1"><wbr />BUTTON_<wbr />LMASK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BUTTON_MMASK"
|
|
title="BUTTON_MMASK = 2"><wbr />BUTTON_<wbr />MMASK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BUTTON_RMASK"
|
|
title="BUTTON_RMASK = 4"><wbr />BUTTON_<wbr />RMASK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BUTTON_X1MASK"
|
|
title="BUTTON_X1MASK = 8"><wbr />BUTTON_<wbr />X1MASK<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#BUTTON_X2MASK"
|
|
title="BUTTON_X2MASK = 16"><wbr />BUTTON_<wbr />X2MASK<span class="attachedType"></span></a></li>
|
|
|
|
</ul>
|
|
</li>
|
|
<li>
|
|
<a class="reference reference-toplevel" href="#12" id="62">Procs</a>
|
|
<ul class="simple simple-toc-section">
|
|
<li><a class="reference" href="#getPlatform"
|
|
title="getPlatform(): cstring"><wbr />get<wbr />Platform<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#malloc%2Cuint"
|
|
title="malloc(size: uint): pointer"><wbr />malloc<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#calloc%2Cuint%2Cuint"
|
|
title="calloc(nmemb: uint; size: uint): pointer"><wbr />calloc<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#realloc%2Cpointer%2Cuint"
|
|
title="realloc(mem: pointer; size: uint): pointer"><wbr />realloc<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#free%2Cpointer"
|
|
title="free(mem: pointer)"><wbr />free<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getMemoryFunctions%2Cptr.malloc_func%2Cptr.calloc_func%2Cptr.realloc_func%2Cptr.free_func"
|
|
title="getMemoryFunctions(mallocFunc: ptr malloc_func; callocFunc: ptr calloc_func;
|
|
reallocFunc: ptr realloc_func; freeFunc: ptr free_func)"><wbr />get<wbr />Memory<wbr />Functions<span class="attachedType">malloc_func</span></a></li>
|
|
<li><a class="reference" href="#setMemoryFunctions%2Cmalloc_func%2Ccalloc_func%2Crealloc_func%2Cfree_func"
|
|
title="setMemoryFunctions(mallocFunc: malloc_func; callocFunc: calloc_func;
|
|
reallocFunc: realloc_func; freeFunc: free_func): cint"><wbr />set<wbr />Memory<wbr />Functions<span class="attachedType">malloc_func</span></a></li>
|
|
<li><a class="reference" href="#getNumAllocations"
|
|
title="getNumAllocations(): cint"><wbr />get<wbr />Num<wbr />Allocations<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getenv%2Ccstring"
|
|
title="getenv(name: cstring): cstring"><wbr />getenv<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setenv%2Ccstring%2Ccstring%2Ccint"
|
|
title="setenv(name: cstring; value: cstring; overwrite: cint): cint"><wbr />setenv<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#qsort%2Cpointer%2Cuint%2Cuint%2Cproc%28pointer%2Cpointer%29"
|
|
title="qsort(base: pointer; nmemb: uint; size: uint;
|
|
compare: proc (a1: pointer; a2: pointer): cint {.cdecl.})"><wbr />qsort<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#abs%2Ccint"
|
|
title="abs(x: cint): cint"><wbr />abs<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#isdigit%2Ccint"
|
|
title="isdigit(x: cint): cint"><wbr />isdigit<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#isspace%2Ccint"
|
|
title="isspace(x: cint): cint"><wbr />isspace<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#isupper%2Ccint"
|
|
title="isupper(x: cint): cint"><wbr />isupper<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#islower%2Ccint"
|
|
title="islower(x: cint): cint"><wbr />islower<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#toupper%2Ccint"
|
|
title="toupper(x: cint): cint"><wbr />toupper<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#tolower%2Ccint"
|
|
title="tolower(x: cint): cint"><wbr />tolower<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#memset%2Cpointer%2Ccint%2Cuint"
|
|
title="memset(dst: pointer; c: cint; len: uint): pointer"><wbr />memset<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#memcpy%2Cpointer%2Cpointer%2Cuint"
|
|
title="memcpy(dst: pointer; src: pointer; len: uint): pointer"><wbr />memcpy<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#memmove%2Cpointer%2Cpointer%2Cuint"
|
|
title="memmove(dst: pointer; src: pointer; len: uint): pointer"><wbr />memmove<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#memcmp%2Cpointer%2Cpointer%2Cuint"
|
|
title="memcmp(s1: pointer; s2: pointer; len: uint): cint"><wbr />memcmp<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#wcslen%2Cptr.wchar_t"
|
|
title="wcslen(wstr: ptr wchar_t): uint"><wbr />wcslen<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#wcslcpy%2Cptr.wchar_t%2Cptr.wchar_t%2Cuint"
|
|
title="wcslcpy(dst: ptr wchar_t; src: ptr wchar_t; maxlen: uint): uint"><wbr />wcslcpy<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#wcslcat%2Cptr.wchar_t%2Cptr.wchar_t%2Cuint"
|
|
title="wcslcat(dst: ptr wchar_t; src: ptr wchar_t; maxlen: uint): uint"><wbr />wcslcat<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#wcsdup%2Cptr.wchar_t"
|
|
title="wcsdup(wstr: ptr wchar_t): ptr wchar_t"><wbr />wcsdup<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#wcsstr%2Cptr.wchar_t%2Cptr.wchar_t"
|
|
title="wcsstr(haystack: ptr wchar_t; needle: ptr wchar_t): ptr wchar_t"><wbr />wcsstr<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#wcscmp%2Cptr.wchar_t%2Cptr.wchar_t"
|
|
title="wcscmp(str1: ptr wchar_t; str2: ptr wchar_t): cint"><wbr />wcscmp<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#wcsncmp%2Cptr.wchar_t%2Cptr.wchar_t%2Cuint"
|
|
title="wcsncmp(str1: ptr wchar_t; str2: ptr wchar_t; maxlen: uint): cint"><wbr />wcsncmp<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strlen%2Ccstring"
|
|
title="strlen(str: cstring): uint"><wbr />strlen<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strlcpy%2Ccstring%2Ccstring%2Cuint"
|
|
title="strlcpy(dst: cstring; src: cstring; maxlen: uint): uint"><wbr />strlcpy<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#utf8strlcpy%2Ccstring%2Ccstring%2Cuint"
|
|
title="utf8strlcpy(dst: cstring; src: cstring; dstBytes: uint): uint"><wbr />utf8strlcpy<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strlcat%2Ccstring%2Ccstring%2Cuint"
|
|
title="strlcat(dst: cstring; src: cstring; maxlen: uint): uint"><wbr />strlcat<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strdup%2Ccstring"
|
|
title="strdup(str: cstring): cstring"><wbr />strdup<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strrev%2Ccstring"
|
|
title="strrev(str: cstring): cstring"><wbr />strrev<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strupr%2Ccstring"
|
|
title="strupr(str: cstring): cstring"><wbr />strupr<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strlwr%2Ccstring"
|
|
title="strlwr(str: cstring): cstring"><wbr />strlwr<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strchr%2Ccstring%2Ccint"
|
|
title="strchr(str: cstring; c: cint): cstring"><wbr />strchr<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strrchr%2Ccstring%2Ccint"
|
|
title="strrchr(str: cstring; c: cint): cstring"><wbr />strrchr<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strstr%2Ccstring%2Ccstring"
|
|
title="strstr(haystack: cstring; needle: cstring): cstring"><wbr />strstr<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strtokr%2Ccstring%2Ccstring%2Cptr.cstring"
|
|
title="strtokr(s1: cstring; s2: cstring; saveptr: ptr cstring): cstring"><wbr />strtokr<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#utf8strlen%2Ccstring"
|
|
title="utf8strlen(str: cstring): uint"><wbr />utf8strlen<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#itoa%2Ccint%2Ccstring%2Ccint"
|
|
title="itoa(value: cint; str: cstring; radix: cint): cstring"><wbr />itoa<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#uitoa%2Ccuint%2Ccstring%2Ccint"
|
|
title="uitoa(value: cuint; str: cstring; radix: cint): cstring"><wbr />uitoa<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ltoa%2Cclong%2Ccstring%2Ccint"
|
|
title="ltoa(value: clong; str: cstring; radix: cint): cstring"><wbr />ltoa<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ultoa%2Cculong%2Ccstring%2Ccint"
|
|
title="ultoa(value: culong; str: cstring; radix: cint): cstring"><wbr />ultoa<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#lltoa%2CSint64%2Ccstring%2Ccint"
|
|
title="lltoa(value: Sint64; str: cstring; radix: cint): cstring"><wbr />lltoa<span class="attachedType">Sint64</span></a></li>
|
|
<li><a class="reference" href="#ulltoa%2CUint64%2Ccstring%2Ccint"
|
|
title="ulltoa(value: Uint64; str: cstring; radix: cint): cstring"><wbr />ulltoa<span class="attachedType">Uint64</span></a></li>
|
|
<li><a class="reference" href="#atoi%2Ccstring"
|
|
title="atoi(str: cstring): cint"><wbr />atoi<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atof%2Ccstring"
|
|
title="atof(str: cstring): cdouble"><wbr />atof<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strtol%2Ccstring%2Cptr.cstring%2Ccint"
|
|
title="strtol(str: cstring; endp: ptr cstring; base: cint): clong"><wbr />strtol<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strtoul%2Ccstring%2Cptr.cstring%2Ccint"
|
|
title="strtoul(str: cstring; endp: ptr cstring; base: cint): culong"><wbr />strtoul<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strtoll%2Ccstring%2Cptr.cstring%2Ccint"
|
|
title="strtoll(str: cstring; endp: ptr cstring; base: cint): Sint64"><wbr />strtoll<span class="attachedType">Sint64</span></a></li>
|
|
<li><a class="reference" href="#strtoull%2Ccstring%2Cptr.cstring%2Ccint"
|
|
title="strtoull(str: cstring; endp: ptr cstring; base: cint): Uint64"><wbr />strtoull<span class="attachedType">Uint64</span></a></li>
|
|
<li><a class="reference" href="#strtod%2Ccstring%2Cptr.cstring"
|
|
title="strtod(str: cstring; endp: ptr cstring): cdouble"><wbr />strtod<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strcmp%2Ccstring%2Ccstring"
|
|
title="strcmp(str1: cstring; str2: cstring): cint"><wbr />strcmp<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strncmp%2Ccstring%2Ccstring%2Cuint"
|
|
title="strncmp(str1: cstring; str2: cstring; maxlen: uint): cint"><wbr />strncmp<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strcasecmp%2Ccstring%2Ccstring"
|
|
title="strcasecmp(str1: cstring; str2: cstring): cint"><wbr />strcasecmp<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#strncasecmp%2Ccstring%2Ccstring%2Cuint"
|
|
title="strncasecmp(str1: cstring; str2: cstring; len: uint): cint"><wbr />strncasecmp<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sscanf%2Ccstring%2Ccstring"
|
|
title="sscanf(text: cstring; fmt: cstring): cint"><wbr />sscanf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#vsscanf%2Ccstring%2Ccstring%2Cva_list"
|
|
title="vsscanf(text: cstring; fmt: cstring; ap: va_list): cint"><wbr />vsscanf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#snprintf%2Ccstring%2Cuint%2Ccstring"
|
|
title="snprintf(text: cstring; maxlen: uint; fmt: cstring): cint"><wbr />snprintf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#vsnprintf%2Ccstring%2Cuint%2Ccstring%2Cva_list"
|
|
title="vsnprintf(text: cstring; maxlen: uint; fmt: cstring; ap: va_list): cint"><wbr />vsnprintf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#acos%2Ccdouble"
|
|
title="acos(x: cdouble): cdouble"><wbr />acos<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#acosf%2Ccfloat"
|
|
title="acosf(x: cfloat): cfloat"><wbr />acosf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#asin%2Ccdouble"
|
|
title="asin(x: cdouble): cdouble"><wbr />asin<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#asinf%2Ccfloat"
|
|
title="asinf(x: cfloat): cfloat"><wbr />asinf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atan%2Ccdouble"
|
|
title="atan(x: cdouble): cdouble"><wbr />atan<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atanf%2Ccfloat"
|
|
title="atanf(x: cfloat): cfloat"><wbr />atanf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atan2%2Ccdouble%2Ccdouble"
|
|
title="atan2(x: cdouble; y: cdouble): cdouble"><wbr />atan2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atan2f%2Ccfloat%2Ccfloat"
|
|
title="atan2f(x: cfloat; y: cfloat): cfloat"><wbr />atan2f<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ceil%2Ccdouble"
|
|
title="ceil(x: cdouble): cdouble"><wbr />ceil<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#ceilf%2Ccfloat"
|
|
title="ceilf(x: cfloat): cfloat"><wbr />ceilf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#copysign%2Ccdouble%2Ccdouble"
|
|
title="copysign(x: cdouble; y: cdouble): cdouble"><wbr />copysign<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#copysignf%2Ccfloat%2Ccfloat"
|
|
title="copysignf(x: cfloat; y: cfloat): cfloat"><wbr />copysignf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#cos%2Ccdouble"
|
|
title="cos(x: cdouble): cdouble"><wbr />cos<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#cosf%2Ccfloat"
|
|
title="cosf(x: cfloat): cfloat"><wbr />cosf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#exp%2Ccdouble"
|
|
title="exp(x: cdouble): cdouble"><wbr />exp<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#expf%2Ccfloat"
|
|
title="expf(x: cfloat): cfloat"><wbr />expf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#fabs%2Ccdouble"
|
|
title="fabs(x: cdouble): cdouble"><wbr />fabs<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#fabsf%2Ccfloat"
|
|
title="fabsf(x: cfloat): cfloat"><wbr />fabsf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#floor%2Ccdouble"
|
|
title="floor(x: cdouble): cdouble"><wbr />floor<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#floorf%2Ccfloat"
|
|
title="floorf(x: cfloat): cfloat"><wbr />floorf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#fmod%2Ccdouble%2Ccdouble"
|
|
title="fmod(x: cdouble; y: cdouble): cdouble"><wbr />fmod<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#fmodf%2Ccfloat%2Ccfloat"
|
|
title="fmodf(x: cfloat; y: cfloat): cfloat"><wbr />fmodf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#log%2Ccdouble"
|
|
title="log(x: cdouble): cdouble"><wbr />log<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#logf%2Ccfloat"
|
|
title="logf(x: cfloat): cfloat"><wbr />logf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#log10%2Ccdouble"
|
|
title="log10(x: cdouble): cdouble"><wbr />log10<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#log10f%2Ccfloat"
|
|
title="log10f(x: cfloat): cfloat"><wbr />log10f<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#pow%2Ccdouble%2Ccdouble"
|
|
title="pow(x: cdouble; y: cdouble): cdouble"><wbr />pow<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#powf%2Ccfloat%2Ccfloat"
|
|
title="powf(x: cfloat; y: cfloat): cfloat"><wbr />powf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#scalbn%2Ccdouble%2Ccint"
|
|
title="scalbn(x: cdouble; n: cint): cdouble"><wbr />scalbn<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#scalbnf%2Ccfloat%2Ccint"
|
|
title="scalbnf(x: cfloat; n: cint): cfloat"><wbr />scalbnf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sin%2Ccdouble"
|
|
title="sin(x: cdouble): cdouble"><wbr />sin<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sinf%2Ccfloat"
|
|
title="sinf(x: cfloat): cfloat"><wbr />sinf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sqrt%2Ccdouble"
|
|
title="sqrt(x: cdouble): cdouble"><wbr />sqrt<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sqrtf%2Ccfloat"
|
|
title="sqrtf(x: cfloat): cfloat"><wbr />sqrtf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#tan%2Ccdouble"
|
|
title="tan(x: cdouble): cdouble"><wbr />tan<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#tanf%2Ccfloat"
|
|
title="tanf(x: cfloat): cfloat"><wbr />tanf<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#iconv_open%2Ccstring%2Ccstring"
|
|
title="iconv_open(tocode: cstring; fromcode: cstring): iconv_t"><wbr />iconv_<wbr />open<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#iconv_close%2Ciconv_t"
|
|
title="iconv_close(cd: iconv_t): cint"><wbr />iconv_<wbr />close<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#iconv%2Ciconv_t%2Cptr.cstring%2Cptr.uint%2Cptr.cstring%2Cptr.uint"
|
|
title="iconv(cd: iconv_t; inbuf: ptr cstring; inbytesleft: ptr uint; outbuf: ptr cstring;
|
|
outbytesleft: ptr uint): uint"><wbr />iconv<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#iconv_string%2Ccstring%2Ccstring%2Ccstring%2Cuint"
|
|
title="iconv_string(tocode: cstring; fromcode: cstring; inbuf: cstring; inbytesleft: uint): cstring"><wbr />iconv_<wbr />string<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#main%2Ccint%2CUncheckedArray%5Bcstring%5D"
|
|
title="main(argc: cint; argv: UncheckedArray[cstring]): cint"><wbr />main<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setMainReady"
|
|
title="setMainReady()"><wbr />set<wbr />Main<wbr />Ready<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#reportAssertion%2Cptr.AssertData%2Ccstring%2Ccstring%2Ccint"
|
|
title="reportAssertion(a1: ptr AssertData; a2: cstring; a3: cstring; a4: cint): AssertState"><wbr />report<wbr />Assertion<span class="attachedType">AssertState</span></a></li>
|
|
<li><a class="reference" href="#setAssertionHandler%2CAssertionHandler%2Cpointer"
|
|
title="setAssertionHandler(handler: AssertionHandler; userdata: pointer)"><wbr />set<wbr />Assertion<wbr />Handler<span class="attachedType">AssertionHandler</span></a></li>
|
|
<li><a class="reference" href="#getDefaultAssertionHandler"
|
|
title="getDefaultAssertionHandler(): AssertionHandler"><wbr />get<wbr />Default<wbr />Assertion<wbr />Handler<span class="attachedType">AssertionHandler</span></a></li>
|
|
<li><a class="reference" href="#getAssertionHandler%2Cptr.pointer"
|
|
title="getAssertionHandler(puserdata: ptr pointer): AssertionHandler"><wbr />get<wbr />Assertion<wbr />Handler<span class="attachedType">AssertionHandler</span></a></li>
|
|
<li><a class="reference" href="#getAssertionReport"
|
|
title="getAssertionReport(): ptr AssertData"><wbr />get<wbr />Assertion<wbr />Report<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#resetAssertionReport"
|
|
title="resetAssertionReport()"><wbr />reset<wbr />Assertion<wbr />Report<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atomicTryLock%2Cptr.SpinLock"
|
|
title="atomicTryLock(lock: ptr SpinLock): bool"><wbr />atomic<wbr />Try<wbr />Lock<span class="attachedType">SpinLock</span></a></li>
|
|
<li><a class="reference" href="#atomicLock%2Cptr.SpinLock"
|
|
title="atomicLock(lock: ptr SpinLock)"><wbr />atomic<wbr />Lock<span class="attachedType">SpinLock</span></a></li>
|
|
<li><a class="reference" href="#atomicUnlock%2Cptr.SpinLock"
|
|
title="atomicUnlock(lock: ptr SpinLock)"><wbr />atomic<wbr />Unlock<span class="attachedType">SpinLock</span></a></li>
|
|
<li><a class="reference" href="#memoryBarrierReleaseFunction"
|
|
title="memoryBarrierReleaseFunction()"><wbr />memory<wbr />Barrier<wbr />Release<wbr />Function<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#memoryBarrierAcquireFunction"
|
|
title="memoryBarrierAcquireFunction()"><wbr />memory<wbr />Barrier<wbr />Acquire<wbr />Function<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atomicCAS%2Cptr.atomic_t%2Ccint%2Ccint"
|
|
title="atomicCAS(a: ptr atomic_t; oldval: cint; newval: cint): bool"><wbr />atomic<wbr />CAS<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atomicSet%2Cptr.atomic_t%2Ccint"
|
|
title="atomicSet(a: ptr atomic_t; v: cint): cint"><wbr />atomic<wbr />Set<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atomicGet%2Cptr.atomic_t"
|
|
title="atomicGet(a: ptr atomic_t): cint"><wbr />atomic<wbr />Get<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atomicAdd%2Cptr.atomic_t%2Ccint"
|
|
title="atomicAdd(a: ptr atomic_t; v: cint): cint"><wbr />atomic<wbr />Add<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atomicCASPtr%2Cptr.pointer%2Cpointer%2Cpointer"
|
|
title="atomicCASPtr(a: ptr pointer; oldval: pointer; newval: pointer): bool"><wbr />atomic<wbr />CASPtr<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atomicSetPtr%2Cptr.pointer%2Cpointer"
|
|
title="atomicSetPtr(a: ptr pointer; v: pointer): pointer"><wbr />atomic<wbr />Set<wbr />Ptr<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#atomicGetPtr%2Cptr.pointer"
|
|
title="atomicGetPtr(a: ptr pointer): pointer"><wbr />atomic<wbr />Get<wbr />Ptr<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setError%2Ccstring"
|
|
title="setError(fmt: cstring): cint"><wbr />set<wbr />Error<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getError"
|
|
title="getError(): cstring"><wbr />get<wbr />Error<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#clearError"
|
|
title="clearError()"><wbr />clear<wbr />Error<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#error%2Cerrorcode"
|
|
title="error(code: errorcode): cint"><wbr />error<span class="attachedType">errorcode</span></a></li>
|
|
<li><a class="reference" href="#createMutex"
|
|
title="createMutex(): ptr mutex"><wbr />create<wbr />Mutex<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#lockMutex%2Cptr.mutex"
|
|
title="lockMutex(mutex: ptr mutex): cint"><wbr />lock<wbr />Mutex<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#tryLockMutex%2Cptr.mutex"
|
|
title="tryLockMutex(mutex: ptr mutex): cint"><wbr />try<wbr />Lock<wbr />Mutex<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#unlockMutex%2Cptr.mutex"
|
|
title="unlockMutex(mutex: ptr mutex): cint"><wbr />unlock<wbr />Mutex<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#destroyMutex%2Cptr.mutex"
|
|
title="destroyMutex(mutex: ptr mutex)"><wbr />destroy<wbr />Mutex<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#createSemaphore%2CUint32"
|
|
title="createSemaphore(initialValue: Uint32): ptr sem"><wbr />create<wbr />Semaphore<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#destroySemaphore%2Cptr.semaphore"
|
|
title="destroySemaphore(sem: ptr sem)"><wbr />destroy<wbr />Semaphore<span class="attachedType">sem</span></a></li>
|
|
<li><a class="reference" href="#semWait%2Cptr.semaphore"
|
|
title="semWait(sem: ptr sem): cint"><wbr />sem<wbr />Wait<span class="attachedType">sem</span></a></li>
|
|
<li><a class="reference" href="#semTryWait%2Cptr.semaphore"
|
|
title="semTryWait(sem: ptr sem): cint"><wbr />sem<wbr />Try<wbr />Wait<span class="attachedType">sem</span></a></li>
|
|
<li><a class="reference" href="#semWaitTimeout%2Cptr.semaphore%2CUint32"
|
|
title="semWaitTimeout(sem: ptr sem; ms: Uint32): cint"><wbr />sem<wbr />Wait<wbr />Timeout<span class="attachedType">sem</span></a></li>
|
|
<li><a class="reference" href="#semPost%2Cptr.semaphore"
|
|
title="semPost(sem: ptr sem): cint"><wbr />sem<wbr />Post<span class="attachedType">sem</span></a></li>
|
|
<li><a class="reference" href="#semValue%2Cptr.semaphore"
|
|
title="semValue(sem: ptr sem): Uint32"><wbr />sem<wbr />Value<span class="attachedType">sem</span></a></li>
|
|
<li><a class="reference" href="#createCond"
|
|
title="createCond(): ptr cond"><wbr />create<wbr />Cond<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#destroyCond%2Cptr.cond"
|
|
title="destroyCond(cond: ptr cond)"><wbr />destroy<wbr />Cond<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#condSignal%2Cptr.cond"
|
|
title="condSignal(cond: ptr cond): cint"><wbr />cond<wbr />Signal<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#condBroadcast%2Cptr.cond"
|
|
title="condBroadcast(cond: ptr cond): cint"><wbr />cond<wbr />Broadcast<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#condWait%2Cptr.cond%2Cptr.mutex"
|
|
title="condWait(cond: ptr cond; mutex: ptr mutex): cint"><wbr />cond<wbr />Wait<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#condWaitTimeout%2Cptr.cond%2Cptr.mutex%2CUint32"
|
|
title="condWaitTimeout(cond: ptr cond; mutex: ptr mutex; ms: Uint32): cint"><wbr />cond<wbr />Wait<wbr />Timeout<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#createThread%2CThreadFunction%2Ccstring%2Cpointer"
|
|
title="createThread(fn: ThreadFunction; name: cstring; data: pointer): ptr Thread"><wbr />create<wbr />Thread<span class="attachedType">ThreadFunction</span></a></li>
|
|
<li><a class="reference" href="#createThreadWithStackSize%2CThreadFunction%2Ccstring%2Cuint%2Cpointer"
|
|
title="createThreadWithStackSize(fn: ThreadFunction; name: cstring; stacksize: uint;
|
|
data: pointer): ptr Thread"><wbr />create<wbr />Thread<wbr />With<wbr />Stack<wbr />Size<span class="attachedType">ThreadFunction</span></a></li>
|
|
<li><a class="reference" href="#getThreadName%2Cptr.Thread"
|
|
title="getThreadName(thread: ptr Thread): cstring"><wbr />get<wbr />Thread<wbr />Name<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getThreadID%2Cptr.Thread"
|
|
title="getThreadID(thread: ptr Thread): threadID"><wbr />get<wbr />Thread<wbr />ID<span class="attachedType">threadID</span></a></li>
|
|
<li><a class="reference" href="#setThreadPriority%2CThreadPriority"
|
|
title="setThreadPriority(priority: ThreadPriority): cint"><wbr />set<wbr />Thread<wbr />Priority<span class="attachedType">ThreadPriority</span></a></li>
|
|
<li><a class="reference" href="#waitThread%2Cptr.Thread%2Cptr.cint"
|
|
title="waitThread(thread: ptr Thread; status: ptr cint)"><wbr />wait<wbr />Thread<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#detachThread%2Cptr.Thread"
|
|
title="detachThread(thread: ptr Thread)"><wbr />detach<wbr />Thread<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#tLSCreate"
|
|
title="tLSCreate(): TLSID"><wbr />t<wbr />LSCreate<span class="attachedType">TLSID</span></a></li>
|
|
<li><a class="reference" href="#tLSGet%2CTLSID"
|
|
title="tLSGet(id: TLSID): pointer"><wbr />t<wbr />LSGet<span class="attachedType">TLSID</span></a></li>
|
|
<li><a class="reference" href="#tLSSet%2CTLSID%2Cpointer%2Cproc%28pointer%29"
|
|
title="tLSSet(id: TLSID; value: pointer; destructor: proc (a1: pointer) {.cdecl.}): cint"><wbr />t<wbr />LSSet<span class="attachedType">TLSID</span></a></li>
|
|
<li><a class="reference" href="#rWFromFile%2Ccstring%2Ccstring"
|
|
title="rWFromFile(file: cstring; mode: cstring): ptr RWops"><wbr />r<wbr />WFrom<wbr />File<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#rWFromFP%2CFile%2Cbool"
|
|
title="rWFromFP(fp: File; autoclose: bool): ptr RWops"><wbr />r<wbr />WFrom<wbr />FP<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#rWFromMem%2Cpointer%2Ccint"
|
|
title="rWFromMem(mem: pointer; size: cint): ptr RWops"><wbr />r<wbr />WFrom<wbr />Mem<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#rWFromConstMem%2Cpointer%2Ccint"
|
|
title="rWFromConstMem(mem: pointer; size: cint): ptr RWops"><wbr />r<wbr />WFrom<wbr />Const<wbr />Mem<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#allocRW"
|
|
title="allocRW(): ptr RWops"><wbr />alloc<wbr />RW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#freeRW%2Cptr.RWops"
|
|
title="freeRW(area: ptr RWops)"><wbr />free<wbr />RW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#rWsize%2Cptr.RWops"
|
|
title="rWsize(context: ptr RWops): Sint64"><wbr />r<wbr />Wsize<span class="attachedType">Sint64</span></a></li>
|
|
<li><a class="reference" href="#rWseek%2Cptr.RWops%2CSint64%2Ccint"
|
|
title="rWseek(context: ptr RWops; offset: Sint64; whence: cint): Sint64"><wbr />r<wbr />Wseek<span class="attachedType">Sint64</span></a></li>
|
|
<li><a class="reference" href="#rWtell%2Cptr.RWops"
|
|
title="rWtell(context: ptr RWops): Sint64"><wbr />r<wbr />Wtell<span class="attachedType">Sint64</span></a></li>
|
|
<li><a class="reference" href="#rWread%2Cptr.RWops%2Cpointer%2Cuint%2Cuint"
|
|
title="rWread(context: ptr RWops; `ptr`: pointer; size: uint; maxnum: uint): uint"><wbr />r<wbr />Wread<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#rWwrite%2Cptr.RWops%2Cpointer%2Cuint%2Cuint"
|
|
title="rWwrite(context: ptr RWops; `ptr`: pointer; size: uint; num: uint): uint"><wbr />r<wbr />Wwrite<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#rWclose%2Cptr.RWops"
|
|
title="rWclose(context: ptr RWops): cint"><wbr />r<wbr />Wclose<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#loadFile_RW%2Cptr.RWops%2Cptr.uint%2Ccint"
|
|
title="loadFile_RW(src: ptr RWops; datasize: ptr uint; freesrc: cint): pointer"><wbr />load<wbr />File_<wbr />RW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#loadFile%2Ccstring%2Cptr.uint"
|
|
title="loadFile(file: cstring; datasize: ptr uint): pointer"><wbr />load<wbr />File<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#readU8%2Cptr.RWops"
|
|
title="readU8(src: ptr RWops): Uint8"><wbr />read<wbr />U8<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#readLE16%2Cptr.RWops"
|
|
title="readLE16(src: ptr RWops): Uint16"><wbr />read<wbr />LE16<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#readBE16%2Cptr.RWops"
|
|
title="readBE16(src: ptr RWops): Uint16"><wbr />read<wbr />BE16<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#readLE32%2Cptr.RWops"
|
|
title="readLE32(src: ptr RWops): Uint32"><wbr />read<wbr />LE32<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#readBE32%2Cptr.RWops"
|
|
title="readBE32(src: ptr RWops): Uint32"><wbr />read<wbr />BE32<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#readLE64%2Cptr.RWops"
|
|
title="readLE64(src: ptr RWops): Uint64"><wbr />read<wbr />LE64<span class="attachedType">Uint64</span></a></li>
|
|
<li><a class="reference" href="#readBE64%2Cptr.RWops"
|
|
title="readBE64(src: ptr RWops): Uint64"><wbr />read<wbr />BE64<span class="attachedType">Uint64</span></a></li>
|
|
<li><a class="reference" href="#writeU8%2Cptr.RWops%2CUint8"
|
|
title="writeU8(dst: ptr RWops; value: Uint8): uint"><wbr />write<wbr />U8<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#writeLE16%2Cptr.RWops%2CUint16"
|
|
title="writeLE16(dst: ptr RWops; value: Uint16): uint"><wbr />write<wbr />LE16<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#writeBE16%2Cptr.RWops%2CUint16"
|
|
title="writeBE16(dst: ptr RWops; value: Uint16): uint"><wbr />write<wbr />BE16<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#writeLE32%2Cptr.RWops%2CUint32"
|
|
title="writeLE32(dst: ptr RWops; value: Uint32): uint"><wbr />write<wbr />LE32<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#writeBE32%2Cptr.RWops%2CUint32"
|
|
title="writeBE32(dst: ptr RWops; value: Uint32): uint"><wbr />write<wbr />BE32<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#writeLE64%2Cptr.RWops%2CUint64"
|
|
title="writeLE64(dst: ptr RWops; value: Uint64): uint"><wbr />write<wbr />LE64<span class="attachedType">Uint64</span></a></li>
|
|
<li><a class="reference" href="#writeBE64%2Cptr.RWops%2CUint64"
|
|
title="writeBE64(dst: ptr RWops; value: Uint64): uint"><wbr />write<wbr />BE64<span class="attachedType">Uint64</span></a></li>
|
|
<li><a class="reference" href="#getNumAudioDrivers"
|
|
title="getNumAudioDrivers(): cint"><wbr />get<wbr />Num<wbr />Audio<wbr />Drivers<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getAudioDriver%2Ccint"
|
|
title="getAudioDriver(index: cint): cstring"><wbr />get<wbr />Audio<wbr />Driver<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#audioInit%2Ccstring"
|
|
title="audioInit(driverName: cstring): cint"><wbr />audio<wbr />Init<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#audioQuit"
|
|
title="audioQuit()"><wbr />audio<wbr />Quit<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getCurrentAudioDriver"
|
|
title="getCurrentAudioDriver(): cstring"><wbr />get<wbr />Current<wbr />Audio<wbr />Driver<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#openAudio%2Cptr.AudioSpec%2Cptr.AudioSpec"
|
|
title="openAudio(desired: ptr AudioSpec; obtained: ptr AudioSpec): cint"><wbr />open<wbr />Audio<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getNumAudioDevices%2Ccint"
|
|
title="getNumAudioDevices(iscapture: cint): cint"><wbr />get<wbr />Num<wbr />Audio<wbr />Devices<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getAudioDeviceName%2Ccint%2Ccint"
|
|
title="getAudioDeviceName(index: cint; iscapture: cint): cstring"><wbr />get<wbr />Audio<wbr />Device<wbr />Name<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#openAudioDevice%2Ccstring%2Ccint%2Cptr.AudioSpec%2Cptr.AudioSpec%2Ccint"
|
|
title="openAudioDevice(device: cstring; iscapture: cint; desired: ptr AudioSpec;
|
|
obtained: ptr AudioSpec; allowedChanges: cint): AudioDeviceID"><wbr />open<wbr />Audio<wbr />Device<span class="attachedType">AudioDeviceID</span></a></li>
|
|
<li><a class="reference" href="#getAudioStatus"
|
|
title="getAudioStatus(): AudioStatus"><wbr />get<wbr />Audio<wbr />Status<span class="attachedType">AudioStatus</span></a></li>
|
|
<li><a class="reference" href="#getAudioDeviceStatus%2CAudioDeviceID"
|
|
title="getAudioDeviceStatus(dev: AudioDeviceID): AudioStatus"><wbr />get<wbr />Audio<wbr />Device<wbr />Status<span class="attachedType">AudioDeviceID</span></a></li>
|
|
<li><a class="reference" href="#pauseAudio%2Ccint"
|
|
title="pauseAudio(pauseOn: cint)"><wbr />pause<wbr />Audio<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#pauseAudioDevice%2CAudioDeviceID%2Ccint"
|
|
title="pauseAudioDevice(dev: AudioDeviceID; pauseOn: cint)"><wbr />pause<wbr />Audio<wbr />Device<span class="attachedType">AudioDeviceID</span></a></li>
|
|
<li><a class="reference" href="#loadWAV_RW%2Cptr.RWops%2Ccint%2Cptr.AudioSpec%2Cptr.ptr.Uint8%2Cptr.Uint32"
|
|
title="loadWAV_RW(src: ptr RWops; freesrc: cint; spec: ptr AudioSpec; audioBuf: ptr ptr Uint8;
|
|
audioLen: ptr Uint32): ptr AudioSpec"><wbr />load<wbr />WAV_<wbr />RW<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#freeWAV%2Cptr.Uint8"
|
|
title="freeWAV(audioBuf: ptr Uint8)"><wbr />free<wbr />WAV<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#buildAudioCVT%2Cptr.AudioCVT%2CAudioFormat%2CUint8%2Ccint%2CAudioFormat%2CUint8%2Ccint"
|
|
title="buildAudioCVT(cvt: ptr AudioCVT; srcFormat: AudioFormat; srcChannels: Uint8;
|
|
srcRate: cint; dstFormat: AudioFormat; dstChannels: Uint8; dstRate: cint): cint"><wbr />build<wbr />Audio<wbr />CVT<span class="attachedType">AudioFormat</span></a></li>
|
|
<li><a class="reference" href="#convertAudio%2Cptr.AudioCVT"
|
|
title="convertAudio(cvt: ptr AudioCVT): cint"><wbr />convert<wbr />Audio<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#newAudioStream%2CAudioFormat%2CUint8%2Ccint%2CAudioFormat%2CUint8%2Ccint"
|
|
title="newAudioStream(srcFormat: AudioFormat; srcChannels: Uint8; srcRate: cint;
|
|
dstFormat: AudioFormat; dstChannels: Uint8; dstRate: cint): ptr AudioStream"><wbr />new<wbr />Audio<wbr />Stream<span class="attachedType">AudioFormat</span></a></li>
|
|
<li><a class="reference" href="#audioStreamPut%2Cptr.AudioStream%2Cpointer%2Ccint"
|
|
title="audioStreamPut(stream: ptr AudioStream; buf: pointer; len: cint): cint"><wbr />audio<wbr />Stream<wbr />Put<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#audioStreamGet%2Cptr.AudioStream%2Cpointer%2Ccint"
|
|
title="audioStreamGet(stream: ptr AudioStream; buf: pointer; len: cint): cint"><wbr />audio<wbr />Stream<wbr />Get<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#audioStreamAvailable%2Cptr.AudioStream"
|
|
title="audioStreamAvailable(stream: ptr AudioStream): cint"><wbr />audio<wbr />Stream<wbr />Available<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#audioStreamFlush%2Cptr.AudioStream"
|
|
title="audioStreamFlush(stream: ptr AudioStream): cint"><wbr />audio<wbr />Stream<wbr />Flush<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#audioStreamClear%2Cptr.AudioStream"
|
|
title="audioStreamClear(stream: ptr AudioStream)"><wbr />audio<wbr />Stream<wbr />Clear<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#freeAudioStream%2Cptr.AudioStream"
|
|
title="freeAudioStream(stream: ptr AudioStream)"><wbr />free<wbr />Audio<wbr />Stream<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#mixAudio%2Cptr.Uint8%2Cptr.Uint8%2CUint32%2Ccint"
|
|
title="mixAudio(dst: ptr Uint8; src: ptr Uint8; len: Uint32; volume: cint)"><wbr />mix<wbr />Audio<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#mixAudioFormat%2Cptr.Uint8%2Cptr.Uint8%2CAudioFormat%2CUint32%2Ccint"
|
|
title="mixAudioFormat(dst: ptr Uint8; src: ptr Uint8; format: AudioFormat; len: Uint32;
|
|
volume: cint)"><wbr />mix<wbr />Audio<wbr />Format<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#queueAudio%2CAudioDeviceID%2Cpointer%2CUint32"
|
|
title="queueAudio(dev: AudioDeviceID; data: pointer; len: Uint32): cint"><wbr />queue<wbr />Audio<span class="attachedType">AudioDeviceID</span></a></li>
|
|
<li><a class="reference" href="#dequeueAudio%2CAudioDeviceID%2Cpointer%2CUint32"
|
|
title="dequeueAudio(dev: AudioDeviceID; data: pointer; len: Uint32): Uint32"><wbr />dequeue<wbr />Audio<span class="attachedType">AudioDeviceID</span></a></li>
|
|
<li><a class="reference" href="#getQueuedAudioSize%2CAudioDeviceID"
|
|
title="getQueuedAudioSize(dev: AudioDeviceID): Uint32"><wbr />get<wbr />Queued<wbr />Audio<wbr />Size<span class="attachedType">AudioDeviceID</span></a></li>
|
|
<li><a class="reference" href="#clearQueuedAudio%2CAudioDeviceID"
|
|
title="clearQueuedAudio(dev: AudioDeviceID)"><wbr />clear<wbr />Queued<wbr />Audio<span class="attachedType">AudioDeviceID</span></a></li>
|
|
<li><a class="reference" href="#lockAudio"
|
|
title="lockAudio()"><wbr />lock<wbr />Audio<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#lockAudioDevice%2CAudioDeviceID"
|
|
title="lockAudioDevice(dev: AudioDeviceID)"><wbr />lock<wbr />Audio<wbr />Device<span class="attachedType">AudioDeviceID</span></a></li>
|
|
<li><a class="reference" href="#unlockAudio"
|
|
title="unlockAudio()"><wbr />unlock<wbr />Audio<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#unlockAudioDevice%2CAudioDeviceID"
|
|
title="unlockAudioDevice(dev: AudioDeviceID)"><wbr />unlock<wbr />Audio<wbr />Device<span class="attachedType">AudioDeviceID</span></a></li>
|
|
<li><a class="reference" href="#closeAudio"
|
|
title="closeAudio()"><wbr />close<wbr />Audio<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#closeAudioDevice%2CAudioDeviceID"
|
|
title="closeAudioDevice(dev: AudioDeviceID)"><wbr />close<wbr />Audio<wbr />Device<span class="attachedType">AudioDeviceID</span></a></li>
|
|
<li><a class="reference" href="#setClipboardText%2Ccstring"
|
|
title="setClipboardText(text: cstring): cint"><wbr />set<wbr />Clipboard<wbr />Text<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getClipboardText"
|
|
title="getClipboardText(): cstring"><wbr />get<wbr />Clipboard<wbr />Text<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasClipboardText"
|
|
title="hasClipboardText(): bool"><wbr />has<wbr />Clipboard<wbr />Text<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getCPUCount"
|
|
title="getCPUCount(): cint"><wbr />get<wbr />CPUCount<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getCPUCacheLineSize"
|
|
title="getCPUCacheLineSize(): cint"><wbr />get<wbr />CPUCache<wbr />Line<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasRDTSC"
|
|
title="hasRDTSC(): bool"><wbr />has<wbr />RDTSC<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasAltiVec"
|
|
title="hasAltiVec(): bool"><wbr />has<wbr />Alti<wbr />Vec<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasMMX"
|
|
title="hasMMX(): bool"><wbr />has<wbr />MMX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#has3DNow"
|
|
title="has3DNow(): bool"><wbr />has3DNow<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasSSE"
|
|
title="hasSSE(): bool"><wbr />has<wbr />SSE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasSSE2"
|
|
title="hasSSE2(): bool"><wbr />has<wbr />SSE2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasSSE3"
|
|
title="hasSSE3(): bool"><wbr />has<wbr />SSE3<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasSSE41"
|
|
title="hasSSE41(): bool"><wbr />has<wbr />SSE41<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasSSE42"
|
|
title="hasSSE42(): bool"><wbr />has<wbr />SSE42<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasAVX"
|
|
title="hasAVX(): bool"><wbr />has<wbr />AVX<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasAVX2"
|
|
title="hasAVX2(): bool"><wbr />has<wbr />AVX2<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasAVX512F"
|
|
title="hasAVX512F(): bool"><wbr />has<wbr />AVX512F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasARMSIMD"
|
|
title="hasARMSIMD(): bool"><wbr />has<wbr />ARMSIMD<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasNEON"
|
|
title="hasNEON(): bool"><wbr />has<wbr />NEON<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getSystemRAM"
|
|
title="getSystemRAM(): cint"><wbr />get<wbr />System<wbr />RAM<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sIMDGetAlignment"
|
|
title="sIMDGetAlignment(): uint"><wbr />s<wbr />IMDGet<wbr />Alignment<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sIMDAlloc%2Cuint"
|
|
title="sIMDAlloc(len: uint): pointer"><wbr />s<wbr />IMDAlloc<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sIMDFree%2Cpointer"
|
|
title="sIMDFree(`ptr`: pointer)"><wbr />s<wbr />IMDFree<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getPixelFormatName%2CUint32"
|
|
title="getPixelFormatName(format: Uint32): cstring"><wbr />get<wbr />Pixel<wbr />Format<wbr />Name<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#pixelFormatEnumToMasks%2CUint32%2Cptr.cint%2Cptr.Uint32%2Cptr.Uint32%2Cptr.Uint32%2Cptr.Uint32"
|
|
title="pixelFormatEnumToMasks(format: Uint32; bpp: ptr cint; Rmask: ptr Uint32;
|
|
Gmask: ptr Uint32; Bmask: ptr Uint32; Amask: ptr Uint32): bool"><wbr />pixel<wbr />Format<wbr />Enum<wbr />To<wbr />Masks<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#masksToPixelFormatEnum%2Ccint%2CUint32%2CUint32%2CUint32%2CUint32"
|
|
title="masksToPixelFormatEnum(bpp: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32;
|
|
Amask: Uint32): Uint32"><wbr />masks<wbr />To<wbr />Pixel<wbr />Format<wbr />Enum<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#allocFormat%2CUint32"
|
|
title="allocFormat(pixelFormat: Uint32): ptr PixelFormat"><wbr />alloc<wbr />Format<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#freeFormat%2Cptr.PixelFormat"
|
|
title="freeFormat(format: ptr PixelFormat)"><wbr />free<wbr />Format<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#allocPalette%2Ccint"
|
|
title="allocPalette(ncolors: cint): ptr Palette"><wbr />alloc<wbr />Palette<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setPixelFormatPalette%2Cptr.PixelFormat%2Cptr.Palette"
|
|
title="setPixelFormatPalette(format: ptr PixelFormat; palette: ptr Palette): cint"><wbr />set<wbr />Pixel<wbr />Format<wbr />Palette<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setPaletteColors%2Cptr.Palette%2Cptr.Color%2Ccint%2Ccint"
|
|
title="setPaletteColors(palette: ptr Palette; colors: ptr Color; firstcolor: cint;
|
|
ncolors: cint): cint"><wbr />set<wbr />Palette<wbr />Colors<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#freePalette%2Cptr.Palette"
|
|
title="freePalette(palette: ptr Palette)"><wbr />free<wbr />Palette<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#mapRGB%2Cptr.PixelFormat%2CUint8%2CUint8%2CUint8"
|
|
title="mapRGB(format: ptr PixelFormat; r: Uint8; g: Uint8; b: Uint8): Uint32"><wbr />map<wbr />RGB<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#mapRGBA%2Cptr.PixelFormat%2CUint8%2CUint8%2CUint8%2CUint8"
|
|
title="mapRGBA(format: ptr PixelFormat; r: Uint8; g: Uint8; b: Uint8; a: Uint8): Uint32"><wbr />map<wbr />RGBA<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#getRGB%2CUint32%2Cptr.PixelFormat%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8"
|
|
title="getRGB(pixel: Uint32; format: ptr PixelFormat; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8)"><wbr />get<wbr />RGB<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#getRGBA%2CUint32%2Cptr.PixelFormat%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8"
|
|
title="getRGBA(pixel: Uint32; format: ptr PixelFormat; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8;
|
|
a: ptr Uint8)"><wbr />get<wbr />RGBA<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#calculateGammaRamp%2Ccfloat%2Cptr.Uint16"
|
|
title="calculateGammaRamp(gamma: cfloat; ramp: ptr Uint16)"><wbr />calculate<wbr />Gamma<wbr />Ramp<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#hasIntersection%2Cptr.Rect%2Cptr.Rect"
|
|
title="hasIntersection(A: ptr Rect; B: ptr Rect): bool"><wbr />has<wbr />Intersection<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#intersectRect%2Cptr.Rect%2Cptr.Rect%2Cptr.Rect"
|
|
title="intersectRect(A: ptr Rect; B: ptr Rect; result: ptr Rect): bool"><wbr />intersect<wbr />Rect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#unionRect%2Cptr.Rect%2Cptr.Rect%2Cptr.Rect"
|
|
title="unionRect(A: ptr Rect; B: ptr Rect; result: ptr Rect)"><wbr />union<wbr />Rect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#enclosePoints%2Cptr.Point%2Ccint%2Cptr.Rect%2Cptr.Rect"
|
|
title="enclosePoints(points: ptr Point; count: cint; clip: ptr Rect; result: ptr Rect): bool"><wbr />enclose<wbr />Points<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#intersectRectAndLine%2Cptr.Rect%2Cptr.cint%2Cptr.cint%2Cptr.cint%2Cptr.cint"
|
|
title="intersectRectAndLine(rect: ptr Rect; X1: ptr cint; Y1: ptr cint; X2: ptr cint; Y2: ptr cint): bool"><wbr />intersect<wbr />Rect<wbr />And<wbr />Line<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#composeCustomBlendMode%2CBlendFactor%2CBlendFactor%2CBlendOperation%2CBlendFactor%2CBlendFactor%2CBlendOperation"
|
|
title="composeCustomBlendMode(srcColorFactor: BlendFactor; dstColorFactor: BlendFactor;
|
|
colorOperation: BlendOperation;
|
|
srcAlphaFactor: BlendFactor; dstAlphaFactor: BlendFactor;
|
|
alphaOperation: BlendOperation): BlendMode"><wbr />compose<wbr />Custom<wbr />Blend<wbr />Mode<span class="attachedType">BlendFactor</span></a></li>
|
|
<li><a class="reference" href="#createRGBSurface%2CUint32%2Ccint%2Ccint%2Ccint%2CUint32%2CUint32%2CUint32%2CUint32"
|
|
title="createRGBSurface(flags: Uint32; width: cint; height: cint; depth: cint; Rmask: Uint32;
|
|
Gmask: Uint32; Bmask: Uint32; Amask: Uint32): ptr Surface"><wbr />create<wbr />RGBSurface<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#createRGBSurfaceWithFormat%2CUint32%2Ccint%2Ccint%2Ccint%2CUint32"
|
|
title="createRGBSurfaceWithFormat(flags: Uint32; width: cint; height: cint; depth: cint;
|
|
format: Uint32): ptr Surface"><wbr />create<wbr />RGBSurface<wbr />With<wbr />Format<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#createRGBSurfaceFrom%2Cpointer%2Ccint%2Ccint%2Ccint%2Ccint%2CUint32%2CUint32%2CUint32%2CUint32"
|
|
title="createRGBSurfaceFrom(pixels: pointer; width: cint; height: cint; depth: cint;
|
|
pitch: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32;
|
|
Amask: Uint32): ptr Surface"><wbr />create<wbr />RGBSurface<wbr />From<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#createRGBSurfaceWithFormatFrom%2Cpointer%2Ccint%2Ccint%2Ccint%2Ccint%2CUint32"
|
|
title="createRGBSurfaceWithFormatFrom(pixels: pointer; width: cint; height: cint;
|
|
depth: cint; pitch: cint; format: Uint32): ptr Surface"><wbr />create<wbr />RGBSurface<wbr />With<wbr />Format<wbr />From<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#freeSurface%2Cptr.Surface"
|
|
title="freeSurface(surface: ptr Surface)"><wbr />free<wbr />Surface<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setSurfacePalette%2Cptr.Surface%2Cptr.Palette"
|
|
title="setSurfacePalette(surface: ptr Surface; palette: ptr Palette): cint"><wbr />set<wbr />Surface<wbr />Palette<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#lockSurface%2Cptr.Surface"
|
|
title="lockSurface(surface: ptr Surface): cint"><wbr />lock<wbr />Surface<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#unlockSurface%2Cptr.Surface"
|
|
title="unlockSurface(surface: ptr Surface)"><wbr />unlock<wbr />Surface<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#loadBMP_RW%2Cptr.RWops%2Ccint"
|
|
title="loadBMP_RW(src: ptr RWops; freesrc: cint): ptr Surface"><wbr />load<wbr />BMP_<wbr />RW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#saveBMP_RW%2Cptr.Surface%2Cptr.RWops%2Ccint"
|
|
title="saveBMP_RW(surface: ptr Surface; dst: ptr RWops; freedst: cint): cint"><wbr />save<wbr />BMP_<wbr />RW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setSurfaceRLE%2Cptr.Surface%2Ccint"
|
|
title="setSurfaceRLE(surface: ptr Surface; flag: cint): cint"><wbr />set<wbr />Surface<wbr />RLE<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setColorKey%2Cptr.Surface%2Ccint%2CUint32"
|
|
title="setColorKey(surface: ptr Surface; flag: cint; key: Uint32): cint"><wbr />set<wbr />Color<wbr />Key<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#hasColorKey%2Cptr.Surface"
|
|
title="hasColorKey(surface: ptr Surface): bool"><wbr />has<wbr />Color<wbr />Key<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getColorKey%2Cptr.Surface%2Cptr.Uint32"
|
|
title="getColorKey(surface: ptr Surface; key: ptr Uint32): cint"><wbr />get<wbr />Color<wbr />Key<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#setSurfaceColorMod%2Cptr.Surface%2CUint8%2CUint8%2CUint8"
|
|
title="setSurfaceColorMod(surface: ptr Surface; r: Uint8; g: Uint8; b: Uint8): cint"><wbr />set<wbr />Surface<wbr />Color<wbr />Mod<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#getSurfaceColorMod%2Cptr.Surface%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8"
|
|
title="getSurfaceColorMod(surface: ptr Surface; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8): cint"><wbr />get<wbr />Surface<wbr />Color<wbr />Mod<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#setSurfaceAlphaMod%2Cptr.Surface%2CUint8"
|
|
title="setSurfaceAlphaMod(surface: ptr Surface; alpha: Uint8): cint"><wbr />set<wbr />Surface<wbr />Alpha<wbr />Mod<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#getSurfaceAlphaMod%2Cptr.Surface%2Cptr.Uint8"
|
|
title="getSurfaceAlphaMod(surface: ptr Surface; alpha: ptr Uint8): cint"><wbr />get<wbr />Surface<wbr />Alpha<wbr />Mod<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#setSurfaceBlendMode%2Cptr.Surface%2CBlendMode"
|
|
title="setSurfaceBlendMode(surface: ptr Surface; blendMode: BlendMode): cint"><wbr />set<wbr />Surface<wbr />Blend<wbr />Mode<span class="attachedType">BlendMode</span></a></li>
|
|
<li><a class="reference" href="#getSurfaceBlendMode%2Cptr.Surface%2Cptr.BlendMode"
|
|
title="getSurfaceBlendMode(surface: ptr Surface; blendMode: ptr BlendMode): cint"><wbr />get<wbr />Surface<wbr />Blend<wbr />Mode<span class="attachedType">BlendMode</span></a></li>
|
|
<li><a class="reference" href="#setClipRect%2Cptr.Surface%2Cptr.Rect"
|
|
title="setClipRect(surface: ptr Surface; rect: ptr Rect): bool"><wbr />set<wbr />Clip<wbr />Rect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getClipRect%2Cptr.Surface%2Cptr.Rect"
|
|
title="getClipRect(surface: ptr Surface; rect: ptr Rect)"><wbr />get<wbr />Clip<wbr />Rect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#duplicateSurface%2Cptr.Surface"
|
|
title="duplicateSurface(surface: ptr Surface): ptr Surface"><wbr />duplicate<wbr />Surface<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#convertSurface%2Cptr.Surface%2Cptr.PixelFormat%2CUint32"
|
|
title="convertSurface(src: ptr Surface; fmt: ptr PixelFormat; flags: Uint32): ptr Surface"><wbr />convert<wbr />Surface<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#convertSurfaceFormat%2Cptr.Surface%2CUint32%2CUint32"
|
|
title="convertSurfaceFormat(src: ptr Surface; pixelFormat: Uint32; flags: Uint32): ptr Surface"><wbr />convert<wbr />Surface<wbr />Format<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#convertPixels%2Ccint%2Ccint%2CUint32%2Cpointer%2Ccint%2CUint32%2Cpointer%2Ccint"
|
|
title="convertPixels(width: cint; height: cint; srcFormat: Uint32; src: pointer;
|
|
srcPitch: cint; dstFormat: Uint32; dst: pointer; dstPitch: cint): cint"><wbr />convert<wbr />Pixels<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#fillRect%2Cptr.Surface%2Cptr.Rect%2CUint32"
|
|
title="fillRect(dst: ptr Surface; rect: ptr Rect; color: Uint32): cint"><wbr />fill<wbr />Rect<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#fillRects%2Cptr.Surface%2Cptr.Rect%2Ccint%2CUint32"
|
|
title="fillRects(dst: ptr Surface; rects: ptr Rect; count: cint; color: Uint32): cint"><wbr />fill<wbr />Rects<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#upperBlit%2Cptr.Surface%2Cptr.Rect%2Cptr.Surface%2Cptr.Rect"
|
|
title="upperBlit(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint"><wbr />upper<wbr />Blit<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#lowerBlit%2Cptr.Surface%2Cptr.Rect%2Cptr.Surface%2Cptr.Rect"
|
|
title="lowerBlit(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint"><wbr />lower<wbr />Blit<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#softStretch%2Cptr.Surface%2Cptr.Rect%2Cptr.Surface%2Cptr.Rect"
|
|
title="softStretch(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint"><wbr />soft<wbr />Stretch<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#upperBlitScaled%2Cptr.Surface%2Cptr.Rect%2Cptr.Surface%2Cptr.Rect"
|
|
title="upperBlitScaled(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint"><wbr />upper<wbr />Blit<wbr />Scaled<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#lowerBlitScaled%2Cptr.Surface%2Cptr.Rect%2Cptr.Surface%2Cptr.Rect"
|
|
title="lowerBlitScaled(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint"><wbr />lower<wbr />Blit<wbr />Scaled<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setYUVConversionMode%2CYUV_CONVERSION_MODE"
|
|
title="setYUVConversionMode(mode: YUV_CONVERSION_MODE)"><wbr />set<wbr />YUVConversion<wbr />Mode<span class="attachedType">YUV_CONVERSION_MODE</span></a></li>
|
|
<li><a class="reference" href="#getYUVConversionMode"
|
|
title="getYUVConversionMode(): YUV_CONVERSION_MODE"><wbr />get<wbr />YUVConversion<wbr />Mode<span class="attachedType">YUV_CONVERSION_MODE</span></a></li>
|
|
<li><a class="reference" href="#getYUVConversionModeForResolution%2Ccint%2Ccint"
|
|
title="getYUVConversionModeForResolution(width: cint; height: cint): YUV_CONVERSION_MODE"><wbr />get<wbr />YUVConversion<wbr />Mode<wbr />For<wbr />Resolution<span class="attachedType">YUV_CONVERSION_MODE</span></a></li>
|
|
<li><a class="reference" href="#getNumVideoDrivers"
|
|
title="getNumVideoDrivers(): cint"><wbr />get<wbr />Num<wbr />Video<wbr />Drivers<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getVideoDriver%2Ccint"
|
|
title="getVideoDriver(index: cint): cstring"><wbr />get<wbr />Video<wbr />Driver<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#videoInit%2Ccstring"
|
|
title="videoInit(driverName: cstring): cint"><wbr />video<wbr />Init<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#videoQuit"
|
|
title="videoQuit()"><wbr />video<wbr />Quit<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getCurrentVideoDriver"
|
|
title="getCurrentVideoDriver(): cstring"><wbr />get<wbr />Current<wbr />Video<wbr />Driver<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getNumVideoDisplays"
|
|
title="getNumVideoDisplays(): cint"><wbr />get<wbr />Num<wbr />Video<wbr />Displays<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getDisplayName%2Ccint"
|
|
title="getDisplayName(displayIndex: cint): cstring"><wbr />get<wbr />Display<wbr />Name<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getDisplayBounds%2Ccint%2Cptr.Rect"
|
|
title="getDisplayBounds(displayIndex: cint; rect: ptr Rect): cint"><wbr />get<wbr />Display<wbr />Bounds<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getDisplayUsableBounds%2Ccint%2Cptr.Rect"
|
|
title="getDisplayUsableBounds(displayIndex: cint; rect: ptr Rect): cint"><wbr />get<wbr />Display<wbr />Usable<wbr />Bounds<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getDisplayDPI%2Ccint%2Cptr.cfloat%2Cptr.cfloat%2Cptr.cfloat"
|
|
title="getDisplayDPI(displayIndex: cint; ddpi: ptr cfloat; hdpi: ptr cfloat; vdpi: ptr cfloat): cint"><wbr />get<wbr />Display<wbr />DPI<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getDisplayOrientation%2Ccint"
|
|
title="getDisplayOrientation(displayIndex: cint): DisplayOrientation"><wbr />get<wbr />Display<wbr />Orientation<span class="attachedType">DisplayOrientation</span></a></li>
|
|
<li><a class="reference" href="#getNumDisplayModes%2Ccint"
|
|
title="getNumDisplayModes(displayIndex: cint): cint"><wbr />get<wbr />Num<wbr />Display<wbr />Modes<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getDisplayMode%2Ccint%2Ccint%2Cptr.DisplayMode"
|
|
title="getDisplayMode(displayIndex: cint; modeIndex: cint; mode: ptr DisplayMode): cint"><wbr />get<wbr />Display<wbr />Mode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getDesktopDisplayMode%2Ccint%2Cptr.DisplayMode"
|
|
title="getDesktopDisplayMode(displayIndex: cint; mode: ptr DisplayMode): cint"><wbr />get<wbr />Desktop<wbr />Display<wbr />Mode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getCurrentDisplayMode%2Ccint%2Cptr.DisplayMode"
|
|
title="getCurrentDisplayMode(displayIndex: cint; mode: ptr DisplayMode): cint"><wbr />get<wbr />Current<wbr />Display<wbr />Mode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getClosestDisplayMode%2Ccint%2Cptr.DisplayMode%2Cptr.DisplayMode"
|
|
title="getClosestDisplayMode(displayIndex: cint; mode: ptr DisplayMode;
|
|
closest: ptr DisplayMode): ptr DisplayMode"><wbr />get<wbr />Closest<wbr />Display<wbr />Mode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowDisplayIndex%2Cptr.Window"
|
|
title="getWindowDisplayIndex(window: ptr Window): cint"><wbr />get<wbr />Window<wbr />Display<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowDisplayMode%2Cptr.Window%2Cptr.DisplayMode"
|
|
title="setWindowDisplayMode(window: ptr Window; mode: ptr DisplayMode): cint"><wbr />set<wbr />Window<wbr />Display<wbr />Mode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowDisplayMode%2Cptr.Window%2Cptr.DisplayMode"
|
|
title="getWindowDisplayMode(window: ptr Window; mode: ptr DisplayMode): cint"><wbr />get<wbr />Window<wbr />Display<wbr />Mode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowPixelFormat%2Cptr.Window"
|
|
title="getWindowPixelFormat(window: ptr Window): Uint32"><wbr />get<wbr />Window<wbr />Pixel<wbr />Format<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#createWindow%2Ccstring%2Ccint%2Ccint%2Ccint%2Ccint%2CUint32"
|
|
title="createWindow(title: cstring; x: cint; y: cint; w: cint; h: cint; flags: Uint32): ptr Window"><wbr />create<wbr />Window<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#createWindowFrom%2Cpointer"
|
|
title="createWindowFrom(data: pointer): ptr Window"><wbr />create<wbr />Window<wbr />From<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowID%2Cptr.Window"
|
|
title="getWindowID(window: ptr Window): Uint32"><wbr />get<wbr />Window<wbr />ID<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#getWindowFromID%2CUint32"
|
|
title="getWindowFromID(id: Uint32): ptr Window"><wbr />get<wbr />Window<wbr />From<wbr />ID<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#getWindowFlags%2Cptr.Window"
|
|
title="getWindowFlags(window: ptr Window): Uint32"><wbr />get<wbr />Window<wbr />Flags<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#setWindowTitle%2Cptr.Window%2Ccstring"
|
|
title="setWindowTitle(window: ptr Window; title: cstring)"><wbr />set<wbr />Window<wbr />Title<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowTitle%2Cptr.Window"
|
|
title="getWindowTitle(window: ptr Window): cstring"><wbr />get<wbr />Window<wbr />Title<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowIcon%2Cptr.Window%2Cptr.Surface"
|
|
title="setWindowIcon(window: ptr Window; icon: ptr Surface)"><wbr />set<wbr />Window<wbr />Icon<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowData%2Cptr.Window%2Ccstring%2Cpointer"
|
|
title="setWindowData(window: ptr Window; name: cstring; userdata: pointer): pointer"><wbr />set<wbr />Window<wbr />Data<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowData%2Cptr.Window%2Ccstring"
|
|
title="getWindowData(window: ptr Window; name: cstring): pointer"><wbr />get<wbr />Window<wbr />Data<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowPosition%2Cptr.Window%2Ccint%2Ccint"
|
|
title="setWindowPosition(window: ptr Window; x: cint; y: cint)"><wbr />set<wbr />Window<wbr />Position<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowPosition%2Cptr.Window%2Cptr.cint%2Cptr.cint"
|
|
title="getWindowPosition(window: ptr Window; x: ptr cint; y: ptr cint)"><wbr />get<wbr />Window<wbr />Position<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowSize%2Cptr.Window%2Ccint%2Ccint"
|
|
title="setWindowSize(window: ptr Window; w: cint; h: cint)"><wbr />set<wbr />Window<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowSize%2Cptr.Window%2Cptr.cint%2Cptr.cint"
|
|
title="getWindowSize(window: ptr Window; w: ptr cint; h: ptr cint)"><wbr />get<wbr />Window<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowBordersSize%2Cptr.Window%2Cptr.cint%2Cptr.cint%2Cptr.cint%2Cptr.cint"
|
|
title="getWindowBordersSize(window: ptr Window; top: ptr cint; left: ptr cint; bottom: ptr cint;
|
|
right: ptr cint): cint"><wbr />get<wbr />Window<wbr />Borders<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowMinimumSize%2Cptr.Window%2Ccint%2Ccint"
|
|
title="setWindowMinimumSize(window: ptr Window; minW: cint; minH: cint)"><wbr />set<wbr />Window<wbr />Minimum<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowMinimumSize%2Cptr.Window%2Cptr.cint%2Cptr.cint"
|
|
title="getWindowMinimumSize(window: ptr Window; w: ptr cint; h: ptr cint)"><wbr />get<wbr />Window<wbr />Minimum<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowMaximumSize%2Cptr.Window%2Ccint%2Ccint"
|
|
title="setWindowMaximumSize(window: ptr Window; maxW: cint; maxH: cint)"><wbr />set<wbr />Window<wbr />Maximum<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowMaximumSize%2Cptr.Window%2Cptr.cint%2Cptr.cint"
|
|
title="getWindowMaximumSize(window: ptr Window; w: ptr cint; h: ptr cint)"><wbr />get<wbr />Window<wbr />Maximum<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowBordered%2Cptr.Window%2Cbool"
|
|
title="setWindowBordered(window: ptr Window; bordered: bool)"><wbr />set<wbr />Window<wbr />Bordered<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowResizable%2Cptr.Window%2Cbool"
|
|
title="setWindowResizable(window: ptr Window; resizable: bool)"><wbr />set<wbr />Window<wbr />Resizable<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#showWindow%2Cptr.Window"
|
|
title="showWindow(window: ptr Window)"><wbr />show<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hideWindow%2Cptr.Window"
|
|
title="hideWindow(window: ptr Window)"><wbr />hide<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#raiseWindow%2Cptr.Window"
|
|
title="raiseWindow(window: ptr Window)"><wbr />raise<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#maximizeWindow%2Cptr.Window"
|
|
title="maximizeWindow(window: ptr Window)"><wbr />maximize<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#minimizeWindow%2Cptr.Window"
|
|
title="minimizeWindow(window: ptr Window)"><wbr />minimize<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#restoreWindow%2Cptr.Window"
|
|
title="restoreWindow(window: ptr Window)"><wbr />restore<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowFullscreen%2Cptr.Window%2CUint32"
|
|
title="setWindowFullscreen(window: ptr Window; flags: Uint32): cint"><wbr />set<wbr />Window<wbr />Fullscreen<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#getWindowSurface%2Cptr.Window"
|
|
title="getWindowSurface(window: ptr Window): ptr Surface"><wbr />get<wbr />Window<wbr />Surface<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#updateWindowSurface%2Cptr.Window"
|
|
title="updateWindowSurface(window: ptr Window): cint"><wbr />update<wbr />Window<wbr />Surface<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#updateWindowSurfaceRects%2Cptr.Window%2Cptr.Rect%2Ccint"
|
|
title="updateWindowSurfaceRects(window: ptr Window; rects: ptr Rect; numrects: cint): cint"><wbr />update<wbr />Window<wbr />Surface<wbr />Rects<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowGrab%2Cptr.Window%2Cbool"
|
|
title="setWindowGrab(window: ptr Window; grabbed: bool)"><wbr />set<wbr />Window<wbr />Grab<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowGrab%2Cptr.Window"
|
|
title="getWindowGrab(window: ptr Window): bool"><wbr />get<wbr />Window<wbr />Grab<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getGrabbedWindow"
|
|
title="getGrabbedWindow(): ptr Window"><wbr />get<wbr />Grabbed<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowBrightness%2Cptr.Window%2Ccfloat"
|
|
title="setWindowBrightness(window: ptr Window; brightness: cfloat): cint"><wbr />set<wbr />Window<wbr />Brightness<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowBrightness%2Cptr.Window"
|
|
title="getWindowBrightness(window: ptr Window): cfloat"><wbr />get<wbr />Window<wbr />Brightness<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowOpacity%2Cptr.Window%2Ccfloat"
|
|
title="setWindowOpacity(window: ptr Window; opacity: cfloat): cint"><wbr />set<wbr />Window<wbr />Opacity<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getWindowOpacity%2Cptr.Window%2Cptr.cfloat"
|
|
title="getWindowOpacity(window: ptr Window; outOpacity: ptr cfloat): cint"><wbr />get<wbr />Window<wbr />Opacity<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowModalFor%2Cptr.Window%2Cptr.Window"
|
|
title="setWindowModalFor(modalWindow: ptr Window; parentWindow: ptr Window): cint"><wbr />set<wbr />Window<wbr />Modal<wbr />For<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowInputFocus%2Cptr.Window"
|
|
title="setWindowInputFocus(window: ptr Window): cint"><wbr />set<wbr />Window<wbr />Input<wbr />Focus<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowGammaRamp%2Cptr.Window%2Cptr.Uint16%2Cptr.Uint16%2Cptr.Uint16"
|
|
title="setWindowGammaRamp(window: ptr Window; red: ptr Uint16; green: ptr Uint16;
|
|
blue: ptr Uint16): cint"><wbr />set<wbr />Window<wbr />Gamma<wbr />Ramp<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#getWindowGammaRamp%2Cptr.Window%2Cptr.Uint16%2Cptr.Uint16%2Cptr.Uint16"
|
|
title="getWindowGammaRamp(window: ptr Window; red: ptr Uint16; green: ptr Uint16;
|
|
blue: ptr Uint16): cint"><wbr />get<wbr />Window<wbr />Gamma<wbr />Ramp<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#setWindowHitTest%2Cptr.Window%2CHitTest%2Cpointer"
|
|
title="setWindowHitTest(window: ptr Window; callback: HitTest; callbackData: pointer): cint"><wbr />set<wbr />Window<wbr />Hit<wbr />Test<span class="attachedType">HitTest</span></a></li>
|
|
<li><a class="reference" href="#destroyWindow%2Cptr.Window"
|
|
title="destroyWindow(window: ptr Window)"><wbr />destroy<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#isScreenSaverEnabled"
|
|
title="isScreenSaverEnabled(): bool"><wbr />is<wbr />Screen<wbr />Saver<wbr />Enabled<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#enableScreenSaver"
|
|
title="enableScreenSaver()"><wbr />enable<wbr />Screen<wbr />Saver<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#disableScreenSaver"
|
|
title="disableScreenSaver()"><wbr />disable<wbr />Screen<wbr />Saver<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_LoadLibrary%2Ccstring"
|
|
title="gL_LoadLibrary(path: cstring): cint"><wbr />g<wbr />L_<wbr />Load<wbr />Library<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_GetProcAddress%2Ccstring"
|
|
title="gL_GetProcAddress(`proc`: cstring): pointer"><wbr />g<wbr />L_<wbr />Get<wbr />Proc<wbr />Address<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_UnloadLibrary"
|
|
title="gL_UnloadLibrary()"><wbr />g<wbr />L_<wbr />Unload<wbr />Library<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_ExtensionSupported%2Ccstring"
|
|
title="gL_ExtensionSupported(extension: cstring): bool"><wbr />g<wbr />L_<wbr />Extension<wbr />Supported<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_ResetAttributes"
|
|
title="gL_ResetAttributes()"><wbr />g<wbr />L_<wbr />Reset<wbr />Attributes<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_SetAttribute%2CGLattr%2Ccint"
|
|
title="gL_SetAttribute(attr: GLattr; value: cint): cint"><wbr />g<wbr />L_<wbr />Set<wbr />Attribute<span class="attachedType">GLattr</span></a></li>
|
|
<li><a class="reference" href="#gL_GetAttribute%2CGLattr%2Cptr.cint"
|
|
title="gL_GetAttribute(attr: GLattr; value: ptr cint): cint"><wbr />g<wbr />L_<wbr />Get<wbr />Attribute<span class="attachedType">GLattr</span></a></li>
|
|
<li><a class="reference" href="#gL_CreateContext%2Cptr.Window"
|
|
title="gL_CreateContext(window: ptr Window): GLContext"><wbr />g<wbr />L_<wbr />Create<wbr />Context<span class="attachedType">GLContext</span></a></li>
|
|
<li><a class="reference" href="#gL_MakeCurrent%2Cptr.Window%2CGLContext"
|
|
title="gL_MakeCurrent(window: ptr Window; context: GLContext): cint"><wbr />g<wbr />L_<wbr />Make<wbr />Current<span class="attachedType">GLContext</span></a></li>
|
|
<li><a class="reference" href="#gL_GetCurrentWindow"
|
|
title="gL_GetCurrentWindow(): ptr Window"><wbr />g<wbr />L_<wbr />Get<wbr />Current<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_GetCurrentContext"
|
|
title="gL_GetCurrentContext(): GLContext"><wbr />g<wbr />L_<wbr />Get<wbr />Current<wbr />Context<span class="attachedType">GLContext</span></a></li>
|
|
<li><a class="reference" href="#gL_GetDrawableSize%2Cptr.Window%2Cptr.cint%2Cptr.cint"
|
|
title="gL_GetDrawableSize(window: ptr Window; w: ptr cint; h: ptr cint)"><wbr />g<wbr />L_<wbr />Get<wbr />Drawable<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_SetSwapInterval%2Ccint"
|
|
title="gL_SetSwapInterval(interval: cint): cint"><wbr />g<wbr />L_<wbr />Set<wbr />Swap<wbr />Interval<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_GetSwapInterval"
|
|
title="gL_GetSwapInterval(): cint"><wbr />g<wbr />L_<wbr />Get<wbr />Swap<wbr />Interval<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_SwapWindow%2Cptr.Window"
|
|
title="gL_SwapWindow(window: ptr Window)"><wbr />g<wbr />L_<wbr />Swap<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_DeleteContext%2CGLContext"
|
|
title="gL_DeleteContext(context: GLContext)"><wbr />g<wbr />L_<wbr />Delete<wbr />Context<span class="attachedType">GLContext</span></a></li>
|
|
<li><a class="reference" href="#getKeyboardFocus"
|
|
title="getKeyboardFocus(): ptr Window"><wbr />get<wbr />Keyboard<wbr />Focus<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getKeyboardState%2Cptr.cint"
|
|
title="getKeyboardState(numkeys: ptr cint): ptr Uint8"><wbr />get<wbr />Keyboard<wbr />State<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#getModState"
|
|
title="getModState(): Keymod"><wbr />get<wbr />Mod<wbr />State<span class="attachedType">Keymod</span></a></li>
|
|
<li><a class="reference" href="#setModState%2CKeymod"
|
|
title="setModState(modstate: Keymod)"><wbr />set<wbr />Mod<wbr />State<span class="attachedType">Keymod</span></a></li>
|
|
<li><a class="reference" href="#getKeyFromScancode%2CScancode"
|
|
title="getKeyFromScancode(scancode: Scancode): Keycode"><wbr />get<wbr />Key<wbr />From<wbr />Scancode<span class="attachedType">Scancode</span></a></li>
|
|
<li><a class="reference" href="#getScancodeFromKey%2CKeycode"
|
|
title="getScancodeFromKey(key: Keycode): Scancode"><wbr />get<wbr />Scancode<wbr />From<wbr />Key<span class="attachedType">Keycode</span></a></li>
|
|
<li><a class="reference" href="#getScancodeName%2CScancode"
|
|
title="getScancodeName(scancode: Scancode): cstring"><wbr />get<wbr />Scancode<wbr />Name<span class="attachedType">Scancode</span></a></li>
|
|
<li><a class="reference" href="#getScancodeFromName%2Ccstring"
|
|
title="getScancodeFromName(name: cstring): Scancode"><wbr />get<wbr />Scancode<wbr />From<wbr />Name<span class="attachedType">Scancode</span></a></li>
|
|
<li><a class="reference" href="#getKeyName%2CKeycode"
|
|
title="getKeyName(key: Keycode): cstring"><wbr />get<wbr />Key<wbr />Name<span class="attachedType">Keycode</span></a></li>
|
|
<li><a class="reference" href="#getKeyFromName%2Ccstring"
|
|
title="getKeyFromName(name: cstring): Keycode"><wbr />get<wbr />Key<wbr />From<wbr />Name<span class="attachedType">Keycode</span></a></li>
|
|
<li><a class="reference" href="#startTextInput"
|
|
title="startTextInput()"><wbr />start<wbr />Text<wbr />Input<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#isTextInputActive"
|
|
title="isTextInputActive(): bool"><wbr />is<wbr />Text<wbr />Input<wbr />Active<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#stopTextInput"
|
|
title="stopTextInput()"><wbr />stop<wbr />Text<wbr />Input<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setTextInputRect%2Cptr.Rect"
|
|
title="setTextInputRect(rect: ptr Rect)"><wbr />set<wbr />Text<wbr />Input<wbr />Rect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hasScreenKeyboardSupport"
|
|
title="hasScreenKeyboardSupport(): bool"><wbr />has<wbr />Screen<wbr />Keyboard<wbr />Support<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#isScreenKeyboardShown%2Cptr.Window"
|
|
title="isScreenKeyboardShown(window: ptr Window): bool"><wbr />is<wbr />Screen<wbr />Keyboard<wbr />Shown<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getMouseFocus"
|
|
title="getMouseFocus(): ptr Window"><wbr />get<wbr />Mouse<wbr />Focus<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getMouseState%2Cptr.cint%2Cptr.cint"
|
|
title="getMouseState(x: ptr cint; y: ptr cint): Uint32"><wbr />get<wbr />Mouse<wbr />State<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#getGlobalMouseState%2Cptr.cint%2Cptr.cint"
|
|
title="getGlobalMouseState(x: ptr cint; y: ptr cint): Uint32"><wbr />get<wbr />Global<wbr />Mouse<wbr />State<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#getRelativeMouseState%2Cptr.cint%2Cptr.cint"
|
|
title="getRelativeMouseState(x: ptr cint; y: ptr cint): Uint32"><wbr />get<wbr />Relative<wbr />Mouse<wbr />State<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#warpMouseInWindow%2Cptr.Window%2Ccint%2Ccint"
|
|
title="warpMouseInWindow(window: ptr Window; x: cint; y: cint)"><wbr />warp<wbr />Mouse<wbr />In<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#warpMouseGlobal%2Ccint%2Ccint"
|
|
title="warpMouseGlobal(x: cint; y: cint): cint"><wbr />warp<wbr />Mouse<wbr />Global<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setRelativeMouseMode%2Cbool"
|
|
title="setRelativeMouseMode(enabled: bool): cint"><wbr />set<wbr />Relative<wbr />Mouse<wbr />Mode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#captureMouse%2Cbool"
|
|
title="captureMouse(enabled: bool): cint"><wbr />capture<wbr />Mouse<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getRelativeMouseMode"
|
|
title="getRelativeMouseMode(): bool"><wbr />get<wbr />Relative<wbr />Mouse<wbr />Mode<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#createCursor%2Cptr.Uint8%2Cptr.Uint8%2Ccint%2Ccint%2Ccint%2Ccint"
|
|
title="createCursor(data: ptr Uint8; mask: ptr Uint8; w: cint; h: cint; hotX: cint; hotY: cint): ptr Cursor"><wbr />create<wbr />Cursor<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#createColorCursor%2Cptr.Surface%2Ccint%2Ccint"
|
|
title="createColorCursor(surface: ptr Surface; hotX: cint; hotY: cint): ptr Cursor"><wbr />create<wbr />Color<wbr />Cursor<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#createSystemCursor%2CSystemCursor"
|
|
title="createSystemCursor(id: SystemCursor): ptr Cursor"><wbr />create<wbr />System<wbr />Cursor<span class="attachedType">SystemCursor</span></a></li>
|
|
<li><a class="reference" href="#setCursor%2Cptr.Cursor"
|
|
title="setCursor(cursor: ptr Cursor)"><wbr />set<wbr />Cursor<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getCursor"
|
|
title="getCursor(): ptr Cursor"><wbr />get<wbr />Cursor<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getDefaultCursor"
|
|
title="getDefaultCursor(): ptr Cursor"><wbr />get<wbr />Default<wbr />Cursor<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#freeCursor%2Cptr.Cursor"
|
|
title="freeCursor(cursor: ptr Cursor)"><wbr />free<wbr />Cursor<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#showCursor%2Ccint"
|
|
title="showCursor(toggle: cint): cint"><wbr />show<wbr />Cursor<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#lockJoysticks"
|
|
title="lockJoysticks()"><wbr />lock<wbr />Joysticks<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#unlockJoysticks"
|
|
title="unlockJoysticks()"><wbr />unlock<wbr />Joysticks<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#numJoysticks"
|
|
title="numJoysticks(): cint"><wbr />num<wbr />Joysticks<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickNameForIndex%2Ccint"
|
|
title="joystickNameForIndex(deviceIndex: cint): cstring"><wbr />joystick<wbr />Name<wbr />For<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickGetDevicePlayerIndex%2Ccint"
|
|
title="joystickGetDevicePlayerIndex(deviceIndex: cint): cint"><wbr />joystick<wbr />Get<wbr />Device<wbr />Player<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickGetDeviceGUID%2Ccint"
|
|
title="joystickGetDeviceGUID(deviceIndex: cint): JoystickGUID"><wbr />joystick<wbr />Get<wbr />Device<wbr />GUID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickGetDeviceVendor%2Ccint"
|
|
title="joystickGetDeviceVendor(deviceIndex: cint): Uint16"><wbr />joystick<wbr />Get<wbr />Device<wbr />Vendor<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#joystickGetDeviceProduct%2Ccint"
|
|
title="joystickGetDeviceProduct(deviceIndex: cint): Uint16"><wbr />joystick<wbr />Get<wbr />Device<wbr />Product<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#joystickGetDeviceProductVersion%2Ccint"
|
|
title="joystickGetDeviceProductVersion(deviceIndex: cint): Uint16"><wbr />joystick<wbr />Get<wbr />Device<wbr />Product<wbr />Version<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#joystickGetDeviceType%2Ccint"
|
|
title="joystickGetDeviceType(deviceIndex: cint): JoystickType"><wbr />joystick<wbr />Get<wbr />Device<wbr />Type<span class="attachedType">JoystickType</span></a></li>
|
|
<li><a class="reference" href="#joystickGetDeviceInstanceID%2Ccint"
|
|
title="joystickGetDeviceInstanceID(deviceIndex: cint): JoystickID"><wbr />joystick<wbr />Get<wbr />Device<wbr />Instance<wbr />ID<span class="attachedType">JoystickID</span></a></li>
|
|
<li><a class="reference" href="#joystickOpen%2Ccint"
|
|
title="joystickOpen(deviceIndex: cint): ptr Joystick"><wbr />joystick<wbr />Open<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickFromInstanceID%2CJoystickID"
|
|
title="joystickFromInstanceID(instanceId: JoystickID): ptr Joystick"><wbr />joystick<wbr />From<wbr />Instance<wbr />ID<span class="attachedType">JoystickID</span></a></li>
|
|
<li><a class="reference" href="#joystickFromPlayerIndex%2Ccint"
|
|
title="joystickFromPlayerIndex(playerIndex: cint): ptr Joystick"><wbr />joystick<wbr />From<wbr />Player<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickName%2Cptr.Joystick"
|
|
title="joystickName(joystick: ptr Joystick): cstring"><wbr />joystick<wbr />Name<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickGetPlayerIndex%2Cptr.Joystick"
|
|
title="joystickGetPlayerIndex(joystick: ptr Joystick): cint"><wbr />joystick<wbr />Get<wbr />Player<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickSetPlayerIndex%2Cptr.Joystick%2Ccint"
|
|
title="joystickSetPlayerIndex(joystick: ptr Joystick; playerIndex: cint)"><wbr />joystick<wbr />Set<wbr />Player<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickGetGUID%2Cptr.Joystick"
|
|
title="joystickGetGUID(joystick: ptr Joystick): JoystickGUID"><wbr />joystick<wbr />Get<wbr />GUID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickGetVendor%2Cptr.Joystick"
|
|
title="joystickGetVendor(joystick: ptr Joystick): Uint16"><wbr />joystick<wbr />Get<wbr />Vendor<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#joystickGetProduct%2Cptr.Joystick"
|
|
title="joystickGetProduct(joystick: ptr Joystick): Uint16"><wbr />joystick<wbr />Get<wbr />Product<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#joystickGetProductVersion%2Cptr.Joystick"
|
|
title="joystickGetProductVersion(joystick: ptr Joystick): Uint16"><wbr />joystick<wbr />Get<wbr />Product<wbr />Version<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#joystickGetType%2Cptr.Joystick"
|
|
title="joystickGetType(joystick: ptr Joystick): JoystickType"><wbr />joystick<wbr />Get<wbr />Type<span class="attachedType">JoystickType</span></a></li>
|
|
<li><a class="reference" href="#joystickGetGUIDString%2CJoystickGUID%2Ccstring%2Ccint"
|
|
title="joystickGetGUIDString(guid: JoystickGUID; pszGUID: cstring; cbGUID: cint)"><wbr />joystick<wbr />Get<wbr />GUIDString<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickGetGUIDFromString%2Ccstring"
|
|
title="joystickGetGUIDFromString(pchGUID: cstring): JoystickGUID"><wbr />joystick<wbr />Get<wbr />GUIDFrom<wbr />String<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickGetAttached%2Cptr.Joystick"
|
|
title="joystickGetAttached(joystick: ptr Joystick): bool"><wbr />joystick<wbr />Get<wbr />Attached<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickInstanceID%2Cptr.Joystick"
|
|
title="joystickInstanceID(joystick: ptr Joystick): JoystickID"><wbr />joystick<wbr />Instance<wbr />ID<span class="attachedType">JoystickID</span></a></li>
|
|
<li><a class="reference" href="#joystickNumAxes%2Cptr.Joystick"
|
|
title="joystickNumAxes(joystick: ptr Joystick): cint"><wbr />joystick<wbr />Num<wbr />Axes<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickNumBalls%2Cptr.Joystick"
|
|
title="joystickNumBalls(joystick: ptr Joystick): cint"><wbr />joystick<wbr />Num<wbr />Balls<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickNumHats%2Cptr.Joystick"
|
|
title="joystickNumHats(joystick: ptr Joystick): cint"><wbr />joystick<wbr />Num<wbr />Hats<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickNumButtons%2Cptr.Joystick"
|
|
title="joystickNumButtons(joystick: ptr Joystick): cint"><wbr />joystick<wbr />Num<wbr />Buttons<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickUpdate"
|
|
title="joystickUpdate()"><wbr />joystick<wbr />Update<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickEventState%2Ccint"
|
|
title="joystickEventState(state: cint): cint"><wbr />joystick<wbr />Event<wbr />State<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickGetAxis%2Cptr.Joystick%2Ccint"
|
|
title="joystickGetAxis(joystick: ptr Joystick; axis: cint): Sint16"><wbr />joystick<wbr />Get<wbr />Axis<span class="attachedType">Sint16</span></a></li>
|
|
<li><a class="reference" href="#joystickGetAxisInitialState%2Cptr.Joystick%2Ccint%2Cptr.Sint16"
|
|
title="joystickGetAxisInitialState(joystick: ptr Joystick; axis: cint; state: ptr Sint16): bool"><wbr />joystick<wbr />Get<wbr />Axis<wbr />Initial<wbr />State<span class="attachedType">Sint16</span></a></li>
|
|
<li><a class="reference" href="#joystickGetHat%2Cptr.Joystick%2Ccint"
|
|
title="joystickGetHat(joystick: ptr Joystick; hat: cint): Uint8"><wbr />joystick<wbr />Get<wbr />Hat<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#joystickGetBall%2Cptr.Joystick%2Ccint%2Cptr.cint%2Cptr.cint"
|
|
title="joystickGetBall(joystick: ptr Joystick; ball: cint; dx: ptr cint; dy: ptr cint): cint"><wbr />joystick<wbr />Get<wbr />Ball<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickGetButton%2Cptr.Joystick%2Ccint"
|
|
title="joystickGetButton(joystick: ptr Joystick; button: cint): Uint8"><wbr />joystick<wbr />Get<wbr />Button<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#joystickRumble%2Cptr.Joystick%2CUint16%2CUint16%2CUint32"
|
|
title="joystickRumble(joystick: ptr Joystick; lowFrequencyRumble: Uint16;
|
|
highFrequencyRumble: Uint16; durationMs: Uint32): cint"><wbr />joystick<wbr />Rumble<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#joystickClose%2Cptr.Joystick"
|
|
title="joystickClose(joystick: ptr Joystick)"><wbr />joystick<wbr />Close<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#joystickCurrentPowerLevel%2Cptr.Joystick"
|
|
title="joystickCurrentPowerLevel(joystick: ptr Joystick): JoystickPowerLevel"><wbr />joystick<wbr />Current<wbr />Power<wbr />Level<span class="attachedType">JoystickPowerLevel</span></a></li>
|
|
<li><a class="reference" href="#gameControllerAddMappingsFromRW%2Cptr.RWops%2Ccint"
|
|
title="gameControllerAddMappingsFromRW(rw: ptr RWops; freerw: cint): cint"><wbr />game<wbr />Controller<wbr />Add<wbr />Mappings<wbr />From<wbr />RW<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerAddMapping%2Ccstring"
|
|
title="gameControllerAddMapping(mappingString: cstring): cint"><wbr />game<wbr />Controller<wbr />Add<wbr />Mapping<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerNumMappings"
|
|
title="gameControllerNumMappings(): cint"><wbr />game<wbr />Controller<wbr />Num<wbr />Mappings<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerMappingForIndex%2Ccint"
|
|
title="gameControllerMappingForIndex(mappingIndex: cint): cstring"><wbr />game<wbr />Controller<wbr />Mapping<wbr />For<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerMappingForGUID%2CJoystickGUID"
|
|
title="gameControllerMappingForGUID(guid: JoystickGUID): cstring"><wbr />game<wbr />Controller<wbr />Mapping<wbr />For<wbr />GUID<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerMapping%2Cptr.GameController"
|
|
title="gameControllerMapping(gamecontroller: ptr GameController): cstring"><wbr />game<wbr />Controller<wbr />Mapping<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#isGameController%2Ccint"
|
|
title="isGameController(joystickIndex: cint): bool"><wbr />is<wbr />Game<wbr />Controller<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerNameForIndex%2Ccint"
|
|
title="gameControllerNameForIndex(joystickIndex: cint): cstring"><wbr />game<wbr />Controller<wbr />Name<wbr />For<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerTypeForIndex%2Ccint"
|
|
title="gameControllerTypeForIndex(joystickIndex: cint): GameControllerType"><wbr />game<wbr />Controller<wbr />Type<wbr />For<wbr />Index<span class="attachedType">GameControllerType</span></a></li>
|
|
<li><a class="reference" href="#gameControllerMappingForDeviceIndex%2Ccint"
|
|
title="gameControllerMappingForDeviceIndex(joystickIndex: cint): cstring"><wbr />game<wbr />Controller<wbr />Mapping<wbr />For<wbr />Device<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerOpen%2Ccint"
|
|
title="gameControllerOpen(joystickIndex: cint): ptr GameController"><wbr />game<wbr />Controller<wbr />Open<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerFromInstanceID%2CJoystickID"
|
|
title="gameControllerFromInstanceID(joyid: JoystickID): ptr GameController"><wbr />game<wbr />Controller<wbr />From<wbr />Instance<wbr />ID<span class="attachedType">JoystickID</span></a></li>
|
|
<li><a class="reference" href="#gameControllerFromPlayerIndex%2Ccint"
|
|
title="gameControllerFromPlayerIndex(playerIndex: cint): ptr GameController"><wbr />game<wbr />Controller<wbr />From<wbr />Player<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerName%2Cptr.GameController"
|
|
title="gameControllerName(gamecontroller: ptr GameController): cstring"><wbr />game<wbr />Controller<wbr />Name<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetType%2Cptr.GameController"
|
|
title="gameControllerGetType(gamecontroller: ptr GameController): GameControllerType"><wbr />game<wbr />Controller<wbr />Get<wbr />Type<span class="attachedType">GameControllerType</span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetPlayerIndex%2Cptr.GameController"
|
|
title="gameControllerGetPlayerIndex(gamecontroller: ptr GameController): cint"><wbr />game<wbr />Controller<wbr />Get<wbr />Player<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerSetPlayerIndex%2Cptr.GameController%2Ccint"
|
|
title="gameControllerSetPlayerIndex(gamecontroller: ptr GameController; playerIndex: cint)"><wbr />game<wbr />Controller<wbr />Set<wbr />Player<wbr />Index<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetVendor%2Cptr.GameController"
|
|
title="gameControllerGetVendor(gamecontroller: ptr GameController): Uint16"><wbr />game<wbr />Controller<wbr />Get<wbr />Vendor<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetProduct%2Cptr.GameController"
|
|
title="gameControllerGetProduct(gamecontroller: ptr GameController): Uint16"><wbr />game<wbr />Controller<wbr />Get<wbr />Product<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetProductVersion%2Cptr.GameController"
|
|
title="gameControllerGetProductVersion(gamecontroller: ptr GameController): Uint16"><wbr />game<wbr />Controller<wbr />Get<wbr />Product<wbr />Version<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetAttached%2Cptr.GameController"
|
|
title="gameControllerGetAttached(gamecontroller: ptr GameController): bool"><wbr />game<wbr />Controller<wbr />Get<wbr />Attached<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetJoystick%2Cptr.GameController"
|
|
title="gameControllerGetJoystick(gamecontroller: ptr GameController): ptr Joystick"><wbr />game<wbr />Controller<wbr />Get<wbr />Joystick<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerEventState%2Ccint"
|
|
title="gameControllerEventState(state: cint): cint"><wbr />game<wbr />Controller<wbr />Event<wbr />State<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerUpdate"
|
|
title="gameControllerUpdate()"><wbr />game<wbr />Controller<wbr />Update<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetAxisFromString%2Ccstring"
|
|
title="gameControllerGetAxisFromString(pchString: cstring): GameControllerAxis"><wbr />game<wbr />Controller<wbr />Get<wbr />Axis<wbr />From<wbr />String<span class="attachedType">GameControllerAxis</span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetStringForAxis%2CGameControllerAxis"
|
|
title="gameControllerGetStringForAxis(axis: GameControllerAxis): cstring"><wbr />game<wbr />Controller<wbr />Get<wbr />String<wbr />For<wbr />Axis<span class="attachedType">GameControllerAxis</span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetBindForAxis%2Cptr.GameController%2CGameControllerAxis"
|
|
title="gameControllerGetBindForAxis(gamecontroller: ptr GameController;
|
|
axis: GameControllerAxis): GameControllerButtonBind"><wbr />game<wbr />Controller<wbr />Get<wbr />Bind<wbr />For<wbr />Axis<span class="attachedType">GameControllerButtonBind</span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetAxis%2Cptr.GameController%2CGameControllerAxis"
|
|
title="gameControllerGetAxis(gamecontroller: ptr GameController; axis: GameControllerAxis): Sint16"><wbr />game<wbr />Controller<wbr />Get<wbr />Axis<span class="attachedType">Sint16</span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetButtonFromString%2Ccstring"
|
|
title="gameControllerGetButtonFromString(pchString: cstring): GameControllerButton"><wbr />game<wbr />Controller<wbr />Get<wbr />Button<wbr />From<wbr />String<span class="attachedType">GameControllerButton</span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetStringForButton%2CGameControllerButton"
|
|
title="gameControllerGetStringForButton(button: GameControllerButton): cstring"><wbr />game<wbr />Controller<wbr />Get<wbr />String<wbr />For<wbr />Button<span class="attachedType">GameControllerButton</span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetBindForButton%2Cptr.GameController%2CGameControllerButton"
|
|
title="gameControllerGetBindForButton(gamecontroller: ptr GameController;
|
|
button: GameControllerButton): GameControllerButtonBind"><wbr />game<wbr />Controller<wbr />Get<wbr />Bind<wbr />For<wbr />Button<span class="attachedType">GameControllerButtonBind</span></a></li>
|
|
<li><a class="reference" href="#gameControllerGetButton%2Cptr.GameController%2CGameControllerButton"
|
|
title="gameControllerGetButton(gamecontroller: ptr GameController;
|
|
button: GameControllerButton): Uint8"><wbr />game<wbr />Controller<wbr />Get<wbr />Button<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#gameControllerRumble%2Cptr.GameController%2CUint16%2CUint16%2CUint32"
|
|
title="gameControllerRumble(gamecontroller: ptr GameController;
|
|
lowFrequencyRumble: Uint16; highFrequencyRumble: Uint16;
|
|
durationMs: Uint32): cint"><wbr />game<wbr />Controller<wbr />Rumble<span class="attachedType">Uint16</span></a></li>
|
|
<li><a class="reference" href="#gameControllerClose%2Cptr.GameController"
|
|
title="gameControllerClose(gamecontroller: ptr GameController)"><wbr />game<wbr />Controller<wbr />Close<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getNumTouchDevices"
|
|
title="getNumTouchDevices(): cint"><wbr />get<wbr />Num<wbr />Touch<wbr />Devices<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getTouchDevice%2Ccint"
|
|
title="getTouchDevice(index: cint): TouchID"><wbr />get<wbr />Touch<wbr />Device<span class="attachedType">TouchID</span></a></li>
|
|
<li><a class="reference" href="#getTouchDeviceType%2CTouchID"
|
|
title="getTouchDeviceType(touchID: TouchID): TouchDeviceType"><wbr />get<wbr />Touch<wbr />Device<wbr />Type<span class="attachedType">TouchID</span></a></li>
|
|
<li><a class="reference" href="#getNumTouchFingers%2CTouchID"
|
|
title="getNumTouchFingers(touchID: TouchID): cint"><wbr />get<wbr />Num<wbr />Touch<wbr />Fingers<span class="attachedType">TouchID</span></a></li>
|
|
<li><a class="reference" href="#getTouchFinger%2CTouchID%2Ccint"
|
|
title="getTouchFinger(touchID: TouchID; index: cint): ptr Finger"><wbr />get<wbr />Touch<wbr />Finger<span class="attachedType">TouchID</span></a></li>
|
|
<li><a class="reference" href="#recordGesture%2CTouchID"
|
|
title="recordGesture(touchId: TouchID): cint"><wbr />record<wbr />Gesture<span class="attachedType">TouchID</span></a></li>
|
|
<li><a class="reference" href="#saveAllDollarTemplates%2Cptr.RWops"
|
|
title="saveAllDollarTemplates(dst: ptr RWops): cint"><wbr />save<wbr />All<wbr />Dollar<wbr />Templates<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#saveDollarTemplate%2CGestureID%2Cptr.RWops"
|
|
title="saveDollarTemplate(gestureId: GestureID; dst: ptr RWops): cint"><wbr />save<wbr />Dollar<wbr />Template<span class="attachedType">GestureID</span></a></li>
|
|
<li><a class="reference" href="#loadDollarTemplates%2CTouchID%2Cptr.RWops"
|
|
title="loadDollarTemplates(touchId: TouchID; src: ptr RWops): cint"><wbr />load<wbr />Dollar<wbr />Templates<span class="attachedType">TouchID</span></a></li>
|
|
<li><a class="reference" href="#pumpEvents"
|
|
title="pumpEvents()"><wbr />pump<wbr />Events<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#peepEvents%2Cptr.Event%2Ccint%2Ceventaction%2CUint32%2CUint32"
|
|
title="peepEvents(events: ptr Event; numevents: cint; action: eventaction; minType: Uint32;
|
|
maxType: Uint32): cint"><wbr />peep<wbr />Events<span class="attachedType">eventaction</span></a></li>
|
|
<li><a class="reference" href="#hasEvent%2CUint32"
|
|
title="hasEvent(kind: Uint32): bool"><wbr />has<wbr />Event<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#hasEvents%2CUint32%2CUint32"
|
|
title="hasEvents(minType: Uint32; maxType: Uint32): bool"><wbr />has<wbr />Events<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#flushEvent%2CUint32"
|
|
title="flushEvent(kind: Uint32)"><wbr />flush<wbr />Event<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#flushEvents%2CUint32%2CUint32"
|
|
title="flushEvents(minType: Uint32; maxType: Uint32)"><wbr />flush<wbr />Events<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#pollEvent%2Cptr.Event"
|
|
title="pollEvent(event: ptr Event): cint"><wbr />poll<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#waitEvent%2Cptr.Event"
|
|
title="waitEvent(event: ptr Event): cint"><wbr />wait<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#waitEventTimeout%2Cptr.Event%2Ccint"
|
|
title="waitEventTimeout(event: ptr Event; timeout: cint): cint"><wbr />wait<wbr />Event<wbr />Timeout<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#pushEvent%2Cptr.Event"
|
|
title="pushEvent(event: ptr Event): cint"><wbr />push<wbr />Event<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setEventFilter%2CEventFilter%2Cpointer"
|
|
title="setEventFilter(filter: EventFilter; userdata: pointer)"><wbr />set<wbr />Event<wbr />Filter<span class="attachedType">EventFilter</span></a></li>
|
|
<li><a class="reference" href="#getEventFilter%2Cptr.EventFilter%2Cptr.pointer"
|
|
title="getEventFilter(filter: ptr EventFilter; userdata: ptr pointer): bool"><wbr />get<wbr />Event<wbr />Filter<span class="attachedType">EventFilter</span></a></li>
|
|
<li><a class="reference" href="#addEventWatch%2CEventFilter%2Cpointer"
|
|
title="addEventWatch(filter: EventFilter; userdata: pointer)"><wbr />add<wbr />Event<wbr />Watch<span class="attachedType">EventFilter</span></a></li>
|
|
<li><a class="reference" href="#delEventWatch%2CEventFilter%2Cpointer"
|
|
title="delEventWatch(filter: EventFilter; userdata: pointer)"><wbr />del<wbr />Event<wbr />Watch<span class="attachedType">EventFilter</span></a></li>
|
|
<li><a class="reference" href="#filterEvents%2CEventFilter%2Cpointer"
|
|
title="filterEvents(filter: EventFilter; userdata: pointer)"><wbr />filter<wbr />Events<span class="attachedType">EventFilter</span></a></li>
|
|
<li><a class="reference" href="#eventState%2CUint32%2Ccint"
|
|
title="eventState(kind: Uint32; state: cint): Uint8"><wbr />event<wbr />State<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#registerEvents%2Ccint"
|
|
title="registerEvents(numevents: cint): Uint32"><wbr />register<wbr />Events<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#getBasePath"
|
|
title="getBasePath(): cstring"><wbr />get<wbr />Base<wbr />Path<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getPrefPath%2Ccstring%2Ccstring"
|
|
title="getPrefPath(org: cstring; app: cstring): cstring"><wbr />get<wbr />Pref<wbr />Path<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#numHaptics"
|
|
title="numHaptics(): cint"><wbr />num<wbr />Haptics<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hapticName%2Ccint"
|
|
title="hapticName(deviceIndex: cint): cstring"><wbr />haptic<wbr />Name<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hapticOpen%2Ccint"
|
|
title="hapticOpen(deviceIndex: cint): ptr Haptic"><wbr />haptic<wbr />Open<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticOpened%2Ccint"
|
|
title="hapticOpened(deviceIndex: cint): cint"><wbr />haptic<wbr />Opened<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hapticIndex%2Cptr.PHaptic"
|
|
title="hapticIndex(haptic: ptr Haptic): cint"><wbr />haptic<wbr />Index<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#mouseIsHaptic"
|
|
title="mouseIsHaptic(): cint"><wbr />mouse<wbr />Is<wbr />Haptic<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hapticOpenFromMouse"
|
|
title="hapticOpenFromMouse(): ptr Haptic"><wbr />haptic<wbr />Open<wbr />From<wbr />Mouse<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#joystickIsHaptic%2Cptr.Joystick"
|
|
title="joystickIsHaptic(joystick: ptr Joystick): cint"><wbr />joystick<wbr />Is<wbr />Haptic<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#hapticOpenFromJoystick%2Cptr.Joystick"
|
|
title="hapticOpenFromJoystick(joystick: ptr Joystick): ptr Haptic"><wbr />haptic<wbr />Open<wbr />From<wbr />Joystick<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticClose%2Cptr.PHaptic"
|
|
title="hapticClose(haptic: ptr Haptic)"><wbr />haptic<wbr />Close<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticNumEffects%2Cptr.PHaptic"
|
|
title="hapticNumEffects(haptic: ptr Haptic): cint"><wbr />haptic<wbr />Num<wbr />Effects<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticNumEffectsPlaying%2Cptr.PHaptic"
|
|
title="hapticNumEffectsPlaying(haptic: ptr Haptic): cint"><wbr />haptic<wbr />Num<wbr />Effects<wbr />Playing<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticQuery%2Cptr.PHaptic"
|
|
title="hapticQuery(haptic: ptr Haptic): cuint"><wbr />haptic<wbr />Query<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticNumAxes%2Cptr.PHaptic"
|
|
title="hapticNumAxes(haptic: ptr Haptic): cint"><wbr />haptic<wbr />Num<wbr />Axes<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticEffectSupported%2Cptr.PHaptic%2Cptr.HapticEffect"
|
|
title="hapticEffectSupported(haptic: ptr Haptic; effect: ptr HapticEffect): cint"><wbr />haptic<wbr />Effect<wbr />Supported<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticNewEffect%2Cptr.PHaptic%2Cptr.HapticEffect"
|
|
title="hapticNewEffect(haptic: ptr Haptic; effect: ptr HapticEffect): cint"><wbr />haptic<wbr />New<wbr />Effect<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticUpdateEffect%2Cptr.PHaptic%2Ccint%2Cptr.HapticEffect"
|
|
title="hapticUpdateEffect(haptic: ptr Haptic; effect: cint; data: ptr HapticEffect): cint"><wbr />haptic<wbr />Update<wbr />Effect<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticRunEffect%2Cptr.PHaptic%2Ccint%2CUint32"
|
|
title="hapticRunEffect(haptic: ptr Haptic; effect: cint; iterations: Uint32): cint"><wbr />haptic<wbr />Run<wbr />Effect<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticStopEffect%2Cptr.PHaptic%2Ccint"
|
|
title="hapticStopEffect(haptic: ptr Haptic; effect: cint): cint"><wbr />haptic<wbr />Stop<wbr />Effect<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticDestroyEffect%2Cptr.PHaptic%2Ccint"
|
|
title="hapticDestroyEffect(haptic: ptr Haptic; effect: cint)"><wbr />haptic<wbr />Destroy<wbr />Effect<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticGetEffectStatus%2Cptr.PHaptic%2Ccint"
|
|
title="hapticGetEffectStatus(haptic: ptr Haptic; effect: cint): cint"><wbr />haptic<wbr />Get<wbr />Effect<wbr />Status<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticSetGain%2Cptr.PHaptic%2Ccint"
|
|
title="hapticSetGain(haptic: ptr Haptic; gain: cint): cint"><wbr />haptic<wbr />Set<wbr />Gain<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticSetAutocenter%2Cptr.PHaptic%2Ccint"
|
|
title="hapticSetAutocenter(haptic: ptr Haptic; autocenter: cint): cint"><wbr />haptic<wbr />Set<wbr />Autocenter<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticPause%2Cptr.PHaptic"
|
|
title="hapticPause(haptic: ptr Haptic): cint"><wbr />haptic<wbr />Pause<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticUnpause%2Cptr.PHaptic"
|
|
title="hapticUnpause(haptic: ptr Haptic): cint"><wbr />haptic<wbr />Unpause<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticStopAll%2Cptr.PHaptic"
|
|
title="hapticStopAll(haptic: ptr Haptic): cint"><wbr />haptic<wbr />Stop<wbr />All<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticRumbleSupported%2Cptr.PHaptic"
|
|
title="hapticRumbleSupported(haptic: ptr Haptic): cint"><wbr />haptic<wbr />Rumble<wbr />Supported<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticRumbleInit%2Cptr.PHaptic"
|
|
title="hapticRumbleInit(haptic: ptr Haptic): cint"><wbr />haptic<wbr />Rumble<wbr />Init<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticRumblePlay%2Cptr.PHaptic%2Ccfloat%2CUint32"
|
|
title="hapticRumblePlay(haptic: ptr Haptic; strength: cfloat; length: Uint32): cint"><wbr />haptic<wbr />Rumble<wbr />Play<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#hapticRumbleStop%2Cptr.PHaptic"
|
|
title="hapticRumbleStop(haptic: ptr Haptic): cint"><wbr />haptic<wbr />Rumble<wbr />Stop<span class="attachedType">Haptic</span></a></li>
|
|
<li><a class="reference" href="#setHintWithPriority%2Ccstring%2Ccstring%2CHintPriority"
|
|
title="setHintWithPriority(name: cstring; value: cstring; priority: HintPriority): bool"><wbr />set<wbr />Hint<wbr />With<wbr />Priority<span class="attachedType">HintPriority</span></a></li>
|
|
<li><a class="reference" href="#setHint%2Ccstring%2Ccstring"
|
|
title="setHint(name: cstring; value: cstring): bool"><wbr />set<wbr />Hint<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getHint%2Ccstring"
|
|
title="getHint(name: cstring): cstring"><wbr />get<wbr />Hint<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getHintBoolean%2Ccstring%2Cbool"
|
|
title="getHintBoolean(name: cstring; defaultValue: bool): bool"><wbr />get<wbr />Hint<wbr />Boolean<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#addHintCallback%2Ccstring%2CHintCallback%2Cpointer"
|
|
title="addHintCallback(name: cstring; callback: HintCallback; userdata: pointer)"><wbr />add<wbr />Hint<wbr />Callback<span class="attachedType">HintCallback</span></a></li>
|
|
<li><a class="reference" href="#delHintCallback%2Ccstring%2CHintCallback%2Cpointer"
|
|
title="delHintCallback(name: cstring; callback: HintCallback; userdata: pointer)"><wbr />del<wbr />Hint<wbr />Callback<span class="attachedType">HintCallback</span></a></li>
|
|
<li><a class="reference" href="#clearHints"
|
|
title="clearHints()"><wbr />clear<wbr />Hints<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#loadObject%2Ccstring"
|
|
title="loadObject(sofile: cstring): pointer"><wbr />load<wbr />Object<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#loadFunction%2Cpointer%2Ccstring"
|
|
title="loadFunction(handle: pointer; name: cstring): pointer"><wbr />load<wbr />Function<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#unloadObject%2Cpointer"
|
|
title="unloadObject(handle: pointer)"><wbr />unload<wbr />Object<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#logSetAllPriority%2CLogPriority"
|
|
title="logSetAllPriority(priority: LogPriority)"><wbr />log<wbr />Set<wbr />All<wbr />Priority<span class="attachedType">LogPriority</span></a></li>
|
|
<li><a class="reference" href="#logSetPriority%2Ccint%2CLogPriority"
|
|
title="logSetPriority(category: cint; priority: LogPriority)"><wbr />log<wbr />Set<wbr />Priority<span class="attachedType">LogPriority</span></a></li>
|
|
<li><a class="reference" href="#logGetPriority%2Ccint"
|
|
title="logGetPriority(category: cint): LogPriority"><wbr />log<wbr />Get<wbr />Priority<span class="attachedType">LogPriority</span></a></li>
|
|
<li><a class="reference" href="#logResetPriorities"
|
|
title="logResetPriorities()"><wbr />log<wbr />Reset<wbr />Priorities<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#logVerbose%2Ccint%2Ccstring"
|
|
title="logVerbose(category: cint; fmt: cstring)"><wbr />log<wbr />Verbose<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#logDebug%2Ccint%2Ccstring"
|
|
title="logDebug(category: cint; fmt: cstring)"><wbr />log<wbr />Debug<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#logInfo%2Ccint%2Ccstring"
|
|
title="logInfo(category: cint; fmt: cstring)"><wbr />log<wbr />Info<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#logWarn%2Ccint%2Ccstring"
|
|
title="logWarn(category: cint; fmt: cstring)"><wbr />log<wbr />Warn<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#logError%2Ccint%2Ccstring"
|
|
title="logError(category: cint; fmt: cstring)"><wbr />log<wbr />Error<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#logCritical%2Ccint%2Ccstring"
|
|
title="logCritical(category: cint; fmt: cstring)"><wbr />log<wbr />Critical<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#logMessage%2Ccint%2CLogPriority%2Ccstring"
|
|
title="logMessage(category: cint; priority: LogPriority; fmt: cstring)"><wbr />log<wbr />Message<span class="attachedType">LogPriority</span></a></li>
|
|
<li><a class="reference" href="#logMessageV%2Ccint%2CLogPriority%2Ccstring%2Cva_list"
|
|
title="logMessageV(category: cint; priority: LogPriority; fmt: cstring; ap: va_list)"><wbr />log<wbr />Message<wbr />V<span class="attachedType">LogPriority</span></a></li>
|
|
<li><a class="reference" href="#logGetOutputFunction%2Cptr.LogOutputFunction%2Cptr.pointer"
|
|
title="logGetOutputFunction(callback: ptr LogOutputFunction; userdata: ptr pointer)"><wbr />log<wbr />Get<wbr />Output<wbr />Function<span class="attachedType">LogOutputFunction</span></a></li>
|
|
<li><a class="reference" href="#logSetOutputFunction%2CLogOutputFunction%2Cpointer"
|
|
title="logSetOutputFunction(callback: LogOutputFunction; userdata: pointer)"><wbr />log<wbr />Set<wbr />Output<wbr />Function<span class="attachedType">LogOutputFunction</span></a></li>
|
|
<li><a class="reference" href="#showMessageBox%2Cptr.MessageBoxData%2Cptr.cint"
|
|
title="showMessageBox(messageboxdata: ptr MessageBoxData; buttonid: ptr cint): cint"><wbr />show<wbr />Message<wbr />Box<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#showSimpleMessageBox%2CUint32%2Ccstring%2Ccstring%2Cptr.Window"
|
|
title="showSimpleMessageBox(flags: Uint32; title: cstring; message: cstring;
|
|
window: ptr Window): cint"><wbr />show<wbr />Simple<wbr />Message<wbr />Box<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#metal_CreateView%2Cptr.Window"
|
|
title="metal_CreateView(window: ptr Window): MetalView"><wbr />metal_<wbr />Create<wbr />View<span class="attachedType">MetalView</span></a></li>
|
|
<li><a class="reference" href="#metal_DestroyView%2CMetalView"
|
|
title="metal_DestroyView(view: MetalView)"><wbr />metal_<wbr />Destroy<wbr />View<span class="attachedType">MetalView</span></a></li>
|
|
<li><a class="reference" href="#getPowerInfo%2Cptr.cint%2Cptr.cint"
|
|
title="getPowerInfo(secs: ptr cint; pct: ptr cint): PowerState"><wbr />get<wbr />Power<wbr />Info<span class="attachedType">PowerState</span></a></li>
|
|
<li><a class="reference" href="#getNumRenderDrivers"
|
|
title="getNumRenderDrivers(): cint"><wbr />get<wbr />Num<wbr />Render<wbr />Drivers<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getRenderDriverInfo%2Ccint%2Cptr.RendererInfo"
|
|
title="getRenderDriverInfo(index: cint; info: ptr RendererInfo): cint"><wbr />get<wbr />Render<wbr />Driver<wbr />Info<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#createWindowAndRenderer%2Ccint%2Ccint%2CUint32%2Cptr.ptr.Window%2Cptr.ptr.Renderer"
|
|
title="createWindowAndRenderer(width: cint; height: cint; windowFlags: Uint32;
|
|
window: ptr ptr Window; renderer: ptr ptr Renderer): cint"><wbr />create<wbr />Window<wbr />And<wbr />Renderer<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#createRenderer%2Cptr.Window%2Ccint%2CUint32"
|
|
title="createRenderer(window: ptr Window; index: cint; flags: Uint32): ptr Renderer"><wbr />create<wbr />Renderer<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#createSoftwareRenderer%2Cptr.Surface"
|
|
title="createSoftwareRenderer(surface: ptr Surface): ptr Renderer"><wbr />create<wbr />Software<wbr />Renderer<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getRenderer%2Cptr.Window"
|
|
title="getRenderer(window: ptr Window): ptr Renderer"><wbr />get<wbr />Renderer<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getRendererInfo%2Cptr.Renderer%2Cptr.RendererInfo"
|
|
title="getRendererInfo(renderer: ptr Renderer; info: ptr RendererInfo): cint"><wbr />get<wbr />Renderer<wbr />Info<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getRendererOutputSize%2Cptr.Renderer%2Cptr.cint%2Cptr.cint"
|
|
title="getRendererOutputSize(renderer: ptr Renderer; w: ptr cint; h: ptr cint): cint"><wbr />get<wbr />Renderer<wbr />Output<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#createTexture%2Cptr.Renderer%2CUint32%2Ccint%2Ccint%2Ccint"
|
|
title="createTexture(renderer: ptr Renderer; format: Uint32; access: cint; w: cint; h: cint): ptr Texture"><wbr />create<wbr />Texture<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#createTextureFromSurface%2Cptr.Renderer%2Cptr.Surface"
|
|
title="createTextureFromSurface(renderer: ptr Renderer; surface: ptr Surface): ptr Texture"><wbr />create<wbr />Texture<wbr />From<wbr />Surface<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#queryTexture%2Cptr.Texture%2Cptr.Uint32%2Cptr.cint%2Cptr.cint%2Cptr.cint"
|
|
title="queryTexture(texture: ptr Texture; format: ptr Uint32; access: ptr cint; w: ptr cint;
|
|
h: ptr cint): cint"><wbr />query<wbr />Texture<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#setTextureColorMod%2Cptr.Texture%2CUint8%2CUint8%2CUint8"
|
|
title="setTextureColorMod(texture: ptr Texture; r: Uint8; g: Uint8; b: Uint8): cint"><wbr />set<wbr />Texture<wbr />Color<wbr />Mod<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#getTextureColorMod%2Cptr.Texture%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8"
|
|
title="getTextureColorMod(texture: ptr Texture; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8): cint"><wbr />get<wbr />Texture<wbr />Color<wbr />Mod<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#setTextureAlphaMod%2Cptr.Texture%2CUint8"
|
|
title="setTextureAlphaMod(texture: ptr Texture; alpha: Uint8): cint"><wbr />set<wbr />Texture<wbr />Alpha<wbr />Mod<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#getTextureAlphaMod%2Cptr.Texture%2Cptr.Uint8"
|
|
title="getTextureAlphaMod(texture: ptr Texture; alpha: ptr Uint8): cint"><wbr />get<wbr />Texture<wbr />Alpha<wbr />Mod<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#setTextureBlendMode%2Cptr.Texture%2CBlendMode"
|
|
title="setTextureBlendMode(texture: ptr Texture; blendMode: BlendMode): cint"><wbr />set<wbr />Texture<wbr />Blend<wbr />Mode<span class="attachedType">BlendMode</span></a></li>
|
|
<li><a class="reference" href="#getTextureBlendMode%2Cptr.Texture%2Cptr.BlendMode"
|
|
title="getTextureBlendMode(texture: ptr Texture; blendMode: ptr BlendMode): cint"><wbr />get<wbr />Texture<wbr />Blend<wbr />Mode<span class="attachedType">BlendMode</span></a></li>
|
|
<li><a class="reference" href="#setTextureScaleMode%2Cptr.Texture%2CScaleMode"
|
|
title="setTextureScaleMode(texture: ptr Texture; scaleMode: ScaleMode): cint"><wbr />set<wbr />Texture<wbr />Scale<wbr />Mode<span class="attachedType">ScaleMode</span></a></li>
|
|
<li><a class="reference" href="#getTextureScaleMode%2Cptr.Texture%2Cptr.ScaleMode"
|
|
title="getTextureScaleMode(texture: ptr Texture; scaleMode: ptr ScaleMode): cint"><wbr />get<wbr />Texture<wbr />Scale<wbr />Mode<span class="attachedType">ScaleMode</span></a></li>
|
|
<li><a class="reference" href="#updateTexture%2Cptr.Texture%2Cptr.Rect%2Cpointer%2Ccint"
|
|
title="updateTexture(texture: ptr Texture; rect: ptr Rect; pixels: pointer; pitch: cint): cint"><wbr />update<wbr />Texture<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#updateYUVTexture%2Cptr.Texture%2Cptr.Rect%2Cptr.Uint8%2Ccint%2Cptr.Uint8%2Ccint%2Cptr.Uint8%2Ccint"
|
|
title="updateYUVTexture(texture: ptr Texture; rect: ptr Rect; Yplane: ptr Uint8; Ypitch: cint;
|
|
Uplane: ptr Uint8; Upitch: cint; Vplane: ptr Uint8; Vpitch: cint): cint"><wbr />update<wbr />YUVTexture<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#lockTexture%2Cptr.Texture%2Cptr.Rect%2Cptr.pointer%2Cptr.cint"
|
|
title="lockTexture(texture: ptr Texture; rect: ptr Rect; pixels: ptr pointer; pitch: ptr cint): cint"><wbr />lock<wbr />Texture<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#lockTextureToSurface%2Cptr.Texture%2Cptr.Rect%2Cptr.ptr.Surface"
|
|
title="lockTextureToSurface(texture: ptr Texture; rect: ptr Rect; surface: ptr ptr Surface): cint"><wbr />lock<wbr />Texture<wbr />To<wbr />Surface<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#unlockTexture%2Cptr.Texture"
|
|
title="unlockTexture(texture: ptr Texture)"><wbr />unlock<wbr />Texture<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderTargetSupported%2Cptr.Renderer"
|
|
title="renderTargetSupported(renderer: ptr Renderer): bool"><wbr />render<wbr />Target<wbr />Supported<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setRenderTarget%2Cptr.Renderer%2Cptr.Texture"
|
|
title="setRenderTarget(renderer: ptr Renderer; texture: ptr Texture): cint"><wbr />set<wbr />Render<wbr />Target<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getRenderTarget%2Cptr.Renderer"
|
|
title="getRenderTarget(renderer: ptr Renderer): ptr Texture"><wbr />get<wbr />Render<wbr />Target<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderSetLogicalSize%2Cptr.Renderer%2Ccint%2Ccint"
|
|
title="renderSetLogicalSize(renderer: ptr Renderer; w: cint; h: cint): cint"><wbr />render<wbr />Set<wbr />Logical<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderGetLogicalSize%2Cptr.Renderer%2Cptr.cint%2Cptr.cint"
|
|
title="renderGetLogicalSize(renderer: ptr Renderer; w: ptr cint; h: ptr cint)"><wbr />render<wbr />Get<wbr />Logical<wbr />Size<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderSetIntegerScale%2Cptr.Renderer%2Cbool"
|
|
title="renderSetIntegerScale(renderer: ptr Renderer; enable: bool): cint"><wbr />render<wbr />Set<wbr />Integer<wbr />Scale<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderGetIntegerScale%2Cptr.Renderer"
|
|
title="renderGetIntegerScale(renderer: ptr Renderer): bool"><wbr />render<wbr />Get<wbr />Integer<wbr />Scale<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderSetViewport%2Cptr.Renderer%2Cptr.Rect"
|
|
title="renderSetViewport(renderer: ptr Renderer; rect: ptr Rect): cint"><wbr />render<wbr />Set<wbr />Viewport<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderGetViewport%2Cptr.Renderer%2Cptr.Rect"
|
|
title="renderGetViewport(renderer: ptr Renderer; rect: ptr Rect)"><wbr />render<wbr />Get<wbr />Viewport<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderSetClipRect%2Cptr.Renderer%2Cptr.Rect"
|
|
title="renderSetClipRect(renderer: ptr Renderer; rect: ptr Rect): cint"><wbr />render<wbr />Set<wbr />Clip<wbr />Rect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderGetClipRect%2Cptr.Renderer%2Cptr.Rect"
|
|
title="renderGetClipRect(renderer: ptr Renderer; rect: ptr Rect)"><wbr />render<wbr />Get<wbr />Clip<wbr />Rect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderIsClipEnabled%2Cptr.Renderer"
|
|
title="renderIsClipEnabled(renderer: ptr Renderer): bool"><wbr />render<wbr />Is<wbr />Clip<wbr />Enabled<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderSetScale%2Cptr.Renderer%2Ccfloat%2Ccfloat"
|
|
title="renderSetScale(renderer: ptr Renderer; scaleX: cfloat; scaleY: cfloat): cint"><wbr />render<wbr />Set<wbr />Scale<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderGetScale%2Cptr.Renderer%2Cptr.cfloat%2Cptr.cfloat"
|
|
title="renderGetScale(renderer: ptr Renderer; scaleX: ptr cfloat; scaleY: ptr cfloat)"><wbr />render<wbr />Get<wbr />Scale<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setRenderDrawColor%2Cptr.Renderer%2CUint8%2CUint8%2CUint8%2CUint8"
|
|
title="setRenderDrawColor(renderer: ptr Renderer; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint"><wbr />set<wbr />Render<wbr />Draw<wbr />Color<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#getRenderDrawColor%2Cptr.Renderer%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8"
|
|
title="getRenderDrawColor(renderer: ptr Renderer; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8;
|
|
a: ptr Uint8): cint"><wbr />get<wbr />Render<wbr />Draw<wbr />Color<span class="attachedType">Uint8</span></a></li>
|
|
<li><a class="reference" href="#setRenderDrawBlendMode%2Cptr.Renderer%2CBlendMode"
|
|
title="setRenderDrawBlendMode(renderer: ptr Renderer; blendMode: BlendMode): cint"><wbr />set<wbr />Render<wbr />Draw<wbr />Blend<wbr />Mode<span class="attachedType">BlendMode</span></a></li>
|
|
<li><a class="reference" href="#getRenderDrawBlendMode%2Cptr.Renderer%2Cptr.BlendMode"
|
|
title="getRenderDrawBlendMode(renderer: ptr Renderer; blendMode: ptr BlendMode): cint"><wbr />get<wbr />Render<wbr />Draw<wbr />Blend<wbr />Mode<span class="attachedType">BlendMode</span></a></li>
|
|
<li><a class="reference" href="#renderClear%2Cptr.Renderer"
|
|
title="renderClear(renderer: ptr Renderer): cint"><wbr />render<wbr />Clear<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderDrawPoint%2Cptr.Renderer%2Ccint%2Ccint"
|
|
title="renderDrawPoint(renderer: ptr Renderer; x: cint; y: cint): cint"><wbr />render<wbr />Draw<wbr />Point<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderDrawPoints%2Cptr.Renderer%2Cptr.Point%2Ccint"
|
|
title="renderDrawPoints(renderer: ptr Renderer; points: ptr Point; count: cint): cint"><wbr />render<wbr />Draw<wbr />Points<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderDrawLine%2Cptr.Renderer%2Ccint%2Ccint%2Ccint%2Ccint"
|
|
title="renderDrawLine(renderer: ptr Renderer; x1: cint; y1: cint; x2: cint; y2: cint): cint"><wbr />render<wbr />Draw<wbr />Line<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderDrawLines%2Cptr.Renderer%2Cptr.Point%2Ccint"
|
|
title="renderDrawLines(renderer: ptr Renderer; points: ptr Point; count: cint): cint"><wbr />render<wbr />Draw<wbr />Lines<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderDrawRect%2Cptr.Renderer%2Cptr.Rect"
|
|
title="renderDrawRect(renderer: ptr Renderer; rect: ptr Rect): cint"><wbr />render<wbr />Draw<wbr />Rect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderDrawRects%2Cptr.Renderer%2Cptr.Rect%2Ccint"
|
|
title="renderDrawRects(renderer: ptr Renderer; rects: ptr Rect; count: cint): cint"><wbr />render<wbr />Draw<wbr />Rects<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderFillRect%2Cptr.Renderer%2Cptr.Rect"
|
|
title="renderFillRect(renderer: ptr Renderer; rect: ptr Rect): cint"><wbr />render<wbr />Fill<wbr />Rect<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderFillRects%2Cptr.Renderer%2Cptr.Rect%2Ccint"
|
|
title="renderFillRects(renderer: ptr Renderer; rects: ptr Rect; count: cint): cint"><wbr />render<wbr />Fill<wbr />Rects<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderCopy%2Cptr.Renderer%2Cptr.Texture%2Cptr.Rect%2Cptr.Rect"
|
|
title="renderCopy(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;
|
|
dstrect: ptr Rect): cint"><wbr />render<wbr />Copy<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderCopyEx%2Cptr.Renderer%2Cptr.Texture%2Cptr.Rect%2Cptr.Rect%2Ccdouble%2Cptr.Point%2CRendererFlip"
|
|
title="renderCopyEx(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;
|
|
dstrect: ptr Rect; angle: cdouble; center: ptr Point; flip: RendererFlip): cint"><wbr />render<wbr />Copy<wbr />Ex<span class="attachedType">RendererFlip</span></a></li>
|
|
<li><a class="reference" href="#renderDrawPointF%2Cptr.Renderer%2Ccfloat%2Ccfloat"
|
|
title="renderDrawPointF(renderer: ptr Renderer; x: cfloat; y: cfloat): cint"><wbr />render<wbr />Draw<wbr />Point<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderDrawPointsF%2Cptr.Renderer%2Cptr.FPoint%2Ccint"
|
|
title="renderDrawPointsF(renderer: ptr Renderer; points: ptr FPoint; count: cint): cint"><wbr />render<wbr />Draw<wbr />Points<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderDrawLineF%2Cptr.Renderer%2Ccfloat%2Ccfloat%2Ccfloat%2Ccfloat"
|
|
title="renderDrawLineF(renderer: ptr Renderer; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat): cint"><wbr />render<wbr />Draw<wbr />Line<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderDrawLinesF%2Cptr.Renderer%2Cptr.FPoint%2Ccint"
|
|
title="renderDrawLinesF(renderer: ptr Renderer; points: ptr FPoint; count: cint): cint"><wbr />render<wbr />Draw<wbr />Lines<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderDrawRectF%2Cptr.Renderer%2Cptr.FRect"
|
|
title="renderDrawRectF(renderer: ptr Renderer; rect: ptr FRect): cint"><wbr />render<wbr />Draw<wbr />Rect<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderDrawRectsF%2Cptr.Renderer%2Cptr.FRect%2Ccint"
|
|
title="renderDrawRectsF(renderer: ptr Renderer; rects: ptr FRect; count: cint): cint"><wbr />render<wbr />Draw<wbr />Rects<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderFillRectF%2Cptr.Renderer%2Cptr.FRect"
|
|
title="renderFillRectF(renderer: ptr Renderer; rect: ptr FRect): cint"><wbr />render<wbr />Fill<wbr />Rect<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderFillRectsF%2Cptr.Renderer%2Cptr.FRect%2Ccint"
|
|
title="renderFillRectsF(renderer: ptr Renderer; rects: ptr FRect; count: cint): cint"><wbr />render<wbr />Fill<wbr />Rects<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderCopyF%2Cptr.Renderer%2Cptr.Texture%2Cptr.Rect%2Cptr.FRect"
|
|
title="renderCopyF(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;
|
|
dstrect: ptr FRect): cint"><wbr />render<wbr />Copy<wbr />F<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderCopyExF%2Cptr.Renderer%2Cptr.Texture%2Cptr.Rect%2Cptr.FRect%2Ccdouble%2Cptr.FPoint%2CRendererFlip"
|
|
title="renderCopyExF(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;
|
|
dstrect: ptr FRect; angle: cdouble; center: ptr FPoint; flip: RendererFlip): cint"><wbr />render<wbr />Copy<wbr />Ex<wbr />F<span class="attachedType">RendererFlip</span></a></li>
|
|
<li><a class="reference" href="#renderReadPixels%2Cptr.Renderer%2Cptr.Rect%2CUint32%2Cpointer%2Ccint"
|
|
title="renderReadPixels(renderer: ptr Renderer; rect: ptr Rect; format: Uint32;
|
|
pixels: pointer; pitch: cint): cint"><wbr />render<wbr />Read<wbr />Pixels<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#renderPresent%2Cptr.Renderer"
|
|
title="renderPresent(renderer: ptr Renderer)"><wbr />render<wbr />Present<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#destroyTexture%2Cptr.Texture"
|
|
title="destroyTexture(texture: ptr Texture)"><wbr />destroy<wbr />Texture<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#destroyRenderer%2Cptr.Renderer"
|
|
title="destroyRenderer(renderer: ptr Renderer)"><wbr />destroy<wbr />Renderer<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderFlush%2Cptr.Renderer"
|
|
title="renderFlush(renderer: ptr Renderer): cint"><wbr />render<wbr />Flush<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_BindTexture%2Cptr.Texture%2Cptr.cfloat%2Cptr.cfloat"
|
|
title="gL_BindTexture(texture: ptr Texture; texw: ptr cfloat; texh: ptr cfloat): cint"><wbr />g<wbr />L_<wbr />Bind<wbr />Texture<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#gL_UnbindTexture%2Cptr.Texture"
|
|
title="gL_UnbindTexture(texture: ptr Texture): cint"><wbr />g<wbr />L_<wbr />Unbind<wbr />Texture<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderGetMetalLayer%2Cptr.Renderer"
|
|
title="renderGetMetalLayer(renderer: ptr Renderer): pointer"><wbr />render<wbr />Get<wbr />Metal<wbr />Layer<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#renderGetMetalCommandEncoder%2Cptr.Renderer"
|
|
title="renderGetMetalCommandEncoder(renderer: ptr Renderer): pointer"><wbr />render<wbr />Get<wbr />Metal<wbr />Command<wbr />Encoder<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#numSensors"
|
|
title="numSensors(): cint"><wbr />num<wbr />Sensors<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sensorGetDeviceName%2Ccint"
|
|
title="sensorGetDeviceName(deviceIndex: cint): cstring"><wbr />sensor<wbr />Get<wbr />Device<wbr />Name<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sensorGetDeviceType%2Ccint"
|
|
title="sensorGetDeviceType(deviceIndex: cint): SensorType"><wbr />sensor<wbr />Get<wbr />Device<wbr />Type<span class="attachedType">SensorType</span></a></li>
|
|
<li><a class="reference" href="#sensorGetDeviceNonPortableType%2Ccint"
|
|
title="sensorGetDeviceNonPortableType(deviceIndex: cint): cint"><wbr />sensor<wbr />Get<wbr />Device<wbr />Non<wbr />Portable<wbr />Type<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sensorGetDeviceInstanceID%2Ccint"
|
|
title="sensorGetDeviceInstanceID(deviceIndex: cint): SensorID"><wbr />sensor<wbr />Get<wbr />Device<wbr />Instance<wbr />ID<span class="attachedType">SensorID</span></a></li>
|
|
<li><a class="reference" href="#sensorOpen%2Ccint"
|
|
title="sensorOpen(deviceIndex: cint): ptr Sensor"><wbr />sensor<wbr />Open<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sensorFromInstanceID%2CSensorID"
|
|
title="sensorFromInstanceID(instanceId: SensorID): ptr Sensor"><wbr />sensor<wbr />From<wbr />Instance<wbr />ID<span class="attachedType">SensorID</span></a></li>
|
|
<li><a class="reference" href="#sensorGetName%2Cptr.Sensor"
|
|
title="sensorGetName(sensor: ptr Sensor): cstring"><wbr />sensor<wbr />Get<wbr />Name<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sensorGetType%2Cptr.Sensor"
|
|
title="sensorGetType(sensor: ptr Sensor): SensorType"><wbr />sensor<wbr />Get<wbr />Type<span class="attachedType">SensorType</span></a></li>
|
|
<li><a class="reference" href="#sensorGetNonPortableType%2Cptr.Sensor"
|
|
title="sensorGetNonPortableType(sensor: ptr Sensor): cint"><wbr />sensor<wbr />Get<wbr />Non<wbr />Portable<wbr />Type<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sensorGetInstanceID%2Cptr.Sensor"
|
|
title="sensorGetInstanceID(sensor: ptr Sensor): SensorID"><wbr />sensor<wbr />Get<wbr />Instance<wbr />ID<span class="attachedType">SensorID</span></a></li>
|
|
<li><a class="reference" href="#sensorGetData%2Cptr.Sensor%2Cptr.cfloat%2Ccint"
|
|
title="sensorGetData(sensor: ptr Sensor; data: ptr cfloat; numValues: cint): cint"><wbr />sensor<wbr />Get<wbr />Data<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sensorClose%2Cptr.Sensor"
|
|
title="sensorClose(sensor: ptr Sensor)"><wbr />sensor<wbr />Close<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#sensorUpdate"
|
|
title="sensorUpdate()"><wbr />sensor<wbr />Update<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#createShapedWindow%2Ccstring%2Ccuint%2Ccuint%2Ccuint%2Ccuint%2CUint32"
|
|
title="createShapedWindow(title: cstring; x: cuint; y: cuint; w: cuint; h: cuint; flags: Uint32): ptr Window"><wbr />create<wbr />Shaped<wbr />Window<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#isShapedWindow%2Cptr.Window"
|
|
title="isShapedWindow(window: ptr Window): bool"><wbr />is<wbr />Shaped<wbr />Window<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#setWindowShape%2Cptr.Window%2Cptr.Surface%2Cptr.WindowShapeMode"
|
|
title="setWindowShape(window: ptr Window; shape: ptr Surface; shapeMode: ptr WindowShapeMode): cint"><wbr />set<wbr />Window<wbr />Shape<span class="attachedType">WindowShapeMode</span></a></li>
|
|
<li><a class="reference" href="#getShapedWindowMode%2Cptr.Window%2Cptr.WindowShapeMode"
|
|
title="getShapedWindowMode(window: ptr Window; shapeMode: ptr WindowShapeMode): cint"><wbr />get<wbr />Shaped<wbr />Window<wbr />Mode<span class="attachedType">WindowShapeMode</span></a></li>
|
|
<li><a class="reference" href="#isTablet"
|
|
title="isTablet(): bool"><wbr />is<wbr />Tablet<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#onApplicationWillTerminate"
|
|
title="onApplicationWillTerminate()"><wbr />on<wbr />Application<wbr />Will<wbr />Terminate<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#onApplicationDidReceiveMemoryWarning"
|
|
title="onApplicationDidReceiveMemoryWarning()"><wbr />on<wbr />Application<wbr />Did<wbr />Receive<wbr />Memory<wbr />Warning<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#onApplicationWillResignActive"
|
|
title="onApplicationWillResignActive()"><wbr />on<wbr />Application<wbr />Will<wbr />Resign<wbr />Active<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#onApplicationDidEnterBackground"
|
|
title="onApplicationDidEnterBackground()"><wbr />on<wbr />Application<wbr />Did<wbr />Enter<wbr />Background<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#onApplicationWillEnterForeground"
|
|
title="onApplicationWillEnterForeground()"><wbr />on<wbr />Application<wbr />Will<wbr />Enter<wbr />Foreground<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#onApplicationDidBecomeActive"
|
|
title="onApplicationDidBecomeActive()"><wbr />on<wbr />Application<wbr />Did<wbr />Become<wbr />Active<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getTicks"
|
|
title="getTicks(): Uint32"><wbr />get<wbr />Ticks<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#getPerformanceCounter"
|
|
title="getPerformanceCounter(): Uint64"><wbr />get<wbr />Performance<wbr />Counter<span class="attachedType">Uint64</span></a></li>
|
|
<li><a class="reference" href="#getPerformanceFrequency"
|
|
title="getPerformanceFrequency(): Uint64"><wbr />get<wbr />Performance<wbr />Frequency<span class="attachedType">Uint64</span></a></li>
|
|
<li><a class="reference" href="#delay%2CUint32"
|
|
title="delay(ms: Uint32)"><wbr />delay<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#addTimer%2CUint32%2CTimerCallback%2Cpointer"
|
|
title="addTimer(interval: Uint32; callback: TimerCallback; param: pointer): TimerID"><wbr />add<wbr />Timer<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#removeTimer%2CTimerID"
|
|
title="removeTimer(id: TimerID): bool"><wbr />remove<wbr />Timer<span class="attachedType">TimerID</span></a></li>
|
|
<li><a class="reference" href="#getVersion%2Cptr.Version"
|
|
title="getVersion(ver: ptr Version)"><wbr />get<wbr />Version<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getRevision"
|
|
title="getRevision(): cstring"><wbr />get<wbr />Revision<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#getRevisionNumber"
|
|
title="getRevisionNumber(): cint"><wbr />get<wbr />Revision<wbr />Number<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#init%2CUint32"
|
|
title="init(flags: Uint32): cint"><wbr />init<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#initSubSystem%2CUint32"
|
|
title="initSubSystem(flags: Uint32): cint"><wbr />init<wbr />Sub<wbr />System<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#quitSubSystem%2CUint32"
|
|
title="quitSubSystem(flags: Uint32)"><wbr />quit<wbr />Sub<wbr />System<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#wasInit%2CUint32"
|
|
title="wasInit(flags: Uint32): Uint32"><wbr />was<wbr />Init<span class="attachedType">Uint32</span></a></li>
|
|
<li><a class="reference" href="#quit"
|
|
title="quit()"><wbr />quit<span class="attachedType"></span></a></li>
|
|
|
|
</ul>
|
|
</li>
|
|
<li>
|
|
<a class="reference reference-toplevel" href="#18" id="68">Templates</a>
|
|
<ul class="simple simple-toc-section">
|
|
<li><a class="reference" href="#sdl_button.t%2Cuntyped"
|
|
title="sdl_button(x: untyped): untyped"><wbr />sdl_<wbr />button<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWPOS_UNDEFINED_DISPLAY.t%2Cuntyped"
|
|
title="WINDOWPOS_UNDEFINED_DISPLAY(x: untyped): untyped"><wbr />WINDOWPOS_<wbr />UNDEFINED_<wbr />DISPLAY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWPOS_ISUNDEFINED.t%2Cuntyped"
|
|
title="WINDOWPOS_ISUNDEFINED(x: untyped): untyped"><wbr />WINDOWPOS_<wbr />ISUNDEFINED<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWPOS_CENTERED_DISPLAY.t%2Cuntyped"
|
|
title="WINDOWPOS_CENTERED_DISPLAY(x: untyped): untyped"><wbr />WINDOWPOS_<wbr />CENTERED_<wbr />DISPLAY<span class="attachedType"></span></a></li>
|
|
<li><a class="reference" href="#WINDOWPOS_ISCENTERED.t%2Cuntyped"
|
|
title="WINDOWPOS_ISCENTERED(x: untyped): untyped"><wbr />WINDOWPOS_<wbr />ISCENTERED<span class="attachedType"></span></a></li>
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
</ul>
|
|
|
|
</div>
|
|
<div class="nine columns" id="content">
|
|
<div id="tocRoot"></div>
|
|
|
|
<p class="module-desc"></p>
|
|
<div class="section" id="7">
|
|
<h1><a class="toc-backref" href="#7">Types</a></h1>
|
|
<dl class="item">
|
|
<a id="AssertState"></a>
|
|
<dt><pre><a href="sdl2.html#AssertState"><span class="Identifier">AssertState</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="errorcode"></a>
|
|
<dt><pre><a href="sdl2.html#errorcode"><span class="Identifier">errorcode</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ThreadPriority"></a>
|
|
<dt><pre><a href="sdl2.html#ThreadPriority"><span class="Identifier">ThreadPriority</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AudioStatus"></a>
|
|
<dt><pre><a href="sdl2.html#AudioStatus"><span class="Identifier">AudioStatus</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PixelType"></a>
|
|
<dt><pre><a href="sdl2.html#PixelType"><span class="Identifier">PixelType</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BitmapOrder"></a>
|
|
<dt><pre><a href="sdl2.html#BitmapOrder"><span class="Identifier">BitmapOrder</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PackedOrder"></a>
|
|
<dt><pre><a href="sdl2.html#PackedOrder"><span class="Identifier">PackedOrder</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ArrayOrder"></a>
|
|
<dt><pre><a href="sdl2.html#ArrayOrder"><span class="Identifier">ArrayOrder</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PackedLayout"></a>
|
|
<dt><pre><a href="sdl2.html#PackedLayout"><span class="Identifier">PackedLayout</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PixelFormatEnum"></a>
|
|
<dt><pre><a href="sdl2.html#PixelFormatEnum"><span class="Identifier">PixelFormatEnum</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BlendMode"></a>
|
|
<dt><pre><a href="sdl2.html#BlendMode"><span class="Identifier">BlendMode</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BlendOperation"></a>
|
|
<dt><pre><a href="sdl2.html#BlendOperation"><span class="Identifier">BlendOperation</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BlendFactor"></a>
|
|
<dt><pre><a href="sdl2.html#BlendFactor"><span class="Identifier">BlendFactor</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="YUV_CONVERSION_MODE"></a>
|
|
<dt><pre><a href="sdl2.html#YUV_CONVERSION_MODE"><span class="Identifier">YUV_CONVERSION_MODE</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WindowFlags"></a>
|
|
<dt><pre><a href="sdl2.html#WindowFlags"><span class="Identifier">WindowFlags</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WindowEventID"></a>
|
|
<dt><pre><a href="sdl2.html#WindowEventID"><span class="Identifier">WindowEventID</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="DisplayEventID"></a>
|
|
<dt><pre><a href="sdl2.html#DisplayEventID"><span class="Identifier">DisplayEventID</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="DisplayOrientation"></a>
|
|
<dt><pre><a href="sdl2.html#DisplayOrientation"><span class="Identifier">DisplayOrientation</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GLattr"></a>
|
|
<dt><pre><a href="sdl2.html#GLattr"><span class="Identifier">GLattr</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GLprofile"></a>
|
|
<dt><pre><a href="sdl2.html#GLprofile"><span class="Identifier">GLprofile</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GLcontextFlag"></a>
|
|
<dt><pre><a href="sdl2.html#GLcontextFlag"><span class="Identifier">GLcontextFlag</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GLcontextReleaseFlag"></a>
|
|
<dt><pre><a href="sdl2.html#GLcontextReleaseFlag"><span class="Identifier">GLcontextReleaseFlag</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GLContextResetNotificationEnum"></a>
|
|
<dt><pre><a href="sdl2.html#GLContextResetNotificationEnum"><span class="Identifier">GLContextResetNotificationEnum</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HitTestResult"></a>
|
|
<dt><pre><a href="sdl2.html#HitTestResult"><span class="Identifier">HitTestResult</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Scancode"></a>
|
|
<dt><pre><a href="sdl2.html#Scancode"><span class="Identifier">Scancode</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KeyCodeEnum"></a>
|
|
<dt><pre><a href="sdl2.html#KeyCodeEnum"><span class="Identifier">KeyCodeEnum</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Keymod"></a>
|
|
<dt><pre><a href="sdl2.html#Keymod"><span class="Identifier">Keymod</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SystemCursor"></a>
|
|
<dt><pre><a href="sdl2.html#SystemCursor"><span class="Identifier">SystemCursor</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MouseWheelDirection"></a>
|
|
<dt><pre><a href="sdl2.html#MouseWheelDirection"><span class="Identifier">MouseWheelDirection</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JoystickType"></a>
|
|
<dt><pre><a href="sdl2.html#JoystickType"><span class="Identifier">JoystickType</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JoystickPowerLevel"></a>
|
|
<dt><pre><a href="sdl2.html#JoystickPowerLevel"><span class="Identifier">JoystickPowerLevel</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GameControllerType"></a>
|
|
<dt><pre><a href="sdl2.html#GameControllerType"><span class="Identifier">GameControllerType</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GameControllerAxis"></a>
|
|
<dt><pre><a href="sdl2.html#GameControllerAxis"><span class="Identifier">GameControllerAxis</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GameControllerButton"></a>
|
|
<dt><pre><a href="sdl2.html#GameControllerButton"><span class="Identifier">GameControllerButton</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="TouchDeviceType"></a>
|
|
<dt><pre><a href="sdl2.html#TouchDeviceType"><span class="Identifier">TouchDeviceType</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="EventType"></a>
|
|
<dt><pre><a href="sdl2.html#EventType"><span class="Identifier">EventType</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="eventaction"></a>
|
|
<dt><pre><a href="sdl2.html#eventaction"><span class="Identifier">eventaction</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HintPriority"></a>
|
|
<dt><pre><a href="sdl2.html#HintPriority"><span class="Identifier">HintPriority</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LogCategory"></a>
|
|
<dt><pre><a href="sdl2.html#LogCategory"><span class="Identifier">LogCategory</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LogPriority"></a>
|
|
<dt><pre><a href="sdl2.html#LogPriority"><span class="Identifier">LogPriority</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MessageBoxFlags"></a>
|
|
<dt><pre><a href="sdl2.html#MessageBoxFlags"><span class="Identifier">MessageBoxFlags</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MessageBoxButtonFlags"></a>
|
|
<dt><pre><a href="sdl2.html#MessageBoxButtonFlags"><span class="Identifier">MessageBoxButtonFlags</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MessageBoxColorType"></a>
|
|
<dt><pre><a href="sdl2.html#MessageBoxColorType"><span class="Identifier">MessageBoxColorType</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PowerState"></a>
|
|
<dt><pre><a href="sdl2.html#PowerState"><span class="Identifier">PowerState</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RendererFlags"></a>
|
|
<dt><pre><a href="sdl2.html#RendererFlags"><span class="Identifier">RendererFlags</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ScaleMode"></a>
|
|
<dt><pre><a href="sdl2.html#ScaleMode"><span class="Identifier">ScaleMode</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="TextureAccess"></a>
|
|
<dt><pre><a href="sdl2.html#TextureAccess"><span class="Identifier">TextureAccess</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="TextureModulate"></a>
|
|
<dt><pre><a href="sdl2.html#TextureModulate"><span class="Identifier">TextureModulate</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RendererFlip"></a>
|
|
<dt><pre><a href="sdl2.html#RendererFlip"><span class="Identifier">RendererFlip</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SensorType"></a>
|
|
<dt><pre><a href="sdl2.html#SensorType"><span class="Identifier">SensorType</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WindowShapeMode"></a>
|
|
<dt><pre><a href="sdl2.html#WindowShapeMode"><span class="Identifier">WindowShapeMode</span></a> <span class="Other">=</span> <span class="Keyword">distinct</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RWops"></a>
|
|
<dt><pre><a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BlitMap"></a>
|
|
<dt><pre><a href="sdl2.html#BlitMap"><span class="Identifier">BlitMap</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GameControllerBindType"></a>
|
|
<dt><pre><a href="sdl2.html#GameControllerBindType"><span class="Identifier">GameControllerBindType</span></a> <span class="Other">=</span> <span class="Keyword">enum</span>
|
|
<span class="Identifier">CONTROLLER_BINDTYPE_NONE</span> <span class="Other">=</span> <span class="DecNumber">0</span><span class="Other">,</span> <span class="Identifier">CONTROLLER_BINDTYPE_BUTTON</span><span class="Other">,</span>
|
|
<span class="Identifier">CONTROLLER_BINDTYPE_AXIS</span><span class="Other">,</span> <span class="Identifier">CONTROLLER_BINDTYPE_HAT</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Bool"></a>
|
|
<dt><pre><a href="sdl2.html#Bool"><span class="Identifier">Bool</span></a> <span class="Other">=</span> <span class="Identifier">bool</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GameControllerButtonBind"></a>
|
|
<dt><pre><a href="sdl2.html#GameControllerButtonBind"><span class="Identifier">GameControllerButtonBind</span></a> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Keyword">case</span> <span class="Identifier">bindType</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#GameControllerBindType"><span class="Identifier">GameControllerBindType</span></a>
|
|
<span class="Keyword">of</span> <span class="Identifier">CONTROLLER_BINDTYPE_BUTTON</span><span class="Other">:</span>
|
|
<span class="Identifier">button</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
|
|
<span class="Keyword">of</span> <span class="Identifier">CONTROLLER_BINDTYPE_AXIS</span><span class="Other">:</span>
|
|
<span class="Identifier">axis</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
|
|
<span class="Keyword">of</span> <span class="Identifier">CONTROLLER_BINDTYPE_HAT</span><span class="Other">:</span>
|
|
<span class="Identifier">hat</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#ButtonBindHat"><span class="Identifier">ButtonBindHat</span></a>
|
|
|
|
<span class="Keyword">of</span> <span class="Identifier">CONTROLLER_BINDTYPE_NONE</span><span class="Other">:</span>
|
|
<span class="Keyword">nil</span>
|
|
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ButtonBindHat"></a>
|
|
<dt><pre><a href="sdl2.html#ButtonBindHat"><span class="Identifier">ButtonBindHat</span></a> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">hat</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">int</span>
|
|
<span class="Identifier">hatMask</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">int</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Sint8"></a>
|
|
<dt><pre><a href="sdl2.html#Sint8"><span class="Identifier">Sint8</span></a> <span class="Other">=</span> <span class="Identifier">int8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Uint8"></a>
|
|
<dt><pre><a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Other">=</span> <span class="Identifier">uint8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Sint16"></a>
|
|
<dt><pre><a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span class="Other">=</span> <span class="Identifier">int16</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Uint16"></a>
|
|
<dt><pre><a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Other">=</span> <span class="Identifier">uint16</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Sint32"></a>
|
|
<dt><pre><a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Other">=</span> <span class="Identifier">int32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Uint32"></a>
|
|
<dt><pre><a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Other">=</span> <span class="Identifier">uint32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Sint64"></a>
|
|
<dt><pre><a href="sdl2.html#Sint64"><span class="Identifier">Sint64</span></a> <span class="Other">=</span> <span class="Identifier">int64</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Uint64"></a>
|
|
<dt><pre><a href="sdl2.html#Uint64"><span class="Identifier">Uint64</span></a> <span class="Other">=</span> <span class="Identifier">uint64</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="malloc_func"></a>
|
|
<dt><pre><a href="sdl2.html#malloc_func"><span class="Identifier">malloc_func</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">size</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="calloc_func"></a>
|
|
<dt><pre><a href="sdl2.html#calloc_func"><span class="Identifier">calloc_func</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">nmemb</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">;</span> <span class="Identifier">size</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="realloc_func"></a>
|
|
<dt><pre><a href="sdl2.html#realloc_func"><span class="Identifier">realloc_func</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">mem</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">size</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="free_func"></a>
|
|
<dt><pre><a href="sdl2.html#free_func"><span class="Identifier">free_func</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">mem</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="iconv_t"></a>
|
|
<dt><pre><a href="sdl2.html#iconv_t"><span class="Identifier">iconv_t</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="main_func"></a>
|
|
<dt><pre><a href="sdl2.html#main_func"><span class="Identifier">main_func</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">argc</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">argv</span><span class="Other">:</span> <span class="Identifier">UncheckedArray</span><span class="Other">[</span><span class="Identifier">cstring</span><span class="Other">]</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AssertData"></a>
|
|
<dt><pre><a href="sdl2.html#AssertData"><span class="Identifier">AssertData</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">alwaysIgnore</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
<span class="Identifier">triggerCount</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cuint</span>
|
|
<span class="Identifier">condition</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cstring</span>
|
|
<span class="Identifier">filename</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cstring</span>
|
|
<span class="Identifier">linenum</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
<span class="Identifier">function</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cstring</span>
|
|
<span class="Identifier">next</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AssertData"><span class="Identifier">AssertData</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AssertionHandler"></a>
|
|
<dt><pre><a href="sdl2.html#AssertionHandler"><span class="Identifier">AssertionHandler</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">data</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AssertData"><span class="Identifier">AssertData</span></a><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#AssertState"><span class="Identifier">AssertState</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SpinLock"></a>
|
|
<dt><pre><a href="sdl2.html#SpinLock"><span class="Identifier">SpinLock</span></a> <span class="Other">=</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
\name SDL AtomicLock
|
|
|
|
The atomic locks are efficient spinlocks using CPU instructions,
|
|
but are vulnerable to starvation and can spin forever if a thread
|
|
holding a lock has been terminated. For this reason you should
|
|
minimize the code executed inside an atomic lock and never do
|
|
expensive things like API or system calls while holding them.
|
|
|
|
The atomic locks are not safe to lock recursively.
|
|
|
|
Porting Note:
|
|
The spin lock functions and type are required and can not be
|
|
emulated because they are used in the atomic emulation code.
|
|
@{</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="atomic_t"></a>
|
|
<dt><pre><a href="sdl2.html#atomic_t"><span class="Identifier">atomic_t</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">value</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A type representing an atomic integer value. It is a struct
|
|
so people don't accidentally use numeric operations on it.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="mutex"></a>
|
|
<dt><pre><a href="sdl2.html#mutex"><span class="Identifier">mutex</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="semaphore"></a>
|
|
<dt><pre><a href="sdl2.html#semaphore"><span class="Identifier">semaphore</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="sem"></a>
|
|
<dt><pre><a href="sdl2.html#sem"><span class="Identifier">sem</span></a> <span class="Other">=</span> <a href="sdl2.html#semaphore"><span class="Identifier">semaphore</span></a></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="cond"></a>
|
|
<dt><pre><a href="sdl2.html#cond"><span class="Identifier">cond</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Thread"></a>
|
|
<dt><pre><a href="sdl2.html#Thread"><span class="Identifier">Thread</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="threadID"></a>
|
|
<dt><pre><a href="sdl2.html#threadID"><span class="Identifier">threadID</span></a> <span class="Other">=</span> <span class="Identifier">culong</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>The SDL thread ID</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TLSID"></a>
|
|
<dt><pre><a href="sdl2.html#TLSID"><span class="Identifier">TLSID</span></a> <span class="Other">=</span> <span class="Identifier">cuint</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Thread local storage ID, 0 is the invalid ID</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ThreadFunction"></a>
|
|
<dt><pre><a href="sdl2.html#ThreadFunction"><span class="Identifier">ThreadFunction</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AudioFormat"></a>
|
|
<dt><pre><a href="sdl2.html#AudioFormat"><span class="Identifier">AudioFormat</span></a> <span class="Other">=</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
\brief Audio format flags.
|
|
|
|
These are what the 16 bits in SDL_AudioFormat currently mean...
|
|
(Unspecified bits are always zero).
|
|
|
|
\verbatim
|
|
++-----------------------sample is signed if set
|
|
||
|
|
|| ++-----------sample is bigendian if set
|
|
|| ||
|
|
|| || ++---sample is float if set
|
|
|| || ||
|
|
|| || || +---sample bit size---+
|
|
|| || || | |
|
|
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
|
|
\endverbatim
|
|
|
|
There are macros in SDL 2.0 and later to query these bits.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="AudioCallback"></a>
|
|
<dt><pre><a href="sdl2.html#AudioCallback"><span class="Identifier">AudioCallback</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">stream</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AudioSpec"></a>
|
|
<dt><pre><a href="sdl2.html#AudioSpec"><span class="Identifier">AudioSpec</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">freq</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < DSP frequency -- samples per second</span>
|
|
<span class="Identifier">format</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#AudioFormat"><span class="Identifier">AudioFormat</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Audio data format</span>
|
|
<span class="Identifier">channels</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Number of channels: 1 mono, 2 stereo</span>
|
|
<span class="Identifier">silence</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Audio buffer silence value (calculated)</span>
|
|
<span class="Identifier">samples</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Audio buffer size in sample FRAMES (total samples divided by channel count)</span>
|
|
<span class="Identifier">padding</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Necessary for some compile environments</span>
|
|
<span class="Identifier">size</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Audio buffer size in bytes (calculated)</span>
|
|
<span class="Identifier">callback</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#AudioCallback"><span class="Identifier">AudioCallback</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Callback that feeds the audio device (NULL to use SDL_QueueAudio()).</span>
|
|
<span class="Identifier">userdata</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Userdata passed to callback (ignored for NULL callbacks).</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>The calculated values in this structure are calculated by SDL_OpenAudio().
|
|
|
|
For multi-channel audio, the default SDL channel mapping is:
|
|
2: FL FR (stereo)
|
|
3: FL FR LFE (2.1 surround)
|
|
4: FL FR BL BR (quad)
|
|
5: FL FR FC BL BR (quad + center)
|
|
6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
|
|
7: FL FR FC LFE BC SL SR (6.1 surround)
|
|
8: FL FR FC LFE BL BR SL SR (7.1 surround)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="AudioCVT"></a>
|
|
<dt><pre><a href="sdl2.html#AudioCVT"><span class="Identifier">AudioCVT</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">needed</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Set to 1 if conversion possible</span>
|
|
<span class="Identifier">srcFormat</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#AudioFormat"><span class="Identifier">AudioFormat</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Source audio format</span>
|
|
<span class="Identifier">dstFormat</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#AudioFormat"><span class="Identifier">AudioFormat</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Target audio format</span>
|
|
<span class="Identifier">rateIncr</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Rate conversion increment</span>
|
|
<span class="Identifier">buf</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Buffer to hold entire audio data</span>
|
|
<span class="Identifier">len</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Length of original audio buffer</span>
|
|
<span class="Identifier">lenCvt</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Length of converted audio buffer</span>
|
|
<span class="Identifier">lenMult</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < buffer must be lenlen_mult big</span>
|
|
<span class="Identifier">lenRatio</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Given len, final size is lenlen_ratio</span>
|
|
<span class="Identifier">filters</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">9</span> <span class="Operator">+</span> <span class="Keyword">typeof</span><span class="Other">(</span><span class="DecNumber">9</span><span class="Other">)</span><span class="Other">(</span><span class="DecNumber">1</span><span class="Other">)</span><span class="Other">,</span> <a href="sdl2.html#AudioFilter"><span class="Identifier">AudioFilter</span></a><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < NULL-terminated list of filter functions</span>
|
|
<span class="Identifier">filterIndex</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Current audio conversion function</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AudioFilter"></a>
|
|
<dt><pre><a href="sdl2.html#AudioFilter"><span class="Identifier">AudioFilter</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">cvt</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioCVT"><span class="Identifier">AudioCVT</span></a><span class="Other">;</span> <span class="Identifier">format</span><span class="Other">:</span> <a href="sdl2.html#AudioFormat"><span class="Identifier">AudioFormat</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AudioDeviceID"></a>
|
|
<dt><pre><a href="sdl2.html#AudioDeviceID"><span class="Identifier">AudioDeviceID</span></a> <span class="Other">=</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a></pre></dt>
|
|
<dd>
|
|
|
|
<pre>SDL Audio Device IDs.
|
|
|
|
A successful call to SDL_OpenAudio() is always device id 1, and legacy
|
|
SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
|
|
always returns devices >= 2 on success. The legacy calls are good both
|
|
for backwards compatibility and when you don't care about multiple,
|
|
specific, or capture devices.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="AudioStream"></a>
|
|
<dt><pre><a href="sdl2.html#AudioStream"><span class="Identifier">AudioStream</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Color"></a>
|
|
<dt><pre><a href="sdl2.html#Color"><span class="Identifier">Color</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">r</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">g</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">b</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">a</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Palette"></a>
|
|
<dt><pre><a href="sdl2.html#Palette"><span class="Identifier">Palette</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">ncolors</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
<span class="Identifier">colors</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Color"><span class="Identifier">Color</span></a>
|
|
<span class="Identifier">Version</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a>
|
|
<span class="Identifier">refcount</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PixelFormat"></a>
|
|
<dt><pre><a href="sdl2.html#PixelFormat"><span class="Identifier">PixelFormat</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">format</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a>
|
|
<span class="Identifier">palette</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Palette"><span class="Identifier">Palette</span></a>
|
|
<span class="Identifier">BitsPerPixel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">BytesPerPixel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">2</span><span class="Other">,</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">]</span>
|
|
<span class="Identifier">Rmask</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a>
|
|
<span class="Identifier">Gmask</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a>
|
|
<span class="Identifier">Bmask</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a>
|
|
<span class="Identifier">Amask</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a>
|
|
<span class="Identifier">Rloss</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">Gloss</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">Bloss</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">Aloss</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">Rshift</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">Gshift</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">Bshift</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">Ashift</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">refcount</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
<span class="Identifier">next</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#PixelFormat"><span class="Identifier">PixelFormat</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\note Everything in the pixel format structure is read-only.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="Point"></a>
|
|
<dt><pre><a href="sdl2.html#Point"><span class="Identifier">Point</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">x</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
<span class="Identifier">y</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
\brief The structure that defines a point (integer)
|
|
|
|
\sa SDL_EnclosePoints
|
|
\sa SDL_PointInRect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="FPoint"></a>
|
|
<dt><pre><a href="sdl2.html#FPoint"><span class="Identifier">FPoint</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">x</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
<span class="Identifier">y</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief The structure that defines a point (floating point)
|
|
|
|
\sa SDL_EnclosePoints
|
|
\sa SDL_PointInRect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="Rect"></a>
|
|
<dt><pre><a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">x</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
<span class="Identifier">y</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
<span class="Identifier">w</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
<span class="Identifier">h</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A rectangle, with the origin at the upper left (integer).
|
|
|
|
\sa SDL_RectEmpty
|
|
\sa SDL_RectEquals
|
|
\sa SDL_HasIntersection
|
|
\sa SDL_IntersectRect
|
|
\sa SDL_UnionRect
|
|
\sa SDL_EnclosePoints</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="FRect"></a>
|
|
<dt><pre><a href="sdl2.html#FRect"><span class="Identifier">FRect</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">x</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
<span class="Identifier">y</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
<span class="Identifier">w</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
<span class="Identifier">h</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A rectangle, with the origin at the upper left (floating point).</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="Surface"></a>
|
|
<dt><pre><a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">flags</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Read-only</span>
|
|
<span class="Identifier">format</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#PixelFormat"><span class="Identifier">PixelFormat</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Read-only</span>
|
|
<span class="Identifier">w</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Read-only</span>
|
|
<span class="Identifier">h</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Read-only</span>
|
|
<span class="Identifier">pitch</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Read-only</span>
|
|
<span class="Identifier">pixels</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Read-write</span>
|
|
<span class="Identifier">userdata</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Read-write</span>
|
|
<span class="Identifier">locked</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Read-only</span>
|
|
<span class="Identifier">lockData</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Read-only</span>
|
|
<span class="Identifier">clipRect</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Read-only</span>
|
|
<span class="Identifier">map</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#BlitMap"><span class="Identifier">BlitMap</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Private</span>
|
|
<span class="Identifier">refcount</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Read-mostly</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A collection of pixels used in software blitting.
|
|
|
|
\note This structure should be treated as read-only, except for \c pixels,
|
|
which, if not NULL, contains the raw pixel data for the surface.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="blit"></a>
|
|
<dt><pre><a href="sdl2.html#blit"><span class="Identifier">blit</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">srcrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">dstrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="DisplayMode"></a>
|
|
<dt><pre><a href="sdl2.html#DisplayMode"><span class="Identifier">DisplayMode</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">format</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < pixel format</span>
|
|
<span class="Identifier">w</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < width, in screen coordinates</span>
|
|
<span class="Identifier">h</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < height, in screen coordinates</span>
|
|
<span class="Identifier">refreshRate</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < refresh rate (or zero for unspecified)</span>
|
|
<span class="Identifier">driverdata</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < driver-specific data, initialize to 0</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
\brief The structure that defines a display mode
|
|
|
|
\sa SDL_GetNumDisplayModes()
|
|
\sa SDL_GetDisplayMode()
|
|
\sa SDL_GetDesktopDisplayMode()
|
|
\sa SDL_GetCurrentDisplayMode()
|
|
\sa SDL_GetClosestDisplayMode()
|
|
\sa SDL_SetWindowDisplayMode()
|
|
\sa SDL_GetWindowDisplayMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="Window"></a>
|
|
<dt><pre><a href="sdl2.html#Window"><span class="Identifier">Window</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GLContext"></a>
|
|
<dt><pre><a href="sdl2.html#GLContext"><span class="Identifier">GLContext</span></a> <span class="Other">=</span> <span class="Identifier">pointer</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief An opaque handle to an OpenGL context.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="HitTest"></a>
|
|
<dt><pre><a href="sdl2.html#HitTest"><span class="Identifier">HitTest</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">win</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">area</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Point"><span class="Identifier">Point</span></a><span class="Other">;</span> <span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#HitTestResult"><span class="Identifier">HitTestResult</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Keycode"></a>
|
|
<dt><pre><a href="sdl2.html#Keycode"><span class="Identifier">Keycode</span></a> <span class="Other">=</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a></pre></dt>
|
|
<dd>
|
|
|
|
<pre>vi: set ts=4 sw=4 expandtab:
|
|
\brief The SDL virtual key representation.
|
|
|
|
Values of this type are used to represent keyboard keys using the current
|
|
layout of the keyboard. These values include Unicode values representing
|
|
the unmodified character that would be generated by pressing the key, or
|
|
an SDLK_ constant for those keys that do not generate characters.
|
|
|
|
A special exception is the number keys at the top of the keyboard which
|
|
always map to SDLK_0...SDLK_9, regardless of layout.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="Keysym"></a>
|
|
<dt><pre><a href="sdl2.html#Keysym"><span class="Identifier">Keysym</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">scancode</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Scancode"><span class="Identifier">Scancode</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < SDL physical key code - see ::SDL_Scancode for details</span>
|
|
<span class="Identifier">sym</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Keycode"><span class="Identifier">Keycode</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < SDL virtual key code - see ::SDL_Keycode for details</span>
|
|
<span class="Other">`</span><span class="Keyword">mod</span><span class="Other">`</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < current key modifiers</span>
|
|
<span class="Identifier">unused</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
\brief The SDL keysym structure, used in key events.
|
|
|
|
\note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="Cursor"></a>
|
|
<dt><pre><a href="sdl2.html#Cursor"><span class="Identifier">Cursor</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Joystick"></a>
|
|
<dt><pre><a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JoystickGUID"></a>
|
|
<dt><pre><a href="sdl2.html#JoystickGUID"><span class="Identifier">JoystickGUID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">data</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">16</span><span class="Other">,</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">]</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>A structure that encodes the stable unique id for a joystick device</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="JoystickID"></a>
|
|
<dt><pre><a href="sdl2.html#JoystickID"><span class="Identifier">JoystickID</span></a> <span class="Other">=</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This is a unique ID for a joystick for the time it is connected to the system,
|
|
and is never reused for the lifetime of the application. If the joystick is
|
|
disconnected and reconnected, it will get a new ID.
|
|
|
|
The ID value starts at 0 and increments from there. The value -1 is an invalid ID.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="GameController"></a>
|
|
<dt><pre><a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="TouchID"></a>
|
|
<dt><pre><a href="sdl2.html#TouchID"><span class="Identifier">TouchID</span></a> <span class="Other">=</span> <a href="sdl2.html#Sint64"><span class="Identifier">Sint64</span></a></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="FingerID"></a>
|
|
<dt><pre><a href="sdl2.html#FingerID"><span class="Identifier">FingerID</span></a> <span class="Other">=</span> <a href="sdl2.html#Sint64"><span class="Identifier">Sint64</span></a></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Finger"></a>
|
|
<dt><pre><a href="sdl2.html#Finger"><span class="Identifier">Finger</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">id</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#FingerID"><span class="Identifier">FingerID</span></a>
|
|
<span class="Identifier">x</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
<span class="Identifier">y</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
<span class="Identifier">pressure</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GestureID"></a>
|
|
<dt><pre><a href="sdl2.html#GestureID"><span class="Identifier">GestureID</span></a> <span class="Other">=</span> <a href="sdl2.html#Sint64"><span class="Identifier">Sint64</span></a></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="CommonEvent"></a>
|
|
<dt><pre><a href="sdl2.html#CommonEvent"><span class="Identifier">CommonEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Fields shared by every event</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="DisplayEvent"></a>
|
|
<dt><pre><a href="sdl2.html#DisplayEvent"><span class="Identifier">DisplayEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_DISPLAYEVENT</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">display</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The associated display index</span>
|
|
<span class="Identifier">event</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_DisplayEventID</span>
|
|
<span class="Identifier">padding1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding2</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding3</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">data1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < event dependent data</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Display state change event data (event.display.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WindowEvent"></a>
|
|
<dt><pre><a href="sdl2.html#WindowEvent"><span class="Identifier">WindowEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_WINDOWEVENT</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">windowID</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The associated window</span>
|
|
<span class="Identifier">event</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_WindowEventID</span>
|
|
<span class="Identifier">padding1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding2</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding3</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">data1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < event dependent data</span>
|
|
<span class="Identifier">data2</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < event dependent data</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Window state change event data (event.window.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="KeyboardEvent"></a>
|
|
<dt><pre><a href="sdl2.html#KeyboardEvent"><span class="Identifier">KeyboardEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_KEYDOWN or ::SDL_KEYUP</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">windowID</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The window with keyboard focus, if any</span>
|
|
<span class="Identifier">state</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_PRESSED or ::SDL_RELEASED</span>
|
|
<span class="Identifier">repeat</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Non-zero if this is a key repeat</span>
|
|
<span class="Identifier">padding2</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding3</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">keysym</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Keysym"><span class="Identifier">Keysym</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The key that was pressed or released</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Keyboard button event structure (event.key.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TextEditingEvent"></a>
|
|
<dt><pre><a href="sdl2.html#TextEditingEvent"><span class="Identifier">TextEditingEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_TEXTEDITING</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">windowID</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The window with keyboard focus, if any</span>
|
|
<span class="Identifier">text</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Other">(</span><span class="DecNumber">32</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">cchar</span><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The editing text</span>
|
|
<span class="Identifier">start</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The start cursor of selected editing text</span>
|
|
<span class="Identifier">length</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The length of selected editing text</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Keyboard text editing event structure (event.edit.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TextInputEvent"></a>
|
|
<dt><pre><a href="sdl2.html#TextInputEvent"><span class="Identifier">TextInputEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_TEXTINPUT</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">windowID</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The window with keyboard focus, if any</span>
|
|
<span class="Identifier">text</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Other">(</span><span class="DecNumber">32</span><span class="Other">)</span><span class="Other">,</span> <span class="Identifier">cchar</span><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The input text</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Keyboard text input event structure (event.text.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MouseMotionEvent"></a>
|
|
<dt><pre><a href="sdl2.html#MouseMotionEvent"><span class="Identifier">MouseMotionEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_MOUSEMOTION</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">windowID</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The window with mouse focus, if any</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The mouse instance id, or SDL_TOUCH_MOUSEID</span>
|
|
<span class="Identifier">state</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The current button state</span>
|
|
<span class="Identifier">x</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < X coordinate, relative to window</span>
|
|
<span class="Identifier">y</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Y coordinate, relative to window</span>
|
|
<span class="Identifier">xrel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The relative motion in the X direction</span>
|
|
<span class="Identifier">yrel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The relative motion in the Y direction</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Mouse motion event structure (event.motion.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MouseButtonEvent"></a>
|
|
<dt><pre><a href="sdl2.html#MouseButtonEvent"><span class="Identifier">MouseButtonEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">windowID</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The window with mouse focus, if any</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The mouse instance id, or SDL_TOUCH_MOUSEID</span>
|
|
<span class="Identifier">button</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The mouse button index</span>
|
|
<span class="Identifier">state</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_PRESSED or ::SDL_RELEASED</span>
|
|
<span class="Identifier">clicks</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < 1 for single-click, 2 for double-click, etc.</span>
|
|
<span class="Identifier">padding1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">x</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < X coordinate, relative to window</span>
|
|
<span class="Identifier">y</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Y coordinate, relative to window</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Mouse button event structure (event.button.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MouseWheelEvent"></a>
|
|
<dt><pre><a href="sdl2.html#MouseWheelEvent"><span class="Identifier">MouseWheelEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_MOUSEWHEEL</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">windowID</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The window with mouse focus, if any</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The mouse instance id, or SDL_TOUCH_MOUSEID</span>
|
|
<span class="Identifier">x</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The amount scrolled horizontally, positive to the right and negative to the left</span>
|
|
<span class="Identifier">y</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The amount scrolled vertically, positive away from the user and negative toward the user</span>
|
|
<span class="Identifier">direction</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Set to one of the SDL_MOUSEWHEEL_ defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Mouse wheel event structure (event.wheel.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="JoyAxisEvent"></a>
|
|
<dt><pre><a href="sdl2.html#JoyAxisEvent"><span class="Identifier">JoyAxisEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_JOYAXISMOTION</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#JoystickID"><span class="Identifier">JoystickID</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick instance id</span>
|
|
<span class="Identifier">axis</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick axis index</span>
|
|
<span class="Identifier">padding1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding2</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding3</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">value</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The axis value (range: -32768 to 32767)</span>
|
|
<span class="Identifier">padding4</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Joystick axis motion event structure (event.jaxis.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="JoyBallEvent"></a>
|
|
<dt><pre><a href="sdl2.html#JoyBallEvent"><span class="Identifier">JoyBallEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_JOYBALLMOTION</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#JoystickID"><span class="Identifier">JoystickID</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick instance id</span>
|
|
<span class="Identifier">ball</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick trackball index</span>
|
|
<span class="Identifier">padding1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding2</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding3</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">xrel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The relative motion in the X direction</span>
|
|
<span class="Identifier">yrel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The relative motion in the Y direction</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Joystick trackball motion event structure (event.jball.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="JoyHatEvent"></a>
|
|
<dt><pre><a href="sdl2.html#JoyHatEvent"><span class="Identifier">JoyHatEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_JOYHATMOTION</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#JoystickID"><span class="Identifier">JoystickID</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick instance id</span>
|
|
<span class="Identifier">hat</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick hat index</span>
|
|
<span class="Identifier">value</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The hat position value.</span>
|
|
<span class="Comment">## \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP</span>
|
|
<span class="Comment">## \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT</span>
|
|
<span class="Comment">## \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN</span>
|
|
<span class="Comment">## </span>
|
|
<span class="Comment">## Note that zero means the POV is centered.</span>
|
|
<span class="Identifier">padding1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding2</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Joystick hat position change event structure (event.jhat.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="JoyButtonEvent"></a>
|
|
<dt><pre><a href="sdl2.html#JoyButtonEvent"><span class="Identifier">JoyButtonEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#JoystickID"><span class="Identifier">JoystickID</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick instance id</span>
|
|
<span class="Identifier">button</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick button index</span>
|
|
<span class="Identifier">state</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_PRESSED or ::SDL_RELEASED</span>
|
|
<span class="Identifier">padding1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding2</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Joystick button event structure (event.jbutton.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="JoyDeviceEvent"></a>
|
|
<dt><pre><a href="sdl2.html#JoyDeviceEvent"><span class="Identifier">JoyDeviceEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick device index for the ADDED event, instance id for the REMOVED event</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Joystick device event structure (event.jdevice.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ControllerAxisEvent"></a>
|
|
<dt><pre><a href="sdl2.html#ControllerAxisEvent"><span class="Identifier">ControllerAxisEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_CONTROLLERAXISMOTION</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#JoystickID"><span class="Identifier">JoystickID</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick instance id</span>
|
|
<span class="Identifier">axis</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The controller axis (SDL_GameControllerAxis)</span>
|
|
<span class="Identifier">padding1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding2</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding3</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">value</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The axis value (range: -32768 to 32767)</span>
|
|
<span class="Identifier">padding4</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Game controller axis motion event structure (event.caxis.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ControllerButtonEvent"></a>
|
|
<dt><pre><a href="sdl2.html#ControllerButtonEvent"><span class="Identifier">ControllerButtonEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#JoystickID"><span class="Identifier">JoystickID</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick instance id</span>
|
|
<span class="Identifier">button</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The controller button (SDL_GameControllerButton)</span>
|
|
<span class="Identifier">state</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_PRESSED or ::SDL_RELEASED</span>
|
|
<span class="Identifier">padding1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding2</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Game controller button event structure (event.cbutton.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ControllerDeviceEvent"></a>
|
|
<dt><pre><a href="sdl2.html#ControllerDeviceEvent"><span class="Identifier">ControllerDeviceEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Controller device event structure (event.cdevice.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="AudioDeviceEvent"></a>
|
|
<dt><pre><a href="sdl2.html#AudioDeviceEvent"><span class="Identifier">AudioDeviceEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event</span>
|
|
<span class="Identifier">iscapture</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < zero if an output device, non-zero if a capture device.</span>
|
|
<span class="Identifier">padding1</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding2</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">padding3</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Audio device event structure (event.adevice.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TouchFingerEvent"></a>
|
|
<dt><pre><a href="sdl2.html#TouchFingerEvent"><span class="Identifier">TouchFingerEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">touchId</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#TouchID"><span class="Identifier">TouchID</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The touch device id</span>
|
|
<span class="Identifier">fingerId</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#FingerID"><span class="Identifier">FingerID</span></a>
|
|
<span class="Identifier">x</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Normalized in the range 0...1</span>
|
|
<span class="Identifier">y</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Normalized in the range 0...1</span>
|
|
<span class="Identifier">dx</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Normalized in the range -1...1</span>
|
|
<span class="Identifier">dy</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Normalized in the range -1...1</span>
|
|
<span class="Identifier">pressure</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Normalized in the range 0...1</span>
|
|
<span class="Identifier">windowID</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The window underneath the finger, if any</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Touch finger event structure (event.tfinger.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MultiGestureEvent"></a>
|
|
<dt><pre><a href="sdl2.html#MultiGestureEvent"><span class="Identifier">MultiGestureEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_MULTIGESTURE</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">touchId</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#TouchID"><span class="Identifier">TouchID</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The touch device id</span>
|
|
<span class="Identifier">dTheta</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
<span class="Identifier">dDist</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
<span class="Identifier">x</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
<span class="Identifier">y</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
<span class="Identifier">numFingers</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a>
|
|
<span class="Identifier">padding</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Multiple Finger Gesture Event (event.mgesture.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="DollarGestureEvent"></a>
|
|
<dt><pre><a href="sdl2.html#DollarGestureEvent"><span class="Identifier">DollarGestureEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">touchId</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#TouchID"><span class="Identifier">TouchID</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The touch device id</span>
|
|
<span class="Identifier">gestureId</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#GestureID"><span class="Identifier">GestureID</span></a>
|
|
<span class="Identifier">numFingers</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a>
|
|
<span class="Identifier">error</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span>
|
|
<span class="Identifier">x</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Normalized center of gesture</span>
|
|
<span class="Identifier">y</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Normalized center of gesture</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Dollar Gesture Event (event.dgesture.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="DropEvent"></a>
|
|
<dt><pre><a href="sdl2.html#DropEvent"><span class="Identifier">DropEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">file</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The file name, which should be freed with SDL_free(), is NULL on begin/complete</span>
|
|
<span class="Identifier">windowID</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The window that was dropped on, if any</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief An event used to request a file open by the system (event.drop.)
|
|
This event is enabled by default, you can disable it with SDL_EventState().
|
|
\note If this event is enabled, you must free the filename in the event.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SensorEvent"></a>
|
|
<dt><pre><a href="sdl2.html#SensorEvent"><span class="Identifier">SensorEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_SENSORUPDATE</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">which</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The instance ID of the sensor</span>
|
|
<span class="Identifier">data</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">6</span><span class="Other">,</span> <span class="Identifier">cfloat</span><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData()</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Sensor event structure (event.sensor.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="QuitEvent"></a>
|
|
<dt><pre><a href="sdl2.html#QuitEvent"><span class="Identifier">QuitEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_QUIT</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief The "quit requested" event</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="OSEvent"></a>
|
|
<dt><pre><a href="sdl2.html#OSEvent"><span class="Identifier">OSEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_QUIT</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief OS Specific event</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="UserEvent"></a>
|
|
<dt><pre><a href="sdl2.html#UserEvent"><span class="Identifier">UserEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_USEREVENT through ::SDL_LASTEVENT-1</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">windowID</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The associated window if any</span>
|
|
<span class="Identifier">code</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < User defined event code</span>
|
|
<span class="Identifier">data1</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < User defined data pointer</span>
|
|
<span class="Identifier">data2</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < User defined data pointer</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A user-defined event type (event.user.)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SysWMmsg"></a>
|
|
<dt><pre><a href="sdl2.html#SysWMmsg"><span class="Identifier">SysWMmsg</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SysWMEvent"></a>
|
|
<dt><pre><a href="sdl2.html#SysWMEvent"><span class="Identifier">SysWMEvent</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_SYSWMEVENT</span>
|
|
<span class="Identifier">timestamp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < In milliseconds, populated using SDL_GetTicks()</span>
|
|
<span class="Identifier">msg</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#SysWMmsg"><span class="Identifier">SysWMmsg</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < driver dependent data, defined in SDL_syswm.h</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A video driver dependent system event (event.syswm.)
|
|
This event is disabled by default, you can enable it with SDL_EventState()
|
|
|
|
\note If you want to use this event, you should include SDL_syswm.h.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="Event"></a>
|
|
<dt><pre><a href="sdl2.html#Event"><span class="Identifier">Event</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">union</span><span class="Other">,</span> <span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Event type, shared with all events</span>
|
|
<span class="Identifier">common</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#CommonEvent"><span class="Identifier">CommonEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Common event data</span>
|
|
<span class="Identifier">display</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#DisplayEvent"><span class="Identifier">DisplayEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Display event data</span>
|
|
<span class="Identifier">window</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#WindowEvent"><span class="Identifier">WindowEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Window event data</span>
|
|
<span class="Identifier">key</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#KeyboardEvent"><span class="Identifier">KeyboardEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Keyboard event data</span>
|
|
<span class="Identifier">edit</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#TextEditingEvent"><span class="Identifier">TextEditingEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Text editing event data</span>
|
|
<span class="Identifier">text</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#TextInputEvent"><span class="Identifier">TextInputEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Text input event data</span>
|
|
<span class="Identifier">motion</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#MouseMotionEvent"><span class="Identifier">MouseMotionEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Mouse motion event data</span>
|
|
<span class="Identifier">button</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#MouseButtonEvent"><span class="Identifier">MouseButtonEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Mouse button event data</span>
|
|
<span class="Identifier">wheel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#MouseWheelEvent"><span class="Identifier">MouseWheelEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Mouse wheel event data</span>
|
|
<span class="Identifier">jaxis</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#JoyAxisEvent"><span class="Identifier">JoyAxisEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Joystick axis event data</span>
|
|
<span class="Identifier">jball</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#JoyBallEvent"><span class="Identifier">JoyBallEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Joystick ball event data</span>
|
|
<span class="Identifier">jhat</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#JoyHatEvent"><span class="Identifier">JoyHatEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Joystick hat event data</span>
|
|
<span class="Identifier">jbutton</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#JoyButtonEvent"><span class="Identifier">JoyButtonEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Joystick button event data</span>
|
|
<span class="Identifier">jdevice</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#JoyDeviceEvent"><span class="Identifier">JoyDeviceEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Joystick device change event data</span>
|
|
<span class="Identifier">caxis</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#ControllerAxisEvent"><span class="Identifier">ControllerAxisEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Game Controller axis event data</span>
|
|
<span class="Identifier">cbutton</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#ControllerButtonEvent"><span class="Identifier">ControllerButtonEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Game Controller button event data</span>
|
|
<span class="Identifier">cdevice</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#ControllerDeviceEvent"><span class="Identifier">ControllerDeviceEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Game Controller device event data</span>
|
|
<span class="Identifier">adevice</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#AudioDeviceEvent"><span class="Identifier">AudioDeviceEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Audio device event data</span>
|
|
<span class="Identifier">sensor</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#SensorEvent"><span class="Identifier">SensorEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Sensor event data</span>
|
|
<span class="Identifier">quit</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#QuitEvent"><span class="Identifier">QuitEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Quit request event data</span>
|
|
<span class="Identifier">user</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#UserEvent"><span class="Identifier">UserEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Custom event data</span>
|
|
<span class="Identifier">syswm</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#SysWMEvent"><span class="Identifier">SysWMEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < System dependent window event data</span>
|
|
<span class="Identifier">tfinger</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#TouchFingerEvent"><span class="Identifier">TouchFingerEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Touch finger event data</span>
|
|
<span class="Identifier">mgesture</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#MultiGestureEvent"><span class="Identifier">MultiGestureEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Gesture event data</span>
|
|
<span class="Identifier">dgesture</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#DollarGestureEvent"><span class="Identifier">DollarGestureEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Gesture event data</span>
|
|
<span class="Identifier">drop</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#DropEvent"><span class="Identifier">DropEvent</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Drag and drop event data</span>
|
|
<span class="Identifier">padding</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">56</span><span class="Other">,</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">]</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief General event structure</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EventFilter"></a>
|
|
<dt><pre><a href="sdl2.html#EventFilter"><span class="Identifier">EventFilter</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">event</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Event"><span class="Identifier">Event</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PHaptic"></a>
|
|
<dt><pre><a href="sdl2.html#PHaptic"><span class="Identifier">PHaptic</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Haptic"></a>
|
|
<dt><pre><a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a> <span class="Other">=</span> <a href="sdl2.html#PHaptic"><span class="Identifier">PHaptic</span></a></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HapticDirection"></a>
|
|
<dt><pre><a href="sdl2.html#HapticDirection"><span class="Identifier">HapticDirection</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The type of encoding.</span>
|
|
<span class="Identifier">dir</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">3</span><span class="Other">,</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The encoded direction.</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Structure that represents a haptic direction.
|
|
|
|
This is the direction where the force comes from,
|
|
instead of the direction in which the force is exerted.
|
|
|
|
Directions can be specified by:
|
|
- ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
|
|
- ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
|
|
- ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
|
|
|
|
Cardinal directions of the haptic device are relative to the positioning
|
|
of the device. North is considered to be away from the user.
|
|
|
|
The following diagram represents the cardinal directions:
|
|
\verbatim
|
|
.--.
|
|
|__| .-------.
|
|
|=.| |.-----.|
|
|
|--| || ||
|
|
| | |'-----'|
|
|
|__|~')_____('
|
|
[ COMPUTER ]
|
|
North (0,-1)
|
|
^
|
|
|
|
|
|
|
|
(-1,0) West <----[ HAPTIC ]----> East (1,0)
|
|
|
|
|
|
|
|
v
|
|
South (0,1)
|
|
[ USER ]
|
|
\|||/
|
|
(o o)
|
|
---ooO-(_)-Ooo---
|
|
\endverbatim
|
|
|
|
If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
|
|
degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
|
|
the first \c dir parameter. The cardinal directions would be:
|
|
- North: 0 (0 degrees)
|
|
- East: 9000 (90 degrees)
|
|
- South: 18000 (180 degrees)
|
|
- West: 27000 (270 degrees)
|
|
|
|
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
|
|
(X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
|
|
the first three \c dir parameters. The cardinal directions would be:
|
|
- North: 0,-1, 0
|
|
- East: 1, 0, 0
|
|
- South: 0, 1, 0
|
|
- West: -1, 0, 0
|
|
|
|
The Z axis represents the height of the effect if supported, otherwise
|
|
it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
|
|
can use any multiple you want, only the direction matters.
|
|
|
|
If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
|
|
The first two \c dir parameters are used. The \c dir parameters are as
|
|
follows (all values are in hundredths of degrees):
|
|
- Degrees from (1, 0) rotated towards (0, 1).
|
|
- Degrees towards (0, 0, 1) (device needs at least 3 axes).
|
|
|
|
|
|
Example of force coming from the south with all encodings (force coming
|
|
from the south means the user will have to pull the stick to counteract):
|
|
\code
|
|
SDL_HapticDirection direction;
|
|
|
|
Cartesian directions
|
|
direction.type = SDL_HAPTIC_CARTESIAN; Using cartesian direction encoding.
|
|
direction.dir[0] = 0; X position
|
|
direction.dir[1] = 1; Y position
|
|
Assuming the device has 2 axes, we don't need to specify third parameter.
|
|
|
|
Polar directions
|
|
direction.type = SDL_HAPTIC_POLAR; We'll be using polar direction encoding.
|
|
direction.dir[0] = 18000; Polar only uses first parameter
|
|
|
|
Spherical coordinates
|
|
direction.type = SDL_HAPTIC_SPHERICAL; Spherical encoding
|
|
direction.dir[0] = 9000; Since we only have two axes we don't need more parameters.
|
|
\endcode
|
|
|
|
\sa SDL_HAPTIC_POLAR
|
|
\sa SDL_HAPTIC_CARTESIAN
|
|
\sa SDL_HAPTIC_SPHERICAL
|
|
\sa SDL_HapticEffect
|
|
\sa SDL_HapticNumAxes</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="HapticConstant"></a>
|
|
<dt><pre><a href="sdl2.html#HapticConstant"><span class="Identifier">HapticConstant</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_HAPTIC_CONSTANT</span>
|
|
<span class="Identifier">direction</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#HapticDirection"><span class="Identifier">HapticDirection</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Direction of the effect.</span>
|
|
<span class="Identifier">length</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the effect.</span>
|
|
<span class="Identifier">delay</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Delay before starting the effect.</span>
|
|
<span class="Identifier">button</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Button that triggers the effect.</span>
|
|
<span class="Identifier">interval</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < How soon it can be triggered again after button.</span>
|
|
<span class="Identifier">level</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Strength of the constant effect.</span>
|
|
<span class="Identifier">attackLength</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the attack.</span>
|
|
<span class="Identifier">attackLevel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Level at the start of the attack.</span>
|
|
<span class="Identifier">fadeLength</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the fade.</span>
|
|
<span class="Identifier">fadeLevel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Level at the end of the fade.</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A structure containing a template for a Constant effect.
|
|
|
|
This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.
|
|
|
|
A constant effect applies a constant force in the specified direction
|
|
to the joystick.
|
|
|
|
\sa SDL_HAPTIC_CONSTANT
|
|
\sa SDL_HapticEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="HapticPeriodic"></a>
|
|
<dt><pre><a href="sdl2.html#HapticPeriodic"><span class="Identifier">HapticPeriodic</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,</span>
|
|
<span class="Comment">## ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or</span>
|
|
<span class="Comment">## ::SDL_HAPTIC_SAWTOOTHDOWN</span>
|
|
<span class="Identifier">direction</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#HapticDirection"><span class="Identifier">HapticDirection</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Direction of the effect.</span>
|
|
<span class="Identifier">length</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the effect.</span>
|
|
<span class="Identifier">delay</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Delay before starting the effect.</span>
|
|
<span class="Identifier">button</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Button that triggers the effect.</span>
|
|
<span class="Identifier">interval</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < How soon it can be triggered again after button.</span>
|
|
<span class="Identifier">period</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Period of the wave.</span>
|
|
<span class="Identifier">magnitude</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Peak value; if negative, equivalent to 180 degrees extra phase shift.</span>
|
|
<span class="Identifier">offset</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Mean value of the wave.</span>
|
|
<span class="Identifier">phase</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Positive phase shift given by hundredth of a degree.</span>
|
|
<span class="Identifier">attackLength</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the attack.</span>
|
|
<span class="Identifier">attackLevel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Level at the start of the attack.</span>
|
|
<span class="Identifier">fadeLength</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the fade.</span>
|
|
<span class="Identifier">fadeLevel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Level at the end of the fade.</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A structure containing a template for a Periodic effect.
|
|
|
|
The struct handles the following effects:
|
|
- ::SDL_HAPTIC_SINE
|
|
- ::SDL_HAPTIC_LEFTRIGHT
|
|
- ::SDL_HAPTIC_TRIANGLE
|
|
- ::SDL_HAPTIC_SAWTOOTHUP
|
|
- ::SDL_HAPTIC_SAWTOOTHDOWN
|
|
|
|
A periodic effect consists in a wave-shaped effect that repeats itself
|
|
over time. The type determines the shape of the wave and the parameters
|
|
determine the dimensions of the wave.
|
|
|
|
Phase is given by hundredth of a degree meaning that giving the phase a value
|
|
of 9000 will displace it 25% of its period. Here are sample values:
|
|
- 0: No phase displacement.
|
|
- 9000: Displaced 25% of its period.
|
|
- 18000: Displaced 50% of its period.
|
|
- 27000: Displaced 75% of its period.
|
|
- 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
|
|
|
|
Examples:
|
|
\verbatim
|
|
SDL_HAPTIC_SINE
|
|
__ __ __ __
|
|
/ \ / \ / \ /
|
|
/ \__/ \__/ \__/
|
|
SDL_HAPTIC_SQUARE
|
|
__ __ __ __ __
|
|
| | | | | | | | | |
|
|
| |__| |__| |__| |__| |
|
|
SDL_HAPTIC_TRIANGLE
|
|
/\ /\ /\ /\ /\
|
|
/ \ / \ / \ / \ /
|
|
/ \/ \/ \/ \/
|
|
SDL_HAPTIC_SAWTOOTHUP
|
|
/| /| /| /| /| /| /|
|
|
/ | / | / | / | / | / | / |
|
|
/ |/ |/ |/ |/ |/ |/ |
|
|
SDL_HAPTIC_SAWTOOTHDOWN
|
|
\ |\ |\ |\ |\ |\ |\ |
|
|
\ | \ | \ | \ | \ | \ | \ |
|
|
\| \| \| \| \| \| \|
|
|
\endverbatim
|
|
|
|
\sa SDL_HAPTIC_SINE
|
|
\sa SDL_HAPTIC_LEFTRIGHT
|
|
\sa SDL_HAPTIC_TRIANGLE
|
|
\sa SDL_HAPTIC_SAWTOOTHUP
|
|
\sa SDL_HAPTIC_SAWTOOTHDOWN
|
|
\sa SDL_HapticEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="HapticCondition"></a>
|
|
<dt><pre><a href="sdl2.html#HapticCondition"><span class="Identifier">HapticCondition</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,</span>
|
|
<span class="Comment">## ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION</span>
|
|
<span class="Identifier">direction</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#HapticDirection"><span class="Identifier">HapticDirection</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Direction of the effect - Not used ATM.</span>
|
|
<span class="Identifier">length</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the effect.</span>
|
|
<span class="Identifier">delay</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Delay before starting the effect.</span>
|
|
<span class="Identifier">button</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Button that triggers the effect.</span>
|
|
<span class="Identifier">interval</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < How soon it can be triggered again after button.</span>
|
|
<span class="Identifier">rightSat</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">3</span><span class="Other">,</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Level when joystick is to the positive side; max 0xFFFF.</span>
|
|
<span class="Identifier">leftSat</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">3</span><span class="Other">,</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Level when joystick is to the negative side; max 0xFFFF.</span>
|
|
<span class="Identifier">rightCoeff</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">3</span><span class="Other">,</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < How fast to increase the force towards the positive side.</span>
|
|
<span class="Identifier">leftCoeff</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">3</span><span class="Other">,</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < How fast to increase the force towards the negative side.</span>
|
|
<span class="Identifier">deadband</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">3</span><span class="Other">,</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered.</span>
|
|
<span class="Identifier">center</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">3</span><span class="Other">,</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Position of the dead zone.</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A structure containing a template for a Condition effect.
|
|
|
|
The struct handles the following effects:
|
|
- ::SDL_HAPTIC_SPRING: Effect based on axes position.
|
|
- ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
|
|
- ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
|
|
- ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
|
|
|
|
Direction is handled by condition internals instead of a direction member.
|
|
The condition effect specific members have three parameters. The first
|
|
refers to the X axis, the second refers to the Y axis and the third
|
|
refers to the Z axis. The right terms refer to the positive side of the
|
|
axis and the left terms refer to the negative side of the axis. Please
|
|
refer to the ::SDL_HapticDirection diagram for which side is positive and
|
|
which is negative.
|
|
|
|
\sa SDL_HapticDirection
|
|
\sa SDL_HAPTIC_SPRING
|
|
\sa SDL_HAPTIC_DAMPER
|
|
\sa SDL_HAPTIC_INERTIA
|
|
\sa SDL_HAPTIC_FRICTION
|
|
\sa SDL_HapticEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="HapticRamp"></a>
|
|
<dt><pre><a href="sdl2.html#HapticRamp"><span class="Identifier">HapticRamp</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_HAPTIC_RAMP</span>
|
|
<span class="Identifier">direction</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#HapticDirection"><span class="Identifier">HapticDirection</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Direction of the effect.</span>
|
|
<span class="Identifier">length</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the effect.</span>
|
|
<span class="Identifier">delay</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Delay before starting the effect.</span>
|
|
<span class="Identifier">button</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Button that triggers the effect.</span>
|
|
<span class="Identifier">interval</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < How soon it can be triggered again after button.</span>
|
|
<span class="Identifier">start</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Beginning strength level.</span>
|
|
<span class="Other">`</span><span class="Keyword">end</span><span class="Other">`</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Ending strength level.</span>
|
|
<span class="Identifier">attackLength</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the attack.</span>
|
|
<span class="Identifier">attackLevel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Level at the start of the attack.</span>
|
|
<span class="Identifier">fadeLength</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the fade.</span>
|
|
<span class="Identifier">fadeLevel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Level at the end of the fade.</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A structure containing a template for a Ramp effect.
|
|
|
|
This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
|
|
|
|
The ramp effect starts at start strength and ends at end strength.
|
|
It augments in linear fashion. If you use attack and fade with a ramp
|
|
the effects get added to the ramp effect making the effect become
|
|
quadratic instead of linear.
|
|
|
|
\sa SDL_HAPTIC_RAMP
|
|
\sa SDL_HapticEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="HapticLeftRight"></a>
|
|
<dt><pre><a href="sdl2.html#HapticLeftRight"><span class="Identifier">HapticLeftRight</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_HAPTIC_LEFTRIGHT</span>
|
|
<span class="Identifier">length</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the effect in milliseconds.</span>
|
|
<span class="Identifier">largeMagnitude</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Control of the large controller motor.</span>
|
|
<span class="Identifier">smallMagnitude</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Control of the small controller motor.</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A structure containing a template for a Left/Right effect.
|
|
|
|
This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
|
|
|
|
The Left/Right effect is used to explicitly control the large and small
|
|
motors, commonly found in modern game controllers. The small (right) motor
|
|
is high frequency, and the large (left) motor is low frequency.
|
|
|
|
\sa SDL_HAPTIC_LEFTRIGHT
|
|
\sa SDL_HapticEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="HapticCustom"></a>
|
|
<dt><pre><a href="sdl2.html#HapticCustom"><span class="Identifier">HapticCustom</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_HAPTIC_CUSTOM</span>
|
|
<span class="Identifier">direction</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#HapticDirection"><span class="Identifier">HapticDirection</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Direction of the effect.</span>
|
|
<span class="Identifier">length</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the effect.</span>
|
|
<span class="Identifier">delay</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Delay before starting the effect.</span>
|
|
<span class="Identifier">button</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Button that triggers the effect.</span>
|
|
<span class="Identifier">interval</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < How soon it can be triggered again after button.</span>
|
|
<span class="Identifier">channels</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Axes to use, minimum of one.</span>
|
|
<span class="Identifier">period</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Sample periods.</span>
|
|
<span class="Identifier">samples</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Amount of samples.</span>
|
|
<span class="Identifier">data</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Should contain channelssamples items.</span>
|
|
<span class="Identifier">attackLength</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the attack.</span>
|
|
<span class="Identifier">attackLevel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Level at the start of the attack.</span>
|
|
<span class="Identifier">fadeLength</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Duration of the fade.</span>
|
|
<span class="Identifier">fadeLevel</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Level at the end of the fade.</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
|
|
|
|
This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect.
|
|
|
|
A custom force feedback effect is much like a periodic effect, where the
|
|
application can define its exact shape. You will have to allocate the
|
|
data yourself. Data should consist of channels samples Uint16 samples.
|
|
|
|
If channels is one, the effect is rotated using the defined direction.
|
|
Otherwise it uses the samples in data for the different axes.
|
|
|
|
\sa SDL_HAPTIC_CUSTOM
|
|
\sa SDL_HapticEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="HapticEffect"></a>
|
|
<dt><pre><a href="sdl2.html#HapticEffect"><span class="Identifier">HapticEffect</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">union</span><span class="Other">,</span> <span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">kind</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Effect type.</span>
|
|
<span class="Identifier">constant</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#HapticConstant"><span class="Identifier">HapticConstant</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Constant effect.</span>
|
|
<span class="Identifier">periodic</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#HapticPeriodic"><span class="Identifier">HapticPeriodic</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Periodic effect.</span>
|
|
<span class="Identifier">condition</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#HapticCondition"><span class="Identifier">HapticCondition</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Condition effect.</span>
|
|
<span class="Identifier">ramp</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#HapticRamp"><span class="Identifier">HapticRamp</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Ramp effect.</span>
|
|
<span class="Identifier">leftright</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#HapticLeftRight"><span class="Identifier">HapticLeftRight</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Left/Right effect.</span>
|
|
<span class="Identifier">custom</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#HapticCustom"><span class="Identifier">HapticCustom</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Custom effect.</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief The generic template for any haptic effect.
|
|
|
|
All values max at 32767 (0x7FFF). Signed values also can be negative.
|
|
Time values unless specified otherwise are in milliseconds.
|
|
|
|
You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
|
|
value. Neither delay, interval, attack_length nor fade_length support
|
|
::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
|
|
|
|
Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
|
|
::SDL_HAPTIC_INFINITY.
|
|
|
|
Button triggers may not be supported on all devices, it is advised to not
|
|
use them if possible. Buttons start at index 1 instead of index 0 like
|
|
the joystick.
|
|
|
|
If both attack_length and fade_level are 0, the envelope is not used,
|
|
otherwise both values are used.
|
|
|
|
Common parts:
|
|
\code
|
|
Replay - All effects have this
|
|
Uint32 length; Duration of effect (ms).
|
|
Uint16 delay; Delay before starting effect.
|
|
|
|
Trigger - All effects have this
|
|
Uint16 button; Button that triggers effect.
|
|
Uint16 interval; How soon before effect can be triggered again.
|
|
|
|
Envelope - All effects except condition effects have this
|
|
Uint16 attack_length; Duration of the attack (ms).
|
|
Uint16 attack_level; Level at the start of the attack.
|
|
Uint16 fade_length; Duration of the fade out (ms).
|
|
Uint16 fade_level; Level at the end of the fade.
|
|
\endcode
|
|
|
|
|
|
Here we have an example of a constant effect evolution in time:
|
|
\verbatim
|
|
Strength
|
|
^
|
|
|
|
|
| effect level --> _________________
|
|
| / \
|
|
| / \
|
|
| / \
|
|
| / \
|
|
| attack_level --> | \
|
|
| | | <--- fade_level
|
|
|
|
|
+--------------------------------------------------> Time
|
|
[--] [---]
|
|
attack_length fade_length
|
|
[------------------][-----------------------]
|
|
delay length
|
|
\endverbatim
|
|
|
|
Note either the attack_level or the fade_level may be above the actual
|
|
effect level.
|
|
|
|
\sa SDL_HapticConstant
|
|
\sa SDL_HapticPeriodic
|
|
\sa SDL_HapticCondition
|
|
\sa SDL_HapticRamp
|
|
\sa SDL_HapticLeftRight
|
|
\sa SDL_HapticCustom</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="HintCallback"></a>
|
|
<dt><pre><a href="sdl2.html#HintCallback"><span class="Identifier">HintCallback</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">oldValue</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span>
|
|
<span class="Identifier">newValue</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LogOutputFunction"></a>
|
|
<dt><pre><a href="sdl2.html#LogOutputFunction"><span class="Identifier">LogOutputFunction</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">category</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">priority</span><span class="Other">:</span> <a href="sdl2.html#LogPriority"><span class="Identifier">LogPriority</span></a><span class="Other">;</span>
|
|
<span class="Identifier">message</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MessageBoxButtonData"></a>
|
|
<dt><pre><a href="sdl2.html#MessageBoxButtonData"><span class="Identifier">MessageBoxButtonData</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">flags</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_MessageBoxButtonFlags</span>
|
|
<span class="Identifier">buttonid</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < User defined button id (value returned via SDL_ShowMessageBox)</span>
|
|
<span class="Identifier">text</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The UTF-8 button text</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Individual button data.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MessageBoxColor"></a>
|
|
<dt><pre><a href="sdl2.html#MessageBoxColor"><span class="Identifier">MessageBoxColor</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">r</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">g</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">b</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief RGB value used in a message box color scheme</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MessageBoxColorScheme"></a>
|
|
<dt><pre><a href="sdl2.html#MessageBoxColorScheme"><span class="Identifier">MessageBoxColorScheme</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">colors</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="Identifier">MESSAGEBOX_COLOR_MAX</span><span class="Other">,</span> <a href="sdl2.html#MessageBoxColor"><span class="Identifier">MessageBoxColor</span></a><span class="Other">]</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A set of colors to use for message box dialogs</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MessageBoxData"></a>
|
|
<dt><pre><a href="sdl2.html#MessageBoxData"><span class="Identifier">MessageBoxData</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">flags</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_MessageBoxFlags</span>
|
|
<span class="Identifier">window</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Parent window, can be NULL</span>
|
|
<span class="Identifier">title</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < UTF-8 title</span>
|
|
<span class="Identifier">message</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < UTF-8 message text</span>
|
|
<span class="Identifier">numbuttons</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span>
|
|
<span class="Identifier">buttons</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#MessageBoxButtonData"><span class="Identifier">MessageBoxButtonData</span></a>
|
|
<span class="Identifier">colorScheme</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#MessageBoxColorScheme"><span class="Identifier">MessageBoxColorScheme</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < ::SDL_MessageBoxColorScheme, can be NULL to use system settings</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief MessageBox structure containing title, text, window, etc.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MetalView"></a>
|
|
<dt><pre><a href="sdl2.html#MetalView"><span class="Identifier">MetalView</span></a> <span class="Other">=</span> <span class="Identifier">pointer</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
\brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
|
|
|
|
\note This can be cast directly to an NSView or UIView.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="RendererInfo"></a>
|
|
<dt><pre><a href="sdl2.html#RendererInfo"><span class="Identifier">RendererInfo</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">name</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The name of the renderer</span>
|
|
<span class="Identifier">flags</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < Supported ::SDL_RendererFlags</span>
|
|
<span class="Identifier">numTextureFormats</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The number of available texture formats</span>
|
|
<span class="Identifier">textureFormats</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">array</span><span class="Other">[</span><span class="DecNumber">16</span><span class="Other">,</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">]</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The available texture formats</span>
|
|
<span class="Identifier">maxTextureWidth</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The maximum texture width</span>
|
|
<span class="Identifier">maxTextureHeight</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < The maximum texture height</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Information on the capabilities of a render driver or context.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="Renderer"></a>
|
|
<dt><pre><a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Texture"></a>
|
|
<dt><pre><a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Sensor"></a>
|
|
<dt><pre><a href="sdl2.html#Sensor"><span class="Identifier">Sensor</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">incompleteStruct</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SensorID"></a>
|
|
<dt><pre><a href="sdl2.html#SensorID"><span class="Identifier">SensorID</span></a> <span class="Other">=</span> <a href="sdl2.html#Sint32"><span class="Identifier">Sint32</span></a></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This is a unique ID for a sensor for the time it is connected to the system,
|
|
and is never reused for the lifetime of the application.
|
|
|
|
The ID value starts at 0 and increments from there. The value -1 is an invalid ID.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WindowShapeParams"></a>
|
|
<dt><pre><a href="sdl2.html#WindowShapeParams"><span class="Identifier">WindowShapeParams</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">union</span><span class="Other">,</span> <span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">binarizationCutoff</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a>
|
|
<span class="Identifier">colorKey</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Color"><span class="Identifier">Color</span></a>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A union containing parameters for shaped windows.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TimerCallback"></a>
|
|
<dt><pre><a href="sdl2.html#TimerCallback"><span class="Identifier">TimerCallback</span></a> <span class="Other">=</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">interval</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">param</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="TimerID"></a>
|
|
<dt><pre><a href="sdl2.html#TimerID"><span class="Identifier">TimerID</span></a> <span class="Other">=</span> <span class="Identifier">cint</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Definition of the timer ID type.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="Version"></a>
|
|
<dt><pre><a href="sdl2.html#Version"><span class="Identifier">Version</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">bycopy</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span>
|
|
<span class="Identifier">major</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < major version</span>
|
|
<span class="Identifier">minor</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < minor version</span>
|
|
<span class="Identifier">patch</span><span class="Operator">*</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span class="Comment">## ::</span>
|
|
<span class="Comment">## < update version</span>
|
|
</pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
\brief Information the version of SDL in use.
|
|
|
|
Represents the library's version as three levels: major revision
|
|
(increments with massive changes, additions, and enhancements),
|
|
minor revision (increments with backwards-compatible changes to the
|
|
major revision), and patchlevel (increments with fixes to the minor
|
|
revision).
|
|
|
|
\sa SDL_VERSION
|
|
\sa SDL_GetVersion</pre>
|
|
|
|
|
|
</dd>
|
|
|
|
</dl></div>
|
|
<div class="section" id="10">
|
|
<h1><a class="toc-backref" href="#10">Consts</a></h1>
|
|
<dl class="item">
|
|
<a id="SDLCacheDir"></a>
|
|
<dt><pre><a href="sdl2.html#SDLCacheDir"><span class="Identifier">SDLCacheDir</span></a> <span class="Other">=</span> <span class="StringLit">"/Users/joey/Projects/nim-sdl2/src/build"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SDLStd"></a>
|
|
<dt><pre><a href="sdl2.html#SDLStd"><span class="Identifier">SDLStd</span></a> <span class="Other">=</span> <span class="DecNumber">false</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SDLGit"></a>
|
|
<dt><pre><a href="sdl2.html#SDLGit"><span class="Identifier">SDLGit</span></a> <span class="Other">=</span> <span class="DecNumber">false</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SDLDL"></a>
|
|
<dt><pre><a href="sdl2.html#SDLDL"><span class="Identifier">SDLDL</span></a> <span class="Other">=</span> <span class="DecNumber">true</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SDLStatic"></a>
|
|
<dt><pre><a href="sdl2.html#SDLStatic"><span class="Identifier">SDLStatic</span></a> <span class="Other">=</span> <span class="DecNumber">true</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SDLSetVer"></a>
|
|
<dt><pre><a href="sdl2.html#SDLSetVer"><span class="Identifier">SDLSetVer</span></a> <span class="Other">=</span> <span class="StringLit">""</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SDLLPath"></a>
|
|
<dt><pre><a href="sdl2.html#SDLLPath"><span class="Identifier">SDLLPath</span></a> <span class="Other">=</span> <span class="StringLit">"/Users/joey/Projects/nim-sdl2/src/build/sdl2/buildcache/libSDL2.a"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SDLPath"></a>
|
|
<dt><pre><a href="sdl2.html#SDLPath"><span class="Identifier">SDLPath</span></a> <span class="Other">=</span> <span class="StringLit">"/Users/joey/Projects/nim-sdl2/src/build/sdl2/include/SDL.h"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MIN_UINT8"></a>
|
|
<dt><pre><a href="sdl2.html#MIN_UINT8"><span class="Identifier">MIN_UINT8</span></a> <span class="Other">=</span> <span class="DecNumber">0'u8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MIN_UINT64"></a>
|
|
<dt><pre><a href="sdl2.html#MIN_UINT64"><span class="Identifier">MIN_UINT64</span></a> <span class="Other">=</span> <span class="DecNumber">0'u64</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MAX_SINT16"></a>
|
|
<dt><pre><a href="sdl2.html#MAX_SINT16"><span class="Identifier">MAX_SINT16</span></a> <span class="Other">=</span> <span class="DecNumber">32767'i16</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MAX_SINT32"></a>
|
|
<dt><pre><a href="sdl2.html#MAX_SINT32"><span class="Identifier">MAX_SINT32</span></a> <span class="Other">=</span> <span class="DecNumber">2147483647'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="Colour"></a>
|
|
<dt><pre><a href="sdl2.html#Colour"><span class="Identifier">Colour</span></a> <span class="Other">=</span> <span class="StringLit">""</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MOUSE_TOUCHID"></a>
|
|
<dt><pre><a href="sdl2.html#MOUSE_TOUCHID"><span class="Identifier">MOUSE_TOUCHID</span></a> <span class="Other">=</span> <span class="DecNumber">-1'i64</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWPOS_CENTERED_MASK"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWPOS_CENTERED_MASK"><span class="Identifier">WINDOWPOS_CENTERED_MASK</span></a> <span class="Other">=</span> <span class="DecNumber">805240832'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MAX_UINT8"></a>
|
|
<dt><pre><a href="sdl2.html#MAX_UINT8"><span class="Identifier">MAX_UINT8</span></a> <span class="Other">=</span> <span class="DecNumber">255'u8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BlitScaled"></a>
|
|
<dt><pre><a href="sdl2.html#BlitScaled"><span class="Identifier">BlitScaled</span></a> <span class="Other">=</span> <span class="StringLit">""</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MIN_SINT8"></a>
|
|
<dt><pre><a href="sdl2.html#MIN_SINT8"><span class="Identifier">MIN_SINT8</span></a> <span class="Other">=</span> <span class="DecNumber">-128'i8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MIN_UINT16"></a>
|
|
<dt><pre><a href="sdl2.html#MIN_UINT16"><span class="Identifier">MIN_UINT16</span></a> <span class="Other">=</span> <span class="DecNumber">0'u16</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MIN_UINT32"></a>
|
|
<dt><pre><a href="sdl2.html#MIN_UINT32"><span class="Identifier">MIN_UINT32</span></a> <span class="Other">=</span> <span class="DecNumber">0'u32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="TOUCH_MOUSEID"></a>
|
|
<dt><pre><a href="sdl2.html#TOUCH_MOUSEID"><span class="Identifier">TOUCH_MOUSEID</span></a> <span class="Other">=</span> <span class="DecNumber">4294967295</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BlitSurface"></a>
|
|
<dt><pre><a href="sdl2.html#BlitSurface"><span class="Identifier">BlitSurface</span></a> <span class="Other">=</span> <span class="StringLit">""</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWPOS_UNDEFINED_MASK"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWPOS_UNDEFINED_MASK"><span class="Identifier">WINDOWPOS_UNDEFINED_MASK</span></a> <span class="Other">=</span> <span class="DecNumber">536805376'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MIN_SINT32"></a>
|
|
<dt><pre><a href="sdl2.html#MIN_SINT32"><span class="Identifier">MIN_SINT32</span></a> <span class="Other">=</span> <span class="DecNumber">-2147483648'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MUTEX_MAXWAIT"></a>
|
|
<dt><pre><a href="sdl2.html#MUTEX_MAXWAIT"><span class="Identifier">MUTEX_MAXWAIT</span></a> <span class="Other">=</span> <span class="DecNumber">4294967295</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MAX_SINT8"></a>
|
|
<dt><pre><a href="sdl2.html#MAX_SINT8"><span class="Identifier">MAX_SINT8</span></a> <span class="Other">=</span> <span class="DecNumber">127'i8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MAX_UINT16"></a>
|
|
<dt><pre><a href="sdl2.html#MAX_UINT16"><span class="Identifier">MAX_UINT16</span></a> <span class="Other">=</span> <span class="DecNumber">65535'u16</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MAX_UINT32"></a>
|
|
<dt><pre><a href="sdl2.html#MAX_UINT32"><span class="Identifier">MAX_UINT32</span></a> <span class="Other">=</span> <span class="DecNumber">4294967295'u32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MIN_SINT16"></a>
|
|
<dt><pre><a href="sdl2.html#MIN_SINT16"><span class="Identifier">MIN_SINT16</span></a> <span class="Other">=</span> <span class="DecNumber">-32768'i16</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MAX_UINT64"></a>
|
|
<dt><pre><a href="sdl2.html#MAX_UINT64"><span class="Identifier">MAX_UINT64</span></a> <span class="Other">=</span> <span class="DecNumber">18446744073709551615'u64</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MAX_SINT64"></a>
|
|
<dt><pre><a href="sdl2.html#MAX_SINT64"><span class="Identifier">MAX_SINT64</span></a> <span class="Other">=</span> <span class="DecNumber">9223372036854775807'i64</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MACOSX"></a>
|
|
<dt><pre><a href="sdl2.html#MACOSX"><span class="Identifier">MACOSX</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SIZEOF_VOIDP"></a>
|
|
<dt><pre><a href="sdl2.html#SIZEOF_VOIDP"><span class="Identifier">SIZEOF_VOIDP</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_GCC_ATOMICS"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_GCC_ATOMICS"><span class="Identifier">HAVE_GCC_ATOMICS</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_LIBC"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_LIBC"><span class="Identifier">HAVE_LIBC</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="STDC_HEADERS"></a>
|
|
<dt><pre><a href="sdl2.html#STDC_HEADERS"><span class="Identifier">STDC_HEADERS</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ALLOCA_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ALLOCA_H"><span class="Identifier">HAVE_ALLOCA_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_CTYPE_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_CTYPE_H"><span class="Identifier">HAVE_CTYPE_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_FLOAT_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_FLOAT_H"><span class="Identifier">HAVE_FLOAT_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ICONV_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ICONV_H"><span class="Identifier">HAVE_ICONV_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_INTTYPES_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_INTTYPES_H"><span class="Identifier">HAVE_INTTYPES_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_LIMITS_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_LIMITS_H"><span class="Identifier">HAVE_LIMITS_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_MATH_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_MATH_H"><span class="Identifier">HAVE_MATH_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_MEMORY_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_MEMORY_H"><span class="Identifier">HAVE_MEMORY_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SIGNAL_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SIGNAL_H"><span class="Identifier">HAVE_SIGNAL_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STDARG_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STDARG_H"><span class="Identifier">HAVE_STDARG_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STDINT_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STDINT_H"><span class="Identifier">HAVE_STDINT_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STDIO_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STDIO_H"><span class="Identifier">HAVE_STDIO_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STDLIB_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STDLIB_H"><span class="Identifier">HAVE_STDLIB_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRINGS_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRINGS_H"><span class="Identifier">HAVE_STRINGS_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRING_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRING_H"><span class="Identifier">HAVE_STRING_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SYS_TYPES_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SYS_TYPES_H"><span class="Identifier">HAVE_SYS_TYPES_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_WCHAR_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_WCHAR_H"><span class="Identifier">HAVE_WCHAR_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_LIBUNWIND_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_LIBUNWIND_H"><span class="Identifier">HAVE_LIBUNWIND_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_MALLOC"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_MALLOC"><span class="Identifier">HAVE_MALLOC</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_CALLOC"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_CALLOC"><span class="Identifier">HAVE_CALLOC</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_REALLOC"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_REALLOC"><span class="Identifier">HAVE_REALLOC</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_FREE"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_FREE"><span class="Identifier">HAVE_FREE</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ALLOCA"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ALLOCA"><span class="Identifier">HAVE_ALLOCA</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_GETENV"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_GETENV"><span class="Identifier">HAVE_GETENV</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SETENV"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SETENV"><span class="Identifier">HAVE_SETENV</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_PUTENV"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_PUTENV"><span class="Identifier">HAVE_PUTENV</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_UNSETENV"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_UNSETENV"><span class="Identifier">HAVE_UNSETENV</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_QSORT"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_QSORT"><span class="Identifier">HAVE_QSORT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ABS"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ABS"><span class="Identifier">HAVE_ABS</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_BCOPY"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_BCOPY"><span class="Identifier">HAVE_BCOPY</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_MEMSET"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_MEMSET"><span class="Identifier">HAVE_MEMSET</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_MEMCPY"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_MEMCPY"><span class="Identifier">HAVE_MEMCPY</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_MEMMOVE"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_MEMMOVE"><span class="Identifier">HAVE_MEMMOVE</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_MEMCMP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_MEMCMP"><span class="Identifier">HAVE_MEMCMP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_WCSLEN"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_WCSLEN"><span class="Identifier">HAVE_WCSLEN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_WCSLCPY"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_WCSLCPY"><span class="Identifier">HAVE_WCSLCPY</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_WCSLCAT"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_WCSLCAT"><span class="Identifier">HAVE_WCSLCAT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_WCSDUP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_WCSDUP"><span class="Identifier">HAVE_WCSDUP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_WCSSTR"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_WCSSTR"><span class="Identifier">HAVE_WCSSTR</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_WCSCMP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_WCSCMP"><span class="Identifier">HAVE_WCSCMP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_WCSNCMP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_WCSNCMP"><span class="Identifier">HAVE_WCSNCMP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRLEN"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRLEN"><span class="Identifier">HAVE_STRLEN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRLCPY"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRLCPY"><span class="Identifier">HAVE_STRLCPY</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRLCAT"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRLCAT"><span class="Identifier">HAVE_STRLCAT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRCHR"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRCHR"><span class="Identifier">HAVE_STRCHR</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRRCHR"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRRCHR"><span class="Identifier">HAVE_STRRCHR</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRSTR"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRSTR"><span class="Identifier">HAVE_STRSTR</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRTOK_R"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRTOK_R"><span class="Identifier">HAVE_STRTOK_R</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRTOL"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRTOL"><span class="Identifier">HAVE_STRTOL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRTOUL"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRTOUL"><span class="Identifier">HAVE_STRTOUL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRTOLL"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRTOLL"><span class="Identifier">HAVE_STRTOLL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRTOULL"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRTOULL"><span class="Identifier">HAVE_STRTOULL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRTOD"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRTOD"><span class="Identifier">HAVE_STRTOD</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ATOI"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ATOI"><span class="Identifier">HAVE_ATOI</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ATOF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ATOF"><span class="Identifier">HAVE_ATOF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRCMP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRCMP"><span class="Identifier">HAVE_STRCMP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRNCMP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRNCMP"><span class="Identifier">HAVE_STRNCMP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRCASECMP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRCASECMP"><span class="Identifier">HAVE_STRCASECMP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_STRNCASECMP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_STRNCASECMP"><span class="Identifier">HAVE_STRNCASECMP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_VSSCANF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_VSSCANF"><span class="Identifier">HAVE_VSSCANF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_VSNPRINTF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_VSNPRINTF"><span class="Identifier">HAVE_VSNPRINTF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ACOS"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ACOS"><span class="Identifier">HAVE_ACOS</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ACOSF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ACOSF"><span class="Identifier">HAVE_ACOSF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ASIN"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ASIN"><span class="Identifier">HAVE_ASIN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ASINF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ASINF"><span class="Identifier">HAVE_ASINF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ATAN"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ATAN"><span class="Identifier">HAVE_ATAN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ATANF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ATANF"><span class="Identifier">HAVE_ATANF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ATAN2"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ATAN2"><span class="Identifier">HAVE_ATAN2</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ATAN2F"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ATAN2F"><span class="Identifier">HAVE_ATAN2F</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_CEIL"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_CEIL"><span class="Identifier">HAVE_CEIL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_CEILF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_CEILF"><span class="Identifier">HAVE_CEILF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_COPYSIGN"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_COPYSIGN"><span class="Identifier">HAVE_COPYSIGN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_COPYSIGNF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_COPYSIGNF"><span class="Identifier">HAVE_COPYSIGNF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_COS"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_COS"><span class="Identifier">HAVE_COS</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_COSF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_COSF"><span class="Identifier">HAVE_COSF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_EXP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_EXP"><span class="Identifier">HAVE_EXP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_EXPF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_EXPF"><span class="Identifier">HAVE_EXPF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_FABS"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_FABS"><span class="Identifier">HAVE_FABS</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_FABSF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_FABSF"><span class="Identifier">HAVE_FABSF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_FLOOR"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_FLOOR"><span class="Identifier">HAVE_FLOOR</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_FLOORF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_FLOORF"><span class="Identifier">HAVE_FLOORF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_FMOD"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_FMOD"><span class="Identifier">HAVE_FMOD</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_FMODF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_FMODF"><span class="Identifier">HAVE_FMODF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_LOG"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_LOG"><span class="Identifier">HAVE_LOG</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_LOGF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_LOGF"><span class="Identifier">HAVE_LOGF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_LOG10"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_LOG10"><span class="Identifier">HAVE_LOG10</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_LOG10F"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_LOG10F"><span class="Identifier">HAVE_LOG10F</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_POW"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_POW"><span class="Identifier">HAVE_POW</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_POWF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_POWF"><span class="Identifier">HAVE_POWF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SCALBN"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SCALBN"><span class="Identifier">HAVE_SCALBN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SCALBNF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SCALBNF"><span class="Identifier">HAVE_SCALBNF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SIN"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SIN"><span class="Identifier">HAVE_SIN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SINF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SINF"><span class="Identifier">HAVE_SINF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SQRT"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SQRT"><span class="Identifier">HAVE_SQRT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SQRTF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SQRTF"><span class="Identifier">HAVE_SQRTF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_TAN"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_TAN"><span class="Identifier">HAVE_TAN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_TANF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_TANF"><span class="Identifier">HAVE_TANF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_FSEEKO"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_FSEEKO"><span class="Identifier">HAVE_FSEEKO</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SIGACTION"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SIGACTION"><span class="Identifier">HAVE_SIGACTION</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SA_SIGACTION"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SA_SIGACTION"><span class="Identifier">HAVE_SA_SIGACTION</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SETJMP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SETJMP"><span class="Identifier">HAVE_SETJMP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_NANOSLEEP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_NANOSLEEP"><span class="Identifier">HAVE_NANOSLEEP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SYSCONF"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SYSCONF"><span class="Identifier">HAVE_SYSCONF</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_SYSCTLBYNAME"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_SYSCTLBYNAME"><span class="Identifier">HAVE_SYSCTLBYNAME</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_MPROTECT"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_MPROTECT"><span class="Identifier">HAVE_MPROTECT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_ICONV"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_ICONV"><span class="Identifier">HAVE_ICONV</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_PTHREAD_SETNAME_NP"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_PTHREAD_SETNAME_NP"><span class="Identifier">HAVE_PTHREAD_SETNAME_NP</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_POLL"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_POLL"><span class="Identifier">HAVE_POLL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_EXIT"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_EXIT"><span class="Identifier">HAVE_EXIT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAVE_IMMINTRIN_H"></a>
|
|
<dt><pre><a href="sdl2.html#HAVE_IMMINTRIN_H"><span class="Identifier">HAVE_IMMINTRIN_H</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_DRIVER_COREAUDIO"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_DRIVER_COREAUDIO"><span class="Identifier">AUDIO_DRIVER_COREAUDIO</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_DRIVER_DISK"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_DRIVER_DISK"><span class="Identifier">AUDIO_DRIVER_DISK</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_DRIVER_DUMMY"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_DRIVER_DUMMY"><span class="Identifier">AUDIO_DRIVER_DUMMY</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_IOKIT"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_IOKIT"><span class="Identifier">JOYSTICK_IOKIT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_IOKIT"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_IOKIT"><span class="Identifier">HAPTIC_TYPE_IOKIT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SENSOR_DUMMY"></a>
|
|
<dt><pre><a href="sdl2.html#SENSOR_DUMMY"><span class="Identifier">SENSOR_DUMMY</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOADSO_DLOPEN"></a>
|
|
<dt><pre><a href="sdl2.html#LOADSO_DLOPEN"><span class="Identifier">LOADSO_DLOPEN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="THREAD_PTHREAD"></a>
|
|
<dt><pre><a href="sdl2.html#THREAD_PTHREAD"><span class="Identifier">THREAD_PTHREAD</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="THREAD_PTHREAD_RECURSIVE_MUTEX"></a>
|
|
<dt><pre><a href="sdl2.html#THREAD_PTHREAD_RECURSIVE_MUTEX"><span class="Identifier">THREAD_PTHREAD_RECURSIVE_MUTEX</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="TIMER_UNIX"></a>
|
|
<dt><pre><a href="sdl2.html#TIMER_UNIX"><span class="Identifier">TIMER_UNIX</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="VIDEO_DRIVER_COCOA"></a>
|
|
<dt><pre><a href="sdl2.html#VIDEO_DRIVER_COCOA"><span class="Identifier">VIDEO_DRIVER_COCOA</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="VIDEO_DRIVER_DUMMY"></a>
|
|
<dt><pre><a href="sdl2.html#VIDEO_DRIVER_DUMMY"><span class="Identifier">VIDEO_DRIVER_DUMMY</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="VIDEO_RENDER_OGL"></a>
|
|
<dt><pre><a href="sdl2.html#VIDEO_RENDER_OGL"><span class="Identifier">VIDEO_RENDER_OGL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="VIDEO_RENDER_OGL_ES2"></a>
|
|
<dt><pre><a href="sdl2.html#VIDEO_RENDER_OGL_ES2"><span class="Identifier">VIDEO_RENDER_OGL_ES2</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="VIDEO_RENDER_METAL"></a>
|
|
<dt><pre><a href="sdl2.html#VIDEO_RENDER_METAL"><span class="Identifier">VIDEO_RENDER_METAL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="VIDEO_OPENGL"></a>
|
|
<dt><pre><a href="sdl2.html#VIDEO_OPENGL"><span class="Identifier">VIDEO_OPENGL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="VIDEO_OPENGL_ES2"></a>
|
|
<dt><pre><a href="sdl2.html#VIDEO_OPENGL_ES2"><span class="Identifier">VIDEO_OPENGL_ES2</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="VIDEO_OPENGL_CGL"></a>
|
|
<dt><pre><a href="sdl2.html#VIDEO_OPENGL_CGL"><span class="Identifier">VIDEO_OPENGL_CGL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="VIDEO_OPENGL_EGL"></a>
|
|
<dt><pre><a href="sdl2.html#VIDEO_OPENGL_EGL"><span class="Identifier">VIDEO_OPENGL_EGL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="VIDEO_VULKAN"></a>
|
|
<dt><pre><a href="sdl2.html#VIDEO_VULKAN"><span class="Identifier">VIDEO_VULKAN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="VIDEO_METAL"></a>
|
|
<dt><pre><a href="sdl2.html#VIDEO_METAL"><span class="Identifier">VIDEO_METAL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="POWER_MACOSX"></a>
|
|
<dt><pre><a href="sdl2.html#POWER_MACOSX"><span class="Identifier">POWER_MACOSX</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="FILESYSTEM_COCOA"></a>
|
|
<dt><pre><a href="sdl2.html#FILESYSTEM_COCOA"><span class="Identifier">FILESYSTEM_COCOA</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ASSEMBLY_ROUTINES"></a>
|
|
<dt><pre><a href="sdl2.html#ASSEMBLY_ROUTINES"><span class="Identifier">ASSEMBLY_ROUTINES</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PRIs64"></a>
|
|
<dt><pre><a href="sdl2.html#PRIs64"><span class="Identifier">PRIs64</span></a> <span class="Other">=</span> <span class="StringLit">"lld"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ICONV_ERROR"></a>
|
|
<dt><pre><a href="sdl2.html#ICONV_ERROR"><span class="Identifier">ICONV_ERROR</span></a> <span class="Other">=</span> <span class="DecNumber">-1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ICONV_E2BIG"></a>
|
|
<dt><pre><a href="sdl2.html#ICONV_E2BIG"><span class="Identifier">ICONV_E2BIG</span></a> <span class="Other">=</span> <span class="DecNumber">-2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ICONV_EILSEQ"></a>
|
|
<dt><pre><a href="sdl2.html#ICONV_EILSEQ"><span class="Identifier">ICONV_EILSEQ</span></a> <span class="Other">=</span> <span class="DecNumber">-3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ICONV_EINVAL"></a>
|
|
<dt><pre><a href="sdl2.html#ICONV_EINVAL"><span class="Identifier">ICONV_EINVAL</span></a> <span class="Other">=</span> <span class="DecNumber">-4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ASSERT_LEVEL"></a>
|
|
<dt><pre><a href="sdl2.html#ASSERT_LEVEL"><span class="Identifier">ASSERT_LEVEL</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="NULL_WHILE_LOOP_CONDITION"></a>
|
|
<dt><pre><a href="sdl2.html#NULL_WHILE_LOOP_CONDITION"><span class="Identifier">NULL_WHILE_LOOP_CONDITION</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ASSERTION_RETRY"></a>
|
|
<dt><pre><a href="sdl2.html#ASSERTION_RETRY"><span class="Identifier">ASSERTION_RETRY</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Retry the assert immediately.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ASSERTION_BREAK"></a>
|
|
<dt><pre><a href="sdl2.html#ASSERTION_BREAK"><span class="Identifier">ASSERTION_BREAK</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Make the debugger trigger a breakpoint.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ASSERTION_ABORT"></a>
|
|
<dt><pre><a href="sdl2.html#ASSERTION_ABORT"><span class="Identifier">ASSERTION_ABORT</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Terminate the program.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ASSERTION_IGNORE"></a>
|
|
<dt><pre><a href="sdl2.html#ASSERTION_IGNORE"><span class="Identifier">ASSERTION_IGNORE</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Ignore the assert.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ASSERTION_ALWAYS_IGNORE"></a>
|
|
<dt><pre><a href="sdl2.html#ASSERTION_ALWAYS_IGNORE"><span class="Identifier">ASSERTION_ALWAYS_IGNORE</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Ignore the assert from now on.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ENOMEM"></a>
|
|
<dt><pre><a href="sdl2.html#ENOMEM"><span class="Identifier">ENOMEM</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="EFREAD"></a>
|
|
<dt><pre><a href="sdl2.html#EFREAD"><span class="Identifier">EFREAD</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="EFWRITE"></a>
|
|
<dt><pre><a href="sdl2.html#EFWRITE"><span class="Identifier">EFWRITE</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="EFSEEK"></a>
|
|
<dt><pre><a href="sdl2.html#EFSEEK"><span class="Identifier">EFSEEK</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="UNSUPPORTED"></a>
|
|
<dt><pre><a href="sdl2.html#UNSUPPORTED"><span class="Identifier">UNSUPPORTED</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LASTERROR"></a>
|
|
<dt><pre><a href="sdl2.html#LASTERROR"><span class="Identifier">LASTERROR</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LIL_ENDIAN"></a>
|
|
<dt><pre><a href="sdl2.html#LIL_ENDIAN"><span class="Identifier">LIL_ENDIAN</span></a> <span class="Other">=</span> <span class="DecNumber">1234</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BIG_ENDIAN"></a>
|
|
<dt><pre><a href="sdl2.html#BIG_ENDIAN"><span class="Identifier">BIG_ENDIAN</span></a> <span class="Other">=</span> <span class="DecNumber">4321</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BYTEORDER"></a>
|
|
<dt><pre><a href="sdl2.html#BYTEORDER"><span class="Identifier">BYTEORDER</span></a> <span class="Other">=</span> <span class="DecNumber">1234</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MUTEX_TIMEDOUT"></a>
|
|
<dt><pre><a href="sdl2.html#MUTEX_TIMEDOUT"><span class="Identifier">MUTEX_TIMEDOUT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="THREAD_PRIORITY_LOW"></a>
|
|
<dt><pre><a href="sdl2.html#THREAD_PRIORITY_LOW"><span class="Identifier">THREAD_PRIORITY_LOW</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="THREAD_PRIORITY_NORMAL"></a>
|
|
<dt><pre><a href="sdl2.html#THREAD_PRIORITY_NORMAL"><span class="Identifier">THREAD_PRIORITY_NORMAL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="THREAD_PRIORITY_HIGH"></a>
|
|
<dt><pre><a href="sdl2.html#THREAD_PRIORITY_HIGH"><span class="Identifier">THREAD_PRIORITY_HIGH</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="THREAD_PRIORITY_TIME_CRITICAL"></a>
|
|
<dt><pre><a href="sdl2.html#THREAD_PRIORITY_TIME_CRITICAL"><span class="Identifier">THREAD_PRIORITY_TIME_CRITICAL</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RWOPS_UNKNOWN"></a>
|
|
<dt><pre><a href="sdl2.html#RWOPS_UNKNOWN"><span class="Identifier">RWOPS_UNKNOWN</span></a> <span class="Other">=</span> <span class="DecNumber">0'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RWOPS_WINFILE"></a>
|
|
<dt><pre><a href="sdl2.html#RWOPS_WINFILE"><span class="Identifier">RWOPS_WINFILE</span></a> <span class="Other">=</span> <span class="DecNumber">1'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RWOPS_STDFILE"></a>
|
|
<dt><pre><a href="sdl2.html#RWOPS_STDFILE"><span class="Identifier">RWOPS_STDFILE</span></a> <span class="Other">=</span> <span class="DecNumber">2'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RWOPS_JNIFILE"></a>
|
|
<dt><pre><a href="sdl2.html#RWOPS_JNIFILE"><span class="Identifier">RWOPS_JNIFILE</span></a> <span class="Other">=</span> <span class="DecNumber">3'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RWOPS_MEMORY"></a>
|
|
<dt><pre><a href="sdl2.html#RWOPS_MEMORY"><span class="Identifier">RWOPS_MEMORY</span></a> <span class="Other">=</span> <span class="DecNumber">4'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RWOPS_MEMORY_RO"></a>
|
|
<dt><pre><a href="sdl2.html#RWOPS_MEMORY_RO"><span class="Identifier">RWOPS_MEMORY_RO</span></a> <span class="Other">=</span> <span class="DecNumber">5'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RW_SEEK_SET"></a>
|
|
<dt><pre><a href="sdl2.html#RW_SEEK_SET"><span class="Identifier">RW_SEEK_SET</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RW_SEEK_CUR"></a>
|
|
<dt><pre><a href="sdl2.html#RW_SEEK_CUR"><span class="Identifier">RW_SEEK_CUR</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RW_SEEK_END"></a>
|
|
<dt><pre><a href="sdl2.html#RW_SEEK_END"><span class="Identifier">RW_SEEK_END</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_MASK_BITSIZE"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_MASK_BITSIZE"><span class="Identifier">AUDIO_MASK_BITSIZE</span></a> <span class="Other">=</span> <span class="DecNumber">0x000000FF</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_MASK_DATATYPE"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_MASK_DATATYPE"><span class="Identifier">AUDIO_MASK_DATATYPE</span></a> <span class="Other">=</span> <span class="DecNumber">256</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_MASK_ENDIAN"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_MASK_ENDIAN"><span class="Identifier">AUDIO_MASK_ENDIAN</span></a> <span class="Other">=</span> <span class="DecNumber">4096</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_MASK_SIGNED"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_MASK_SIGNED"><span class="Identifier">AUDIO_MASK_SIGNED</span></a> <span class="Other">=</span> <span class="DecNumber">32768</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_U8"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_U8"><span class="Identifier">AUDIO_U8</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000008</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_S8"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_S8"><span class="Identifier">AUDIO_S8</span></a> <span class="Other">=</span> <span class="DecNumber">0x00008008</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_U16LSB"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_U16LSB"><span class="Identifier">AUDIO_U16LSB</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000010</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_S16LSB"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_S16LSB"><span class="Identifier">AUDIO_S16LSB</span></a> <span class="Other">=</span> <span class="DecNumber">0x00008010</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_U16MSB"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_U16MSB"><span class="Identifier">AUDIO_U16MSB</span></a> <span class="Other">=</span> <span class="DecNumber">0x00001010</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_S16MSB"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_S16MSB"><span class="Identifier">AUDIO_S16MSB</span></a> <span class="Other">=</span> <span class="DecNumber">0x00009010</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_U16"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_U16"><span class="Identifier">AUDIO_U16</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000010</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_S16"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_S16"><span class="Identifier">AUDIO_S16</span></a> <span class="Other">=</span> <span class="DecNumber">0x00008010</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_S32LSB"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_S32LSB"><span class="Identifier">AUDIO_S32LSB</span></a> <span class="Other">=</span> <span class="DecNumber">0x00008020</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_S32MSB"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_S32MSB"><span class="Identifier">AUDIO_S32MSB</span></a> <span class="Other">=</span> <span class="DecNumber">0x00009020</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_S32"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_S32"><span class="Identifier">AUDIO_S32</span></a> <span class="Other">=</span> <span class="DecNumber">0x00008020</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_F32LSB"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_F32LSB"><span class="Identifier">AUDIO_F32LSB</span></a> <span class="Other">=</span> <span class="DecNumber">0x00008120</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_F32MSB"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_F32MSB"><span class="Identifier">AUDIO_F32MSB</span></a> <span class="Other">=</span> <span class="DecNumber">0x00009120</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_F32"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_F32"><span class="Identifier">AUDIO_F32</span></a> <span class="Other">=</span> <span class="DecNumber">0x00008120</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_U16SYS"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_U16SYS"><span class="Identifier">AUDIO_U16SYS</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000010</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_S16SYS"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_S16SYS"><span class="Identifier">AUDIO_S16SYS</span></a> <span class="Other">=</span> <span class="DecNumber">0x00008010</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_S32SYS"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_S32SYS"><span class="Identifier">AUDIO_S32SYS</span></a> <span class="Other">=</span> <span class="DecNumber">0x00008020</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_F32SYS"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_F32SYS"><span class="Identifier">AUDIO_F32SYS</span></a> <span class="Other">=</span> <span class="DecNumber">0x00008120</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_ALLOW_FREQUENCY_CHANGE"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_ALLOW_FREQUENCY_CHANGE"><span class="Identifier">AUDIO_ALLOW_FREQUENCY_CHANGE</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000001</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_ALLOW_FORMAT_CHANGE"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_ALLOW_FORMAT_CHANGE"><span class="Identifier">AUDIO_ALLOW_FORMAT_CHANGE</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000002</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_ALLOW_CHANNELS_CHANGE"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_ALLOW_CHANNELS_CHANGE"><span class="Identifier">AUDIO_ALLOW_CHANNELS_CHANGE</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000004</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_ALLOW_SAMPLES_CHANGE"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_ALLOW_SAMPLES_CHANGE"><span class="Identifier">AUDIO_ALLOW_SAMPLES_CHANGE</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000008</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_ALLOW_ANY_CHANGE"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_ALLOW_ANY_CHANGE"><span class="Identifier">AUDIO_ALLOW_ANY_CHANGE</span></a> <span class="Other">=</span> <span class="DecNumber">15</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIOCVT_MAX_FILTERS"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIOCVT_MAX_FILTERS"><span class="Identifier">AUDIOCVT_MAX_FILTERS</span></a> <span class="Other">=</span> <span class="DecNumber">9</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_STOPPED"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_STOPPED"><span class="Identifier">AUDIO_STOPPED</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_PLAYING"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_PLAYING"><span class="Identifier">AUDIO_PLAYING</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="AUDIO_PAUSED"></a>
|
|
<dt><pre><a href="sdl2.html#AUDIO_PAUSED"><span class="Identifier">AUDIO_PAUSED</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MIX_MAXVOLUME"></a>
|
|
<dt><pre><a href="sdl2.html#MIX_MAXVOLUME"><span class="Identifier">MIX_MAXVOLUME</span></a> <span class="Other">=</span> <span class="DecNumber">128</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CACHELINE_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#CACHELINE_SIZE"><span class="Identifier">CACHELINE_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">128</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ALPHA_OPAQUE"></a>
|
|
<dt><pre><a href="sdl2.html#ALPHA_OPAQUE"><span class="Identifier">ALPHA_OPAQUE</span></a> <span class="Other">=</span> <span class="DecNumber">255</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ALPHA_TRANSPARENT"></a>
|
|
<dt><pre><a href="sdl2.html#ALPHA_TRANSPARENT"><span class="Identifier">ALPHA_TRANSPARENT</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_UNKNOWN"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_UNKNOWN"><span class="Identifier">PIXELTYPE_UNKNOWN</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_INDEX1"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_INDEX1"><span class="Identifier">PIXELTYPE_INDEX1</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_INDEX4"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_INDEX4"><span class="Identifier">PIXELTYPE_INDEX4</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_INDEX8"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_INDEX8"><span class="Identifier">PIXELTYPE_INDEX8</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_PACKED8"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_PACKED8"><span class="Identifier">PIXELTYPE_PACKED8</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_PACKED16"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_PACKED16"><span class="Identifier">PIXELTYPE_PACKED16</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_PACKED32"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_PACKED32"><span class="Identifier">PIXELTYPE_PACKED32</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_ARRAYU8"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_ARRAYU8"><span class="Identifier">PIXELTYPE_ARRAYU8</span></a> <span class="Other">=</span> <span class="DecNumber">7</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_ARRAYU16"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_ARRAYU16"><span class="Identifier">PIXELTYPE_ARRAYU16</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_ARRAYU32"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_ARRAYU32"><span class="Identifier">PIXELTYPE_ARRAYU32</span></a> <span class="Other">=</span> <span class="DecNumber">9</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_ARRAYF16"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_ARRAYF16"><span class="Identifier">PIXELTYPE_ARRAYF16</span></a> <span class="Other">=</span> <span class="DecNumber">10</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELTYPE_ARRAYF32"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELTYPE_ARRAYF32"><span class="Identifier">PIXELTYPE_ARRAYF32</span></a> <span class="Other">=</span> <span class="DecNumber">11</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BITMAPORDER_NONE"></a>
|
|
<dt><pre><a href="sdl2.html#BITMAPORDER_NONE"><span class="Identifier">BITMAPORDER_NONE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BITMAPORDER_4321"></a>
|
|
<dt><pre><a href="sdl2.html#BITMAPORDER_4321"><span class="Identifier">BITMAPORDER_4321</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BITMAPORDER_1234"></a>
|
|
<dt><pre><a href="sdl2.html#BITMAPORDER_1234"><span class="Identifier">BITMAPORDER_1234</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDORDER_NONE"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDORDER_NONE"><span class="Identifier">PACKEDORDER_NONE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDORDER_XRGB"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDORDER_XRGB"><span class="Identifier">PACKEDORDER_XRGB</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDORDER_RGBX"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDORDER_RGBX"><span class="Identifier">PACKEDORDER_RGBX</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDORDER_ARGB"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDORDER_ARGB"><span class="Identifier">PACKEDORDER_ARGB</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDORDER_RGBA"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDORDER_RGBA"><span class="Identifier">PACKEDORDER_RGBA</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDORDER_XBGR"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDORDER_XBGR"><span class="Identifier">PACKEDORDER_XBGR</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDORDER_BGRX"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDORDER_BGRX"><span class="Identifier">PACKEDORDER_BGRX</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDORDER_ABGR"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDORDER_ABGR"><span class="Identifier">PACKEDORDER_ABGR</span></a> <span class="Other">=</span> <span class="DecNumber">7</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDORDER_BGRA"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDORDER_BGRA"><span class="Identifier">PACKEDORDER_BGRA</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ARRAYORDER_NONE"></a>
|
|
<dt><pre><a href="sdl2.html#ARRAYORDER_NONE"><span class="Identifier">ARRAYORDER_NONE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ARRAYORDER_RGB"></a>
|
|
<dt><pre><a href="sdl2.html#ARRAYORDER_RGB"><span class="Identifier">ARRAYORDER_RGB</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ARRAYORDER_RGBA"></a>
|
|
<dt><pre><a href="sdl2.html#ARRAYORDER_RGBA"><span class="Identifier">ARRAYORDER_RGBA</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ARRAYORDER_ARGB"></a>
|
|
<dt><pre><a href="sdl2.html#ARRAYORDER_ARGB"><span class="Identifier">ARRAYORDER_ARGB</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ARRAYORDER_BGR"></a>
|
|
<dt><pre><a href="sdl2.html#ARRAYORDER_BGR"><span class="Identifier">ARRAYORDER_BGR</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ARRAYORDER_BGRA"></a>
|
|
<dt><pre><a href="sdl2.html#ARRAYORDER_BGRA"><span class="Identifier">ARRAYORDER_BGRA</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ARRAYORDER_ABGR"></a>
|
|
<dt><pre><a href="sdl2.html#ARRAYORDER_ABGR"><span class="Identifier">ARRAYORDER_ABGR</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDLAYOUT_NONE"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDLAYOUT_NONE"><span class="Identifier">PACKEDLAYOUT_NONE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDLAYOUT_332"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDLAYOUT_332"><span class="Identifier">PACKEDLAYOUT_332</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDLAYOUT_4444"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDLAYOUT_4444"><span class="Identifier">PACKEDLAYOUT_4444</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDLAYOUT_1555"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDLAYOUT_1555"><span class="Identifier">PACKEDLAYOUT_1555</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDLAYOUT_5551"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDLAYOUT_5551"><span class="Identifier">PACKEDLAYOUT_5551</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDLAYOUT_565"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDLAYOUT_565"><span class="Identifier">PACKEDLAYOUT_565</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDLAYOUT_8888"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDLAYOUT_8888"><span class="Identifier">PACKEDLAYOUT_8888</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDLAYOUT_2101010"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDLAYOUT_2101010"><span class="Identifier">PACKEDLAYOUT_2101010</span></a> <span class="Other">=</span> <span class="DecNumber">7</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PACKEDLAYOUT_1010102"></a>
|
|
<dt><pre><a href="sdl2.html#PACKEDLAYOUT_1010102"><span class="Identifier">PACKEDLAYOUT_1010102</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_UNKNOWN"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_UNKNOWN"><span class="Identifier">PIXELFORMAT_UNKNOWN</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_INDEX1LSB"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_INDEX1LSB"><span class="Identifier">PIXELFORMAT_INDEX1LSB</span></a> <span class="Other">=</span> <span class="DecNumber">286261504'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_INDEX1MSB"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_INDEX1MSB"><span class="Identifier">PIXELFORMAT_INDEX1MSB</span></a> <span class="Other">=</span> <span class="DecNumber">287310080'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_INDEX4LSB"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_INDEX4LSB"><span class="Identifier">PIXELFORMAT_INDEX4LSB</span></a> <span class="Other">=</span> <span class="DecNumber">303039488'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_INDEX4MSB"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_INDEX4MSB"><span class="Identifier">PIXELFORMAT_INDEX4MSB</span></a> <span class="Other">=</span> <span class="DecNumber">304088064'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_INDEX8"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_INDEX8"><span class="Identifier">PIXELFORMAT_INDEX8</span></a> <span class="Other">=</span> <span class="DecNumber">318769153'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_RGB332"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_RGB332"><span class="Identifier">PIXELFORMAT_RGB332</span></a> <span class="Other">=</span> <span class="DecNumber">336660481'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_RGB444"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_RGB444"><span class="Identifier">PIXELFORMAT_RGB444</span></a> <span class="Other">=</span> <span class="DecNumber">353504258'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_BGR444"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_BGR444"><span class="Identifier">PIXELFORMAT_BGR444</span></a> <span class="Other">=</span> <span class="DecNumber">357698562'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_RGB555"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_RGB555"><span class="Identifier">PIXELFORMAT_RGB555</span></a> <span class="Other">=</span> <span class="DecNumber">353570562'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_BGR555"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_BGR555"><span class="Identifier">PIXELFORMAT_BGR555</span></a> <span class="Other">=</span> <span class="DecNumber">357764866'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_ARGB4444"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_ARGB4444"><span class="Identifier">PIXELFORMAT_ARGB4444</span></a> <span class="Other">=</span> <span class="DecNumber">355602434'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_RGBA4444"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_RGBA4444"><span class="Identifier">PIXELFORMAT_RGBA4444</span></a> <span class="Other">=</span> <span class="DecNumber">356651010'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_ABGR4444"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_ABGR4444"><span class="Identifier">PIXELFORMAT_ABGR4444</span></a> <span class="Other">=</span> <span class="DecNumber">359796738'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_BGRA4444"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_BGRA4444"><span class="Identifier">PIXELFORMAT_BGRA4444</span></a> <span class="Other">=</span> <span class="DecNumber">360845314'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_ARGB1555"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_ARGB1555"><span class="Identifier">PIXELFORMAT_ARGB1555</span></a> <span class="Other">=</span> <span class="DecNumber">355667970'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_RGBA5551"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_RGBA5551"><span class="Identifier">PIXELFORMAT_RGBA5551</span></a> <span class="Other">=</span> <span class="DecNumber">356782082'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_ABGR1555"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_ABGR1555"><span class="Identifier">PIXELFORMAT_ABGR1555</span></a> <span class="Other">=</span> <span class="DecNumber">359862274'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_BGRA5551"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_BGRA5551"><span class="Identifier">PIXELFORMAT_BGRA5551</span></a> <span class="Other">=</span> <span class="DecNumber">360976386'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_RGB565"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_RGB565"><span class="Identifier">PIXELFORMAT_RGB565</span></a> <span class="Other">=</span> <span class="DecNumber">353701890'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_BGR565"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_BGR565"><span class="Identifier">PIXELFORMAT_BGR565</span></a> <span class="Other">=</span> <span class="DecNumber">357896194'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_RGB24"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_RGB24"><span class="Identifier">PIXELFORMAT_RGB24</span></a> <span class="Other">=</span> <span class="DecNumber">386930691'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_BGR24"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_BGR24"><span class="Identifier">PIXELFORMAT_BGR24</span></a> <span class="Other">=</span> <span class="DecNumber">390076419'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_RGB888"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_RGB888"><span class="Identifier">PIXELFORMAT_RGB888</span></a> <span class="Other">=</span> <span class="DecNumber">370546692'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_RGBX8888"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_RGBX8888"><span class="Identifier">PIXELFORMAT_RGBX8888</span></a> <span class="Other">=</span> <span class="DecNumber">371595268'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_BGR888"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_BGR888"><span class="Identifier">PIXELFORMAT_BGR888</span></a> <span class="Other">=</span> <span class="DecNumber">374740996'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_BGRX8888"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_BGRX8888"><span class="Identifier">PIXELFORMAT_BGRX8888</span></a> <span class="Other">=</span> <span class="DecNumber">375789572'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_ARGB8888"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_ARGB8888"><span class="Identifier">PIXELFORMAT_ARGB8888</span></a> <span class="Other">=</span> <span class="DecNumber">372645892'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_RGBA8888"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_RGBA8888"><span class="Identifier">PIXELFORMAT_RGBA8888</span></a> <span class="Other">=</span> <span class="DecNumber">373694468'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_ABGR8888"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_ABGR8888"><span class="Identifier">PIXELFORMAT_ABGR8888</span></a> <span class="Other">=</span> <span class="DecNumber">376840196'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_BGRA8888"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_BGRA8888"><span class="Identifier">PIXELFORMAT_BGRA8888</span></a> <span class="Other">=</span> <span class="DecNumber">377888772'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_ARGB2101010"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_ARGB2101010"><span class="Identifier">PIXELFORMAT_ARGB2101010</span></a> <span class="Other">=</span> <span class="DecNumber">372711428'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Aliases for RGBA byte arrays of color data, for the current platform</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_RGBA32"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_RGBA32"><span class="Identifier">PIXELFORMAT_RGBA32</span></a> <span class="Other">=</span> <span class="DecNumber">376840196'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_ARGB32"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_ARGB32"><span class="Identifier">PIXELFORMAT_ARGB32</span></a> <span class="Other">=</span> <span class="DecNumber">377888772'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_BGRA32"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_BGRA32"><span class="Identifier">PIXELFORMAT_BGRA32</span></a> <span class="Other">=</span> <span class="DecNumber">372645892'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_ABGR32"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_ABGR32"><span class="Identifier">PIXELFORMAT_ABGR32</span></a> <span class="Other">=</span> <span class="DecNumber">373694468'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_YV12"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_YV12"><span class="Identifier">PIXELFORMAT_YV12</span></a> <span class="Other">=</span> <span class="DecNumber">373694469</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_IYUV"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_IYUV"><span class="Identifier">PIXELFORMAT_IYUV</span></a> <span class="Other">=</span> <span class="DecNumber">373694470</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_YUY2"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_YUY2"><span class="Identifier">PIXELFORMAT_YUY2</span></a> <span class="Other">=</span> <span class="DecNumber">373694471</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_UYVY"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_UYVY"><span class="Identifier">PIXELFORMAT_UYVY</span></a> <span class="Other">=</span> <span class="DecNumber">373694472</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_YVYU"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_YVYU"><span class="Identifier">PIXELFORMAT_YVYU</span></a> <span class="Other">=</span> <span class="DecNumber">373694473</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_NV12"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_NV12"><span class="Identifier">PIXELFORMAT_NV12</span></a> <span class="Other">=</span> <span class="DecNumber">373694474</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_NV21"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_NV21"><span class="Identifier">PIXELFORMAT_NV21</span></a> <span class="Other">=</span> <span class="DecNumber">373694475</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PIXELFORMAT_EXTERNAL_OES"></a>
|
|
<dt><pre><a href="sdl2.html#PIXELFORMAT_EXTERNAL_OES"><span class="Identifier">PIXELFORMAT_EXTERNAL_OES</span></a> <span class="Other">=</span> <span class="DecNumber">373694476</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDMODE_NONE"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDMODE_NONE"><span class="Identifier">BLENDMODE_NONE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< no blending
|
|
dstRGBA = srcRGBA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDMODE_BLEND"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDMODE_BLEND"><span class="Identifier">BLENDMODE_BLEND</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< alpha blending
|
|
dstRGB = (srcRGB srcA) + (dstRGB (1-srcA))
|
|
dstA = srcA + (dstA (1-srcA))</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDMODE_ADD"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDMODE_ADD"><span class="Identifier">BLENDMODE_ADD</span></a> <span class="Other">=</span> <span class="DecNumber">2'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< additive blending
|
|
dstRGB = (srcRGB srcA) + dstRGB
|
|
dstA = dstA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDMODE_MOD"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDMODE_MOD"><span class="Identifier">BLENDMODE_MOD</span></a> <span class="Other">=</span> <span class="DecNumber">4'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< color modulate
|
|
dstRGB = srcRGB dstRGB
|
|
dstA = dstA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDMODE_MUL"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDMODE_MUL"><span class="Identifier">BLENDMODE_MUL</span></a> <span class="Other">=</span> <span class="DecNumber">8'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< color multiply
|
|
dstRGB = (srcRGB dstRGB) + (dstRGB (1-srcA))
|
|
dstA = (srcA dstA) + (dstA (1-srcA))</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDMODE_INVALID"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDMODE_INVALID"><span class="Identifier">BLENDMODE_INVALID</span></a> <span class="Other">=</span> <span class="DecNumber">2147483647'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDOPERATION_ADD"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDOPERATION_ADD"><span class="Identifier">BLENDOPERATION_ADD</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< dst + src: supported by all renderers</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDOPERATION_SUBTRACT"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDOPERATION_SUBTRACT"><span class="Identifier">BLENDOPERATION_SUBTRACT</span></a> <span class="Other">=</span> <span class="DecNumber">2'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDOPERATION_REV_SUBTRACT"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDOPERATION_REV_SUBTRACT"><span class="Identifier">BLENDOPERATION_REV_SUBTRACT</span></a> <span class="Other">=</span> <span class="DecNumber">3'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDOPERATION_MINIMUM"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDOPERATION_MINIMUM"><span class="Identifier">BLENDOPERATION_MINIMUM</span></a> <span class="Other">=</span> <span class="DecNumber">4'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< min(dst, src) : supported by D3D11</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDOPERATION_MAXIMUM"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDOPERATION_MAXIMUM"><span class="Identifier">BLENDOPERATION_MAXIMUM</span></a> <span class="Other">=</span> <span class="DecNumber">5'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< max(dst, src) : supported by D3D11</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDFACTOR_ZERO"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDFACTOR_ZERO"><span class="Identifier">BLENDFACTOR_ZERO</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< 0, 0, 0, 0</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDFACTOR_ONE"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDFACTOR_ONE"><span class="Identifier">BLENDFACTOR_ONE</span></a> <span class="Other">=</span> <span class="DecNumber">2'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< 1, 1, 1, 1</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDFACTOR_SRC_COLOR"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDFACTOR_SRC_COLOR"><span class="Identifier">BLENDFACTOR_SRC_COLOR</span></a> <span class="Other">=</span> <span class="DecNumber">3'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< srcR, srcG, srcB, srcA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDFACTOR_ONE_MINUS_SRC_COLOR"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDFACTOR_ONE_MINUS_SRC_COLOR"><span class="Identifier">BLENDFACTOR_ONE_MINUS_SRC_COLOR</span></a> <span class="Other">=</span> <span class="DecNumber">4'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< 1-srcR, 1-srcG, 1-srcB, 1-srcA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDFACTOR_SRC_ALPHA"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDFACTOR_SRC_ALPHA"><span class="Identifier">BLENDFACTOR_SRC_ALPHA</span></a> <span class="Other">=</span> <span class="DecNumber">5'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< srcA, srcA, srcA, srcA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDFACTOR_ONE_MINUS_SRC_ALPHA"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDFACTOR_ONE_MINUS_SRC_ALPHA"><span class="Identifier">BLENDFACTOR_ONE_MINUS_SRC_ALPHA</span></a> <span class="Other">=</span> <span class="DecNumber">6'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< 1-srcA, 1-srcA, 1-srcA, 1-srcA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDFACTOR_DST_COLOR"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDFACTOR_DST_COLOR"><span class="Identifier">BLENDFACTOR_DST_COLOR</span></a> <span class="Other">=</span> <span class="DecNumber">7'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< dstR, dstG, dstB, dstA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDFACTOR_ONE_MINUS_DST_COLOR"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDFACTOR_ONE_MINUS_DST_COLOR"><span class="Identifier">BLENDFACTOR_ONE_MINUS_DST_COLOR</span></a> <span class="Other">=</span> <span class="DecNumber">8'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< 1-dstR, 1-dstG, 1-dstB, 1-dstA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDFACTOR_DST_ALPHA"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDFACTOR_DST_ALPHA"><span class="Identifier">BLENDFACTOR_DST_ALPHA</span></a> <span class="Other">=</span> <span class="DecNumber">9'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< dstA, dstA, dstA, dstA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BLENDFACTOR_ONE_MINUS_DST_ALPHA"></a>
|
|
<dt><pre><a href="sdl2.html#BLENDFACTOR_ONE_MINUS_DST_ALPHA"><span class="Identifier">BLENDFACTOR_ONE_MINUS_DST_ALPHA</span></a> <span class="Other">=</span> <span class="DecNumber">10'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< 1-dstA, 1-dstA, 1-dstA, 1-dstA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SWSURFACE"></a>
|
|
<dt><pre><a href="sdl2.html#SWSURFACE"><span class="Identifier">SWSURFACE</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PREALLOC"></a>
|
|
<dt><pre><a href="sdl2.html#PREALLOC"><span class="Identifier">PREALLOC</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000001</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="RLEACCEL"></a>
|
|
<dt><pre><a href="sdl2.html#RLEACCEL"><span class="Identifier">RLEACCEL</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000002</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="DONTFREE"></a>
|
|
<dt><pre><a href="sdl2.html#DONTFREE"><span class="Identifier">DONTFREE</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000004</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SIMD_ALIGNED"></a>
|
|
<dt><pre><a href="sdl2.html#SIMD_ALIGNED"><span class="Identifier">SIMD_ALIGNED</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000008</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="YUV_CONVERSION_JPEG"></a>
|
|
<dt><pre><a href="sdl2.html#YUV_CONVERSION_JPEG"><span class="Identifier">YUV_CONVERSION_JPEG</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Full range JPEG</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="YUV_CONVERSION_BT601"></a>
|
|
<dt><pre><a href="sdl2.html#YUV_CONVERSION_BT601"><span class="Identifier">YUV_CONVERSION_BT601</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< BT.601 (the default)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="YUV_CONVERSION_BT709"></a>
|
|
<dt><pre><a href="sdl2.html#YUV_CONVERSION_BT709"><span class="Identifier">YUV_CONVERSION_BT709</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< BT.709</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="YUV_CONVERSION_AUTOMATIC"></a>
|
|
<dt><pre><a href="sdl2.html#YUV_CONVERSION_AUTOMATIC"><span class="Identifier">YUV_CONVERSION_AUTOMATIC</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< BT.601 for SD content, BT.709 for HD content</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_FULLSCREEN"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_FULLSCREEN"><span class="Identifier">WINDOW_FULLSCREEN</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< fullscreen window</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_OPENGL"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_OPENGL"><span class="Identifier">WINDOW_OPENGL</span></a> <span class="Other">=</span> <span class="DecNumber">2'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window usable with OpenGL context</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_SHOWN"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_SHOWN"><span class="Identifier">WINDOW_SHOWN</span></a> <span class="Other">=</span> <span class="DecNumber">4'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window is visible</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_HIDDEN"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_HIDDEN"><span class="Identifier">WINDOW_HIDDEN</span></a> <span class="Other">=</span> <span class="DecNumber">8'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window is not visible</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_BORDERLESS"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_BORDERLESS"><span class="Identifier">WINDOW_BORDERLESS</span></a> <span class="Other">=</span> <span class="DecNumber">16'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< no window decoration</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_RESIZABLE"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_RESIZABLE"><span class="Identifier">WINDOW_RESIZABLE</span></a> <span class="Other">=</span> <span class="DecNumber">32'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window can be resized</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_MINIMIZED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_MINIMIZED"><span class="Identifier">WINDOW_MINIMIZED</span></a> <span class="Other">=</span> <span class="DecNumber">64'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window is minimized</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_MAXIMIZED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_MAXIMIZED"><span class="Identifier">WINDOW_MAXIMIZED</span></a> <span class="Other">=</span> <span class="DecNumber">128'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window is maximized</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_INPUT_GRABBED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_INPUT_GRABBED"><span class="Identifier">WINDOW_INPUT_GRABBED</span></a> <span class="Other">=</span> <span class="DecNumber">256'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window has grabbed input focus</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_INPUT_FOCUS"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_INPUT_FOCUS"><span class="Identifier">WINDOW_INPUT_FOCUS</span></a> <span class="Other">=</span> <span class="DecNumber">512'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window has input focus</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_MOUSE_FOCUS"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_MOUSE_FOCUS"><span class="Identifier">WINDOW_MOUSE_FOCUS</span></a> <span class="Other">=</span> <span class="DecNumber">1024'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window has mouse focus</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_FULLSCREEN_DESKTOP"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_FULLSCREEN_DESKTOP"><span class="Identifier">WINDOW_FULLSCREEN_DESKTOP</span></a> <span class="Other">=</span> <span class="DecNumber">4097'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_FOREIGN"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_FOREIGN"><span class="Identifier">WINDOW_FOREIGN</span></a> <span class="Other">=</span> <span class="DecNumber">2048'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window not created by SDL</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_ALLOW_HIGHDPI"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_ALLOW_HIGHDPI"><span class="Identifier">WINDOW_ALLOW_HIGHDPI</span></a> <span class="Other">=</span> <span class="DecNumber">8192'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window should be created in high-DPI mode if supported.
|
|
On macOS NSHighResolutionCapable must be set true in the
|
|
application's Info.plist for this to have any effect.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_MOUSE_CAPTURE"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_MOUSE_CAPTURE"><span class="Identifier">WINDOW_MOUSE_CAPTURE</span></a> <span class="Other">=</span> <span class="DecNumber">16384'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window has mouse captured (unrelated to INPUT_GRABBED)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_ALWAYS_ON_TOP"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_ALWAYS_ON_TOP"><span class="Identifier">WINDOW_ALWAYS_ON_TOP</span></a> <span class="Other">=</span> <span class="DecNumber">32768'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window should always be above others</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_SKIP_TASKBAR"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_SKIP_TASKBAR"><span class="Identifier">WINDOW_SKIP_TASKBAR</span></a> <span class="Other">=</span> <span class="DecNumber">65536'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window should not be added to the taskbar</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_UTILITY"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_UTILITY"><span class="Identifier">WINDOW_UTILITY</span></a> <span class="Other">=</span> <span class="DecNumber">131072'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window should be treated as a utility window</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_TOOLTIP"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_TOOLTIP"><span class="Identifier">WINDOW_TOOLTIP</span></a> <span class="Other">=</span> <span class="DecNumber">262144'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window should be treated as a tooltip</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_POPUP_MENU"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_POPUP_MENU"><span class="Identifier">WINDOW_POPUP_MENU</span></a> <span class="Other">=</span> <span class="DecNumber">524288'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window should be treated as a popup menu</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_VULKAN"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_VULKAN"><span class="Identifier">WINDOW_VULKAN</span></a> <span class="Other">=</span> <span class="DecNumber">268435456'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< window usable for Vulkan surface</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_NONE"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_NONE"><span class="Identifier">WINDOWEVENT_NONE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Never used</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_SHOWN"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_SHOWN"><span class="Identifier">WINDOWEVENT_SHOWN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has been shown</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_HIDDEN"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_HIDDEN"><span class="Identifier">WINDOWEVENT_HIDDEN</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has been hidden</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_EXPOSED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_EXPOSED"><span class="Identifier">WINDOWEVENT_EXPOSED</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has been exposed and should be
|
|
redrawn</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_MOVED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_MOVED"><span class="Identifier">WINDOWEVENT_MOVED</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has been moved to data1, data2</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_RESIZED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_RESIZED"><span class="Identifier">WINDOWEVENT_RESIZED</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has been resized to data1xdata2</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_SIZE_CHANGED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_SIZE_CHANGED"><span class="Identifier">WINDOWEVENT_SIZE_CHANGED</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The window size has changed, either as
|
|
a result of an API call or through the
|
|
system or user changing the window size.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_MINIMIZED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_MINIMIZED"><span class="Identifier">WINDOWEVENT_MINIMIZED</span></a> <span class="Other">=</span> <span class="DecNumber">7</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has been minimized</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_MAXIMIZED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_MAXIMIZED"><span class="Identifier">WINDOWEVENT_MAXIMIZED</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has been maximized</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_RESTORED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_RESTORED"><span class="Identifier">WINDOWEVENT_RESTORED</span></a> <span class="Other">=</span> <span class="DecNumber">9</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has been restored to normal size
|
|
and position</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_ENTER"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_ENTER"><span class="Identifier">WINDOWEVENT_ENTER</span></a> <span class="Other">=</span> <span class="DecNumber">10</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has gained mouse focus</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_LEAVE"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_LEAVE"><span class="Identifier">WINDOWEVENT_LEAVE</span></a> <span class="Other">=</span> <span class="DecNumber">11</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has lost mouse focus</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_FOCUS_GAINED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_FOCUS_GAINED"><span class="Identifier">WINDOWEVENT_FOCUS_GAINED</span></a> <span class="Other">=</span> <span class="DecNumber">12</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has gained keyboard focus</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_FOCUS_LOST"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_FOCUS_LOST"><span class="Identifier">WINDOWEVENT_FOCUS_LOST</span></a> <span class="Other">=</span> <span class="DecNumber">13</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window has lost keyboard focus</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_CLOSE"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_CLOSE"><span class="Identifier">WINDOWEVENT_CLOSE</span></a> <span class="Other">=</span> <span class="DecNumber">14</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The window manager requests that the window be closed</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_TAKE_FOCUS"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_TAKE_FOCUS"><span class="Identifier">WINDOWEVENT_TAKE_FOCUS</span></a> <span class="Other">=</span> <span class="DecNumber">15</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWEVENT_HIT_TEST"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWEVENT_HIT_TEST"><span class="Identifier">WINDOWEVENT_HIT_TEST</span></a> <span class="Other">=</span> <span class="DecNumber">16</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window had a hit test that wasn't SDL_HITTEST_NORMAL.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="DISPLAYEVENT_NONE"></a>
|
|
<dt><pre><a href="sdl2.html#DISPLAYEVENT_NONE"><span class="Identifier">DISPLAYEVENT_NONE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Never used</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="DISPLAYEVENT_ORIENTATION"></a>
|
|
<dt><pre><a href="sdl2.html#DISPLAYEVENT_ORIENTATION"><span class="Identifier">DISPLAYEVENT_ORIENTATION</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Display orientation has changed to data1</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ORIENTATION_UNKNOWN"></a>
|
|
<dt><pre><a href="sdl2.html#ORIENTATION_UNKNOWN"><span class="Identifier">ORIENTATION_UNKNOWN</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The display orientation can't be determined</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ORIENTATION_LANDSCAPE"></a>
|
|
<dt><pre><a href="sdl2.html#ORIENTATION_LANDSCAPE"><span class="Identifier">ORIENTATION_LANDSCAPE</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The display is in landscape mode, with the right side up, relative to portrait mode</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ORIENTATION_LANDSCAPE_FLIPPED"></a>
|
|
<dt><pre><a href="sdl2.html#ORIENTATION_LANDSCAPE_FLIPPED"><span class="Identifier">ORIENTATION_LANDSCAPE_FLIPPED</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The display is in landscape mode, with the left side up, relative to portrait mode</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ORIENTATION_PORTRAIT"></a>
|
|
<dt><pre><a href="sdl2.html#ORIENTATION_PORTRAIT"><span class="Identifier">ORIENTATION_PORTRAIT</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The display is in portrait mode</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ORIENTATION_PORTRAIT_FLIPPED"></a>
|
|
<dt><pre><a href="sdl2.html#ORIENTATION_PORTRAIT_FLIPPED"><span class="Identifier">ORIENTATION_PORTRAIT_FLIPPED</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The display is in portrait mode, upside down</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="GL_RED_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_RED_SIZE"><span class="Identifier">GL_RED_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_GREEN_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_GREEN_SIZE"><span class="Identifier">GL_GREEN_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_BLUE_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_BLUE_SIZE"><span class="Identifier">GL_BLUE_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_ALPHA_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_ALPHA_SIZE"><span class="Identifier">GL_ALPHA_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_BUFFER_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_BUFFER_SIZE"><span class="Identifier">GL_BUFFER_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_DOUBLEBUFFER"></a>
|
|
<dt><pre><a href="sdl2.html#GL_DOUBLEBUFFER"><span class="Identifier">GL_DOUBLEBUFFER</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_DEPTH_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_DEPTH_SIZE"><span class="Identifier">GL_DEPTH_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_STENCIL_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_STENCIL_SIZE"><span class="Identifier">GL_STENCIL_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">7</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_ACCUM_RED_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_ACCUM_RED_SIZE"><span class="Identifier">GL_ACCUM_RED_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_ACCUM_GREEN_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_ACCUM_GREEN_SIZE"><span class="Identifier">GL_ACCUM_GREEN_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">9</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_ACCUM_BLUE_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_ACCUM_BLUE_SIZE"><span class="Identifier">GL_ACCUM_BLUE_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">10</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_ACCUM_ALPHA_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_ACCUM_ALPHA_SIZE"><span class="Identifier">GL_ACCUM_ALPHA_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">11</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_STEREO"></a>
|
|
<dt><pre><a href="sdl2.html#GL_STEREO"><span class="Identifier">GL_STEREO</span></a> <span class="Other">=</span> <span class="DecNumber">12</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_MULTISAMPLEBUFFERS"></a>
|
|
<dt><pre><a href="sdl2.html#GL_MULTISAMPLEBUFFERS"><span class="Identifier">GL_MULTISAMPLEBUFFERS</span></a> <span class="Other">=</span> <span class="DecNumber">13</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_MULTISAMPLESAMPLES"></a>
|
|
<dt><pre><a href="sdl2.html#GL_MULTISAMPLESAMPLES"><span class="Identifier">GL_MULTISAMPLESAMPLES</span></a> <span class="Other">=</span> <span class="DecNumber">14</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_ACCELERATED_VISUAL"></a>
|
|
<dt><pre><a href="sdl2.html#GL_ACCELERATED_VISUAL"><span class="Identifier">GL_ACCELERATED_VISUAL</span></a> <span class="Other">=</span> <span class="DecNumber">15</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_RETAINED_BACKING"></a>
|
|
<dt><pre><a href="sdl2.html#GL_RETAINED_BACKING"><span class="Identifier">GL_RETAINED_BACKING</span></a> <span class="Other">=</span> <span class="DecNumber">16</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_MAJOR_VERSION"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_MAJOR_VERSION"><span class="Identifier">GL_CONTEXT_MAJOR_VERSION</span></a> <span class="Other">=</span> <span class="DecNumber">17</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_MINOR_VERSION"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_MINOR_VERSION"><span class="Identifier">GL_CONTEXT_MINOR_VERSION</span></a> <span class="Other">=</span> <span class="DecNumber">18</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_EGL"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_EGL"><span class="Identifier">GL_CONTEXT_EGL</span></a> <span class="Other">=</span> <span class="DecNumber">19</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_FLAGS"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_FLAGS"><span class="Identifier">GL_CONTEXT_FLAGS</span></a> <span class="Other">=</span> <span class="DecNumber">20</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_PROFILE_MASK"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_PROFILE_MASK"><span class="Identifier">GL_CONTEXT_PROFILE_MASK</span></a> <span class="Other">=</span> <span class="DecNumber">21</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_SHARE_WITH_CURRENT_CONTEXT"></a>
|
|
<dt><pre><a href="sdl2.html#GL_SHARE_WITH_CURRENT_CONTEXT"><span class="Identifier">GL_SHARE_WITH_CURRENT_CONTEXT</span></a> <span class="Other">=</span> <span class="DecNumber">22</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_FRAMEBUFFER_SRGB_CAPABLE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_FRAMEBUFFER_SRGB_CAPABLE"><span class="Identifier">GL_FRAMEBUFFER_SRGB_CAPABLE</span></a> <span class="Other">=</span> <span class="DecNumber">23</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_RELEASE_BEHAVIOR"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_RELEASE_BEHAVIOR"><span class="Identifier">GL_CONTEXT_RELEASE_BEHAVIOR</span></a> <span class="Other">=</span> <span class="DecNumber">24</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_RESET_NOTIFICATION"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_RESET_NOTIFICATION"><span class="Identifier">GL_CONTEXT_RESET_NOTIFICATION</span></a> <span class="Other">=</span> <span class="DecNumber">25</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_NO_ERROR"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_NO_ERROR"><span class="Identifier">GL_CONTEXT_NO_ERROR</span></a> <span class="Other">=</span> <span class="DecNumber">26</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_PROFILE_CORE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_PROFILE_CORE"><span class="Identifier">GL_CONTEXT_PROFILE_CORE</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_PROFILE_COMPATIBILITY"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_PROFILE_COMPATIBILITY"><span class="Identifier">GL_CONTEXT_PROFILE_COMPATIBILITY</span></a> <span class="Other">=</span> <span class="DecNumber">2'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_PROFILE_ES"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_PROFILE_ES"><span class="Identifier">GL_CONTEXT_PROFILE_ES</span></a> <span class="Other">=</span> <span class="DecNumber">4'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< GLX_CONTEXT_ES2_PROFILE_BIT_EXT</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_DEBUG_FLAG"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_DEBUG_FLAG"><span class="Identifier">GL_CONTEXT_DEBUG_FLAG</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_FORWARD_COMPATIBLE_FLAG"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_FORWARD_COMPATIBLE_FLAG"><span class="Identifier">GL_CONTEXT_FORWARD_COMPATIBLE_FLAG</span></a> <span class="Other">=</span> <span class="DecNumber">2'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_ROBUST_ACCESS_FLAG"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_ROBUST_ACCESS_FLAG"><span class="Identifier">GL_CONTEXT_ROBUST_ACCESS_FLAG</span></a> <span class="Other">=</span> <span class="DecNumber">4'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_RESET_ISOLATION_FLAG"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_RESET_ISOLATION_FLAG"><span class="Identifier">GL_CONTEXT_RESET_ISOLATION_FLAG</span></a> <span class="Other">=</span> <span class="DecNumber">8'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_RELEASE_BEHAVIOR_NONE"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_RELEASE_BEHAVIOR_NONE"><span class="Identifier">GL_CONTEXT_RELEASE_BEHAVIOR_NONE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"><span class="Identifier">GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_RESET_NO_NOTIFICATION"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_RESET_NO_NOTIFICATION"><span class="Identifier">GL_CONTEXT_RESET_NO_NOTIFICATION</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GL_CONTEXT_RESET_LOSE_CONTEXT"></a>
|
|
<dt><pre><a href="sdl2.html#GL_CONTEXT_RESET_LOSE_CONTEXT"><span class="Identifier">GL_CONTEXT_RESET_LOSE_CONTEXT</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HITTEST_NORMAL"></a>
|
|
<dt><pre><a href="sdl2.html#HITTEST_NORMAL"><span class="Identifier">HITTEST_NORMAL</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Region is normal. No special properties.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="HITTEST_DRAGGABLE"></a>
|
|
<dt><pre><a href="sdl2.html#HITTEST_DRAGGABLE"><span class="Identifier">HITTEST_DRAGGABLE</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Region can drag entire window.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="HITTEST_RESIZE_TOPLEFT"></a>
|
|
<dt><pre><a href="sdl2.html#HITTEST_RESIZE_TOPLEFT"><span class="Identifier">HITTEST_RESIZE_TOPLEFT</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HITTEST_RESIZE_TOP"></a>
|
|
<dt><pre><a href="sdl2.html#HITTEST_RESIZE_TOP"><span class="Identifier">HITTEST_RESIZE_TOP</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HITTEST_RESIZE_TOPRIGHT"></a>
|
|
<dt><pre><a href="sdl2.html#HITTEST_RESIZE_TOPRIGHT"><span class="Identifier">HITTEST_RESIZE_TOPRIGHT</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HITTEST_RESIZE_RIGHT"></a>
|
|
<dt><pre><a href="sdl2.html#HITTEST_RESIZE_RIGHT"><span class="Identifier">HITTEST_RESIZE_RIGHT</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HITTEST_RESIZE_BOTTOMRIGHT"></a>
|
|
<dt><pre><a href="sdl2.html#HITTEST_RESIZE_BOTTOMRIGHT"><span class="Identifier">HITTEST_RESIZE_BOTTOMRIGHT</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HITTEST_RESIZE_BOTTOM"></a>
|
|
<dt><pre><a href="sdl2.html#HITTEST_RESIZE_BOTTOM"><span class="Identifier">HITTEST_RESIZE_BOTTOM</span></a> <span class="Other">=</span> <span class="DecNumber">7</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HITTEST_RESIZE_BOTTOMLEFT"></a>
|
|
<dt><pre><a href="sdl2.html#HITTEST_RESIZE_BOTTOMLEFT"><span class="Identifier">HITTEST_RESIZE_BOTTOMLEFT</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HITTEST_RESIZE_LEFT"></a>
|
|
<dt><pre><a href="sdl2.html#HITTEST_RESIZE_LEFT"><span class="Identifier">HITTEST_RESIZE_LEFT</span></a> <span class="Other">=</span> <span class="DecNumber">9</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_UNKNOWN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_UNKNOWN"><span class="Identifier">SCANCODE_UNKNOWN</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\name Usage page 0x07
|
|
|
|
These values are from usage page 0x07 (USB keyboard page).</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_A"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_A"><span class="Identifier">SCANCODE_A</span></a> <span class="Other">=</span> <span class="DecNumber">4'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_B"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_B"><span class="Identifier">SCANCODE_B</span></a> <span class="Other">=</span> <span class="DecNumber">5'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_C"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_C"><span class="Identifier">SCANCODE_C</span></a> <span class="Other">=</span> <span class="DecNumber">6'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_D"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_D"><span class="Identifier">SCANCODE_D</span></a> <span class="Other">=</span> <span class="DecNumber">7'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_E"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_E"><span class="Identifier">SCANCODE_E</span></a> <span class="Other">=</span> <span class="DecNumber">8'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F"><span class="Identifier">SCANCODE_F</span></a> <span class="Other">=</span> <span class="DecNumber">9'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_G"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_G"><span class="Identifier">SCANCODE_G</span></a> <span class="Other">=</span> <span class="DecNumber">10'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_H"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_H"><span class="Identifier">SCANCODE_H</span></a> <span class="Other">=</span> <span class="DecNumber">11'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_I"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_I"><span class="Identifier">SCANCODE_I</span></a> <span class="Other">=</span> <span class="DecNumber">12'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_J"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_J"><span class="Identifier">SCANCODE_J</span></a> <span class="Other">=</span> <span class="DecNumber">13'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_K"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_K"><span class="Identifier">SCANCODE_K</span></a> <span class="Other">=</span> <span class="DecNumber">14'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_L"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_L"><span class="Identifier">SCANCODE_L</span></a> <span class="Other">=</span> <span class="DecNumber">15'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_M"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_M"><span class="Identifier">SCANCODE_M</span></a> <span class="Other">=</span> <span class="DecNumber">16'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_N"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_N"><span class="Identifier">SCANCODE_N</span></a> <span class="Other">=</span> <span class="DecNumber">17'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_O"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_O"><span class="Identifier">SCANCODE_O</span></a> <span class="Other">=</span> <span class="DecNumber">18'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_P"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_P"><span class="Identifier">SCANCODE_P</span></a> <span class="Other">=</span> <span class="DecNumber">19'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_Q"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_Q"><span class="Identifier">SCANCODE_Q</span></a> <span class="Other">=</span> <span class="DecNumber">20'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_R"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_R"><span class="Identifier">SCANCODE_R</span></a> <span class="Other">=</span> <span class="DecNumber">21'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_S"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_S"><span class="Identifier">SCANCODE_S</span></a> <span class="Other">=</span> <span class="DecNumber">22'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_T"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_T"><span class="Identifier">SCANCODE_T</span></a> <span class="Other">=</span> <span class="DecNumber">23'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_U"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_U"><span class="Identifier">SCANCODE_U</span></a> <span class="Other">=</span> <span class="DecNumber">24'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_V"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_V"><span class="Identifier">SCANCODE_V</span></a> <span class="Other">=</span> <span class="DecNumber">25'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_W"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_W"><span class="Identifier">SCANCODE_W</span></a> <span class="Other">=</span> <span class="DecNumber">26'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_X"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_X"><span class="Identifier">SCANCODE_X</span></a> <span class="Other">=</span> <span class="DecNumber">27'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_Y"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_Y"><span class="Identifier">SCANCODE_Y</span></a> <span class="Other">=</span> <span class="DecNumber">28'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_Z"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_Z"><span class="Identifier">SCANCODE_Z</span></a> <span class="Other">=</span> <span class="DecNumber">29'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_1"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_1"><span class="Identifier">SCANCODE_1</span></a> <span class="Other">=</span> <span class="DecNumber">30'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_2"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_2"><span class="Identifier">SCANCODE_2</span></a> <span class="Other">=</span> <span class="DecNumber">31'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_3"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_3"><span class="Identifier">SCANCODE_3</span></a> <span class="Other">=</span> <span class="DecNumber">32'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_4"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_4"><span class="Identifier">SCANCODE_4</span></a> <span class="Other">=</span> <span class="DecNumber">33'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_5"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_5"><span class="Identifier">SCANCODE_5</span></a> <span class="Other">=</span> <span class="DecNumber">34'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_6"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_6"><span class="Identifier">SCANCODE_6</span></a> <span class="Other">=</span> <span class="DecNumber">35'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_7"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_7"><span class="Identifier">SCANCODE_7</span></a> <span class="Other">=</span> <span class="DecNumber">36'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_8"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_8"><span class="Identifier">SCANCODE_8</span></a> <span class="Other">=</span> <span class="DecNumber">37'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_9"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_9"><span class="Identifier">SCANCODE_9</span></a> <span class="Other">=</span> <span class="DecNumber">38'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_0"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_0"><span class="Identifier">SCANCODE_0</span></a> <span class="Other">=</span> <span class="DecNumber">39'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_RETURN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_RETURN"><span class="Identifier">SCANCODE_RETURN</span></a> <span class="Other">=</span> <span class="DecNumber">40'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_ESCAPE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_ESCAPE"><span class="Identifier">SCANCODE_ESCAPE</span></a> <span class="Other">=</span> <span class="DecNumber">41'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_BACKSPACE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_BACKSPACE"><span class="Identifier">SCANCODE_BACKSPACE</span></a> <span class="Other">=</span> <span class="DecNumber">42'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_TAB"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_TAB"><span class="Identifier">SCANCODE_TAB</span></a> <span class="Other">=</span> <span class="DecNumber">43'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_SPACE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_SPACE"><span class="Identifier">SCANCODE_SPACE</span></a> <span class="Other">=</span> <span class="DecNumber">44'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_MINUS"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_MINUS"><span class="Identifier">SCANCODE_MINUS</span></a> <span class="Other">=</span> <span class="DecNumber">45'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_EQUALS"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_EQUALS"><span class="Identifier">SCANCODE_EQUALS</span></a> <span class="Other">=</span> <span class="DecNumber">46'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LEFTBRACKET"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LEFTBRACKET"><span class="Identifier">SCANCODE_LEFTBRACKET</span></a> <span class="Other">=</span> <span class="DecNumber">47'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_RIGHTBRACKET"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_RIGHTBRACKET"><span class="Identifier">SCANCODE_RIGHTBRACKET</span></a> <span class="Other">=</span> <span class="DecNumber">48'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_BACKSLASH"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_BACKSLASH"><span class="Identifier">SCANCODE_BACKSLASH</span></a> <span class="Other">=</span> <span class="DecNumber">49'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Located at the lower left of the return
|
|
key on ISO keyboards and at the right end
|
|
of the QWERTY row on ANSI keyboards.
|
|
Produces REVERSE SOLIDUS (backslash) and
|
|
VERTICAL LINE in a US layout, REVERSE
|
|
SOLIDUS and VERTICAL LINE in a UK Mac
|
|
layout, NUMBER SIGN and TILDE in a UK
|
|
Windows layout, DOLLAR SIGN and POUND SIGN
|
|
in a Swiss German layout, NUMBER SIGN and
|
|
APOSTROPHE in a German layout, GRAVE
|
|
ACCENT and POUND SIGN in a French Mac
|
|
layout, and ASTERISK and MICRO SIGN in a
|
|
French Windows layout.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_NONUSHASH"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_NONUSHASH"><span class="Identifier">SCANCODE_NONUSHASH</span></a> <span class="Other">=</span> <span class="DecNumber">50'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< ISO USB keyboards actually use this code
|
|
instead of 49 for the same key, but all
|
|
OSes I've seen treat the two codes
|
|
identically. So, as an implementor, unless
|
|
your keyboard generates both of those
|
|
codes and your OS treats them differently,
|
|
you should generate SDL_SCANCODE_BACKSLASH
|
|
instead of this code. As a user, you
|
|
should not rely on this code because SDL
|
|
will never generate it with most (all?)
|
|
keyboards.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_SEMICOLON"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_SEMICOLON"><span class="Identifier">SCANCODE_SEMICOLON</span></a> <span class="Other">=</span> <span class="DecNumber">51'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_APOSTROPHE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_APOSTROPHE"><span class="Identifier">SCANCODE_APOSTROPHE</span></a> <span class="Other">=</span> <span class="DecNumber">52'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_GRAVE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_GRAVE"><span class="Identifier">SCANCODE_GRAVE</span></a> <span class="Other">=</span> <span class="DecNumber">53'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Located in the top left corner (on both ANSI
|
|
and ISO keyboards). Produces GRAVE ACCENT and
|
|
TILDE in a US Windows layout and in US and UK
|
|
Mac layouts on ANSI keyboards, GRAVE ACCENT
|
|
and NOT SIGN in a UK Windows layout, SECTION
|
|
SIGN and PLUS-MINUS SIGN in US and UK Mac
|
|
layouts on ISO keyboards, SECTION SIGN and
|
|
DEGREE SIGN in a Swiss German layout (Mac:
|
|
only on ISO keyboards), CIRCUMFLEX ACCENT and
|
|
DEGREE SIGN in a German layout (Mac: only on
|
|
ISO keyboards), SUPERSCRIPT TWO and TILDE in a
|
|
French Windows layout, COMMERCIAL AT and
|
|
NUMBER SIGN in a French Mac layout on ISO
|
|
keyboards, and LESS-THAN SIGN and GREATER-THAN
|
|
SIGN in a Swiss German, German, or French Mac
|
|
layout on ANSI keyboards.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_COMMA"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_COMMA"><span class="Identifier">SCANCODE_COMMA</span></a> <span class="Other">=</span> <span class="DecNumber">54'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_PERIOD"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_PERIOD"><span class="Identifier">SCANCODE_PERIOD</span></a> <span class="Other">=</span> <span class="DecNumber">55'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_SLASH"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_SLASH"><span class="Identifier">SCANCODE_SLASH</span></a> <span class="Other">=</span> <span class="DecNumber">56'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_CAPSLOCK"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_CAPSLOCK"><span class="Identifier">SCANCODE_CAPSLOCK</span></a> <span class="Other">=</span> <span class="DecNumber">57'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F1"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F1"><span class="Identifier">SCANCODE_F1</span></a> <span class="Other">=</span> <span class="DecNumber">58'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F2"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F2"><span class="Identifier">SCANCODE_F2</span></a> <span class="Other">=</span> <span class="DecNumber">59'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F3"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F3"><span class="Identifier">SCANCODE_F3</span></a> <span class="Other">=</span> <span class="DecNumber">60'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F4"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F4"><span class="Identifier">SCANCODE_F4</span></a> <span class="Other">=</span> <span class="DecNumber">61'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F5"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F5"><span class="Identifier">SCANCODE_F5</span></a> <span class="Other">=</span> <span class="DecNumber">62'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F6"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F6"><span class="Identifier">SCANCODE_F6</span></a> <span class="Other">=</span> <span class="DecNumber">63'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F7"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F7"><span class="Identifier">SCANCODE_F7</span></a> <span class="Other">=</span> <span class="DecNumber">64'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F8"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F8"><span class="Identifier">SCANCODE_F8</span></a> <span class="Other">=</span> <span class="DecNumber">65'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F9"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F9"><span class="Identifier">SCANCODE_F9</span></a> <span class="Other">=</span> <span class="DecNumber">66'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F10"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F10"><span class="Identifier">SCANCODE_F10</span></a> <span class="Other">=</span> <span class="DecNumber">67'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F11"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F11"><span class="Identifier">SCANCODE_F11</span></a> <span class="Other">=</span> <span class="DecNumber">68'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F12"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F12"><span class="Identifier">SCANCODE_F12</span></a> <span class="Other">=</span> <span class="DecNumber">69'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_PRINTSCREEN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_PRINTSCREEN"><span class="Identifier">SCANCODE_PRINTSCREEN</span></a> <span class="Other">=</span> <span class="DecNumber">70'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_SCROLLLOCK"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_SCROLLLOCK"><span class="Identifier">SCANCODE_SCROLLLOCK</span></a> <span class="Other">=</span> <span class="DecNumber">71'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_PAUSE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_PAUSE"><span class="Identifier">SCANCODE_PAUSE</span></a> <span class="Other">=</span> <span class="DecNumber">72'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_INSERT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_INSERT"><span class="Identifier">SCANCODE_INSERT</span></a> <span class="Other">=</span> <span class="DecNumber">73'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< insert on PC, help on some Mac keyboards (but
|
|
does send code 73, not 117)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_HOME"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_HOME"><span class="Identifier">SCANCODE_HOME</span></a> <span class="Other">=</span> <span class="DecNumber">74'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_PAGEUP"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_PAGEUP"><span class="Identifier">SCANCODE_PAGEUP</span></a> <span class="Other">=</span> <span class="DecNumber">75'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_DELETE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_DELETE"><span class="Identifier">SCANCODE_DELETE</span></a> <span class="Other">=</span> <span class="DecNumber">76'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_END"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_END"><span class="Identifier">SCANCODE_END</span></a> <span class="Other">=</span> <span class="DecNumber">77'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_PAGEDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_PAGEDOWN"><span class="Identifier">SCANCODE_PAGEDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">78'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_RIGHT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_RIGHT"><span class="Identifier">SCANCODE_RIGHT</span></a> <span class="Other">=</span> <span class="DecNumber">79'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LEFT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LEFT"><span class="Identifier">SCANCODE_LEFT</span></a> <span class="Other">=</span> <span class="DecNumber">80'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_DOWN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_DOWN"><span class="Identifier">SCANCODE_DOWN</span></a> <span class="Other">=</span> <span class="DecNumber">81'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_UP"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_UP"><span class="Identifier">SCANCODE_UP</span></a> <span class="Other">=</span> <span class="DecNumber">82'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_NUMLOCKCLEAR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_NUMLOCKCLEAR"><span class="Identifier">SCANCODE_NUMLOCKCLEAR</span></a> <span class="Other">=</span> <span class="DecNumber">83'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< num lock on PC, clear on Mac keyboards</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_DIVIDE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_DIVIDE"><span class="Identifier">SCANCODE_KP_DIVIDE</span></a> <span class="Other">=</span> <span class="DecNumber">84'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_MULTIPLY"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_MULTIPLY"><span class="Identifier">SCANCODE_KP_MULTIPLY</span></a> <span class="Other">=</span> <span class="DecNumber">85'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_MINUS"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_MINUS"><span class="Identifier">SCANCODE_KP_MINUS</span></a> <span class="Other">=</span> <span class="DecNumber">86'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_PLUS"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_PLUS"><span class="Identifier">SCANCODE_KP_PLUS</span></a> <span class="Other">=</span> <span class="DecNumber">87'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_ENTER"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_ENTER"><span class="Identifier">SCANCODE_KP_ENTER</span></a> <span class="Other">=</span> <span class="DecNumber">88'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_1"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_1"><span class="Identifier">SCANCODE_KP_1</span></a> <span class="Other">=</span> <span class="DecNumber">89'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_2"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_2"><span class="Identifier">SCANCODE_KP_2</span></a> <span class="Other">=</span> <span class="DecNumber">90'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_3"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_3"><span class="Identifier">SCANCODE_KP_3</span></a> <span class="Other">=</span> <span class="DecNumber">91'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_4"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_4"><span class="Identifier">SCANCODE_KP_4</span></a> <span class="Other">=</span> <span class="DecNumber">92'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_5"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_5"><span class="Identifier">SCANCODE_KP_5</span></a> <span class="Other">=</span> <span class="DecNumber">93'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_6"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_6"><span class="Identifier">SCANCODE_KP_6</span></a> <span class="Other">=</span> <span class="DecNumber">94'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_7"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_7"><span class="Identifier">SCANCODE_KP_7</span></a> <span class="Other">=</span> <span class="DecNumber">95'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_8"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_8"><span class="Identifier">SCANCODE_KP_8</span></a> <span class="Other">=</span> <span class="DecNumber">96'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_9"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_9"><span class="Identifier">SCANCODE_KP_9</span></a> <span class="Other">=</span> <span class="DecNumber">97'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_0"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_0"><span class="Identifier">SCANCODE_KP_0</span></a> <span class="Other">=</span> <span class="DecNumber">98'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_PERIOD"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_PERIOD"><span class="Identifier">SCANCODE_KP_PERIOD</span></a> <span class="Other">=</span> <span class="DecNumber">99'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_NONUSBACKSLASH"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_NONUSBACKSLASH"><span class="Identifier">SCANCODE_NONUSBACKSLASH</span></a> <span class="Other">=</span> <span class="DecNumber">100'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< This is the additional key that ISO
|
|
keyboards have over ANSI ones,
|
|
located between left shift and Y.
|
|
Produces GRAVE ACCENT and TILDE in a
|
|
US or UK Mac layout, REVERSE SOLIDUS
|
|
(backslash) and VERTICAL LINE in a
|
|
US or UK Windows layout, and
|
|
LESS-THAN SIGN and GREATER-THAN SIGN
|
|
in a Swiss German, German, or French
|
|
layout.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_APPLICATION"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_APPLICATION"><span class="Identifier">SCANCODE_APPLICATION</span></a> <span class="Other">=</span> <span class="DecNumber">101'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< windows contextual menu, compose</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_POWER"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_POWER"><span class="Identifier">SCANCODE_POWER</span></a> <span class="Other">=</span> <span class="DecNumber">102'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The USB document says this is a status flag,
|
|
not a physical key - but some Mac keyboards
|
|
do have a power key.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_EQUALS"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_EQUALS"><span class="Identifier">SCANCODE_KP_EQUALS</span></a> <span class="Other">=</span> <span class="DecNumber">103'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F13"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F13"><span class="Identifier">SCANCODE_F13</span></a> <span class="Other">=</span> <span class="DecNumber">104'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F14"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F14"><span class="Identifier">SCANCODE_F14</span></a> <span class="Other">=</span> <span class="DecNumber">105'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F15"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F15"><span class="Identifier">SCANCODE_F15</span></a> <span class="Other">=</span> <span class="DecNumber">106'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F16"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F16"><span class="Identifier">SCANCODE_F16</span></a> <span class="Other">=</span> <span class="DecNumber">107'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F17"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F17"><span class="Identifier">SCANCODE_F17</span></a> <span class="Other">=</span> <span class="DecNumber">108'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F18"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F18"><span class="Identifier">SCANCODE_F18</span></a> <span class="Other">=</span> <span class="DecNumber">109'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F19"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F19"><span class="Identifier">SCANCODE_F19</span></a> <span class="Other">=</span> <span class="DecNumber">110'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F20"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F20"><span class="Identifier">SCANCODE_F20</span></a> <span class="Other">=</span> <span class="DecNumber">111'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F21"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F21"><span class="Identifier">SCANCODE_F21</span></a> <span class="Other">=</span> <span class="DecNumber">112'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F22"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F22"><span class="Identifier">SCANCODE_F22</span></a> <span class="Other">=</span> <span class="DecNumber">113'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F23"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F23"><span class="Identifier">SCANCODE_F23</span></a> <span class="Other">=</span> <span class="DecNumber">114'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_F24"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_F24"><span class="Identifier">SCANCODE_F24</span></a> <span class="Other">=</span> <span class="DecNumber">115'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_EXECUTE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_EXECUTE"><span class="Identifier">SCANCODE_EXECUTE</span></a> <span class="Other">=</span> <span class="DecNumber">116'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_HELP"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_HELP"><span class="Identifier">SCANCODE_HELP</span></a> <span class="Other">=</span> <span class="DecNumber">117'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_MENU"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_MENU"><span class="Identifier">SCANCODE_MENU</span></a> <span class="Other">=</span> <span class="DecNumber">118'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_SELECT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_SELECT"><span class="Identifier">SCANCODE_SELECT</span></a> <span class="Other">=</span> <span class="DecNumber">119'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_STOP"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_STOP"><span class="Identifier">SCANCODE_STOP</span></a> <span class="Other">=</span> <span class="DecNumber">120'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AGAIN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AGAIN"><span class="Identifier">SCANCODE_AGAIN</span></a> <span class="Other">=</span> <span class="DecNumber">121'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< redo</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_UNDO"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_UNDO"><span class="Identifier">SCANCODE_UNDO</span></a> <span class="Other">=</span> <span class="DecNumber">122'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_CUT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_CUT"><span class="Identifier">SCANCODE_CUT</span></a> <span class="Other">=</span> <span class="DecNumber">123'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_COPY"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_COPY"><span class="Identifier">SCANCODE_COPY</span></a> <span class="Other">=</span> <span class="DecNumber">124'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_PASTE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_PASTE"><span class="Identifier">SCANCODE_PASTE</span></a> <span class="Other">=</span> <span class="DecNumber">125'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_FIND"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_FIND"><span class="Identifier">SCANCODE_FIND</span></a> <span class="Other">=</span> <span class="DecNumber">126'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_MUTE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_MUTE"><span class="Identifier">SCANCODE_MUTE</span></a> <span class="Other">=</span> <span class="DecNumber">127'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_VOLUMEUP"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_VOLUMEUP"><span class="Identifier">SCANCODE_VOLUMEUP</span></a> <span class="Other">=</span> <span class="DecNumber">128'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_VOLUMEDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_VOLUMEDOWN"><span class="Identifier">SCANCODE_VOLUMEDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">129'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>not sure whether there's a reason to enable these</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_COMMA"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_COMMA"><span class="Identifier">SCANCODE_KP_COMMA</span></a> <span class="Other">=</span> <span class="DecNumber">133'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_EQUALSAS400"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_EQUALSAS400"><span class="Identifier">SCANCODE_KP_EQUALSAS400</span></a> <span class="Other">=</span> <span class="DecNumber">134'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_INTERNATIONAL1"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_INTERNATIONAL1"><span class="Identifier">SCANCODE_INTERNATIONAL1</span></a> <span class="Other">=</span> <span class="DecNumber">135'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< used on Asian keyboards, see
|
|
footnotes in USB doc</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_INTERNATIONAL2"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_INTERNATIONAL2"><span class="Identifier">SCANCODE_INTERNATIONAL2</span></a> <span class="Other">=</span> <span class="DecNumber">136'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_INTERNATIONAL3"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_INTERNATIONAL3"><span class="Identifier">SCANCODE_INTERNATIONAL3</span></a> <span class="Other">=</span> <span class="DecNumber">137'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Yen</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_INTERNATIONAL4"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_INTERNATIONAL4"><span class="Identifier">SCANCODE_INTERNATIONAL4</span></a> <span class="Other">=</span> <span class="DecNumber">138'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_INTERNATIONAL5"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_INTERNATIONAL5"><span class="Identifier">SCANCODE_INTERNATIONAL5</span></a> <span class="Other">=</span> <span class="DecNumber">139'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_INTERNATIONAL6"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_INTERNATIONAL6"><span class="Identifier">SCANCODE_INTERNATIONAL6</span></a> <span class="Other">=</span> <span class="DecNumber">140'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_INTERNATIONAL7"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_INTERNATIONAL7"><span class="Identifier">SCANCODE_INTERNATIONAL7</span></a> <span class="Other">=</span> <span class="DecNumber">141'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_INTERNATIONAL8"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_INTERNATIONAL8"><span class="Identifier">SCANCODE_INTERNATIONAL8</span></a> <span class="Other">=</span> <span class="DecNumber">142'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_INTERNATIONAL9"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_INTERNATIONAL9"><span class="Identifier">SCANCODE_INTERNATIONAL9</span></a> <span class="Other">=</span> <span class="DecNumber">143'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LANG1"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LANG1"><span class="Identifier">SCANCODE_LANG1</span></a> <span class="Other">=</span> <span class="DecNumber">144'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Hangul/English toggle</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LANG2"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LANG2"><span class="Identifier">SCANCODE_LANG2</span></a> <span class="Other">=</span> <span class="DecNumber">145'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Hanja conversion</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LANG3"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LANG3"><span class="Identifier">SCANCODE_LANG3</span></a> <span class="Other">=</span> <span class="DecNumber">146'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Katakana</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LANG4"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LANG4"><span class="Identifier">SCANCODE_LANG4</span></a> <span class="Other">=</span> <span class="DecNumber">147'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Hiragana</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LANG5"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LANG5"><span class="Identifier">SCANCODE_LANG5</span></a> <span class="Other">=</span> <span class="DecNumber">148'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Zenkaku/Hankaku</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LANG6"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LANG6"><span class="Identifier">SCANCODE_LANG6</span></a> <span class="Other">=</span> <span class="DecNumber">149'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< reserved</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LANG7"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LANG7"><span class="Identifier">SCANCODE_LANG7</span></a> <span class="Other">=</span> <span class="DecNumber">150'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< reserved</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LANG8"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LANG8"><span class="Identifier">SCANCODE_LANG8</span></a> <span class="Other">=</span> <span class="DecNumber">151'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< reserved</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LANG9"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LANG9"><span class="Identifier">SCANCODE_LANG9</span></a> <span class="Other">=</span> <span class="DecNumber">152'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< reserved</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_ALTERASE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_ALTERASE"><span class="Identifier">SCANCODE_ALTERASE</span></a> <span class="Other">=</span> <span class="DecNumber">153'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Erase-Eaze</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_SYSREQ"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_SYSREQ"><span class="Identifier">SCANCODE_SYSREQ</span></a> <span class="Other">=</span> <span class="DecNumber">154'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_CANCEL"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_CANCEL"><span class="Identifier">SCANCODE_CANCEL</span></a> <span class="Other">=</span> <span class="DecNumber">155'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_CLEAR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_CLEAR"><span class="Identifier">SCANCODE_CLEAR</span></a> <span class="Other">=</span> <span class="DecNumber">156'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_PRIOR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_PRIOR"><span class="Identifier">SCANCODE_PRIOR</span></a> <span class="Other">=</span> <span class="DecNumber">157'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_RETURN2"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_RETURN2"><span class="Identifier">SCANCODE_RETURN2</span></a> <span class="Other">=</span> <span class="DecNumber">158'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_SEPARATOR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_SEPARATOR"><span class="Identifier">SCANCODE_SEPARATOR</span></a> <span class="Other">=</span> <span class="DecNumber">159'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_OUT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_OUT"><span class="Identifier">SCANCODE_OUT</span></a> <span class="Other">=</span> <span class="DecNumber">160'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_OPER"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_OPER"><span class="Identifier">SCANCODE_OPER</span></a> <span class="Other">=</span> <span class="DecNumber">161'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_CLEARAGAIN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_CLEARAGAIN"><span class="Identifier">SCANCODE_CLEARAGAIN</span></a> <span class="Other">=</span> <span class="DecNumber">162'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_CRSEL"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_CRSEL"><span class="Identifier">SCANCODE_CRSEL</span></a> <span class="Other">=</span> <span class="DecNumber">163'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_EXSEL"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_EXSEL"><span class="Identifier">SCANCODE_EXSEL</span></a> <span class="Other">=</span> <span class="DecNumber">164'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_00"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_00"><span class="Identifier">SCANCODE_KP_00</span></a> <span class="Other">=</span> <span class="DecNumber">176'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_000"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_000"><span class="Identifier">SCANCODE_KP_000</span></a> <span class="Other">=</span> <span class="DecNumber">177'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_THOUSANDSSEPARATOR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_THOUSANDSSEPARATOR"><span class="Identifier">SCANCODE_THOUSANDSSEPARATOR</span></a> <span class="Other">=</span> <span class="DecNumber">178'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_DECIMALSEPARATOR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_DECIMALSEPARATOR"><span class="Identifier">SCANCODE_DECIMALSEPARATOR</span></a> <span class="Other">=</span> <span class="DecNumber">179'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_CURRENCYUNIT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_CURRENCYUNIT"><span class="Identifier">SCANCODE_CURRENCYUNIT</span></a> <span class="Other">=</span> <span class="DecNumber">180'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_CURRENCYSUBUNIT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_CURRENCYSUBUNIT"><span class="Identifier">SCANCODE_CURRENCYSUBUNIT</span></a> <span class="Other">=</span> <span class="DecNumber">181'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_LEFTPAREN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_LEFTPAREN"><span class="Identifier">SCANCODE_KP_LEFTPAREN</span></a> <span class="Other">=</span> <span class="DecNumber">182'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_RIGHTPAREN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_RIGHTPAREN"><span class="Identifier">SCANCODE_KP_RIGHTPAREN</span></a> <span class="Other">=</span> <span class="DecNumber">183'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_LEFTBRACE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_LEFTBRACE"><span class="Identifier">SCANCODE_KP_LEFTBRACE</span></a> <span class="Other">=</span> <span class="DecNumber">184'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_RIGHTBRACE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_RIGHTBRACE"><span class="Identifier">SCANCODE_KP_RIGHTBRACE</span></a> <span class="Other">=</span> <span class="DecNumber">185'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_TAB"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_TAB"><span class="Identifier">SCANCODE_KP_TAB</span></a> <span class="Other">=</span> <span class="DecNumber">186'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_BACKSPACE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_BACKSPACE"><span class="Identifier">SCANCODE_KP_BACKSPACE</span></a> <span class="Other">=</span> <span class="DecNumber">187'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_A"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_A"><span class="Identifier">SCANCODE_KP_A</span></a> <span class="Other">=</span> <span class="DecNumber">188'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_B"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_B"><span class="Identifier">SCANCODE_KP_B</span></a> <span class="Other">=</span> <span class="DecNumber">189'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_C"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_C"><span class="Identifier">SCANCODE_KP_C</span></a> <span class="Other">=</span> <span class="DecNumber">190'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_D"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_D"><span class="Identifier">SCANCODE_KP_D</span></a> <span class="Other">=</span> <span class="DecNumber">191'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_E"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_E"><span class="Identifier">SCANCODE_KP_E</span></a> <span class="Other">=</span> <span class="DecNumber">192'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_F"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_F"><span class="Identifier">SCANCODE_KP_F</span></a> <span class="Other">=</span> <span class="DecNumber">193'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_XOR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_XOR"><span class="Identifier">SCANCODE_KP_XOR</span></a> <span class="Other">=</span> <span class="DecNumber">194'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_POWER"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_POWER"><span class="Identifier">SCANCODE_KP_POWER</span></a> <span class="Other">=</span> <span class="DecNumber">195'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_PERCENT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_PERCENT"><span class="Identifier">SCANCODE_KP_PERCENT</span></a> <span class="Other">=</span> <span class="DecNumber">196'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_LESS"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_LESS"><span class="Identifier">SCANCODE_KP_LESS</span></a> <span class="Other">=</span> <span class="DecNumber">197'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_GREATER"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_GREATER"><span class="Identifier">SCANCODE_KP_GREATER</span></a> <span class="Other">=</span> <span class="DecNumber">198'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_AMPERSAND"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_AMPERSAND"><span class="Identifier">SCANCODE_KP_AMPERSAND</span></a> <span class="Other">=</span> <span class="DecNumber">199'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_DBLAMPERSAND"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_DBLAMPERSAND"><span class="Identifier">SCANCODE_KP_DBLAMPERSAND</span></a> <span class="Other">=</span> <span class="DecNumber">200'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_VERTICALBAR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_VERTICALBAR"><span class="Identifier">SCANCODE_KP_VERTICALBAR</span></a> <span class="Other">=</span> <span class="DecNumber">201'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_DBLVERTICALBAR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_DBLVERTICALBAR"><span class="Identifier">SCANCODE_KP_DBLVERTICALBAR</span></a> <span class="Other">=</span> <span class="DecNumber">202'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_COLON"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_COLON"><span class="Identifier">SCANCODE_KP_COLON</span></a> <span class="Other">=</span> <span class="DecNumber">203'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_HASH"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_HASH"><span class="Identifier">SCANCODE_KP_HASH</span></a> <span class="Other">=</span> <span class="DecNumber">204'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_SPACE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_SPACE"><span class="Identifier">SCANCODE_KP_SPACE</span></a> <span class="Other">=</span> <span class="DecNumber">205'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_AT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_AT"><span class="Identifier">SCANCODE_KP_AT</span></a> <span class="Other">=</span> <span class="DecNumber">206'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_EXCLAM"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_EXCLAM"><span class="Identifier">SCANCODE_KP_EXCLAM</span></a> <span class="Other">=</span> <span class="DecNumber">207'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_MEMSTORE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_MEMSTORE"><span class="Identifier">SCANCODE_KP_MEMSTORE</span></a> <span class="Other">=</span> <span class="DecNumber">208'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_MEMRECALL"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_MEMRECALL"><span class="Identifier">SCANCODE_KP_MEMRECALL</span></a> <span class="Other">=</span> <span class="DecNumber">209'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_MEMCLEAR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_MEMCLEAR"><span class="Identifier">SCANCODE_KP_MEMCLEAR</span></a> <span class="Other">=</span> <span class="DecNumber">210'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_MEMADD"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_MEMADD"><span class="Identifier">SCANCODE_KP_MEMADD</span></a> <span class="Other">=</span> <span class="DecNumber">211'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_MEMSUBTRACT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_MEMSUBTRACT"><span class="Identifier">SCANCODE_KP_MEMSUBTRACT</span></a> <span class="Other">=</span> <span class="DecNumber">212'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_MEMMULTIPLY"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_MEMMULTIPLY"><span class="Identifier">SCANCODE_KP_MEMMULTIPLY</span></a> <span class="Other">=</span> <span class="DecNumber">213'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_MEMDIVIDE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_MEMDIVIDE"><span class="Identifier">SCANCODE_KP_MEMDIVIDE</span></a> <span class="Other">=</span> <span class="DecNumber">214'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_PLUSMINUS"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_PLUSMINUS"><span class="Identifier">SCANCODE_KP_PLUSMINUS</span></a> <span class="Other">=</span> <span class="DecNumber">215'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_CLEAR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_CLEAR"><span class="Identifier">SCANCODE_KP_CLEAR</span></a> <span class="Other">=</span> <span class="DecNumber">216'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_CLEARENTRY"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_CLEARENTRY"><span class="Identifier">SCANCODE_KP_CLEARENTRY</span></a> <span class="Other">=</span> <span class="DecNumber">217'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_BINARY"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_BINARY"><span class="Identifier">SCANCODE_KP_BINARY</span></a> <span class="Other">=</span> <span class="DecNumber">218'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_OCTAL"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_OCTAL"><span class="Identifier">SCANCODE_KP_OCTAL</span></a> <span class="Other">=</span> <span class="DecNumber">219'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_DECIMAL"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_DECIMAL"><span class="Identifier">SCANCODE_KP_DECIMAL</span></a> <span class="Other">=</span> <span class="DecNumber">220'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KP_HEXADECIMAL"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KP_HEXADECIMAL"><span class="Identifier">SCANCODE_KP_HEXADECIMAL</span></a> <span class="Other">=</span> <span class="DecNumber">221'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LCTRL"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LCTRL"><span class="Identifier">SCANCODE_LCTRL</span></a> <span class="Other">=</span> <span class="DecNumber">224'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LSHIFT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LSHIFT"><span class="Identifier">SCANCODE_LSHIFT</span></a> <span class="Other">=</span> <span class="DecNumber">225'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LALT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LALT"><span class="Identifier">SCANCODE_LALT</span></a> <span class="Other">=</span> <span class="DecNumber">226'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< alt, option</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_LGUI"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_LGUI"><span class="Identifier">SCANCODE_LGUI</span></a> <span class="Other">=</span> <span class="DecNumber">227'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< windows, command (apple), meta</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_RCTRL"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_RCTRL"><span class="Identifier">SCANCODE_RCTRL</span></a> <span class="Other">=</span> <span class="DecNumber">228'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_RSHIFT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_RSHIFT"><span class="Identifier">SCANCODE_RSHIFT</span></a> <span class="Other">=</span> <span class="DecNumber">229'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_RALT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_RALT"><span class="Identifier">SCANCODE_RALT</span></a> <span class="Other">=</span> <span class="DecNumber">230'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< alt gr, option</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_RGUI"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_RGUI"><span class="Identifier">SCANCODE_RGUI</span></a> <span class="Other">=</span> <span class="DecNumber">231'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< windows, command (apple), meta</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_MODE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_MODE"><span class="Identifier">SCANCODE_MODE</span></a> <span class="Other">=</span> <span class="DecNumber">257'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< I'm not sure if this is really not covered
|
|
by any of the above, but since there's a
|
|
special KMOD_MODE for it I'm adding it here</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AUDIONEXT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AUDIONEXT"><span class="Identifier">SCANCODE_AUDIONEXT</span></a> <span class="Other">=</span> <span class="DecNumber">258'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AUDIOPREV"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AUDIOPREV"><span class="Identifier">SCANCODE_AUDIOPREV</span></a> <span class="Other">=</span> <span class="DecNumber">259'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AUDIOSTOP"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AUDIOSTOP"><span class="Identifier">SCANCODE_AUDIOSTOP</span></a> <span class="Other">=</span> <span class="DecNumber">260'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AUDIOPLAY"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AUDIOPLAY"><span class="Identifier">SCANCODE_AUDIOPLAY</span></a> <span class="Other">=</span> <span class="DecNumber">261'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AUDIOMUTE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AUDIOMUTE"><span class="Identifier">SCANCODE_AUDIOMUTE</span></a> <span class="Other">=</span> <span class="DecNumber">262'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_MEDIASELECT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_MEDIASELECT"><span class="Identifier">SCANCODE_MEDIASELECT</span></a> <span class="Other">=</span> <span class="DecNumber">263'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_WWW"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_WWW"><span class="Identifier">SCANCODE_WWW</span></a> <span class="Other">=</span> <span class="DecNumber">264'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_MAIL"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_MAIL"><span class="Identifier">SCANCODE_MAIL</span></a> <span class="Other">=</span> <span class="DecNumber">265'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_CALCULATOR"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_CALCULATOR"><span class="Identifier">SCANCODE_CALCULATOR</span></a> <span class="Other">=</span> <span class="DecNumber">266'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_COMPUTER"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_COMPUTER"><span class="Identifier">SCANCODE_COMPUTER</span></a> <span class="Other">=</span> <span class="DecNumber">267'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AC_SEARCH"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AC_SEARCH"><span class="Identifier">SCANCODE_AC_SEARCH</span></a> <span class="Other">=</span> <span class="DecNumber">268'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AC_HOME"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AC_HOME"><span class="Identifier">SCANCODE_AC_HOME</span></a> <span class="Other">=</span> <span class="DecNumber">269'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AC_BACK"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AC_BACK"><span class="Identifier">SCANCODE_AC_BACK</span></a> <span class="Other">=</span> <span class="DecNumber">270'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AC_FORWARD"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AC_FORWARD"><span class="Identifier">SCANCODE_AC_FORWARD</span></a> <span class="Other">=</span> <span class="DecNumber">271'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AC_STOP"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AC_STOP"><span class="Identifier">SCANCODE_AC_STOP</span></a> <span class="Other">=</span> <span class="DecNumber">272'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AC_REFRESH"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AC_REFRESH"><span class="Identifier">SCANCODE_AC_REFRESH</span></a> <span class="Other">=</span> <span class="DecNumber">273'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AC_BOOKMARKS"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AC_BOOKMARKS"><span class="Identifier">SCANCODE_AC_BOOKMARKS</span></a> <span class="Other">=</span> <span class="DecNumber">274'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_BRIGHTNESSDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_BRIGHTNESSDOWN"><span class="Identifier">SCANCODE_BRIGHTNESSDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">275'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_BRIGHTNESSUP"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_BRIGHTNESSUP"><span class="Identifier">SCANCODE_BRIGHTNESSUP</span></a> <span class="Other">=</span> <span class="DecNumber">276'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_DISPLAYSWITCH"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_DISPLAYSWITCH"><span class="Identifier">SCANCODE_DISPLAYSWITCH</span></a> <span class="Other">=</span> <span class="DecNumber">277'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< display mirroring/dual display
|
|
switch, video mode switch</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KBDILLUMTOGGLE"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KBDILLUMTOGGLE"><span class="Identifier">SCANCODE_KBDILLUMTOGGLE</span></a> <span class="Other">=</span> <span class="DecNumber">278'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KBDILLUMDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KBDILLUMDOWN"><span class="Identifier">SCANCODE_KBDILLUMDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">279'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_KBDILLUMUP"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_KBDILLUMUP"><span class="Identifier">SCANCODE_KBDILLUMUP</span></a> <span class="Other">=</span> <span class="DecNumber">280'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_EJECT"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_EJECT"><span class="Identifier">SCANCODE_EJECT</span></a> <span class="Other">=</span> <span class="DecNumber">281'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_SLEEP"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_SLEEP"><span class="Identifier">SCANCODE_SLEEP</span></a> <span class="Other">=</span> <span class="DecNumber">282'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_APP1"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_APP1"><span class="Identifier">SCANCODE_APP1</span></a> <span class="Other">=</span> <span class="DecNumber">283'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_APP2"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_APP2"><span class="Identifier">SCANCODE_APP2</span></a> <span class="Other">=</span> <span class="DecNumber">284'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AUDIOREWIND"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AUDIOREWIND"><span class="Identifier">SCANCODE_AUDIOREWIND</span></a> <span class="Other">=</span> <span class="DecNumber">285'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_AUDIOFASTFORWARD"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_AUDIOFASTFORWARD"><span class="Identifier">SCANCODE_AUDIOFASTFORWARD</span></a> <span class="Other">=</span> <span class="DecNumber">286'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="NUM_SCANCODES"></a>
|
|
<dt><pre><a href="sdl2.html#NUM_SCANCODES"><span class="Identifier">NUM_SCANCODES</span></a> <span class="Other">=</span> <span class="DecNumber">512'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< not a key, just marks the number of scancodes
|
|
for array bounds</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_SCANCODE_MASK"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_SCANCODE_MASK"><span class="Identifier">KEYCODE_SCANCODE_MASK</span></a> <span class="Other">=</span> <span class="DecNumber">1073741824</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_UNKNOWN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_UNKNOWN"><span class="Identifier">KEYCODE_UNKNOWN</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_RETURN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_RETURN"><span class="Identifier">KEYCODE_RETURN</span></a> <span class="Other">=</span> <span class="DecNumber">13'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_ESCAPE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_ESCAPE"><span class="Identifier">KEYCODE_ESCAPE</span></a> <span class="Other">=</span> <span class="DecNumber">27'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_BACKSPACE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_BACKSPACE"><span class="Identifier">KEYCODE_BACKSPACE</span></a> <span class="Other">=</span> <span class="DecNumber">8'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_TAB"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_TAB"><span class="Identifier">KEYCODE_TAB</span></a> <span class="Other">=</span> <span class="DecNumber">9'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_SPACE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_SPACE"><span class="Identifier">KEYCODE_SPACE</span></a> <span class="Other">=</span> <span class="DecNumber">32'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_EXCLAIM"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_EXCLAIM"><span class="Identifier">KEYCODE_EXCLAIM</span></a> <span class="Other">=</span> <span class="DecNumber">33'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_QUOTEDBL"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_QUOTEDBL"><span class="Identifier">KEYCODE_QUOTEDBL</span></a> <span class="Other">=</span> <span class="DecNumber">34'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_HASH"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_HASH"><span class="Identifier">KEYCODE_HASH</span></a> <span class="Other">=</span> <span class="DecNumber">35'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_PERCENT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_PERCENT"><span class="Identifier">KEYCODE_PERCENT</span></a> <span class="Other">=</span> <span class="DecNumber">37'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_DOLLAR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_DOLLAR"><span class="Identifier">KEYCODE_DOLLAR</span></a> <span class="Other">=</span> <span class="DecNumber">36'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AMPERSAND"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AMPERSAND"><span class="Identifier">KEYCODE_AMPERSAND</span></a> <span class="Other">=</span> <span class="DecNumber">38'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_QUOTE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_QUOTE"><span class="Identifier">KEYCODE_QUOTE</span></a> <span class="Other">=</span> <span class="DecNumber">39'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_LEFTPAREN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_LEFTPAREN"><span class="Identifier">KEYCODE_LEFTPAREN</span></a> <span class="Other">=</span> <span class="DecNumber">40'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_RIGHTPAREN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_RIGHTPAREN"><span class="Identifier">KEYCODE_RIGHTPAREN</span></a> <span class="Other">=</span> <span class="DecNumber">41'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_ASTERISK"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_ASTERISK"><span class="Identifier">KEYCODE_ASTERISK</span></a> <span class="Other">=</span> <span class="DecNumber">42'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_PLUS"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_PLUS"><span class="Identifier">KEYCODE_PLUS</span></a> <span class="Other">=</span> <span class="DecNumber">43'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_COMMA"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_COMMA"><span class="Identifier">KEYCODE_COMMA</span></a> <span class="Other">=</span> <span class="DecNumber">44'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_MINUS"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_MINUS"><span class="Identifier">KEYCODE_MINUS</span></a> <span class="Other">=</span> <span class="DecNumber">45'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_PERIOD"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_PERIOD"><span class="Identifier">KEYCODE_PERIOD</span></a> <span class="Other">=</span> <span class="DecNumber">46'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_SLASH"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_SLASH"><span class="Identifier">KEYCODE_SLASH</span></a> <span class="Other">=</span> <span class="DecNumber">47'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_0"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_0"><span class="Identifier">KEYCODE_0</span></a> <span class="Other">=</span> <span class="DecNumber">48'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_1"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_1"><span class="Identifier">KEYCODE_1</span></a> <span class="Other">=</span> <span class="DecNumber">49'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_2"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_2"><span class="Identifier">KEYCODE_2</span></a> <span class="Other">=</span> <span class="DecNumber">50'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_3"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_3"><span class="Identifier">KEYCODE_3</span></a> <span class="Other">=</span> <span class="DecNumber">51'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_4"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_4"><span class="Identifier">KEYCODE_4</span></a> <span class="Other">=</span> <span class="DecNumber">52'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_5"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_5"><span class="Identifier">KEYCODE_5</span></a> <span class="Other">=</span> <span class="DecNumber">53'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_6"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_6"><span class="Identifier">KEYCODE_6</span></a> <span class="Other">=</span> <span class="DecNumber">54'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_7"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_7"><span class="Identifier">KEYCODE_7</span></a> <span class="Other">=</span> <span class="DecNumber">55'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_8"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_8"><span class="Identifier">KEYCODE_8</span></a> <span class="Other">=</span> <span class="DecNumber">56'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_9"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_9"><span class="Identifier">KEYCODE_9</span></a> <span class="Other">=</span> <span class="DecNumber">57'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_COLON"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_COLON"><span class="Identifier">KEYCODE_COLON</span></a> <span class="Other">=</span> <span class="DecNumber">58'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_SEMICOLON"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_SEMICOLON"><span class="Identifier">KEYCODE_SEMICOLON</span></a> <span class="Other">=</span> <span class="DecNumber">59'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_LESS"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_LESS"><span class="Identifier">KEYCODE_LESS</span></a> <span class="Other">=</span> <span class="DecNumber">60'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_EQUALS"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_EQUALS"><span class="Identifier">KEYCODE_EQUALS</span></a> <span class="Other">=</span> <span class="DecNumber">61'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_GREATER"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_GREATER"><span class="Identifier">KEYCODE_GREATER</span></a> <span class="Other">=</span> <span class="DecNumber">62'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_QUESTION"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_QUESTION"><span class="Identifier">KEYCODE_QUESTION</span></a> <span class="Other">=</span> <span class="DecNumber">63'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AT"><span class="Identifier">KEYCODE_AT</span></a> <span class="Other">=</span> <span class="DecNumber">64'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Skip uppercase letters</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_LEFTBRACKET"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_LEFTBRACKET"><span class="Identifier">KEYCODE_LEFTBRACKET</span></a> <span class="Other">=</span> <span class="DecNumber">91'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_BACKSLASH"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_BACKSLASH"><span class="Identifier">KEYCODE_BACKSLASH</span></a> <span class="Other">=</span> <span class="DecNumber">92'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_RIGHTBRACKET"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_RIGHTBRACKET"><span class="Identifier">KEYCODE_RIGHTBRACKET</span></a> <span class="Other">=</span> <span class="DecNumber">93'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_CARET"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_CARET"><span class="Identifier">KEYCODE_CARET</span></a> <span class="Other">=</span> <span class="DecNumber">94'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_UNDERSCORE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_UNDERSCORE"><span class="Identifier">KEYCODE_UNDERSCORE</span></a> <span class="Other">=</span> <span class="DecNumber">95'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_BACKQUOTE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_BACKQUOTE"><span class="Identifier">KEYCODE_BACKQUOTE</span></a> <span class="Other">=</span> <span class="DecNumber">96'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_a"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_a"><span class="Identifier">KEYCODE_a</span></a> <span class="Other">=</span> <span class="DecNumber">97'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_b"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_b"><span class="Identifier">KEYCODE_b</span></a> <span class="Other">=</span> <span class="DecNumber">98'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_c"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_c"><span class="Identifier">KEYCODE_c</span></a> <span class="Other">=</span> <span class="DecNumber">99'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_d"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_d"><span class="Identifier">KEYCODE_d</span></a> <span class="Other">=</span> <span class="DecNumber">100'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_e"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_e"><span class="Identifier">KEYCODE_e</span></a> <span class="Other">=</span> <span class="DecNumber">101'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_f"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_f"><span class="Identifier">KEYCODE_f</span></a> <span class="Other">=</span> <span class="DecNumber">102'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_g"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_g"><span class="Identifier">KEYCODE_g</span></a> <span class="Other">=</span> <span class="DecNumber">103'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_h"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_h"><span class="Identifier">KEYCODE_h</span></a> <span class="Other">=</span> <span class="DecNumber">104'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_i"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_i"><span class="Identifier">KEYCODE_i</span></a> <span class="Other">=</span> <span class="DecNumber">105'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_j"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_j"><span class="Identifier">KEYCODE_j</span></a> <span class="Other">=</span> <span class="DecNumber">106'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_k"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_k"><span class="Identifier">KEYCODE_k</span></a> <span class="Other">=</span> <span class="DecNumber">107'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_l"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_l"><span class="Identifier">KEYCODE_l</span></a> <span class="Other">=</span> <span class="DecNumber">108'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_m"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_m"><span class="Identifier">KEYCODE_m</span></a> <span class="Other">=</span> <span class="DecNumber">109'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_n"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_n"><span class="Identifier">KEYCODE_n</span></a> <span class="Other">=</span> <span class="DecNumber">110'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_o"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_o"><span class="Identifier">KEYCODE_o</span></a> <span class="Other">=</span> <span class="DecNumber">111'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_p"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_p"><span class="Identifier">KEYCODE_p</span></a> <span class="Other">=</span> <span class="DecNumber">112'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_q"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_q"><span class="Identifier">KEYCODE_q</span></a> <span class="Other">=</span> <span class="DecNumber">113'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_r"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_r"><span class="Identifier">KEYCODE_r</span></a> <span class="Other">=</span> <span class="DecNumber">114'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_s"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_s"><span class="Identifier">KEYCODE_s</span></a> <span class="Other">=</span> <span class="DecNumber">115'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_t"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_t"><span class="Identifier">KEYCODE_t</span></a> <span class="Other">=</span> <span class="DecNumber">116'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_u"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_u"><span class="Identifier">KEYCODE_u</span></a> <span class="Other">=</span> <span class="DecNumber">117'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_v"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_v"><span class="Identifier">KEYCODE_v</span></a> <span class="Other">=</span> <span class="DecNumber">118'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_w"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_w"><span class="Identifier">KEYCODE_w</span></a> <span class="Other">=</span> <span class="DecNumber">119'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_x"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_x"><span class="Identifier">KEYCODE_x</span></a> <span class="Other">=</span> <span class="DecNumber">120'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_y"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_y"><span class="Identifier">KEYCODE_y</span></a> <span class="Other">=</span> <span class="DecNumber">121'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_z"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_z"><span class="Identifier">KEYCODE_z</span></a> <span class="Other">=</span> <span class="DecNumber">122'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_CAPSLOCK"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_CAPSLOCK"><span class="Identifier">KEYCODE_CAPSLOCK</span></a> <span class="Other">=</span> <span class="DecNumber">1073741881'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F1"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F1"><span class="Identifier">KEYCODE_F1</span></a> <span class="Other">=</span> <span class="DecNumber">1073741882'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F2"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F2"><span class="Identifier">KEYCODE_F2</span></a> <span class="Other">=</span> <span class="DecNumber">1073741883'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F3"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F3"><span class="Identifier">KEYCODE_F3</span></a> <span class="Other">=</span> <span class="DecNumber">1073741884'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F4"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F4"><span class="Identifier">KEYCODE_F4</span></a> <span class="Other">=</span> <span class="DecNumber">1073741885'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F5"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F5"><span class="Identifier">KEYCODE_F5</span></a> <span class="Other">=</span> <span class="DecNumber">1073741886'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F6"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F6"><span class="Identifier">KEYCODE_F6</span></a> <span class="Other">=</span> <span class="DecNumber">1073741887'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F7"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F7"><span class="Identifier">KEYCODE_F7</span></a> <span class="Other">=</span> <span class="DecNumber">1073741888'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F8"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F8"><span class="Identifier">KEYCODE_F8</span></a> <span class="Other">=</span> <span class="DecNumber">1073741889'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F9"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F9"><span class="Identifier">KEYCODE_F9</span></a> <span class="Other">=</span> <span class="DecNumber">1073741890'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F10"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F10"><span class="Identifier">KEYCODE_F10</span></a> <span class="Other">=</span> <span class="DecNumber">1073741891'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F11"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F11"><span class="Identifier">KEYCODE_F11</span></a> <span class="Other">=</span> <span class="DecNumber">1073741892'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F12"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F12"><span class="Identifier">KEYCODE_F12</span></a> <span class="Other">=</span> <span class="DecNumber">1073741893'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_PRINTSCREEN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_PRINTSCREEN"><span class="Identifier">KEYCODE_PRINTSCREEN</span></a> <span class="Other">=</span> <span class="DecNumber">1073741894'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_SCROLLLOCK"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_SCROLLLOCK"><span class="Identifier">KEYCODE_SCROLLLOCK</span></a> <span class="Other">=</span> <span class="DecNumber">1073741895'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_PAUSE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_PAUSE"><span class="Identifier">KEYCODE_PAUSE</span></a> <span class="Other">=</span> <span class="DecNumber">1073741896'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_INSERT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_INSERT"><span class="Identifier">KEYCODE_INSERT</span></a> <span class="Other">=</span> <span class="DecNumber">1073741897'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_HOME"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_HOME"><span class="Identifier">KEYCODE_HOME</span></a> <span class="Other">=</span> <span class="DecNumber">1073741898'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_PAGEUP"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_PAGEUP"><span class="Identifier">KEYCODE_PAGEUP</span></a> <span class="Other">=</span> <span class="DecNumber">1073741899'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_DELETE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_DELETE"><span class="Identifier">KEYCODE_DELETE</span></a> <span class="Other">=</span> <span class="DecNumber">127'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_END"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_END"><span class="Identifier">KEYCODE_END</span></a> <span class="Other">=</span> <span class="DecNumber">1073741901'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_PAGEDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_PAGEDOWN"><span class="Identifier">KEYCODE_PAGEDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">1073741902'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_RIGHT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_RIGHT"><span class="Identifier">KEYCODE_RIGHT</span></a> <span class="Other">=</span> <span class="DecNumber">1073741903'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_LEFT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_LEFT"><span class="Identifier">KEYCODE_LEFT</span></a> <span class="Other">=</span> <span class="DecNumber">1073741904'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_DOWN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_DOWN"><span class="Identifier">KEYCODE_DOWN</span></a> <span class="Other">=</span> <span class="DecNumber">1073741905'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_UP"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_UP"><span class="Identifier">KEYCODE_UP</span></a> <span class="Other">=</span> <span class="DecNumber">1073741906'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_NUMLOCKCLEAR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_NUMLOCKCLEAR"><span class="Identifier">KEYCODE_NUMLOCKCLEAR</span></a> <span class="Other">=</span> <span class="DecNumber">1073741907'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_DIVIDE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_DIVIDE"><span class="Identifier">KEYCODE_KP_DIVIDE</span></a> <span class="Other">=</span> <span class="DecNumber">1073741908'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_MULTIPLY"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_MULTIPLY"><span class="Identifier">KEYCODE_KP_MULTIPLY</span></a> <span class="Other">=</span> <span class="DecNumber">1073741909'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_MINUS"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_MINUS"><span class="Identifier">KEYCODE_KP_MINUS</span></a> <span class="Other">=</span> <span class="DecNumber">1073741910'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_PLUS"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_PLUS"><span class="Identifier">KEYCODE_KP_PLUS</span></a> <span class="Other">=</span> <span class="DecNumber">1073741911'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_ENTER"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_ENTER"><span class="Identifier">KEYCODE_KP_ENTER</span></a> <span class="Other">=</span> <span class="DecNumber">1073741912'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_1"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_1"><span class="Identifier">KEYCODE_KP_1</span></a> <span class="Other">=</span> <span class="DecNumber">1073741913'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_2"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_2"><span class="Identifier">KEYCODE_KP_2</span></a> <span class="Other">=</span> <span class="DecNumber">1073741914'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_3"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_3"><span class="Identifier">KEYCODE_KP_3</span></a> <span class="Other">=</span> <span class="DecNumber">1073741915'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_4"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_4"><span class="Identifier">KEYCODE_KP_4</span></a> <span class="Other">=</span> <span class="DecNumber">1073741916'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_5"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_5"><span class="Identifier">KEYCODE_KP_5</span></a> <span class="Other">=</span> <span class="DecNumber">1073741917'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_6"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_6"><span class="Identifier">KEYCODE_KP_6</span></a> <span class="Other">=</span> <span class="DecNumber">1073741918'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_7"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_7"><span class="Identifier">KEYCODE_KP_7</span></a> <span class="Other">=</span> <span class="DecNumber">1073741919'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_8"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_8"><span class="Identifier">KEYCODE_KP_8</span></a> <span class="Other">=</span> <span class="DecNumber">1073741920'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_9"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_9"><span class="Identifier">KEYCODE_KP_9</span></a> <span class="Other">=</span> <span class="DecNumber">1073741921'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_0"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_0"><span class="Identifier">KEYCODE_KP_0</span></a> <span class="Other">=</span> <span class="DecNumber">1073741922'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_PERIOD"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_PERIOD"><span class="Identifier">KEYCODE_KP_PERIOD</span></a> <span class="Other">=</span> <span class="DecNumber">1073741923'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_APPLICATION"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_APPLICATION"><span class="Identifier">KEYCODE_APPLICATION</span></a> <span class="Other">=</span> <span class="DecNumber">1073741925'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_POWER"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_POWER"><span class="Identifier">KEYCODE_POWER</span></a> <span class="Other">=</span> <span class="DecNumber">1073741926'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_EQUALS"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_EQUALS"><span class="Identifier">KEYCODE_KP_EQUALS</span></a> <span class="Other">=</span> <span class="DecNumber">1073741927'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F13"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F13"><span class="Identifier">KEYCODE_F13</span></a> <span class="Other">=</span> <span class="DecNumber">1073741928'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F14"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F14"><span class="Identifier">KEYCODE_F14</span></a> <span class="Other">=</span> <span class="DecNumber">1073741929'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F15"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F15"><span class="Identifier">KEYCODE_F15</span></a> <span class="Other">=</span> <span class="DecNumber">1073741930'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F16"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F16"><span class="Identifier">KEYCODE_F16</span></a> <span class="Other">=</span> <span class="DecNumber">1073741931'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F17"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F17"><span class="Identifier">KEYCODE_F17</span></a> <span class="Other">=</span> <span class="DecNumber">1073741932'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F18"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F18"><span class="Identifier">KEYCODE_F18</span></a> <span class="Other">=</span> <span class="DecNumber">1073741933'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F19"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F19"><span class="Identifier">KEYCODE_F19</span></a> <span class="Other">=</span> <span class="DecNumber">1073741934'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F20"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F20"><span class="Identifier">KEYCODE_F20</span></a> <span class="Other">=</span> <span class="DecNumber">1073741935'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F21"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F21"><span class="Identifier">KEYCODE_F21</span></a> <span class="Other">=</span> <span class="DecNumber">1073741936'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F22"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F22"><span class="Identifier">KEYCODE_F22</span></a> <span class="Other">=</span> <span class="DecNumber">1073741937'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F23"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F23"><span class="Identifier">KEYCODE_F23</span></a> <span class="Other">=</span> <span class="DecNumber">1073741938'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_F24"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_F24"><span class="Identifier">KEYCODE_F24</span></a> <span class="Other">=</span> <span class="DecNumber">1073741939'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_EXECUTE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_EXECUTE"><span class="Identifier">KEYCODE_EXECUTE</span></a> <span class="Other">=</span> <span class="DecNumber">1073741940'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_HELP"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_HELP"><span class="Identifier">KEYCODE_HELP</span></a> <span class="Other">=</span> <span class="DecNumber">1073741941'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_MENU"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_MENU"><span class="Identifier">KEYCODE_MENU</span></a> <span class="Other">=</span> <span class="DecNumber">1073741942'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_SELECT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_SELECT"><span class="Identifier">KEYCODE_SELECT</span></a> <span class="Other">=</span> <span class="DecNumber">1073741943'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_STOP"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_STOP"><span class="Identifier">KEYCODE_STOP</span></a> <span class="Other">=</span> <span class="DecNumber">1073741944'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AGAIN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AGAIN"><span class="Identifier">KEYCODE_AGAIN</span></a> <span class="Other">=</span> <span class="DecNumber">1073741945'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_UNDO"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_UNDO"><span class="Identifier">KEYCODE_UNDO</span></a> <span class="Other">=</span> <span class="DecNumber">1073741946'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_CUT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_CUT"><span class="Identifier">KEYCODE_CUT</span></a> <span class="Other">=</span> <span class="DecNumber">1073741947'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_COPY"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_COPY"><span class="Identifier">KEYCODE_COPY</span></a> <span class="Other">=</span> <span class="DecNumber">1073741948'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_PASTE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_PASTE"><span class="Identifier">KEYCODE_PASTE</span></a> <span class="Other">=</span> <span class="DecNumber">1073741949'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_FIND"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_FIND"><span class="Identifier">KEYCODE_FIND</span></a> <span class="Other">=</span> <span class="DecNumber">1073741950'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_MUTE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_MUTE"><span class="Identifier">KEYCODE_MUTE</span></a> <span class="Other">=</span> <span class="DecNumber">1073741951'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_VOLUMEUP"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_VOLUMEUP"><span class="Identifier">KEYCODE_VOLUMEUP</span></a> <span class="Other">=</span> <span class="DecNumber">1073741952'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_VOLUMEDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_VOLUMEDOWN"><span class="Identifier">KEYCODE_VOLUMEDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">1073741953'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_COMMA"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_COMMA"><span class="Identifier">KEYCODE_KP_COMMA</span></a> <span class="Other">=</span> <span class="DecNumber">1073741957'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_EQUALSAS400"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_EQUALSAS400"><span class="Identifier">KEYCODE_KP_EQUALSAS400</span></a> <span class="Other">=</span> <span class="DecNumber">1073741958'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_ALTERASE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_ALTERASE"><span class="Identifier">KEYCODE_ALTERASE</span></a> <span class="Other">=</span> <span class="DecNumber">1073741977'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_SYSREQ"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_SYSREQ"><span class="Identifier">KEYCODE_SYSREQ</span></a> <span class="Other">=</span> <span class="DecNumber">1073741978'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_CANCEL"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_CANCEL"><span class="Identifier">KEYCODE_CANCEL</span></a> <span class="Other">=</span> <span class="DecNumber">1073741979'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_CLEAR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_CLEAR"><span class="Identifier">KEYCODE_CLEAR</span></a> <span class="Other">=</span> <span class="DecNumber">1073741980'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_PRIOR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_PRIOR"><span class="Identifier">KEYCODE_PRIOR</span></a> <span class="Other">=</span> <span class="DecNumber">1073741981'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_RETURN2"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_RETURN2"><span class="Identifier">KEYCODE_RETURN2</span></a> <span class="Other">=</span> <span class="DecNumber">1073741982'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_SEPARATOR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_SEPARATOR"><span class="Identifier">KEYCODE_SEPARATOR</span></a> <span class="Other">=</span> <span class="DecNumber">1073741983'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_OUT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_OUT"><span class="Identifier">KEYCODE_OUT</span></a> <span class="Other">=</span> <span class="DecNumber">1073741984'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_OPER"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_OPER"><span class="Identifier">KEYCODE_OPER</span></a> <span class="Other">=</span> <span class="DecNumber">1073741985'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_CLEARAGAIN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_CLEARAGAIN"><span class="Identifier">KEYCODE_CLEARAGAIN</span></a> <span class="Other">=</span> <span class="DecNumber">1073741986'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_CRSEL"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_CRSEL"><span class="Identifier">KEYCODE_CRSEL</span></a> <span class="Other">=</span> <span class="DecNumber">1073741987'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_EXSEL"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_EXSEL"><span class="Identifier">KEYCODE_EXSEL</span></a> <span class="Other">=</span> <span class="DecNumber">1073741988'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_00"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_00"><span class="Identifier">KEYCODE_KP_00</span></a> <span class="Other">=</span> <span class="DecNumber">1073742000'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_000"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_000"><span class="Identifier">KEYCODE_KP_000</span></a> <span class="Other">=</span> <span class="DecNumber">1073742001'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_THOUSANDSSEPARATOR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_THOUSANDSSEPARATOR"><span class="Identifier">KEYCODE_THOUSANDSSEPARATOR</span></a> <span class="Other">=</span> <span class="DecNumber">1073742002'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_DECIMALSEPARATOR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_DECIMALSEPARATOR"><span class="Identifier">KEYCODE_DECIMALSEPARATOR</span></a> <span class="Other">=</span> <span class="DecNumber">1073742003'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_CURRENCYUNIT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_CURRENCYUNIT"><span class="Identifier">KEYCODE_CURRENCYUNIT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742004'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_CURRENCYSUBUNIT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_CURRENCYSUBUNIT"><span class="Identifier">KEYCODE_CURRENCYSUBUNIT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742005'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_LEFTPAREN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_LEFTPAREN"><span class="Identifier">KEYCODE_KP_LEFTPAREN</span></a> <span class="Other">=</span> <span class="DecNumber">1073742006'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_RIGHTPAREN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_RIGHTPAREN"><span class="Identifier">KEYCODE_KP_RIGHTPAREN</span></a> <span class="Other">=</span> <span class="DecNumber">1073742007'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_LEFTBRACE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_LEFTBRACE"><span class="Identifier">KEYCODE_KP_LEFTBRACE</span></a> <span class="Other">=</span> <span class="DecNumber">1073742008'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_RIGHTBRACE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_RIGHTBRACE"><span class="Identifier">KEYCODE_KP_RIGHTBRACE</span></a> <span class="Other">=</span> <span class="DecNumber">1073742009'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_TAB"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_TAB"><span class="Identifier">KEYCODE_KP_TAB</span></a> <span class="Other">=</span> <span class="DecNumber">1073742010'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_BACKSPACE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_BACKSPACE"><span class="Identifier">KEYCODE_KP_BACKSPACE</span></a> <span class="Other">=</span> <span class="DecNumber">1073742011'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_A"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_A"><span class="Identifier">KEYCODE_KP_A</span></a> <span class="Other">=</span> <span class="DecNumber">1073742012'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_B"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_B"><span class="Identifier">KEYCODE_KP_B</span></a> <span class="Other">=</span> <span class="DecNumber">1073742013'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_C"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_C"><span class="Identifier">KEYCODE_KP_C</span></a> <span class="Other">=</span> <span class="DecNumber">1073742014'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_D"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_D"><span class="Identifier">KEYCODE_KP_D</span></a> <span class="Other">=</span> <span class="DecNumber">1073742015'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_E"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_E"><span class="Identifier">KEYCODE_KP_E</span></a> <span class="Other">=</span> <span class="DecNumber">1073742016'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_F"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_F"><span class="Identifier">KEYCODE_KP_F</span></a> <span class="Other">=</span> <span class="DecNumber">1073742017'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_XOR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_XOR"><span class="Identifier">KEYCODE_KP_XOR</span></a> <span class="Other">=</span> <span class="DecNumber">1073742018'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_POWER"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_POWER"><span class="Identifier">KEYCODE_KP_POWER</span></a> <span class="Other">=</span> <span class="DecNumber">1073742019'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_PERCENT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_PERCENT"><span class="Identifier">KEYCODE_KP_PERCENT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742020'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_LESS"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_LESS"><span class="Identifier">KEYCODE_KP_LESS</span></a> <span class="Other">=</span> <span class="DecNumber">1073742021'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_GREATER"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_GREATER"><span class="Identifier">KEYCODE_KP_GREATER</span></a> <span class="Other">=</span> <span class="DecNumber">1073742022'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_AMPERSAND"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_AMPERSAND"><span class="Identifier">KEYCODE_KP_AMPERSAND</span></a> <span class="Other">=</span> <span class="DecNumber">1073742023'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_DBLAMPERSAND"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_DBLAMPERSAND"><span class="Identifier">KEYCODE_KP_DBLAMPERSAND</span></a> <span class="Other">=</span> <span class="DecNumber">1073742024'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_VERTICALBAR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_VERTICALBAR"><span class="Identifier">KEYCODE_KP_VERTICALBAR</span></a> <span class="Other">=</span> <span class="DecNumber">1073742025'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_DBLVERTICALBAR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_DBLVERTICALBAR"><span class="Identifier">KEYCODE_KP_DBLVERTICALBAR</span></a> <span class="Other">=</span> <span class="DecNumber">1073742026'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_COLON"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_COLON"><span class="Identifier">KEYCODE_KP_COLON</span></a> <span class="Other">=</span> <span class="DecNumber">1073742027'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_HASH"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_HASH"><span class="Identifier">KEYCODE_KP_HASH</span></a> <span class="Other">=</span> <span class="DecNumber">1073742028'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_SPACE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_SPACE"><span class="Identifier">KEYCODE_KP_SPACE</span></a> <span class="Other">=</span> <span class="DecNumber">1073742029'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_AT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_AT"><span class="Identifier">KEYCODE_KP_AT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742030'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_EXCLAM"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_EXCLAM"><span class="Identifier">KEYCODE_KP_EXCLAM</span></a> <span class="Other">=</span> <span class="DecNumber">1073742031'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_MEMSTORE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_MEMSTORE"><span class="Identifier">KEYCODE_KP_MEMSTORE</span></a> <span class="Other">=</span> <span class="DecNumber">1073742032'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_MEMRECALL"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_MEMRECALL"><span class="Identifier">KEYCODE_KP_MEMRECALL</span></a> <span class="Other">=</span> <span class="DecNumber">1073742033'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_MEMCLEAR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_MEMCLEAR"><span class="Identifier">KEYCODE_KP_MEMCLEAR</span></a> <span class="Other">=</span> <span class="DecNumber">1073742034'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_MEMADD"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_MEMADD"><span class="Identifier">KEYCODE_KP_MEMADD</span></a> <span class="Other">=</span> <span class="DecNumber">1073742035'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_MEMSUBTRACT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_MEMSUBTRACT"><span class="Identifier">KEYCODE_KP_MEMSUBTRACT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742036'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_MEMMULTIPLY"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_MEMMULTIPLY"><span class="Identifier">KEYCODE_KP_MEMMULTIPLY</span></a> <span class="Other">=</span> <span class="DecNumber">1073742037'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_MEMDIVIDE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_MEMDIVIDE"><span class="Identifier">KEYCODE_KP_MEMDIVIDE</span></a> <span class="Other">=</span> <span class="DecNumber">1073742038'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_PLUSMINUS"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_PLUSMINUS"><span class="Identifier">KEYCODE_KP_PLUSMINUS</span></a> <span class="Other">=</span> <span class="DecNumber">1073742039'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_CLEAR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_CLEAR"><span class="Identifier">KEYCODE_KP_CLEAR</span></a> <span class="Other">=</span> <span class="DecNumber">1073742040'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_CLEARENTRY"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_CLEARENTRY"><span class="Identifier">KEYCODE_KP_CLEARENTRY</span></a> <span class="Other">=</span> <span class="DecNumber">1073742041'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_BINARY"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_BINARY"><span class="Identifier">KEYCODE_KP_BINARY</span></a> <span class="Other">=</span> <span class="DecNumber">1073742042'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_OCTAL"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_OCTAL"><span class="Identifier">KEYCODE_KP_OCTAL</span></a> <span class="Other">=</span> <span class="DecNumber">1073742043'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_DECIMAL"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_DECIMAL"><span class="Identifier">KEYCODE_KP_DECIMAL</span></a> <span class="Other">=</span> <span class="DecNumber">1073742044'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KP_HEXADECIMAL"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KP_HEXADECIMAL"><span class="Identifier">KEYCODE_KP_HEXADECIMAL</span></a> <span class="Other">=</span> <span class="DecNumber">1073742045'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_LCTRL"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_LCTRL"><span class="Identifier">KEYCODE_LCTRL</span></a> <span class="Other">=</span> <span class="DecNumber">1073742048'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_LSHIFT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_LSHIFT"><span class="Identifier">KEYCODE_LSHIFT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742049'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_LALT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_LALT"><span class="Identifier">KEYCODE_LALT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742050'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_LGUI"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_LGUI"><span class="Identifier">KEYCODE_LGUI</span></a> <span class="Other">=</span> <span class="DecNumber">1073742051'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_RCTRL"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_RCTRL"><span class="Identifier">KEYCODE_RCTRL</span></a> <span class="Other">=</span> <span class="DecNumber">1073742052'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_RSHIFT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_RSHIFT"><span class="Identifier">KEYCODE_RSHIFT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742053'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_RALT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_RALT"><span class="Identifier">KEYCODE_RALT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742054'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_RGUI"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_RGUI"><span class="Identifier">KEYCODE_RGUI</span></a> <span class="Other">=</span> <span class="DecNumber">1073742055'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_MODE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_MODE"><span class="Identifier">KEYCODE_MODE</span></a> <span class="Other">=</span> <span class="DecNumber">1073742081'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AUDIONEXT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AUDIONEXT"><span class="Identifier">KEYCODE_AUDIONEXT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742082'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AUDIOPREV"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AUDIOPREV"><span class="Identifier">KEYCODE_AUDIOPREV</span></a> <span class="Other">=</span> <span class="DecNumber">1073742083'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AUDIOSTOP"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AUDIOSTOP"><span class="Identifier">KEYCODE_AUDIOSTOP</span></a> <span class="Other">=</span> <span class="DecNumber">1073742084'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AUDIOPLAY"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AUDIOPLAY"><span class="Identifier">KEYCODE_AUDIOPLAY</span></a> <span class="Other">=</span> <span class="DecNumber">1073742085'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AUDIOMUTE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AUDIOMUTE"><span class="Identifier">KEYCODE_AUDIOMUTE</span></a> <span class="Other">=</span> <span class="DecNumber">1073742086'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_MEDIASELECT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_MEDIASELECT"><span class="Identifier">KEYCODE_MEDIASELECT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742087'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_WWW"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_WWW"><span class="Identifier">KEYCODE_WWW</span></a> <span class="Other">=</span> <span class="DecNumber">1073742088'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_MAIL"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_MAIL"><span class="Identifier">KEYCODE_MAIL</span></a> <span class="Other">=</span> <span class="DecNumber">1073742089'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_CALCULATOR"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_CALCULATOR"><span class="Identifier">KEYCODE_CALCULATOR</span></a> <span class="Other">=</span> <span class="DecNumber">1073742090'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_COMPUTER"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_COMPUTER"><span class="Identifier">KEYCODE_COMPUTER</span></a> <span class="Other">=</span> <span class="DecNumber">1073742091'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AC_SEARCH"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AC_SEARCH"><span class="Identifier">KEYCODE_AC_SEARCH</span></a> <span class="Other">=</span> <span class="DecNumber">1073742092'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AC_HOME"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AC_HOME"><span class="Identifier">KEYCODE_AC_HOME</span></a> <span class="Other">=</span> <span class="DecNumber">1073742093'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AC_BACK"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AC_BACK"><span class="Identifier">KEYCODE_AC_BACK</span></a> <span class="Other">=</span> <span class="DecNumber">1073742094'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AC_FORWARD"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AC_FORWARD"><span class="Identifier">KEYCODE_AC_FORWARD</span></a> <span class="Other">=</span> <span class="DecNumber">1073742095'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AC_STOP"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AC_STOP"><span class="Identifier">KEYCODE_AC_STOP</span></a> <span class="Other">=</span> <span class="DecNumber">1073742096'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AC_REFRESH"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AC_REFRESH"><span class="Identifier">KEYCODE_AC_REFRESH</span></a> <span class="Other">=</span> <span class="DecNumber">1073742097'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AC_BOOKMARKS"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AC_BOOKMARKS"><span class="Identifier">KEYCODE_AC_BOOKMARKS</span></a> <span class="Other">=</span> <span class="DecNumber">1073742098'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_BRIGHTNESSDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_BRIGHTNESSDOWN"><span class="Identifier">KEYCODE_BRIGHTNESSDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">1073742099'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_BRIGHTNESSUP"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_BRIGHTNESSUP"><span class="Identifier">KEYCODE_BRIGHTNESSUP</span></a> <span class="Other">=</span> <span class="DecNumber">1073742100'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_DISPLAYSWITCH"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_DISPLAYSWITCH"><span class="Identifier">KEYCODE_DISPLAYSWITCH</span></a> <span class="Other">=</span> <span class="DecNumber">1073742101'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KBDILLUMTOGGLE"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KBDILLUMTOGGLE"><span class="Identifier">KEYCODE_KBDILLUMTOGGLE</span></a> <span class="Other">=</span> <span class="DecNumber">1073742102'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KBDILLUMDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KBDILLUMDOWN"><span class="Identifier">KEYCODE_KBDILLUMDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">1073742103'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_KBDILLUMUP"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_KBDILLUMUP"><span class="Identifier">KEYCODE_KBDILLUMUP</span></a> <span class="Other">=</span> <span class="DecNumber">1073742104'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_EJECT"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_EJECT"><span class="Identifier">KEYCODE_EJECT</span></a> <span class="Other">=</span> <span class="DecNumber">1073742105'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_SLEEP"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_SLEEP"><span class="Identifier">KEYCODE_SLEEP</span></a> <span class="Other">=</span> <span class="DecNumber">1073742106'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_APP1"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_APP1"><span class="Identifier">KEYCODE_APP1</span></a> <span class="Other">=</span> <span class="DecNumber">1073742107'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_APP2"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_APP2"><span class="Identifier">KEYCODE_APP2</span></a> <span class="Other">=</span> <span class="DecNumber">1073742108'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AUDIOREWIND"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AUDIOREWIND"><span class="Identifier">KEYCODE_AUDIOREWIND</span></a> <span class="Other">=</span> <span class="DecNumber">1073742109'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KEYCODE_AUDIOFASTFORWARD"></a>
|
|
<dt><pre><a href="sdl2.html#KEYCODE_AUDIOFASTFORWARD"><span class="Identifier">KEYCODE_AUDIOFASTFORWARD</span></a> <span class="Other">=</span> <span class="DecNumber">1073742110'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_NONE"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_NONE"><span class="Identifier">KMOD_NONE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_LSHIFT"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_LSHIFT"><span class="Identifier">KMOD_LSHIFT</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_RSHIFT"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_RSHIFT"><span class="Identifier">KMOD_RSHIFT</span></a> <span class="Other">=</span> <span class="DecNumber">2'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_LCTRL"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_LCTRL"><span class="Identifier">KMOD_LCTRL</span></a> <span class="Other">=</span> <span class="DecNumber">64'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_RCTRL"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_RCTRL"><span class="Identifier">KMOD_RCTRL</span></a> <span class="Other">=</span> <span class="DecNumber">128'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_LALT"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_LALT"><span class="Identifier">KMOD_LALT</span></a> <span class="Other">=</span> <span class="DecNumber">256'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_RALT"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_RALT"><span class="Identifier">KMOD_RALT</span></a> <span class="Other">=</span> <span class="DecNumber">512'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_LGUI"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_LGUI"><span class="Identifier">KMOD_LGUI</span></a> <span class="Other">=</span> <span class="DecNumber">1024'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_RGUI"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_RGUI"><span class="Identifier">KMOD_RGUI</span></a> <span class="Other">=</span> <span class="DecNumber">2048'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_NUM"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_NUM"><span class="Identifier">KMOD_NUM</span></a> <span class="Other">=</span> <span class="DecNumber">4096'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_CAPS"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_CAPS"><span class="Identifier">KMOD_CAPS</span></a> <span class="Other">=</span> <span class="DecNumber">8192'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_MODE"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_MODE"><span class="Identifier">KMOD_MODE</span></a> <span class="Other">=</span> <span class="DecNumber">16384'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_RESERVED"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_RESERVED"><span class="Identifier">KMOD_RESERVED</span></a> <span class="Other">=</span> <span class="DecNumber">32768'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_CTRL"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_CTRL"><span class="Identifier">KMOD_CTRL</span></a> <span class="Other">=</span> <span class="DecNumber">192'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_SHIFT"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_SHIFT"><span class="Identifier">KMOD_SHIFT</span></a> <span class="Other">=</span> <span class="DecNumber">3'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_ALT"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_ALT"><span class="Identifier">KMOD_ALT</span></a> <span class="Other">=</span> <span class="DecNumber">768'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="KMOD_GUI"></a>
|
|
<dt><pre><a href="sdl2.html#KMOD_GUI"><span class="Identifier">KMOD_GUI</span></a> <span class="Other">=</span> <span class="DecNumber">3072'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_ARROW"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_ARROW"><span class="Identifier">SYSTEM_CURSOR_ARROW</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Arrow</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_IBEAM"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_IBEAM"><span class="Identifier">SYSTEM_CURSOR_IBEAM</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< I-beam</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_WAIT"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_WAIT"><span class="Identifier">SYSTEM_CURSOR_WAIT</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Wait</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_CROSSHAIR"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_CROSSHAIR"><span class="Identifier">SYSTEM_CURSOR_CROSSHAIR</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Crosshair</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_WAITARROW"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_WAITARROW"><span class="Identifier">SYSTEM_CURSOR_WAITARROW</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Small wait cursor (or Wait if not available)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_SIZENWSE"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_SIZENWSE"><span class="Identifier">SYSTEM_CURSOR_SIZENWSE</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Double arrow pointing northwest and southeast</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_SIZENESW"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_SIZENESW"><span class="Identifier">SYSTEM_CURSOR_SIZENESW</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Double arrow pointing northeast and southwest</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_SIZEWE"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_SIZEWE"><span class="Identifier">SYSTEM_CURSOR_SIZEWE</span></a> <span class="Other">=</span> <span class="DecNumber">7</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Double arrow pointing west and east</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_SIZENS"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_SIZENS"><span class="Identifier">SYSTEM_CURSOR_SIZENS</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Double arrow pointing north and south</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_SIZEALL"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_SIZEALL"><span class="Identifier">SYSTEM_CURSOR_SIZEALL</span></a> <span class="Other">=</span> <span class="DecNumber">9</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Four pointed arrow pointing north, south, east, and west</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_NO"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_NO"><span class="Identifier">SYSTEM_CURSOR_NO</span></a> <span class="Other">=</span> <span class="DecNumber">10</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Slashed circle or crossbones</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SYSTEM_CURSOR_HAND"></a>
|
|
<dt><pre><a href="sdl2.html#SYSTEM_CURSOR_HAND"><span class="Identifier">SYSTEM_CURSOR_HAND</span></a> <span class="Other">=</span> <span class="DecNumber">11</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Hand</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="NUM_SYSTEM_CURSORS"></a>
|
|
<dt><pre><a href="sdl2.html#NUM_SYSTEM_CURSORS"><span class="Identifier">NUM_SYSTEM_CURSORS</span></a> <span class="Other">=</span> <span class="DecNumber">12</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MOUSEWHEEL_NORMAL"></a>
|
|
<dt><pre><a href="sdl2.html#MOUSEWHEEL_NORMAL"><span class="Identifier">MOUSEWHEEL_NORMAL</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The scroll direction is normal</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MOUSEWHEEL_FLIPPED"></a>
|
|
<dt><pre><a href="sdl2.html#MOUSEWHEEL_FLIPPED"><span class="Identifier">MOUSEWHEEL_FLIPPED</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The scroll direction is flipped / natural</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="BUTTON_LEFT"></a>
|
|
<dt><pre><a href="sdl2.html#BUTTON_LEFT"><span class="Identifier">BUTTON_LEFT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BUTTON_MIDDLE"></a>
|
|
<dt><pre><a href="sdl2.html#BUTTON_MIDDLE"><span class="Identifier">BUTTON_MIDDLE</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BUTTON_RIGHT"></a>
|
|
<dt><pre><a href="sdl2.html#BUTTON_RIGHT"><span class="Identifier">BUTTON_RIGHT</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BUTTON_X1"></a>
|
|
<dt><pre><a href="sdl2.html#BUTTON_X1"><span class="Identifier">BUTTON_X1</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BUTTON_X2"></a>
|
|
<dt><pre><a href="sdl2.html#BUTTON_X2"><span class="Identifier">BUTTON_X2</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_TYPE_UNKNOWN"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_TYPE_UNKNOWN"><span class="Identifier">JOYSTICK_TYPE_UNKNOWN</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_TYPE_GAMECONTROLLER"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_TYPE_GAMECONTROLLER"><span class="Identifier">JOYSTICK_TYPE_GAMECONTROLLER</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_TYPE_WHEEL"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_TYPE_WHEEL"><span class="Identifier">JOYSTICK_TYPE_WHEEL</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_TYPE_ARCADE_STICK"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_TYPE_ARCADE_STICK"><span class="Identifier">JOYSTICK_TYPE_ARCADE_STICK</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_TYPE_FLIGHT_STICK"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_TYPE_FLIGHT_STICK"><span class="Identifier">JOYSTICK_TYPE_FLIGHT_STICK</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_TYPE_DANCE_PAD"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_TYPE_DANCE_PAD"><span class="Identifier">JOYSTICK_TYPE_DANCE_PAD</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_TYPE_GUITAR"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_TYPE_GUITAR"><span class="Identifier">JOYSTICK_TYPE_GUITAR</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_TYPE_DRUM_KIT"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_TYPE_DRUM_KIT"><span class="Identifier">JOYSTICK_TYPE_DRUM_KIT</span></a> <span class="Other">=</span> <span class="DecNumber">7</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_TYPE_ARCADE_PAD"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_TYPE_ARCADE_PAD"><span class="Identifier">JOYSTICK_TYPE_ARCADE_PAD</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_TYPE_THROTTLE"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_TYPE_THROTTLE"><span class="Identifier">JOYSTICK_TYPE_THROTTLE</span></a> <span class="Other">=</span> <span class="DecNumber">9</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_POWER_UNKNOWN"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_POWER_UNKNOWN"><span class="Identifier">JOYSTICK_POWER_UNKNOWN</span></a> <span class="Other">=</span> <span class="DecNumber">-1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_POWER_EMPTY"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_POWER_EMPTY"><span class="Identifier">JOYSTICK_POWER_EMPTY</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre><= 5%</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_POWER_LOW"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_POWER_LOW"><span class="Identifier">JOYSTICK_POWER_LOW</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre><= 20%</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_POWER_MEDIUM"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_POWER_MEDIUM"><span class="Identifier">JOYSTICK_POWER_MEDIUM</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre><= 70%</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_POWER_FULL"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_POWER_FULL"><span class="Identifier">JOYSTICK_POWER_FULL</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre><= 100%</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_POWER_WIRED"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_POWER_WIRED"><span class="Identifier">JOYSTICK_POWER_WIRED</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_POWER_MAX"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_POWER_MAX"><span class="Identifier">JOYSTICK_POWER_MAX</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_AXIS_MAX"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_AXIS_MAX"><span class="Identifier">JOYSTICK_AXIS_MAX</span></a> <span class="Other">=</span> <span class="DecNumber">32767</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="JOYSTICK_AXIS_MIN"></a>
|
|
<dt><pre><a href="sdl2.html#JOYSTICK_AXIS_MIN"><span class="Identifier">JOYSTICK_AXIS_MIN</span></a> <span class="Other">=</span> <span class="DecNumber">-32768</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAT_CENTERED"></a>
|
|
<dt><pre><a href="sdl2.html#HAT_CENTERED"><span class="Identifier">HAT_CENTERED</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000000</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAT_UP"></a>
|
|
<dt><pre><a href="sdl2.html#HAT_UP"><span class="Identifier">HAT_UP</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000001</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAT_RIGHT"></a>
|
|
<dt><pre><a href="sdl2.html#HAT_RIGHT"><span class="Identifier">HAT_RIGHT</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000002</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAT_DOWN"></a>
|
|
<dt><pre><a href="sdl2.html#HAT_DOWN"><span class="Identifier">HAT_DOWN</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000004</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAT_LEFT"></a>
|
|
<dt><pre><a href="sdl2.html#HAT_LEFT"><span class="Identifier">HAT_LEFT</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000008</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAT_RIGHTUP"></a>
|
|
<dt><pre><a href="sdl2.html#HAT_RIGHTUP"><span class="Identifier">HAT_RIGHTUP</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAT_RIGHTDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#HAT_RIGHTDOWN"><span class="Identifier">HAT_RIGHTDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAT_LEFTUP"></a>
|
|
<dt><pre><a href="sdl2.html#HAT_LEFTUP"><span class="Identifier">HAT_LEFTUP</span></a> <span class="Other">=</span> <span class="DecNumber">9</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAT_LEFTDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#HAT_LEFTDOWN"><span class="Identifier">HAT_LEFTDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">12</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_TYPE_UNKNOWN"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_TYPE_UNKNOWN"><span class="Identifier">CONTROLLER_TYPE_UNKNOWN</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_TYPE_XBOX360"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_TYPE_XBOX360"><span class="Identifier">CONTROLLER_TYPE_XBOX360</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_TYPE_XBOXONE"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_TYPE_XBOXONE"><span class="Identifier">CONTROLLER_TYPE_XBOXONE</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_TYPE_PS3"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_TYPE_PS3"><span class="Identifier">CONTROLLER_TYPE_PS3</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_TYPE_PS4"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_TYPE_PS4"><span class="Identifier">CONTROLLER_TYPE_PS4</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_TYPE_NINTENDO_SWITCH_PRO"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_TYPE_NINTENDO_SWITCH_PRO"><span class="Identifier">CONTROLLER_TYPE_NINTENDO_SWITCH_PRO</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_AXIS_INVALID"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_AXIS_INVALID"><span class="Identifier">CONTROLLER_AXIS_INVALID</span></a> <span class="Other">=</span> <span class="DecNumber">-1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_AXIS_LEFTX"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_AXIS_LEFTX"><span class="Identifier">CONTROLLER_AXIS_LEFTX</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_AXIS_LEFTY"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_AXIS_LEFTY"><span class="Identifier">CONTROLLER_AXIS_LEFTY</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_AXIS_RIGHTX"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_AXIS_RIGHTX"><span class="Identifier">CONTROLLER_AXIS_RIGHTX</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_AXIS_RIGHTY"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_AXIS_RIGHTY"><span class="Identifier">CONTROLLER_AXIS_RIGHTY</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_AXIS_TRIGGERLEFT"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_AXIS_TRIGGERLEFT"><span class="Identifier">CONTROLLER_AXIS_TRIGGERLEFT</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_AXIS_TRIGGERRIGHT"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_AXIS_TRIGGERRIGHT"><span class="Identifier">CONTROLLER_AXIS_TRIGGERRIGHT</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_AXIS_MAX"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_AXIS_MAX"><span class="Identifier">CONTROLLER_AXIS_MAX</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_INVALID"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_INVALID"><span class="Identifier">CONTROLLER_BUTTON_INVALID</span></a> <span class="Other">=</span> <span class="DecNumber">-1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_A"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_A"><span class="Identifier">CONTROLLER_BUTTON_A</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_B"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_B"><span class="Identifier">CONTROLLER_BUTTON_B</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_X"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_X"><span class="Identifier">CONTROLLER_BUTTON_X</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_Y"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_Y"><span class="Identifier">CONTROLLER_BUTTON_Y</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_BACK"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_BACK"><span class="Identifier">CONTROLLER_BUTTON_BACK</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_GUIDE"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_GUIDE"><span class="Identifier">CONTROLLER_BUTTON_GUIDE</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_START"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_START"><span class="Identifier">CONTROLLER_BUTTON_START</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_LEFTSTICK"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_LEFTSTICK"><span class="Identifier">CONTROLLER_BUTTON_LEFTSTICK</span></a> <span class="Other">=</span> <span class="DecNumber">7</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_RIGHTSTICK"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_RIGHTSTICK"><span class="Identifier">CONTROLLER_BUTTON_RIGHTSTICK</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_LEFTSHOULDER"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_LEFTSHOULDER"><span class="Identifier">CONTROLLER_BUTTON_LEFTSHOULDER</span></a> <span class="Other">=</span> <span class="DecNumber">9</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_RIGHTSHOULDER"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_RIGHTSHOULDER"><span class="Identifier">CONTROLLER_BUTTON_RIGHTSHOULDER</span></a> <span class="Other">=</span> <span class="DecNumber">10</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_DPAD_UP"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_DPAD_UP"><span class="Identifier">CONTROLLER_BUTTON_DPAD_UP</span></a> <span class="Other">=</span> <span class="DecNumber">11</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_DPAD_DOWN"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_DPAD_DOWN"><span class="Identifier">CONTROLLER_BUTTON_DPAD_DOWN</span></a> <span class="Other">=</span> <span class="DecNumber">12</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_DPAD_LEFT"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_DPAD_LEFT"><span class="Identifier">CONTROLLER_BUTTON_DPAD_LEFT</span></a> <span class="Other">=</span> <span class="DecNumber">13</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_DPAD_RIGHT"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_DPAD_RIGHT"><span class="Identifier">CONTROLLER_BUTTON_DPAD_RIGHT</span></a> <span class="Other">=</span> <span class="DecNumber">14</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="CONTROLLER_BUTTON_MAX"></a>
|
|
<dt><pre><a href="sdl2.html#CONTROLLER_BUTTON_MAX"><span class="Identifier">CONTROLLER_BUTTON_MAX</span></a> <span class="Other">=</span> <span class="DecNumber">15</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="TOUCH_DEVICE_INVALID"></a>
|
|
<dt><pre><a href="sdl2.html#TOUCH_DEVICE_INVALID"><span class="Identifier">TOUCH_DEVICE_INVALID</span></a> <span class="Other">=</span> <span class="DecNumber">-1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="TOUCH_DEVICE_DIRECT"></a>
|
|
<dt><pre><a href="sdl2.html#TOUCH_DEVICE_DIRECT"><span class="Identifier">TOUCH_DEVICE_DIRECT</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>touch screen with window-relative coordinates</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TOUCH_DEVICE_INDIRECT_ABSOLUTE"></a>
|
|
<dt><pre><a href="sdl2.html#TOUCH_DEVICE_INDIRECT_ABSOLUTE"><span class="Identifier">TOUCH_DEVICE_INDIRECT_ABSOLUTE</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>trackpad with absolute device coordinates</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TOUCH_DEVICE_INDIRECT_RELATIVE"></a>
|
|
<dt><pre><a href="sdl2.html#TOUCH_DEVICE_INDIRECT_RELATIVE"><span class="Identifier">TOUCH_DEVICE_INDIRECT_RELATIVE</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>trackpad with screen cursor-relative coordinates</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="RELEASED"></a>
|
|
<dt><pre><a href="sdl2.html#RELEASED"><span class="Identifier">RELEASED</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PRESSED"></a>
|
|
<dt><pre><a href="sdl2.html#PRESSED"><span class="Identifier">PRESSED</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_FIRSTEVENT"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_FIRSTEVENT"><span class="Identifier">EVENT_FIRSTEVENT</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Unused (do not remove)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_QUIT"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_QUIT"><span class="Identifier">EVENT_QUIT</span></a> <span class="Other">=</span> <span class="DecNumber">256'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< User-requested quit</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_APP_TERMINATING"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_APP_TERMINATING"><span class="Identifier">EVENT_APP_TERMINATING</span></a> <span class="Other">=</span> <span class="DecNumber">257</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The application is being terminated by the OS
|
|
Called on iOS in applicationWillTerminate()
|
|
Called on Android in onDestroy()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_APP_LOWMEMORY"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_APP_LOWMEMORY"><span class="Identifier">EVENT_APP_LOWMEMORY</span></a> <span class="Other">=</span> <span class="DecNumber">258</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The application is low on memory, free memory if possible.
|
|
Called on iOS in applicationDidReceiveMemoryWarning()
|
|
Called on Android in onLowMemory()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_APP_WILLENTERBACKGROUND"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_APP_WILLENTERBACKGROUND"><span class="Identifier">EVENT_APP_WILLENTERBACKGROUND</span></a> <span class="Other">=</span> <span class="DecNumber">259</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The application is about to enter the background
|
|
Called on iOS in applicationWillResignActive()
|
|
Called on Android in onPause()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_APP_DIDENTERBACKGROUND"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_APP_DIDENTERBACKGROUND"><span class="Identifier">EVENT_APP_DIDENTERBACKGROUND</span></a> <span class="Other">=</span> <span class="DecNumber">260</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The application did enter the background and may not get CPU for some time
|
|
Called on iOS in applicationDidEnterBackground()
|
|
Called on Android in onPause()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_APP_WILLENTERFOREGROUND"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_APP_WILLENTERFOREGROUND"><span class="Identifier">EVENT_APP_WILLENTERFOREGROUND</span></a> <span class="Other">=</span> <span class="DecNumber">261</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The application is about to enter the foreground
|
|
Called on iOS in applicationWillEnterForeground()
|
|
Called on Android in onResume()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_APP_DIDENTERFOREGROUND"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_APP_DIDENTERFOREGROUND"><span class="Identifier">EVENT_APP_DIDENTERFOREGROUND</span></a> <span class="Other">=</span> <span class="DecNumber">262</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The application is now interactive
|
|
Called on iOS in applicationDidBecomeActive()
|
|
Called on Android in onResume()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_DISPLAYEVENT"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_DISPLAYEVENT"><span class="Identifier">EVENT_DISPLAYEVENT</span></a> <span class="Other">=</span> <span class="DecNumber">336'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Display state change</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_WINDOWEVENT"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_WINDOWEVENT"><span class="Identifier">EVENT_WINDOWEVENT</span></a> <span class="Other">=</span> <span class="DecNumber">512'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Window state change</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_SYSWMEVENT"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_SYSWMEVENT"><span class="Identifier">EVENT_SYSWMEVENT</span></a> <span class="Other">=</span> <span class="DecNumber">513</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< System specific event</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_KEYDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_KEYDOWN"><span class="Identifier">EVENT_KEYDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">768'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Key pressed</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_KEYUP"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_KEYUP"><span class="Identifier">EVENT_KEYUP</span></a> <span class="Other">=</span> <span class="DecNumber">769</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Key released</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_TEXTEDITING"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_TEXTEDITING"><span class="Identifier">EVENT_TEXTEDITING</span></a> <span class="Other">=</span> <span class="DecNumber">770</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Keyboard text editing (composition)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_TEXTINPUT"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_TEXTINPUT"><span class="Identifier">EVENT_TEXTINPUT</span></a> <span class="Other">=</span> <span class="DecNumber">771</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Keyboard text input</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_KEYMAPCHANGED"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_KEYMAPCHANGED"><span class="Identifier">EVENT_KEYMAPCHANGED</span></a> <span class="Other">=</span> <span class="DecNumber">772</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Keymap changed due to a system event such as an
|
|
input language or keyboard layout change.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_MOUSEMOTION"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_MOUSEMOTION"><span class="Identifier">EVENT_MOUSEMOTION</span></a> <span class="Other">=</span> <span class="DecNumber">1024'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Mouse moved</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_MOUSEBUTTONDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_MOUSEBUTTONDOWN"><span class="Identifier">EVENT_MOUSEBUTTONDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">1025</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Mouse button pressed</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_MOUSEBUTTONUP"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_MOUSEBUTTONUP"><span class="Identifier">EVENT_MOUSEBUTTONUP</span></a> <span class="Other">=</span> <span class="DecNumber">1026</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Mouse button released</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_MOUSEWHEEL"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_MOUSEWHEEL"><span class="Identifier">EVENT_MOUSEWHEEL</span></a> <span class="Other">=</span> <span class="DecNumber">1027</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Mouse wheel motion</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_JOYAXISMOTION"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_JOYAXISMOTION"><span class="Identifier">EVENT_JOYAXISMOTION</span></a> <span class="Other">=</span> <span class="DecNumber">1536'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Joystick axis motion</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_JOYBALLMOTION"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_JOYBALLMOTION"><span class="Identifier">EVENT_JOYBALLMOTION</span></a> <span class="Other">=</span> <span class="DecNumber">1537</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Joystick trackball motion</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_JOYHATMOTION"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_JOYHATMOTION"><span class="Identifier">EVENT_JOYHATMOTION</span></a> <span class="Other">=</span> <span class="DecNumber">1538</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Joystick hat position change</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_JOYBUTTONDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_JOYBUTTONDOWN"><span class="Identifier">EVENT_JOYBUTTONDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">1539</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Joystick button pressed</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_JOYBUTTONUP"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_JOYBUTTONUP"><span class="Identifier">EVENT_JOYBUTTONUP</span></a> <span class="Other">=</span> <span class="DecNumber">1540</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Joystick button released</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_JOYDEVICEADDED"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_JOYDEVICEADDED"><span class="Identifier">EVENT_JOYDEVICEADDED</span></a> <span class="Other">=</span> <span class="DecNumber">1541</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< A new joystick has been inserted into the system</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_JOYDEVICEREMOVED"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_JOYDEVICEREMOVED"><span class="Identifier">EVENT_JOYDEVICEREMOVED</span></a> <span class="Other">=</span> <span class="DecNumber">1542</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< An opened joystick has been removed</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_CONTROLLERAXISMOTION"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_CONTROLLERAXISMOTION"><span class="Identifier">EVENT_CONTROLLERAXISMOTION</span></a> <span class="Other">=</span> <span class="DecNumber">1616'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Game controller axis motion</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_CONTROLLERBUTTONDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_CONTROLLERBUTTONDOWN"><span class="Identifier">EVENT_CONTROLLERBUTTONDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">1617</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Game controller button pressed</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_CONTROLLERBUTTONUP"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_CONTROLLERBUTTONUP"><span class="Identifier">EVENT_CONTROLLERBUTTONUP</span></a> <span class="Other">=</span> <span class="DecNumber">1618</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Game controller button released</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_CONTROLLERDEVICEADDED"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_CONTROLLERDEVICEADDED"><span class="Identifier">EVENT_CONTROLLERDEVICEADDED</span></a> <span class="Other">=</span> <span class="DecNumber">1619</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< A new Game controller has been inserted into the system</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_CONTROLLERDEVICEREMOVED"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_CONTROLLERDEVICEREMOVED"><span class="Identifier">EVENT_CONTROLLERDEVICEREMOVED</span></a> <span class="Other">=</span> <span class="DecNumber">1620</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< An opened Game controller has been removed</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_CONTROLLERDEVICEREMAPPED"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_CONTROLLERDEVICEREMAPPED"><span class="Identifier">EVENT_CONTROLLERDEVICEREMAPPED</span></a> <span class="Other">=</span> <span class="DecNumber">1621</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The controller mapping was updated</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_FINGERDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_FINGERDOWN"><span class="Identifier">EVENT_FINGERDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">1792'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_FINGERUP"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_FINGERUP"><span class="Identifier">EVENT_FINGERUP</span></a> <span class="Other">=</span> <span class="DecNumber">1793</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_FINGERMOTION"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_FINGERMOTION"><span class="Identifier">EVENT_FINGERMOTION</span></a> <span class="Other">=</span> <span class="DecNumber">1794</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Gesture events</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_DOLLARGESTURE"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_DOLLARGESTURE"><span class="Identifier">EVENT_DOLLARGESTURE</span></a> <span class="Other">=</span> <span class="DecNumber">2048'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_DOLLARRECORD"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_DOLLARRECORD"><span class="Identifier">EVENT_DOLLARRECORD</span></a> <span class="Other">=</span> <span class="DecNumber">2049</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_MULTIGESTURE"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_MULTIGESTURE"><span class="Identifier">EVENT_MULTIGESTURE</span></a> <span class="Other">=</span> <span class="DecNumber">2050</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Clipboard events</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_CLIPBOARDUPDATE"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_CLIPBOARDUPDATE"><span class="Identifier">EVENT_CLIPBOARDUPDATE</span></a> <span class="Other">=</span> <span class="DecNumber">2304'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The clipboard changed</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_DROPFILE"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_DROPFILE"><span class="Identifier">EVENT_DROPFILE</span></a> <span class="Other">=</span> <span class="DecNumber">4096'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The system requests a file open</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_DROPTEXT"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_DROPTEXT"><span class="Identifier">EVENT_DROPTEXT</span></a> <span class="Other">=</span> <span class="DecNumber">4097</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< text/plain drag-and-drop event</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_DROPBEGIN"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_DROPBEGIN"><span class="Identifier">EVENT_DROPBEGIN</span></a> <span class="Other">=</span> <span class="DecNumber">4098</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< A new set of drops is beginning (NULL filename)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_DROPCOMPLETE"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_DROPCOMPLETE"><span class="Identifier">EVENT_DROPCOMPLETE</span></a> <span class="Other">=</span> <span class="DecNumber">4099</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Current set of drops is now complete (NULL filename)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_AUDIODEVICEADDED"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_AUDIODEVICEADDED"><span class="Identifier">EVENT_AUDIODEVICEADDED</span></a> <span class="Other">=</span> <span class="DecNumber">4352'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< A new audio device is available</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_AUDIODEVICEREMOVED"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_AUDIODEVICEREMOVED"><span class="Identifier">EVENT_AUDIODEVICEREMOVED</span></a> <span class="Other">=</span> <span class="DecNumber">4353</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< An audio device has been removed.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_SENSORUPDATE"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_SENSORUPDATE"><span class="Identifier">EVENT_SENSORUPDATE</span></a> <span class="Other">=</span> <span class="DecNumber">4608'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< A sensor was updated</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_RENDER_TARGETS_RESET"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_RENDER_TARGETS_RESET"><span class="Identifier">EVENT_RENDER_TARGETS_RESET</span></a> <span class="Other">=</span> <span class="DecNumber">8192'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The render targets have been reset and their contents need to be updated</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_RENDER_DEVICE_RESET"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_RENDER_DEVICE_RESET"><span class="Identifier">EVENT_RENDER_DEVICE_RESET</span></a> <span class="Other">=</span> <span class="DecNumber">8193</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The device has been reset and all textures need to be recreated</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_USEREVENT"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_USEREVENT"><span class="Identifier">EVENT_USEREVENT</span></a> <span class="Other">=</span> <span class="DecNumber">32768'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This last event is only for bounding internal arrays</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="EVENT_LASTEVENT"></a>
|
|
<dt><pre><a href="sdl2.html#EVENT_LASTEVENT"><span class="Identifier">EVENT_LASTEVENT</span></a> <span class="Other">=</span> <span class="DecNumber">65535'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="TEXTEDITINGEVENT_TEXT_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#TEXTEDITINGEVENT_TEXT_SIZE"><span class="Identifier">TEXTEDITINGEVENT_TEXT_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="TEXTINPUTEVENT_TEXT_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#TEXTINPUTEVENT_TEXT_SIZE"><span class="Identifier">TEXTINPUTEVENT_TEXT_SIZE</span></a> <span class="Other">=</span> <span class="DecNumber">32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ADDEVENT"></a>
|
|
<dt><pre><a href="sdl2.html#ADDEVENT"><span class="Identifier">ADDEVENT</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PEEKEVENT"></a>
|
|
<dt><pre><a href="sdl2.html#PEEKEVENT"><span class="Identifier">PEEKEVENT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="GETEVENT"></a>
|
|
<dt><pre><a href="sdl2.html#GETEVENT"><span class="Identifier">GETEVENT</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="QUERY"></a>
|
|
<dt><pre><a href="sdl2.html#QUERY"><span class="Identifier">QUERY</span></a> <span class="Other">=</span> <span class="DecNumber">-1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="IGNORE"></a>
|
|
<dt><pre><a href="sdl2.html#IGNORE"><span class="Identifier">IGNORE</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="DISABLE"></a>
|
|
<dt><pre><a href="sdl2.html#DISABLE"><span class="Identifier">DISABLE</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ENABLE"></a>
|
|
<dt><pre><a href="sdl2.html#ENABLE"><span class="Identifier">ENABLE</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_CONSTANT"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_CONSTANT"><span class="Identifier">HAPTIC_TYPE_CONSTANT</span></a> <span class="Other">=</span> <span class="DecNumber">1'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_SINE"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_SINE"><span class="Identifier">HAPTIC_TYPE_SINE</span></a> <span class="Other">=</span> <span class="DecNumber">2'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_LEFTRIGHT"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_LEFTRIGHT"><span class="Identifier">HAPTIC_TYPE_LEFTRIGHT</span></a> <span class="Other">=</span> <span class="DecNumber">4'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_TRIANGLE"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_TRIANGLE"><span class="Identifier">HAPTIC_TYPE_TRIANGLE</span></a> <span class="Other">=</span> <span class="DecNumber">8'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_SAWTOOTHUP"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_SAWTOOTHUP"><span class="Identifier">HAPTIC_TYPE_SAWTOOTHUP</span></a> <span class="Other">=</span> <span class="DecNumber">16'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_SAWTOOTHDOWN"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_SAWTOOTHDOWN"><span class="Identifier">HAPTIC_TYPE_SAWTOOTHDOWN</span></a> <span class="Other">=</span> <span class="DecNumber">32'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_RAMP"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_RAMP"><span class="Identifier">HAPTIC_TYPE_RAMP</span></a> <span class="Other">=</span> <span class="DecNumber">64'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_SPRING"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_SPRING"><span class="Identifier">HAPTIC_TYPE_SPRING</span></a> <span class="Other">=</span> <span class="DecNumber">128'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_DAMPER"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_DAMPER"><span class="Identifier">HAPTIC_TYPE_DAMPER</span></a> <span class="Other">=</span> <span class="DecNumber">256'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_INERTIA"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_INERTIA"><span class="Identifier">HAPTIC_TYPE_INERTIA</span></a> <span class="Other">=</span> <span class="DecNumber">512'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_FRICTION"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_FRICTION"><span class="Identifier">HAPTIC_TYPE_FRICTION</span></a> <span class="Other">=</span> <span class="DecNumber">1024'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_CUSTOM"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_CUSTOM"><span class="Identifier">HAPTIC_TYPE_CUSTOM</span></a> <span class="Other">=</span> <span class="DecNumber">2048'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_GAIN"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_GAIN"><span class="Identifier">HAPTIC_TYPE_GAIN</span></a> <span class="Other">=</span> <span class="DecNumber">4096'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_AUTOCENTER"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_AUTOCENTER"><span class="Identifier">HAPTIC_TYPE_AUTOCENTER</span></a> <span class="Other">=</span> <span class="DecNumber">8192'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_STATUS"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_STATUS"><span class="Identifier">HAPTIC_TYPE_STATUS</span></a> <span class="Other">=</span> <span class="DecNumber">16384'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_PAUSE"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_PAUSE"><span class="Identifier">HAPTIC_TYPE_PAUSE</span></a> <span class="Other">=</span> <span class="DecNumber">32768'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_POLAR"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_POLAR"><span class="Identifier">HAPTIC_TYPE_POLAR</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_CARTESIAN"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_CARTESIAN"><span class="Identifier">HAPTIC_TYPE_CARTESIAN</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_SPHERICAL"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_SPHERICAL"><span class="Identifier">HAPTIC_TYPE_SPHERICAL</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HAPTIC_TYPE_INFINITY"></a>
|
|
<dt><pre><a href="sdl2.html#HAPTIC_TYPE_INFINITY"><span class="Identifier">HAPTIC_TYPE_INFINITY</span></a> <span class="Other">=</span> <span class="DecNumber">4294967295'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_FRAMEBUFFER_ACCELERATION"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_FRAMEBUFFER_ACCELERATION"><span class="Identifier">HINT_FRAMEBUFFER_ACCELERATION</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_FRAMEBUFFER_ACCELERATION"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_RENDER_DRIVER"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_RENDER_DRIVER"><span class="Identifier">HINT_RENDER_DRIVER</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_RENDER_DRIVER"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_RENDER_OPENGL_SHADERS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_RENDER_OPENGL_SHADERS"><span class="Identifier">HINT_RENDER_OPENGL_SHADERS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_RENDER_OPENGL_SHADERS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_RENDER_DIRECT3D_THREADSAFE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_RENDER_DIRECT3D_THREADSAFE"><span class="Identifier">HINT_RENDER_DIRECT3D_THREADSAFE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_RENDER_DIRECT3D_THREADSAFE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_RENDER_DIRECT3D11_DEBUG"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_RENDER_DIRECT3D11_DEBUG"><span class="Identifier">HINT_RENDER_DIRECT3D11_DEBUG</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_RENDER_DIRECT3D11_DEBUG"</span></pre></dt>
|
|
<dd>
|
|
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|
|
|
|
|
</dd>
|
|
<a id="HINT_RENDER_LOGICAL_SIZE_MODE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_RENDER_LOGICAL_SIZE_MODE"><span class="Identifier">HINT_RENDER_LOGICAL_SIZE_MODE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_RENDER_LOGICAL_SIZE_MODE"</span></pre></dt>
|
|
<dd>
|
|
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|
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|
|
|
</dd>
|
|
<a id="HINT_RENDER_SCALE_QUALITY"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_RENDER_SCALE_QUALITY"><span class="Identifier">HINT_RENDER_SCALE_QUALITY</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_RENDER_SCALE_QUALITY"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_RENDER_VSYNC"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_RENDER_VSYNC"><span class="Identifier">HINT_RENDER_VSYNC</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_RENDER_VSYNC"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_ALLOW_SCREENSAVER"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_ALLOW_SCREENSAVER"><span class="Identifier">HINT_VIDEO_ALLOW_SCREENSAVER</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_ALLOW_SCREENSAVER"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_EXTERNAL_CONTEXT"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_EXTERNAL_CONTEXT"><span class="Identifier">HINT_VIDEO_EXTERNAL_CONTEXT</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_EXTERNAL_CONTEXT"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_X11_XVIDMODE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_X11_XVIDMODE"><span class="Identifier">HINT_VIDEO_X11_XVIDMODE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_X11_XVIDMODE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_X11_XINERAMA"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_X11_XINERAMA"><span class="Identifier">HINT_VIDEO_X11_XINERAMA</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_X11_XINERAMA"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_X11_XRANDR"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_X11_XRANDR"><span class="Identifier">HINT_VIDEO_X11_XRANDR</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_X11_XRANDR"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_X11_WINDOW_VISUALID"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_X11_WINDOW_VISUALID"><span class="Identifier">HINT_VIDEO_X11_WINDOW_VISUALID</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_X11_WINDOW_VISUALID"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_X11_NET_WM_PING"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_X11_NET_WM_PING"><span class="Identifier">HINT_VIDEO_X11_NET_WM_PING</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_X11_NET_WM_PING"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"><span class="Identifier">HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_X11_FORCE_EGL"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_X11_FORCE_EGL"><span class="Identifier">HINT_VIDEO_X11_FORCE_EGL</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_X11_FORCE_EGL"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"><span class="Identifier">HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WINDOWS_INTRESOURCE_ICON"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WINDOWS_INTRESOURCE_ICON"><span class="Identifier">HINT_WINDOWS_INTRESOURCE_ICON</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WINDOWS_INTRESOURCE_ICON"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WINDOWS_INTRESOURCE_ICON_SMALL"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WINDOWS_INTRESOURCE_ICON_SMALL"><span class="Identifier">HINT_WINDOWS_INTRESOURCE_ICON_SMALL</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WINDOWS_INTRESOURCE_ICON_SMALL"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WINDOWS_ENABLE_MESSAGELOOP"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WINDOWS_ENABLE_MESSAGELOOP"><span class="Identifier">HINT_WINDOWS_ENABLE_MESSAGELOOP</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WINDOWS_ENABLE_MESSAGELOOP"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_GRAB_KEYBOARD"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_GRAB_KEYBOARD"><span class="Identifier">HINT_GRAB_KEYBOARD</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_GRAB_KEYBOARD"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_MOUSE_DOUBLE_CLICK_TIME"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_MOUSE_DOUBLE_CLICK_TIME"><span class="Identifier">HINT_MOUSE_DOUBLE_CLICK_TIME</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_MOUSE_DOUBLE_CLICK_TIME"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_MOUSE_DOUBLE_CLICK_RADIUS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_MOUSE_DOUBLE_CLICK_RADIUS"><span class="Identifier">HINT_MOUSE_DOUBLE_CLICK_RADIUS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_MOUSE_DOUBLE_CLICK_RADIUS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_MOUSE_NORMAL_SPEED_SCALE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_MOUSE_NORMAL_SPEED_SCALE"><span class="Identifier">HINT_MOUSE_NORMAL_SPEED_SCALE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_MOUSE_NORMAL_SPEED_SCALE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_MOUSE_RELATIVE_SPEED_SCALE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_MOUSE_RELATIVE_SPEED_SCALE"><span class="Identifier">HINT_MOUSE_RELATIVE_SPEED_SCALE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_MOUSE_RELATIVE_SPEED_SCALE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_MOUSE_RELATIVE_MODE_WARP"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_MOUSE_RELATIVE_MODE_WARP"><span class="Identifier">HINT_MOUSE_RELATIVE_MODE_WARP</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_MOUSE_RELATIVE_MODE_WARP"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_MOUSE_FOCUS_CLICKTHROUGH"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_MOUSE_FOCUS_CLICKTHROUGH"><span class="Identifier">HINT_MOUSE_FOCUS_CLICKTHROUGH</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_MOUSE_FOCUS_CLICKTHROUGH"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_TOUCH_MOUSE_EVENTS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_TOUCH_MOUSE_EVENTS"><span class="Identifier">HINT_TOUCH_MOUSE_EVENTS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_TOUCH_MOUSE_EVENTS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_MOUSE_TOUCH_EVENTS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_MOUSE_TOUCH_EVENTS"><span class="Identifier">HINT_MOUSE_TOUCH_EVENTS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_MOUSE_TOUCH_EVENTS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS"><span class="Identifier">HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_IDLE_TIMER_DISABLED"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_IDLE_TIMER_DISABLED"><span class="Identifier">HINT_IDLE_TIMER_DISABLED</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_IOS_IDLE_TIMER_DISABLED"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_ORIENTATIONS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_ORIENTATIONS"><span class="Identifier">HINT_ORIENTATIONS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_IOS_ORIENTATIONS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_APPLE_TV_CONTROLLER_UI_EVENTS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_APPLE_TV_CONTROLLER_UI_EVENTS"><span class="Identifier">HINT_APPLE_TV_CONTROLLER_UI_EVENTS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_APPLE_TV_CONTROLLER_UI_EVENTS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_APPLE_TV_REMOTE_ALLOW_ROTATION"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_APPLE_TV_REMOTE_ALLOW_ROTATION"><span class="Identifier">HINT_APPLE_TV_REMOTE_ALLOW_ROTATION</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_IOS_HIDE_HOME_INDICATOR"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_IOS_HIDE_HOME_INDICATOR"><span class="Identifier">HINT_IOS_HIDE_HOME_INDICATOR</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_IOS_HIDE_HOME_INDICATOR"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_ACCELEROMETER_AS_JOYSTICK"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_ACCELEROMETER_AS_JOYSTICK"><span class="Identifier">HINT_ACCELEROMETER_AS_JOYSTICK</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_ACCELEROMETER_AS_JOYSTICK"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_TV_REMOTE_AS_JOYSTICK"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_TV_REMOTE_AS_JOYSTICK"><span class="Identifier">HINT_TV_REMOTE_AS_JOYSTICK</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_TV_REMOTE_AS_JOYSTICK"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_XINPUT_ENABLED"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_XINPUT_ENABLED"><span class="Identifier">HINT_XINPUT_ENABLED</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_XINPUT_ENABLED"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING"><span class="Identifier">HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_GAMECONTROLLERTYPE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_GAMECONTROLLERTYPE"><span class="Identifier">HINT_GAMECONTROLLERTYPE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_GAMECONTROLLERTYPE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_GAMECONTROLLERCONFIG"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_GAMECONTROLLERCONFIG"><span class="Identifier">HINT_GAMECONTROLLERCONFIG</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_GAMECONTROLLERCONFIG"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_GAMECONTROLLERCONFIG_FILE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_GAMECONTROLLERCONFIG_FILE"><span class="Identifier">HINT_GAMECONTROLLERCONFIG_FILE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_GAMECONTROLLERCONFIG_FILE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_GAMECONTROLLER_IGNORE_DEVICES"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_GAMECONTROLLER_IGNORE_DEVICES"><span class="Identifier">HINT_GAMECONTROLLER_IGNORE_DEVICES</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_GAMECONTROLLER_IGNORE_DEVICES"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"><span class="Identifier">HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_GAMECONTROLLER_USE_BUTTON_LABELS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_GAMECONTROLLER_USE_BUTTON_LABELS"><span class="Identifier">HINT_GAMECONTROLLER_USE_BUTTON_LABELS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_GAMECONTROLLER_USE_BUTTON_LABELS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS"><span class="Identifier">HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_JOYSTICK_HIDAPI"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_JOYSTICK_HIDAPI"><span class="Identifier">HINT_JOYSTICK_HIDAPI</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_JOYSTICK_HIDAPI"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_JOYSTICK_HIDAPI_PS4"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_JOYSTICK_HIDAPI_PS4"><span class="Identifier">HINT_JOYSTICK_HIDAPI_PS4</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_JOYSTICK_HIDAPI_PS4"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_JOYSTICK_HIDAPI_PS4_RUMBLE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_JOYSTICK_HIDAPI_PS4_RUMBLE"><span class="Identifier">HINT_JOYSTICK_HIDAPI_PS4_RUMBLE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_JOYSTICK_HIDAPI_STEAM"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_JOYSTICK_HIDAPI_STEAM"><span class="Identifier">HINT_JOYSTICK_HIDAPI_STEAM</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_JOYSTICK_HIDAPI_STEAM"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_JOYSTICK_HIDAPI_SWITCH"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_JOYSTICK_HIDAPI_SWITCH"><span class="Identifier">HINT_JOYSTICK_HIDAPI_SWITCH</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_JOYSTICK_HIDAPI_SWITCH"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_JOYSTICK_HIDAPI_XBOX"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_JOYSTICK_HIDAPI_XBOX"><span class="Identifier">HINT_JOYSTICK_HIDAPI_XBOX</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_JOYSTICK_HIDAPI_XBOX"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_JOYSTICK_HIDAPI_GAMECUBE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_JOYSTICK_HIDAPI_GAMECUBE"><span class="Identifier">HINT_JOYSTICK_HIDAPI_GAMECUBE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_JOYSTICK_HIDAPI_GAMECUBE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_ENABLE_STEAM_CONTROLLERS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_ENABLE_STEAM_CONTROLLERS"><span class="Identifier">HINT_ENABLE_STEAM_CONTROLLERS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_ENABLE_STEAM_CONTROLLERS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_ALLOW_TOPMOST"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_ALLOW_TOPMOST"><span class="Identifier">HINT_ALLOW_TOPMOST</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_ALLOW_TOPMOST"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_TIMER_RESOLUTION"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_TIMER_RESOLUTION"><span class="Identifier">HINT_TIMER_RESOLUTION</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_TIMER_RESOLUTION"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_QTWAYLAND_CONTENT_ORIENTATION"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_QTWAYLAND_CONTENT_ORIENTATION"><span class="Identifier">HINT_QTWAYLAND_CONTENT_ORIENTATION</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_QTWAYLAND_CONTENT_ORIENTATION"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_QTWAYLAND_WINDOW_FLAGS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_QTWAYLAND_WINDOW_FLAGS"><span class="Identifier">HINT_QTWAYLAND_WINDOW_FLAGS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_QTWAYLAND_WINDOW_FLAGS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_THREAD_STACK_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_THREAD_STACK_SIZE"><span class="Identifier">HINT_THREAD_STACK_SIZE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_THREAD_STACK_SIZE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_HIGHDPI_DISABLED"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_HIGHDPI_DISABLED"><span class="Identifier">HINT_VIDEO_HIGHDPI_DISABLED</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_HIGHDPI_DISABLED"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"><span class="Identifier">HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_WIN_D3DCOMPILER"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_WIN_D3DCOMPILER"><span class="Identifier">HINT_VIDEO_WIN_D3DCOMPILER</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_WIN_D3DCOMPILER"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"><span class="Identifier">HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WINRT_PRIVACY_POLICY_URL"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WINRT_PRIVACY_POLICY_URL"><span class="Identifier">HINT_WINRT_PRIVACY_POLICY_URL</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WINRT_PRIVACY_POLICY_URL"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WINRT_PRIVACY_POLICY_LABEL"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WINRT_PRIVACY_POLICY_LABEL"><span class="Identifier">HINT_WINRT_PRIVACY_POLICY_LABEL</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WINRT_PRIVACY_POLICY_LABEL"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WINRT_HANDLE_BACK_BUTTON"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WINRT_HANDLE_BACK_BUTTON"><span class="Identifier">HINT_WINRT_HANDLE_BACK_BUTTON</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WINRT_HANDLE_BACK_BUTTON"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_MAC_FULLSCREEN_SPACES"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_MAC_FULLSCREEN_SPACES"><span class="Identifier">HINT_VIDEO_MAC_FULLSCREEN_SPACES</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_MAC_FULLSCREEN_SPACES"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_MAC_BACKGROUND_APP"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_MAC_BACKGROUND_APP"><span class="Identifier">HINT_MAC_BACKGROUND_APP</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_MAC_BACKGROUND_APP"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"><span class="Identifier">HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"><span class="Identifier">HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_IME_INTERNAL_EDITING"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_IME_INTERNAL_EDITING"><span class="Identifier">HINT_IME_INTERNAL_EDITING</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_IME_INTERNAL_EDITING"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_ANDROID_TRAP_BACK_BUTTON"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_ANDROID_TRAP_BACK_BUTTON"><span class="Identifier">HINT_ANDROID_TRAP_BACK_BUTTON</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_ANDROID_TRAP_BACK_BUTTON"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_ANDROID_BLOCK_ON_PAUSE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_ANDROID_BLOCK_ON_PAUSE"><span class="Identifier">HINT_ANDROID_BLOCK_ON_PAUSE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_ANDROID_BLOCK_ON_PAUSE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_RETURN_KEY_HIDES_IME"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_RETURN_KEY_HIDES_IME"><span class="Identifier">HINT_RETURN_KEY_HIDES_IME</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_RETURN_KEY_HIDES_IME"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_EMSCRIPTEN_KEYBOARD_ELEMENT"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_EMSCRIPTEN_KEYBOARD_ELEMENT"><span class="Identifier">HINT_EMSCRIPTEN_KEYBOARD_ELEMENT</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_NO_SIGNAL_HANDLERS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_NO_SIGNAL_HANDLERS"><span class="Identifier">HINT_NO_SIGNAL_HANDLERS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_NO_SIGNAL_HANDLERS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WINDOWS_NO_CLOSE_ON_ALT_F4"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WINDOWS_NO_CLOSE_ON_ALT_F4"><span class="Identifier">HINT_WINDOWS_NO_CLOSE_ON_ALT_F4</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_BMP_SAVE_LEGACY_FORMAT"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_BMP_SAVE_LEGACY_FORMAT"><span class="Identifier">HINT_BMP_SAVE_LEGACY_FORMAT</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_BMP_SAVE_LEGACY_FORMAT"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WINDOWS_DISABLE_THREAD_NAMING"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WINDOWS_DISABLE_THREAD_NAMING"><span class="Identifier">HINT_WINDOWS_DISABLE_THREAD_NAMING</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WINDOWS_DISABLE_THREAD_NAMING"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_RPI_VIDEO_LAYER"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_RPI_VIDEO_LAYER"><span class="Identifier">HINT_RPI_VIDEO_LAYER</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_RPI_VIDEO_LAYER"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_VIDEO_DOUBLE_BUFFER"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_VIDEO_DOUBLE_BUFFER"><span class="Identifier">HINT_VIDEO_DOUBLE_BUFFER</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_VIDEO_DOUBLE_BUFFER"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_OPENGL_ES_DRIVER"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_OPENGL_ES_DRIVER"><span class="Identifier">HINT_OPENGL_ES_DRIVER</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_OPENGL_ES_DRIVER"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_AUDIO_RESAMPLING_MODE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_AUDIO_RESAMPLING_MODE"><span class="Identifier">HINT_AUDIO_RESAMPLING_MODE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_AUDIO_RESAMPLING_MODE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_AUDIO_CATEGORY"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_AUDIO_CATEGORY"><span class="Identifier">HINT_AUDIO_CATEGORY</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_AUDIO_CATEGORY"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_RENDER_BATCHING"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_RENDER_BATCHING"><span class="Identifier">HINT_RENDER_BATCHING</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_RENDER_BATCHING"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_EVENT_LOGGING"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_EVENT_LOGGING"><span class="Identifier">HINT_EVENT_LOGGING</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_EVENT_LOGGING"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WAVE_RIFF_CHUNK_SIZE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WAVE_RIFF_CHUNK_SIZE"><span class="Identifier">HINT_WAVE_RIFF_CHUNK_SIZE</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WAVE_RIFF_CHUNK_SIZE"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WAVE_TRUNCATION"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WAVE_TRUNCATION"><span class="Identifier">HINT_WAVE_TRUNCATION</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WAVE_TRUNCATION"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_WAVE_FACT_CHUNK"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_WAVE_FACT_CHUNK"><span class="Identifier">HINT_WAVE_FACT_CHUNK</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_WAVE_FACT_CHUNK"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_DISPLAY_USABLE_BOUNDS"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_DISPLAY_USABLE_BOUNDS"><span class="Identifier">HINT_DISPLAY_USABLE_BOUNDS</span></a> <span class="Other">=</span> <span class="StringLit">"SDL_DISPLAY_USABLE_BOUNDS"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_DEFAULT"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_DEFAULT"><span class="Identifier">HINT_DEFAULT</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_NORMAL"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_NORMAL"><span class="Identifier">HINT_NORMAL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="HINT_OVERRIDE"></a>
|
|
<dt><pre><a href="sdl2.html#HINT_OVERRIDE"><span class="Identifier">HINT_OVERRIDE</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MAX_LOG_MESSAGE"></a>
|
|
<dt><pre><a href="sdl2.html#MAX_LOG_MESSAGE"><span class="Identifier">MAX_LOG_MESSAGE</span></a> <span class="Other">=</span> <span class="DecNumber">4096</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_APPLICATION"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_APPLICATION"><span class="Identifier">LOG_CATEGORY_APPLICATION</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_ERROR"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_ERROR"><span class="Identifier">LOG_CATEGORY_ERROR</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_ASSERT"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_ASSERT"><span class="Identifier">LOG_CATEGORY_ASSERT</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_SYSTEM"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_SYSTEM"><span class="Identifier">LOG_CATEGORY_SYSTEM</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_AUDIO"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_AUDIO"><span class="Identifier">LOG_CATEGORY_AUDIO</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_VIDEO"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_VIDEO"><span class="Identifier">LOG_CATEGORY_VIDEO</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_RENDER"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_RENDER"><span class="Identifier">LOG_CATEGORY_RENDER</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_INPUT"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_INPUT"><span class="Identifier">LOG_CATEGORY_INPUT</span></a> <span class="Other">=</span> <span class="DecNumber">7</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_TEST"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_TEST"><span class="Identifier">LOG_CATEGORY_TEST</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Reserved for future SDL library use</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_RESERVED1"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_RESERVED1"><span class="Identifier">LOG_CATEGORY_RESERVED1</span></a> <span class="Other">=</span> <span class="DecNumber">9</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_RESERVED2"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_RESERVED2"><span class="Identifier">LOG_CATEGORY_RESERVED2</span></a> <span class="Other">=</span> <span class="DecNumber">10</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_RESERVED3"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_RESERVED3"><span class="Identifier">LOG_CATEGORY_RESERVED3</span></a> <span class="Other">=</span> <span class="DecNumber">11</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_RESERVED4"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_RESERVED4"><span class="Identifier">LOG_CATEGORY_RESERVED4</span></a> <span class="Other">=</span> <span class="DecNumber">12</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_RESERVED5"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_RESERVED5"><span class="Identifier">LOG_CATEGORY_RESERVED5</span></a> <span class="Other">=</span> <span class="DecNumber">13</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_RESERVED6"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_RESERVED6"><span class="Identifier">LOG_CATEGORY_RESERVED6</span></a> <span class="Other">=</span> <span class="DecNumber">14</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_RESERVED7"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_RESERVED7"><span class="Identifier">LOG_CATEGORY_RESERVED7</span></a> <span class="Other">=</span> <span class="DecNumber">15</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_RESERVED8"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_RESERVED8"><span class="Identifier">LOG_CATEGORY_RESERVED8</span></a> <span class="Other">=</span> <span class="DecNumber">16</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_RESERVED9"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_RESERVED9"><span class="Identifier">LOG_CATEGORY_RESERVED9</span></a> <span class="Other">=</span> <span class="DecNumber">17</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_RESERVED10"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_RESERVED10"><span class="Identifier">LOG_CATEGORY_RESERVED10</span></a> <span class="Other">=</span> <span class="DecNumber">18</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Beyond this point is reserved for application use, e.g.
|
|
enum {
|
|
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
|
|
MYAPP_CATEGORY_AWESOME2,
|
|
MYAPP_CATEGORY_AWESOME3,
|
|
...
|
|
};</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_CATEGORY_CUSTOM"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_CATEGORY_CUSTOM"><span class="Identifier">LOG_CATEGORY_CUSTOM</span></a> <span class="Other">=</span> <span class="DecNumber">19</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_PRIORITY_VERBOSE"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_PRIORITY_VERBOSE"><span class="Identifier">LOG_PRIORITY_VERBOSE</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_PRIORITY_DEBUG"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_PRIORITY_DEBUG"><span class="Identifier">LOG_PRIORITY_DEBUG</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_PRIORITY_INFO"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_PRIORITY_INFO"><span class="Identifier">LOG_PRIORITY_INFO</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_PRIORITY_WARN"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_PRIORITY_WARN"><span class="Identifier">LOG_PRIORITY_WARN</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_PRIORITY_ERROR"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_PRIORITY_ERROR"><span class="Identifier">LOG_PRIORITY_ERROR</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="LOG_PRIORITY_CRITICAL"></a>
|
|
<dt><pre><a href="sdl2.html#LOG_PRIORITY_CRITICAL"><span class="Identifier">LOG_PRIORITY_CRITICAL</span></a> <span class="Other">=</span> <span class="DecNumber">6</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="NUM_LOG_PRIORITIES"></a>
|
|
<dt><pre><a href="sdl2.html#NUM_LOG_PRIORITIES"><span class="Identifier">NUM_LOG_PRIORITIES</span></a> <span class="Other">=</span> <span class="DecNumber">7</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_ERROR"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_ERROR"><span class="Identifier">MESSAGEBOX_ERROR</span></a> <span class="Other">=</span> <span class="DecNumber">16'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< error dialog</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_WARNING"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_WARNING"><span class="Identifier">MESSAGEBOX_WARNING</span></a> <span class="Other">=</span> <span class="DecNumber">32'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< warning dialog</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_INFORMATION"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_INFORMATION"><span class="Identifier">MESSAGEBOX_INFORMATION</span></a> <span class="Other">=</span> <span class="DecNumber">64'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< informational dialog</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT"><span class="Identifier">MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT</span></a> <span class="Other">=</span> <span class="DecNumber">128'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< buttons placed left to right</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT"><span class="Identifier">MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT</span></a> <span class="Other">=</span> <span class="DecNumber">256'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< buttons placed right to left</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT"><span class="Identifier">MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Marks the default button when return is hit</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT"><span class="Identifier">MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT</span></a> <span class="Other">=</span> <span class="DecNumber">2'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Marks the default button when escape is hit</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_COLOR_BACKGROUND"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_COLOR_BACKGROUND"><span class="Identifier">MESSAGEBOX_COLOR_BACKGROUND</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_COLOR_TEXT"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_COLOR_TEXT"><span class="Identifier">MESSAGEBOX_COLOR_TEXT</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_COLOR_BUTTON_BORDER"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_COLOR_BUTTON_BORDER"><span class="Identifier">MESSAGEBOX_COLOR_BUTTON_BORDER</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_COLOR_BUTTON_BACKGROUND"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_COLOR_BUTTON_BACKGROUND"><span class="Identifier">MESSAGEBOX_COLOR_BUTTON_BACKGROUND</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_COLOR_BUTTON_SELECTED"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_COLOR_BUTTON_SELECTED"><span class="Identifier">MESSAGEBOX_COLOR_BUTTON_SELECTED</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MESSAGEBOX_COLOR_MAX"></a>
|
|
<dt><pre><a href="sdl2.html#MESSAGEBOX_COLOR_MAX"><span class="Identifier">MESSAGEBOX_COLOR_MAX</span></a> <span class="Other">=</span> <span class="DecNumber">5</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="POWERSTATE_UNKNOWN"></a>
|
|
<dt><pre><a href="sdl2.html#POWERSTATE_UNKNOWN"><span class="Identifier">POWERSTATE_UNKNOWN</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< cannot determine power status</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="POWERSTATE_ON_BATTERY"></a>
|
|
<dt><pre><a href="sdl2.html#POWERSTATE_ON_BATTERY"><span class="Identifier">POWERSTATE_ON_BATTERY</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Not plugged in, running on the battery</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="POWERSTATE_NO_BATTERY"></a>
|
|
<dt><pre><a href="sdl2.html#POWERSTATE_NO_BATTERY"><span class="Identifier">POWERSTATE_NO_BATTERY</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Plugged in, no battery available</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="POWERSTATE_CHARGING"></a>
|
|
<dt><pre><a href="sdl2.html#POWERSTATE_CHARGING"><span class="Identifier">POWERSTATE_CHARGING</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Plugged in, charging battery</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="POWERSTATE_CHARGED"></a>
|
|
<dt><pre><a href="sdl2.html#POWERSTATE_CHARGED"><span class="Identifier">POWERSTATE_CHARGED</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Plugged in, battery charged</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="RENDERER_SOFTWARE"></a>
|
|
<dt><pre><a href="sdl2.html#RENDERER_SOFTWARE"><span class="Identifier">RENDERER_SOFTWARE</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The renderer is a software fallback</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="RENDERER_ACCELERATED"></a>
|
|
<dt><pre><a href="sdl2.html#RENDERER_ACCELERATED"><span class="Identifier">RENDERER_ACCELERATED</span></a> <span class="Other">=</span> <span class="DecNumber">2'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The renderer uses hardware
|
|
acceleration</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="RENDERER_PRESENTVSYNC"></a>
|
|
<dt><pre><a href="sdl2.html#RENDERER_PRESENTVSYNC"><span class="Identifier">RENDERER_PRESENTVSYNC</span></a> <span class="Other">=</span> <span class="DecNumber">4'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Present is synchronized
|
|
with the refresh rate</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="RENDERER_TARGETTEXTURE"></a>
|
|
<dt><pre><a href="sdl2.html#RENDERER_TARGETTEXTURE"><span class="Identifier">RENDERER_TARGETTEXTURE</span></a> <span class="Other">=</span> <span class="DecNumber">8'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< The renderer supports
|
|
rendering to texture</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ScaleModeNearest"></a>
|
|
<dt><pre><a href="sdl2.html#ScaleModeNearest"><span class="Identifier">ScaleModeNearest</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< nearest pixel sampling</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ScaleModeLinear"></a>
|
|
<dt><pre><a href="sdl2.html#ScaleModeLinear"><span class="Identifier">ScaleModeLinear</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< linear filtering</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ScaleModeBest"></a>
|
|
<dt><pre><a href="sdl2.html#ScaleModeBest"><span class="Identifier">ScaleModeBest</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< anisotropic filtering</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TEXTUREACCESS_STATIC"></a>
|
|
<dt><pre><a href="sdl2.html#TEXTUREACCESS_STATIC"><span class="Identifier">TEXTUREACCESS_STATIC</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Changes rarely, not lockable</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TEXTUREACCESS_STREAMING"></a>
|
|
<dt><pre><a href="sdl2.html#TEXTUREACCESS_STREAMING"><span class="Identifier">TEXTUREACCESS_STREAMING</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Changes frequently, lockable</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TEXTUREACCESS_TARGET"></a>
|
|
<dt><pre><a href="sdl2.html#TEXTUREACCESS_TARGET"><span class="Identifier">TEXTUREACCESS_TARGET</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Texture can be used as a render target</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TEXTUREMODULATE_NONE"></a>
|
|
<dt><pre><a href="sdl2.html#TEXTUREMODULATE_NONE"><span class="Identifier">TEXTUREMODULATE_NONE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< No modulation</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TEXTUREMODULATE_COLOR"></a>
|
|
<dt><pre><a href="sdl2.html#TEXTUREMODULATE_COLOR"><span class="Identifier">TEXTUREMODULATE_COLOR</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< srcC = srcC color</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="TEXTUREMODULATE_ALPHA"></a>
|
|
<dt><pre><a href="sdl2.html#TEXTUREMODULATE_ALPHA"><span class="Identifier">TEXTUREMODULATE_ALPHA</span></a> <span class="Other">=</span> <span class="DecNumber">2'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< srcA = srcA alpha</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="FLIP_NONE"></a>
|
|
<dt><pre><a href="sdl2.html#FLIP_NONE"><span class="Identifier">FLIP_NONE</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Do not flip</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="FLIP_HORIZONTAL"></a>
|
|
<dt><pre><a href="sdl2.html#FLIP_HORIZONTAL"><span class="Identifier">FLIP_HORIZONTAL</span></a> <span class="Other">=</span> <span class="DecNumber">1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< flip horizontally</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="FLIP_VERTICAL"></a>
|
|
<dt><pre><a href="sdl2.html#FLIP_VERTICAL"><span class="Identifier">FLIP_VERTICAL</span></a> <span class="Other">=</span> <span class="DecNumber">2'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< flip vertically</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SENSOR_INVALID"></a>
|
|
<dt><pre><a href="sdl2.html#SENSOR_INVALID"><span class="Identifier">SENSOR_INVALID</span></a> <span class="Other">=</span> <span class="DecNumber">-1'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Returned for an invalid sensor</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SENSOR_UNKNOWN"></a>
|
|
<dt><pre><a href="sdl2.html#SENSOR_UNKNOWN"><span class="Identifier">SENSOR_UNKNOWN</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Unknown sensor type</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SENSOR_ACCEL"></a>
|
|
<dt><pre><a href="sdl2.html#SENSOR_ACCEL"><span class="Identifier">SENSOR_ACCEL</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Accelerometer</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="SENSOR_GYRO"></a>
|
|
<dt><pre><a href="sdl2.html#SENSOR_GYRO"><span class="Identifier">SENSOR_GYRO</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>< Gyroscope</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="STANDARD_GRAVITY"></a>
|
|
<dt><pre><a href="sdl2.html#STANDARD_GRAVITY"><span class="Identifier">STANDARD_GRAVITY</span></a> <span class="Other">=</span> <span class="FloatNumber">9.806649999999999'f64</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="NONSHAPEABLE_WINDOW"></a>
|
|
<dt><pre><a href="sdl2.html#NONSHAPEABLE_WINDOW"><span class="Identifier">NONSHAPEABLE_WINDOW</span></a> <span class="Other">=</span> <span class="DecNumber">-1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="INVALID_SHAPE_ARGUMENT"></a>
|
|
<dt><pre><a href="sdl2.html#INVALID_SHAPE_ARGUMENT"><span class="Identifier">INVALID_SHAPE_ARGUMENT</span></a> <span class="Other">=</span> <span class="DecNumber">-2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOW_LACKS_SHAPE"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOW_LACKS_SHAPE"><span class="Identifier">WINDOW_LACKS_SHAPE</span></a> <span class="Other">=</span> <span class="DecNumber">-3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ShapeModeDefault"></a>
|
|
<dt><pre><a href="sdl2.html#ShapeModeDefault"><span class="Identifier">ShapeModeDefault</span></a> <span class="Other">=</span> <span class="DecNumber">0'i32</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A binarized alpha cutoff with a given integer value.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ShapeModeBinarizeAlpha"></a>
|
|
<dt><pre><a href="sdl2.html#ShapeModeBinarizeAlpha"><span class="Identifier">ShapeModeBinarizeAlpha</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A binarized alpha cutoff with a given integer value, but with the opposite comparison.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ShapeModeReverseBinarizeAlpha"></a>
|
|
<dt><pre><a href="sdl2.html#ShapeModeReverseBinarizeAlpha"><span class="Identifier">ShapeModeReverseBinarizeAlpha</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief A color key is applied.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="ShapeModeColorKey"></a>
|
|
<dt><pre><a href="sdl2.html#ShapeModeColorKey"><span class="Identifier">ShapeModeColorKey</span></a> <span class="Other">=</span> <span class="DecNumber">3</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MAJOR_VERSION"></a>
|
|
<dt><pre><a href="sdl2.html#MAJOR_VERSION"><span class="Identifier">MAJOR_VERSION</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="MINOR_VERSION"></a>
|
|
<dt><pre><a href="sdl2.html#MINOR_VERSION"><span class="Identifier">MINOR_VERSION</span></a> <span class="Other">=</span> <span class="DecNumber">0</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="PATCHLEVEL"></a>
|
|
<dt><pre><a href="sdl2.html#PATCHLEVEL"><span class="Identifier">PATCHLEVEL</span></a> <span class="Other">=</span> <span class="DecNumber">12</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="INIT_TIMER"></a>
|
|
<dt><pre><a href="sdl2.html#INIT_TIMER"><span class="Identifier">INIT_TIMER</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000001'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="INIT_AUDIO"></a>
|
|
<dt><pre><a href="sdl2.html#INIT_AUDIO"><span class="Identifier">INIT_AUDIO</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000010'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="INIT_VIDEO"></a>
|
|
<dt><pre><a href="sdl2.html#INIT_VIDEO"><span class="Identifier">INIT_VIDEO</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000020'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="INIT_JOYSTICK"></a>
|
|
<dt><pre><a href="sdl2.html#INIT_JOYSTICK"><span class="Identifier">INIT_JOYSTICK</span></a> <span class="Other">=</span> <span class="DecNumber">0x00000200'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="INIT_HAPTIC"></a>
|
|
<dt><pre><a href="sdl2.html#INIT_HAPTIC"><span class="Identifier">INIT_HAPTIC</span></a> <span class="Other">=</span> <span class="DecNumber">0x00001000'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="INIT_GAMECONTROLLER"></a>
|
|
<dt><pre><a href="sdl2.html#INIT_GAMECONTROLLER"><span class="Identifier">INIT_GAMECONTROLLER</span></a> <span class="Other">=</span> <span class="DecNumber">0x00002000'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="INIT_EVENTS"></a>
|
|
<dt><pre><a href="sdl2.html#INIT_EVENTS"><span class="Identifier">INIT_EVENTS</span></a> <span class="Other">=</span> <span class="DecNumber">0x00004000'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="INIT_SENSOR"></a>
|
|
<dt><pre><a href="sdl2.html#INIT_SENSOR"><span class="Identifier">INIT_SENSOR</span></a> <span class="Other">=</span> <span class="DecNumber">0x00008000'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="INIT_NOPARACHUTE"></a>
|
|
<dt><pre><a href="sdl2.html#INIT_NOPARACHUTE"><span class="Identifier">INIT_NOPARACHUTE</span></a> <span class="Other">=</span> <span class="DecNumber">0x00100000'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="INIT_EVERYTHING"></a>
|
|
<dt><pre><a href="sdl2.html#INIT_EVERYTHING"><span class="Identifier">INIT_EVERYTHING</span></a> <span class="Other">=</span> <span class="DecNumber">62001'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SDLDyLibPath"></a>
|
|
<dt><pre><a href="sdl2.html#SDLDyLibPath"><span class="Identifier">SDLDyLibPath</span></a> <span class="Other">=</span> <span class="StringLit">"/Users/joey/Projects/nim-sdl2/src/build/sdl2/buildcache/libSDL2-2.0.dylib"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SDLMainLib"></a>
|
|
<dt><pre><a href="sdl2.html#SDLMainLib"><span class="Identifier">SDLMainLib</span></a> <span class="Other">=</span> <span class="StringLit">"/Users/joey/Projects/nim-sdl2/src/build/sdl2/buildcache/libSDL2main.a"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SDLStaticLib"></a>
|
|
<dt><pre><a href="sdl2.html#SDLStaticLib"><span class="Identifier">SDLStaticLib</span></a> <span class="Other">=</span> <span class="StringLit">"/Users/joey/Projects/nim-sdl2/src/build/sdl2/buildcache/libSDL2.a"</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWPOS_UNDEFINED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWPOS_UNDEFINED"><span class="Identifier">WINDOWPOS_UNDEFINED</span></a> <span class="Other">=</span> <span class="DecNumber">536805376'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWPOS_CENTERED"></a>
|
|
<dt><pre><a href="sdl2.html#WINDOWPOS_CENTERED"><span class="Identifier">WINDOWPOS_CENTERED</span></a> <span class="Other">=</span> <span class="DecNumber">805240832'u</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="SCANCODE_MASK"></a>
|
|
<dt><pre><a href="sdl2.html#SCANCODE_MASK"><span class="Identifier">SCANCODE_MASK</span></a> <span class="Other">=</span> <span class="DecNumber">1073741824</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BUTTON_LMASK"></a>
|
|
<dt><pre><a href="sdl2.html#BUTTON_LMASK"><span class="Identifier">BUTTON_LMASK</span></a> <span class="Other">=</span> <span class="DecNumber">1</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BUTTON_MMASK"></a>
|
|
<dt><pre><a href="sdl2.html#BUTTON_MMASK"><span class="Identifier">BUTTON_MMASK</span></a> <span class="Other">=</span> <span class="DecNumber">2</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BUTTON_RMASK"></a>
|
|
<dt><pre><a href="sdl2.html#BUTTON_RMASK"><span class="Identifier">BUTTON_RMASK</span></a> <span class="Other">=</span> <span class="DecNumber">4</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BUTTON_X1MASK"></a>
|
|
<dt><pre><a href="sdl2.html#BUTTON_X1MASK"><span class="Identifier">BUTTON_X1MASK</span></a> <span class="Other">=</span> <span class="DecNumber">8</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="BUTTON_X2MASK"></a>
|
|
<dt><pre><a href="sdl2.html#BUTTON_X2MASK"><span class="Identifier">BUTTON_X2MASK</span></a> <span class="Other">=</span> <span class="DecNumber">16</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
</dl></div>
|
|
<div class="section" id="12">
|
|
<h1><a class="toc-backref" href="#12">Procs</a></h1>
|
|
<dl class="item">
|
|
<a id="getPlatform"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getPlatform"><span class="Identifier">getPlatform</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetPlatform"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
\brief Gets the name of the platform.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="malloc,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#malloc%2Cuint"><span class="Identifier">malloc</span></a><span class="Other">(</span><span class="Identifier">size</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_malloc"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="calloc,uint,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#calloc%2Cuint%2Cuint"><span class="Identifier">calloc</span></a><span class="Other">(</span><span class="Identifier">nmemb</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">;</span> <span class="Identifier">size</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_calloc"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="realloc,pointer,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#realloc%2Cpointer%2Cuint"><span class="Identifier">realloc</span></a><span class="Other">(</span><span class="Identifier">mem</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">size</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_realloc"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="free,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#free%2Cpointer"><span class="Identifier">free</span></a><span class="Other">(</span><span class="Identifier">mem</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_free"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="getMemoryFunctions,ptr.malloc_func,ptr.calloc_func,ptr.realloc_func,ptr.free_func"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getMemoryFunctions%2Cptr.malloc_func%2Cptr.calloc_func%2Cptr.realloc_func%2Cptr.free_func"><span class="Identifier">getMemoryFunctions</span></a><span class="Other">(</span><span class="Identifier">mallocFunc</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#malloc_func"><span class="Identifier">malloc_func</span></a><span class="Other">;</span> <span class="Identifier">callocFunc</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#calloc_func"><span class="Identifier">calloc_func</span></a><span class="Other">;</span>
|
|
<span class="Identifier">reallocFunc</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#realloc_func"><span class="Identifier">realloc_func</span></a><span class="Other">;</span> <span class="Identifier">freeFunc</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#free_func"><span class="Identifier">free_func</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetMemoryFunctions"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the current set of SDL memory functions</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setMemoryFunctions,malloc_func,calloc_func,realloc_func,free_func"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setMemoryFunctions%2Cmalloc_func%2Ccalloc_func%2Crealloc_func%2Cfree_func"><span class="Identifier">setMemoryFunctions</span></a><span class="Other">(</span><span class="Identifier">mallocFunc</span><span class="Other">:</span> <a href="sdl2.html#malloc_func"><span class="Identifier">malloc_func</span></a><span class="Other">;</span> <span class="Identifier">callocFunc</span><span class="Other">:</span> <a href="sdl2.html#calloc_func"><span class="Identifier">calloc_func</span></a><span class="Other">;</span>
|
|
<span class="Identifier">reallocFunc</span><span class="Other">:</span> <a href="sdl2.html#realloc_func"><span class="Identifier">realloc_func</span></a><span class="Other">;</span> <span class="Identifier">freeFunc</span><span class="Other">:</span> <a href="sdl2.html#free_func"><span class="Identifier">free_func</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetMemoryFunctions"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Replace SDL's memory allocation functions with a custom set
|
|
|
|
\note If you are replacing SDL's memory functions, you should call
|
|
SDL_GetNumAllocations() and be very careful if it returns non-zero.
|
|
That means that your free function will be called with memory
|
|
allocated by the previous memory allocation functions.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getNumAllocations"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getNumAllocations"><span class="Identifier">getNumAllocations</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetNumAllocations"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the number of outstanding (unfreed) allocations</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getenv,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getenv%2Ccstring"><span class="Identifier">getenv</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_getenv"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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|
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|
</dd>
|
|
<a id="setenv,cstring,cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setenv%2Ccstring%2Ccstring%2Ccint"><span class="Identifier">setenv</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">overwrite</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_setenv"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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</dd>
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|
<a id="qsort,pointer,uint,uint,proc(pointer,pointer)"></a>
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|
<dt><pre><span class="Keyword">proc</span> <a href="#qsort%2Cpointer%2Cuint%2Cuint%2Cproc%28pointer%2Cpointer%29"><span class="Identifier">qsort</span></a><span class="Other">(</span><span class="Identifier">base</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">nmemb</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">;</span> <span class="Identifier">size</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">;</span>
|
|
<span class="Identifier">compare</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">a1</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">a2</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_qsort"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
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</dd>
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|
<a id="abs,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#abs%2Ccint"><span class="Identifier">abs</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_abs"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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</dd>
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<a id="isdigit,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#isdigit%2Ccint"><span class="Identifier">isdigit</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_isdigit"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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</dd>
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|
<a id="isspace,cint"></a>
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|
<dt><pre><span class="Keyword">proc</span> <a href="#isspace%2Ccint"><span class="Identifier">isspace</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_isspace"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
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|
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|
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|
</dd>
|
|
<a id="isupper,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#isupper%2Ccint"><span class="Identifier">isupper</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_isupper"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
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|
</dd>
|
|
<a id="islower,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#islower%2Ccint"><span class="Identifier">islower</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_islower"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
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|
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|
</dd>
|
|
<a id="toupper,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#toupper%2Ccint"><span class="Identifier">toupper</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_toupper"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
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|
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|
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|
</dd>
|
|
<a id="tolower,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#tolower%2Ccint"><span class="Identifier">tolower</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_tolower"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="memset,pointer,cint,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#memset%2Cpointer%2Ccint%2Cuint"><span class="Identifier">memset</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">c</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_memset"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="memcpy,pointer,pointer,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#memcpy%2Cpointer%2Cpointer%2Cuint"><span class="Identifier">memcpy</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">src</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_memcpy"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="memmove,pointer,pointer,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#memmove%2Cpointer%2Cpointer%2Cuint"><span class="Identifier">memmove</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">src</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_memmove"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="memcmp,pointer,pointer,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#memcmp%2Cpointer%2Cpointer%2Cuint"><span class="Identifier">memcmp</span></a><span class="Other">(</span><span class="Identifier">s1</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">s2</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_memcmp"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="wcslen,ptr.wchar_t"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#wcslen%2Cptr.wchar_t"><span class="Identifier">wcslen</span></a><span class="Other">(</span><span class="Identifier">wstr</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_wcslen"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="wcslcpy,ptr.wchar_t,ptr.wchar_t,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#wcslcpy%2Cptr.wchar_t%2Cptr.wchar_t%2Cuint"><span class="Identifier">wcslcpy</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">;</span> <span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">;</span> <span class="Identifier">maxlen</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_wcslcpy"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="wcslcat,ptr.wchar_t,ptr.wchar_t,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#wcslcat%2Cptr.wchar_t%2Cptr.wchar_t%2Cuint"><span class="Identifier">wcslcat</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">;</span> <span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">;</span> <span class="Identifier">maxlen</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_wcslcat"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="wcsdup,ptr.wchar_t"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#wcsdup%2Cptr.wchar_t"><span class="Identifier">wcsdup</span></a><span class="Other">(</span><span class="Identifier">wstr</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_wcsdup"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="wcsstr,ptr.wchar_t,ptr.wchar_t"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#wcsstr%2Cptr.wchar_t%2Cptr.wchar_t"><span class="Identifier">wcsstr</span></a><span class="Other">(</span><span class="Identifier">haystack</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">;</span> <span class="Identifier">needle</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_wcsstr"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="wcscmp,ptr.wchar_t,ptr.wchar_t"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#wcscmp%2Cptr.wchar_t%2Cptr.wchar_t"><span class="Identifier">wcscmp</span></a><span class="Other">(</span><span class="Identifier">str1</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">;</span> <span class="Identifier">str2</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_wcscmp"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="wcsncmp,ptr.wchar_t,ptr.wchar_t,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#wcsncmp%2Cptr.wchar_t%2Cptr.wchar_t%2Cuint"><span class="Identifier">wcsncmp</span></a><span class="Other">(</span><span class="Identifier">str1</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">;</span> <span class="Identifier">str2</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">wchar_t</span><span class="Other">;</span> <span class="Identifier">maxlen</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_wcsncmp"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="strlen,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strlen%2Ccstring"><span class="Identifier">strlen</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strlen"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="strlcpy,cstring,cstring,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strlcpy%2Ccstring%2Ccstring%2Cuint"><span class="Identifier">strlcpy</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">src</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">maxlen</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strlcpy"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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</dd>
|
|
<a id="utf8strlcpy,cstring,cstring,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#utf8strlcpy%2Ccstring%2Ccstring%2Cuint"><span class="Identifier">utf8strlcpy</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">src</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">dstBytes</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_utf8strlcpy"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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</dd>
|
|
<a id="strlcat,cstring,cstring,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strlcat%2Ccstring%2Ccstring%2Cuint"><span class="Identifier">strlcat</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">src</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">maxlen</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strlcat"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
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</dd>
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<a id="strdup,cstring"></a>
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|
<dt><pre><span class="Keyword">proc</span> <a href="#strdup%2Ccstring"><span class="Identifier">strdup</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strdup"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
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</dd>
|
|
<a id="strrev,cstring"></a>
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|
<dt><pre><span class="Keyword">proc</span> <a href="#strrev%2Ccstring"><span class="Identifier">strrev</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strrev"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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|
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|
</dd>
|
|
<a id="strupr,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strupr%2Ccstring"><span class="Identifier">strupr</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strupr"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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|
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|
</dd>
|
|
<a id="strlwr,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strlwr%2Ccstring"><span class="Identifier">strlwr</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strlwr"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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|
</dd>
|
|
<a id="strchr,cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strchr%2Ccstring%2Ccint"><span class="Identifier">strchr</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">c</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strchr"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
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|
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|
</dd>
|
|
<a id="strrchr,cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strrchr%2Ccstring%2Ccint"><span class="Identifier">strrchr</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">c</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strrchr"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
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|
|
|
</dd>
|
|
<a id="strstr,cstring,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strstr%2Ccstring%2Ccstring"><span class="Identifier">strstr</span></a><span class="Other">(</span><span class="Identifier">haystack</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">needle</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strstr"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="strtokr,cstring,cstring,ptr.cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strtokr%2Ccstring%2Ccstring%2Cptr.cstring"><span class="Identifier">strtokr</span></a><span class="Other">(</span><span class="Identifier">s1</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">s2</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">saveptr</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strtokr"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="utf8strlen,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#utf8strlen%2Ccstring"><span class="Identifier">utf8strlen</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_utf8strlen"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="itoa,cint,cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#itoa%2Ccint%2Ccstring%2Ccint"><span class="Identifier">itoa</span></a><span class="Other">(</span><span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">radix</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_itoa"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="uitoa,cuint,cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#uitoa%2Ccuint%2Ccstring%2Ccint"><span class="Identifier">uitoa</span></a><span class="Other">(</span><span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">cuint</span><span class="Other">;</span> <span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">radix</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_uitoa"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ltoa,clong,cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#ltoa%2Cclong%2Ccstring%2Ccint"><span class="Identifier">ltoa</span></a><span class="Other">(</span><span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">clong</span><span class="Other">;</span> <span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">radix</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ltoa"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ultoa,culong,cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#ultoa%2Cculong%2Ccstring%2Ccint"><span class="Identifier">ultoa</span></a><span class="Other">(</span><span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">culong</span><span class="Other">;</span> <span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">radix</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ultoa"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="lltoa,Sint64,cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#lltoa%2CSint64%2Ccstring%2Ccint"><span class="Identifier">lltoa</span></a><span class="Other">(</span><span class="Identifier">value</span><span class="Other">:</span> <a href="sdl2.html#Sint64"><span class="Identifier">Sint64</span></a><span class="Other">;</span> <span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">radix</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_lltoa"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ulltoa,Uint64,cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#ulltoa%2CUint64%2Ccstring%2Ccint"><span class="Identifier">ulltoa</span></a><span class="Other">(</span><span class="Identifier">value</span><span class="Other">:</span> <a href="sdl2.html#Uint64"><span class="Identifier">Uint64</span></a><span class="Other">;</span> <span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">radix</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ulltoa"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="atoi,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atoi%2Ccstring"><span class="Identifier">atoi</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_atoi"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="atof,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atof%2Ccstring"><span class="Identifier">atof</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_atof"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="strtol,cstring,ptr.cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strtol%2Ccstring%2Cptr.cstring%2Ccint"><span class="Identifier">strtol</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">endp</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">base</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">clong</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strtol"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="strtoul,cstring,ptr.cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strtoul%2Ccstring%2Cptr.cstring%2Ccint"><span class="Identifier">strtoul</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">endp</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">base</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">culong</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strtoul"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="strtoll,cstring,ptr.cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strtoll%2Ccstring%2Cptr.cstring%2Ccint"><span class="Identifier">strtoll</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">endp</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">base</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Sint64"><span class="Identifier">Sint64</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strtoll"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
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</dd>
|
|
<a id="strtoull,cstring,ptr.cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strtoull%2Ccstring%2Cptr.cstring%2Ccint"><span class="Identifier">strtoull</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">endp</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">base</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint64"><span class="Identifier">Uint64</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strtoull"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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</dd>
|
|
<a id="strtod,cstring,ptr.cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strtod%2Ccstring%2Cptr.cstring"><span class="Identifier">strtod</span></a><span class="Other">(</span><span class="Identifier">str</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">endp</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strtod"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
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</dd>
|
|
<a id="strcmp,cstring,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strcmp%2Ccstring%2Ccstring"><span class="Identifier">strcmp</span></a><span class="Other">(</span><span class="Identifier">str1</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">str2</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strcmp"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
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|
|
|
|
</dd>
|
|
<a id="strncmp,cstring,cstring,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strncmp%2Ccstring%2Ccstring%2Cuint"><span class="Identifier">strncmp</span></a><span class="Other">(</span><span class="Identifier">str1</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">str2</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">maxlen</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strncmp"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
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|
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|
|
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|
|
</dd>
|
|
<a id="strcasecmp,cstring,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strcasecmp%2Ccstring%2Ccstring"><span class="Identifier">strcasecmp</span></a><span class="Other">(</span><span class="Identifier">str1</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">str2</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strcasecmp"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="strncasecmp,cstring,cstring,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#strncasecmp%2Ccstring%2Ccstring%2Cuint"><span class="Identifier">strncasecmp</span></a><span class="Other">(</span><span class="Identifier">str1</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">str2</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_strncasecmp"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="sscanf,cstring,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sscanf%2Ccstring%2Ccstring"><span class="Identifier">sscanf</span></a><span class="Other">(</span><span class="Identifier">text</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_sscanf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span><span class="Other">,</span> <span class="Identifier">varargs</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="vsscanf,cstring,cstring,va_list"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#vsscanf%2Ccstring%2Ccstring%2Cva_list"><span class="Identifier">vsscanf</span></a><span class="Other">(</span><span class="Identifier">text</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">ap</span><span class="Other">:</span> <span class="Identifier">va_list</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_vsscanf"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="snprintf,cstring,uint,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#snprintf%2Ccstring%2Cuint%2Ccstring"><span class="Identifier">snprintf</span></a><span class="Other">(</span><span class="Identifier">text</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">maxlen</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_snprintf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span><span class="Other">,</span> <span class="Identifier">varargs</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="vsnprintf,cstring,uint,cstring,va_list"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#vsnprintf%2Ccstring%2Cuint%2Ccstring%2Cva_list"><span class="Identifier">vsnprintf</span></a><span class="Other">(</span><span class="Identifier">text</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">maxlen</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">ap</span><span class="Other">:</span> <span class="Identifier">va_list</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_vsnprintf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="acos,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#acos%2Ccdouble"><span class="Identifier">acos</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_acos"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="acosf,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#acosf%2Ccfloat"><span class="Identifier">acosf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_acosf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="asin,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#asin%2Ccdouble"><span class="Identifier">asin</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_asin"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="asinf,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#asinf%2Ccfloat"><span class="Identifier">asinf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_asinf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="atan,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atan%2Ccdouble"><span class="Identifier">atan</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_atan"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="atanf,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atanf%2Ccfloat"><span class="Identifier">atanf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_atanf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="atan2,cdouble,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atan2%2Ccdouble%2Ccdouble"><span class="Identifier">atan2</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_atan2"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="atan2f,cfloat,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atan2f%2Ccfloat%2Ccfloat"><span class="Identifier">atan2f</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_atan2f"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ceil,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#ceil%2Ccdouble"><span class="Identifier">ceil</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ceil"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="ceilf,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#ceilf%2Ccfloat"><span class="Identifier">ceilf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ceilf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="copysign,cdouble,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#copysign%2Ccdouble%2Ccdouble"><span class="Identifier">copysign</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_copysign"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="copysignf,cfloat,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#copysignf%2Ccfloat%2Ccfloat"><span class="Identifier">copysignf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_copysignf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="cos,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#cos%2Ccdouble"><span class="Identifier">cos</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_cos"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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|
|
|
</dd>
|
|
<a id="cosf,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#cosf%2Ccfloat"><span class="Identifier">cosf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_cosf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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</dd>
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|
<a id="exp,cdouble"></a>
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|
<dt><pre><span class="Keyword">proc</span> <a href="#exp%2Ccdouble"><span class="Identifier">exp</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_exp"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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|
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</dd>
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|
<a id="expf,cfloat"></a>
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|
<dt><pre><span class="Keyword">proc</span> <a href="#expf%2Ccfloat"><span class="Identifier">expf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_expf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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</dd>
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|
<a id="fabs,cdouble"></a>
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|
<dt><pre><span class="Keyword">proc</span> <a href="#fabs%2Ccdouble"><span class="Identifier">fabs</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_fabs"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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</dd>
|
|
<a id="fabsf,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#fabsf%2Ccfloat"><span class="Identifier">fabsf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_fabsf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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</dd>
|
|
<a id="floor,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#floor%2Ccdouble"><span class="Identifier">floor</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_floor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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|
|
|
</dd>
|
|
<a id="floorf,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#floorf%2Ccfloat"><span class="Identifier">floorf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_floorf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
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|
<dd>
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|
</dd>
|
|
<a id="fmod,cdouble,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#fmod%2Ccdouble%2Ccdouble"><span class="Identifier">fmod</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_fmod"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
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|
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|
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|
</dd>
|
|
<a id="fmodf,cfloat,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#fmodf%2Ccfloat%2Ccfloat"><span class="Identifier">fmodf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_fmodf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
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|
|
|
|
|
</dd>
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|
<a id="log,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#log%2Ccdouble"><span class="Identifier">log</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_log"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
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|
|
|
|
|
</dd>
|
|
<a id="logf,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logf%2Ccfloat"><span class="Identifier">logf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_logf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
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|
|
|
|
|
</dd>
|
|
<a id="log10,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#log10%2Ccdouble"><span class="Identifier">log10</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_log10"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="log10f,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#log10f%2Ccfloat"><span class="Identifier">log10f</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_log10f"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="pow,cdouble,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#pow%2Ccdouble%2Ccdouble"><span class="Identifier">pow</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_pow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="powf,cfloat,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#powf%2Ccfloat%2Ccfloat"><span class="Identifier">powf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_powf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="scalbn,cdouble,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#scalbn%2Ccdouble%2Ccint"><span class="Identifier">scalbn</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">;</span> <span class="Identifier">n</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_scalbn"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="scalbnf,cfloat,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#scalbnf%2Ccfloat%2Ccint"><span class="Identifier">scalbnf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">n</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_scalbnf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="sin,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sin%2Ccdouble"><span class="Identifier">sin</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_sin"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="sinf,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sinf%2Ccfloat"><span class="Identifier">sinf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_sinf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="sqrt,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sqrt%2Ccdouble"><span class="Identifier">sqrt</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_sqrt"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="sqrtf,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sqrtf%2Ccfloat"><span class="Identifier">sqrtf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_sqrtf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="tan,cdouble"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#tan%2Ccdouble"><span class="Identifier">tan</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cdouble</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_tan"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="tanf,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#tanf%2Ccfloat"><span class="Identifier">tanf</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_tanf"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="iconv_open,cstring,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#iconv_open%2Ccstring%2Ccstring"><span class="Identifier">iconv_open</span></a><span class="Other">(</span><span class="Identifier">tocode</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">fromcode</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#iconv_t"><span class="Identifier">iconv_t</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_iconv_open"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="iconv_close,iconv_t"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#iconv_close%2Ciconv_t"><span class="Identifier">iconv_close</span></a><span class="Other">(</span><span class="Identifier">cd</span><span class="Other">:</span> <a href="sdl2.html#iconv_t"><span class="Identifier">iconv_t</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_iconv_close"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="iconv,iconv_t,ptr.cstring,ptr.uint,ptr.cstring,ptr.uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#iconv%2Ciconv_t%2Cptr.cstring%2Cptr.uint%2Cptr.cstring%2Cptr.uint"><span class="Identifier">iconv</span></a><span class="Other">(</span><span class="Identifier">cd</span><span class="Other">:</span> <a href="sdl2.html#iconv_t"><span class="Identifier">iconv_t</span></a><span class="Other">;</span> <span class="Identifier">inbuf</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">inbytesleft</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">uint</span><span class="Other">;</span> <span class="Identifier">outbuf</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cstring</span><span class="Other">;</span>
|
|
<span class="Identifier">outbytesleft</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_iconv"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="iconv_string,cstring,cstring,cstring,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#iconv_string%2Ccstring%2Ccstring%2Ccstring%2Cuint"><span class="Identifier">iconv_string</span></a><span class="Other">(</span><span class="Identifier">tocode</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">fromcode</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">inbuf</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">inbytesleft</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_iconv_string"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function converts a string between encodings in one pass, returning a
|
|
string that must be freed with SDL_free() or NULL on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="main,cint,UncheckedArray[cstring]"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#main%2Ccint%2CUncheckedArray%5Bcstring%5D"><span class="Identifier">main</span></a><span class="Other">(</span><span class="Identifier">argc</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">argv</span><span class="Other">:</span> <span class="Identifier">UncheckedArray</span><span class="Other">[</span><span class="Identifier">cstring</span><span class="Other">]</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_main"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="setMainReady"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setMainReady"><span class="Identifier">setMainReady</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetMainReady"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This is called by the real SDL main function to let the rest of the
|
|
library know that initialization was done properly.
|
|
|
|
Calling this yourself without knowing what you're doing can cause
|
|
crashes and hard to diagnose problems with your application.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="reportAssertion,ptr.AssertData,cstring,cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#reportAssertion%2Cptr.AssertData%2Ccstring%2Ccstring%2Ccint"><span class="Identifier">reportAssertion</span></a><span class="Other">(</span><span class="Identifier">a1</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AssertData"><span class="Identifier">AssertData</span></a><span class="Other">;</span> <span class="Identifier">a2</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">a3</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">a4</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#AssertState"><span class="Identifier">AssertState</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ReportAssertion"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Never call this directly. Use the SDL_assert macros.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setAssertionHandler,AssertionHandler,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setAssertionHandler%2CAssertionHandler%2Cpointer"><span class="Identifier">setAssertionHandler</span></a><span class="Other">(</span><span class="Identifier">handler</span><span class="Other">:</span> <a href="sdl2.html#AssertionHandler"><span class="Identifier">AssertionHandler</span></a><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetAssertionHandler"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set an application-defined assertion handler.
|
|
|
|
This allows an app to show its own assertion UI and/or force the
|
|
response to an assertion failure. If the app doesn't provide this, SDL
|
|
will try to do the right thing, popping up a system-specific GUI dialog,
|
|
and probably minimizing any fullscreen windows.
|
|
|
|
This callback may fire from any thread, but it runs wrapped in a mutex, so
|
|
it will only fire from one thread at a time.
|
|
|
|
Setting the callback to NULL restores SDL's original internal handler.
|
|
|
|
This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
|
|
|
Return SDL_AssertState value of how to handle the assertion failure.
|
|
|
|
\param handler Callback function, called when an assertion fails.
|
|
\param userdata A pointer passed to the callback as-is.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getDefaultAssertionHandler"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getDefaultAssertionHandler"><span class="Identifier">getDefaultAssertionHandler</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#AssertionHandler"><span class="Identifier">AssertionHandler</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetDefaultAssertionHandler"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the default assertion handler.
|
|
|
|
This returns the function pointer that is called by default when an
|
|
assertion is triggered. This is an internal function provided by SDL,
|
|
that is used for assertions when SDL_SetAssertionHandler() hasn't been
|
|
used to provide a different function.
|
|
|
|
\return The default SDL_AssertionHandler that is called when an assert triggers.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getAssertionHandler,ptr.pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getAssertionHandler%2Cptr.pointer"><span class="Identifier">getAssertionHandler</span></a><span class="Other">(</span><span class="Identifier">puserdata</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#AssertionHandler"><span class="Identifier">AssertionHandler</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetAssertionHandler"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the current assertion handler.
|
|
|
|
This returns the function pointer that is called when an assertion is
|
|
triggered. This is either the value last passed to
|
|
SDL_SetAssertionHandler(), or if no application-specified function is
|
|
set, is equivalent to calling SDL_GetDefaultAssertionHandler().
|
|
|
|
\param puserdata Pointer to a void, which will store the "userdata"
|
|
pointer that was passed to SDL_SetAssertionHandler().
|
|
This value will always be NULL for the default handler.
|
|
If you don't care about this data, it is safe to pass
|
|
a NULL pointer to this function to ignore it.
|
|
\return The SDL_AssertionHandler that is called when an assert triggers.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getAssertionReport"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getAssertionReport"><span class="Identifier">getAssertionReport</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AssertData"><span class="Identifier">AssertData</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetAssertionReport"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get a list of all assertion failures.
|
|
|
|
Get all assertions triggered since last call to SDL_ResetAssertionReport(),
|
|
or the start of the program.
|
|
|
|
The proper way to examine this data looks something like this:
|
|
|
|
<code>
|
|
const SDL_AssertDataitem = SDL_GetAssertionReport();
|
|
while (item) {
|
|
printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
|
|
item->condition, item->function, item->filename,
|
|
item->linenum, item->trigger_count,
|
|
item->always_ignore ? "yes" : "no");
|
|
item = item->next;
|
|
}
|
|
</code>
|
|
|
|
\return List of all assertions.
|
|
\sa SDL_ResetAssertionReport</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="resetAssertionReport"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#resetAssertionReport"><span class="Identifier">resetAssertionReport</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ResetAssertionReport"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Reset the list of all assertion failures.
|
|
|
|
Reset list of all assertions triggered.
|
|
|
|
\sa SDL_GetAssertionReport</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="atomicTryLock,ptr.SpinLock"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atomicTryLock%2Cptr.SpinLock"><span class="Identifier">atomicTryLock</span></a><span class="Other">(</span><span class="Identifier">lock</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#SpinLock"><span class="Identifier">SpinLock</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AtomicTryLock"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Try to lock a spin lock by setting it to a non-zero value.
|
|
|
|
\param lock Points to the lock.
|
|
|
|
\return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="atomicLock,ptr.SpinLock"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atomicLock%2Cptr.SpinLock"><span class="Identifier">atomicLock</span></a><span class="Other">(</span><span class="Identifier">lock</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#SpinLock"><span class="Identifier">SpinLock</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AtomicLock"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Lock a spin lock by setting it to a non-zero value.
|
|
|
|
\param lock Points to the lock.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="atomicUnlock,ptr.SpinLock"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atomicUnlock%2Cptr.SpinLock"><span class="Identifier">atomicUnlock</span></a><span class="Other">(</span><span class="Identifier">lock</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#SpinLock"><span class="Identifier">SpinLock</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AtomicUnlock"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Unlock a spin lock by setting it to 0. Always returns immediately
|
|
|
|
\param lock Points to the lock.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="memoryBarrierReleaseFunction"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#memoryBarrierReleaseFunction"><span class="Identifier">memoryBarrierReleaseFunction</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_MemoryBarrierReleaseFunction"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Memory barriers are designed to prevent reads and writes from being
|
|
reordered by the compiler and being seen out of order on multi-core CPUs.
|
|
|
|
A typical pattern would be for thread A to write some data and a flag,
|
|
and for thread B to read the flag and get the data. In this case you
|
|
would insert a release barrier between writing the data and the flag,
|
|
guaranteeing that the data write completes no later than the flag is
|
|
written, and you would insert an acquire barrier between reading the
|
|
flag and reading the data, to ensure that all the reads associated
|
|
with the flag have completed.
|
|
|
|
In this pattern you should always see a release barrier paired with
|
|
an acquire barrier and you should gate the data reads/writes with a
|
|
single flag variable.
|
|
|
|
For more information on these semantics, take a look at the blog post:
|
|
http:preshing.com/20120913/acquire-and-release-semantics</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="memoryBarrierAcquireFunction"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#memoryBarrierAcquireFunction"><span class="Identifier">memoryBarrierAcquireFunction</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_MemoryBarrierAcquireFunction"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="atomicCAS,ptr.atomic_t,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atomicCAS%2Cptr.atomic_t%2Ccint%2Ccint"><span class="Identifier">atomicCAS</span></a><span class="Other">(</span><span class="Identifier">a</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#atomic_t"><span class="Identifier">atomic_t</span></a><span class="Other">;</span> <span class="Identifier">oldval</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">newval</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AtomicCAS"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set an atomic variable to a new value if it is currently an old value.
|
|
|
|
\return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
|
|
|
|
\note If you don't know what this function is for, you shouldn't use it!</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="atomicSet,ptr.atomic_t,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atomicSet%2Cptr.atomic_t%2Ccint"><span class="Identifier">atomicSet</span></a><span class="Other">(</span><span class="Identifier">a</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#atomic_t"><span class="Identifier">atomic_t</span></a><span class="Other">;</span> <span class="Identifier">v</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AtomicSet"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set an atomic variable to a value.
|
|
|
|
\return The previous value of the atomic variable.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="atomicGet,ptr.atomic_t"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atomicGet%2Cptr.atomic_t"><span class="Identifier">atomicGet</span></a><span class="Other">(</span><span class="Identifier">a</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#atomic_t"><span class="Identifier">atomic_t</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AtomicGet"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the value of an atomic variable</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="atomicAdd,ptr.atomic_t,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atomicAdd%2Cptr.atomic_t%2Ccint"><span class="Identifier">atomicAdd</span></a><span class="Other">(</span><span class="Identifier">a</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#atomic_t"><span class="Identifier">atomic_t</span></a><span class="Other">;</span> <span class="Identifier">v</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AtomicAdd"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Add to an atomic variable.
|
|
|
|
\return The previous value of the atomic variable.
|
|
|
|
\note This same style can be used for any number operation</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="atomicCASPtr,ptr.pointer,pointer,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atomicCASPtr%2Cptr.pointer%2Cpointer%2Cpointer"><span class="Identifier">atomicCASPtr</span></a><span class="Other">(</span><span class="Identifier">a</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">oldval</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">newval</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AtomicCASPtr"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set a pointer to a new value if it is currently an old value.
|
|
|
|
\return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
|
|
|
|
\note If you don't know what this function is for, you shouldn't use it!</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="atomicSetPtr,ptr.pointer,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atomicSetPtr%2Cptr.pointer%2Cpointer"><span class="Identifier">atomicSetPtr</span></a><span class="Other">(</span><span class="Identifier">a</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">v</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AtomicSetPtr"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set a pointer to a value atomically.
|
|
|
|
\return The previous value of the pointer.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="atomicGetPtr,ptr.pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#atomicGetPtr%2Cptr.pointer"><span class="Identifier">atomicGetPtr</span></a><span class="Other">(</span><span class="Identifier">a</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AtomicGetPtr"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the value of a pointer atomically.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setError,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setError%2Ccstring"><span class="Identifier">setError</span></a><span class="Other">(</span><span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetError"</span><span class="Other">,</span> <span class="Identifier">cdecl</span><span class="Other">,</span> <span class="Identifier">varargs</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
Public functions
|
|
SDL_SetError() unconditionally returns -1.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getError"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getError"><span class="Identifier">getError</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetError"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="clearError"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#clearError"><span class="Identifier">clearError</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ClearError"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="error,errorcode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#error%2Cerrorcode"><span class="Identifier">error</span></a><span class="Other">(</span><span class="Identifier">code</span><span class="Other">:</span> <a href="sdl2.html#errorcode"><span class="Identifier">errorcode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_Error"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>SDL_Error() unconditionally returns -1.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createMutex"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createMutex"><span class="Identifier">createMutex</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#mutex"><span class="Identifier">mutex</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateMutex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Create a mutex, initialized unlocked.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="lockMutex,ptr.mutex"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#lockMutex%2Cptr.mutex"><span class="Identifier">lockMutex</span></a><span class="Other">(</span><span class="Identifier">mutex</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#mutex"><span class="Identifier">mutex</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LockMutex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="tryLockMutex,ptr.mutex"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#tryLockMutex%2Cptr.mutex"><span class="Identifier">tryLockMutex</span></a><span class="Other">(</span><span class="Identifier">mutex</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#mutex"><span class="Identifier">mutex</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_TryLockMutex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Try to lock the mutex
|
|
|
|
\return 0, SDL_MUTEX_TIMEDOUT, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="unlockMutex,ptr.mutex"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#unlockMutex%2Cptr.mutex"><span class="Identifier">unlockMutex</span></a><span class="Other">(</span><span class="Identifier">mutex</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#mutex"><span class="Identifier">mutex</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UnlockMutex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="destroyMutex,ptr.mutex"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#destroyMutex%2Cptr.mutex"><span class="Identifier">destroyMutex</span></a><span class="Other">(</span><span class="Identifier">mutex</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#mutex"><span class="Identifier">mutex</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DestroyMutex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Destroy a mutex.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createSemaphore,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createSemaphore%2CUint32"><span class="Identifier">createSemaphore</span></a><span class="Other">(</span><span class="Identifier">initialValue</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#sem"><span class="Identifier">sem</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateSemaphore"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Create a semaphore, initialized with value, returns NULL on failure.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="destroySemaphore,ptr.semaphore"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#destroySemaphore%2Cptr.semaphore"><span class="Identifier">destroySemaphore</span></a><span class="Other">(</span><span class="Identifier">sem</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#sem"><span class="Identifier">sem</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DestroySemaphore"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Destroy a semaphore.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="semWait,ptr.semaphore"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#semWait%2Cptr.semaphore"><span class="Identifier">semWait</span></a><span class="Other">(</span><span class="Identifier">sem</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#sem"><span class="Identifier">sem</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SemWait"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function suspends the calling thread until the semaphore pointed
|
|
to by \c sem has a positive count. It then atomically decreases the
|
|
semaphore count.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="semTryWait,ptr.semaphore"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#semTryWait%2Cptr.semaphore"><span class="Identifier">semTryWait</span></a><span class="Other">(</span><span class="Identifier">sem</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#sem"><span class="Identifier">sem</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SemTryWait"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Non-blocking variant of SDL_SemWait().
|
|
|
|
\return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
|
|
block, and -1 on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="semWaitTimeout,ptr.semaphore,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#semWaitTimeout%2Cptr.semaphore%2CUint32"><span class="Identifier">semWaitTimeout</span></a><span class="Other">(</span><span class="Identifier">sem</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#sem"><span class="Identifier">sem</span></a><span class="Other">;</span> <span class="Identifier">ms</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SemWaitTimeout"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Variant of SDL_SemWait() with a timeout in milliseconds.
|
|
|
|
\return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
|
|
succeed in the allotted time, and -1 on error.
|
|
|
|
\warning On some platforms this function is implemented by looping with a
|
|
delay of 1 ms, and so should be avoided if possible.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="semPost,ptr.semaphore"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#semPost%2Cptr.semaphore"><span class="Identifier">semPost</span></a><span class="Other">(</span><span class="Identifier">sem</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#sem"><span class="Identifier">sem</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SemPost"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Atomically increases the semaphore's count (not blocking).
|
|
|
|
\return 0, or -1 on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="semValue,ptr.semaphore"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#semValue%2Cptr.semaphore"><span class="Identifier">semValue</span></a><span class="Other">(</span><span class="Identifier">sem</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#sem"><span class="Identifier">sem</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SemValue"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Returns the current count of the semaphore.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createCond"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createCond"><span class="Identifier">createCond</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#cond"><span class="Identifier">cond</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateCond"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Create a condition variable.
|
|
|
|
Typical use of condition variables:
|
|
|
|
Thread A:
|
|
SDL_LockMutex(lock);
|
|
while ( ! condition ) {
|
|
SDL_CondWait(cond, lock);
|
|
}
|
|
SDL_UnlockMutex(lock);
|
|
|
|
Thread B:
|
|
SDL_LockMutex(lock);
|
|
...
|
|
condition = true;
|
|
...
|
|
SDL_CondSignal(cond);
|
|
SDL_UnlockMutex(lock);
|
|
|
|
There is some discussion whether to signal the condition variable
|
|
with the mutex locked or not. There is some potential performance
|
|
benefit to unlocking first on some platforms, but there are some
|
|
potential race conditions depending on how your code is structured.
|
|
|
|
In general it's safer to signal the condition variable while the
|
|
mutex is locked.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="destroyCond,ptr.cond"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#destroyCond%2Cptr.cond"><span class="Identifier">destroyCond</span></a><span class="Other">(</span><span class="Identifier">cond</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#cond"><span class="Identifier">cond</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DestroyCond"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Destroy a condition variable.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="condSignal,ptr.cond"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#condSignal%2Cptr.cond"><span class="Identifier">condSignal</span></a><span class="Other">(</span><span class="Identifier">cond</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#cond"><span class="Identifier">cond</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CondSignal"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Restart one of the threads that are waiting on the condition variable.
|
|
|
|
\return 0 or -1 on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="condBroadcast,ptr.cond"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#condBroadcast%2Cptr.cond"><span class="Identifier">condBroadcast</span></a><span class="Other">(</span><span class="Identifier">cond</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#cond"><span class="Identifier">cond</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CondBroadcast"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Restart all threads that are waiting on the condition variable.
|
|
|
|
\return 0 or -1 on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="condWait,ptr.cond,ptr.mutex"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#condWait%2Cptr.cond%2Cptr.mutex"><span class="Identifier">condWait</span></a><span class="Other">(</span><span class="Identifier">cond</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#cond"><span class="Identifier">cond</span></a><span class="Other">;</span> <span class="Identifier">mutex</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#mutex"><span class="Identifier">mutex</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CondWait"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Wait on the condition variable, unlocking the provided mutex.
|
|
|
|
\warning The mutex must be locked before entering this function!
|
|
|
|
The mutex is re-locked once the condition variable is signaled.
|
|
|
|
\return 0 when it is signaled, or -1 on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="condWaitTimeout,ptr.cond,ptr.mutex,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#condWaitTimeout%2Cptr.cond%2Cptr.mutex%2CUint32"><span class="Identifier">condWaitTimeout</span></a><span class="Other">(</span><span class="Identifier">cond</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#cond"><span class="Identifier">cond</span></a><span class="Other">;</span> <span class="Identifier">mutex</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#mutex"><span class="Identifier">mutex</span></a><span class="Other">;</span> <span class="Identifier">ms</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CondWaitTimeout"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Waits for at most \c ms milliseconds, and returns 0 if the condition
|
|
variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
|
|
signaled in the allotted time, and -1 on error.
|
|
|
|
\warning On some platforms this function is implemented by looping with a
|
|
delay of 1 ms, and so should be avoided if possible.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createThread,ThreadFunction,cstring,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createThread%2CThreadFunction%2Ccstring%2Cpointer"><span class="Identifier">createThread</span></a><span class="Other">(</span><span class="Identifier">fn</span><span class="Other">:</span> <a href="sdl2.html#ThreadFunction"><span class="Identifier">ThreadFunction</span></a><span class="Other">;</span> <span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Thread"><span class="Identifier">Thread</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateThread"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Create a thread with a default stack size.
|
|
|
|
This is equivalent to calling:
|
|
SDL_CreateThreadWithStackSize(fn, name, 0, data);</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createThreadWithStackSize,ThreadFunction,cstring,uint,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createThreadWithStackSize%2CThreadFunction%2Ccstring%2Cuint%2Cpointer"><span class="Identifier">createThreadWithStackSize</span></a><span class="Other">(</span><span class="Identifier">fn</span><span class="Other">:</span> <a href="sdl2.html#ThreadFunction"><span class="Identifier">ThreadFunction</span></a><span class="Other">;</span> <span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">stacksize</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">;</span>
|
|
<span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Thread"><span class="Identifier">Thread</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateThreadWithStackSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Create a thread.
|
|
|
|
Thread naming is a little complicated: Most systems have very small
|
|
limits for the string length (Haiku has 32 bytes, Linux currently has 16,
|
|
Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
|
|
have to see what happens with your system's debugger. The name should be
|
|
UTF-8 (but using the naming limits of C identifiers is a better bet).
|
|
There are no requirements for thread naming conventions, so long as the
|
|
string is null-terminated UTF-8, but these guidelines are helpful in
|
|
choosing a name:
|
|
|
|
http:stackoverflow.com/questions/149932/naming-conventions-for-threads
|
|
|
|
If a system imposes requirements, SDL will try to munge the string for
|
|
it (truncate, etc), but the original string contents will be available
|
|
from SDL_GetThreadName().
|
|
|
|
The size (in bytes) of the new stack can be specified. Zero means "use
|
|
the system default" which might be wildly different between platforms
|
|
(x86 Linux generally defaults to eight megabytes, an embedded device
|
|
might be a few kilobytes instead).
|
|
|
|
In SDL 2.1, stacksize will be folded into the original SDL_CreateThread
|
|
function.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getThreadName,ptr.Thread"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getThreadName%2Cptr.Thread"><span class="Identifier">getThreadName</span></a><span class="Other">(</span><span class="Identifier">thread</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Thread"><span class="Identifier">Thread</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetThreadName"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the thread name, as it was specified in SDL_CreateThread().
|
|
This function returns a pointer to a UTF-8 string that names the
|
|
specified thread, or NULL if it doesn't have a name. This is internal
|
|
memory, not to be free()'d by the caller, and remains valid until the
|
|
specified thread is cleaned up by SDL_WaitThread().</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getThreadID,ptr.Thread"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getThreadID%2Cptr.Thread"><span class="Identifier">getThreadID</span></a><span class="Other">(</span><span class="Identifier">thread</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Thread"><span class="Identifier">Thread</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#threadID"><span class="Identifier">threadID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetThreadID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the thread identifier for the specified thread.
|
|
|
|
Equivalent to SDL_ThreadID() if the specified thread is NULL.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setThreadPriority,ThreadPriority"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setThreadPriority%2CThreadPriority"><span class="Identifier">setThreadPriority</span></a><span class="Other">(</span><span class="Identifier">priority</span><span class="Other">:</span> <a href="sdl2.html#ThreadPriority"><span class="Identifier">ThreadPriority</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetThreadPriority"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Set the priority for the current thread</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="waitThread,ptr.Thread,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#waitThread%2Cptr.Thread%2Cptr.cint"><span class="Identifier">waitThread</span></a><span class="Other">(</span><span class="Identifier">thread</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Thread"><span class="Identifier">Thread</span></a><span class="Other">;</span> <span class="Identifier">status</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WaitThread"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Wait for a thread to finish. Threads that haven't been detached will
|
|
remain (as a "zombie") until this function cleans them up. Not doing so
|
|
is a resource leak.
|
|
|
|
Once a thread has been cleaned up through this function, the SDL_Thread
|
|
that references it becomes invalid and should not be referenced again.
|
|
As such, only one thread may call SDL_WaitThread() on another.
|
|
|
|
The return code for the thread function is placed in the area
|
|
pointed to by \c status, if \c status is not NULL.
|
|
|
|
You may not wait on a thread that has been used in a call to
|
|
SDL_DetachThread(). Use either that function or this one, but not
|
|
both, or behavior is undefined.
|
|
|
|
It is safe to pass NULL to this function; it is a no-op.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="detachThread,ptr.Thread"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#detachThread%2Cptr.Thread"><span class="Identifier">detachThread</span></a><span class="Other">(</span><span class="Identifier">thread</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Thread"><span class="Identifier">Thread</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DetachThread"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>A thread may be "detached" to signify that it should not remain until
|
|
another thread has called SDL_WaitThread() on it. Detaching a thread
|
|
is useful for long-running threads that nothing needs to synchronize
|
|
with or further manage. When a detached thread is done, it simply
|
|
goes away.
|
|
|
|
There is no way to recover the return code of a detached thread. If you
|
|
need this, don't detach the thread and instead use SDL_WaitThread().
|
|
|
|
Once a thread is detached, you should usually assume the SDL_Thread isn't
|
|
safe to reference again, as it will become invalid immediately upon
|
|
the detached thread's exit, instead of remaining until someone has called
|
|
SDL_WaitThread() to finally clean it up. As such, don't detach the same
|
|
thread more than once.
|
|
|
|
If a thread has already exited when passed to SDL_DetachThread(), it will
|
|
stop waiting for a call to SDL_WaitThread() and clean up immediately.
|
|
It is not safe to detach a thread that might be used with SDL_WaitThread().
|
|
|
|
You may not call SDL_WaitThread() on a thread that has been detached.
|
|
Use either that function or this one, but not both, or behavior is
|
|
undefined.
|
|
|
|
It is safe to pass NULL to this function; it is a no-op.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="tLSCreate"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#tLSCreate"><span class="Identifier">tLSCreate</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#TLSID"><span class="Identifier">TLSID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_TLSCreate"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
|
|
|
|
\return The newly created thread local storage identifier, or 0 on error
|
|
|
|
\code
|
|
static SDL_SpinLock tls_lock;
|
|
static SDL_TLSID thread_local_storage;
|
|
|
|
void SetMyThreadData(voidvalue)
|
|
{
|
|
if (!thread_local_storage) {
|
|
SDL_AtomicLock(&tls_lock);
|
|
if (!thread_local_storage) {
|
|
thread_local_storage = SDL_TLSCreate();
|
|
}
|
|
SDL_AtomicUnlock(&tls_lock);
|
|
}
|
|
SDL_TLSSet(thread_local_storage, value, 0);
|
|
}
|
|
|
|
voidGetMyThreadData(void)
|
|
{
|
|
return SDL_TLSGet(thread_local_storage);
|
|
}
|
|
\endcode
|
|
|
|
\sa SDL_TLSGet()
|
|
\sa SDL_TLSSet()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="tLSGet,TLSID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#tLSGet%2CTLSID"><span class="Identifier">tLSGet</span></a><span class="Other">(</span><span class="Identifier">id</span><span class="Other">:</span> <a href="sdl2.html#TLSID"><span class="Identifier">TLSID</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_TLSGet"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the value associated with a thread local storage ID for the current thread.
|
|
|
|
\param id The thread local storage ID
|
|
|
|
\return The value associated with the ID for the current thread, or NULL if no value has been set.
|
|
|
|
\sa SDL_TLSCreate()
|
|
\sa SDL_TLSSet()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="tLSSet,TLSID,pointer,proc(pointer)"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#tLSSet%2CTLSID%2Cpointer%2Cproc%28pointer%29"><span class="Identifier">tLSSet</span></a><span class="Other">(</span><span class="Identifier">id</span><span class="Other">:</span> <a href="sdl2.html#TLSID"><span class="Identifier">TLSID</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">destructor</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">a1</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">cdecl</span></span><span class="Other">.}</span></span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_TLSSet"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the value associated with a thread local storage ID for the current thread.
|
|
|
|
\param id The thread local storage ID
|
|
\param value The value to associate with the ID for the current thread
|
|
\param destructor A function called when the thread exits, to free the value.
|
|
|
|
\return 0 on success, -1 on error
|
|
|
|
\sa SDL_TLSCreate()
|
|
\sa SDL_TLSGet()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="rWFromFile,cstring,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#rWFromFile%2Ccstring%2Ccstring"><span class="Identifier">rWFromFile</span></a><span class="Other">(</span><span class="Identifier">file</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">mode</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RWFromFile"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\name RWFrom functions
|
|
|
|
Functions to create SDL_RWops structures from various data streams.
|
|
@{</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="rWFromFP,File,bool"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#rWFromFP%2CFile%2Cbool"><span class="Identifier">rWFromFP</span></a><span class="Other">(</span><span class="Identifier">fp</span><span class="Other">:</span> <span class="Identifier">File</span><span class="Other">;</span> <span class="Identifier">autoclose</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RWFromFP"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="rWFromMem,pointer,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#rWFromMem%2Cpointer%2Ccint"><span class="Identifier">rWFromMem</span></a><span class="Other">(</span><span class="Identifier">mem</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">size</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RWFromMem"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="rWFromConstMem,pointer,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#rWFromConstMem%2Cpointer%2Ccint"><span class="Identifier">rWFromConstMem</span></a><span class="Other">(</span><span class="Identifier">mem</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">size</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RWFromConstMem"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="allocRW"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#allocRW"><span class="Identifier">allocRW</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AllocRW"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}
|
|
RWFrom functions</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="freeRW,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#freeRW%2Cptr.RWops"><span class="Identifier">freeRW</span></a><span class="Other">(</span><span class="Identifier">area</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FreeRW"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="rWsize,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#rWsize%2Cptr.RWops"><span class="Identifier">rWsize</span></a><span class="Other">(</span><span class="Identifier">context</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Sint64"><span class="Identifier">Sint64</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RWsize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the size of the file in this rwops, or -1 if unknown</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="rWseek,ptr.RWops,Sint64,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#rWseek%2Cptr.RWops%2CSint64%2Ccint"><span class="Identifier">rWseek</span></a><span class="Other">(</span><span class="Identifier">context</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">offset</span><span class="Other">:</span> <a href="sdl2.html#Sint64"><span class="Identifier">Sint64</span></a><span class="Other">;</span> <span class="Identifier">whence</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Sint64"><span class="Identifier">Sint64</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RWseek"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Seek to \c offset relative to \c whence, one of stdio's whence values:
|
|
RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
|
|
|
|
\return the final offset in the data stream, or -1 on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="rWtell,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#rWtell%2Cptr.RWops"><span class="Identifier">rWtell</span></a><span class="Other">(</span><span class="Identifier">context</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Sint64"><span class="Identifier">Sint64</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RWtell"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the current offset in the data stream, or -1 on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="rWread,ptr.RWops,pointer,uint,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#rWread%2Cptr.RWops%2Cpointer%2Cuint%2Cuint"><span class="Identifier">rWread</span></a><span class="Other">(</span><span class="Identifier">context</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Other">`</span><span class="Keyword">ptr</span><span class="Other">`</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">size</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">;</span> <span class="Identifier">maxnum</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RWread"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Read up to \c maxnum objects each of size \c size from the data
|
|
stream to the area pointed at by \c ptr.
|
|
|
|
\return the number of objects read, or 0 at error or end of file.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="rWwrite,ptr.RWops,pointer,uint,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#rWwrite%2Cptr.RWops%2Cpointer%2Cuint%2Cuint"><span class="Identifier">rWwrite</span></a><span class="Other">(</span><span class="Identifier">context</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Other">`</span><span class="Keyword">ptr</span><span class="Other">`</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">size</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">;</span> <span class="Identifier">num</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RWwrite"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Write exactly \c num objects each of size \c size from the area
|
|
pointed at by \c ptr to data stream.
|
|
|
|
\return the number of objects written, or 0 at error or end of file.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="rWclose,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#rWclose%2Cptr.RWops"><span class="Identifier">rWclose</span></a><span class="Other">(</span><span class="Identifier">context</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RWclose"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Close and free an allocated SDL_RWops structure.
|
|
|
|
\return 0 if successful or -1 on write error when flushing data.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="loadFile_RW,ptr.RWops,ptr.uint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#loadFile_RW%2Cptr.RWops%2Cptr.uint%2Ccint"><span class="Identifier">loadFile_RW</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">datasize</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">uint</span><span class="Other">;</span> <span class="Identifier">freesrc</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LoadFile_RW"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Load all the data from an SDL data stream.
|
|
|
|
The data is allocated with a zero byte at the end (null terminated)
|
|
|
|
If \c datasize is not NULL, it is filled with the size of the data read.
|
|
|
|
If \c freesrc is non-zero, the stream will be closed after being read.
|
|
|
|
The data should be freed with SDL_free().
|
|
|
|
\return the data, or NULL if there was an error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="loadFile,cstring,ptr.uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#loadFile%2Ccstring%2Cptr.uint"><span class="Identifier">loadFile</span></a><span class="Other">(</span><span class="Identifier">file</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">datasize</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LoadFile"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Load an entire file.
|
|
|
|
The data is allocated with a zero byte at the end (null terminated)
|
|
|
|
If \c datasize is not NULL, it is filled with the size of the data read.
|
|
|
|
If \c freesrc is non-zero, the stream will be closed after being read.
|
|
|
|
The data should be freed with SDL_free().
|
|
|
|
\return the data, or NULL if there was an error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="readU8,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#readU8%2Cptr.RWops"><span class="Identifier">readU8</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ReadU8"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\name Read endian functions
|
|
|
|
Read an item of the specified endianness and return in native format.
|
|
@{</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="readLE16,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#readLE16%2Cptr.RWops"><span class="Identifier">readLE16</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ReadLE16"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="readBE16,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#readBE16%2Cptr.RWops"><span class="Identifier">readBE16</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ReadBE16"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="readLE32,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#readLE32%2Cptr.RWops"><span class="Identifier">readLE32</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ReadLE32"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="readBE32,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#readBE32%2Cptr.RWops"><span class="Identifier">readBE32</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ReadBE32"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="readLE64,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#readLE64%2Cptr.RWops"><span class="Identifier">readLE64</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint64"><span class="Identifier">Uint64</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ReadLE64"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="readBE64,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#readBE64%2Cptr.RWops"><span class="Identifier">readBE64</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint64"><span class="Identifier">Uint64</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ReadBE64"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="writeU8,ptr.RWops,Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#writeU8%2Cptr.RWops%2CUint8"><span class="Identifier">writeU8</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WriteU8"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}
|
|
Read endian functions
|
|
\name Write endian functions
|
|
|
|
Write an item of native format to the specified endianness.
|
|
@{</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="writeLE16,ptr.RWops,Uint16"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#writeLE16%2Cptr.RWops%2CUint16"><span class="Identifier">writeLE16</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WriteLE16"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="writeBE16,ptr.RWops,Uint16"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#writeBE16%2Cptr.RWops%2CUint16"><span class="Identifier">writeBE16</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WriteBE16"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="writeLE32,ptr.RWops,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#writeLE32%2Cptr.RWops%2CUint32"><span class="Identifier">writeLE32</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WriteLE32"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="writeBE32,ptr.RWops,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#writeBE32%2Cptr.RWops%2CUint32"><span class="Identifier">writeBE32</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WriteBE32"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="writeLE64,ptr.RWops,Uint64"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#writeLE64%2Cptr.RWops%2CUint64"><span class="Identifier">writeLE64</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <a href="sdl2.html#Uint64"><span class="Identifier">Uint64</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WriteLE64"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="writeBE64,ptr.RWops,Uint64"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#writeBE64%2Cptr.RWops%2CUint64"><span class="Identifier">writeBE64</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <a href="sdl2.html#Uint64"><span class="Identifier">Uint64</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WriteBE64"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="getNumAudioDrivers"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getNumAudioDrivers"><span class="Identifier">getNumAudioDrivers</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetNumAudioDrivers"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Function prototypes
|
|
\name Driver discovery functions
|
|
|
|
These functions return the list of built in audio drivers, in the
|
|
order that they are normally initialized by default.
|
|
@{</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getAudioDriver,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getAudioDriver%2Ccint"><span class="Identifier">getAudioDriver</span></a><span class="Other">(</span><span class="Identifier">index</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetAudioDriver"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="audioInit,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#audioInit%2Ccstring"><span class="Identifier">audioInit</span></a><span class="Other">(</span><span class="Identifier">driverName</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AudioInit"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}
|
|
\name Initialization and cleanup
|
|
|
|
\internal These functions are used internally, and should not be used unless
|
|
you have a specific need to specify the audio driver you want to
|
|
use. You should normally use SDL_Init() or SDL_InitSubSystem().
|
|
@{</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="audioQuit"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#audioQuit"><span class="Identifier">audioQuit</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AudioQuit"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="getCurrentAudioDriver"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getCurrentAudioDriver"><span class="Identifier">getCurrentAudioDriver</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetCurrentAudioDriver"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}
|
|
This function returns the name of the current audio driver, or NULL
|
|
if no driver has been initialized.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="openAudio,ptr.AudioSpec,ptr.AudioSpec"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#openAudio%2Cptr.AudioSpec%2Cptr.AudioSpec"><span class="Identifier">openAudio</span></a><span class="Other">(</span><span class="Identifier">desired</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioSpec"><span class="Identifier">AudioSpec</span></a><span class="Other">;</span> <span class="Identifier">obtained</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioSpec"><span class="Identifier">AudioSpec</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_OpenAudio"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function opens the audio device with the desired parameters, and
|
|
returns 0 if successful, placing the actual hardware parameters in the
|
|
structure pointed to by \c obtained. If \c obtained is NULL, the audio
|
|
data passed to the callback function will be guaranteed to be in the
|
|
requested format, and will be automatically converted to the hardware
|
|
audio format if necessary. This function returns -1 if it failed
|
|
to open the audio device, or couldn't set up the audio thread.
|
|
|
|
When filling in the desired audio spec structure,
|
|
- \c desired->freq should be the desired audio frequency in samples-per-
|
|
second.
|
|
- \c desired->format should be the desired audio format.
|
|
- \c desired->samples is the desired size of the audio buffer, in
|
|
samples. This number should be a power of two, and may be adjusted by
|
|
the audio driver to a value more suitable for the hardware. Good values
|
|
seem to range between 512 and 8096 inclusive, depending on the
|
|
application and CPU speed. Smaller values yield faster response time,
|
|
but can lead to underflow if the application is doing heavy processing
|
|
and cannot fill the audio buffer in time. A stereo sample consists of
|
|
both right and left channels in LR ordering.
|
|
Note that the number of samples is directly related to time by the
|
|
following formula: \code ms = (samples1000)/freq \endcode
|
|
- \c desired->size is the size in bytes of the audio buffer, and is
|
|
calculated by SDL_OpenAudio().
|
|
- \c desired->silence is the value used to set the buffer to silence,
|
|
and is calculated by SDL_OpenAudio().
|
|
- \c desired->callback should be set to a function that will be called
|
|
when the audio device is ready for more data. It is passed a pointer
|
|
to the audio buffer, and the length in bytes of the audio buffer.
|
|
This function usually runs in a separate thread, and so you should
|
|
protect data structures that it accesses by calling SDL_LockAudio()
|
|
and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL
|
|
pointer here, and call SDL_QueueAudio() with some frequency, to queue
|
|
more audio samples to be played (or for capture devices, call
|
|
SDL_DequeueAudio() with some frequency, to obtain audio samples).
|
|
- \c desired->userdata is passed as the first parameter to your callback
|
|
function. If you passed a NULL callback, this value is ignored.
|
|
|
|
The audio device starts out playing silence when it's opened, and should
|
|
be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
|
|
for your audio callback function to be called. Since the audio driver
|
|
may modify the requested size of the audio buffer, you should allocate
|
|
any local mixing buffers after you open the audio device.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getNumAudioDevices,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getNumAudioDevices%2Ccint"><span class="Identifier">getNumAudioDevices</span></a><span class="Other">(</span><span class="Identifier">iscapture</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetNumAudioDevices"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the number of available devices exposed by the current driver.
|
|
Only valid after a successfully initializing the audio subsystem.
|
|
Returns -1 if an explicit list of devices can't be determined; this is
|
|
not an error. For example, if SDL is set up to talk to a remote audio
|
|
server, it can't list every one available on the Internet, but it will
|
|
still allow a specific host to be specified to SDL_OpenAudioDevice().
|
|
|
|
In many common cases, when this function returns a value <= 0, it can still
|
|
successfully open the default device (NULL for first argument of
|
|
SDL_OpenAudioDevice()).</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getAudioDeviceName,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getAudioDeviceName%2Ccint%2Ccint"><span class="Identifier">getAudioDeviceName</span></a><span class="Other">(</span><span class="Identifier">index</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">iscapture</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetAudioDeviceName"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the human-readable name of a specific audio device.
|
|
Must be a value between 0 and (number of audio devices-1).
|
|
Only valid after a successfully initializing the audio subsystem.
|
|
The values returned by this function reflect the latest call to
|
|
SDL_GetNumAudioDevices(); recall that function to redetect available
|
|
hardware.
|
|
|
|
The string returned by this function is UTF-8 encoded, read-only, and
|
|
managed internally. You are not to free it. If you need to keep the
|
|
string for any length of time, you should make your own copy of it, as it
|
|
will be invalid next time any of several other SDL functions is called.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="openAudioDevice,cstring,cint,ptr.AudioSpec,ptr.AudioSpec,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#openAudioDevice%2Ccstring%2Ccint%2Cptr.AudioSpec%2Cptr.AudioSpec%2Ccint"><span class="Identifier">openAudioDevice</span></a><span class="Other">(</span><span class="Identifier">device</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">iscapture</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">desired</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioSpec"><span class="Identifier">AudioSpec</span></a><span class="Other">;</span>
|
|
<span class="Identifier">obtained</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioSpec"><span class="Identifier">AudioSpec</span></a><span class="Other">;</span> <span class="Identifier">allowedChanges</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#AudioDeviceID"><span class="Identifier">AudioDeviceID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_OpenAudioDevice"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Open a specific audio device. Passing in a device name of NULL requests
|
|
the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
|
|
|
|
The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
|
|
some drivers allow arbitrary and driver-specific strings, such as a
|
|
hostname/IP address for a remote audio server, or a filename in the
|
|
diskaudio driver.
|
|
|
|
\return 0 on error, a valid device ID that is >= 2 on success.
|
|
|
|
SDL_OpenAudio(), unlike this function, always acts on device ID 1.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getAudioStatus"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getAudioStatus"><span class="Identifier">getAudioStatus</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#AudioStatus"><span class="Identifier">AudioStatus</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetAudioStatus"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="getAudioDeviceStatus,AudioDeviceID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getAudioDeviceStatus%2CAudioDeviceID"><span class="Identifier">getAudioDeviceStatus</span></a><span class="Other">(</span><span class="Identifier">dev</span><span class="Other">:</span> <a href="sdl2.html#AudioDeviceID"><span class="Identifier">AudioDeviceID</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#AudioStatus"><span class="Identifier">AudioStatus</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetAudioDeviceStatus"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="pauseAudio,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#pauseAudio%2Ccint"><span class="Identifier">pauseAudio</span></a><span class="Other">(</span><span class="Identifier">pauseOn</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_PauseAudio"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}
|
|
Audio State
|
|
\name Pause audio functions
|
|
|
|
These functions pause and unpause the audio callback processing.
|
|
They should be called with a parameter of 0 after opening the audio
|
|
device to start playing sound. This is so you can safely initialize
|
|
data for your callback function after opening the audio device.
|
|
Silence will be written to the audio device during the pause.
|
|
@{</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="pauseAudioDevice,AudioDeviceID,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#pauseAudioDevice%2CAudioDeviceID%2Ccint"><span class="Identifier">pauseAudioDevice</span></a><span class="Other">(</span><span class="Identifier">dev</span><span class="Other">:</span> <a href="sdl2.html#AudioDeviceID"><span class="Identifier">AudioDeviceID</span></a><span class="Other">;</span> <span class="Identifier">pauseOn</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_PauseAudioDevice"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="loadWAV_RW,ptr.RWops,cint,ptr.AudioSpec,ptr.ptr.Uint8,ptr.Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#loadWAV_RW%2Cptr.RWops%2Ccint%2Cptr.AudioSpec%2Cptr.ptr.Uint8%2Cptr.Uint32"><span class="Identifier">loadWAV_RW</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">freesrc</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">spec</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioSpec"><span class="Identifier">AudioSpec</span></a><span class="Other">;</span>
|
|
<span class="Identifier">audioBuf</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">audioLen</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioSpec"><span class="Identifier">AudioSpec</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LoadWAV_RW"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}
|
|
Pause audio functions
|
|
\brief Load the audio data of a WAVE file into memory
|
|
|
|
Loading a WAVE file requires \c src, \c spec, \c audio_buf and \c audio_len
|
|
to be valid pointers. The entire data portion of the file is then loaded
|
|
into memory and decoded if necessary.
|
|
|
|
If \c freesrc is non-zero, the data source gets automatically closed and
|
|
freed before the function returns.
|
|
|
|
Supported are RIFF WAVE files with the formats PCM (8, 16, 24, and 32 bits),
|
|
IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and
|
|
µ-law (8 bits). Other formats are currently unsupported and cause an error.
|
|
|
|
If this function succeeds, the pointer returned by it is equal to \c spec
|
|
and the pointer to the audio data allocated by the function is written to
|
|
\c audio_buf and its length in bytes to \c audio_len. The \ref SDL_AudioSpec
|
|
members \c freq, \c channels, and \c format are set to the values of the
|
|
audio data in the buffer. The \c samples member is set to a sane default and
|
|
all others are set to zero.
|
|
|
|
It's necessary to use SDL_FreeWAV() to free the audio data returned in
|
|
\c audio_buf when it is no longer used.
|
|
|
|
Because of the underspecification of the Waveform format, there are many
|
|
problematic files in the wild that cause issues with strict decoders. To
|
|
provide compatibility with these files, this decoder is lenient in regards
|
|
to the truncation of the file, the fact chunk, and the size of the RIFF
|
|
chunk. The hints SDL_HINT_WAVE_RIFF_CHUNK_SIZE, SDL_HINT_WAVE_TRUNCATION,
|
|
and SDL_HINT_WAVE_FACT_CHUNK can be used to tune the behavior of the
|
|
loading process.
|
|
|
|
Any file that is invalid (due to truncation, corruption, or wrong values in
|
|
the headers), too big, or unsupported causes an error. Additionally, any
|
|
critical I/O error from the data source will terminate the loading process
|
|
with an error. The function returns NULL on error and in all cases (with the
|
|
exception of \c src being NULL), an appropriate error message will be set.
|
|
|
|
It is required that the data source supports seeking.
|
|
|
|
Example:
|
|
\code
|
|
SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
|
|
\endcode
|
|
|
|
\param src The data source with the WAVE data
|
|
\param freesrc A integer value that makes the function close the data source if non-zero
|
|
\param spec A pointer filled with the audio format of the audio data
|
|
\param audio_buf A pointer filled with the audio data allocated by the function
|
|
\param audio_len A pointer filled with the length of the audio data buffer in bytes
|
|
\return NULL on error, or non-NULL on success.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="freeWAV,ptr.Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#freeWAV%2Cptr.Uint8"><span class="Identifier">freeWAV</span></a><span class="Other">(</span><span class="Identifier">audioBuf</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FreeWAV"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function frees data previously allocated with SDL_LoadWAV_RW()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="buildAudioCVT,ptr.AudioCVT,AudioFormat,Uint8,cint,AudioFormat,Uint8,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#buildAudioCVT%2Cptr.AudioCVT%2CAudioFormat%2CUint8%2Ccint%2CAudioFormat%2CUint8%2Ccint"><span class="Identifier">buildAudioCVT</span></a><span class="Other">(</span><span class="Identifier">cvt</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioCVT"><span class="Identifier">AudioCVT</span></a><span class="Other">;</span> <span class="Identifier">srcFormat</span><span class="Other">:</span> <a href="sdl2.html#AudioFormat"><span class="Identifier">AudioFormat</span></a><span class="Other">;</span> <span class="Identifier">srcChannels</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span>
|
|
<span class="Identifier">srcRate</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">dstFormat</span><span class="Other">:</span> <a href="sdl2.html#AudioFormat"><span class="Identifier">AudioFormat</span></a><span class="Other">;</span> <span class="Identifier">dstChannels</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span>
|
|
<span class="Identifier">dstRate</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_BuildAudioCVT"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function takes a source format and rate and a destination format
|
|
and rate, and initializes the \c cvt structure with information needed
|
|
by SDL_ConvertAudio() to convert a buffer of audio data from one format
|
|
to the other. An unsupported format causes an error and -1 will be returned.
|
|
|
|
\return 0 if no conversion is needed, 1 if the audio filter is set up,
|
|
or -1 on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="convertAudio,ptr.AudioCVT"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#convertAudio%2Cptr.AudioCVT"><span class="Identifier">convertAudio</span></a><span class="Other">(</span><span class="Identifier">cvt</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioCVT"><span class="Identifier">AudioCVT</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ConvertAudio"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
|
|
created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
|
|
audio data in the source format, this function will convert it in-place
|
|
to the desired format.
|
|
|
|
The data conversion may expand the size of the audio data, so the buffer
|
|
\c cvt->buf should be allocated after the \c cvt structure is initialized by
|
|
SDL_BuildAudioCVT(), and should be \c cvt->lencvt->len_mult bytes long.
|
|
|
|
\return 0 on success or -1 if \c cvt->buf is NULL.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="newAudioStream,AudioFormat,Uint8,cint,AudioFormat,Uint8,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#newAudioStream%2CAudioFormat%2CUint8%2Ccint%2CAudioFormat%2CUint8%2Ccint"><span class="Identifier">newAudioStream</span></a><span class="Other">(</span><span class="Identifier">srcFormat</span><span class="Other">:</span> <a href="sdl2.html#AudioFormat"><span class="Identifier">AudioFormat</span></a><span class="Other">;</span> <span class="Identifier">srcChannels</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">srcRate</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span>
|
|
<span class="Identifier">dstFormat</span><span class="Other">:</span> <a href="sdl2.html#AudioFormat"><span class="Identifier">AudioFormat</span></a><span class="Other">;</span> <span class="Identifier">dstChannels</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">dstRate</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioStream"><span class="Identifier">AudioStream</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_NewAudioStream"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Create a new audio stream
|
|
|
|
\param src_format The format of the source audio
|
|
\param src_channels The number of channels of the source audio
|
|
\param src_rate The sampling rate of the source audio
|
|
\param dst_format The format of the desired audio output
|
|
\param dst_channels The number of channels of the desired audio output
|
|
\param dst_rate The sampling rate of the desired audio output
|
|
\return 0 on success, or -1 on error.
|
|
|
|
\sa SDL_AudioStreamPut
|
|
\sa SDL_AudioStreamGet
|
|
\sa SDL_AudioStreamAvailable
|
|
\sa SDL_AudioStreamFlush
|
|
\sa SDL_AudioStreamClear
|
|
\sa SDL_FreeAudioStream</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="audioStreamPut,ptr.AudioStream,pointer,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#audioStreamPut%2Cptr.AudioStream%2Cpointer%2Ccint"><span class="Identifier">audioStreamPut</span></a><span class="Other">(</span><span class="Identifier">stream</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioStream"><span class="Identifier">AudioStream</span></a><span class="Other">;</span> <span class="Identifier">buf</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AudioStreamPut"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Add data to be converted/resampled to the stream
|
|
|
|
\param stream The stream the audio data is being added to
|
|
\param buf A pointer to the audio data to add
|
|
\param len The number of bytes to write to the stream
|
|
\return 0 on success, or -1 on error.
|
|
|
|
\sa SDL_NewAudioStream
|
|
\sa SDL_AudioStreamGet
|
|
\sa SDL_AudioStreamAvailable
|
|
\sa SDL_AudioStreamFlush
|
|
\sa SDL_AudioStreamClear
|
|
\sa SDL_FreeAudioStream</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="audioStreamGet,ptr.AudioStream,pointer,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#audioStreamGet%2Cptr.AudioStream%2Cpointer%2Ccint"><span class="Identifier">audioStreamGet</span></a><span class="Other">(</span><span class="Identifier">stream</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioStream"><span class="Identifier">AudioStream</span></a><span class="Other">;</span> <span class="Identifier">buf</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AudioStreamGet"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get converted/resampled data from the stream
|
|
|
|
\param stream The stream the audio is being requested from
|
|
\param buf A buffer to fill with audio data
|
|
\param len The maximum number of bytes to fill
|
|
\return The number of bytes read from the stream, or -1 on error
|
|
|
|
\sa SDL_NewAudioStream
|
|
\sa SDL_AudioStreamPut
|
|
\sa SDL_AudioStreamAvailable
|
|
\sa SDL_AudioStreamFlush
|
|
\sa SDL_AudioStreamClear
|
|
\sa SDL_FreeAudioStream</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="audioStreamAvailable,ptr.AudioStream"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#audioStreamAvailable%2Cptr.AudioStream"><span class="Identifier">audioStreamAvailable</span></a><span class="Other">(</span><span class="Identifier">stream</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioStream"><span class="Identifier">AudioStream</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AudioStreamAvailable"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the number of converted/resampled bytes available. The stream may be
|
|
buffering data behind the scenes until it has enough to resample
|
|
correctly, so this number might be lower than what you expect, or even
|
|
be zero. Add more data or flush the stream if you need the data now.
|
|
|
|
\sa SDL_NewAudioStream
|
|
\sa SDL_AudioStreamPut
|
|
\sa SDL_AudioStreamGet
|
|
\sa SDL_AudioStreamFlush
|
|
\sa SDL_AudioStreamClear
|
|
\sa SDL_FreeAudioStream</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="audioStreamFlush,ptr.AudioStream"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#audioStreamFlush%2Cptr.AudioStream"><span class="Identifier">audioStreamFlush</span></a><span class="Other">(</span><span class="Identifier">stream</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioStream"><span class="Identifier">AudioStream</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AudioStreamFlush"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Tell the stream that you're done sending data, and anything being buffered
|
|
should be converted/resampled and made available immediately.
|
|
|
|
It is legal to add more data to a stream after flushing, but there will
|
|
be audio gaps in the output. Generally this is intended to signal the
|
|
end of input, so the complete output becomes available.
|
|
|
|
\sa SDL_NewAudioStream
|
|
\sa SDL_AudioStreamPut
|
|
\sa SDL_AudioStreamGet
|
|
\sa SDL_AudioStreamAvailable
|
|
\sa SDL_AudioStreamClear
|
|
\sa SDL_FreeAudioStream</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="audioStreamClear,ptr.AudioStream"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#audioStreamClear%2Cptr.AudioStream"><span class="Identifier">audioStreamClear</span></a><span class="Other">(</span><span class="Identifier">stream</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioStream"><span class="Identifier">AudioStream</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AudioStreamClear"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Clear any pending data in the stream without converting it
|
|
|
|
\sa SDL_NewAudioStream
|
|
\sa SDL_AudioStreamPut
|
|
\sa SDL_AudioStreamGet
|
|
\sa SDL_AudioStreamAvailable
|
|
\sa SDL_AudioStreamFlush
|
|
\sa SDL_FreeAudioStream</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="freeAudioStream,ptr.AudioStream"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#freeAudioStream%2Cptr.AudioStream"><span class="Identifier">freeAudioStream</span></a><span class="Other">(</span><span class="Identifier">stream</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#AudioStream"><span class="Identifier">AudioStream</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FreeAudioStream"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Free an audio stream
|
|
|
|
\sa SDL_NewAudioStream
|
|
\sa SDL_AudioStreamPut
|
|
\sa SDL_AudioStreamGet
|
|
\sa SDL_AudioStreamAvailable
|
|
\sa SDL_AudioStreamFlush
|
|
\sa SDL_AudioStreamClear</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="mixAudio,ptr.Uint8,ptr.Uint8,Uint32,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#mixAudio%2Cptr.Uint8%2Cptr.Uint8%2CUint32%2Ccint"><span class="Identifier">mixAudio</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">volume</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_MixAudio"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This takes two audio buffers of the playing audio format and mixes
|
|
them, performing addition, volume adjustment, and overflow clipping.
|
|
The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
|
|
for full audio volume. Note this does not change hardware volume.
|
|
This is provided for convenience -- you can mix your own audio data.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="mixAudioFormat,ptr.Uint8,ptr.Uint8,AudioFormat,Uint32,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#mixAudioFormat%2Cptr.Uint8%2Cptr.Uint8%2CAudioFormat%2CUint32%2Ccint"><span class="Identifier">mixAudioFormat</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">format</span><span class="Other">:</span> <a href="sdl2.html#AudioFormat"><span class="Identifier">AudioFormat</span></a><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span>
|
|
<span class="Identifier">volume</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_MixAudioFormat"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This works like SDL_MixAudio(), but you specify the audio format instead of
|
|
using the format of audio device 1. Thus it can be used when no audio
|
|
device is open at all.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="queueAudio,AudioDeviceID,pointer,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#queueAudio%2CAudioDeviceID%2Cpointer%2CUint32"><span class="Identifier">queueAudio</span></a><span class="Other">(</span><span class="Identifier">dev</span><span class="Other">:</span> <a href="sdl2.html#AudioDeviceID"><span class="Identifier">AudioDeviceID</span></a><span class="Other">;</span> <span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_QueueAudio"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Queue more audio on non-callback devices.
|
|
|
|
(If you are looking to retrieve queued audio from a non-callback capture
|
|
device, you want SDL_DequeueAudio() instead. This will return -1 to
|
|
signify an error if you use it with capture devices.)
|
|
|
|
SDL offers two ways to feed audio to the device: you can either supply a
|
|
callback that SDL triggers with some frequency to obtain more audio
|
|
(pull method), or you can supply no callback, and then SDL will expect
|
|
you to supply data at regular intervals (push method) with this function.
|
|
|
|
There are no limits on the amount of data you can queue, short of
|
|
exhaustion of address space. Queued data will drain to the device as
|
|
necessary without further intervention from you. If the device needs
|
|
audio but there is not enough queued, it will play silence to make up
|
|
the difference. This means you will have skips in your audio playback
|
|
if you aren't routinely queueing sufficient data.
|
|
|
|
This function copies the supplied data, so you are safe to free it when
|
|
the function returns. This function is thread-safe, but queueing to the
|
|
same device from two threads at once does not promise which buffer will
|
|
be queued first.
|
|
|
|
You may not queue audio on a device that is using an application-supplied
|
|
callback; doing so returns an error. You have to use the audio callback
|
|
or queue audio with this function, but not both.
|
|
|
|
You should not call SDL_LockAudio() on the device before queueing; SDL
|
|
handles locking internally for this function.
|
|
|
|
\param dev The device ID to which we will queue audio.
|
|
\param data The data to queue to the device for later playback.
|
|
\param len The number of bytes (not samples!) to which (data) points.
|
|
\return 0 on success, or -1 on error.
|
|
|
|
\sa SDL_GetQueuedAudioSize
|
|
\sa SDL_ClearQueuedAudio</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="dequeueAudio,AudioDeviceID,pointer,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#dequeueAudio%2CAudioDeviceID%2Cpointer%2CUint32"><span class="Identifier">dequeueAudio</span></a><span class="Other">(</span><span class="Identifier">dev</span><span class="Other">:</span> <a href="sdl2.html#AudioDeviceID"><span class="Identifier">AudioDeviceID</span></a><span class="Other">;</span> <span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">len</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DequeueAudio"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Dequeue more audio on non-callback devices.
|
|
|
|
(If you are looking to queue audio for output on a non-callback playback
|
|
device, you want SDL_QueueAudio() instead. This will always return 0
|
|
if you use it with playback devices.)
|
|
|
|
SDL offers two ways to retrieve audio from a capture device: you can
|
|
either supply a callback that SDL triggers with some frequency as the
|
|
device records more audio data, (push method), or you can supply no
|
|
callback, and then SDL will expect you to retrieve data at regular
|
|
intervals (pull method) with this function.
|
|
|
|
There are no limits on the amount of data you can queue, short of
|
|
exhaustion of address space. Data from the device will keep queuing as
|
|
necessary without further intervention from you. This means you will
|
|
eventually run out of memory if you aren't routinely dequeueing data.
|
|
|
|
Capture devices will not queue data when paused; if you are expecting
|
|
to not need captured audio for some length of time, use
|
|
SDL_PauseAudioDevice() to stop the capture device from queueing more
|
|
data. This can be useful during, say, level loading times. When
|
|
unpaused, capture devices will start queueing data from that point,
|
|
having flushed any capturable data available while paused.
|
|
|
|
This function is thread-safe, but dequeueing from the same device from
|
|
two threads at once does not promise which thread will dequeued data
|
|
first.
|
|
|
|
You may not dequeue audio from a device that is using an
|
|
application-supplied callback; doing so returns an error. You have to use
|
|
the audio callback, or dequeue audio with this function, but not both.
|
|
|
|
You should not call SDL_LockAudio() on the device before queueing; SDL
|
|
handles locking internally for this function.
|
|
|
|
\param dev The device ID from which we will dequeue audio.
|
|
\param data A pointer into where audio data should be copied.
|
|
\param len The number of bytes (not samples!) to which (data) points.
|
|
\return number of bytes dequeued, which could be less than requested.
|
|
|
|
\sa SDL_GetQueuedAudioSize
|
|
\sa SDL_ClearQueuedAudio</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getQueuedAudioSize,AudioDeviceID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getQueuedAudioSize%2CAudioDeviceID"><span class="Identifier">getQueuedAudioSize</span></a><span class="Other">(</span><span class="Identifier">dev</span><span class="Other">:</span> <a href="sdl2.html#AudioDeviceID"><span class="Identifier">AudioDeviceID</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetQueuedAudioSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the number of bytes of still-queued audio.
|
|
|
|
For playback device:
|
|
|
|
This is the number of bytes that have been queued for playback with
|
|
SDL_QueueAudio(), but have not yet been sent to the hardware. This
|
|
number may shrink at any time, so this only informs of pending data.
|
|
|
|
Once we've sent it to the hardware, this function can not decide the
|
|
exact byte boundary of what has been played. It's possible that we just
|
|
gave the hardware several kilobytes right before you called this
|
|
function, but it hasn't played any of it yet, or maybe half of it, etc.
|
|
|
|
For capture devices:
|
|
|
|
This is the number of bytes that have been captured by the device and
|
|
are waiting for you to dequeue. This number may grow at any time, so
|
|
this only informs of the lower-bound of available data.
|
|
|
|
You may not queue audio on a device that is using an application-supplied
|
|
callback; calling this function on such a device always returns 0.
|
|
You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
|
|
the audio callback, but not both.
|
|
|
|
You should not call SDL_LockAudio() on the device before querying; SDL
|
|
handles locking internally for this function.
|
|
|
|
\param dev The device ID of which we will query queued audio size.
|
|
\return Number of bytes (not samples!) of queued audio.
|
|
|
|
\sa SDL_QueueAudio
|
|
\sa SDL_ClearQueuedAudio</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="clearQueuedAudio,AudioDeviceID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#clearQueuedAudio%2CAudioDeviceID"><span class="Identifier">clearQueuedAudio</span></a><span class="Other">(</span><span class="Identifier">dev</span><span class="Other">:</span> <a href="sdl2.html#AudioDeviceID"><span class="Identifier">AudioDeviceID</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ClearQueuedAudio"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Drop any queued audio data. For playback devices, this is any queued data
|
|
still waiting to be submitted to the hardware. For capture devices, this
|
|
is any data that was queued by the device that hasn't yet been dequeued by
|
|
the application.
|
|
|
|
Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For
|
|
playback devices, the hardware will start playing silence if more audio
|
|
isn't queued. Unpaused capture devices will start filling the queue again
|
|
as soon as they have more data available (which, depending on the state
|
|
of the hardware and the thread, could be before this function call
|
|
returns!).
|
|
|
|
This will not prevent playback of queued audio that's already been sent
|
|
to the hardware, as we can not undo that, so expect there to be some
|
|
fraction of a second of audio that might still be heard. This can be
|
|
useful if you want to, say, drop any pending music during a level change
|
|
in your game.
|
|
|
|
You may not queue audio on a device that is using an application-supplied
|
|
callback; calling this function on such a device is always a no-op.
|
|
You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
|
|
the audio callback, but not both.
|
|
|
|
You should not call SDL_LockAudio() on the device before clearing the
|
|
queue; SDL handles locking internally for this function.
|
|
|
|
This function always succeeds and thus returns void.
|
|
|
|
\param dev The device ID of which to clear the audio queue.
|
|
|
|
\sa SDL_QueueAudio
|
|
\sa SDL_GetQueuedAudioSize</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="lockAudio"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#lockAudio"><span class="Identifier">lockAudio</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LockAudio"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\name Audio lock functions
|
|
|
|
The lock manipulated by these functions protects the callback function.
|
|
During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
|
|
the callback function is not running. Do not call these from the callback
|
|
function or you will cause deadlock.
|
|
@{</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="lockAudioDevice,AudioDeviceID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#lockAudioDevice%2CAudioDeviceID"><span class="Identifier">lockAudioDevice</span></a><span class="Other">(</span><span class="Identifier">dev</span><span class="Other">:</span> <a href="sdl2.html#AudioDeviceID"><span class="Identifier">AudioDeviceID</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LockAudioDevice"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="unlockAudio"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#unlockAudio"><span class="Identifier">unlockAudio</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UnlockAudio"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="unlockAudioDevice,AudioDeviceID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#unlockAudioDevice%2CAudioDeviceID"><span class="Identifier">unlockAudioDevice</span></a><span class="Other">(</span><span class="Identifier">dev</span><span class="Other">:</span> <a href="sdl2.html#AudioDeviceID"><span class="Identifier">AudioDeviceID</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UnlockAudioDevice"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="closeAudio"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#closeAudio"><span class="Identifier">closeAudio</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CloseAudio"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}
|
|
Audio lock functions
|
|
This function shuts down audio processing and closes the audio device.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="closeAudioDevice,AudioDeviceID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#closeAudioDevice%2CAudioDeviceID"><span class="Identifier">closeAudioDevice</span></a><span class="Other">(</span><span class="Identifier">dev</span><span class="Other">:</span> <a href="sdl2.html#AudioDeviceID"><span class="Identifier">AudioDeviceID</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CloseAudioDevice"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="setClipboardText,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setClipboardText%2Ccstring"><span class="Identifier">setClipboardText</span></a><span class="Other">(</span><span class="Identifier">text</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetClipboardText"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
Function prototypes
|
|
\brief Put UTF-8 text into the clipboard
|
|
|
|
\sa SDL_GetClipboardText()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getClipboardText"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getClipboardText"><span class="Identifier">getClipboardText</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetClipboardText"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
|
|
|
|
\sa SDL_SetClipboardText()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasClipboardText"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasClipboardText"><span class="Identifier">hasClipboardText</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasClipboardText"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty
|
|
|
|
\sa SDL_GetClipboardText()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getCPUCount"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getCPUCount"><span class="Identifier">getCPUCount</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetCPUCount"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns the number of CPU cores available.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getCPUCacheLineSize"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getCPUCacheLineSize"><span class="Identifier">getCPUCacheLineSize</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetCPUCacheLineSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns the L1 cache line size of the CPU
|
|
|
|
This is useful for determining multi-threaded structure padding
|
|
or SIMD prefetch sizes.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasRDTSC"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasRDTSC"><span class="Identifier">hasRDTSC</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasRDTSC"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has the RDTSC instruction.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasAltiVec"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasAltiVec"><span class="Identifier">hasAltiVec</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasAltiVec"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has AltiVec features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasMMX"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasMMX"><span class="Identifier">hasMMX</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasMMX"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has MMX features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="has3DNow"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#has3DNow"><span class="Identifier">has3DNow</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_Has3DNow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has 3DNow! features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasSSE"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasSSE"><span class="Identifier">hasSSE</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasSSE"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has SSE features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasSSE2"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasSSE2"><span class="Identifier">hasSSE2</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasSSE2"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has SSE2 features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasSSE3"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasSSE3"><span class="Identifier">hasSSE3</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasSSE3"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has SSE3 features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasSSE41"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasSSE41"><span class="Identifier">hasSSE41</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasSSE41"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has SSE4.1 features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasSSE42"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasSSE42"><span class="Identifier">hasSSE42</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasSSE42"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has SSE4.2 features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasAVX"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasAVX"><span class="Identifier">hasAVX</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasAVX"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has AVX features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasAVX2"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasAVX2"><span class="Identifier">hasAVX2</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasAVX2"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has AVX2 features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasAVX512F"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasAVX512F"><span class="Identifier">hasAVX512F</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasAVX512F"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has AVX-512F (foundation) features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasARMSIMD"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasARMSIMD"><span class="Identifier">hasARMSIMD</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasARMSIMD"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has ARM SIMD (ARMv6) features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasNEON"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasNEON"><span class="Identifier">hasNEON</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasNEON"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns true if the CPU has NEON (ARM SIMD) features.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getSystemRAM"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getSystemRAM"><span class="Identifier">getSystemRAM</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetSystemRAM"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns the amount of RAM configured in the system, in MB.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sIMDGetAlignment"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sIMDGetAlignment"><span class="Identifier">sIMDGetAlignment</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">uint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SIMDGetAlignment"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Report the alignment this system needs for SIMD allocations.
|
|
|
|
This will return the minimum number of bytes to which a pointer must be
|
|
aligned to be compatible with SIMD instructions on the current machine.
|
|
For example, if the machine supports SSE only, it will return 16, but if
|
|
it supports AVX-512F, it'll return 64 (etc). This only reports values for
|
|
instruction sets SDL knows about, so if your SDL build doesn't have
|
|
SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
|
|
not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
|
|
Plan accordingly.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sIMDAlloc,uint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sIMDAlloc%2Cuint"><span class="Identifier">sIMDAlloc</span></a><span class="Other">(</span><span class="Identifier">len</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SIMDAlloc"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Allocate memory in a SIMD-friendly way.
|
|
|
|
This will allocate a block of memory that is suitable for use with SIMD
|
|
instructions. Specifically, it will be properly aligned and padded for
|
|
the system's supported vector instructions.
|
|
|
|
The memory returned will be padded such that it is safe to read or write
|
|
an incomplete vector at the end of the memory block. This can be useful
|
|
so you don't have to drop back to a scalar fallback at the end of your
|
|
SIMD processing loop to deal with the final elements without overflowing
|
|
the allocated buffer.
|
|
|
|
You must free this memory with SDL_FreeSIMD(), not free() or SDL_free()
|
|
or delete[], etc.
|
|
|
|
Note that SDL will only deal with SIMD instruction sets it is aware of;
|
|
for example, SDL 2.0.8 knows that SSE wants 16-byte vectors
|
|
(SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't
|
|
know that AVX-512 wants 64. To be clear: if you can't decide to use an
|
|
instruction set with an SDL_Has() function, don't use that instruction
|
|
set with memory allocated through here.
|
|
|
|
SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
|
|
out of memory.
|
|
|
|
\param len The length, in bytes, of the block to allocated. The actual
|
|
allocated block might be larger due to padding, etc.
|
|
\return Pointer to newly-allocated block, NULL if out of memory.
|
|
|
|
\sa SDL_SIMDAlignment
|
|
\sa SDL_SIMDFree</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sIMDFree,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sIMDFree%2Cpointer"><span class="Identifier">sIMDFree</span></a><span class="Other">(</span><span class="Other">`</span><span class="Keyword">ptr</span><span class="Other">`</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SIMDFree"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Deallocate memory obtained from SDL_SIMDAlloc
|
|
|
|
It is not valid to use this function on a pointer from anything but
|
|
SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
|
|
SDL_malloc, memalign, new[], etc.
|
|
|
|
However, SDL_SIMDFree(NULL) is a legal no-op.
|
|
|
|
\sa SDL_SIMDAlloc</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getPixelFormatName,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getPixelFormatName%2CUint32"><span class="Identifier">getPixelFormatName</span></a><span class="Other">(</span><span class="Identifier">format</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetPixelFormatName"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the human readable name of a pixel format</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="pixelFormatEnumToMasks,Uint32,ptr.cint,ptr.Uint32,ptr.Uint32,ptr.Uint32,ptr.Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#pixelFormatEnumToMasks%2CUint32%2Cptr.cint%2Cptr.Uint32%2Cptr.Uint32%2Cptr.Uint32%2Cptr.Uint32"><span class="Identifier">pixelFormatEnumToMasks</span></a><span class="Other">(</span><span class="Identifier">format</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">bpp</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">Rmask</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span>
|
|
<span class="Identifier">Gmask</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">Bmask</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">Amask</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_PixelFormatEnumToMasks"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
|
|
|
|
\return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
|
|
|
|
\sa SDL_MasksToPixelFormatEnum()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="masksToPixelFormatEnum,cint,Uint32,Uint32,Uint32,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#masksToPixelFormatEnum%2Ccint%2CUint32%2CUint32%2CUint32%2CUint32"><span class="Identifier">masksToPixelFormatEnum</span></a><span class="Other">(</span><span class="Identifier">bpp</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">Rmask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">Gmask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">Bmask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span>
|
|
<span class="Identifier">Amask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_MasksToPixelFormatEnum"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Convert a bpp and RGBA masks to an enumerated pixel format.
|
|
|
|
\return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
|
|
wasn't possible.
|
|
|
|
\sa SDL_PixelFormatEnumToMasks()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="allocFormat,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#allocFormat%2CUint32"><span class="Identifier">allocFormat</span></a><span class="Other">(</span><span class="Identifier">pixelFormat</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#PixelFormat"><span class="Identifier">PixelFormat</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AllocFormat"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create an SDL_PixelFormat structure from a pixel format enum.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="freeFormat,ptr.PixelFormat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#freeFormat%2Cptr.PixelFormat"><span class="Identifier">freeFormat</span></a><span class="Other">(</span><span class="Identifier">format</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#PixelFormat"><span class="Identifier">PixelFormat</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FreeFormat"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Free an SDL_PixelFormat structure.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="allocPalette,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#allocPalette%2Ccint"><span class="Identifier">allocPalette</span></a><span class="Other">(</span><span class="Identifier">ncolors</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Palette"><span class="Identifier">Palette</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AllocPalette"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a palette structure with the specified number of color
|
|
entries.
|
|
|
|
\return A new palette, or NULL if there wasn't enough memory.
|
|
|
|
\note The palette entries are initialized to white.
|
|
|
|
\sa SDL_FreePalette()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setPixelFormatPalette,ptr.PixelFormat,ptr.Palette"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setPixelFormatPalette%2Cptr.PixelFormat%2Cptr.Palette"><span class="Identifier">setPixelFormatPalette</span></a><span class="Other">(</span><span class="Identifier">format</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#PixelFormat"><span class="Identifier">PixelFormat</span></a><span class="Other">;</span> <span class="Identifier">palette</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Palette"><span class="Identifier">Palette</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetPixelFormatPalette"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the palette for a pixel format structure.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setPaletteColors,ptr.Palette,ptr.Color,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setPaletteColors%2Cptr.Palette%2Cptr.Color%2Ccint%2Ccint"><span class="Identifier">setPaletteColors</span></a><span class="Other">(</span><span class="Identifier">palette</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Palette"><span class="Identifier">Palette</span></a><span class="Other">;</span> <span class="Identifier">colors</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Color"><span class="Identifier">Color</span></a><span class="Other">;</span> <span class="Identifier">firstcolor</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span>
|
|
<span class="Identifier">ncolors</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetPaletteColors"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set a range of colors in a palette.
|
|
|
|
\param palette The palette to modify.
|
|
\param colors An array of colors to copy into the palette.
|
|
\param firstcolor The index of the first palette entry to modify.
|
|
\param ncolors The number of entries to modify.
|
|
|
|
\return 0 on success, or -1 if not all of the colors could be set.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="freePalette,ptr.Palette"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#freePalette%2Cptr.Palette"><span class="Identifier">freePalette</span></a><span class="Other">(</span><span class="Identifier">palette</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Palette"><span class="Identifier">Palette</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FreePalette"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Free a palette created with SDL_AllocPalette().
|
|
|
|
\sa SDL_AllocPalette()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="mapRGB,ptr.PixelFormat,Uint8,Uint8,Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#mapRGB%2Cptr.PixelFormat%2CUint8%2CUint8%2CUint8"><span class="Identifier">mapRGB</span></a><span class="Other">(</span><span class="Identifier">format</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#PixelFormat"><span class="Identifier">PixelFormat</span></a><span class="Other">;</span> <span class="Identifier">r</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">g</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">b</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_MapRGB"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Maps an RGB triple to an opaque pixel value for a given pixel format.
|
|
|
|
\sa SDL_MapRGBA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="mapRGBA,ptr.PixelFormat,Uint8,Uint8,Uint8,Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#mapRGBA%2Cptr.PixelFormat%2CUint8%2CUint8%2CUint8%2CUint8"><span class="Identifier">mapRGBA</span></a><span class="Other">(</span><span class="Identifier">format</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#PixelFormat"><span class="Identifier">PixelFormat</span></a><span class="Other">;</span> <span class="Identifier">r</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">g</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">b</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">a</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_MapRGBA"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Maps an RGBA quadruple to a pixel value for a given pixel format.
|
|
|
|
\sa SDL_MapRGB</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRGB,Uint32,ptr.PixelFormat,ptr.Uint8,ptr.Uint8,ptr.Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRGB%2CUint32%2Cptr.PixelFormat%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8"><span class="Identifier">getRGB</span></a><span class="Other">(</span><span class="Identifier">pixel</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">format</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#PixelFormat"><span class="Identifier">PixelFormat</span></a><span class="Other">;</span> <span class="Identifier">r</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">g</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">b</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRGB"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the RGB components from a pixel of the specified format.
|
|
|
|
\sa SDL_GetRGBA</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRGBA,Uint32,ptr.PixelFormat,ptr.Uint8,ptr.Uint8,ptr.Uint8,ptr.Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRGBA%2CUint32%2Cptr.PixelFormat%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8"><span class="Identifier">getRGBA</span></a><span class="Other">(</span><span class="Identifier">pixel</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">format</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#PixelFormat"><span class="Identifier">PixelFormat</span></a><span class="Other">;</span> <span class="Identifier">r</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">g</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span>
|
|
<span class="Identifier">b</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">a</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRGBA"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the RGBA components from a pixel of the specified format.
|
|
|
|
\sa SDL_GetRGB</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="calculateGammaRamp,cfloat,ptr.Uint16"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#calculateGammaRamp%2Ccfloat%2Cptr.Uint16"><span class="Identifier">calculateGammaRamp</span></a><span class="Other">(</span><span class="Identifier">gamma</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">ramp</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CalculateGammaRamp"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Calculate a 256 entry gamma ramp for a gamma value.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasIntersection,ptr.Rect,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasIntersection%2Cptr.Rect%2Cptr.Rect"><span class="Identifier">hasIntersection</span></a><span class="Other">(</span><span class="Identifier">A</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">B</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasIntersection"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Determine whether two rectangles intersect.
|
|
|
|
\return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="intersectRect,ptr.Rect,ptr.Rect,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#intersectRect%2Cptr.Rect%2Cptr.Rect%2Cptr.Rect"><span class="Identifier">intersectRect</span></a><span class="Other">(</span><span class="Identifier">A</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">B</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">result</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_IntersectRect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Calculate the intersection of two rectangles.
|
|
|
|
\return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="unionRect,ptr.Rect,ptr.Rect,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#unionRect%2Cptr.Rect%2Cptr.Rect%2Cptr.Rect"><span class="Identifier">unionRect</span></a><span class="Other">(</span><span class="Identifier">A</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">B</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">result</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UnionRect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Calculate the union of two rectangles.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="enclosePoints,ptr.Point,cint,ptr.Rect,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#enclosePoints%2Cptr.Point%2Ccint%2Cptr.Rect%2Cptr.Rect"><span class="Identifier">enclosePoints</span></a><span class="Other">(</span><span class="Identifier">points</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Point"><span class="Identifier">Point</span></a><span class="Other">;</span> <span class="Identifier">count</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">clip</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">result</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_EnclosePoints"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Calculate a minimal rectangle enclosing a set of points
|
|
|
|
\return SDL_TRUE if any points were within the clipping rect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="intersectRectAndLine,ptr.Rect,ptr.cint,ptr.cint,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#intersectRectAndLine%2Cptr.Rect%2Cptr.cint%2Cptr.cint%2Cptr.cint%2Cptr.cint"><span class="Identifier">intersectRectAndLine</span></a><span class="Other">(</span><span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">X1</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">Y1</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">X2</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span>
|
|
<span class="Identifier">Y2</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_IntersectRectAndLine"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Calculate the intersection of a rectangle and line segment.
|
|
|
|
\return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="composeCustomBlendMode,BlendFactor,BlendFactor,BlendOperation,BlendFactor,BlendFactor,BlendOperation"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#composeCustomBlendMode%2CBlendFactor%2CBlendFactor%2CBlendOperation%2CBlendFactor%2CBlendFactor%2CBlendOperation"><span class="Identifier">composeCustomBlendMode</span></a><span class="Other">(</span><span class="Identifier">srcColorFactor</span><span class="Other">:</span> <a href="sdl2.html#BlendFactor"><span class="Identifier">BlendFactor</span></a><span class="Other">;</span>
|
|
<span class="Identifier">dstColorFactor</span><span class="Other">:</span> <a href="sdl2.html#BlendFactor"><span class="Identifier">BlendFactor</span></a><span class="Other">;</span>
|
|
<span class="Identifier">colorOperation</span><span class="Other">:</span> <a href="sdl2.html#BlendOperation"><span class="Identifier">BlendOperation</span></a><span class="Other">;</span>
|
|
<span class="Identifier">srcAlphaFactor</span><span class="Other">:</span> <a href="sdl2.html#BlendFactor"><span class="Identifier">BlendFactor</span></a><span class="Other">;</span>
|
|
<span class="Identifier">dstAlphaFactor</span><span class="Other">:</span> <a href="sdl2.html#BlendFactor"><span class="Identifier">BlendFactor</span></a><span class="Other">;</span>
|
|
<span class="Identifier">alphaOperation</span><span class="Other">:</span> <a href="sdl2.html#BlendOperation"><span class="Identifier">BlendOperation</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#BlendMode"><span class="Identifier">BlendMode</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ComposeCustomBlendMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a custom blend mode, which may or may not be supported by a given renderer
|
|
|
|
\param srcColorFactor source color factor
|
|
\param dstColorFactor destination color factor
|
|
\param colorOperation color operation
|
|
\param srcAlphaFactor source alpha factor
|
|
\param dstAlphaFactor destination alpha factor
|
|
\param alphaOperation alpha operation
|
|
|
|
The result of the blend mode operation will be:
|
|
dstRGB = dstRGB dstColorFactor colorOperation srcRGB srcColorFactor
|
|
and
|
|
dstA = dstA dstAlphaFactor alphaOperation srcA srcAlphaFactor</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createRGBSurface,Uint32,cint,cint,cint,Uint32,Uint32,Uint32,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createRGBSurface%2CUint32%2Ccint%2Ccint%2Ccint%2CUint32%2CUint32%2CUint32%2CUint32"><span class="Identifier">createRGBSurface</span></a><span class="Other">(</span><span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">width</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">height</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">depth</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span>
|
|
<span class="Identifier">Rmask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">Gmask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">Bmask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">Amask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateRGBSurface"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Allocate and free an RGB surface.
|
|
|
|
If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
|
|
If the depth is greater than 8 bits, the pixel format is set using the
|
|
flags '[RGB]mask'.
|
|
|
|
If the function runs out of memory, it will return NULL.
|
|
|
|
\param flags The \c flags are obsolete and should be set to 0.
|
|
\param width The width in pixels of the surface to create.
|
|
\param height The height in pixels of the surface to create.
|
|
\param depth The depth in bits of the surface to create.
|
|
\param Rmask The red mask of the surface to create.
|
|
\param Gmask The green mask of the surface to create.
|
|
\param Bmask The blue mask of the surface to create.
|
|
\param Amask The alpha mask of the surface to create.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createRGBSurfaceWithFormat,Uint32,cint,cint,cint,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createRGBSurfaceWithFormat%2CUint32%2Ccint%2Ccint%2Ccint%2CUint32"><span class="Identifier">createRGBSurfaceWithFormat</span></a><span class="Other">(</span><span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">width</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">height</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">depth</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span>
|
|
<span class="Identifier">format</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateRGBSurfaceWithFormat"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>!!! FIXME for 2.1: why does this ask for depth? Format provides that.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createRGBSurfaceFrom,pointer,cint,cint,cint,cint,Uint32,Uint32,Uint32,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createRGBSurfaceFrom%2Cpointer%2Ccint%2Ccint%2Ccint%2Ccint%2CUint32%2CUint32%2CUint32%2CUint32"><span class="Identifier">createRGBSurfaceFrom</span></a><span class="Other">(</span><span class="Identifier">pixels</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">width</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">height</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">depth</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span>
|
|
<span class="Identifier">pitch</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">Rmask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">Gmask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">Bmask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span>
|
|
<span class="Identifier">Amask</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateRGBSurfaceFrom"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="createRGBSurfaceWithFormatFrom,pointer,cint,cint,cint,cint,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createRGBSurfaceWithFormatFrom%2Cpointer%2Ccint%2Ccint%2Ccint%2Ccint%2CUint32"><span class="Identifier">createRGBSurfaceWithFormatFrom</span></a><span class="Other">(</span><span class="Identifier">pixels</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">width</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">height</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span>
|
|
<span class="Identifier">depth</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">pitch</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">format</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateRGBSurfaceWithFormatFrom"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="freeSurface,ptr.Surface"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#freeSurface%2Cptr.Surface"><span class="Identifier">freeSurface</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FreeSurface"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="setSurfacePalette,ptr.Surface,ptr.Palette"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setSurfacePalette%2Cptr.Surface%2Cptr.Palette"><span class="Identifier">setSurfacePalette</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">palette</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Palette"><span class="Identifier">Palette</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetSurfacePalette"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the palette used by a surface.
|
|
|
|
\return 0, or -1 if the surface format doesn't use a palette.
|
|
|
|
\note A single palette can be shared with many surfaces.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="lockSurface,ptr.Surface"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#lockSurface%2Cptr.Surface"><span class="Identifier">lockSurface</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LockSurface"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Sets up a surface for directly accessing the pixels.
|
|
|
|
Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
|
|
to and read from \c surface->pixels, using the pixel format stored in
|
|
\c surface->format. Once you are done accessing the surface, you should
|
|
use SDL_UnlockSurface() to release it.
|
|
|
|
Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
|
|
to 0, then you can read and write to the surface at any time, and the
|
|
pixel format of the surface will not change.
|
|
|
|
No operating system or library calls should be made between lock/unlock
|
|
pairs, as critical system locks may be held during this time.
|
|
|
|
SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
|
|
|
|
\sa SDL_UnlockSurface()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="unlockSurface,ptr.Surface"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#unlockSurface%2Cptr.Surface"><span class="Identifier">unlockSurface</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UnlockSurface"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\sa SDL_LockSurface()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="loadBMP_RW,ptr.RWops,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#loadBMP_RW%2Cptr.RWops%2Ccint"><span class="Identifier">loadBMP_RW</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">freesrc</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LoadBMP_RW"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Load a surface from a seekable SDL data stream (memory or file).
|
|
|
|
If \c freesrc is non-zero, the stream will be closed after being read.
|
|
|
|
The new surface should be freed with SDL_FreeSurface().
|
|
|
|
\return the new surface, or NULL if there was an error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="saveBMP_RW,ptr.Surface,ptr.RWops,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#saveBMP_RW%2Cptr.Surface%2Cptr.RWops%2Ccint"><span class="Identifier">saveBMP_RW</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">freedst</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SaveBMP_RW"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Save a surface to a seekable SDL data stream (memory or file).
|
|
|
|
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
|
|
BMP directly. Other RGB formats with 8-bit or higher get converted to a
|
|
24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
|
|
surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
|
|
not supported.
|
|
|
|
If \c freedst is non-zero, the stream will be closed after being written.
|
|
|
|
\return 0 if successful or -1 if there was an error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setSurfaceRLE,ptr.Surface,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setSurfaceRLE%2Cptr.Surface%2Ccint"><span class="Identifier">setSurfaceRLE</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">flag</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetSurfaceRLE"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Sets the RLE acceleration hint for a surface.
|
|
|
|
\return 0 on success, or -1 if the surface is not valid
|
|
|
|
\note If RLE is enabled, colorkey and alpha blending blits are much faster,
|
|
but the surface must be locked before directly accessing the pixels.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setColorKey,ptr.Surface,cint,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setColorKey%2Cptr.Surface%2Ccint%2CUint32"><span class="Identifier">setColorKey</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">flag</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">key</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetColorKey"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Sets the color key (transparent pixel) in a blittable surface.
|
|
|
|
\param surface The surface to update
|
|
\param flag Non-zero to enable colorkey and 0 to disable colorkey
|
|
\param key The transparent pixel in the native surface format
|
|
|
|
\return 0 on success, or -1 if the surface is not valid
|
|
|
|
You can pass SDL_RLEACCEL to enable RLE accelerated blits.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasColorKey,ptr.Surface"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasColorKey%2Cptr.Surface"><span class="Identifier">hasColorKey</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasColorKey"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Returns whether the surface has a color key
|
|
|
|
\return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getColorKey,ptr.Surface,ptr.Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getColorKey%2Cptr.Surface%2Cptr.Uint32"><span class="Identifier">getColorKey</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">key</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetColorKey"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Gets the color key (transparent pixel) in a blittable surface.
|
|
|
|
\param surface The surface to update
|
|
\param key A pointer filled in with the transparent pixel in the native
|
|
surface format
|
|
|
|
\return 0 on success, or -1 if the surface is not valid or colorkey is not
|
|
enabled.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setSurfaceColorMod,ptr.Surface,Uint8,Uint8,Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setSurfaceColorMod%2Cptr.Surface%2CUint8%2CUint8%2CUint8"><span class="Identifier">setSurfaceColorMod</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">r</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">g</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">b</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetSurfaceColorMod"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set an additional color value used in blit operations.
|
|
|
|
\param surface The surface to update.
|
|
\param r The red color value multiplied into blit operations.
|
|
\param g The green color value multiplied into blit operations.
|
|
\param b The blue color value multiplied into blit operations.
|
|
|
|
\return 0 on success, or -1 if the surface is not valid.
|
|
|
|
\sa SDL_GetSurfaceColorMod()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getSurfaceColorMod,ptr.Surface,ptr.Uint8,ptr.Uint8,ptr.Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getSurfaceColorMod%2Cptr.Surface%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8"><span class="Identifier">getSurfaceColorMod</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">r</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">g</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">b</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetSurfaceColorMod"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the additional color value used in blit operations.
|
|
|
|
\param surface The surface to query.
|
|
\param r A pointer filled in with the current red color value.
|
|
\param g A pointer filled in with the current green color value.
|
|
\param b A pointer filled in with the current blue color value.
|
|
|
|
\return 0 on success, or -1 if the surface is not valid.
|
|
|
|
\sa SDL_SetSurfaceColorMod()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setSurfaceAlphaMod,ptr.Surface,Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setSurfaceAlphaMod%2Cptr.Surface%2CUint8"><span class="Identifier">setSurfaceAlphaMod</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">alpha</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetSurfaceAlphaMod"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set an additional alpha value used in blit operations.
|
|
|
|
\param surface The surface to update.
|
|
\param alpha The alpha value multiplied into blit operations.
|
|
|
|
\return 0 on success, or -1 if the surface is not valid.
|
|
|
|
\sa SDL_GetSurfaceAlphaMod()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getSurfaceAlphaMod,ptr.Surface,ptr.Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getSurfaceAlphaMod%2Cptr.Surface%2Cptr.Uint8"><span class="Identifier">getSurfaceAlphaMod</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">alpha</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetSurfaceAlphaMod"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the additional alpha value used in blit operations.
|
|
|
|
\param surface The surface to query.
|
|
\param alpha A pointer filled in with the current alpha value.
|
|
|
|
\return 0 on success, or -1 if the surface is not valid.
|
|
|
|
\sa SDL_SetSurfaceAlphaMod()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setSurfaceBlendMode,ptr.Surface,BlendMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setSurfaceBlendMode%2Cptr.Surface%2CBlendMode"><span class="Identifier">setSurfaceBlendMode</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">blendMode</span><span class="Other">:</span> <a href="sdl2.html#BlendMode"><span class="Identifier">BlendMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetSurfaceBlendMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the blend mode used for blit operations.
|
|
|
|
\param surface The surface to update.
|
|
\param blendMode ::SDL_BlendMode to use for blit blending.
|
|
|
|
\return 0 on success, or -1 if the parameters are not valid.
|
|
|
|
\sa SDL_GetSurfaceBlendMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getSurfaceBlendMode,ptr.Surface,ptr.BlendMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getSurfaceBlendMode%2Cptr.Surface%2Cptr.BlendMode"><span class="Identifier">getSurfaceBlendMode</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">blendMode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#BlendMode"><span class="Identifier">BlendMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetSurfaceBlendMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the blend mode used for blit operations.
|
|
|
|
\param surface The surface to query.
|
|
\param blendMode A pointer filled in with the current blend mode.
|
|
|
|
\return 0 on success, or -1 if the surface is not valid.
|
|
|
|
\sa SDL_SetSurfaceBlendMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setClipRect,ptr.Surface,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setClipRect%2Cptr.Surface%2Cptr.Rect"><span class="Identifier">setClipRect</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetClipRect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Sets the clipping rectangle for the destination surface in a blit.
|
|
|
|
If the clip rectangle is NULL, clipping will be disabled.
|
|
|
|
If the clip rectangle doesn't intersect the surface, the function will
|
|
return SDL_FALSE and blits will be completely clipped. Otherwise the
|
|
function returns SDL_TRUE and blits to the surface will be clipped to
|
|
the intersection of the surface area and the clipping rectangle.
|
|
|
|
Note that blits are automatically clipped to the edges of the source
|
|
and destination surfaces.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getClipRect,ptr.Surface,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getClipRect%2Cptr.Surface%2Cptr.Rect"><span class="Identifier">getClipRect</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetClipRect"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Gets the clipping rectangle for the destination surface in a blit.
|
|
|
|
\c rect must be a pointer to a valid rectangle which will be filled
|
|
with the correct values.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="duplicateSurface,ptr.Surface"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#duplicateSurface%2Cptr.Surface"><span class="Identifier">duplicateSurface</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DuplicateSurface"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Creates a new surface identical to the existing surface</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="convertSurface,ptr.Surface,ptr.PixelFormat,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#convertSurface%2Cptr.Surface%2Cptr.PixelFormat%2CUint32"><span class="Identifier">convertSurface</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#PixelFormat"><span class="Identifier">PixelFormat</span></a><span class="Other">;</span> <span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ConvertSurface"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Creates a new surface of the specified format, and then copies and maps
|
|
the given surface to it so the blit of the converted surface will be as
|
|
fast as possible. If this function fails, it returns NULL.
|
|
|
|
The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
|
|
semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
|
|
SDL will try to RLE accelerate colorkey and alpha blits in the resulting
|
|
surface.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="convertSurfaceFormat,ptr.Surface,Uint32,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#convertSurfaceFormat%2Cptr.Surface%2CUint32%2CUint32"><span class="Identifier">convertSurfaceFormat</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">pixelFormat</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ConvertSurfaceFormat"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="convertPixels,cint,cint,Uint32,pointer,cint,Uint32,pointer,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#convertPixels%2Ccint%2Ccint%2CUint32%2Cpointer%2Ccint%2CUint32%2Cpointer%2Ccint"><span class="Identifier">convertPixels</span></a><span class="Other">(</span><span class="Identifier">width</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">height</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">srcFormat</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">src</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span>
|
|
<span class="Identifier">srcPitch</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">dstFormat</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">dst</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">dstPitch</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ConvertPixels"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Copy a block of pixels of one format to another format
|
|
|
|
\return 0 on success, or -1 if there was an error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="fillRect,ptr.Surface,ptr.Rect,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#fillRect%2Cptr.Surface%2Cptr.Rect%2CUint32"><span class="Identifier">fillRect</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">color</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FillRect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Performs a fast fill of the given rectangle with \c color.
|
|
|
|
If \c rect is NULL, the whole surface will be filled with \c color.
|
|
|
|
The color should be a pixel of the format used by the surface, and
|
|
can be generated by the SDL_MapRGB() function.
|
|
|
|
\return 0 on success, or -1 on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="fillRects,ptr.Surface,ptr.Rect,cint,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#fillRects%2Cptr.Surface%2Cptr.Rect%2Ccint%2CUint32"><span class="Identifier">fillRects</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">rects</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">count</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">color</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FillRects"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="upperBlit,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#upperBlit%2Cptr.Surface%2Cptr.Rect%2Cptr.Surface%2Cptr.Rect"><span class="Identifier">upperBlit</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">srcrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">dstrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UpperBlit"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This is the public blit function, SDL_BlitSurface(), and it performs
|
|
rectangle validation and clipping before passing it to SDL_LowerBlit()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="lowerBlit,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#lowerBlit%2Cptr.Surface%2Cptr.Rect%2Cptr.Surface%2Cptr.Rect"><span class="Identifier">lowerBlit</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">srcrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">dstrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LowerBlit"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This is a semi-private blit function and it performs low-level surface
|
|
blitting only.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="softStretch,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#softStretch%2Cptr.Surface%2Cptr.Rect%2Cptr.Surface%2Cptr.Rect"><span class="Identifier">softStretch</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">srcrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">dstrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SoftStretch"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Perform a fast, low quality, stretch blit between two surfaces of the
|
|
same pixel format.
|
|
|
|
\note This function uses a static buffer, and is not thread-safe.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="upperBlitScaled,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#upperBlitScaled%2Cptr.Surface%2Cptr.Rect%2Cptr.Surface%2Cptr.Rect"><span class="Identifier">upperBlitScaled</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">srcrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span>
|
|
<span class="Identifier">dstrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UpperBlitScaled"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This is the public scaled blit function, SDL_BlitScaled(), and it performs
|
|
rectangle validation and clipping before passing it to SDL_LowerBlitScaled()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="lowerBlitScaled,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#lowerBlitScaled%2Cptr.Surface%2Cptr.Rect%2Cptr.Surface%2Cptr.Rect"><span class="Identifier">lowerBlitScaled</span></a><span class="Other">(</span><span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">srcrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span>
|
|
<span class="Identifier">dstrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LowerBlitScaled"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This is a semi-private blit function and it performs low-level surface
|
|
scaled blitting only.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setYUVConversionMode,YUV_CONVERSION_MODE"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setYUVConversionMode%2CYUV_CONVERSION_MODE"><span class="Identifier">setYUVConversionMode</span></a><span class="Other">(</span><span class="Identifier">mode</span><span class="Other">:</span> <a href="sdl2.html#YUV_CONVERSION_MODE"><span class="Identifier">YUV_CONVERSION_MODE</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetYUVConversionMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the YUV conversion mode</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getYUVConversionMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getYUVConversionMode"><span class="Identifier">getYUVConversionMode</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#YUV_CONVERSION_MODE"><span class="Identifier">YUV_CONVERSION_MODE</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetYUVConversionMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the YUV conversion mode</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getYUVConversionModeForResolution,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getYUVConversionModeForResolution%2Ccint%2Ccint"><span class="Identifier">getYUVConversionModeForResolution</span></a><span class="Other">(</span><span class="Identifier">width</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">height</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#YUV_CONVERSION_MODE"><span class="Identifier">YUV_CONVERSION_MODE</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetYUVConversionModeForResolution"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getNumVideoDrivers"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getNumVideoDrivers"><span class="Identifier">getNumVideoDrivers</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetNumVideoDrivers"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Function prototypes
|
|
\brief Get the number of video drivers compiled into SDL
|
|
|
|
\sa SDL_GetVideoDriver()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getVideoDriver,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getVideoDriver%2Ccint"><span class="Identifier">getVideoDriver</span></a><span class="Other">(</span><span class="Identifier">index</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetVideoDriver"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the name of a built in video driver.
|
|
|
|
\note The video drivers are presented in the order in which they are
|
|
normally checked during initialization.
|
|
|
|
\sa SDL_GetNumVideoDrivers()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="videoInit,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#videoInit%2Ccstring"><span class="Identifier">videoInit</span></a><span class="Other">(</span><span class="Identifier">driverName</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_VideoInit"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Initialize the video subsystem, optionally specifying a video driver.
|
|
|
|
\param driver_name Initialize a specific driver by name, or NULL for the
|
|
default video driver.
|
|
|
|
\return 0 on success, -1 on error
|
|
|
|
This function initializes the video subsystem; setting up a connection
|
|
to the window manager, etc, and determines the available display modes
|
|
and pixel formats, but does not initialize a window or graphics mode.
|
|
|
|
\sa SDL_VideoQuit()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="videoQuit"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#videoQuit"><span class="Identifier">videoQuit</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_VideoQuit"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Shuts down the video subsystem.
|
|
|
|
This function closes all windows, and restores the original video mode.
|
|
|
|
\sa SDL_VideoInit()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getCurrentVideoDriver"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getCurrentVideoDriver"><span class="Identifier">getCurrentVideoDriver</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetCurrentVideoDriver"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Returns the name of the currently initialized video driver.
|
|
|
|
\return The name of the current video driver or NULL if no driver
|
|
has been initialized
|
|
|
|
\sa SDL_GetNumVideoDrivers()
|
|
\sa SDL_GetVideoDriver()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getNumVideoDisplays"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getNumVideoDisplays"><span class="Identifier">getNumVideoDisplays</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetNumVideoDisplays"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Returns the number of available video displays.
|
|
|
|
\sa SDL_GetDisplayBounds()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getDisplayName,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getDisplayName%2Ccint"><span class="Identifier">getDisplayName</span></a><span class="Other">(</span><span class="Identifier">displayIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetDisplayName"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the name of a display in UTF-8 encoding
|
|
|
|
\return The name of a display, or NULL for an invalid display index.
|
|
|
|
\sa SDL_GetNumVideoDisplays()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getDisplayBounds,cint,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getDisplayBounds%2Ccint%2Cptr.Rect"><span class="Identifier">getDisplayBounds</span></a><span class="Other">(</span><span class="Identifier">displayIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetDisplayBounds"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the desktop area represented by a display, with the primary
|
|
display located at 0,0
|
|
|
|
\return 0 on success, or -1 if the index is out of range.
|
|
|
|
\sa SDL_GetNumVideoDisplays()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getDisplayUsableBounds,cint,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getDisplayUsableBounds%2Ccint%2Cptr.Rect"><span class="Identifier">getDisplayUsableBounds</span></a><span class="Other">(</span><span class="Identifier">displayIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetDisplayUsableBounds"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the usable desktop area represented by a display, with the
|
|
primary display located at 0,0
|
|
|
|
This is the same area as SDL_GetDisplayBounds() reports, but with portions
|
|
reserved by the system removed. For example, on Mac OS X, this subtracts
|
|
the area occupied by the menu bar and dock.
|
|
|
|
Setting a window to be fullscreen generally bypasses these unusable areas,
|
|
so these are good guidelines for the maximum space available to a
|
|
non-fullscreen window.
|
|
|
|
\return 0 on success, or -1 if the index is out of range.
|
|
|
|
\sa SDL_GetDisplayBounds()
|
|
\sa SDL_GetNumVideoDisplays()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getDisplayDPI,cint,ptr.cfloat,ptr.cfloat,ptr.cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getDisplayDPI%2Ccint%2Cptr.cfloat%2Cptr.cfloat%2Cptr.cfloat"><span class="Identifier">getDisplayDPI</span></a><span class="Other">(</span><span class="Identifier">displayIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">ddpi</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">hdpi</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cfloat</span><span class="Other">;</span>
|
|
<span class="Identifier">vdpi</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetDisplayDPI"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the dots/pixels-per-inch for a display
|
|
|
|
\note Diagonal, horizontal and vertical DPI can all be optionally
|
|
returned if the parameter is non-NULL.
|
|
|
|
\return 0 on success, or -1 if no DPI information is available or the index is out of range.
|
|
|
|
\sa SDL_GetNumVideoDisplays()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getDisplayOrientation,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getDisplayOrientation%2Ccint"><span class="Identifier">getDisplayOrientation</span></a><span class="Other">(</span><span class="Identifier">displayIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#DisplayOrientation"><span class="Identifier">DisplayOrientation</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetDisplayOrientation"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the orientation of a display
|
|
|
|
\return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
|
|
|
|
\sa SDL_GetNumVideoDisplays()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getNumDisplayModes,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getNumDisplayModes%2Ccint"><span class="Identifier">getNumDisplayModes</span></a><span class="Other">(</span><span class="Identifier">displayIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetNumDisplayModes"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Returns the number of available display modes.
|
|
|
|
\sa SDL_GetDisplayMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getDisplayMode,cint,cint,ptr.DisplayMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getDisplayMode%2Ccint%2Ccint%2Cptr.DisplayMode"><span class="Identifier">getDisplayMode</span></a><span class="Other">(</span><span class="Identifier">displayIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">modeIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">mode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#DisplayMode"><span class="Identifier">DisplayMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetDisplayMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Fill in information about a specific display mode.
|
|
|
|
\note The display modes are sorted in this priority:
|
|
\li bits per pixel -> more colors to fewer colors
|
|
\li width -> largest to smallest
|
|
\li height -> largest to smallest
|
|
\li refresh rate -> highest to lowest
|
|
|
|
\sa SDL_GetNumDisplayModes()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getDesktopDisplayMode,cint,ptr.DisplayMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getDesktopDisplayMode%2Ccint%2Cptr.DisplayMode"><span class="Identifier">getDesktopDisplayMode</span></a><span class="Other">(</span><span class="Identifier">displayIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">mode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#DisplayMode"><span class="Identifier">DisplayMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetDesktopDisplayMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Fill in information about the desktop display mode.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getCurrentDisplayMode,cint,ptr.DisplayMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getCurrentDisplayMode%2Ccint%2Cptr.DisplayMode"><span class="Identifier">getCurrentDisplayMode</span></a><span class="Other">(</span><span class="Identifier">displayIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">mode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#DisplayMode"><span class="Identifier">DisplayMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetCurrentDisplayMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Fill in information about the current display mode.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getClosestDisplayMode,cint,ptr.DisplayMode,ptr.DisplayMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getClosestDisplayMode%2Ccint%2Cptr.DisplayMode%2Cptr.DisplayMode"><span class="Identifier">getClosestDisplayMode</span></a><span class="Other">(</span><span class="Identifier">displayIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">mode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#DisplayMode"><span class="Identifier">DisplayMode</span></a><span class="Other">;</span>
|
|
<span class="Identifier">closest</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#DisplayMode"><span class="Identifier">DisplayMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#DisplayMode"><span class="Identifier">DisplayMode</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetClosestDisplayMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the closest match to the requested display mode.
|
|
|
|
\param displayIndex The index of display from which mode should be queried.
|
|
\param mode The desired display mode
|
|
\param closest A pointer to a display mode to be filled in with the closest
|
|
match of the available display modes.
|
|
|
|
\return The passed in value \c closest, or NULL if no matching video mode
|
|
was available.
|
|
|
|
The available display modes are scanned, and \c closest is filled in with the
|
|
closest mode matching the requested mode and returned. The mode format and
|
|
refresh_rate default to the desktop mode if they are 0. The modes are
|
|
scanned with size being first priority, format being second priority, and
|
|
finally checking the refresh_rate. If all the available modes are too
|
|
small, then NULL is returned.
|
|
|
|
\sa SDL_GetNumDisplayModes()
|
|
\sa SDL_GetDisplayMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowDisplayIndex,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowDisplayIndex%2Cptr.Window"><span class="Identifier">getWindowDisplayIndex</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowDisplayIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the display index associated with a window.
|
|
|
|
\return the display index of the display containing the center of the
|
|
window, or -1 on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowDisplayMode,ptr.Window,ptr.DisplayMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowDisplayMode%2Cptr.Window%2Cptr.DisplayMode"><span class="Identifier">setWindowDisplayMode</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">mode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#DisplayMode"><span class="Identifier">DisplayMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowDisplayMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the display mode used when a fullscreen window is visible.
|
|
|
|
By default the window's dimensions and the desktop format and refresh rate
|
|
are used.
|
|
|
|
\param window The window for which the display mode should be set.
|
|
\param mode The mode to use, or NULL for the default mode.
|
|
|
|
\return 0 on success, or -1 if setting the display mode failed.
|
|
|
|
\sa SDL_GetWindowDisplayMode()
|
|
\sa SDL_SetWindowFullscreen()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowDisplayMode,ptr.Window,ptr.DisplayMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowDisplayMode%2Cptr.Window%2Cptr.DisplayMode"><span class="Identifier">getWindowDisplayMode</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">mode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#DisplayMode"><span class="Identifier">DisplayMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowDisplayMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Fill in information about the display mode used when a fullscreen
|
|
window is visible.
|
|
|
|
\sa SDL_SetWindowDisplayMode()
|
|
\sa SDL_SetWindowFullscreen()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowPixelFormat,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowPixelFormat%2Cptr.Window"><span class="Identifier">getWindowPixelFormat</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowPixelFormat"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the pixel format associated with the window.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createWindow,cstring,cint,cint,cint,cint,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createWindow%2Ccstring%2Ccint%2Ccint%2Ccint%2Ccint%2CUint32"><span class="Identifier">createWindow</span></a><span class="Other">(</span><span class="Identifier">title</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a window with the specified position, dimensions, and flags.
|
|
|
|
\param title The title of the window, in UTF-8 encoding.
|
|
\param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
|
::SDL_WINDOWPOS_UNDEFINED.
|
|
\param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
|
::SDL_WINDOWPOS_UNDEFINED.
|
|
\param w The width of the window, in screen coordinates.
|
|
\param h The height of the window, in screen coordinates.
|
|
\param flags The flags for the window, a mask of any of the following:
|
|
::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
|
|
::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
|
|
::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
|
|
::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
|
|
::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
|
|
|
|
\return The created window, or NULL if window creation failed.
|
|
|
|
If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
|
|
in pixels may differ from its size in screen coordinates on platforms with
|
|
high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
|
|
the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(),
|
|
SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the
|
|
drawable size in pixels.
|
|
|
|
If the window is created with any of the SDL_WINDOW_OPENGL or
|
|
SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
|
|
(SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
|
|
corresponding UnloadLibrary function is called by SDL_DestroyWindow().
|
|
|
|
If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
|
|
SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
|
|
|
|
\note On non-Apple devices, SDL requires you to either not link to the
|
|
Vulkan loader or link to a dynamic library version. This limitation
|
|
may be removed in a future version of SDL.
|
|
|
|
\sa SDL_DestroyWindow()
|
|
\sa SDL_GL_LoadLibrary()
|
|
\sa SDL_Vulkan_LoadLibrary()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createWindowFrom,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createWindowFrom%2Cpointer"><span class="Identifier">createWindowFrom</span></a><span class="Other">(</span><span class="Identifier">data</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateWindowFrom"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create an SDL window from an existing native window.
|
|
|
|
\param data A pointer to driver-dependent window creation data
|
|
|
|
\return The created window, or NULL if window creation failed.
|
|
|
|
\sa SDL_DestroyWindow()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowID,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowID%2Cptr.Window"><span class="Identifier">getWindowID</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the numeric ID of a window, for logging purposes.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowFromID,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowFromID%2CUint32"><span class="Identifier">getWindowFromID</span></a><span class="Other">(</span><span class="Identifier">id</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowFromID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get a window from a stored ID, or NULL if it doesn't exist.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowFlags,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowFlags%2Cptr.Window"><span class="Identifier">getWindowFlags</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowFlags"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the window flags.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowTitle,ptr.Window,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowTitle%2Cptr.Window%2Ccstring"><span class="Identifier">setWindowTitle</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">title</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowTitle"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the title of a window, in UTF-8 format.
|
|
|
|
\sa SDL_GetWindowTitle()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowTitle,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowTitle%2Cptr.Window"><span class="Identifier">getWindowTitle</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowTitle"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the title of a window, in UTF-8 format.
|
|
|
|
\sa SDL_SetWindowTitle()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowIcon,ptr.Window,ptr.Surface"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowIcon%2Cptr.Window%2Cptr.Surface"><span class="Identifier">setWindowIcon</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">icon</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowIcon"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the icon for a window.
|
|
|
|
\param window The window for which the icon should be set.
|
|
\param icon The icon for the window.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowData,ptr.Window,cstring,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowData%2Cptr.Window%2Ccstring%2Cpointer"><span class="Identifier">setWindowData</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowData"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Associate an arbitrary named pointer with a window.
|
|
|
|
\param window The window to associate with the pointer.
|
|
\param name The name of the pointer.
|
|
\param userdata The associated pointer.
|
|
|
|
\return The previous value associated with 'name'
|
|
|
|
\note The name is case-sensitive.
|
|
|
|
\sa SDL_GetWindowData()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowData,ptr.Window,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowData%2Cptr.Window%2Ccstring"><span class="Identifier">getWindowData</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowData"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Retrieve the data pointer associated with a window.
|
|
|
|
\param window The window to query.
|
|
\param name The name of the pointer.
|
|
|
|
\return The value associated with 'name'
|
|
|
|
\sa SDL_SetWindowData()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowPosition,ptr.Window,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowPosition%2Cptr.Window%2Ccint%2Ccint"><span class="Identifier">setWindowPosition</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowPosition"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the position of a window.
|
|
|
|
\param window The window to reposition.
|
|
\param x The x coordinate of the window in screen coordinates, or
|
|
::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
|
|
\param y The y coordinate of the window in screen coordinates, or
|
|
::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
|
|
|
|
\note The window coordinate origin is the upper left of the display.
|
|
|
|
\sa SDL_GetWindowPosition()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowPosition,ptr.Window,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowPosition%2Cptr.Window%2Cptr.cint%2Cptr.cint"><span class="Identifier">getWindowPosition</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowPosition"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the position of a window.
|
|
|
|
\param window The window to query.
|
|
\param x Pointer to variable for storing the x position, in screen
|
|
coordinates. May be NULL.
|
|
\param y Pointer to variable for storing the y position, in screen
|
|
coordinates. May be NULL.
|
|
|
|
\sa SDL_SetWindowPosition()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowSize,ptr.Window,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowSize%2Cptr.Window%2Ccint%2Ccint"><span class="Identifier">setWindowSize</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowSize"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the size of a window's client area.
|
|
|
|
\param window The window to resize.
|
|
\param w The width of the window, in screen coordinates. Must be >0.
|
|
\param h The height of the window, in screen coordinates. Must be >0.
|
|
|
|
\note Fullscreen windows automatically match the size of the display mode,
|
|
and you should use SDL_SetWindowDisplayMode() to change their size.
|
|
|
|
The window size in screen coordinates may differ from the size in pixels, if
|
|
the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
|
|
high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
|
|
SDL_GetRendererOutputSize() to get the real client area size in pixels.
|
|
|
|
\sa SDL_GetWindowSize()
|
|
\sa SDL_SetWindowDisplayMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowSize,ptr.Window,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowSize%2Cptr.Window%2Cptr.cint%2Cptr.cint"><span class="Identifier">getWindowSize</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the size of a window's client area.
|
|
|
|
\param window The window to query.
|
|
\param w Pointer to variable for storing the width, in screen
|
|
coordinates. May be NULL.
|
|
\param h Pointer to variable for storing the height, in screen
|
|
coordinates. May be NULL.
|
|
|
|
The window size in screen coordinates may differ from the size in pixels, if
|
|
the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
|
|
high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
|
|
SDL_GetRendererOutputSize() to get the real client area size in pixels.
|
|
|
|
\sa SDL_SetWindowSize()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowBordersSize,ptr.Window,ptr.cint,ptr.cint,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowBordersSize%2Cptr.Window%2Cptr.cint%2Cptr.cint%2Cptr.cint%2Cptr.cint"><span class="Identifier">getWindowBordersSize</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">top</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">left</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span>
|
|
<span class="Identifier">bottom</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">right</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowBordersSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the size of a window's borders (decorations) around the client area.
|
|
|
|
\param window The window to query.
|
|
\param top Pointer to variable for storing the size of the top border. NULL is permitted.
|
|
\param left Pointer to variable for storing the size of the left border. NULL is permitted.
|
|
\param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted.
|
|
\param right Pointer to variable for storing the size of the right border. NULL is permitted.
|
|
|
|
\return 0 on success, or -1 if getting this information is not supported.
|
|
|
|
\note if this function fails (returns -1), the size values will be
|
|
initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as
|
|
if the window in question was borderless.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowMinimumSize,ptr.Window,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowMinimumSize%2Cptr.Window%2Ccint%2Ccint"><span class="Identifier">setWindowMinimumSize</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">minW</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">minH</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowMinimumSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the minimum size of a window's client area.
|
|
|
|
\param window The window to set a new minimum size.
|
|
\param min_w The minimum width of the window, must be >0
|
|
\param min_h The minimum height of the window, must be >0
|
|
|
|
\note You can't change the minimum size of a fullscreen window, it
|
|
automatically matches the size of the display mode.
|
|
|
|
\sa SDL_GetWindowMinimumSize()
|
|
\sa SDL_SetWindowMaximumSize()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowMinimumSize,ptr.Window,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowMinimumSize%2Cptr.Window%2Cptr.cint%2Cptr.cint"><span class="Identifier">getWindowMinimumSize</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowMinimumSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the minimum size of a window's client area.
|
|
|
|
\param window The window to query.
|
|
\param w Pointer to variable for storing the minimum width, may be NULL
|
|
\param h Pointer to variable for storing the minimum height, may be NULL
|
|
|
|
\sa SDL_GetWindowMaximumSize()
|
|
\sa SDL_SetWindowMinimumSize()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowMaximumSize,ptr.Window,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowMaximumSize%2Cptr.Window%2Ccint%2Ccint"><span class="Identifier">setWindowMaximumSize</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">maxW</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">maxH</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowMaximumSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the maximum size of a window's client area.
|
|
|
|
\param window The window to set a new maximum size.
|
|
\param max_w The maximum width of the window, must be >0
|
|
\param max_h The maximum height of the window, must be >0
|
|
|
|
\note You can't change the maximum size of a fullscreen window, it
|
|
automatically matches the size of the display mode.
|
|
|
|
\sa SDL_GetWindowMaximumSize()
|
|
\sa SDL_SetWindowMinimumSize()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowMaximumSize,ptr.Window,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowMaximumSize%2Cptr.Window%2Cptr.cint%2Cptr.cint"><span class="Identifier">getWindowMaximumSize</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowMaximumSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the maximum size of a window's client area.
|
|
|
|
\param window The window to query.
|
|
\param w Pointer to variable for storing the maximum width, may be NULL
|
|
\param h Pointer to variable for storing the maximum height, may be NULL
|
|
|
|
\sa SDL_GetWindowMinimumSize()
|
|
\sa SDL_SetWindowMaximumSize()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowBordered,ptr.Window,bool"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowBordered%2Cptr.Window%2Cbool"><span class="Identifier">setWindowBordered</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">bordered</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowBordered"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the border state of a window.
|
|
|
|
This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
|
|
add or remove the border from the actual window. This is a no-op if the
|
|
window's border already matches the requested state.
|
|
|
|
\param window The window of which to change the border state.
|
|
\param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
|
|
|
|
\note You can't change the border state of a fullscreen window.
|
|
|
|
\sa SDL_GetWindowFlags()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowResizable,ptr.Window,bool"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowResizable%2Cptr.Window%2Cbool"><span class="Identifier">setWindowResizable</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">resizable</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowResizable"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the user-resizable state of a window.
|
|
|
|
This will add or remove the window's SDL_WINDOW_RESIZABLE flag and
|
|
allow/disallow user resizing of the window. This is a no-op if the
|
|
window's resizable state already matches the requested state.
|
|
|
|
\param window The window of which to change the resizable state.
|
|
\param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
|
|
|
|
\note You can't change the resizable state of a fullscreen window.
|
|
|
|
\sa SDL_GetWindowFlags()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="showWindow,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#showWindow%2Cptr.Window"><span class="Identifier">showWindow</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ShowWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Show a window.
|
|
|
|
\sa SDL_HideWindow()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hideWindow,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hideWindow%2Cptr.Window"><span class="Identifier">hideWindow</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HideWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Hide a window.
|
|
|
|
\sa SDL_ShowWindow()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="raiseWindow,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#raiseWindow%2Cptr.Window"><span class="Identifier">raiseWindow</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RaiseWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Raise a window above other windows and set the input focus.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="maximizeWindow,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#maximizeWindow%2Cptr.Window"><span class="Identifier">maximizeWindow</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_MaximizeWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Make a window as large as possible.
|
|
|
|
\sa SDL_RestoreWindow()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="minimizeWindow,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#minimizeWindow%2Cptr.Window"><span class="Identifier">minimizeWindow</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_MinimizeWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Minimize a window to an iconic representation.
|
|
|
|
\sa SDL_RestoreWindow()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="restoreWindow,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#restoreWindow%2Cptr.Window"><span class="Identifier">restoreWindow</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RestoreWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Restore the size and position of a minimized or maximized window.
|
|
|
|
\sa SDL_MaximizeWindow()
|
|
\sa SDL_MinimizeWindow()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowFullscreen,ptr.Window,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowFullscreen%2Cptr.Window%2CUint32"><span class="Identifier">setWindowFullscreen</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowFullscreen"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set a window's fullscreen state.
|
|
|
|
\return 0 on success, or -1 if setting the display mode failed.
|
|
|
|
\sa SDL_SetWindowDisplayMode()
|
|
\sa SDL_GetWindowDisplayMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowSurface,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowSurface%2Cptr.Window"><span class="Identifier">getWindowSurface</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowSurface"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the SDL surface associated with the window.
|
|
|
|
\return The window's framebuffer surface, or NULL on error.
|
|
|
|
A new surface will be created with the optimal format for the window,
|
|
if necessary. This surface will be freed when the window is destroyed.
|
|
|
|
\note You may not combine this with 3D or the rendering API on this window.
|
|
|
|
\sa SDL_UpdateWindowSurface()
|
|
\sa SDL_UpdateWindowSurfaceRects()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="updateWindowSurface,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#updateWindowSurface%2Cptr.Window"><span class="Identifier">updateWindowSurface</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UpdateWindowSurface"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Copy the window surface to the screen.
|
|
|
|
\return 0 on success, or -1 on error.
|
|
|
|
\sa SDL_GetWindowSurface()
|
|
\sa SDL_UpdateWindowSurfaceRects()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="updateWindowSurfaceRects,ptr.Window,ptr.Rect,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#updateWindowSurfaceRects%2Cptr.Window%2Cptr.Rect%2Ccint"><span class="Identifier">updateWindowSurfaceRects</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">rects</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">numrects</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UpdateWindowSurfaceRects"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Copy a number of rectangles on the window surface to the screen.
|
|
|
|
\return 0 on success, or -1 on error.
|
|
|
|
\sa SDL_GetWindowSurface()
|
|
\sa SDL_UpdateWindowSurface()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowGrab,ptr.Window,bool"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowGrab%2Cptr.Window%2Cbool"><span class="Identifier">setWindowGrab</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">grabbed</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowGrab"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set a window's input grab mode.
|
|
|
|
\param window The window for which the input grab mode should be set.
|
|
\param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
|
|
|
|
If the caller enables a grab while another window is currently grabbed,
|
|
the other window loses its grab in favor of the caller's window.
|
|
|
|
\sa SDL_GetWindowGrab()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowGrab,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowGrab%2Cptr.Window"><span class="Identifier">getWindowGrab</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowGrab"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get a window's input grab mode.
|
|
|
|
\return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
|
|
|
|
\sa SDL_SetWindowGrab()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getGrabbedWindow"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getGrabbedWindow"><span class="Identifier">getGrabbedWindow</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetGrabbedWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the window that currently has an input grab enabled.
|
|
|
|
\return This returns the window if input is grabbed, and NULL otherwise.
|
|
|
|
\sa SDL_SetWindowGrab()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowBrightness,ptr.Window,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowBrightness%2Cptr.Window%2Ccfloat"><span class="Identifier">setWindowBrightness</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">brightness</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowBrightness"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the brightness (gamma correction) for a window.
|
|
|
|
\return 0 on success, or -1 if setting the brightness isn't supported.
|
|
|
|
\sa SDL_GetWindowBrightness()
|
|
\sa SDL_SetWindowGammaRamp()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowBrightness,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowBrightness%2Cptr.Window"><span class="Identifier">getWindowBrightness</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cfloat</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowBrightness"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the brightness (gamma correction) for a window.
|
|
|
|
\return The last brightness value passed to SDL_SetWindowBrightness()
|
|
|
|
\sa SDL_SetWindowBrightness()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowOpacity,ptr.Window,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowOpacity%2Cptr.Window%2Ccfloat"><span class="Identifier">setWindowOpacity</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">opacity</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowOpacity"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the opacity for a window
|
|
|
|
\param window The window which will be made transparent or opaque
|
|
\param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be
|
|
clamped internally between 0.0f and 1.0f.
|
|
|
|
\return 0 on success, or -1 if setting the opacity isn't supported.
|
|
|
|
\sa SDL_GetWindowOpacity()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowOpacity,ptr.Window,ptr.cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowOpacity%2Cptr.Window%2Cptr.cfloat"><span class="Identifier">getWindowOpacity</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">outOpacity</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowOpacity"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the opacity of a window.
|
|
|
|
If transparency isn't supported on this platform, opacity will be reported
|
|
as 1.0f without error.
|
|
|
|
\param window The window in question.
|
|
\param out_opacity Opacity (0.0f - transparent, 1.0f - opaque)
|
|
|
|
\return 0 on success, or -1 on error (invalid window, etc).
|
|
|
|
\sa SDL_SetWindowOpacity()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowModalFor,ptr.Window,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowModalFor%2Cptr.Window%2Cptr.Window"><span class="Identifier">setWindowModalFor</span></a><span class="Other">(</span><span class="Identifier">modalWindow</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">parentWindow</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowModalFor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name)
|
|
|
|
\param modal_window The window that should be modal
|
|
\param parent_window The parent window
|
|
|
|
\return 0 on success, or -1 otherwise.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowInputFocus,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowInputFocus%2Cptr.Window"><span class="Identifier">setWindowInputFocus</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowInputFocus"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Explicitly sets input focus to the window.
|
|
|
|
You almost certainly want SDL_RaiseWindow() instead of this function. Use
|
|
this with caution, as you might give focus to a window that's completely
|
|
obscured by other windows.
|
|
|
|
\param window The window that should get the input focus
|
|
|
|
\return 0 on success, or -1 otherwise.
|
|
\sa SDL_RaiseWindow()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowGammaRamp,ptr.Window,ptr.Uint16,ptr.Uint16,ptr.Uint16"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowGammaRamp%2Cptr.Window%2Cptr.Uint16%2Cptr.Uint16%2Cptr.Uint16"><span class="Identifier">setWindowGammaRamp</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">red</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">;</span> <span class="Identifier">green</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">;</span>
|
|
<span class="Identifier">blue</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowGammaRamp"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the gamma ramp for a window.
|
|
|
|
\param window The window for which the gamma ramp should be set.
|
|
\param red The translation table for the red channel, or NULL.
|
|
\param green The translation table for the green channel, or NULL.
|
|
\param blue The translation table for the blue channel, or NULL.
|
|
|
|
\return 0 on success, or -1 if gamma ramps are unsupported.
|
|
|
|
Set the gamma translation table for the red, green, and blue channels
|
|
of the video hardware. Each table is an array of 256 16-bit quantities,
|
|
representing a mapping between the input and output for that channel.
|
|
The input is the index into the array, and the output is the 16-bit
|
|
gamma value at that index, scaled to the output color precision.
|
|
|
|
\sa SDL_GetWindowGammaRamp()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getWindowGammaRamp,ptr.Window,ptr.Uint16,ptr.Uint16,ptr.Uint16"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getWindowGammaRamp%2Cptr.Window%2Cptr.Uint16%2Cptr.Uint16%2Cptr.Uint16"><span class="Identifier">getWindowGammaRamp</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">red</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">;</span> <span class="Identifier">green</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">;</span>
|
|
<span class="Identifier">blue</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetWindowGammaRamp"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the gamma ramp for a window.
|
|
|
|
\param window The window from which the gamma ramp should be queried.
|
|
\param red A pointer to a 256 element array of 16-bit quantities to hold
|
|
the translation table for the red channel, or NULL.
|
|
\param green A pointer to a 256 element array of 16-bit quantities to hold
|
|
the translation table for the green channel, or NULL.
|
|
\param blue A pointer to a 256 element array of 16-bit quantities to hold
|
|
the translation table for the blue channel, or NULL.
|
|
|
|
\return 0 on success, or -1 if gamma ramps are unsupported.
|
|
|
|
\sa SDL_SetWindowGammaRamp()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowHitTest,ptr.Window,HitTest,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowHitTest%2Cptr.Window%2CHitTest%2Cpointer"><span class="Identifier">setWindowHitTest</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">callback</span><span class="Other">:</span> <a href="sdl2.html#HitTest"><span class="Identifier">HitTest</span></a><span class="Other">;</span> <span class="Identifier">callbackData</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowHitTest"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Provide a callback that decides if a window region has special properties.
|
|
|
|
Normally windows are dragged and resized by decorations provided by the
|
|
system window manager (a title bar, borders, etc), but for some apps, it
|
|
makes sense to drag them from somewhere else inside the window itself; for
|
|
example, one might have a borderless window that wants to be draggable
|
|
from any part, or simulate its own title bar, etc.
|
|
|
|
This function lets the app provide a callback that designates pieces of
|
|
a given window as special. This callback is run during event processing
|
|
if we need to tell the OS to treat a region of the window specially; the
|
|
use of this callback is known as "hit testing."
|
|
|
|
Mouse input may not be delivered to your application if it is within
|
|
a special area; the OS will often apply that input to moving the window or
|
|
resizing the window and not deliver it to the application.
|
|
|
|
Specifying NULL for a callback disables hit-testing. Hit-testing is
|
|
disabled by default.
|
|
|
|
Platforms that don't support this functionality will return -1
|
|
unconditionally, even if you're attempting to disable hit-testing.
|
|
|
|
Your callback may fire at any time, and its firing does not indicate any
|
|
specific behavior (for example, on Windows, this certainly might fire
|
|
when the OS is deciding whether to drag your window, but it fires for lots
|
|
of other reasons, too, some unrelated to anything you probably care about
|
|
_and when the mouse isn't actually at the location it is testing_).
|
|
Since this can fire at any time, you should try to keep your callback
|
|
efficient, devoid of allocations, etc.
|
|
|
|
\param window The window to set hit-testing on.
|
|
\param callback The callback to call when doing a hit-test.
|
|
\param callback_data An app-defined void pointer passed to the callback.
|
|
\return 0 on success, -1 on error (including unsupported).</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="destroyWindow,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#destroyWindow%2Cptr.Window"><span class="Identifier">destroyWindow</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DestroyWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Destroy a window.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="isScreenSaverEnabled"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#isScreenSaverEnabled"><span class="Identifier">isScreenSaverEnabled</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_IsScreenSaverEnabled"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Returns whether the screensaver is currently enabled (default off).
|
|
|
|
\sa SDL_EnableScreenSaver()
|
|
\sa SDL_DisableScreenSaver()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="enableScreenSaver"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#enableScreenSaver"><span class="Identifier">enableScreenSaver</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_EnableScreenSaver"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Allow the screen to be blanked by a screensaver
|
|
|
|
\sa SDL_IsScreenSaverEnabled()
|
|
\sa SDL_DisableScreenSaver()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="disableScreenSaver"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#disableScreenSaver"><span class="Identifier">disableScreenSaver</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DisableScreenSaver"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Prevent the screen from being blanked by a screensaver
|
|
|
|
\sa SDL_IsScreenSaverEnabled()
|
|
\sa SDL_EnableScreenSaver()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_LoadLibrary,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_LoadLibrary%2Ccstring"><span class="Identifier">gL_LoadLibrary</span></a><span class="Other">(</span><span class="Identifier">path</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_LoadLibrary"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\name OpenGL support functions
|
|
@{
|
|
\brief Dynamically load an OpenGL library.
|
|
|
|
\param path The platform dependent OpenGL library name, or NULL to open the
|
|
default OpenGL library.
|
|
|
|
\return 0 on success, or -1 if the library couldn't be loaded.
|
|
|
|
This should be done after initializing the video driver, but before
|
|
creating any OpenGL windows. If no OpenGL library is loaded, the default
|
|
library will be loaded upon creation of the first OpenGL window.
|
|
|
|
\note If you do this, you need to retrieve all of the GL functions used in
|
|
your program from the dynamic library using SDL_GL_GetProcAddress().
|
|
|
|
\sa SDL_GL_GetProcAddress()
|
|
\sa SDL_GL_UnloadLibrary()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_GetProcAddress,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_GetProcAddress%2Ccstring"><span class="Identifier">gL_GetProcAddress</span></a><span class="Other">(</span><span class="Other">`</span><span class="Keyword">proc</span><span class="Other">`</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_GetProcAddress"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the address of an OpenGL function.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_UnloadLibrary"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_UnloadLibrary"><span class="Identifier">gL_UnloadLibrary</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_UnloadLibrary"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
|
|
|
|
\sa SDL_GL_LoadLibrary()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_ExtensionSupported,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_ExtensionSupported%2Ccstring"><span class="Identifier">gL_ExtensionSupported</span></a><span class="Other">(</span><span class="Identifier">extension</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_ExtensionSupported"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Return true if an OpenGL extension is supported for the current
|
|
context.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_ResetAttributes"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_ResetAttributes"><span class="Identifier">gL_ResetAttributes</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_ResetAttributes"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Reset all previously set OpenGL context attributes to their default values</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_SetAttribute,GLattr,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_SetAttribute%2CGLattr%2Ccint"><span class="Identifier">gL_SetAttribute</span></a><span class="Other">(</span><span class="Identifier">attr</span><span class="Other">:</span> <a href="sdl2.html#GLattr"><span class="Identifier">GLattr</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_SetAttribute"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set an OpenGL window attribute before window creation.
|
|
|
|
\return 0 on success, or -1 if the attribute could not be set.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_GetAttribute,GLattr,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_GetAttribute%2CGLattr%2Cptr.cint"><span class="Identifier">gL_GetAttribute</span></a><span class="Other">(</span><span class="Identifier">attr</span><span class="Other">:</span> <a href="sdl2.html#GLattr"><span class="Identifier">GLattr</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_GetAttribute"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the actual value for an attribute from the current context.
|
|
|
|
\return 0 on success, or -1 if the attribute could not be retrieved.
|
|
The integer at \c value will be modified in either case.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_CreateContext,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_CreateContext%2Cptr.Window"><span class="Identifier">gL_CreateContext</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#GLContext"><span class="Identifier">GLContext</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_CreateContext"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create an OpenGL context for use with an OpenGL window, and make it
|
|
current.
|
|
|
|
\sa SDL_GL_DeleteContext()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_MakeCurrent,ptr.Window,GLContext"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_MakeCurrent%2Cptr.Window%2CGLContext"><span class="Identifier">gL_MakeCurrent</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">context</span><span class="Other">:</span> <a href="sdl2.html#GLContext"><span class="Identifier">GLContext</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_MakeCurrent"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set up an OpenGL context for rendering into an OpenGL window.
|
|
|
|
\note The context must have been created with a compatible window.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_GetCurrentWindow"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_GetCurrentWindow"><span class="Identifier">gL_GetCurrentWindow</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_GetCurrentWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the currently active OpenGL window.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_GetCurrentContext"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_GetCurrentContext"><span class="Identifier">gL_GetCurrentContext</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#GLContext"><span class="Identifier">GLContext</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_GetCurrentContext"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the currently active OpenGL context.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_GetDrawableSize,ptr.Window,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_GetDrawableSize%2Cptr.Window%2Cptr.cint%2Cptr.cint"><span class="Identifier">gL_GetDrawableSize</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_GetDrawableSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the size of a window's underlying drawable in pixels (for use
|
|
with glViewport).
|
|
|
|
\param window Window from which the drawable size should be queried
|
|
\param w Pointer to variable for storing the width in pixels, may be NULL
|
|
\param h Pointer to variable for storing the height in pixels, may be NULL
|
|
|
|
This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
|
drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
|
|
platform with high-DPI support (Apple calls this "Retina"), and not disabled
|
|
by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
|
|
|
|
\sa SDL_GetWindowSize()
|
|
\sa SDL_CreateWindow()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_SetSwapInterval,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_SetSwapInterval%2Ccint"><span class="Identifier">gL_SetSwapInterval</span></a><span class="Other">(</span><span class="Identifier">interval</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_SetSwapInterval"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the swap interval for the current OpenGL context.
|
|
|
|
\param interval 0 for immediate updates, 1 for updates synchronized with the
|
|
vertical retrace. If the system supports it, you may
|
|
specify -1 to allow late swaps to happen immediately
|
|
instead of waiting for the next retrace.
|
|
|
|
\return 0 on success, or -1 if setting the swap interval is not supported.
|
|
|
|
\sa SDL_GL_GetSwapInterval()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_GetSwapInterval"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_GetSwapInterval"><span class="Identifier">gL_GetSwapInterval</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_GetSwapInterval"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the swap interval for the current OpenGL context.
|
|
|
|
\return 0 if there is no vertical retrace synchronization, 1 if the buffer
|
|
swap is synchronized with the vertical retrace, and -1 if late
|
|
swaps happen immediately instead of waiting for the next retrace.
|
|
If the system can't determine the swap interval, or there isn't a
|
|
valid current context, this will return 0 as a safe default.
|
|
|
|
\sa SDL_GL_SetSwapInterval()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_SwapWindow,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_SwapWindow%2Cptr.Window"><span class="Identifier">gL_SwapWindow</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_SwapWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Swap the OpenGL buffers for a window, if double-buffering is
|
|
supported.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_DeleteContext,GLContext"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_DeleteContext%2CGLContext"><span class="Identifier">gL_DeleteContext</span></a><span class="Other">(</span><span class="Identifier">context</span><span class="Other">:</span> <a href="sdl2.html#GLContext"><span class="Identifier">GLContext</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_DeleteContext"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Delete an OpenGL context.
|
|
|
|
\sa SDL_GL_CreateContext()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getKeyboardFocus"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getKeyboardFocus"><span class="Identifier">getKeyboardFocus</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetKeyboardFocus"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Function prototypes
|
|
\brief Get the window which currently has keyboard focus.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getKeyboardState,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getKeyboardState%2Cptr.cint"><span class="Identifier">getKeyboardState</span></a><span class="Other">(</span><span class="Identifier">numkeys</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetKeyboardState"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get a snapshot of the current state of the keyboard.
|
|
|
|
\param numkeys if non-NULL, receives the length of the returned array.
|
|
|
|
\return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
|
|
|
|
\b Example:
|
|
\code
|
|
const Uint8state = SDL_GetKeyboardState(NULL);
|
|
if ( state[SDL_SCANCODE_RETURN] ) {
|
|
printf("<RETURN> is pressed.\n");
|
|
}
|
|
\endcode</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getModState"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getModState"><span class="Identifier">getModState</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Keymod"><span class="Identifier">Keymod</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetModState"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the current key modifier state for the keyboard.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setModState,Keymod"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setModState%2CKeymod"><span class="Identifier">setModState</span></a><span class="Other">(</span><span class="Identifier">modstate</span><span class="Other">:</span> <a href="sdl2.html#Keymod"><span class="Identifier">Keymod</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetModState"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the current key modifier state for the keyboard.
|
|
|
|
\note This does not change the keyboard state, only the key modifier flags.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getKeyFromScancode,Scancode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getKeyFromScancode%2CScancode"><span class="Identifier">getKeyFromScancode</span></a><span class="Other">(</span><span class="Identifier">scancode</span><span class="Other">:</span> <a href="sdl2.html#Scancode"><span class="Identifier">Scancode</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Keycode"><span class="Identifier">Keycode</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetKeyFromScancode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the key code corresponding to the given scancode according
|
|
to the current keyboard layout.
|
|
|
|
See ::SDL_Keycode for details.
|
|
|
|
\sa SDL_GetKeyName()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getScancodeFromKey,Keycode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getScancodeFromKey%2CKeycode"><span class="Identifier">getScancodeFromKey</span></a><span class="Other">(</span><span class="Identifier">key</span><span class="Other">:</span> <a href="sdl2.html#Keycode"><span class="Identifier">Keycode</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Scancode"><span class="Identifier">Scancode</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetScancodeFromKey"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the scancode corresponding to the given key code according to the
|
|
current keyboard layout.
|
|
|
|
See ::SDL_Scancode for details.
|
|
|
|
\sa SDL_GetScancodeName()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getScancodeName,Scancode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getScancodeName%2CScancode"><span class="Identifier">getScancodeName</span></a><span class="Other">(</span><span class="Identifier">scancode</span><span class="Other">:</span> <a href="sdl2.html#Scancode"><span class="Identifier">Scancode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetScancodeName"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get a human-readable name for a scancode.
|
|
|
|
\return A pointer to the name for the scancode.
|
|
If the scancode doesn't have a name, this function returns
|
|
an empty string ("").
|
|
|
|
\sa SDL_Scancode</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getScancodeFromName,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getScancodeFromName%2Ccstring"><span class="Identifier">getScancodeFromName</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Scancode"><span class="Identifier">Scancode</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetScancodeFromName"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get a scancode from a human-readable name
|
|
|
|
\return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
|
|
|
|
\sa SDL_Scancode</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getKeyName,Keycode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getKeyName%2CKeycode"><span class="Identifier">getKeyName</span></a><span class="Other">(</span><span class="Identifier">key</span><span class="Other">:</span> <a href="sdl2.html#Keycode"><span class="Identifier">Keycode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetKeyName"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get a human-readable name for a key.
|
|
|
|
\return A pointer to a UTF-8 string that stays valid at least until the next
|
|
call to this function. If you need it around any longer, you must
|
|
copy it. If the key doesn't have a name, this function returns an
|
|
empty string ("").
|
|
|
|
\sa SDL_Keycode</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getKeyFromName,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getKeyFromName%2Ccstring"><span class="Identifier">getKeyFromName</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Keycode"><span class="Identifier">Keycode</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetKeyFromName"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get a key code from a human-readable name
|
|
|
|
\return key code, or SDLK_UNKNOWN if the name wasn't recognized
|
|
|
|
\sa SDL_Keycode</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="startTextInput"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#startTextInput"><span class="Identifier">startTextInput</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_StartTextInput"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Start accepting Unicode text input events.
|
|
This function will show the on-screen keyboard if supported.
|
|
|
|
\sa SDL_StopTextInput()
|
|
\sa SDL_SetTextInputRect()
|
|
\sa SDL_HasScreenKeyboardSupport()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="isTextInputActive"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#isTextInputActive"><span class="Identifier">isTextInputActive</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_IsTextInputActive"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Return whether or not Unicode text input events are enabled.
|
|
|
|
\sa SDL_StartTextInput()
|
|
\sa SDL_StopTextInput()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="stopTextInput"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#stopTextInput"><span class="Identifier">stopTextInput</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_StopTextInput"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Stop receiving any text input events.
|
|
This function will hide the on-screen keyboard if supported.
|
|
|
|
\sa SDL_StartTextInput()
|
|
\sa SDL_HasScreenKeyboardSupport()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setTextInputRect,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setTextInputRect%2Cptr.Rect"><span class="Identifier">setTextInputRect</span></a><span class="Other">(</span><span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetTextInputRect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the rectangle used to type Unicode text inputs.
|
|
This is used as a hint for IME and on-screen keyboard placement.
|
|
|
|
\sa SDL_StartTextInput()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasScreenKeyboardSupport"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasScreenKeyboardSupport"><span class="Identifier">hasScreenKeyboardSupport</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasScreenKeyboardSupport"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Returns whether the platform has some screen keyboard support.
|
|
|
|
\return SDL_TRUE if some keyboard support is available else SDL_FALSE.
|
|
|
|
\note Not all screen keyboard functions are supported on all platforms.
|
|
|
|
\sa SDL_IsScreenKeyboardShown()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="isScreenKeyboardShown,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#isScreenKeyboardShown%2Cptr.Window"><span class="Identifier">isScreenKeyboardShown</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_IsScreenKeyboardShown"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Returns whether the screen keyboard is shown for given window.
|
|
|
|
\param window The window for which screen keyboard should be queried.
|
|
|
|
\return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
|
|
|
|
\sa SDL_HasScreenKeyboardSupport()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getMouseFocus"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getMouseFocus"><span class="Identifier">getMouseFocus</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetMouseFocus"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Function prototypes
|
|
\brief Get the window which currently has mouse focus.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getMouseState,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getMouseState%2Cptr.cint%2Cptr.cint"><span class="Identifier">getMouseState</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetMouseState"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Retrieve the current state of the mouse.
|
|
|
|
The current button state is returned as a button bitmask, which can
|
|
be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
|
mouse cursor position relative to the focus window for the currently
|
|
selected mouse. You can pass NULL for either x or y.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getGlobalMouseState,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getGlobalMouseState%2Cptr.cint%2Cptr.cint"><span class="Identifier">getGlobalMouseState</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetGlobalMouseState"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the current state of the mouse, in relation to the desktop
|
|
|
|
This works just like SDL_GetMouseState(), but the coordinates will be
|
|
reported relative to the top-left of the desktop. This can be useful if
|
|
you need to track the mouse outside of a specific window and
|
|
SDL_CaptureMouse() doesn't fit your needs. For example, it could be
|
|
useful if you need to track the mouse while dragging a window, where
|
|
coordinates relative to a window might not be in sync at all times.
|
|
|
|
\note SDL_GetMouseState() returns the mouse position as SDL understands
|
|
it from the last pump of the event queue. This function, however,
|
|
queries the OS for the current mouse position, and as such, might
|
|
be a slightly less efficient function. Unless you know what you're
|
|
doing and have a good reason to use this function, you probably want
|
|
SDL_GetMouseState() instead.
|
|
|
|
\param x Returns the current X coord, relative to the desktop. Can be NULL.
|
|
\param y Returns the current Y coord, relative to the desktop. Can be NULL.
|
|
\return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
|
|
|
|
\sa SDL_GetMouseState</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRelativeMouseState,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRelativeMouseState%2Cptr.cint%2Cptr.cint"><span class="Identifier">getRelativeMouseState</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRelativeMouseState"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Retrieve the relative state of the mouse.
|
|
|
|
The current button state is returned as a button bitmask, which can
|
|
be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
|
mouse deltas since the last call to SDL_GetRelativeMouseState().</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="warpMouseInWindow,ptr.Window,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#warpMouseInWindow%2Cptr.Window%2Ccint%2Ccint"><span class="Identifier">warpMouseInWindow</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WarpMouseInWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Moves the mouse to the given position within the window.
|
|
|
|
\param window The window to move the mouse into, or NULL for the current mouse focus
|
|
\param x The x coordinate within the window
|
|
\param y The y coordinate within the window
|
|
|
|
\note This function generates a mouse motion event</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="warpMouseGlobal,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#warpMouseGlobal%2Ccint%2Ccint"><span class="Identifier">warpMouseGlobal</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WarpMouseGlobal"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Moves the mouse to the given position in global screen space.
|
|
|
|
\param x The x coordinate
|
|
\param y The y coordinate
|
|
\return 0 on success, -1 on error (usually: unsupported by a platform).
|
|
|
|
\note This function generates a mouse motion event</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setRelativeMouseMode,bool"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setRelativeMouseMode%2Cbool"><span class="Identifier">setRelativeMouseMode</span></a><span class="Other">(</span><span class="Identifier">enabled</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetRelativeMouseMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set relative mouse mode.
|
|
|
|
\param enabled Whether or not to enable relative mode
|
|
|
|
\return 0 on success, or -1 if relative mode is not supported.
|
|
|
|
While the mouse is in relative mode, the cursor is hidden, and the
|
|
driver will try to report continuous motion in the current window.
|
|
Only relative motion events will be delivered, the mouse position
|
|
will not change.
|
|
|
|
\note This function will flush any pending mouse motion.
|
|
|
|
\sa SDL_GetRelativeMouseMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="captureMouse,bool"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#captureMouse%2Cbool"><span class="Identifier">captureMouse</span></a><span class="Other">(</span><span class="Identifier">enabled</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CaptureMouse"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Capture the mouse, to track input outside an SDL window.
|
|
|
|
\param enabled Whether or not to enable capturing
|
|
|
|
Capturing enables your app to obtain mouse events globally, instead of
|
|
just within your window. Not all video targets support this function.
|
|
When capturing is enabled, the current window will get all mouse events,
|
|
but unlike relative mode, no change is made to the cursor and it is
|
|
not restrained to your window.
|
|
|
|
This function may also deny mouse input to other windows--both those in
|
|
your application and others on the system--so you should use this
|
|
function sparingly, and in small bursts. For example, you might want to
|
|
track the mouse while the user is dragging something, until the user
|
|
releases a mouse button. It is not recommended that you capture the mouse
|
|
for long periods of time, such as the entire time your app is running.
|
|
|
|
While captured, mouse events still report coordinates relative to the
|
|
current (foreground) window, but those coordinates may be outside the
|
|
bounds of the window (including negative values). Capturing is only
|
|
allowed for the foreground window. If the window loses focus while
|
|
capturing, the capture will be disabled automatically.
|
|
|
|
While capturing is enabled, the current window will have the
|
|
SDL_WINDOW_MOUSE_CAPTURE flag set.
|
|
|
|
\return 0 on success, or -1 if not supported.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRelativeMouseMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRelativeMouseMode"><span class="Identifier">getRelativeMouseMode</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRelativeMouseMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Query whether relative mouse mode is enabled.
|
|
|
|
\sa SDL_SetRelativeMouseMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createCursor,ptr.Uint8,ptr.Uint8,cint,cint,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createCursor%2Cptr.Uint8%2Cptr.Uint8%2Ccint%2Ccint%2Ccint%2Ccint"><span class="Identifier">createCursor</span></a><span class="Other">(</span><span class="Identifier">data</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">mask</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">hotX</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">hotY</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Cursor"><span class="Identifier">Cursor</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateCursor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a cursor, using the specified bitmap data and
|
|
mask (in MSB format).
|
|
|
|
The cursor width must be a multiple of 8 bits.
|
|
|
|
The cursor is created in black and white according to the following:
|
|
<table>
|
|
<tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
|
|
<tr><td> 0 </td><td> 1 </td><td> White </td></tr>
|
|
<tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
|
|
<tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
|
|
<tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
|
|
if not. </td></tr>
|
|
</table>
|
|
|
|
\sa SDL_FreeCursor()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createColorCursor,ptr.Surface,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createColorCursor%2Cptr.Surface%2Ccint%2Ccint"><span class="Identifier">createColorCursor</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span> <span class="Identifier">hotX</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">hotY</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Cursor"><span class="Identifier">Cursor</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateColorCursor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a color cursor.
|
|
|
|
\sa SDL_FreeCursor()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createSystemCursor,SystemCursor"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createSystemCursor%2CSystemCursor"><span class="Identifier">createSystemCursor</span></a><span class="Other">(</span><span class="Identifier">id</span><span class="Other">:</span> <a href="sdl2.html#SystemCursor"><span class="Identifier">SystemCursor</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Cursor"><span class="Identifier">Cursor</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateSystemCursor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a system cursor.
|
|
|
|
\sa SDL_FreeCursor()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setCursor,ptr.Cursor"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setCursor%2Cptr.Cursor"><span class="Identifier">setCursor</span></a><span class="Other">(</span><span class="Identifier">cursor</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Cursor"><span class="Identifier">Cursor</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetCursor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the active cursor.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getCursor"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getCursor"><span class="Identifier">getCursor</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Cursor"><span class="Identifier">Cursor</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetCursor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Return the active cursor.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getDefaultCursor"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getDefaultCursor"><span class="Identifier">getDefaultCursor</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Cursor"><span class="Identifier">Cursor</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetDefaultCursor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Return the default cursor.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="freeCursor,ptr.Cursor"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#freeCursor%2Cptr.Cursor"><span class="Identifier">freeCursor</span></a><span class="Other">(</span><span class="Identifier">cursor</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Cursor"><span class="Identifier">Cursor</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FreeCursor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Frees a cursor created with SDL_CreateCursor() or similar functions.
|
|
|
|
\sa SDL_CreateCursor()
|
|
\sa SDL_CreateColorCursor()
|
|
\sa SDL_CreateSystemCursor()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="showCursor,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#showCursor%2Ccint"><span class="Identifier">showCursor</span></a><span class="Other">(</span><span class="Identifier">toggle</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ShowCursor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Toggle whether or not the cursor is shown.
|
|
|
|
\param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
|
|
state.
|
|
|
|
\return 1 if the cursor is shown, or 0 if the cursor is hidden.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="lockJoysticks"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#lockJoysticks"><span class="Identifier">lockJoysticks</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LockJoysticks"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Function prototypes
|
|
Locking for multi-threaded access to the joystick API
|
|
|
|
If you are using the joystick API or handling events from multiple threads
|
|
you should use these locking functions to protect access to the joysticks.
|
|
|
|
In particular, you are guaranteed that the joystick list won't change, so
|
|
the API functions that take a joystick index will be valid, and joystick
|
|
and game controller events will not be delivered.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="unlockJoysticks"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#unlockJoysticks"><span class="Identifier">unlockJoysticks</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UnlockJoysticks"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="numJoysticks"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#numJoysticks"><span class="Identifier">numJoysticks</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_NumJoysticks"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Count the number of joysticks attached to the system right now</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickNameForIndex,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickNameForIndex%2Ccint"><span class="Identifier">joystickNameForIndex</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickNameForIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the implementation dependent name of a joystick.
|
|
This can be called before any joysticks are opened.
|
|
If no name can be found, this function returns NULL.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetDevicePlayerIndex,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetDevicePlayerIndex%2Ccint"><span class="Identifier">joystickGetDevicePlayerIndex</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetDevicePlayerIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the player index of a joystick, or -1 if it's not available
|
|
This can be called before any joysticks are opened.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetDeviceGUID,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetDeviceGUID%2Ccint"><span class="Identifier">joystickGetDeviceGUID</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#JoystickGUID"><span class="Identifier">JoystickGUID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetDeviceGUID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the GUID for the joystick at this index
|
|
This can be called before any joysticks are opened.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetDeviceVendor,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetDeviceVendor%2Ccint"><span class="Identifier">joystickGetDeviceVendor</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetDeviceVendor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the USB vendor ID of a joystick, if available.
|
|
This can be called before any joysticks are opened.
|
|
If the vendor ID isn't available this function returns 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetDeviceProduct,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetDeviceProduct%2Ccint"><span class="Identifier">joystickGetDeviceProduct</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetDeviceProduct"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the USB product ID of a joystick, if available.
|
|
This can be called before any joysticks are opened.
|
|
If the product ID isn't available this function returns 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetDeviceProductVersion,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetDeviceProductVersion%2Ccint"><span class="Identifier">joystickGetDeviceProductVersion</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetDeviceProductVersion"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the product version of a joystick, if available.
|
|
This can be called before any joysticks are opened.
|
|
If the product version isn't available this function returns 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetDeviceType,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetDeviceType%2Ccint"><span class="Identifier">joystickGetDeviceType</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#JoystickType"><span class="Identifier">JoystickType</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetDeviceType"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the type of a joystick, if available.
|
|
This can be called before any joysticks are opened.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetDeviceInstanceID,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetDeviceInstanceID%2Ccint"><span class="Identifier">joystickGetDeviceInstanceID</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#JoystickID"><span class="Identifier">JoystickID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetDeviceInstanceID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the instance ID of a joystick.
|
|
This can be called before any joysticks are opened.
|
|
If the index is out of range, this function will return -1.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickOpen,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickOpen%2Ccint"><span class="Identifier">joystickOpen</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickOpen"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Open a joystick for use.
|
|
The index passed as an argument refers to the N'th joystick on the system.
|
|
This index is not the value which will identify this joystick in future
|
|
joystick events. The joystick's instance id (::SDL_JoystickID) will be used
|
|
there instead.
|
|
|
|
\return A joystick identifier, or NULL if an error occurred.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickFromInstanceID,JoystickID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickFromInstanceID%2CJoystickID"><span class="Identifier">joystickFromInstanceID</span></a><span class="Other">(</span><span class="Identifier">instanceId</span><span class="Other">:</span> <a href="sdl2.html#JoystickID"><span class="Identifier">JoystickID</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickFromInstanceID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the SDL_Joystick associated with an instance id.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickFromPlayerIndex,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickFromPlayerIndex%2Ccint"><span class="Identifier">joystickFromPlayerIndex</span></a><span class="Other">(</span><span class="Identifier">playerIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickFromPlayerIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the SDL_Joystick associated with a player index.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickName,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickName%2Cptr.Joystick"><span class="Identifier">joystickName</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickName"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the name for this currently opened joystick.
|
|
If no name can be found, this function returns NULL.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetPlayerIndex,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetPlayerIndex%2Cptr.Joystick"><span class="Identifier">joystickGetPlayerIndex</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetPlayerIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the player index of an opened joystick, or -1 if it's not available
|
|
|
|
For XInput controllers this returns the XInput user index.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickSetPlayerIndex,ptr.Joystick,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickSetPlayerIndex%2Cptr.Joystick%2Ccint"><span class="Identifier">joystickSetPlayerIndex</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">;</span> <span class="Identifier">playerIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickSetPlayerIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Set the player index of an opened joystick</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetGUID,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetGUID%2Cptr.Joystick"><span class="Identifier">joystickGetGUID</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#JoystickGUID"><span class="Identifier">JoystickGUID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetGUID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the GUID for this opened joystick</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetVendor,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetVendor%2Cptr.Joystick"><span class="Identifier">joystickGetVendor</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetVendor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the USB vendor ID of an opened joystick, if available.
|
|
If the vendor ID isn't available this function returns 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetProduct,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetProduct%2Cptr.Joystick"><span class="Identifier">joystickGetProduct</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetProduct"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the USB product ID of an opened joystick, if available.
|
|
If the product ID isn't available this function returns 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetProductVersion,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetProductVersion%2Cptr.Joystick"><span class="Identifier">joystickGetProductVersion</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetProductVersion"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the product version of an opened joystick, if available.
|
|
If the product version isn't available this function returns 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetType,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetType%2Cptr.Joystick"><span class="Identifier">joystickGetType</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#JoystickType"><span class="Identifier">JoystickType</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetType"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the type of an opened joystick.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetGUIDString,JoystickGUID,cstring,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetGUIDString%2CJoystickGUID%2Ccstring%2Ccint"><span class="Identifier">joystickGetGUIDString</span></a><span class="Other">(</span><span class="Identifier">guid</span><span class="Other">:</span> <a href="sdl2.html#JoystickGUID"><span class="Identifier">JoystickGUID</span></a><span class="Other">;</span> <span class="Identifier">pszGUID</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">cbGUID</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetGUIDString"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return a string representation for this guid. pszGUID must point to at least 33 bytes
|
|
(32 for the string plus a NULL terminator).</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetGUIDFromString,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetGUIDFromString%2Ccstring"><span class="Identifier">joystickGetGUIDFromString</span></a><span class="Other">(</span><span class="Identifier">pchGUID</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#JoystickGUID"><span class="Identifier">JoystickGUID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetGUIDFromString"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Convert a string into a joystick guid</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetAttached,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetAttached%2Cptr.Joystick"><span class="Identifier">joystickGetAttached</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetAttached"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickInstanceID,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickInstanceID%2Cptr.Joystick"><span class="Identifier">joystickInstanceID</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#JoystickID"><span class="Identifier">JoystickID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickInstanceID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the instance ID of an opened joystick or -1 if the joystick is invalid.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickNumAxes,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickNumAxes%2Cptr.Joystick"><span class="Identifier">joystickNumAxes</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickNumAxes"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the number of general axis controls on a joystick.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickNumBalls,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickNumBalls%2Cptr.Joystick"><span class="Identifier">joystickNumBalls</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickNumBalls"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the number of trackballs on a joystick.
|
|
|
|
Joystick trackballs have only relative motion events associated
|
|
with them and their state cannot be polled.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickNumHats,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickNumHats%2Cptr.Joystick"><span class="Identifier">joystickNumHats</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickNumHats"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the number of POV hats on a joystick.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickNumButtons,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickNumButtons%2Cptr.Joystick"><span class="Identifier">joystickNumButtons</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickNumButtons"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the number of buttons on a joystick.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickUpdate"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickUpdate"><span class="Identifier">joystickUpdate</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickUpdate"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Update the current state of the open joysticks.
|
|
|
|
This is called automatically by the event loop if any joystick
|
|
events are enabled.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickEventState,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickEventState%2Ccint"><span class="Identifier">joystickEventState</span></a><span class="Other">(</span><span class="Identifier">state</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickEventState"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Enable/disable joystick event polling.
|
|
|
|
If joystick events are disabled, you must call SDL_JoystickUpdate()
|
|
yourself and check the state of the joystick when you want joystick
|
|
information.
|
|
|
|
The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetAxis,ptr.Joystick,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetAxis%2Cptr.Joystick%2Ccint"><span class="Identifier">joystickGetAxis</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">;</span> <span class="Identifier">axis</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetAxis"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the current state of an axis control on a joystick.
|
|
|
|
The state is a value ranging from -32768 to 32767.
|
|
|
|
The axis indices start at index 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetAxisInitialState,ptr.Joystick,cint,ptr.Sint16"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetAxisInitialState%2Cptr.Joystick%2Ccint%2Cptr.Sint16"><span class="Identifier">joystickGetAxisInitialState</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">;</span> <span class="Identifier">axis</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">state</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetAxisInitialState"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the initial state of an axis control on a joystick.
|
|
|
|
The state is a value ranging from -32768 to 32767.
|
|
|
|
The axis indices start at index 0.
|
|
|
|
\return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetHat,ptr.Joystick,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetHat%2Cptr.Joystick%2Ccint"><span class="Identifier">joystickGetHat</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">;</span> <span class="Identifier">hat</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetHat"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}
|
|
Get the current state of a POV hat on a joystick.
|
|
|
|
The hat indices start at index 0.
|
|
|
|
\return The return value is one of the following positions:
|
|
- ::SDL_HAT_CENTERED
|
|
- ::SDL_HAT_UP
|
|
- ::SDL_HAT_RIGHT
|
|
- ::SDL_HAT_DOWN
|
|
- ::SDL_HAT_LEFT
|
|
- ::SDL_HAT_RIGHTUP
|
|
- ::SDL_HAT_RIGHTDOWN
|
|
- ::SDL_HAT_LEFTUP
|
|
- ::SDL_HAT_LEFTDOWN</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetBall,ptr.Joystick,cint,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetBall%2Cptr.Joystick%2Ccint%2Cptr.cint%2Cptr.cint"><span class="Identifier">joystickGetBall</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">;</span> <span class="Identifier">ball</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">dx</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">dy</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetBall"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the ball axis change since the last poll.
|
|
|
|
\return 0, or -1 if you passed it invalid parameters.
|
|
|
|
The ball indices start at index 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickGetButton,ptr.Joystick,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickGetButton%2Cptr.Joystick%2Ccint"><span class="Identifier">joystickGetButton</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">;</span> <span class="Identifier">button</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickGetButton"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the current state of a button on a joystick.
|
|
|
|
The button indices start at index 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickRumble,ptr.Joystick,Uint16,Uint16,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickRumble%2Cptr.Joystick%2CUint16%2CUint16%2CUint32"><span class="Identifier">joystickRumble</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">;</span> <span class="Identifier">lowFrequencyRumble</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">;</span>
|
|
<span class="Identifier">highFrequencyRumble</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">;</span> <span class="Identifier">durationMs</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickRumble"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Trigger a rumble effect
|
|
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
|
|
|
|
\param joystick The joystick to vibrate
|
|
\param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
|
|
\param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
|
|
\param duration_ms The duration of the rumble effect, in milliseconds
|
|
|
|
\return 0, or -1 if rumble isn't supported on this joystick</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickClose,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickClose%2Cptr.Joystick"><span class="Identifier">joystickClose</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickClose"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Close a joystick previously opened with SDL_JoystickOpen().</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickCurrentPowerLevel,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickCurrentPowerLevel%2Cptr.Joystick"><span class="Identifier">joystickCurrentPowerLevel</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#JoystickPowerLevel"><span class="Identifier">JoystickPowerLevel</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickCurrentPowerLevel"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the battery level of this joystick</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerAddMappingsFromRW,ptr.RWops,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerAddMappingsFromRW%2Cptr.RWops%2Ccint"><span class="Identifier">gameControllerAddMappingsFromRW</span></a><span class="Other">(</span><span class="Identifier">rw</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">;</span> <span class="Identifier">freerw</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerAddMappingsFromRW"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>To count the number of game controllers in the system for the following:
|
|
int nJoysticks = SDL_NumJoysticks();
|
|
int nGameControllers = 0;
|
|
for (int i = 0; i < nJoysticks; i++) {
|
|
if (SDL_IsGameController(i)) {
|
|
nGameControllers++;
|
|
}
|
|
}
|
|
|
|
Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
|
|
guid,name,mappings
|
|
|
|
Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
|
|
Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
|
|
The mapping format for joystick is:
|
|
bX - a joystick button, index X
|
|
hX.Y - hat X with value Y
|
|
aX - axis X of the joystick
|
|
Buttons can be used as a controller axis and vice versa.
|
|
|
|
This string shows an example of a valid mapping for a controller
|
|
"03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
|
|
Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
|
|
A community sourced database of controllers is available at https:raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
|
|
|
If \c freerw is non-zero, the stream will be closed after being read.
|
|
|
|
\return number of mappings added, -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerAddMapping,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerAddMapping%2Ccstring"><span class="Identifier">gameControllerAddMapping</span></a><span class="Other">(</span><span class="Identifier">mappingString</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerAddMapping"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Add or update an existing mapping configuration
|
|
|
|
\return 1 if mapping is added, 0 if updated, -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerNumMappings"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerNumMappings"><span class="Identifier">gameControllerNumMappings</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerNumMappings"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the number of mappings installed
|
|
|
|
\return the number of mappings</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerMappingForIndex,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerMappingForIndex%2Ccint"><span class="Identifier">gameControllerMappingForIndex</span></a><span class="Other">(</span><span class="Identifier">mappingIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerMappingForIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the mapping at a particular index.
|
|
|
|
\return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerMappingForGUID,JoystickGUID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerMappingForGUID%2CJoystickGUID"><span class="Identifier">gameControllerMappingForGUID</span></a><span class="Other">(</span><span class="Identifier">guid</span><span class="Other">:</span> <a href="sdl2.html#JoystickGUID"><span class="Identifier">JoystickGUID</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerMappingForGUID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get a mapping string for a GUID
|
|
|
|
\return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerMapping,ptr.GameController"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerMapping%2Cptr.GameController"><span class="Identifier">gameControllerMapping</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerMapping"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get a mapping string for an open GameController
|
|
|
|
\return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="isGameController,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#isGameController%2Ccint"><span class="Identifier">isGameController</span></a><span class="Other">(</span><span class="Identifier">joystickIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_IsGameController"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Is the joystick on this index supported by the game controller interface?</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerNameForIndex,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerNameForIndex%2Ccint"><span class="Identifier">gameControllerNameForIndex</span></a><span class="Other">(</span><span class="Identifier">joystickIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerNameForIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the implementation dependent name of a game controller.
|
|
This can be called before any controllers are opened.
|
|
If no name can be found, this function returns NULL.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerTypeForIndex,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerTypeForIndex%2Ccint"><span class="Identifier">gameControllerTypeForIndex</span></a><span class="Other">(</span><span class="Identifier">joystickIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#GameControllerType"><span class="Identifier">GameControllerType</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerTypeForIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the type of a game controller.
|
|
This can be called before any controllers are opened.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerMappingForDeviceIndex,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerMappingForDeviceIndex%2Ccint"><span class="Identifier">gameControllerMappingForDeviceIndex</span></a><span class="Other">(</span><span class="Identifier">joystickIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerMappingForDeviceIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the mapping of a game controller.
|
|
This can be called before any controllers are opened.
|
|
|
|
\return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerOpen,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerOpen%2Ccint"><span class="Identifier">gameControllerOpen</span></a><span class="Other">(</span><span class="Identifier">joystickIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerOpen"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Open a game controller for use.
|
|
The index passed as an argument refers to the N'th game controller on the system.
|
|
This index is not the value which will identify this controller in future
|
|
controller events. The joystick's instance id (::SDL_JoystickID) will be
|
|
used there instead.
|
|
|
|
\return A controller identifier, or NULL if an error occurred.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerFromInstanceID,JoystickID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerFromInstanceID%2CJoystickID"><span class="Identifier">gameControllerFromInstanceID</span></a><span class="Other">(</span><span class="Identifier">joyid</span><span class="Other">:</span> <a href="sdl2.html#JoystickID"><span class="Identifier">JoystickID</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerFromInstanceID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the SDL_GameController associated with an instance id.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerFromPlayerIndex,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerFromPlayerIndex%2Ccint"><span class="Identifier">gameControllerFromPlayerIndex</span></a><span class="Other">(</span><span class="Identifier">playerIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerFromPlayerIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the SDL_GameController associated with a player index.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerName,ptr.GameController"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerName%2Cptr.GameController"><span class="Identifier">gameControllerName</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerName"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the name for this currently opened controller</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetType,ptr.GameController"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetType%2Cptr.GameController"><span class="Identifier">gameControllerGetType</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#GameControllerType"><span class="Identifier">GameControllerType</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetType"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the type of this currently opened controller</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetPlayerIndex,ptr.GameController"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetPlayerIndex%2Cptr.GameController"><span class="Identifier">gameControllerGetPlayerIndex</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetPlayerIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the player index of an opened game controller, or -1 if it's not available
|
|
|
|
For XInput controllers this returns the XInput user index.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerSetPlayerIndex,ptr.GameController,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerSetPlayerIndex%2Cptr.GameController%2Ccint"><span class="Identifier">gameControllerSetPlayerIndex</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">;</span>
|
|
<span class="Identifier">playerIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerSetPlayerIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Set the player index of an opened game controller</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetVendor,ptr.GameController"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetVendor%2Cptr.GameController"><span class="Identifier">gameControllerGetVendor</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetVendor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the USB vendor ID of an opened controller, if available.
|
|
If the vendor ID isn't available this function returns 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetProduct,ptr.GameController"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetProduct%2Cptr.GameController"><span class="Identifier">gameControllerGetProduct</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetProduct"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the USB product ID of an opened controller, if available.
|
|
If the product ID isn't available this function returns 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetProductVersion,ptr.GameController"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetProductVersion%2Cptr.GameController"><span class="Identifier">gameControllerGetProductVersion</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetProductVersion"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the product version of an opened controller, if available.
|
|
If the product version isn't available this function returns 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetAttached,ptr.GameController"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetAttached%2Cptr.GameController"><span class="Identifier">gameControllerGetAttached</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetAttached"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Returns SDL_TRUE if the controller has been opened and currently connected,
|
|
or SDL_FALSE if it has not.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetJoystick,ptr.GameController"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetJoystick%2Cptr.GameController"><span class="Identifier">gameControllerGetJoystick</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetJoystick"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the underlying joystick object used by a controller</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerEventState,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerEventState%2Ccint"><span class="Identifier">gameControllerEventState</span></a><span class="Other">(</span><span class="Identifier">state</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerEventState"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Enable/disable controller event polling.
|
|
|
|
If controller events are disabled, you must call SDL_GameControllerUpdate()
|
|
yourself and check the state of the controller when you want controller
|
|
information.
|
|
|
|
The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerUpdate"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerUpdate"><span class="Identifier">gameControllerUpdate</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerUpdate"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Update the current state of the open game controllers.
|
|
|
|
This is called automatically by the event loop if any game controller
|
|
events are enabled.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetAxisFromString,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetAxisFromString%2Ccstring"><span class="Identifier">gameControllerGetAxisFromString</span></a><span class="Other">(</span><span class="Identifier">pchString</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#GameControllerAxis"><span class="Identifier">GameControllerAxis</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetAxisFromString"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>turn this string into a axis mapping</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetStringForAxis,GameControllerAxis"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetStringForAxis%2CGameControllerAxis"><span class="Identifier">gameControllerGetStringForAxis</span></a><span class="Other">(</span><span class="Identifier">axis</span><span class="Other">:</span> <a href="sdl2.html#GameControllerAxis"><span class="Identifier">GameControllerAxis</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetStringForAxis"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>turn this axis enum into a string mapping</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetBindForAxis,ptr.GameController,GameControllerAxis"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetBindForAxis%2Cptr.GameController%2CGameControllerAxis"><span class="Identifier">gameControllerGetBindForAxis</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">;</span>
|
|
<span class="Identifier">axis</span><span class="Other">:</span> <a href="sdl2.html#GameControllerAxis"><span class="Identifier">GameControllerAxis</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#GameControllerButtonBind"><span class="Identifier">GameControllerButtonBind</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetBindForAxis"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the SDL joystick layer binding for this controller button mapping</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetAxis,ptr.GameController,GameControllerAxis"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetAxis%2Cptr.GameController%2CGameControllerAxis"><span class="Identifier">gameControllerGetAxis</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">;</span>
|
|
<span class="Identifier">axis</span><span class="Other">:</span> <a href="sdl2.html#GameControllerAxis"><span class="Identifier">GameControllerAxis</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Sint16"><span class="Identifier">Sint16</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetAxis"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the current state of an axis control on a game controller.
|
|
|
|
The state is a value ranging from -32768 to 32767 (except for the triggers,
|
|
which range from 0 to 32767).
|
|
|
|
The axis indices start at index 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetButtonFromString,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetButtonFromString%2Ccstring"><span class="Identifier">gameControllerGetButtonFromString</span></a><span class="Other">(</span><span class="Identifier">pchString</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#GameControllerButton"><span class="Identifier">GameControllerButton</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetButtonFromString"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>turn this string into a button mapping</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetStringForButton,GameControllerButton"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetStringForButton%2CGameControllerButton"><span class="Identifier">gameControllerGetStringForButton</span></a><span class="Other">(</span><span class="Identifier">button</span><span class="Other">:</span> <a href="sdl2.html#GameControllerButton"><span class="Identifier">GameControllerButton</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetStringForButton"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>turn this button enum into a string mapping</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetBindForButton,ptr.GameController,GameControllerButton"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetBindForButton%2Cptr.GameController%2CGameControllerButton"><span class="Identifier">gameControllerGetBindForButton</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">;</span>
|
|
<span class="Identifier">button</span><span class="Other">:</span> <a href="sdl2.html#GameControllerButton"><span class="Identifier">GameControllerButton</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#GameControllerButtonBind"><span class="Identifier">GameControllerButtonBind</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetBindForButton"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the SDL joystick layer binding for this controller button mapping</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerGetButton,ptr.GameController,GameControllerButton"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerGetButton%2Cptr.GameController%2CGameControllerButton"><span class="Identifier">gameControllerGetButton</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">;</span>
|
|
<span class="Identifier">button</span><span class="Other">:</span> <a href="sdl2.html#GameControllerButton"><span class="Identifier">GameControllerButton</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerGetButton"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the current state of a button on a game controller.
|
|
|
|
The button indices start at index 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerRumble,ptr.GameController,Uint16,Uint16,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerRumble%2Cptr.GameController%2CUint16%2CUint16%2CUint32"><span class="Identifier">gameControllerRumble</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">;</span>
|
|
<span class="Identifier">lowFrequencyRumble</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">;</span> <span class="Identifier">highFrequencyRumble</span><span class="Other">:</span> <a href="sdl2.html#Uint16"><span class="Identifier">Uint16</span></a><span class="Other">;</span>
|
|
<span class="Identifier">durationMs</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerRumble"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Trigger a rumble effect
|
|
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
|
|
|
|
\param gamecontroller The controller to vibrate
|
|
\param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
|
|
\param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
|
|
\param duration_ms The duration of the rumble effect, in milliseconds
|
|
|
|
\return 0, or -1 if rumble isn't supported on this joystick</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gameControllerClose,ptr.GameController"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gameControllerClose%2Cptr.GameController"><span class="Identifier">gameControllerClose</span></a><span class="Other">(</span><span class="Identifier">gamecontroller</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#GameController"><span class="Identifier">GameController</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GameControllerClose"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Close a controller previously opened with SDL_GameControllerOpen().</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getNumTouchDevices"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getNumTouchDevices"><span class="Identifier">getNumTouchDevices</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetNumTouchDevices"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Function prototypes
|
|
\brief Get the number of registered touch devices.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getTouchDevice,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getTouchDevice%2Ccint"><span class="Identifier">getTouchDevice</span></a><span class="Other">(</span><span class="Identifier">index</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#TouchID"><span class="Identifier">TouchID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetTouchDevice"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the touch ID with the given index, or 0 if the index is invalid.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getTouchDeviceType,TouchID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getTouchDeviceType%2CTouchID"><span class="Identifier">getTouchDeviceType</span></a><span class="Other">(</span><span class="Identifier">touchID</span><span class="Other">:</span> <a href="sdl2.html#TouchID"><span class="Identifier">TouchID</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#TouchDeviceType"><span class="Identifier">TouchDeviceType</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetTouchDeviceType"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the type of the given touch device.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getNumTouchFingers,TouchID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getNumTouchFingers%2CTouchID"><span class="Identifier">getNumTouchFingers</span></a><span class="Other">(</span><span class="Identifier">touchID</span><span class="Other">:</span> <a href="sdl2.html#TouchID"><span class="Identifier">TouchID</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetNumTouchFingers"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the number of active fingers for a given touch device.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getTouchFinger,TouchID,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getTouchFinger%2CTouchID%2Ccint"><span class="Identifier">getTouchFinger</span></a><span class="Other">(</span><span class="Identifier">touchID</span><span class="Other">:</span> <a href="sdl2.html#TouchID"><span class="Identifier">TouchID</span></a><span class="Other">;</span> <span class="Identifier">index</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Finger"><span class="Identifier">Finger</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetTouchFinger"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the finger object of the given touch, with the given index.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="recordGesture,TouchID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#recordGesture%2CTouchID"><span class="Identifier">recordGesture</span></a><span class="Other">(</span><span class="Identifier">touchId</span><span class="Other">:</span> <a href="sdl2.html#TouchID"><span class="Identifier">TouchID</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RecordGesture"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Function prototypes
|
|
\brief Begin Recording a gesture on the specified touch, or all touches (-1)</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="saveAllDollarTemplates,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#saveAllDollarTemplates%2Cptr.RWops"><span class="Identifier">saveAllDollarTemplates</span></a><span class="Other">(</span><span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SaveAllDollarTemplates"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Save all currently loaded Dollar Gesture templates</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="saveDollarTemplate,GestureID,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#saveDollarTemplate%2CGestureID%2Cptr.RWops"><span class="Identifier">saveDollarTemplate</span></a><span class="Other">(</span><span class="Identifier">gestureId</span><span class="Other">:</span> <a href="sdl2.html#GestureID"><span class="Identifier">GestureID</span></a><span class="Other">;</span> <span class="Identifier">dst</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SaveDollarTemplate"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Save a currently loaded Dollar Gesture template</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="loadDollarTemplates,TouchID,ptr.RWops"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#loadDollarTemplates%2CTouchID%2Cptr.RWops"><span class="Identifier">loadDollarTemplates</span></a><span class="Other">(</span><span class="Identifier">touchId</span><span class="Other">:</span> <a href="sdl2.html#TouchID"><span class="Identifier">TouchID</span></a><span class="Other">;</span> <span class="Identifier">src</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RWops"><span class="Identifier">RWops</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LoadDollarTemplates"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Load Dollar Gesture templates from a file</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="pumpEvents"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#pumpEvents"><span class="Identifier">pumpEvents</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_PumpEvents"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Function prototypes
|
|
Pumps the event loop, gathering events from the input devices.
|
|
|
|
This function updates the event queue and internal input device state.
|
|
|
|
This should only be run in the thread that sets the video mode.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="peepEvents,ptr.Event,cint,eventaction,Uint32,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#peepEvents%2Cptr.Event%2Ccint%2Ceventaction%2CUint32%2CUint32"><span class="Identifier">peepEvents</span></a><span class="Other">(</span><span class="Identifier">events</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Event"><span class="Identifier">Event</span></a><span class="Other">;</span> <span class="Identifier">numevents</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">action</span><span class="Other">:</span> <a href="sdl2.html#eventaction"><span class="Identifier">eventaction</span></a><span class="Other">;</span>
|
|
<span class="Identifier">minType</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">maxType</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_PeepEvents"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Checks the event queue for messages and optionally returns them.
|
|
|
|
If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
|
|
the back of the event queue.
|
|
|
|
If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
|
|
of the event queue, within the specified minimum and maximum type,
|
|
will be returned and will not be removed from the queue.
|
|
|
|
If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
|
|
of the event queue, within the specified minimum and maximum type,
|
|
will be returned and will be removed from the queue.
|
|
|
|
\return The number of events actually stored, or -1 if there was an error.
|
|
|
|
This function is thread-safe.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasEvent,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasEvent%2CUint32"><span class="Identifier">hasEvent</span></a><span class="Other">(</span><span class="Identifier">kind</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasEvent"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}
|
|
Checks to see if certain event types are in the event queue.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hasEvents,Uint32,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hasEvents%2CUint32%2CUint32"><span class="Identifier">hasEvents</span></a><span class="Other">(</span><span class="Identifier">minType</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">maxType</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HasEvents"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="flushEvent,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#flushEvent%2CUint32"><span class="Identifier">flushEvent</span></a><span class="Other">(</span><span class="Identifier">kind</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FlushEvent"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function clears events from the event queue
|
|
This function only affects currently queued events. If you want to make
|
|
sure that all pending OS events are flushed, you can call SDL_PumpEvents()
|
|
on the main thread immediately before the flush call.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="flushEvents,Uint32,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#flushEvents%2CUint32%2CUint32"><span class="Identifier">flushEvents</span></a><span class="Other">(</span><span class="Identifier">minType</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">maxType</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FlushEvents"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="pollEvent,ptr.Event"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#pollEvent%2Cptr.Event"><span class="Identifier">pollEvent</span></a><span class="Other">(</span><span class="Identifier">event</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Event"><span class="Identifier">Event</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_PollEvent"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Polls for currently pending events.
|
|
|
|
\return 1 if there are any pending events, or 0 if there are none available.
|
|
|
|
\param event If not NULL, the next event is removed from the queue and
|
|
stored in that area.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="waitEvent,ptr.Event"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#waitEvent%2Cptr.Event"><span class="Identifier">waitEvent</span></a><span class="Other">(</span><span class="Identifier">event</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Event"><span class="Identifier">Event</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WaitEvent"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Waits indefinitely for the next available event.
|
|
|
|
\return 1, or 0 if there was an error while waiting for events.
|
|
|
|
\param event If not NULL, the next event is removed from the queue and
|
|
stored in that area.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="waitEventTimeout,ptr.Event,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#waitEventTimeout%2Cptr.Event%2Ccint"><span class="Identifier">waitEventTimeout</span></a><span class="Other">(</span><span class="Identifier">event</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Event"><span class="Identifier">Event</span></a><span class="Other">;</span> <span class="Identifier">timeout</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WaitEventTimeout"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Waits until the specified timeout (in milliseconds) for the next
|
|
available event.
|
|
|
|
\return 1, or 0 if there was an error while waiting for events.
|
|
|
|
\param event If not NULL, the next event is removed from the queue and
|
|
stored in that area.
|
|
\param timeout The timeout (in milliseconds) to wait for next event.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="pushEvent,ptr.Event"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#pushEvent%2Cptr.Event"><span class="Identifier">pushEvent</span></a><span class="Other">(</span><span class="Identifier">event</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Event"><span class="Identifier">Event</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_PushEvent"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Add an event to the event queue.
|
|
|
|
\return 1 on success, 0 if the event was filtered, or -1 if the event queue
|
|
was full or there was some other error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setEventFilter,EventFilter,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setEventFilter%2CEventFilter%2Cpointer"><span class="Identifier">setEventFilter</span></a><span class="Other">(</span><span class="Identifier">filter</span><span class="Other">:</span> <a href="sdl2.html#EventFilter"><span class="Identifier">EventFilter</span></a><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetEventFilter"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Sets up a filter to process all events before they change internal state and
|
|
are posted to the internal event queue.
|
|
|
|
The filter is prototyped as:
|
|
\code
|
|
int SDL_EventFilter(voiduserdata, SDL_Event event);
|
|
\endcode
|
|
|
|
If the filter returns 1, then the event will be added to the internal queue.
|
|
If it returns 0, then the event will be dropped from the queue, but the
|
|
internal state will still be updated. This allows selective filtering of
|
|
dynamically arriving events.
|
|
|
|
\warning Be very careful of what you do in the event filter function, as
|
|
it may run in a different thread!
|
|
|
|
There is one caveat when dealing with the ::SDL_QuitEvent event type. The
|
|
event filter is only called when the window manager desires to close the
|
|
application window. If the event filter returns 1, then the window will
|
|
be closed, otherwise the window will remain open if possible.
|
|
|
|
If the quit event is generated by an interrupt signal, it will bypass the
|
|
internal queue and be delivered to the application at the next event poll.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getEventFilter,ptr.EventFilter,ptr.pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getEventFilter%2Cptr.EventFilter%2Cptr.pointer"><span class="Identifier">getEventFilter</span></a><span class="Other">(</span><span class="Identifier">filter</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#EventFilter"><span class="Identifier">EventFilter</span></a><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetEventFilter"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the current event filter - can be used to "chain" filters.
|
|
If there is no event filter set, this function returns SDL_FALSE.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="addEventWatch,EventFilter,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#addEventWatch%2CEventFilter%2Cpointer"><span class="Identifier">addEventWatch</span></a><span class="Other">(</span><span class="Identifier">filter</span><span class="Other">:</span> <a href="sdl2.html#EventFilter"><span class="Identifier">EventFilter</span></a><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AddEventWatch"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Add a function which is called when an event is added to the queue.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="delEventWatch,EventFilter,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#delEventWatch%2CEventFilter%2Cpointer"><span class="Identifier">delEventWatch</span></a><span class="Other">(</span><span class="Identifier">filter</span><span class="Other">:</span> <a href="sdl2.html#EventFilter"><span class="Identifier">EventFilter</span></a><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DelEventWatch"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Remove an event watch function added with SDL_AddEventWatch()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="filterEvents,EventFilter,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#filterEvents%2CEventFilter%2Cpointer"><span class="Identifier">filterEvents</span></a><span class="Other">(</span><span class="Identifier">filter</span><span class="Other">:</span> <a href="sdl2.html#EventFilter"><span class="Identifier">EventFilter</span></a><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_FilterEvents"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Run the filter function on the current event queue, removing any
|
|
events for which the filter returns 0.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="eventState,Uint32,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#eventState%2CUint32%2Ccint"><span class="Identifier">eventState</span></a><span class="Other">(</span><span class="Identifier">kind</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">state</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_EventState"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function allows you to set the state of processing certain events.
|
|
- If \c state is set to ::SDL_IGNORE, that event will be automatically
|
|
dropped from the event queue and will not be filtered.
|
|
- If \c state is set to ::SDL_ENABLE, that event will be processed
|
|
normally.
|
|
- If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
|
|
current processing state of the specified event.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="registerEvents,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#registerEvents%2Ccint"><span class="Identifier">registerEvents</span></a><span class="Other">(</span><span class="Identifier">numevents</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RegisterEvents"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function allocates a set of user-defined events, and returns
|
|
the beginning event number for that set of events.
|
|
|
|
If there aren't enough user-defined events left, this function
|
|
returns (Uint32)-1</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getBasePath"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getBasePath"><span class="Identifier">getBasePath</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetBasePath"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
\brief Get the path where the application resides.
|
|
|
|
Get the "base path". This is the directory where the application was run
|
|
from, which is probably the installation directory, and may or may not
|
|
be the process's current working directory.
|
|
|
|
This returns an absolute path in UTF-8 encoding, and is guaranteed to
|
|
end with a path separator ('\\' on Windows, '/' most other places).
|
|
|
|
The pointer returned by this function is owned by you. Please call
|
|
SDL_free() on the pointer when you are done with it, or it will be a
|
|
memory leak. This is not necessarily a fast call, though, so you should
|
|
call this once near startup and save the string if you need it.
|
|
|
|
Some platforms can't determine the application's path, and on other
|
|
platforms, this might be meaningless. In such cases, this function will
|
|
return NULL.
|
|
|
|
\return String of base dir in UTF-8 encoding, or NULL on error.
|
|
|
|
\sa SDL_GetPrefPath</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getPrefPath,cstring,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getPrefPath%2Ccstring%2Ccstring"><span class="Identifier">getPrefPath</span></a><span class="Other">(</span><span class="Identifier">org</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">app</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetPrefPath"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the user-and-app-specific path where files can be written.
|
|
|
|
Get the "pref dir". This is meant to be where users can write personal
|
|
files (preferences and save games, etc) that are specific to your
|
|
application. This directory is unique per user, per application.
|
|
|
|
This function will decide the appropriate location in the native filesystem,
|
|
create the directory if necessary, and return a string of the absolute
|
|
path to the directory in UTF-8 encoding.
|
|
|
|
On Windows, the string might look like:
|
|
"C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
|
|
|
|
On Linux, the string might look like:
|
|
"/home/bob/.local/share/My Program Name/"
|
|
|
|
On Mac OS X, the string might look like:
|
|
"/Users/bob/Library/Application Support/My Program Name/"
|
|
|
|
(etc.)
|
|
|
|
You specify the name of your organization (if it's not a real organization,
|
|
your name or an Internet domain you own might do) and the name of your
|
|
application. These should be untranslated proper names.
|
|
|
|
Both the org and app strings may become part of a directory name, so
|
|
please follow these rules:
|
|
|
|
- Try to use the same org string (including case-sensitivity) for
|
|
all your applications that use this function.
|
|
- Always use a unique app string for each one, and make sure it never
|
|
changes for an app once you've decided on it.
|
|
- Unicode characters are legal, as long as it's UTF-8 encoded, but...
|
|
- ...only use letters, numbers, and spaces. Avoid punctuation like
|
|
"Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
|
|
|
|
This returns an absolute path in UTF-8 encoding, and is guaranteed to
|
|
end with a path separator ('\\' on Windows, '/' most other places).
|
|
|
|
The pointer returned by this function is owned by you. Please call
|
|
SDL_free() on the pointer when you are done with it, or it will be a
|
|
memory leak. This is not necessarily a fast call, though, so you should
|
|
call this once near startup and save the string if you need it.
|
|
|
|
You should assume the path returned by this function is the only safe
|
|
place to write files (and that SDL_GetBasePath(), while it might be
|
|
writable, or even the parent of the returned path, aren't where you
|
|
should be writing things).
|
|
|
|
Some platforms can't determine the pref path, and on other
|
|
platforms, this might be meaningless. In such cases, this function will
|
|
return NULL.
|
|
|
|
\param org The name of your organization.
|
|
\param app The name of your application.
|
|
\return UTF-8 string of user dir in platform-dependent notation. NULL
|
|
if there's a problem (creating directory failed, etc).
|
|
|
|
\sa SDL_GetBasePath</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="numHaptics"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#numHaptics"><span class="Identifier">numHaptics</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_NumHaptics"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Function prototypes
|
|
\brief Count the number of haptic devices attached to the system.
|
|
|
|
\return Number of haptic devices detected on the system.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticName,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticName%2Ccint"><span class="Identifier">hapticName</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticName"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the implementation dependent name of a haptic device.
|
|
|
|
This can be called before any joysticks are opened.
|
|
If no name can be found, this function returns NULL.
|
|
|
|
\param device_index Index of the device to get its name.
|
|
\return Name of the device or NULL on error.
|
|
|
|
\sa SDL_NumHaptics</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticOpen,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticOpen%2Ccint"><span class="Identifier">hapticOpen</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticOpen"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Opens a haptic device for use.
|
|
|
|
The index passed as an argument refers to the N'th haptic device on this
|
|
system.
|
|
|
|
When opening a haptic device, its gain will be set to maximum and
|
|
autocenter will be disabled. To modify these values use
|
|
SDL_HapticSetGain() and SDL_HapticSetAutocenter().
|
|
|
|
\param device_index Index of the device to open.
|
|
\return Device identifier or NULL on error.
|
|
|
|
\sa SDL_HapticIndex
|
|
\sa SDL_HapticOpenFromMouse
|
|
\sa SDL_HapticOpenFromJoystick
|
|
\sa SDL_HapticClose
|
|
\sa SDL_HapticSetGain
|
|
\sa SDL_HapticSetAutocenter
|
|
\sa SDL_HapticPause
|
|
\sa SDL_HapticStopAll</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticOpened,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticOpened%2Ccint"><span class="Identifier">hapticOpened</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticOpened"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Checks if the haptic device at index has been opened.
|
|
|
|
\param device_index Index to check to see if it has been opened.
|
|
\return 1 if it has been opened or 0 if it hasn't.
|
|
|
|
\sa SDL_HapticOpen
|
|
\sa SDL_HapticIndex</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticIndex,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticIndex%2Cptr.PHaptic"><span class="Identifier">hapticIndex</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticIndex"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Gets the index of a haptic device.
|
|
|
|
\param haptic Haptic device to get the index of.
|
|
\return The index of the haptic device or -1 on error.
|
|
|
|
\sa SDL_HapticOpen
|
|
\sa SDL_HapticOpened</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="mouseIsHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#mouseIsHaptic"><span class="Identifier">mouseIsHaptic</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_MouseIsHaptic"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Gets whether or not the current mouse has haptic capabilities.
|
|
|
|
\return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
|
|
|
|
\sa SDL_HapticOpenFromMouse</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticOpenFromMouse"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticOpenFromMouse"><span class="Identifier">hapticOpenFromMouse</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticOpenFromMouse"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Tries to open a haptic device from the current mouse.
|
|
|
|
\return The haptic device identifier or NULL on error.
|
|
|
|
\sa SDL_MouseIsHaptic
|
|
\sa SDL_HapticOpen</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="joystickIsHaptic,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#joystickIsHaptic%2Cptr.Joystick"><span class="Identifier">joystickIsHaptic</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_JoystickIsHaptic"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Checks to see if a joystick has haptic features.
|
|
|
|
\param joystick Joystick to test for haptic capabilities.
|
|
\return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't
|
|
or -1 if an error occurred.
|
|
|
|
\sa SDL_HapticOpenFromJoystick</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticOpenFromJoystick,ptr.Joystick"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticOpenFromJoystick%2Cptr.Joystick"><span class="Identifier">hapticOpenFromJoystick</span></a><span class="Other">(</span><span class="Identifier">joystick</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Joystick"><span class="Identifier">Joystick</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticOpenFromJoystick"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Opens a haptic device for use from a joystick device.
|
|
|
|
You must still close the haptic device separately. It will not be closed
|
|
with the joystick.
|
|
|
|
When opening from a joystick you should first close the haptic device before
|
|
closing the joystick device. If not, on some implementations the haptic
|
|
device will also get unallocated and you'll be unable to use force feedback
|
|
on that device.
|
|
|
|
\param joystick Joystick to create a haptic device from.
|
|
\return A valid haptic device identifier on success or NULL on error.
|
|
|
|
\sa SDL_HapticOpen
|
|
\sa SDL_HapticClose</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticClose,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticClose%2Cptr.PHaptic"><span class="Identifier">hapticClose</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticClose"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Closes a haptic device previously opened with SDL_HapticOpen().
|
|
|
|
\param haptic Haptic device to close.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticNumEffects,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticNumEffects%2Cptr.PHaptic"><span class="Identifier">hapticNumEffects</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticNumEffects"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Returns the number of effects a haptic device can store.
|
|
|
|
On some platforms this isn't fully supported, and therefore is an
|
|
approximation. Always check to see if your created effect was actually
|
|
created and do not rely solely on SDL_HapticNumEffects().
|
|
|
|
\param haptic The haptic device to query effect max.
|
|
\return The number of effects the haptic device can store or
|
|
-1 on error.
|
|
|
|
\sa SDL_HapticNumEffectsPlaying
|
|
\sa SDL_HapticQuery</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticNumEffectsPlaying,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticNumEffectsPlaying%2Cptr.PHaptic"><span class="Identifier">hapticNumEffectsPlaying</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticNumEffectsPlaying"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Returns the number of effects a haptic device can play at the same
|
|
time.
|
|
|
|
This is not supported on all platforms, but will always return a value.
|
|
Added here for the sake of completeness.
|
|
|
|
\param haptic The haptic device to query maximum playing effects.
|
|
\return The number of effects the haptic device can play at the same time
|
|
or -1 on error.
|
|
|
|
\sa SDL_HapticNumEffects
|
|
\sa SDL_HapticQuery</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticQuery,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticQuery%2Cptr.PHaptic"><span class="Identifier">hapticQuery</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cuint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticQuery"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Gets the haptic device's supported features in bitwise manner.
|
|
|
|
Example:
|
|
\code
|
|
if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
|
|
printf("We have constant haptic effect!\n");
|
|
}
|
|
\endcode
|
|
|
|
\param haptic The haptic device to query.
|
|
\return Haptic features in bitwise manner (OR'd).
|
|
|
|
\sa SDL_HapticNumEffects
|
|
\sa SDL_HapticEffectSupported</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticNumAxes,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticNumAxes%2Cptr.PHaptic"><span class="Identifier">hapticNumAxes</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticNumAxes"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Gets the number of haptic axes the device has.
|
|
|
|
\sa SDL_HapticDirection</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticEffectSupported,ptr.PHaptic,ptr.HapticEffect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticEffectSupported%2Cptr.PHaptic%2Cptr.HapticEffect"><span class="Identifier">hapticEffectSupported</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">;</span> <span class="Identifier">effect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#HapticEffect"><span class="Identifier">HapticEffect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticEffectSupported"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Checks to see if effect is supported by haptic.
|
|
|
|
\param haptic Haptic device to check on.
|
|
\param effect Effect to check to see if it is supported.
|
|
\return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
|
|
|
|
\sa SDL_HapticQuery
|
|
\sa SDL_HapticNewEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticNewEffect,ptr.PHaptic,ptr.HapticEffect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticNewEffect%2Cptr.PHaptic%2Cptr.HapticEffect"><span class="Identifier">hapticNewEffect</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">;</span> <span class="Identifier">effect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#HapticEffect"><span class="Identifier">HapticEffect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticNewEffect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Creates a new haptic effect on the device.
|
|
|
|
\param haptic Haptic device to create the effect on.
|
|
\param effect Properties of the effect to create.
|
|
\return The identifier of the effect on success or -1 on error.
|
|
|
|
\sa SDL_HapticUpdateEffect
|
|
\sa SDL_HapticRunEffect
|
|
\sa SDL_HapticDestroyEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticUpdateEffect,ptr.PHaptic,cint,ptr.HapticEffect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticUpdateEffect%2Cptr.PHaptic%2Ccint%2Cptr.HapticEffect"><span class="Identifier">hapticUpdateEffect</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">;</span> <span class="Identifier">effect</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">data</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#HapticEffect"><span class="Identifier">HapticEffect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticUpdateEffect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Updates the properties of an effect.
|
|
|
|
Can be used dynamically, although behavior when dynamically changing
|
|
direction may be strange. Specifically the effect may reupload itself
|
|
and start playing from the start. You cannot change the type either when
|
|
running SDL_HapticUpdateEffect().
|
|
|
|
\param haptic Haptic device that has the effect.
|
|
\param effect Identifier of the effect to update.
|
|
\param data New effect properties to use.
|
|
\return 0 on success or -1 on error.
|
|
|
|
\sa SDL_HapticNewEffect
|
|
\sa SDL_HapticRunEffect
|
|
\sa SDL_HapticDestroyEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticRunEffect,ptr.PHaptic,cint,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticRunEffect%2Cptr.PHaptic%2Ccint%2CUint32"><span class="Identifier">hapticRunEffect</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">;</span> <span class="Identifier">effect</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">iterations</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticRunEffect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Runs the haptic effect on its associated haptic device.
|
|
|
|
If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
|
|
repeating the envelope (attack and fade) every time. If you only want the
|
|
effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
|
|
parameter.
|
|
|
|
\param haptic Haptic device to run the effect on.
|
|
\param effect Identifier of the haptic effect to run.
|
|
\param iterations Number of iterations to run the effect. Use
|
|
::SDL_HAPTIC_INFINITY for infinity.
|
|
\return 0 on success or -1 on error.
|
|
|
|
\sa SDL_HapticStopEffect
|
|
\sa SDL_HapticDestroyEffect
|
|
\sa SDL_HapticGetEffectStatus</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticStopEffect,ptr.PHaptic,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticStopEffect%2Cptr.PHaptic%2Ccint"><span class="Identifier">hapticStopEffect</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">;</span> <span class="Identifier">effect</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticStopEffect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Stops the haptic effect on its associated haptic device.
|
|
|
|
\param haptic Haptic device to stop the effect on.
|
|
\param effect Identifier of the effect to stop.
|
|
\return 0 on success or -1 on error.
|
|
|
|
\sa SDL_HapticRunEffect
|
|
\sa SDL_HapticDestroyEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticDestroyEffect,ptr.PHaptic,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticDestroyEffect%2Cptr.PHaptic%2Ccint"><span class="Identifier">hapticDestroyEffect</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">;</span> <span class="Identifier">effect</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticDestroyEffect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Destroys a haptic effect on the device.
|
|
|
|
This will stop the effect if it's running. Effects are automatically
|
|
destroyed when the device is closed.
|
|
|
|
\param haptic Device to destroy the effect on.
|
|
\param effect Identifier of the effect to destroy.
|
|
|
|
\sa SDL_HapticNewEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticGetEffectStatus,ptr.PHaptic,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticGetEffectStatus%2Cptr.PHaptic%2Ccint"><span class="Identifier">hapticGetEffectStatus</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">;</span> <span class="Identifier">effect</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticGetEffectStatus"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Gets the status of the current effect on the haptic device.
|
|
|
|
Device must support the ::SDL_HAPTIC_STATUS feature.
|
|
|
|
\param haptic Haptic device to query the effect status on.
|
|
\param effect Identifier of the effect to query its status.
|
|
\return 0 if it isn't playing, 1 if it is playing or -1 on error.
|
|
|
|
\sa SDL_HapticRunEffect
|
|
\sa SDL_HapticStopEffect</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticSetGain,ptr.PHaptic,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticSetGain%2Cptr.PHaptic%2Ccint"><span class="Identifier">hapticSetGain</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">;</span> <span class="Identifier">gain</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticSetGain"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Sets the global gain of the device.
|
|
|
|
Device must support the ::SDL_HAPTIC_GAIN feature.
|
|
|
|
The user may specify the maximum gain by setting the environment variable
|
|
SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
|
|
SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
|
|
maximum.
|
|
|
|
\param haptic Haptic device to set the gain on.
|
|
\param gain Value to set the gain to, should be between 0 and 100.
|
|
\return 0 on success or -1 on error.
|
|
|
|
\sa SDL_HapticQuery</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticSetAutocenter,ptr.PHaptic,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticSetAutocenter%2Cptr.PHaptic%2Ccint"><span class="Identifier">hapticSetAutocenter</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">;</span> <span class="Identifier">autocenter</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticSetAutocenter"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Sets the global autocenter of the device.
|
|
|
|
Autocenter should be between 0 and 100. Setting it to 0 will disable
|
|
autocentering.
|
|
|
|
Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
|
|
|
|
\param haptic Haptic device to set autocentering on.
|
|
\param autocenter Value to set autocenter to, 0 disables autocentering.
|
|
\return 0 on success or -1 on error.
|
|
|
|
\sa SDL_HapticQuery</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticPause,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticPause%2Cptr.PHaptic"><span class="Identifier">hapticPause</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticPause"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Pauses a haptic device.
|
|
|
|
Device must support the ::SDL_HAPTIC_PAUSE feature. Call
|
|
SDL_HapticUnpause() to resume playback.
|
|
|
|
Do not modify the effects nor add new ones while the device is paused.
|
|
That can cause all sorts of weird errors.
|
|
|
|
\param haptic Haptic device to pause.
|
|
\return 0 on success or -1 on error.
|
|
|
|
\sa SDL_HapticUnpause</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticUnpause,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticUnpause%2Cptr.PHaptic"><span class="Identifier">hapticUnpause</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticUnpause"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Unpauses a haptic device.
|
|
|
|
Call to unpause after SDL_HapticPause().
|
|
|
|
\param haptic Haptic device to unpause.
|
|
\return 0 on success or -1 on error.
|
|
|
|
\sa SDL_HapticPause</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticStopAll,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticStopAll%2Cptr.PHaptic"><span class="Identifier">hapticStopAll</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticStopAll"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Stops all the currently playing effects on a haptic device.
|
|
|
|
\param haptic Haptic device to stop.
|
|
\return 0 on success or -1 on error.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticRumbleSupported,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticRumbleSupported%2Cptr.PHaptic"><span class="Identifier">hapticRumbleSupported</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticRumbleSupported"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Checks to see if rumble is supported on a haptic device.
|
|
|
|
\param haptic Haptic device to check to see if it supports rumble.
|
|
\return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
|
|
|
|
\sa SDL_HapticRumbleInit
|
|
\sa SDL_HapticRumblePlay
|
|
\sa SDL_HapticRumbleStop</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticRumbleInit,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticRumbleInit%2Cptr.PHaptic"><span class="Identifier">hapticRumbleInit</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticRumbleInit"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Initializes the haptic device for simple rumble playback.
|
|
|
|
\param haptic Haptic device to initialize for simple rumble playback.
|
|
\return 0 on success or -1 on error.
|
|
|
|
\sa SDL_HapticOpen
|
|
\sa SDL_HapticRumbleSupported
|
|
\sa SDL_HapticRumblePlay
|
|
\sa SDL_HapticRumbleStop</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticRumblePlay,ptr.PHaptic,cfloat,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticRumblePlay%2Cptr.PHaptic%2Ccfloat%2CUint32"><span class="Identifier">hapticRumblePlay</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">;</span> <span class="Identifier">strength</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">length</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticRumblePlay"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Runs simple rumble on a haptic device
|
|
|
|
\param haptic Haptic device to play rumble effect on.
|
|
\param strength Strength of the rumble to play as a 0-1 float value.
|
|
\param length Length of the rumble to play in milliseconds.
|
|
\return 0 on success or -1 on error.
|
|
|
|
\sa SDL_HapticRumbleSupported
|
|
\sa SDL_HapticRumbleInit
|
|
\sa SDL_HapticRumbleStop</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="hapticRumbleStop,ptr.PHaptic"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#hapticRumbleStop%2Cptr.PHaptic"><span class="Identifier">hapticRumbleStop</span></a><span class="Other">(</span><span class="Identifier">haptic</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Haptic"><span class="Identifier">Haptic</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_HapticRumbleStop"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Stops the simple rumble on a haptic device.
|
|
|
|
\param haptic Haptic to stop the rumble on.
|
|
\return 0 on success or -1 on error.
|
|
|
|
\sa SDL_HapticRumbleSupported
|
|
\sa SDL_HapticRumbleInit
|
|
\sa SDL_HapticRumblePlay</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setHintWithPriority,cstring,cstring,HintPriority"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setHintWithPriority%2Ccstring%2Ccstring%2CHintPriority"><span class="Identifier">setHintWithPriority</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">priority</span><span class="Other">:</span> <a href="sdl2.html#HintPriority"><span class="Identifier">HintPriority</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetHintWithPriority"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set a hint with a specific priority
|
|
|
|
The priority controls the behavior when setting a hint that already
|
|
has a value. Hints will replace existing hints of their priority and
|
|
lower. Environment variables are considered to have override priority.
|
|
|
|
\return SDL_TRUE if the hint was set, SDL_FALSE otherwise</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setHint,cstring,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setHint%2Ccstring%2Ccstring"><span class="Identifier">setHint</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetHint"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set a hint with normal priority
|
|
|
|
\return SDL_TRUE if the hint was set, SDL_FALSE otherwise</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getHint,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getHint%2Ccstring"><span class="Identifier">getHint</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetHint"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get a hint
|
|
|
|
\return The string value of a hint variable.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getHintBoolean,cstring,bool"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getHintBoolean%2Ccstring%2Cbool"><span class="Identifier">getHintBoolean</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">defaultValue</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetHintBoolean"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get a hint
|
|
|
|
\return The boolean value of a hint variable.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="addHintCallback,cstring,HintCallback,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#addHintCallback%2Ccstring%2CHintCallback%2Cpointer"><span class="Identifier">addHintCallback</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">callback</span><span class="Other">:</span> <a href="sdl2.html#HintCallback"><span class="Identifier">HintCallback</span></a><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AddHintCallback"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Add a function to watch a particular hint
|
|
|
|
\param name The hint to watch
|
|
\param callback The function to call when the hint value changes
|
|
\param userdata A pointer to pass to the callback function</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="delHintCallback,cstring,HintCallback,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#delHintCallback%2Ccstring%2CHintCallback%2Cpointer"><span class="Identifier">delHintCallback</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">callback</span><span class="Other">:</span> <a href="sdl2.html#HintCallback"><span class="Identifier">HintCallback</span></a><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DelHintCallback"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Remove a function watching a particular hint
|
|
|
|
\param name The hint being watched
|
|
\param callback The function being called when the hint value changes
|
|
\param userdata A pointer being passed to the callback function</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="clearHints"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#clearHints"><span class="Identifier">clearHints</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ClearHints"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Clear all hints
|
|
|
|
This function is called during SDL_Quit() to free stored hints.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="loadObject,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#loadObject%2Ccstring"><span class="Identifier">loadObject</span></a><span class="Other">(</span><span class="Identifier">sofile</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LoadObject"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
This function dynamically loads a shared object and returns a pointer
|
|
to the object handle (or NULL if there was an error).
|
|
The 'sofile' parameter is a system dependent name of the object file.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="loadFunction,pointer,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#loadFunction%2Cpointer%2Ccstring"><span class="Identifier">loadFunction</span></a><span class="Other">(</span><span class="Identifier">handle</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LoadFunction"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Given an object handle, this function looks up the address of the
|
|
named function in the shared object and returns it. This address
|
|
is no longer valid after calling SDL_UnloadObject().</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="unloadObject,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#unloadObject%2Cpointer"><span class="Identifier">unloadObject</span></a><span class="Other">(</span><span class="Identifier">handle</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UnloadObject"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Unload a shared object from memory.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logSetAllPriority,LogPriority"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logSetAllPriority%2CLogPriority"><span class="Identifier">logSetAllPriority</span></a><span class="Other">(</span><span class="Identifier">priority</span><span class="Other">:</span> <a href="sdl2.html#LogPriority"><span class="Identifier">LogPriority</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogSetAllPriority"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the priority of all log categories</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logSetPriority,cint,LogPriority"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logSetPriority%2Ccint%2CLogPriority"><span class="Identifier">logSetPriority</span></a><span class="Other">(</span><span class="Identifier">category</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">priority</span><span class="Other">:</span> <a href="sdl2.html#LogPriority"><span class="Identifier">LogPriority</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogSetPriority"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the priority of a particular log category</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logGetPriority,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logGetPriority%2Ccint"><span class="Identifier">logGetPriority</span></a><span class="Other">(</span><span class="Identifier">category</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#LogPriority"><span class="Identifier">LogPriority</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogGetPriority"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the priority of a particular log category</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logResetPriorities"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logResetPriorities"><span class="Identifier">logResetPriorities</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogResetPriorities"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Reset all priorities to default.
|
|
|
|
\note This is called in SDL_Quit().</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logVerbose,cint,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logVerbose%2Ccint%2Ccstring"><span class="Identifier">logVerbose</span></a><span class="Other">(</span><span class="Identifier">category</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogVerbose"</span><span class="Other">,</span> <span class="Identifier">cdecl</span><span class="Other">,</span>
|
|
<span class="Identifier">varargs</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Log a message with SDL_LOG_PRIORITY_VERBOSE</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logDebug,cint,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logDebug%2Ccint%2Ccstring"><span class="Identifier">logDebug</span></a><span class="Other">(</span><span class="Identifier">category</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogDebug"</span><span class="Other">,</span> <span class="Identifier">cdecl</span><span class="Other">,</span> <span class="Identifier">varargs</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Log a message with SDL_LOG_PRIORITY_DEBUG</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logInfo,cint,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logInfo%2Ccint%2Ccstring"><span class="Identifier">logInfo</span></a><span class="Other">(</span><span class="Identifier">category</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogInfo"</span><span class="Other">,</span> <span class="Identifier">cdecl</span><span class="Other">,</span> <span class="Identifier">varargs</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Log a message with SDL_LOG_PRIORITY_INFO</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logWarn,cint,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logWarn%2Ccint%2Ccstring"><span class="Identifier">logWarn</span></a><span class="Other">(</span><span class="Identifier">category</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogWarn"</span><span class="Other">,</span> <span class="Identifier">cdecl</span><span class="Other">,</span> <span class="Identifier">varargs</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Log a message with SDL_LOG_PRIORITY_WARN</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logError,cint,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logError%2Ccint%2Ccstring"><span class="Identifier">logError</span></a><span class="Other">(</span><span class="Identifier">category</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogError"</span><span class="Other">,</span> <span class="Identifier">cdecl</span><span class="Other">,</span> <span class="Identifier">varargs</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Log a message with SDL_LOG_PRIORITY_ERROR</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logCritical,cint,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logCritical%2Ccint%2Ccstring"><span class="Identifier">logCritical</span></a><span class="Other">(</span><span class="Identifier">category</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogCritical"</span><span class="Other">,</span> <span class="Identifier">cdecl</span><span class="Other">,</span>
|
|
<span class="Identifier">varargs</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Log a message with SDL_LOG_PRIORITY_CRITICAL</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logMessage,cint,LogPriority,cstring"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logMessage%2Ccint%2CLogPriority%2Ccstring"><span class="Identifier">logMessage</span></a><span class="Other">(</span><span class="Identifier">category</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">priority</span><span class="Other">:</span> <a href="sdl2.html#LogPriority"><span class="Identifier">LogPriority</span></a><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogMessage"</span><span class="Other">,</span> <span class="Identifier">cdecl</span><span class="Other">,</span> <span class="Identifier">varargs</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Log a message with the specified category and priority.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logMessageV,cint,LogPriority,cstring,va_list"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logMessageV%2Ccint%2CLogPriority%2Ccstring%2Cva_list"><span class="Identifier">logMessageV</span></a><span class="Other">(</span><span class="Identifier">category</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">priority</span><span class="Other">:</span> <a href="sdl2.html#LogPriority"><span class="Identifier">LogPriority</span></a><span class="Other">;</span> <span class="Identifier">fmt</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">ap</span><span class="Other">:</span> <span class="Identifier">va_list</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogMessageV"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Log a message with the specified category and priority.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logGetOutputFunction,ptr.LogOutputFunction,ptr.pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logGetOutputFunction%2Cptr.LogOutputFunction%2Cptr.pointer"><span class="Identifier">logGetOutputFunction</span></a><span class="Other">(</span><span class="Identifier">callback</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#LogOutputFunction"><span class="Identifier">LogOutputFunction</span></a><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogGetOutputFunction"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the current log output function.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="logSetOutputFunction,LogOutputFunction,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#logSetOutputFunction%2CLogOutputFunction%2Cpointer"><span class="Identifier">logSetOutputFunction</span></a><span class="Other">(</span><span class="Identifier">callback</span><span class="Other">:</span> <a href="sdl2.html#LogOutputFunction"><span class="Identifier">LogOutputFunction</span></a><span class="Other">;</span> <span class="Identifier">userdata</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LogSetOutputFunction"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief This function allows you to replace the default log output
|
|
function with one of your own.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="showMessageBox,ptr.MessageBoxData,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#showMessageBox%2Cptr.MessageBoxData%2Cptr.cint"><span class="Identifier">showMessageBox</span></a><span class="Other">(</span><span class="Identifier">messageboxdata</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#MessageBoxData"><span class="Identifier">MessageBoxData</span></a><span class="Other">;</span> <span class="Identifier">buttonid</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ShowMessageBox"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a modal message box.
|
|
|
|
\param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
|
|
\param buttonid The pointer to which user id of hit button should be copied.
|
|
|
|
\return -1 on error, otherwise 0 and buttonid contains user id of button
|
|
hit or -1 if dialog was closed.
|
|
|
|
\note This function should be called on the thread that created the parent
|
|
window, or on the main thread if the messagebox has no parent. It will
|
|
block execution of that thread until the user clicks a button or
|
|
closes the messagebox.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="showSimpleMessageBox,Uint32,cstring,cstring,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#showSimpleMessageBox%2CUint32%2Ccstring%2Ccstring%2Cptr.Window"><span class="Identifier">showSimpleMessageBox</span></a><span class="Other">(</span><span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">title</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">message</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span>
|
|
<span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_ShowSimpleMessageBox"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a simple modal message box
|
|
|
|
\param flags ::SDL_MessageBoxFlags
|
|
\param title UTF-8 title text
|
|
\param message UTF-8 message text
|
|
\param window The parent window, or NULL for no parent
|
|
|
|
\return 0 on success, -1 on error
|
|
|
|
\sa SDL_ShowMessageBox</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="metal_CreateView,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#metal_CreateView%2Cptr.Window"><span class="Identifier">metal_CreateView</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#MetalView"><span class="Identifier">MetalView</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_Metal_CreateView"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\name Metal support functions
|
|
@{
|
|
\brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
|
|
specified window.
|
|
|
|
On macOS, this doesnot associate a MTLDevice with the CAMetalLayer on its
|
|
own. It is up to user code to do that.
|
|
|
|
The returned handle can be casted directly to a NSView or UIView, and the
|
|
CAMetalLayer can be accessed from the view's 'layer' property.
|
|
|
|
\code
|
|
SDL_MetalView metalview = SDL_Metal_CreateView(window);
|
|
UIViewuiview = (__bridge UIView)metalview;
|
|
CAMetalLayermetallayer = (CAMetalLayer)uiview.layer;
|
|
[...]
|
|
SDL_Metal_DestroyView(metalview);
|
|
\endcode
|
|
|
|
\sa SDL_Metal_DestroyView</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="metal_DestroyView,MetalView"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#metal_DestroyView%2CMetalView"><span class="Identifier">metal_DestroyView</span></a><span class="Other">(</span><span class="Identifier">view</span><span class="Other">:</span> <a href="sdl2.html#MetalView"><span class="Identifier">MetalView</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_Metal_DestroyView"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Destroy an existing SDL_MetalView object.
|
|
|
|
This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
|
|
called after SDL_CreateWindow.
|
|
|
|
\sa SDL_Metal_CreateView</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getPowerInfo,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getPowerInfo%2Cptr.cint%2Cptr.cint"><span class="Identifier">getPowerInfo</span></a><span class="Other">(</span><span class="Identifier">secs</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">pct</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#PowerState"><span class="Identifier">PowerState</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetPowerInfo"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the current power supply details.
|
|
|
|
\param secs Seconds of battery life left. You can pass a NULL here if
|
|
you don't care. Will return -1 if we can't determine a
|
|
value, or we're not running on a battery.
|
|
|
|
\param pct Percentage of battery life left, between 0 and 100. You can
|
|
pass a NULL here if you don't care. Will return -1 if we
|
|
can't determine a value, or we're not running on a battery.
|
|
|
|
\return The state of the battery (if any).</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getNumRenderDrivers"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getNumRenderDrivers"><span class="Identifier">getNumRenderDrivers</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetNumRenderDrivers"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Function prototypes
|
|
\brief Get the number of 2D rendering drivers available for the current
|
|
display.
|
|
|
|
A render driver is a set of code that handles rendering and texture
|
|
management on a particular display. Normally there is only one, but
|
|
some drivers may have several available with different capabilities.
|
|
|
|
\sa SDL_GetRenderDriverInfo()
|
|
\sa SDL_CreateRenderer()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRenderDriverInfo,cint,ptr.RendererInfo"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRenderDriverInfo%2Ccint%2Cptr.RendererInfo"><span class="Identifier">getRenderDriverInfo</span></a><span class="Other">(</span><span class="Identifier">index</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">info</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RendererInfo"><span class="Identifier">RendererInfo</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRenderDriverInfo"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get information about a specific 2D rendering driver for the current
|
|
display.
|
|
|
|
\param index The index of the driver to query information about.
|
|
\param info A pointer to an SDL_RendererInfo struct to be filled with
|
|
information on the rendering driver.
|
|
|
|
\return 0 on success, -1 if the index was out of range.
|
|
|
|
\sa SDL_CreateRenderer()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createWindowAndRenderer,cint,cint,Uint32,ptr.ptr.Window,ptr.ptr.Renderer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createWindowAndRenderer%2Ccint%2Ccint%2CUint32%2Cptr.ptr.Window%2Cptr.ptr.Renderer"><span class="Identifier">createWindowAndRenderer</span></a><span class="Other">(</span><span class="Identifier">width</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">height</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">windowFlags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span>
|
|
<span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateWindowAndRenderer"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a window and default renderer
|
|
|
|
\param width The width of the window
|
|
\param height The height of the window
|
|
\param window_flags The flags used to create the window
|
|
\param window A pointer filled with the window, or NULL on error
|
|
\param renderer A pointer filled with the renderer, or NULL on error
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createRenderer,ptr.Window,cint,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createRenderer%2Cptr.Window%2Ccint%2CUint32"><span class="Identifier">createRenderer</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">index</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateRenderer"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a 2D rendering context for a window.
|
|
|
|
\param window The window where rendering is displayed.
|
|
\param index The index of the rendering driver to initialize, or -1 to
|
|
initialize the first one supporting the requested flags.
|
|
\param flags ::SDL_RendererFlags.
|
|
|
|
\return A valid rendering context or NULL if there was an error.
|
|
|
|
\sa SDL_CreateSoftwareRenderer()
|
|
\sa SDL_GetRendererInfo()
|
|
\sa SDL_DestroyRenderer()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createSoftwareRenderer,ptr.Surface"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createSoftwareRenderer%2Cptr.Surface"><span class="Identifier">createSoftwareRenderer</span></a><span class="Other">(</span><span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateSoftwareRenderer"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a 2D software rendering context for a surface.
|
|
|
|
\param surface The surface where rendering is done.
|
|
|
|
\return A valid rendering context or NULL if there was an error.
|
|
|
|
\sa SDL_CreateRenderer()
|
|
\sa SDL_DestroyRenderer()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRenderer,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRenderer%2Cptr.Window"><span class="Identifier">getRenderer</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRenderer"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the renderer associated with a window.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRendererInfo,ptr.Renderer,ptr.RendererInfo"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRendererInfo%2Cptr.Renderer%2Cptr.RendererInfo"><span class="Identifier">getRendererInfo</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">info</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#RendererInfo"><span class="Identifier">RendererInfo</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRendererInfo"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get information about a rendering context.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRendererOutputSize,ptr.Renderer,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRendererOutputSize%2Cptr.Renderer%2Cptr.cint%2Cptr.cint"><span class="Identifier">getRendererOutputSize</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRendererOutputSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the output size in pixels of a rendering context.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createTexture,ptr.Renderer,Uint32,cint,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createTexture%2Cptr.Renderer%2CUint32%2Ccint%2Ccint%2Ccint"><span class="Identifier">createTexture</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">format</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">access</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateTexture"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a texture for a rendering context.
|
|
|
|
\param renderer The renderer.
|
|
\param format The format of the texture.
|
|
\param access One of the enumerated values in ::SDL_TextureAccess.
|
|
\param w The width of the texture in pixels.
|
|
\param h The height of the texture in pixels.
|
|
|
|
\return The created texture is returned, or NULL if no rendering context was
|
|
active, the format was unsupported, or the width or height were out
|
|
of range.
|
|
|
|
\note The contents of the texture are not defined at creation.
|
|
|
|
\sa SDL_QueryTexture()
|
|
\sa SDL_UpdateTexture()
|
|
\sa SDL_DestroyTexture()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createTextureFromSurface,ptr.Renderer,ptr.Surface"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createTextureFromSurface%2Cptr.Renderer%2Cptr.Surface"><span class="Identifier">createTextureFromSurface</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateTextureFromSurface"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a texture from an existing surface.
|
|
|
|
\param renderer The renderer.
|
|
\param surface The surface containing pixel data used to fill the texture.
|
|
|
|
\return The created texture is returned, or NULL on error.
|
|
|
|
\note The surface is not modified or freed by this function.
|
|
|
|
\sa SDL_QueryTexture()
|
|
\sa SDL_DestroyTexture()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="queryTexture,ptr.Texture,ptr.Uint32,ptr.cint,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#queryTexture%2Cptr.Texture%2Cptr.Uint32%2Cptr.cint%2Cptr.cint%2Cptr.cint"><span class="Identifier">queryTexture</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">format</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">access</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span>
|
|
<span class="Identifier">h</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_QueryTexture"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Query the attributes of a texture
|
|
|
|
\param texture A texture to be queried.
|
|
\param format A pointer filled in with the raw format of the texture. The
|
|
actual format may differ, but pixel transfers will use this
|
|
format.
|
|
\param access A pointer filled in with the actual access to the texture.
|
|
\param w A pointer filled in with the width of the texture in pixels.
|
|
\param h A pointer filled in with the height of the texture in pixels.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setTextureColorMod,ptr.Texture,Uint8,Uint8,Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setTextureColorMod%2Cptr.Texture%2CUint8%2CUint8%2CUint8"><span class="Identifier">setTextureColorMod</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">r</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">g</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">b</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetTextureColorMod"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set an additional color value used in render copy operations.
|
|
|
|
\param texture The texture to update.
|
|
\param r The red color value multiplied into copy operations.
|
|
\param g The green color value multiplied into copy operations.
|
|
\param b The blue color value multiplied into copy operations.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid or color modulation
|
|
is not supported.
|
|
|
|
\sa SDL_GetTextureColorMod()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getTextureColorMod,ptr.Texture,ptr.Uint8,ptr.Uint8,ptr.Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getTextureColorMod%2Cptr.Texture%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8"><span class="Identifier">getTextureColorMod</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">r</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">g</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">b</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetTextureColorMod"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the additional color value used in render copy operations.
|
|
|
|
\param texture The texture to query.
|
|
\param r A pointer filled in with the current red color value.
|
|
\param g A pointer filled in with the current green color value.
|
|
\param b A pointer filled in with the current blue color value.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid.
|
|
|
|
\sa SDL_SetTextureColorMod()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setTextureAlphaMod,ptr.Texture,Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setTextureAlphaMod%2Cptr.Texture%2CUint8"><span class="Identifier">setTextureAlphaMod</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">alpha</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetTextureAlphaMod"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set an additional alpha value used in render copy operations.
|
|
|
|
\param texture The texture to update.
|
|
\param alpha The alpha value multiplied into copy operations.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid or alpha modulation
|
|
is not supported.
|
|
|
|
\sa SDL_GetTextureAlphaMod()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getTextureAlphaMod,ptr.Texture,ptr.Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getTextureAlphaMod%2Cptr.Texture%2Cptr.Uint8"><span class="Identifier">getTextureAlphaMod</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">alpha</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetTextureAlphaMod"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the additional alpha value used in render copy operations.
|
|
|
|
\param texture The texture to query.
|
|
\param alpha A pointer filled in with the current alpha value.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid.
|
|
|
|
\sa SDL_SetTextureAlphaMod()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setTextureBlendMode,ptr.Texture,BlendMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setTextureBlendMode%2Cptr.Texture%2CBlendMode"><span class="Identifier">setTextureBlendMode</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">blendMode</span><span class="Other">:</span> <a href="sdl2.html#BlendMode"><span class="Identifier">BlendMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetTextureBlendMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the blend mode used for texture copy operations.
|
|
|
|
\param texture The texture to update.
|
|
\param blendMode ::SDL_BlendMode to use for texture blending.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid or the blend mode is
|
|
not supported.
|
|
|
|
\note If the blend mode is not supported, the closest supported mode is
|
|
chosen.
|
|
|
|
\sa SDL_GetTextureBlendMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getTextureBlendMode,ptr.Texture,ptr.BlendMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getTextureBlendMode%2Cptr.Texture%2Cptr.BlendMode"><span class="Identifier">getTextureBlendMode</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">blendMode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#BlendMode"><span class="Identifier">BlendMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetTextureBlendMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the blend mode used for texture copy operations.
|
|
|
|
\param texture The texture to query.
|
|
\param blendMode A pointer filled in with the current blend mode.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid.
|
|
|
|
\sa SDL_SetTextureBlendMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setTextureScaleMode,ptr.Texture,ScaleMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setTextureScaleMode%2Cptr.Texture%2CScaleMode"><span class="Identifier">setTextureScaleMode</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">scaleMode</span><span class="Other">:</span> <a href="sdl2.html#ScaleMode"><span class="Identifier">ScaleMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetTextureScaleMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the scale mode used for texture scale operations.
|
|
|
|
\param texture The texture to update.
|
|
\param scaleMode ::SDL_ScaleMode to use for texture scaling.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid.
|
|
|
|
\note If the scale mode is not supported, the closest supported mode is
|
|
chosen.
|
|
|
|
\sa SDL_GetTextureScaleMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getTextureScaleMode,ptr.Texture,ptr.ScaleMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getTextureScaleMode%2Cptr.Texture%2Cptr.ScaleMode"><span class="Identifier">getTextureScaleMode</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">scaleMode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#ScaleMode"><span class="Identifier">ScaleMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetTextureScaleMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the scale mode used for texture scale operations.
|
|
|
|
\param texture The texture to query.
|
|
\param scaleMode A pointer filled in with the current scale mode.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid.
|
|
|
|
\sa SDL_SetTextureScaleMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="updateTexture,ptr.Texture,ptr.Rect,pointer,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#updateTexture%2Cptr.Texture%2Cptr.Rect%2Cpointer%2Ccint"><span class="Identifier">updateTexture</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">pixels</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">pitch</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UpdateTexture"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Update the given texture rectangle with new pixel data.
|
|
|
|
\param texture The texture to update
|
|
\param rect A pointer to the rectangle of pixels to update, or NULL to
|
|
update the entire texture.
|
|
\param pixels The raw pixel data in the format of the texture.
|
|
\param pitch The number of bytes in a row of pixel data, including padding between lines.
|
|
|
|
The pixel data must be in the format of the texture. The pixel format can be
|
|
queried with SDL_QueryTexture.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid.
|
|
|
|
\note This is a fairly slow function.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="updateYUVTexture,ptr.Texture,ptr.Rect,ptr.Uint8,cint,ptr.Uint8,cint,ptr.Uint8,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#updateYUVTexture%2Cptr.Texture%2Cptr.Rect%2Cptr.Uint8%2Ccint%2Cptr.Uint8%2Ccint%2Cptr.Uint8%2Ccint"><span class="Identifier">updateYUVTexture</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">Yplane</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span>
|
|
<span class="Identifier">Ypitch</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">Uplane</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">Upitch</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">Vplane</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span>
|
|
<span class="Identifier">Vpitch</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UpdateYUVTexture"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
|
|
|
|
\param texture The texture to update
|
|
\param rect A pointer to the rectangle of pixels to update, or NULL to
|
|
update the entire texture.
|
|
\param Yplane The raw pixel data for the Y plane.
|
|
\param Ypitch The number of bytes between rows of pixel data for the Y plane.
|
|
\param Uplane The raw pixel data for the U plane.
|
|
\param Upitch The number of bytes between rows of pixel data for the U plane.
|
|
\param Vplane The raw pixel data for the V plane.
|
|
\param Vpitch The number of bytes between rows of pixel data for the V plane.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid.
|
|
|
|
\note You can use SDL_UpdateTexture() as long as your pixel data is
|
|
a contiguous block of Y and U/V planes in the proper order, but
|
|
this function is available if your pixel data is not contiguous.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="lockTexture,ptr.Texture,ptr.Rect,ptr.pointer,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#lockTexture%2Cptr.Texture%2Cptr.Rect%2Cptr.pointer%2Cptr.cint"><span class="Identifier">lockTexture</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">pixels</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">pointer</span><span class="Other">;</span>
|
|
<span class="Identifier">pitch</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LockTexture"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Lock a portion of the texture for write-only pixel access.
|
|
|
|
\param texture The texture to lock for access, which was created with
|
|
::SDL_TEXTUREACCESS_STREAMING.
|
|
\param rect A pointer to the rectangle to lock for access. If the rect
|
|
is NULL, the entire texture will be locked.
|
|
\param pixels This is filled in with a pointer to the locked pixels,
|
|
appropriately offset by the locked area.
|
|
\param pitch This is filled in with the pitch of the locked pixels.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
|
|
|
|
\sa SDL_UnlockTexture()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="lockTextureToSurface,ptr.Texture,ptr.Rect,ptr.ptr.Surface"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#lockTextureToSurface%2Cptr.Texture%2Cptr.Rect%2Cptr.ptr.Surface"><span class="Identifier">lockTextureToSurface</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span>
|
|
<span class="Identifier">surface</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_LockTextureToSurface"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Lock a portion of the texture for write-only pixel access.
|
|
Expose it as a SDL surface.
|
|
|
|
\param texture The texture to lock for access, which was created with
|
|
::SDL_TEXTUREACCESS_STREAMING.
|
|
\param rect A pointer to the rectangle to lock for access. If the rect
|
|
is NULL, the entire texture will be locked.
|
|
\param surface This is filled in with a SDL surface representing the locked area
|
|
Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture.
|
|
|
|
\return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
|
|
|
|
\sa SDL_UnlockTexture()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="unlockTexture,ptr.Texture"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#unlockTexture%2Cptr.Texture"><span class="Identifier">unlockTexture</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_UnlockTexture"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Unlock a texture, uploading the changes to video memory, if needed.
|
|
If SDL_LockTextureToSurface() was called for locking, the SDL surface is freed.
|
|
|
|
\sa SDL_LockTexture()
|
|
\sa SDL_LockTextureToSurface()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderTargetSupported,ptr.Renderer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderTargetSupported%2Cptr.Renderer"><span class="Identifier">renderTargetSupported</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderTargetSupported"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Determines whether a window supports the use of render targets
|
|
|
|
\param renderer The renderer that will be checked
|
|
|
|
\return SDL_TRUE if supported, SDL_FALSE if not.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setRenderTarget,ptr.Renderer,ptr.Texture"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setRenderTarget%2Cptr.Renderer%2Cptr.Texture"><span class="Identifier">setRenderTarget</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetRenderTarget"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set a texture as the current rendering target.
|
|
|
|
\param renderer The renderer.
|
|
\param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
|
|
|
|
\return 0 on success, or -1 on error
|
|
|
|
\sa SDL_GetRenderTarget()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRenderTarget,ptr.Renderer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRenderTarget%2Cptr.Renderer"><span class="Identifier">getRenderTarget</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRenderTarget"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the current render target or NULL for the default render target.
|
|
|
|
\return The current render target
|
|
|
|
\sa SDL_SetRenderTarget()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderSetLogicalSize,ptr.Renderer,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderSetLogicalSize%2Cptr.Renderer%2Ccint%2Ccint"><span class="Identifier">renderSetLogicalSize</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderSetLogicalSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set device independent resolution for rendering
|
|
|
|
\param renderer The renderer for which resolution should be set.
|
|
\param w The width of the logical resolution
|
|
\param h The height of the logical resolution
|
|
|
|
This function uses the viewport and scaling functionality to allow a fixed logical
|
|
resolution for rendering, regardless of the actual output resolution. If the actual
|
|
output resolution doesn't have the same aspect ratio the output rendering will be
|
|
centered within the output display.
|
|
|
|
If the output display is a window, mouse events in the window will be filtered
|
|
and scaled so they seem to arrive within the logical resolution.
|
|
|
|
\note If this function results in scaling or subpixel drawing by the
|
|
rendering backend, it will be handled using the appropriate
|
|
quality hints.
|
|
|
|
\sa SDL_RenderGetLogicalSize()
|
|
\sa SDL_RenderSetScale()
|
|
\sa SDL_RenderSetViewport()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderGetLogicalSize,ptr.Renderer,ptr.cint,ptr.cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderGetLogicalSize%2Cptr.Renderer%2Cptr.cint%2Cptr.cint"><span class="Identifier">renderGetLogicalSize</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderGetLogicalSize"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get device independent resolution for rendering
|
|
|
|
\param renderer The renderer from which resolution should be queried.
|
|
\param w A pointer filled with the width of the logical resolution
|
|
\param h A pointer filled with the height of the logical resolution
|
|
|
|
\sa SDL_RenderSetLogicalSize()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderSetIntegerScale,ptr.Renderer,bool"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderSetIntegerScale%2Cptr.Renderer%2Cbool"><span class="Identifier">renderSetIntegerScale</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">enable</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderSetIntegerScale"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set whether to force integer scales for resolution-independent rendering
|
|
|
|
\param renderer The renderer for which integer scaling should be set.
|
|
\param enable Enable or disable integer scaling
|
|
|
|
This function restricts the logical viewport to integer values - that is, when
|
|
a resolution is between two multiples of a logical size, the viewport size is
|
|
rounded down to the lower multiple.
|
|
|
|
\sa SDL_RenderSetLogicalSize()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderGetIntegerScale,ptr.Renderer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderGetIntegerScale%2Cptr.Renderer"><span class="Identifier">renderGetIntegerScale</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderGetIntegerScale"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get whether integer scales are forced for resolution-independent rendering
|
|
|
|
\param renderer The renderer from which integer scaling should be queried.
|
|
|
|
\sa SDL_RenderSetIntegerScale()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderSetViewport,ptr.Renderer,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderSetViewport%2Cptr.Renderer%2Cptr.Rect"><span class="Identifier">renderSetViewport</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderSetViewport"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the drawing area for rendering on the current target.
|
|
|
|
\param renderer The renderer for which the drawing area should be set.
|
|
\param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
|
|
|
|
The x,y of the viewport rect represents the origin for rendering.
|
|
|
|
\return 0 on success, or -1 on error
|
|
|
|
\note If the window associated with the renderer is resized, the viewport is automatically reset.
|
|
|
|
\sa SDL_RenderGetViewport()
|
|
\sa SDL_RenderSetLogicalSize()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderGetViewport,ptr.Renderer,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderGetViewport%2Cptr.Renderer%2Cptr.Rect"><span class="Identifier">renderGetViewport</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderGetViewport"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the drawing area for the current target.
|
|
|
|
\sa SDL_RenderSetViewport()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderSetClipRect,ptr.Renderer,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderSetClipRect%2Cptr.Renderer%2Cptr.Rect"><span class="Identifier">renderSetClipRect</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderSetClipRect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the clip rectangle for the current target.
|
|
|
|
\param renderer The renderer for which clip rectangle should be set.
|
|
\param rect A pointer to the rectangle to set as the clip rectangle,
|
|
relative to the viewport, or NULL to disable clipping.
|
|
|
|
\return 0 on success, or -1 on error
|
|
|
|
\sa SDL_RenderGetClipRect()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderGetClipRect,ptr.Renderer,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderGetClipRect%2Cptr.Renderer%2Cptr.Rect"><span class="Identifier">renderGetClipRect</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderGetClipRect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the clip rectangle for the current target.
|
|
|
|
\param renderer The renderer from which clip rectangle should be queried.
|
|
\param rect A pointer filled in with the current clip rectangle, or
|
|
an empty rectangle if clipping is disabled.
|
|
|
|
\sa SDL_RenderSetClipRect()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderIsClipEnabled,ptr.Renderer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderIsClipEnabled%2Cptr.Renderer"><span class="Identifier">renderIsClipEnabled</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderIsClipEnabled"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get whether clipping is enabled on the given renderer.
|
|
|
|
\param renderer The renderer from which clip state should be queried.
|
|
|
|
\sa SDL_RenderGetClipRect()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderSetScale,ptr.Renderer,cfloat,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderSetScale%2Cptr.Renderer%2Ccfloat%2Ccfloat"><span class="Identifier">renderSetScale</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">scaleX</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">scaleY</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderSetScale"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the drawing scale for rendering on the current target.
|
|
|
|
\param renderer The renderer for which the drawing scale should be set.
|
|
\param scaleX The horizontal scaling factor
|
|
\param scaleY The vertical scaling factor
|
|
|
|
The drawing coordinates are scaled by the x/y scaling factors
|
|
before they are used by the renderer. This allows resolution
|
|
independent drawing with a single coordinate system.
|
|
|
|
\note If this results in scaling or subpixel drawing by the
|
|
rendering backend, it will be handled using the appropriate
|
|
quality hints. For best results use integer scaling factors.
|
|
|
|
\sa SDL_RenderGetScale()
|
|
\sa SDL_RenderSetLogicalSize()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderGetScale,ptr.Renderer,ptr.cfloat,ptr.cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderGetScale%2Cptr.Renderer%2Cptr.cfloat%2Cptr.cfloat"><span class="Identifier">renderGetScale</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">scaleX</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">scaleY</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cfloat</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderGetScale"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the drawing scale for the current target.
|
|
|
|
\param renderer The renderer from which drawing scale should be queried.
|
|
\param scaleX A pointer filled in with the horizontal scaling factor
|
|
\param scaleY A pointer filled in with the vertical scaling factor
|
|
|
|
\sa SDL_RenderSetScale()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setRenderDrawColor,ptr.Renderer,Uint8,Uint8,Uint8,Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setRenderDrawColor%2Cptr.Renderer%2CUint8%2CUint8%2CUint8%2CUint8"><span class="Identifier">setRenderDrawColor</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">r</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">g</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">b</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">a</span><span class="Other">:</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetRenderDrawColor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the color used for drawing operations (Rect, Line and Clear).
|
|
|
|
\param renderer The renderer for which drawing color should be set.
|
|
\param r The red value used to draw on the rendering target.
|
|
\param g The green value used to draw on the rendering target.
|
|
\param b The blue value used to draw on the rendering target.
|
|
\param a The alpha value used to draw on the rendering target, usually
|
|
::SDL_ALPHA_OPAQUE (255).
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRenderDrawColor,ptr.Renderer,ptr.Uint8,ptr.Uint8,ptr.Uint8,ptr.Uint8"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRenderDrawColor%2Cptr.Renderer%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8%2Cptr.Uint8"><span class="Identifier">getRenderDrawColor</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">r</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">g</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span> <span class="Identifier">b</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">;</span>
|
|
<span class="Identifier">a</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Uint8"><span class="Identifier">Uint8</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRenderDrawColor"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the color used for drawing operations (Rect, Line and Clear).
|
|
|
|
\param renderer The renderer from which drawing color should be queried.
|
|
\param r A pointer to the red value used to draw on the rendering target.
|
|
\param g A pointer to the green value used to draw on the rendering target.
|
|
\param b A pointer to the blue value used to draw on the rendering target.
|
|
\param a A pointer to the alpha value used to draw on the rendering target,
|
|
usually ::SDL_ALPHA_OPAQUE (255).
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setRenderDrawBlendMode,ptr.Renderer,BlendMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setRenderDrawBlendMode%2Cptr.Renderer%2CBlendMode"><span class="Identifier">setRenderDrawBlendMode</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">blendMode</span><span class="Other">:</span> <a href="sdl2.html#BlendMode"><span class="Identifier">BlendMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetRenderDrawBlendMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the blend mode used for drawing operations (Fill and Line).
|
|
|
|
\param renderer The renderer for which blend mode should be set.
|
|
\param blendMode ::SDL_BlendMode to use for blending.
|
|
|
|
\return 0 on success, or -1 on error
|
|
|
|
\note If the blend mode is not supported, the closest supported mode is
|
|
chosen.
|
|
|
|
\sa SDL_GetRenderDrawBlendMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRenderDrawBlendMode,ptr.Renderer,ptr.BlendMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRenderDrawBlendMode%2Cptr.Renderer%2Cptr.BlendMode"><span class="Identifier">getRenderDrawBlendMode</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">blendMode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#BlendMode"><span class="Identifier">BlendMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRenderDrawBlendMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the blend mode used for drawing operations.
|
|
|
|
\param renderer The renderer from which blend mode should be queried.
|
|
\param blendMode A pointer filled in with the current blend mode.
|
|
|
|
\return 0 on success, or -1 on error
|
|
|
|
\sa SDL_SetRenderDrawBlendMode()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderClear,ptr.Renderer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderClear%2Cptr.Renderer"><span class="Identifier">renderClear</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderClear"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Clear the current rendering target with the drawing color
|
|
|
|
This function clears the entire rendering target, ignoring the viewport and
|
|
the clip rectangle.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawPoint,ptr.Renderer,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawPoint%2Cptr.Renderer%2Ccint%2Ccint"><span class="Identifier">renderDrawPoint</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawPoint"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw a point on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw a point.
|
|
\param x The x coordinate of the point.
|
|
\param y The y coordinate of the point.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawPoints,ptr.Renderer,ptr.Point,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawPoints%2Cptr.Renderer%2Cptr.Point%2Ccint"><span class="Identifier">renderDrawPoints</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">points</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Point"><span class="Identifier">Point</span></a><span class="Other">;</span> <span class="Identifier">count</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawPoints"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw multiple points on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw multiple points.
|
|
\param points The points to draw
|
|
\param count The number of points to draw
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawLine,ptr.Renderer,cint,cint,cint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawLine%2Cptr.Renderer%2Ccint%2Ccint%2Ccint%2Ccint"><span class="Identifier">renderDrawLine</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">x1</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">y1</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">x2</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">;</span> <span class="Identifier">y2</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawLine"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw a line on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw a line.
|
|
\param x1 The x coordinate of the start point.
|
|
\param y1 The y coordinate of the start point.
|
|
\param x2 The x coordinate of the end point.
|
|
\param y2 The y coordinate of the end point.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawLines,ptr.Renderer,ptr.Point,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawLines%2Cptr.Renderer%2Cptr.Point%2Ccint"><span class="Identifier">renderDrawLines</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">points</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Point"><span class="Identifier">Point</span></a><span class="Other">;</span> <span class="Identifier">count</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawLines"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw a series of connected lines on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw multiple lines.
|
|
\param points The points along the lines
|
|
\param count The number of points, drawing count-1 lines
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawRect,ptr.Renderer,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawRect%2Cptr.Renderer%2Cptr.Rect"><span class="Identifier">renderDrawRect</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawRect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw a rectangle on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw a rectangle.
|
|
\param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawRects,ptr.Renderer,ptr.Rect,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawRects%2Cptr.Renderer%2Cptr.Rect%2Ccint"><span class="Identifier">renderDrawRects</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rects</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">count</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawRects"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw some number of rectangles on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw multiple rectangles.
|
|
\param rects A pointer to an array of destination rectangles.
|
|
\param count The number of rectangles.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderFillRect,ptr.Renderer,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderFillRect%2Cptr.Renderer%2Cptr.Rect"><span class="Identifier">renderFillRect</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderFillRect"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Fill a rectangle on the current rendering target with the drawing color.
|
|
|
|
\param renderer The renderer which should fill a rectangle.
|
|
\param rect A pointer to the destination rectangle, or NULL for the entire
|
|
rendering target.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderFillRects,ptr.Renderer,ptr.Rect,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderFillRects%2Cptr.Renderer%2Cptr.Rect%2Ccint"><span class="Identifier">renderFillRects</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rects</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">count</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderFillRects"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Fill some number of rectangles on the current rendering target with the drawing color.
|
|
|
|
\param renderer The renderer which should fill multiple rectangles.
|
|
\param rects A pointer to an array of destination rectangles.
|
|
\param count The number of rectangles.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderCopy,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.Rect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderCopy%2Cptr.Renderer%2Cptr.Texture%2Cptr.Rect%2Cptr.Rect"><span class="Identifier">renderCopy</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">srcrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span>
|
|
<span class="Identifier">dstrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderCopy"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Copy a portion of the texture to the current rendering target.
|
|
|
|
\param renderer The renderer which should copy parts of a texture.
|
|
\param texture The source texture.
|
|
\param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
texture.
|
|
\param dstrect A pointer to the destination rectangle, or NULL for the
|
|
entire rendering target.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderCopyEx,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.Rect,cdouble,ptr.Point,RendererFlip"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderCopyEx%2Cptr.Renderer%2Cptr.Texture%2Cptr.Rect%2Cptr.Rect%2Ccdouble%2Cptr.Point%2CRendererFlip"><span class="Identifier">renderCopyEx</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">srcrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span>
|
|
<span class="Identifier">dstrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">angle</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">;</span> <span class="Identifier">center</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Point"><span class="Identifier">Point</span></a><span class="Other">;</span>
|
|
<span class="Identifier">flip</span><span class="Other">:</span> <a href="sdl2.html#RendererFlip"><span class="Identifier">RendererFlip</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderCopyEx"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
|
|
|
|
\param renderer The renderer which should copy parts of a texture.
|
|
\param texture The source texture.
|
|
\param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
texture.
|
|
\param dstrect A pointer to the destination rectangle, or NULL for the
|
|
entire rendering target.
|
|
\param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
|
|
\param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
|
\param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawPointF,ptr.Renderer,cfloat,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawPointF%2Cptr.Renderer%2Ccfloat%2Ccfloat"><span class="Identifier">renderDrawPointF</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawPointF"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw a point on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw a point.
|
|
\param x The x coordinate of the point.
|
|
\param y The y coordinate of the point.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawPointsF,ptr.Renderer,ptr.FPoint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawPointsF%2Cptr.Renderer%2Cptr.FPoint%2Ccint"><span class="Identifier">renderDrawPointsF</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">points</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#FPoint"><span class="Identifier">FPoint</span></a><span class="Other">;</span> <span class="Identifier">count</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawPointsF"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw multiple points on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw multiple points.
|
|
\param points The points to draw
|
|
\param count The number of points to draw
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawLineF,ptr.Renderer,cfloat,cfloat,cfloat,cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawLineF%2Cptr.Renderer%2Ccfloat%2Ccfloat%2Ccfloat%2Ccfloat"><span class="Identifier">renderDrawLineF</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">x1</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">y1</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">x2</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">;</span>
|
|
<span class="Identifier">y2</span><span class="Other">:</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawLineF"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw a line on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw a line.
|
|
\param x1 The x coordinate of the start point.
|
|
\param y1 The y coordinate of the start point.
|
|
\param x2 The x coordinate of the end point.
|
|
\param y2 The y coordinate of the end point.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawLinesF,ptr.Renderer,ptr.FPoint,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawLinesF%2Cptr.Renderer%2Cptr.FPoint%2Ccint"><span class="Identifier">renderDrawLinesF</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">points</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#FPoint"><span class="Identifier">FPoint</span></a><span class="Other">;</span> <span class="Identifier">count</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawLinesF"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw a series of connected lines on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw multiple lines.
|
|
\param points The points along the lines
|
|
\param count The number of points, drawing count-1 lines
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawRectF,ptr.Renderer,ptr.FRect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawRectF%2Cptr.Renderer%2Cptr.FRect"><span class="Identifier">renderDrawRectF</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#FRect"><span class="Identifier">FRect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawRectF"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw a rectangle on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw a rectangle.
|
|
\param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderDrawRectsF,ptr.Renderer,ptr.FRect,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderDrawRectsF%2Cptr.Renderer%2Cptr.FRect%2Ccint"><span class="Identifier">renderDrawRectsF</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rects</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#FRect"><span class="Identifier">FRect</span></a><span class="Other">;</span> <span class="Identifier">count</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderDrawRectsF"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Draw some number of rectangles on the current rendering target.
|
|
|
|
\param renderer The renderer which should draw multiple rectangles.
|
|
\param rects A pointer to an array of destination rectangles.
|
|
\param count The number of rectangles.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderFillRectF,ptr.Renderer,ptr.FRect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderFillRectF%2Cptr.Renderer%2Cptr.FRect"><span class="Identifier">renderFillRectF</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#FRect"><span class="Identifier">FRect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderFillRectF"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Fill a rectangle on the current rendering target with the drawing color.
|
|
|
|
\param renderer The renderer which should fill a rectangle.
|
|
\param rect A pointer to the destination rectangle, or NULL for the entire
|
|
rendering target.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderFillRectsF,ptr.Renderer,ptr.FRect,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderFillRectsF%2Cptr.Renderer%2Cptr.FRect%2Ccint"><span class="Identifier">renderFillRectsF</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rects</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#FRect"><span class="Identifier">FRect</span></a><span class="Other">;</span> <span class="Identifier">count</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderFillRectsF"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Fill some number of rectangles on the current rendering target with the drawing color.
|
|
|
|
\param renderer The renderer which should fill multiple rectangles.
|
|
\param rects A pointer to an array of destination rectangles.
|
|
\param count The number of rectangles.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderCopyF,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.FRect"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderCopyF%2Cptr.Renderer%2Cptr.Texture%2Cptr.Rect%2Cptr.FRect"><span class="Identifier">renderCopyF</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">srcrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span>
|
|
<span class="Identifier">dstrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#FRect"><span class="Identifier">FRect</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderCopyF"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Copy a portion of the texture to the current rendering target.
|
|
|
|
\param renderer The renderer which should copy parts of a texture.
|
|
\param texture The source texture.
|
|
\param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
texture.
|
|
\param dstrect A pointer to the destination rectangle, or NULL for the
|
|
entire rendering target.
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderCopyExF,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.FRect,cdouble,ptr.FPoint,RendererFlip"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderCopyExF%2Cptr.Renderer%2Cptr.Texture%2Cptr.Rect%2Cptr.FRect%2Ccdouble%2Cptr.FPoint%2CRendererFlip"><span class="Identifier">renderCopyExF</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">srcrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span>
|
|
<span class="Identifier">dstrect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#FRect"><span class="Identifier">FRect</span></a><span class="Other">;</span> <span class="Identifier">angle</span><span class="Other">:</span> <span class="Identifier">cdouble</span><span class="Other">;</span> <span class="Identifier">center</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#FPoint"><span class="Identifier">FPoint</span></a><span class="Other">;</span>
|
|
<span class="Identifier">flip</span><span class="Other">:</span> <a href="sdl2.html#RendererFlip"><span class="Identifier">RendererFlip</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderCopyExF"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
|
|
|
|
\param renderer The renderer which should copy parts of a texture.
|
|
\param texture The source texture.
|
|
\param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
texture.
|
|
\param dstrect A pointer to the destination rectangle, or NULL for the
|
|
entire rendering target.
|
|
\param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
|
|
\param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
|
|
\param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
|
|
|
|
\return 0 on success, or -1 on error</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderReadPixels,ptr.Renderer,ptr.Rect,Uint32,pointer,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderReadPixels%2Cptr.Renderer%2Cptr.Rect%2CUint32%2Cpointer%2Ccint"><span class="Identifier">renderReadPixels</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">;</span> <span class="Identifier">rect</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Rect"><span class="Identifier">Rect</span></a><span class="Other">;</span> <span class="Identifier">format</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span>
|
|
<span class="Identifier">pixels</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">;</span> <span class="Identifier">pitch</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderReadPixels"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Read pixels from the current rendering target.
|
|
|
|
\param renderer The renderer from which pixels should be read.
|
|
\param rect A pointer to the rectangle to read, or NULL for the entire
|
|
render target.
|
|
\param format The desired format of the pixel data, or 0 to use the format
|
|
of the rendering target
|
|
\param pixels A pointer to be filled in with the pixel data
|
|
\param pitch The pitch of the pixels parameter.
|
|
|
|
\return 0 on success, or -1 if pixel reading is not supported.
|
|
|
|
\warning This is a very slow operation, and should not be used frequently.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderPresent,ptr.Renderer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderPresent%2Cptr.Renderer"><span class="Identifier">renderPresent</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderPresent"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Update the screen with rendering performed.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="destroyTexture,ptr.Texture"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#destroyTexture%2Cptr.Texture"><span class="Identifier">destroyTexture</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DestroyTexture"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Destroy the specified texture.
|
|
|
|
\sa SDL_CreateTexture()
|
|
\sa SDL_CreateTextureFromSurface()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="destroyRenderer,ptr.Renderer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#destroyRenderer%2Cptr.Renderer"><span class="Identifier">destroyRenderer</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_DestroyRenderer"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Destroy the rendering context for a window and free associated
|
|
textures.
|
|
|
|
\sa SDL_CreateRenderer()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderFlush,ptr.Renderer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderFlush%2Cptr.Renderer"><span class="Identifier">renderFlush</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderFlush"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Force the rendering context to flush any pending commands to the
|
|
underlying rendering API.
|
|
|
|
You do not need to (and in fact, shouldn't) call this function unless
|
|
you are planning to call into OpenGL/Direct3D/Metal/whatever directly
|
|
in addition to using an SDL_Renderer.
|
|
|
|
This is for a very-specific case: if you are using SDL's render API,
|
|
you asked for a specific renderer backend (OpenGL, Direct3D, etc),
|
|
you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make
|
|
OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
|
|
this applies, you should call SDL_RenderFlush() between calls to SDL's
|
|
render API and the low-level API you're using in cooperation.
|
|
|
|
In all other cases, you can ignore this function. This is only here to
|
|
get maximum performance out of a specific situation. In all other cases,
|
|
SDL will do the right thing, perhaps at a performance loss.
|
|
|
|
This function is first available in SDL 2.0.10, and is not needed in
|
|
2.0.9 and earlier, as earlier versions did not queue rendering commands
|
|
at all, instead flushing them to the OS immediately.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_BindTexture,ptr.Texture,ptr.cfloat,ptr.cfloat"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_BindTexture%2Cptr.Texture%2Cptr.cfloat%2Cptr.cfloat"><span class="Identifier">gL_BindTexture</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">;</span> <span class="Identifier">texw</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">texh</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cfloat</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_BindTexture"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Bind the texture to the current OpenGL/ES/ES2 context for use with
|
|
OpenGL instructions.
|
|
|
|
\param texture The SDL texture to bind
|
|
\param texw A pointer to a float that will be filled with the texture width
|
|
\param texh A pointer to a float that will be filled with the texture height
|
|
|
|
\return 0 on success, or -1 if the operation is not supported</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="gL_UnbindTexture,ptr.Texture"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#gL_UnbindTexture%2Cptr.Texture"><span class="Identifier">gL_UnbindTexture</span></a><span class="Other">(</span><span class="Identifier">texture</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Texture"><span class="Identifier">Texture</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GL_UnbindTexture"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Unbind a texture from the current OpenGL/ES/ES2 context.
|
|
|
|
\param texture The SDL texture to unbind
|
|
|
|
\return 0 on success, or -1 if the operation is not supported</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderGetMetalLayer,ptr.Renderer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderGetMetalLayer%2Cptr.Renderer"><span class="Identifier">renderGetMetalLayer</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderGetMetalLayer"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the CAMetalLayer associated with the given Metal renderer
|
|
|
|
\param renderer The renderer to query
|
|
|
|
\return CAMetalLayer on success, or NULL if the renderer isn't a Metal renderer
|
|
|
|
\sa SDL_RenderGetMetalCommandEncoder()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="renderGetMetalCommandEncoder,ptr.Renderer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#renderGetMetalCommandEncoder%2Cptr.Renderer"><span class="Identifier">renderGetMetalCommandEncoder</span></a><span class="Other">(</span><span class="Identifier">renderer</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Renderer"><span class="Identifier">Renderer</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">pointer</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RenderGetMetalCommandEncoder"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the Metal command encoder for the current frame
|
|
|
|
\param renderer The renderer to query
|
|
|
|
\return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
|
|
|
|
\sa SDL_RenderGetMetalLayer()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="numSensors"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#numSensors"><span class="Identifier">numSensors</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_NumSensors"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Gyroscope sensor
|
|
|
|
The gyroscope returns the current rate of rotation in radians per second.
|
|
The rotation is positive in the counter-clockwise direction. That is,
|
|
an observer looking from a positive location on one of the axes would
|
|
see positive rotation on that axis when it appeared to be rotating
|
|
counter-clockwise.
|
|
|
|
values[0]: Angular speed around the x axis
|
|
values[1]: Angular speed around the y axis
|
|
values[2]: Angular speed around the z axis
|
|
|
|
For phones held in portrait mode, the axes are defined as follows:
|
|
-X ... +X : left ... right
|
|
-Y ... +Y : bottom ... top
|
|
-Z ... +Z : farther ... closer
|
|
|
|
The axis data is not changed when the phone is rotated.
|
|
|
|
\sa SDL_GetDisplayOrientation()
|
|
Function prototypes
|
|
\brief Count the number of sensors attached to the system right now</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorGetDeviceName,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorGetDeviceName%2Ccint"><span class="Identifier">sensorGetDeviceName</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorGetDeviceName"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the implementation dependent name of a sensor.
|
|
|
|
This can be called before any sensors are opened.
|
|
|
|
\return The sensor name, or NULL if device_index is out of range.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorGetDeviceType,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorGetDeviceType%2Ccint"><span class="Identifier">sensorGetDeviceType</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#SensorType"><span class="Identifier">SensorType</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorGetDeviceType"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the type of a sensor.
|
|
|
|
This can be called before any sensors are opened.
|
|
|
|
\return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorGetDeviceNonPortableType,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorGetDeviceNonPortableType%2Ccint"><span class="Identifier">sensorGetDeviceNonPortableType</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorGetDeviceNonPortableType"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the platform dependent type of a sensor.
|
|
|
|
This can be called before any sensors are opened.
|
|
|
|
\return The sensor platform dependent type, or -1 if device_index is out of range.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorGetDeviceInstanceID,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorGetDeviceInstanceID%2Ccint"><span class="Identifier">sensorGetDeviceInstanceID</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#SensorID"><span class="Identifier">SensorID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorGetDeviceInstanceID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the instance ID of a sensor.
|
|
|
|
This can be called before any sensors are opened.
|
|
|
|
\return The sensor instance ID, or -1 if device_index is out of range.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorOpen,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorOpen%2Ccint"><span class="Identifier">sensorOpen</span></a><span class="Other">(</span><span class="Identifier">deviceIndex</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Sensor"><span class="Identifier">Sensor</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorOpen"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Open a sensor for use.
|
|
|
|
The index passed as an argument refers to the N'th sensor on the system.
|
|
|
|
\return A sensor identifier, or NULL if an error occurred.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorFromInstanceID,SensorID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorFromInstanceID%2CSensorID"><span class="Identifier">sensorFromInstanceID</span></a><span class="Other">(</span><span class="Identifier">instanceId</span><span class="Other">:</span> <a href="sdl2.html#SensorID"><span class="Identifier">SensorID</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Sensor"><span class="Identifier">Sensor</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorFromInstanceID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Return the SDL_Sensor associated with an instance id.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorGetName,ptr.Sensor"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorGetName%2Cptr.Sensor"><span class="Identifier">sensorGetName</span></a><span class="Other">(</span><span class="Identifier">sensor</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Sensor"><span class="Identifier">Sensor</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorGetName"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the implementation dependent name of a sensor.
|
|
|
|
\return The sensor name, or NULL if the sensor is NULL.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorGetType,ptr.Sensor"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorGetType%2Cptr.Sensor"><span class="Identifier">sensorGetType</span></a><span class="Other">(</span><span class="Identifier">sensor</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Sensor"><span class="Identifier">Sensor</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#SensorType"><span class="Identifier">SensorType</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorGetType"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the type of a sensor.
|
|
|
|
This can be called before any sensors are opened.
|
|
|
|
\return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorGetNonPortableType,ptr.Sensor"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorGetNonPortableType%2Cptr.Sensor"><span class="Identifier">sensorGetNonPortableType</span></a><span class="Other">(</span><span class="Identifier">sensor</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Sensor"><span class="Identifier">Sensor</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorGetNonPortableType"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the platform dependent type of a sensor.
|
|
|
|
This can be called before any sensors are opened.
|
|
|
|
\return The sensor platform dependent type, or -1 if the sensor is NULL.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorGetInstanceID,ptr.Sensor"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorGetInstanceID%2Cptr.Sensor"><span class="Identifier">sensorGetInstanceID</span></a><span class="Other">(</span><span class="Identifier">sensor</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Sensor"><span class="Identifier">Sensor</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#SensorID"><span class="Identifier">SensorID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorGetInstanceID"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the instance ID of a sensor.
|
|
|
|
This can be called before any sensors are opened.
|
|
|
|
\return The sensor instance ID, or -1 if the sensor is NULL.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorGetData,ptr.Sensor,ptr.cfloat,cint"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorGetData%2Cptr.Sensor%2Cptr.cfloat%2Ccint"><span class="Identifier">sensorGetData</span></a><span class="Other">(</span><span class="Identifier">sensor</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Sensor"><span class="Identifier">Sensor</span></a><span class="Other">;</span> <span class="Identifier">data</span><span class="Other">:</span> <span class="Keyword">ptr</span> <span class="Identifier">cfloat</span><span class="Other">;</span> <span class="Identifier">numValues</span><span class="Other">:</span> <span class="Identifier">cint</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorGetData"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Get the current state of an opened sensor.
|
|
|
|
The number of values and interpretation of the data is sensor dependent.
|
|
|
|
\param sensor The sensor to query
|
|
\param data A pointer filled with the current sensor state
|
|
\param num_values The number of values to write to data
|
|
|
|
\return 0 or -1 if an error occurred.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorClose,ptr.Sensor"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorClose%2Cptr.Sensor"><span class="Identifier">sensorClose</span></a><span class="Other">(</span><span class="Identifier">sensor</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Sensor"><span class="Identifier">Sensor</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorClose"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Close a sensor previously opened with SDL_SensorOpen()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="sensorUpdate"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#sensorUpdate"><span class="Identifier">sensorUpdate</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SensorUpdate"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Update the current state of the open sensors.
|
|
|
|
This is called automatically by the event loop if sensor events are enabled.
|
|
|
|
This needs to be called from the thread that initialized the sensor subsystem.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="createShapedWindow,cstring,cuint,cuint,cuint,cuint,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#createShapedWindow%2Ccstring%2Ccuint%2Ccuint%2Ccuint%2Ccuint%2CUint32"><span class="Identifier">createShapedWindow</span></a><span class="Other">(</span><span class="Identifier">title</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">cuint</span><span class="Other">;</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">cuint</span><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">:</span> <span class="Identifier">cuint</span><span class="Other">;</span> <span class="Identifier">h</span><span class="Other">:</span> <span class="Identifier">cuint</span><span class="Other">;</span>
|
|
<span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_CreateShapedWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Create a window that can be shaped with the specified position, dimensions, and flags.
|
|
|
|
\param title The title of the window, in UTF-8 encoding.
|
|
\param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
|
::SDL_WINDOWPOS_UNDEFINED.
|
|
\param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
|
::SDL_WINDOWPOS_UNDEFINED.
|
|
\param w The width of the window.
|
|
\param h The height of the window.
|
|
\param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
|
|
::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED,
|
|
::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE,
|
|
::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED,
|
|
::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
|
|
|
|
\return The window created, or NULL if window creation failed.
|
|
|
|
\sa SDL_DestroyWindow()</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="isShapedWindow,ptr.Window"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#isShapedWindow%2Cptr.Window"><span class="Identifier">isShapedWindow</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_IsShapedWindow"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Return whether the given window is a shaped window.
|
|
|
|
\param window The window to query for being shaped.
|
|
|
|
\return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
|
|
|
|
\sa SDL_CreateShapedWindow</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="setWindowShape,ptr.Window,ptr.Surface,ptr.WindowShapeMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#setWindowShape%2Cptr.Window%2Cptr.Surface%2Cptr.WindowShapeMode"><span class="Identifier">setWindowShape</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">shape</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Surface"><span class="Identifier">Surface</span></a><span class="Other">;</span>
|
|
<span class="Identifier">shapeMode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#WindowShapeMode"><span class="Identifier">WindowShapeMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_SetWindowShape"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Set the shape and parameters of a shaped window.
|
|
|
|
\param window The shaped window whose parameters should be set.
|
|
\param shape A surface encoding the desired shape for the window.
|
|
\param shape_mode The parameters to set for the shaped window.
|
|
|
|
\return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
|
|
if the SDL_Window given does not reference a valid shaped window.
|
|
|
|
\sa SDL_WindowShapeMode
|
|
\sa SDL_GetShapedWindowMode.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getShapedWindowMode,ptr.Window,ptr.WindowShapeMode"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getShapedWindowMode%2Cptr.Window%2Cptr.WindowShapeMode"><span class="Identifier">getShapedWindowMode</span></a><span class="Other">(</span><span class="Identifier">window</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Window"><span class="Identifier">Window</span></a><span class="Other">;</span> <span class="Identifier">shapeMode</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#WindowShapeMode"><span class="Identifier">WindowShapeMode</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetShapedWindowMode"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the shape parameters of a shaped window.
|
|
|
|
\param window The shaped window whose parameters should be retrieved.
|
|
\param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
|
|
|
|
\return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
|
|
data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
|
|
the SDL_Window given is a shapeable window currently lacking a shape.
|
|
|
|
\sa SDL_WindowShapeMode
|
|
\sa SDL_SetWindowShape</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="isTablet"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#isTablet"><span class="Identifier">isTablet</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_IsTablet"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
Platform specific functions for Windows
|
|
Platform specific functions for Linux
|
|
Platform specific functions for iOS
|
|
Platform specific functions for Android
|
|
Platform specific functions for WinRT
|
|
\brief Return true if the current device is a tablet.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="onApplicationWillTerminate"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#onApplicationWillTerminate"><span class="Identifier">onApplicationWillTerminate</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_OnApplicationWillTerminate"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Functions used by iOS application delegates to notify SDL about state changes</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="onApplicationDidReceiveMemoryWarning"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#onApplicationDidReceiveMemoryWarning"><span class="Identifier">onApplicationDidReceiveMemoryWarning</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_OnApplicationDidReceiveMemoryWarning"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="onApplicationWillResignActive"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#onApplicationWillResignActive"><span class="Identifier">onApplicationWillResignActive</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_OnApplicationWillResignActive"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="onApplicationDidEnterBackground"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#onApplicationDidEnterBackground"><span class="Identifier">onApplicationDidEnterBackground</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_OnApplicationDidEnterBackground"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="onApplicationWillEnterForeground"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#onApplicationWillEnterForeground"><span class="Identifier">onApplicationWillEnterForeground</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_OnApplicationWillEnterForeground"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="onApplicationDidBecomeActive"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#onApplicationDidBecomeActive"><span class="Identifier">onApplicationDidBecomeActive</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_OnApplicationDidBecomeActive"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="getTicks"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getTicks"><span class="Identifier">getTicks</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetTicks"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>Some compilers use a special export keyword
|
|
By default SDL uses the C calling convention
|
|
Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC
|
|
Force structure packing at 4 byte alignment.
|
|
This is necessary if the header is included in code which has structure
|
|
packing set to an alternate value, say for loading structures from disk.
|
|
The packing is reset to the previous value in close_code.h
|
|
Apparently this is needed by several Windows compilers
|
|
Set up for C function definitions, even when using C++
|
|
\brief Get the number of milliseconds since the SDL library initialization.
|
|
|
|
\note This value wraps if the program runs for more than ~49 days.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getPerformanceCounter"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getPerformanceCounter"><span class="Identifier">getPerformanceCounter</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint64"><span class="Identifier">Uint64</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetPerformanceCounter"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the current value of the high resolution counter</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getPerformanceFrequency"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getPerformanceFrequency"><span class="Identifier">getPerformanceFrequency</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint64"><span class="Identifier">Uint64</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetPerformanceFrequency"</span><span class="Other">,</span>
|
|
<span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the count per second of the high resolution counter</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="delay,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#delay%2CUint32"><span class="Identifier">delay</span></a><span class="Other">(</span><span class="Identifier">ms</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_Delay"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Wait a specified number of milliseconds before returning.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="addTimer,Uint32,TimerCallback,pointer"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#addTimer%2CUint32%2CTimerCallback%2Cpointer"><span class="Identifier">addTimer</span></a><span class="Other">(</span><span class="Identifier">interval</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">;</span> <span class="Identifier">callback</span><span class="Other">:</span> <a href="sdl2.html#TimerCallback"><span class="Identifier">TimerCallback</span></a><span class="Other">;</span> <span class="Identifier">param</span><span class="Other">:</span> <span class="Identifier">pointer</span><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#TimerID"><span class="Identifier">TimerID</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
|
|
<span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_AddTimer"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Add a new timer to the pool of timers already running.
|
|
|
|
\return A timer ID, or 0 when an error occurs.</pre>
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|
|
|
|
|
</dd>
|
|
<a id="removeTimer,TimerID"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#removeTimer%2CTimerID"><span class="Identifier">removeTimer</span></a><span class="Other">(</span><span class="Identifier">id</span><span class="Other">:</span> <a href="sdl2.html#TimerID"><span class="Identifier">TimerID</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_RemoveTimer"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Remove a timer knowing its ID.
|
|
|
|
\return A boolean value indicating success or failure.
|
|
|
|
\warning It is not safe to remove a timer multiple times.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getVersion,ptr.Version"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getVersion%2Cptr.Version"><span class="Identifier">getVersion</span></a><span class="Other">(</span><span class="Identifier">ver</span><span class="Other">:</span> <span class="Keyword">ptr</span> <a href="sdl2.html#Version"><span class="Identifier">Version</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetVersion"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the version of SDL that is linked against your program.
|
|
|
|
If you are linking to SDL dynamically, then it is possible that the
|
|
current version will be different than the version you compiled against.
|
|
This function returns the current version, while SDL_VERSION() is a
|
|
macro that tells you what version you compiled with.
|
|
|
|
\code
|
|
SDL_version compiled;
|
|
SDL_version linked;
|
|
|
|
SDL_VERSION(&compiled);
|
|
SDL_GetVersion(&linked);
|
|
printf("We compiled against SDL version %d.%d.%d ...\n",
|
|
compiled.major, compiled.minor, compiled.patch);
|
|
printf("But we linked against SDL version %d.%d.%d.\n",
|
|
linked.major, linked.minor, linked.patch);
|
|
\endcode
|
|
|
|
This function may be called safely at any time, even before SDL_Init().
|
|
|
|
\sa SDL_VERSION</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRevision"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRevision"><span class="Identifier">getRevision</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cstring</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRevision"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the code revision of SDL that is linked against your program.
|
|
|
|
Returns an arbitrary string (a hash value) uniquely identifying the
|
|
exact revision of the SDL library in use, and is only useful in comparing
|
|
against other revisions. It is NOT an incrementing number.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="getRevisionNumber"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#getRevisionNumber"><span class="Identifier">getRevisionNumber</span></a><span class="Other">(</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_GetRevisionNumber"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>\brief Get the revision number of SDL that is linked against your program.
|
|
|
|
Returns a number uniquely identifying the exact revision of the SDL
|
|
library in use. It is an incrementing number based on commits to
|
|
hg.libsdl.org.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="init,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#init%2CUint32"><span class="Identifier">init</span></a><span class="Other">(</span><span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_Init"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>@}
|
|
This function initializes the subsystems specified by \c flags</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="initSubSystem,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#initSubSystem%2CUint32"><span class="Identifier">initSubSystem</span></a><span class="Other">(</span><span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">cint</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_InitSubSystem"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function initializes specific SDL subsystems
|
|
|
|
Subsystem initialization is ref-counted, you must call
|
|
SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
|
|
shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
|
|
If a subsystem is already loaded then this call will
|
|
increase the ref-count and return.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="quitSubSystem,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#quitSubSystem%2CUint32"><span class="Identifier">quitSubSystem</span></a><span class="Other">(</span><span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_QuitSubSystem"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function cleans up specific SDL subsystems</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="wasInit,Uint32"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#wasInit%2CUint32"><span class="Identifier">wasInit</span></a><span class="Other">(</span><span class="Identifier">flags</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a><span class="Other">)</span><span class="Other">:</span> <a href="sdl2.html#Uint32"><span class="Identifier">Uint32</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_WasInit"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function returns a mask of the specified subsystems which have
|
|
previously been initialized.
|
|
|
|
If \c flags is 0, it returns a mask of all initialized subsystems.</pre>
|
|
|
|
|
|
</dd>
|
|
<a id="quit"></a>
|
|
<dt><pre><span class="Keyword">proc</span> <a href="#quit"><span class="Identifier">quit</span></a><span class="Other">(</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">importc</span><span class="Other">:</span> <span class="StringLit">"SDL_Quit"</span><span class="Other">,</span> <span class="Identifier">cdecl</span></span><span class="Other">.}</span></span></pre></dt>
|
|
<dd>
|
|
|
|
<pre>This function cleans up all initialized subsystems. You should
|
|
call it upon all exit conditions.</pre>
|
|
|
|
|
|
</dd>
|
|
|
|
</dl></div>
|
|
<div class="section" id="18">
|
|
<h1><a class="toc-backref" href="#18">Templates</a></h1>
|
|
<dl class="item">
|
|
<a id="sdl_button.t,untyped"></a>
|
|
<dt><pre><span class="Keyword">template</span> <a href="#sdl_button.t%2Cuntyped"><span class="Identifier">sdl_button</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">untyped</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">untyped</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWPOS_UNDEFINED_DISPLAY.t,untyped"></a>
|
|
<dt><pre><span class="Keyword">template</span> <a href="#WINDOWPOS_UNDEFINED_DISPLAY.t%2Cuntyped"><span class="Identifier">WINDOWPOS_UNDEFINED_DISPLAY</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">untyped</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">untyped</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWPOS_ISUNDEFINED.t,untyped"></a>
|
|
<dt><pre><span class="Keyword">template</span> <a href="#WINDOWPOS_ISUNDEFINED.t%2Cuntyped"><span class="Identifier">WINDOWPOS_ISUNDEFINED</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">untyped</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">untyped</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWPOS_CENTERED_DISPLAY.t,untyped"></a>
|
|
<dt><pre><span class="Keyword">template</span> <a href="#WINDOWPOS_CENTERED_DISPLAY.t%2Cuntyped"><span class="Identifier">WINDOWPOS_CENTERED_DISPLAY</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">untyped</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">untyped</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
<a id="WINDOWPOS_ISCENTERED.t,untyped"></a>
|
|
<dt><pre><span class="Keyword">template</span> <a href="#WINDOWPOS_ISCENTERED.t%2Cuntyped"><span class="Identifier">WINDOWPOS_ISCENTERED</span></a><span class="Other">(</span><span class="Identifier">x</span><span class="Other">:</span> <span class="Identifier">untyped</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">untyped</span></pre></dt>
|
|
<dd>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
</dl></div>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
<div class="row">
|
|
<div class="twelve-columns footer">
|
|
<span class="nim-sprite"></span>
|
|
<br/>
|
|
<small style="color: var(--hint);">Made with Nim. Generated: 2020-04-26 21:10:32 UTC</small>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
</body>
|
|
</html>
|