2173 lines
178 KiB
Text
2173 lines
178 KiB
Text
SDLCacheDir sdl2.html#SDLCacheDir sdl2: SDLCacheDir
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SDLStd sdl2.html#SDLStd sdl2: SDLStd
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SDLGit sdl2.html#SDLGit sdl2: SDLGit
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SDLDL sdl2.html#SDLDL sdl2: SDLDL
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SDLStatic sdl2.html#SDLStatic sdl2: SDLStatic
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SDLSetVer sdl2.html#SDLSetVer sdl2: SDLSetVer
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SDLLPath sdl2.html#SDLLPath sdl2: SDLLPath
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SDLPath sdl2.html#SDLPath sdl2: SDLPath
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sdl_button sdl2.html#sdl_button.t,untyped sdl2: sdl_button(x: untyped): untyped
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WINDOWPOS_UNDEFINED_DISPLAY sdl2.html#WINDOWPOS_UNDEFINED_DISPLAY.t,untyped sdl2: WINDOWPOS_UNDEFINED_DISPLAY(x: untyped): untyped
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WINDOWPOS_ISUNDEFINED sdl2.html#WINDOWPOS_ISUNDEFINED.t,untyped sdl2: WINDOWPOS_ISUNDEFINED(x: untyped): untyped
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WINDOWPOS_CENTERED_DISPLAY sdl2.html#WINDOWPOS_CENTERED_DISPLAY.t,untyped sdl2: WINDOWPOS_CENTERED_DISPLAY(x: untyped): untyped
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WINDOWPOS_ISCENTERED sdl2.html#WINDOWPOS_ISCENTERED.t,untyped sdl2: WINDOWPOS_ISCENTERED(x: untyped): untyped
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AssertState sdl2.html#AssertState sdl2: AssertState
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errorcode sdl2.html#errorcode sdl2: errorcode
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ThreadPriority sdl2.html#ThreadPriority sdl2: ThreadPriority
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AudioStatus sdl2.html#AudioStatus sdl2: AudioStatus
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PixelType sdl2.html#PixelType sdl2: PixelType
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BitmapOrder sdl2.html#BitmapOrder sdl2: BitmapOrder
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PackedOrder sdl2.html#PackedOrder sdl2: PackedOrder
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ArrayOrder sdl2.html#ArrayOrder sdl2: ArrayOrder
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PackedLayout sdl2.html#PackedLayout sdl2: PackedLayout
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PixelFormatEnum sdl2.html#PixelFormatEnum sdl2: PixelFormatEnum
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BlendMode sdl2.html#BlendMode sdl2: BlendMode
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BlendOperation sdl2.html#BlendOperation sdl2: BlendOperation
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BlendFactor sdl2.html#BlendFactor sdl2: BlendFactor
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YUV_CONVERSION_MODE sdl2.html#YUV_CONVERSION_MODE sdl2: YUV_CONVERSION_MODE
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WindowFlags sdl2.html#WindowFlags sdl2: WindowFlags
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WindowEventID sdl2.html#WindowEventID sdl2: WindowEventID
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DisplayEventID sdl2.html#DisplayEventID sdl2: DisplayEventID
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DisplayOrientation sdl2.html#DisplayOrientation sdl2: DisplayOrientation
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GLattr sdl2.html#GLattr sdl2: GLattr
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GLprofile sdl2.html#GLprofile sdl2: GLprofile
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GLcontextFlag sdl2.html#GLcontextFlag sdl2: GLcontextFlag
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GLcontextReleaseFlag sdl2.html#GLcontextReleaseFlag sdl2: GLcontextReleaseFlag
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GLContextResetNotificationEnum sdl2.html#GLContextResetNotificationEnum sdl2: GLContextResetNotificationEnum
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HitTestResult sdl2.html#HitTestResult sdl2: HitTestResult
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Scancode sdl2.html#Scancode sdl2: Scancode
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KeyCodeEnum sdl2.html#KeyCodeEnum sdl2: KeyCodeEnum
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Keymod sdl2.html#Keymod sdl2: Keymod
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SystemCursor sdl2.html#SystemCursor sdl2: SystemCursor
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MouseWheelDirection sdl2.html#MouseWheelDirection sdl2: MouseWheelDirection
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JoystickType sdl2.html#JoystickType sdl2: JoystickType
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JoystickPowerLevel sdl2.html#JoystickPowerLevel sdl2: JoystickPowerLevel
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GameControllerType sdl2.html#GameControllerType sdl2: GameControllerType
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GameControllerAxis sdl2.html#GameControllerAxis sdl2: GameControllerAxis
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GameControllerButton sdl2.html#GameControllerButton sdl2: GameControllerButton
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TouchDeviceType sdl2.html#TouchDeviceType sdl2: TouchDeviceType
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EventType sdl2.html#EventType sdl2: EventType
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eventaction sdl2.html#eventaction sdl2: eventaction
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HintPriority sdl2.html#HintPriority sdl2: HintPriority
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LogCategory sdl2.html#LogCategory sdl2: LogCategory
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LogPriority sdl2.html#LogPriority sdl2: LogPriority
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MessageBoxFlags sdl2.html#MessageBoxFlags sdl2: MessageBoxFlags
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MessageBoxButtonFlags sdl2.html#MessageBoxButtonFlags sdl2: MessageBoxButtonFlags
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MessageBoxColorType sdl2.html#MessageBoxColorType sdl2: MessageBoxColorType
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PowerState sdl2.html#PowerState sdl2: PowerState
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RendererFlags sdl2.html#RendererFlags sdl2: RendererFlags
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ScaleMode sdl2.html#ScaleMode sdl2: ScaleMode
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TextureAccess sdl2.html#TextureAccess sdl2: TextureAccess
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TextureModulate sdl2.html#TextureModulate sdl2: TextureModulate
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RendererFlip sdl2.html#RendererFlip sdl2: RendererFlip
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SensorType sdl2.html#SensorType sdl2: SensorType
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WindowShapeMode sdl2.html#WindowShapeMode sdl2: WindowShapeMode
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MIN_UINT8 sdl2.html#MIN_UINT8 sdl2: MIN_UINT8
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MIN_UINT64 sdl2.html#MIN_UINT64 sdl2: MIN_UINT64
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MAX_SINT16 sdl2.html#MAX_SINT16 sdl2: MAX_SINT16
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MAX_SINT32 sdl2.html#MAX_SINT32 sdl2: MAX_SINT32
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Colour sdl2.html#Colour sdl2: Colour
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MOUSE_TOUCHID sdl2.html#MOUSE_TOUCHID sdl2: MOUSE_TOUCHID
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WINDOWPOS_CENTERED_MASK sdl2.html#WINDOWPOS_CENTERED_MASK sdl2: WINDOWPOS_CENTERED_MASK
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MAX_UINT8 sdl2.html#MAX_UINT8 sdl2: MAX_UINT8
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BlitScaled sdl2.html#BlitScaled sdl2: BlitScaled
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MIN_SINT8 sdl2.html#MIN_SINT8 sdl2: MIN_SINT8
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MIN_UINT16 sdl2.html#MIN_UINT16 sdl2: MIN_UINT16
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MIN_UINT32 sdl2.html#MIN_UINT32 sdl2: MIN_UINT32
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TOUCH_MOUSEID sdl2.html#TOUCH_MOUSEID sdl2: TOUCH_MOUSEID
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BlitSurface sdl2.html#BlitSurface sdl2: BlitSurface
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WINDOWPOS_UNDEFINED_MASK sdl2.html#WINDOWPOS_UNDEFINED_MASK sdl2: WINDOWPOS_UNDEFINED_MASK
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MIN_SINT32 sdl2.html#MIN_SINT32 sdl2: MIN_SINT32
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MUTEX_MAXWAIT sdl2.html#MUTEX_MAXWAIT sdl2: MUTEX_MAXWAIT
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MAX_SINT8 sdl2.html#MAX_SINT8 sdl2: MAX_SINT8
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MAX_UINT16 sdl2.html#MAX_UINT16 sdl2: MAX_UINT16
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MAX_UINT32 sdl2.html#MAX_UINT32 sdl2: MAX_UINT32
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MIN_SINT16 sdl2.html#MIN_SINT16 sdl2: MIN_SINT16
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MAX_UINT64 sdl2.html#MAX_UINT64 sdl2: MAX_UINT64
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MAX_SINT64 sdl2.html#MAX_SINT64 sdl2: MAX_SINT64
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MACOSX sdl2.html#MACOSX sdl2: MACOSX
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SIZEOF_VOIDP sdl2.html#SIZEOF_VOIDP sdl2: SIZEOF_VOIDP
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HAVE_GCC_ATOMICS sdl2.html#HAVE_GCC_ATOMICS sdl2: HAVE_GCC_ATOMICS
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HAVE_LIBC sdl2.html#HAVE_LIBC sdl2: HAVE_LIBC
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STDC_HEADERS sdl2.html#STDC_HEADERS sdl2: STDC_HEADERS
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HAVE_ALLOCA_H sdl2.html#HAVE_ALLOCA_H sdl2: HAVE_ALLOCA_H
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HAVE_CTYPE_H sdl2.html#HAVE_CTYPE_H sdl2: HAVE_CTYPE_H
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HAVE_FLOAT_H sdl2.html#HAVE_FLOAT_H sdl2: HAVE_FLOAT_H
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HAVE_ICONV_H sdl2.html#HAVE_ICONV_H sdl2: HAVE_ICONV_H
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HAVE_INTTYPES_H sdl2.html#HAVE_INTTYPES_H sdl2: HAVE_INTTYPES_H
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HAVE_LIMITS_H sdl2.html#HAVE_LIMITS_H sdl2: HAVE_LIMITS_H
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HAVE_MATH_H sdl2.html#HAVE_MATH_H sdl2: HAVE_MATH_H
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HAVE_MEMORY_H sdl2.html#HAVE_MEMORY_H sdl2: HAVE_MEMORY_H
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HAVE_SIGNAL_H sdl2.html#HAVE_SIGNAL_H sdl2: HAVE_SIGNAL_H
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HAVE_STDARG_H sdl2.html#HAVE_STDARG_H sdl2: HAVE_STDARG_H
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HAVE_STDINT_H sdl2.html#HAVE_STDINT_H sdl2: HAVE_STDINT_H
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HAVE_STDIO_H sdl2.html#HAVE_STDIO_H sdl2: HAVE_STDIO_H
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HAVE_STDLIB_H sdl2.html#HAVE_STDLIB_H sdl2: HAVE_STDLIB_H
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HAVE_STRINGS_H sdl2.html#HAVE_STRINGS_H sdl2: HAVE_STRINGS_H
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HAVE_STRING_H sdl2.html#HAVE_STRING_H sdl2: HAVE_STRING_H
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HAVE_SYS_TYPES_H sdl2.html#HAVE_SYS_TYPES_H sdl2: HAVE_SYS_TYPES_H
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HAVE_WCHAR_H sdl2.html#HAVE_WCHAR_H sdl2: HAVE_WCHAR_H
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HAVE_LIBUNWIND_H sdl2.html#HAVE_LIBUNWIND_H sdl2: HAVE_LIBUNWIND_H
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HAVE_MALLOC sdl2.html#HAVE_MALLOC sdl2: HAVE_MALLOC
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HAVE_CALLOC sdl2.html#HAVE_CALLOC sdl2: HAVE_CALLOC
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HAVE_REALLOC sdl2.html#HAVE_REALLOC sdl2: HAVE_REALLOC
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HAVE_FREE sdl2.html#HAVE_FREE sdl2: HAVE_FREE
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HAVE_ALLOCA sdl2.html#HAVE_ALLOCA sdl2: HAVE_ALLOCA
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HAVE_GETENV sdl2.html#HAVE_GETENV sdl2: HAVE_GETENV
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HAVE_SETENV sdl2.html#HAVE_SETENV sdl2: HAVE_SETENV
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HAVE_PUTENV sdl2.html#HAVE_PUTENV sdl2: HAVE_PUTENV
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HAVE_UNSETENV sdl2.html#HAVE_UNSETENV sdl2: HAVE_UNSETENV
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HAVE_QSORT sdl2.html#HAVE_QSORT sdl2: HAVE_QSORT
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HAVE_ABS sdl2.html#HAVE_ABS sdl2: HAVE_ABS
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HAVE_BCOPY sdl2.html#HAVE_BCOPY sdl2: HAVE_BCOPY
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HAVE_MEMSET sdl2.html#HAVE_MEMSET sdl2: HAVE_MEMSET
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HAVE_MEMCPY sdl2.html#HAVE_MEMCPY sdl2: HAVE_MEMCPY
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HAVE_MEMMOVE sdl2.html#HAVE_MEMMOVE sdl2: HAVE_MEMMOVE
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HAVE_MEMCMP sdl2.html#HAVE_MEMCMP sdl2: HAVE_MEMCMP
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HAVE_WCSLEN sdl2.html#HAVE_WCSLEN sdl2: HAVE_WCSLEN
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HAVE_WCSLCPY sdl2.html#HAVE_WCSLCPY sdl2: HAVE_WCSLCPY
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HAVE_WCSLCAT sdl2.html#HAVE_WCSLCAT sdl2: HAVE_WCSLCAT
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HAVE_WCSDUP sdl2.html#HAVE_WCSDUP sdl2: HAVE_WCSDUP
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HAVE_WCSSTR sdl2.html#HAVE_WCSSTR sdl2: HAVE_WCSSTR
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HAVE_WCSCMP sdl2.html#HAVE_WCSCMP sdl2: HAVE_WCSCMP
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HAVE_WCSNCMP sdl2.html#HAVE_WCSNCMP sdl2: HAVE_WCSNCMP
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HAVE_STRLEN sdl2.html#HAVE_STRLEN sdl2: HAVE_STRLEN
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HAVE_STRLCPY sdl2.html#HAVE_STRLCPY sdl2: HAVE_STRLCPY
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HAVE_STRLCAT sdl2.html#HAVE_STRLCAT sdl2: HAVE_STRLCAT
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HAVE_STRCHR sdl2.html#HAVE_STRCHR sdl2: HAVE_STRCHR
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HAVE_STRRCHR sdl2.html#HAVE_STRRCHR sdl2: HAVE_STRRCHR
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HAVE_STRSTR sdl2.html#HAVE_STRSTR sdl2: HAVE_STRSTR
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HAVE_STRTOK_R sdl2.html#HAVE_STRTOK_R sdl2: HAVE_STRTOK_R
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HAVE_STRTOL sdl2.html#HAVE_STRTOL sdl2: HAVE_STRTOL
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HAVE_STRTOUL sdl2.html#HAVE_STRTOUL sdl2: HAVE_STRTOUL
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HAVE_STRTOLL sdl2.html#HAVE_STRTOLL sdl2: HAVE_STRTOLL
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HAVE_STRTOULL sdl2.html#HAVE_STRTOULL sdl2: HAVE_STRTOULL
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HAVE_STRTOD sdl2.html#HAVE_STRTOD sdl2: HAVE_STRTOD
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HAVE_ATOI sdl2.html#HAVE_ATOI sdl2: HAVE_ATOI
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HAVE_ATOF sdl2.html#HAVE_ATOF sdl2: HAVE_ATOF
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HAVE_STRCMP sdl2.html#HAVE_STRCMP sdl2: HAVE_STRCMP
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HAVE_STRNCMP sdl2.html#HAVE_STRNCMP sdl2: HAVE_STRNCMP
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HAVE_STRCASECMP sdl2.html#HAVE_STRCASECMP sdl2: HAVE_STRCASECMP
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HAVE_STRNCASECMP sdl2.html#HAVE_STRNCASECMP sdl2: HAVE_STRNCASECMP
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HAVE_VSSCANF sdl2.html#HAVE_VSSCANF sdl2: HAVE_VSSCANF
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HAVE_VSNPRINTF sdl2.html#HAVE_VSNPRINTF sdl2: HAVE_VSNPRINTF
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HAVE_ACOS sdl2.html#HAVE_ACOS sdl2: HAVE_ACOS
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HAVE_ACOSF sdl2.html#HAVE_ACOSF sdl2: HAVE_ACOSF
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HAVE_ASIN sdl2.html#HAVE_ASIN sdl2: HAVE_ASIN
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HAVE_ASINF sdl2.html#HAVE_ASINF sdl2: HAVE_ASINF
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HAVE_ATAN sdl2.html#HAVE_ATAN sdl2: HAVE_ATAN
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HAVE_ATANF sdl2.html#HAVE_ATANF sdl2: HAVE_ATANF
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HAVE_ATAN2 sdl2.html#HAVE_ATAN2 sdl2: HAVE_ATAN2
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HAVE_ATAN2F sdl2.html#HAVE_ATAN2F sdl2: HAVE_ATAN2F
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HAVE_CEIL sdl2.html#HAVE_CEIL sdl2: HAVE_CEIL
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HAVE_CEILF sdl2.html#HAVE_CEILF sdl2: HAVE_CEILF
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HAVE_COPYSIGN sdl2.html#HAVE_COPYSIGN sdl2: HAVE_COPYSIGN
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HAVE_COPYSIGNF sdl2.html#HAVE_COPYSIGNF sdl2: HAVE_COPYSIGNF
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HAVE_COS sdl2.html#HAVE_COS sdl2: HAVE_COS
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HAVE_COSF sdl2.html#HAVE_COSF sdl2: HAVE_COSF
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HAVE_EXP sdl2.html#HAVE_EXP sdl2: HAVE_EXP
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HAVE_EXPF sdl2.html#HAVE_EXPF sdl2: HAVE_EXPF
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HAVE_FABS sdl2.html#HAVE_FABS sdl2: HAVE_FABS
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HAVE_FABSF sdl2.html#HAVE_FABSF sdl2: HAVE_FABSF
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HAVE_FLOOR sdl2.html#HAVE_FLOOR sdl2: HAVE_FLOOR
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HAVE_FLOORF sdl2.html#HAVE_FLOORF sdl2: HAVE_FLOORF
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HAVE_FMOD sdl2.html#HAVE_FMOD sdl2: HAVE_FMOD
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HAVE_FMODF sdl2.html#HAVE_FMODF sdl2: HAVE_FMODF
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HAVE_LOG sdl2.html#HAVE_LOG sdl2: HAVE_LOG
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HAVE_LOGF sdl2.html#HAVE_LOGF sdl2: HAVE_LOGF
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HAVE_LOG10 sdl2.html#HAVE_LOG10 sdl2: HAVE_LOG10
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HAVE_LOG10F sdl2.html#HAVE_LOG10F sdl2: HAVE_LOG10F
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HAVE_POW sdl2.html#HAVE_POW sdl2: HAVE_POW
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HAVE_POWF sdl2.html#HAVE_POWF sdl2: HAVE_POWF
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HAVE_SCALBN sdl2.html#HAVE_SCALBN sdl2: HAVE_SCALBN
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HAVE_SCALBNF sdl2.html#HAVE_SCALBNF sdl2: HAVE_SCALBNF
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HAVE_SIN sdl2.html#HAVE_SIN sdl2: HAVE_SIN
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HAVE_SINF sdl2.html#HAVE_SINF sdl2: HAVE_SINF
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HAVE_SQRT sdl2.html#HAVE_SQRT sdl2: HAVE_SQRT
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HAVE_SQRTF sdl2.html#HAVE_SQRTF sdl2: HAVE_SQRTF
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HAVE_TAN sdl2.html#HAVE_TAN sdl2: HAVE_TAN
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HAVE_TANF sdl2.html#HAVE_TANF sdl2: HAVE_TANF
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HAVE_FSEEKO sdl2.html#HAVE_FSEEKO sdl2: HAVE_FSEEKO
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HAVE_SIGACTION sdl2.html#HAVE_SIGACTION sdl2: HAVE_SIGACTION
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HAVE_SA_SIGACTION sdl2.html#HAVE_SA_SIGACTION sdl2: HAVE_SA_SIGACTION
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HAVE_SETJMP sdl2.html#HAVE_SETJMP sdl2: HAVE_SETJMP
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HAVE_NANOSLEEP sdl2.html#HAVE_NANOSLEEP sdl2: HAVE_NANOSLEEP
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HAVE_SYSCONF sdl2.html#HAVE_SYSCONF sdl2: HAVE_SYSCONF
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HAVE_SYSCTLBYNAME sdl2.html#HAVE_SYSCTLBYNAME sdl2: HAVE_SYSCTLBYNAME
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HAVE_MPROTECT sdl2.html#HAVE_MPROTECT sdl2: HAVE_MPROTECT
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HAVE_ICONV sdl2.html#HAVE_ICONV sdl2: HAVE_ICONV
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HAVE_PTHREAD_SETNAME_NP sdl2.html#HAVE_PTHREAD_SETNAME_NP sdl2: HAVE_PTHREAD_SETNAME_NP
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HAVE_POLL sdl2.html#HAVE_POLL sdl2: HAVE_POLL
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HAVE_EXIT sdl2.html#HAVE_EXIT sdl2: HAVE_EXIT
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HAVE_IMMINTRIN_H sdl2.html#HAVE_IMMINTRIN_H sdl2: HAVE_IMMINTRIN_H
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AUDIO_DRIVER_COREAUDIO sdl2.html#AUDIO_DRIVER_COREAUDIO sdl2: AUDIO_DRIVER_COREAUDIO
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AUDIO_DRIVER_DISK sdl2.html#AUDIO_DRIVER_DISK sdl2: AUDIO_DRIVER_DISK
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AUDIO_DRIVER_DUMMY sdl2.html#AUDIO_DRIVER_DUMMY sdl2: AUDIO_DRIVER_DUMMY
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JOYSTICK_IOKIT sdl2.html#JOYSTICK_IOKIT sdl2: JOYSTICK_IOKIT
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HAPTIC_TYPE_IOKIT sdl2.html#HAPTIC_TYPE_IOKIT sdl2: HAPTIC_TYPE_IOKIT
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SENSOR_DUMMY sdl2.html#SENSOR_DUMMY sdl2: SENSOR_DUMMY
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LOADSO_DLOPEN sdl2.html#LOADSO_DLOPEN sdl2: LOADSO_DLOPEN
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THREAD_PTHREAD sdl2.html#THREAD_PTHREAD sdl2: THREAD_PTHREAD
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THREAD_PTHREAD_RECURSIVE_MUTEX sdl2.html#THREAD_PTHREAD_RECURSIVE_MUTEX sdl2: THREAD_PTHREAD_RECURSIVE_MUTEX
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TIMER_UNIX sdl2.html#TIMER_UNIX sdl2: TIMER_UNIX
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VIDEO_DRIVER_COCOA sdl2.html#VIDEO_DRIVER_COCOA sdl2: VIDEO_DRIVER_COCOA
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VIDEO_DRIVER_DUMMY sdl2.html#VIDEO_DRIVER_DUMMY sdl2: VIDEO_DRIVER_DUMMY
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VIDEO_RENDER_OGL sdl2.html#VIDEO_RENDER_OGL sdl2: VIDEO_RENDER_OGL
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VIDEO_RENDER_OGL_ES2 sdl2.html#VIDEO_RENDER_OGL_ES2 sdl2: VIDEO_RENDER_OGL_ES2
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VIDEO_RENDER_METAL sdl2.html#VIDEO_RENDER_METAL sdl2: VIDEO_RENDER_METAL
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VIDEO_OPENGL sdl2.html#VIDEO_OPENGL sdl2: VIDEO_OPENGL
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VIDEO_OPENGL_ES2 sdl2.html#VIDEO_OPENGL_ES2 sdl2: VIDEO_OPENGL_ES2
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VIDEO_OPENGL_CGL sdl2.html#VIDEO_OPENGL_CGL sdl2: VIDEO_OPENGL_CGL
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VIDEO_OPENGL_EGL sdl2.html#VIDEO_OPENGL_EGL sdl2: VIDEO_OPENGL_EGL
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VIDEO_VULKAN sdl2.html#VIDEO_VULKAN sdl2: VIDEO_VULKAN
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VIDEO_METAL sdl2.html#VIDEO_METAL sdl2: VIDEO_METAL
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POWER_MACOSX sdl2.html#POWER_MACOSX sdl2: POWER_MACOSX
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FILESYSTEM_COCOA sdl2.html#FILESYSTEM_COCOA sdl2: FILESYSTEM_COCOA
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ASSEMBLY_ROUTINES sdl2.html#ASSEMBLY_ROUTINES sdl2: ASSEMBLY_ROUTINES
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PRIs64 sdl2.html#PRIs64 sdl2: PRIs64
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ICONV_ERROR sdl2.html#ICONV_ERROR sdl2: ICONV_ERROR
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ICONV_E2BIG sdl2.html#ICONV_E2BIG sdl2: ICONV_E2BIG
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ICONV_EILSEQ sdl2.html#ICONV_EILSEQ sdl2: ICONV_EILSEQ
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ICONV_EINVAL sdl2.html#ICONV_EINVAL sdl2: ICONV_EINVAL
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ASSERT_LEVEL sdl2.html#ASSERT_LEVEL sdl2: ASSERT_LEVEL
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NULL_WHILE_LOOP_CONDITION sdl2.html#NULL_WHILE_LOOP_CONDITION sdl2: NULL_WHILE_LOOP_CONDITION
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ASSERTION_RETRY sdl2.html#ASSERTION_RETRY sdl2: ASSERTION_RETRY
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ASSERTION_BREAK sdl2.html#ASSERTION_BREAK sdl2: ASSERTION_BREAK
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ASSERTION_ABORT sdl2.html#ASSERTION_ABORT sdl2: ASSERTION_ABORT
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ASSERTION_IGNORE sdl2.html#ASSERTION_IGNORE sdl2: ASSERTION_IGNORE
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ASSERTION_ALWAYS_IGNORE sdl2.html#ASSERTION_ALWAYS_IGNORE sdl2: ASSERTION_ALWAYS_IGNORE
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ENOMEM sdl2.html#ENOMEM sdl2: ENOMEM
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EFREAD sdl2.html#EFREAD sdl2: EFREAD
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EFWRITE sdl2.html#EFWRITE sdl2: EFWRITE
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EFSEEK sdl2.html#EFSEEK sdl2: EFSEEK
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UNSUPPORTED sdl2.html#UNSUPPORTED sdl2: UNSUPPORTED
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LASTERROR sdl2.html#LASTERROR sdl2: LASTERROR
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LIL_ENDIAN sdl2.html#LIL_ENDIAN sdl2: LIL_ENDIAN
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BIG_ENDIAN sdl2.html#BIG_ENDIAN sdl2: BIG_ENDIAN
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BYTEORDER sdl2.html#BYTEORDER sdl2: BYTEORDER
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MUTEX_TIMEDOUT sdl2.html#MUTEX_TIMEDOUT sdl2: MUTEX_TIMEDOUT
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THREAD_PRIORITY_LOW sdl2.html#THREAD_PRIORITY_LOW sdl2: THREAD_PRIORITY_LOW
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THREAD_PRIORITY_NORMAL sdl2.html#THREAD_PRIORITY_NORMAL sdl2: THREAD_PRIORITY_NORMAL
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THREAD_PRIORITY_HIGH sdl2.html#THREAD_PRIORITY_HIGH sdl2: THREAD_PRIORITY_HIGH
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THREAD_PRIORITY_TIME_CRITICAL sdl2.html#THREAD_PRIORITY_TIME_CRITICAL sdl2: THREAD_PRIORITY_TIME_CRITICAL
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RWOPS_UNKNOWN sdl2.html#RWOPS_UNKNOWN sdl2: RWOPS_UNKNOWN
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RWOPS_WINFILE sdl2.html#RWOPS_WINFILE sdl2: RWOPS_WINFILE
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RWOPS_STDFILE sdl2.html#RWOPS_STDFILE sdl2: RWOPS_STDFILE
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RWOPS_JNIFILE sdl2.html#RWOPS_JNIFILE sdl2: RWOPS_JNIFILE
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RWOPS_MEMORY sdl2.html#RWOPS_MEMORY sdl2: RWOPS_MEMORY
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RWOPS_MEMORY_RO sdl2.html#RWOPS_MEMORY_RO sdl2: RWOPS_MEMORY_RO
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RW_SEEK_SET sdl2.html#RW_SEEK_SET sdl2: RW_SEEK_SET
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RW_SEEK_CUR sdl2.html#RW_SEEK_CUR sdl2: RW_SEEK_CUR
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RW_SEEK_END sdl2.html#RW_SEEK_END sdl2: RW_SEEK_END
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AUDIO_MASK_BITSIZE sdl2.html#AUDIO_MASK_BITSIZE sdl2: AUDIO_MASK_BITSIZE
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AUDIO_MASK_DATATYPE sdl2.html#AUDIO_MASK_DATATYPE sdl2: AUDIO_MASK_DATATYPE
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AUDIO_MASK_ENDIAN sdl2.html#AUDIO_MASK_ENDIAN sdl2: AUDIO_MASK_ENDIAN
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AUDIO_MASK_SIGNED sdl2.html#AUDIO_MASK_SIGNED sdl2: AUDIO_MASK_SIGNED
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AUDIO_U8 sdl2.html#AUDIO_U8 sdl2: AUDIO_U8
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AUDIO_S8 sdl2.html#AUDIO_S8 sdl2: AUDIO_S8
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AUDIO_U16LSB sdl2.html#AUDIO_U16LSB sdl2: AUDIO_U16LSB
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AUDIO_S16LSB sdl2.html#AUDIO_S16LSB sdl2: AUDIO_S16LSB
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AUDIO_U16MSB sdl2.html#AUDIO_U16MSB sdl2: AUDIO_U16MSB
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AUDIO_S16MSB sdl2.html#AUDIO_S16MSB sdl2: AUDIO_S16MSB
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AUDIO_U16 sdl2.html#AUDIO_U16 sdl2: AUDIO_U16
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AUDIO_S16 sdl2.html#AUDIO_S16 sdl2: AUDIO_S16
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AUDIO_S32LSB sdl2.html#AUDIO_S32LSB sdl2: AUDIO_S32LSB
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AUDIO_S32MSB sdl2.html#AUDIO_S32MSB sdl2: AUDIO_S32MSB
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AUDIO_S32 sdl2.html#AUDIO_S32 sdl2: AUDIO_S32
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AUDIO_F32LSB sdl2.html#AUDIO_F32LSB sdl2: AUDIO_F32LSB
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AUDIO_F32MSB sdl2.html#AUDIO_F32MSB sdl2: AUDIO_F32MSB
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AUDIO_F32 sdl2.html#AUDIO_F32 sdl2: AUDIO_F32
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AUDIO_U16SYS sdl2.html#AUDIO_U16SYS sdl2: AUDIO_U16SYS
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AUDIO_S16SYS sdl2.html#AUDIO_S16SYS sdl2: AUDIO_S16SYS
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AUDIO_S32SYS sdl2.html#AUDIO_S32SYS sdl2: AUDIO_S32SYS
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AUDIO_F32SYS sdl2.html#AUDIO_F32SYS sdl2: AUDIO_F32SYS
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AUDIO_ALLOW_FREQUENCY_CHANGE sdl2.html#AUDIO_ALLOW_FREQUENCY_CHANGE sdl2: AUDIO_ALLOW_FREQUENCY_CHANGE
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AUDIO_ALLOW_FORMAT_CHANGE sdl2.html#AUDIO_ALLOW_FORMAT_CHANGE sdl2: AUDIO_ALLOW_FORMAT_CHANGE
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AUDIO_ALLOW_CHANNELS_CHANGE sdl2.html#AUDIO_ALLOW_CHANNELS_CHANGE sdl2: AUDIO_ALLOW_CHANNELS_CHANGE
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AUDIO_ALLOW_SAMPLES_CHANGE sdl2.html#AUDIO_ALLOW_SAMPLES_CHANGE sdl2: AUDIO_ALLOW_SAMPLES_CHANGE
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AUDIO_ALLOW_ANY_CHANGE sdl2.html#AUDIO_ALLOW_ANY_CHANGE sdl2: AUDIO_ALLOW_ANY_CHANGE
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AUDIOCVT_MAX_FILTERS sdl2.html#AUDIOCVT_MAX_FILTERS sdl2: AUDIOCVT_MAX_FILTERS
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AUDIO_STOPPED sdl2.html#AUDIO_STOPPED sdl2: AUDIO_STOPPED
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AUDIO_PLAYING sdl2.html#AUDIO_PLAYING sdl2: AUDIO_PLAYING
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AUDIO_PAUSED sdl2.html#AUDIO_PAUSED sdl2: AUDIO_PAUSED
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MIX_MAXVOLUME sdl2.html#MIX_MAXVOLUME sdl2: MIX_MAXVOLUME
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CACHELINE_SIZE sdl2.html#CACHELINE_SIZE sdl2: CACHELINE_SIZE
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ALPHA_OPAQUE sdl2.html#ALPHA_OPAQUE sdl2: ALPHA_OPAQUE
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ALPHA_TRANSPARENT sdl2.html#ALPHA_TRANSPARENT sdl2: ALPHA_TRANSPARENT
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PIXELTYPE_UNKNOWN sdl2.html#PIXELTYPE_UNKNOWN sdl2: PIXELTYPE_UNKNOWN
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PIXELTYPE_INDEX1 sdl2.html#PIXELTYPE_INDEX1 sdl2: PIXELTYPE_INDEX1
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PIXELTYPE_INDEX4 sdl2.html#PIXELTYPE_INDEX4 sdl2: PIXELTYPE_INDEX4
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PIXELTYPE_INDEX8 sdl2.html#PIXELTYPE_INDEX8 sdl2: PIXELTYPE_INDEX8
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PIXELTYPE_PACKED8 sdl2.html#PIXELTYPE_PACKED8 sdl2: PIXELTYPE_PACKED8
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PIXELTYPE_PACKED16 sdl2.html#PIXELTYPE_PACKED16 sdl2: PIXELTYPE_PACKED16
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PIXELTYPE_PACKED32 sdl2.html#PIXELTYPE_PACKED32 sdl2: PIXELTYPE_PACKED32
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PIXELTYPE_ARRAYU8 sdl2.html#PIXELTYPE_ARRAYU8 sdl2: PIXELTYPE_ARRAYU8
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PIXELTYPE_ARRAYU16 sdl2.html#PIXELTYPE_ARRAYU16 sdl2: PIXELTYPE_ARRAYU16
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PIXELTYPE_ARRAYU32 sdl2.html#PIXELTYPE_ARRAYU32 sdl2: PIXELTYPE_ARRAYU32
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PIXELTYPE_ARRAYF16 sdl2.html#PIXELTYPE_ARRAYF16 sdl2: PIXELTYPE_ARRAYF16
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PIXELTYPE_ARRAYF32 sdl2.html#PIXELTYPE_ARRAYF32 sdl2: PIXELTYPE_ARRAYF32
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BITMAPORDER_NONE sdl2.html#BITMAPORDER_NONE sdl2: BITMAPORDER_NONE
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BITMAPORDER_4321 sdl2.html#BITMAPORDER_4321 sdl2: BITMAPORDER_4321
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BITMAPORDER_1234 sdl2.html#BITMAPORDER_1234 sdl2: BITMAPORDER_1234
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PACKEDORDER_NONE sdl2.html#PACKEDORDER_NONE sdl2: PACKEDORDER_NONE
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PACKEDORDER_XRGB sdl2.html#PACKEDORDER_XRGB sdl2: PACKEDORDER_XRGB
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PACKEDORDER_RGBX sdl2.html#PACKEDORDER_RGBX sdl2: PACKEDORDER_RGBX
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PACKEDORDER_ARGB sdl2.html#PACKEDORDER_ARGB sdl2: PACKEDORDER_ARGB
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PACKEDORDER_RGBA sdl2.html#PACKEDORDER_RGBA sdl2: PACKEDORDER_RGBA
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PACKEDORDER_XBGR sdl2.html#PACKEDORDER_XBGR sdl2: PACKEDORDER_XBGR
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PACKEDORDER_BGRX sdl2.html#PACKEDORDER_BGRX sdl2: PACKEDORDER_BGRX
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PACKEDORDER_ABGR sdl2.html#PACKEDORDER_ABGR sdl2: PACKEDORDER_ABGR
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PACKEDORDER_BGRA sdl2.html#PACKEDORDER_BGRA sdl2: PACKEDORDER_BGRA
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ARRAYORDER_NONE sdl2.html#ARRAYORDER_NONE sdl2: ARRAYORDER_NONE
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ARRAYORDER_RGB sdl2.html#ARRAYORDER_RGB sdl2: ARRAYORDER_RGB
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ARRAYORDER_RGBA sdl2.html#ARRAYORDER_RGBA sdl2: ARRAYORDER_RGBA
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ARRAYORDER_ARGB sdl2.html#ARRAYORDER_ARGB sdl2: ARRAYORDER_ARGB
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ARRAYORDER_BGR sdl2.html#ARRAYORDER_BGR sdl2: ARRAYORDER_BGR
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ARRAYORDER_BGRA sdl2.html#ARRAYORDER_BGRA sdl2: ARRAYORDER_BGRA
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ARRAYORDER_ABGR sdl2.html#ARRAYORDER_ABGR sdl2: ARRAYORDER_ABGR
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PACKEDLAYOUT_NONE sdl2.html#PACKEDLAYOUT_NONE sdl2: PACKEDLAYOUT_NONE
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PACKEDLAYOUT_332 sdl2.html#PACKEDLAYOUT_332 sdl2: PACKEDLAYOUT_332
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PACKEDLAYOUT_4444 sdl2.html#PACKEDLAYOUT_4444 sdl2: PACKEDLAYOUT_4444
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PACKEDLAYOUT_1555 sdl2.html#PACKEDLAYOUT_1555 sdl2: PACKEDLAYOUT_1555
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PACKEDLAYOUT_5551 sdl2.html#PACKEDLAYOUT_5551 sdl2: PACKEDLAYOUT_5551
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PACKEDLAYOUT_565 sdl2.html#PACKEDLAYOUT_565 sdl2: PACKEDLAYOUT_565
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PACKEDLAYOUT_8888 sdl2.html#PACKEDLAYOUT_8888 sdl2: PACKEDLAYOUT_8888
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PACKEDLAYOUT_2101010 sdl2.html#PACKEDLAYOUT_2101010 sdl2: PACKEDLAYOUT_2101010
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PACKEDLAYOUT_1010102 sdl2.html#PACKEDLAYOUT_1010102 sdl2: PACKEDLAYOUT_1010102
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PIXELFORMAT_UNKNOWN sdl2.html#PIXELFORMAT_UNKNOWN sdl2: PIXELFORMAT_UNKNOWN
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PIXELFORMAT_INDEX1LSB sdl2.html#PIXELFORMAT_INDEX1LSB sdl2: PIXELFORMAT_INDEX1LSB
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PIXELFORMAT_INDEX1MSB sdl2.html#PIXELFORMAT_INDEX1MSB sdl2: PIXELFORMAT_INDEX1MSB
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PIXELFORMAT_INDEX4LSB sdl2.html#PIXELFORMAT_INDEX4LSB sdl2: PIXELFORMAT_INDEX4LSB
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PIXELFORMAT_INDEX4MSB sdl2.html#PIXELFORMAT_INDEX4MSB sdl2: PIXELFORMAT_INDEX4MSB
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PIXELFORMAT_INDEX8 sdl2.html#PIXELFORMAT_INDEX8 sdl2: PIXELFORMAT_INDEX8
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PIXELFORMAT_RGB332 sdl2.html#PIXELFORMAT_RGB332 sdl2: PIXELFORMAT_RGB332
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PIXELFORMAT_RGB444 sdl2.html#PIXELFORMAT_RGB444 sdl2: PIXELFORMAT_RGB444
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PIXELFORMAT_BGR444 sdl2.html#PIXELFORMAT_BGR444 sdl2: PIXELFORMAT_BGR444
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PIXELFORMAT_RGB555 sdl2.html#PIXELFORMAT_RGB555 sdl2: PIXELFORMAT_RGB555
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PIXELFORMAT_BGR555 sdl2.html#PIXELFORMAT_BGR555 sdl2: PIXELFORMAT_BGR555
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PIXELFORMAT_ARGB4444 sdl2.html#PIXELFORMAT_ARGB4444 sdl2: PIXELFORMAT_ARGB4444
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PIXELFORMAT_RGBA4444 sdl2.html#PIXELFORMAT_RGBA4444 sdl2: PIXELFORMAT_RGBA4444
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PIXELFORMAT_ABGR4444 sdl2.html#PIXELFORMAT_ABGR4444 sdl2: PIXELFORMAT_ABGR4444
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PIXELFORMAT_BGRA4444 sdl2.html#PIXELFORMAT_BGRA4444 sdl2: PIXELFORMAT_BGRA4444
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PIXELFORMAT_ARGB1555 sdl2.html#PIXELFORMAT_ARGB1555 sdl2: PIXELFORMAT_ARGB1555
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PIXELFORMAT_RGBA5551 sdl2.html#PIXELFORMAT_RGBA5551 sdl2: PIXELFORMAT_RGBA5551
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PIXELFORMAT_ABGR1555 sdl2.html#PIXELFORMAT_ABGR1555 sdl2: PIXELFORMAT_ABGR1555
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PIXELFORMAT_BGRA5551 sdl2.html#PIXELFORMAT_BGRA5551 sdl2: PIXELFORMAT_BGRA5551
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PIXELFORMAT_RGB565 sdl2.html#PIXELFORMAT_RGB565 sdl2: PIXELFORMAT_RGB565
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PIXELFORMAT_BGR565 sdl2.html#PIXELFORMAT_BGR565 sdl2: PIXELFORMAT_BGR565
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PIXELFORMAT_RGB24 sdl2.html#PIXELFORMAT_RGB24 sdl2: PIXELFORMAT_RGB24
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PIXELFORMAT_BGR24 sdl2.html#PIXELFORMAT_BGR24 sdl2: PIXELFORMAT_BGR24
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PIXELFORMAT_RGB888 sdl2.html#PIXELFORMAT_RGB888 sdl2: PIXELFORMAT_RGB888
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PIXELFORMAT_RGBX8888 sdl2.html#PIXELFORMAT_RGBX8888 sdl2: PIXELFORMAT_RGBX8888
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PIXELFORMAT_BGR888 sdl2.html#PIXELFORMAT_BGR888 sdl2: PIXELFORMAT_BGR888
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PIXELFORMAT_BGRX8888 sdl2.html#PIXELFORMAT_BGRX8888 sdl2: PIXELFORMAT_BGRX8888
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PIXELFORMAT_ARGB8888 sdl2.html#PIXELFORMAT_ARGB8888 sdl2: PIXELFORMAT_ARGB8888
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PIXELFORMAT_RGBA8888 sdl2.html#PIXELFORMAT_RGBA8888 sdl2: PIXELFORMAT_RGBA8888
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PIXELFORMAT_ABGR8888 sdl2.html#PIXELFORMAT_ABGR8888 sdl2: PIXELFORMAT_ABGR8888
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PIXELFORMAT_BGRA8888 sdl2.html#PIXELFORMAT_BGRA8888 sdl2: PIXELFORMAT_BGRA8888
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PIXELFORMAT_ARGB2101010 sdl2.html#PIXELFORMAT_ARGB2101010 sdl2: PIXELFORMAT_ARGB2101010
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PIXELFORMAT_RGBA32 sdl2.html#PIXELFORMAT_RGBA32 sdl2: PIXELFORMAT_RGBA32
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PIXELFORMAT_ARGB32 sdl2.html#PIXELFORMAT_ARGB32 sdl2: PIXELFORMAT_ARGB32
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PIXELFORMAT_BGRA32 sdl2.html#PIXELFORMAT_BGRA32 sdl2: PIXELFORMAT_BGRA32
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PIXELFORMAT_ABGR32 sdl2.html#PIXELFORMAT_ABGR32 sdl2: PIXELFORMAT_ABGR32
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PIXELFORMAT_YV12 sdl2.html#PIXELFORMAT_YV12 sdl2: PIXELFORMAT_YV12
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PIXELFORMAT_IYUV sdl2.html#PIXELFORMAT_IYUV sdl2: PIXELFORMAT_IYUV
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PIXELFORMAT_YUY2 sdl2.html#PIXELFORMAT_YUY2 sdl2: PIXELFORMAT_YUY2
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PIXELFORMAT_UYVY sdl2.html#PIXELFORMAT_UYVY sdl2: PIXELFORMAT_UYVY
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PIXELFORMAT_YVYU sdl2.html#PIXELFORMAT_YVYU sdl2: PIXELFORMAT_YVYU
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PIXELFORMAT_NV12 sdl2.html#PIXELFORMAT_NV12 sdl2: PIXELFORMAT_NV12
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PIXELFORMAT_NV21 sdl2.html#PIXELFORMAT_NV21 sdl2: PIXELFORMAT_NV21
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PIXELFORMAT_EXTERNAL_OES sdl2.html#PIXELFORMAT_EXTERNAL_OES sdl2: PIXELFORMAT_EXTERNAL_OES
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BLENDMODE_NONE sdl2.html#BLENDMODE_NONE sdl2: BLENDMODE_NONE
|
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BLENDMODE_BLEND sdl2.html#BLENDMODE_BLEND sdl2: BLENDMODE_BLEND
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BLENDMODE_ADD sdl2.html#BLENDMODE_ADD sdl2: BLENDMODE_ADD
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BLENDMODE_MOD sdl2.html#BLENDMODE_MOD sdl2: BLENDMODE_MOD
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BLENDMODE_MUL sdl2.html#BLENDMODE_MUL sdl2: BLENDMODE_MUL
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BLENDMODE_INVALID sdl2.html#BLENDMODE_INVALID sdl2: BLENDMODE_INVALID
|
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BLENDOPERATION_ADD sdl2.html#BLENDOPERATION_ADD sdl2: BLENDOPERATION_ADD
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BLENDOPERATION_SUBTRACT sdl2.html#BLENDOPERATION_SUBTRACT sdl2: BLENDOPERATION_SUBTRACT
|
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BLENDOPERATION_REV_SUBTRACT sdl2.html#BLENDOPERATION_REV_SUBTRACT sdl2: BLENDOPERATION_REV_SUBTRACT
|
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BLENDOPERATION_MINIMUM sdl2.html#BLENDOPERATION_MINIMUM sdl2: BLENDOPERATION_MINIMUM
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BLENDOPERATION_MAXIMUM sdl2.html#BLENDOPERATION_MAXIMUM sdl2: BLENDOPERATION_MAXIMUM
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BLENDFACTOR_ZERO sdl2.html#BLENDFACTOR_ZERO sdl2: BLENDFACTOR_ZERO
|
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BLENDFACTOR_ONE sdl2.html#BLENDFACTOR_ONE sdl2: BLENDFACTOR_ONE
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BLENDFACTOR_SRC_COLOR sdl2.html#BLENDFACTOR_SRC_COLOR sdl2: BLENDFACTOR_SRC_COLOR
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BLENDFACTOR_ONE_MINUS_SRC_COLOR sdl2.html#BLENDFACTOR_ONE_MINUS_SRC_COLOR sdl2: BLENDFACTOR_ONE_MINUS_SRC_COLOR
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BLENDFACTOR_SRC_ALPHA sdl2.html#BLENDFACTOR_SRC_ALPHA sdl2: BLENDFACTOR_SRC_ALPHA
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BLENDFACTOR_ONE_MINUS_SRC_ALPHA sdl2.html#BLENDFACTOR_ONE_MINUS_SRC_ALPHA sdl2: BLENDFACTOR_ONE_MINUS_SRC_ALPHA
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BLENDFACTOR_DST_COLOR sdl2.html#BLENDFACTOR_DST_COLOR sdl2: BLENDFACTOR_DST_COLOR
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BLENDFACTOR_ONE_MINUS_DST_COLOR sdl2.html#BLENDFACTOR_ONE_MINUS_DST_COLOR sdl2: BLENDFACTOR_ONE_MINUS_DST_COLOR
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BLENDFACTOR_DST_ALPHA sdl2.html#BLENDFACTOR_DST_ALPHA sdl2: BLENDFACTOR_DST_ALPHA
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BLENDFACTOR_ONE_MINUS_DST_ALPHA sdl2.html#BLENDFACTOR_ONE_MINUS_DST_ALPHA sdl2: BLENDFACTOR_ONE_MINUS_DST_ALPHA
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SWSURFACE sdl2.html#SWSURFACE sdl2: SWSURFACE
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PREALLOC sdl2.html#PREALLOC sdl2: PREALLOC
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RLEACCEL sdl2.html#RLEACCEL sdl2: RLEACCEL
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DONTFREE sdl2.html#DONTFREE sdl2: DONTFREE
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SIMD_ALIGNED sdl2.html#SIMD_ALIGNED sdl2: SIMD_ALIGNED
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YUV_CONVERSION_JPEG sdl2.html#YUV_CONVERSION_JPEG sdl2: YUV_CONVERSION_JPEG
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YUV_CONVERSION_BT601 sdl2.html#YUV_CONVERSION_BT601 sdl2: YUV_CONVERSION_BT601
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YUV_CONVERSION_BT709 sdl2.html#YUV_CONVERSION_BT709 sdl2: YUV_CONVERSION_BT709
|
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YUV_CONVERSION_AUTOMATIC sdl2.html#YUV_CONVERSION_AUTOMATIC sdl2: YUV_CONVERSION_AUTOMATIC
|
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WINDOW_FULLSCREEN sdl2.html#WINDOW_FULLSCREEN sdl2: WINDOW_FULLSCREEN
|
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WINDOW_OPENGL sdl2.html#WINDOW_OPENGL sdl2: WINDOW_OPENGL
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WINDOW_SHOWN sdl2.html#WINDOW_SHOWN sdl2: WINDOW_SHOWN
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WINDOW_HIDDEN sdl2.html#WINDOW_HIDDEN sdl2: WINDOW_HIDDEN
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WINDOW_BORDERLESS sdl2.html#WINDOW_BORDERLESS sdl2: WINDOW_BORDERLESS
|
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WINDOW_RESIZABLE sdl2.html#WINDOW_RESIZABLE sdl2: WINDOW_RESIZABLE
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WINDOW_MINIMIZED sdl2.html#WINDOW_MINIMIZED sdl2: WINDOW_MINIMIZED
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WINDOW_MAXIMIZED sdl2.html#WINDOW_MAXIMIZED sdl2: WINDOW_MAXIMIZED
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WINDOW_INPUT_GRABBED sdl2.html#WINDOW_INPUT_GRABBED sdl2: WINDOW_INPUT_GRABBED
|
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WINDOW_INPUT_FOCUS sdl2.html#WINDOW_INPUT_FOCUS sdl2: WINDOW_INPUT_FOCUS
|
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WINDOW_MOUSE_FOCUS sdl2.html#WINDOW_MOUSE_FOCUS sdl2: WINDOW_MOUSE_FOCUS
|
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WINDOW_FULLSCREEN_DESKTOP sdl2.html#WINDOW_FULLSCREEN_DESKTOP sdl2: WINDOW_FULLSCREEN_DESKTOP
|
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WINDOW_FOREIGN sdl2.html#WINDOW_FOREIGN sdl2: WINDOW_FOREIGN
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WINDOW_ALLOW_HIGHDPI sdl2.html#WINDOW_ALLOW_HIGHDPI sdl2: WINDOW_ALLOW_HIGHDPI
|
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WINDOW_MOUSE_CAPTURE sdl2.html#WINDOW_MOUSE_CAPTURE sdl2: WINDOW_MOUSE_CAPTURE
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WINDOW_ALWAYS_ON_TOP sdl2.html#WINDOW_ALWAYS_ON_TOP sdl2: WINDOW_ALWAYS_ON_TOP
|
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WINDOW_SKIP_TASKBAR sdl2.html#WINDOW_SKIP_TASKBAR sdl2: WINDOW_SKIP_TASKBAR
|
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WINDOW_UTILITY sdl2.html#WINDOW_UTILITY sdl2: WINDOW_UTILITY
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WINDOW_TOOLTIP sdl2.html#WINDOW_TOOLTIP sdl2: WINDOW_TOOLTIP
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WINDOW_POPUP_MENU sdl2.html#WINDOW_POPUP_MENU sdl2: WINDOW_POPUP_MENU
|
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WINDOW_VULKAN sdl2.html#WINDOW_VULKAN sdl2: WINDOW_VULKAN
|
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WINDOWEVENT_NONE sdl2.html#WINDOWEVENT_NONE sdl2: WINDOWEVENT_NONE
|
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WINDOWEVENT_SHOWN sdl2.html#WINDOWEVENT_SHOWN sdl2: WINDOWEVENT_SHOWN
|
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WINDOWEVENT_HIDDEN sdl2.html#WINDOWEVENT_HIDDEN sdl2: WINDOWEVENT_HIDDEN
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WINDOWEVENT_EXPOSED sdl2.html#WINDOWEVENT_EXPOSED sdl2: WINDOWEVENT_EXPOSED
|
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WINDOWEVENT_MOVED sdl2.html#WINDOWEVENT_MOVED sdl2: WINDOWEVENT_MOVED
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WINDOWEVENT_RESIZED sdl2.html#WINDOWEVENT_RESIZED sdl2: WINDOWEVENT_RESIZED
|
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WINDOWEVENT_SIZE_CHANGED sdl2.html#WINDOWEVENT_SIZE_CHANGED sdl2: WINDOWEVENT_SIZE_CHANGED
|
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WINDOWEVENT_MINIMIZED sdl2.html#WINDOWEVENT_MINIMIZED sdl2: WINDOWEVENT_MINIMIZED
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WINDOWEVENT_MAXIMIZED sdl2.html#WINDOWEVENT_MAXIMIZED sdl2: WINDOWEVENT_MAXIMIZED
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WINDOWEVENT_RESTORED sdl2.html#WINDOWEVENT_RESTORED sdl2: WINDOWEVENT_RESTORED
|
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WINDOWEVENT_ENTER sdl2.html#WINDOWEVENT_ENTER sdl2: WINDOWEVENT_ENTER
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WINDOWEVENT_LEAVE sdl2.html#WINDOWEVENT_LEAVE sdl2: WINDOWEVENT_LEAVE
|
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WINDOWEVENT_FOCUS_GAINED sdl2.html#WINDOWEVENT_FOCUS_GAINED sdl2: WINDOWEVENT_FOCUS_GAINED
|
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WINDOWEVENT_FOCUS_LOST sdl2.html#WINDOWEVENT_FOCUS_LOST sdl2: WINDOWEVENT_FOCUS_LOST
|
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WINDOWEVENT_CLOSE sdl2.html#WINDOWEVENT_CLOSE sdl2: WINDOWEVENT_CLOSE
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WINDOWEVENT_TAKE_FOCUS sdl2.html#WINDOWEVENT_TAKE_FOCUS sdl2: WINDOWEVENT_TAKE_FOCUS
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WINDOWEVENT_HIT_TEST sdl2.html#WINDOWEVENT_HIT_TEST sdl2: WINDOWEVENT_HIT_TEST
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DISPLAYEVENT_NONE sdl2.html#DISPLAYEVENT_NONE sdl2: DISPLAYEVENT_NONE
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DISPLAYEVENT_ORIENTATION sdl2.html#DISPLAYEVENT_ORIENTATION sdl2: DISPLAYEVENT_ORIENTATION
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ORIENTATION_UNKNOWN sdl2.html#ORIENTATION_UNKNOWN sdl2: ORIENTATION_UNKNOWN
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ORIENTATION_LANDSCAPE sdl2.html#ORIENTATION_LANDSCAPE sdl2: ORIENTATION_LANDSCAPE
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ORIENTATION_LANDSCAPE_FLIPPED sdl2.html#ORIENTATION_LANDSCAPE_FLIPPED sdl2: ORIENTATION_LANDSCAPE_FLIPPED
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ORIENTATION_PORTRAIT sdl2.html#ORIENTATION_PORTRAIT sdl2: ORIENTATION_PORTRAIT
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ORIENTATION_PORTRAIT_FLIPPED sdl2.html#ORIENTATION_PORTRAIT_FLIPPED sdl2: ORIENTATION_PORTRAIT_FLIPPED
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GL_RED_SIZE sdl2.html#GL_RED_SIZE sdl2: GL_RED_SIZE
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GL_GREEN_SIZE sdl2.html#GL_GREEN_SIZE sdl2: GL_GREEN_SIZE
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GL_BLUE_SIZE sdl2.html#GL_BLUE_SIZE sdl2: GL_BLUE_SIZE
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GL_ALPHA_SIZE sdl2.html#GL_ALPHA_SIZE sdl2: GL_ALPHA_SIZE
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GL_BUFFER_SIZE sdl2.html#GL_BUFFER_SIZE sdl2: GL_BUFFER_SIZE
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GL_DOUBLEBUFFER sdl2.html#GL_DOUBLEBUFFER sdl2: GL_DOUBLEBUFFER
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GL_DEPTH_SIZE sdl2.html#GL_DEPTH_SIZE sdl2: GL_DEPTH_SIZE
|
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GL_STENCIL_SIZE sdl2.html#GL_STENCIL_SIZE sdl2: GL_STENCIL_SIZE
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GL_ACCUM_RED_SIZE sdl2.html#GL_ACCUM_RED_SIZE sdl2: GL_ACCUM_RED_SIZE
|
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GL_ACCUM_GREEN_SIZE sdl2.html#GL_ACCUM_GREEN_SIZE sdl2: GL_ACCUM_GREEN_SIZE
|
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GL_ACCUM_BLUE_SIZE sdl2.html#GL_ACCUM_BLUE_SIZE sdl2: GL_ACCUM_BLUE_SIZE
|
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GL_ACCUM_ALPHA_SIZE sdl2.html#GL_ACCUM_ALPHA_SIZE sdl2: GL_ACCUM_ALPHA_SIZE
|
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GL_STEREO sdl2.html#GL_STEREO sdl2: GL_STEREO
|
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GL_MULTISAMPLEBUFFERS sdl2.html#GL_MULTISAMPLEBUFFERS sdl2: GL_MULTISAMPLEBUFFERS
|
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GL_MULTISAMPLESAMPLES sdl2.html#GL_MULTISAMPLESAMPLES sdl2: GL_MULTISAMPLESAMPLES
|
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GL_ACCELERATED_VISUAL sdl2.html#GL_ACCELERATED_VISUAL sdl2: GL_ACCELERATED_VISUAL
|
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GL_RETAINED_BACKING sdl2.html#GL_RETAINED_BACKING sdl2: GL_RETAINED_BACKING
|
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GL_CONTEXT_MAJOR_VERSION sdl2.html#GL_CONTEXT_MAJOR_VERSION sdl2: GL_CONTEXT_MAJOR_VERSION
|
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GL_CONTEXT_MINOR_VERSION sdl2.html#GL_CONTEXT_MINOR_VERSION sdl2: GL_CONTEXT_MINOR_VERSION
|
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GL_CONTEXT_EGL sdl2.html#GL_CONTEXT_EGL sdl2: GL_CONTEXT_EGL
|
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GL_CONTEXT_FLAGS sdl2.html#GL_CONTEXT_FLAGS sdl2: GL_CONTEXT_FLAGS
|
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GL_CONTEXT_PROFILE_MASK sdl2.html#GL_CONTEXT_PROFILE_MASK sdl2: GL_CONTEXT_PROFILE_MASK
|
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GL_SHARE_WITH_CURRENT_CONTEXT sdl2.html#GL_SHARE_WITH_CURRENT_CONTEXT sdl2: GL_SHARE_WITH_CURRENT_CONTEXT
|
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GL_FRAMEBUFFER_SRGB_CAPABLE sdl2.html#GL_FRAMEBUFFER_SRGB_CAPABLE sdl2: GL_FRAMEBUFFER_SRGB_CAPABLE
|
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GL_CONTEXT_RELEASE_BEHAVIOR sdl2.html#GL_CONTEXT_RELEASE_BEHAVIOR sdl2: GL_CONTEXT_RELEASE_BEHAVIOR
|
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GL_CONTEXT_RESET_NOTIFICATION sdl2.html#GL_CONTEXT_RESET_NOTIFICATION sdl2: GL_CONTEXT_RESET_NOTIFICATION
|
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GL_CONTEXT_NO_ERROR sdl2.html#GL_CONTEXT_NO_ERROR sdl2: GL_CONTEXT_NO_ERROR
|
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GL_CONTEXT_PROFILE_CORE sdl2.html#GL_CONTEXT_PROFILE_CORE sdl2: GL_CONTEXT_PROFILE_CORE
|
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GL_CONTEXT_PROFILE_COMPATIBILITY sdl2.html#GL_CONTEXT_PROFILE_COMPATIBILITY sdl2: GL_CONTEXT_PROFILE_COMPATIBILITY
|
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GL_CONTEXT_PROFILE_ES sdl2.html#GL_CONTEXT_PROFILE_ES sdl2: GL_CONTEXT_PROFILE_ES
|
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GL_CONTEXT_DEBUG_FLAG sdl2.html#GL_CONTEXT_DEBUG_FLAG sdl2: GL_CONTEXT_DEBUG_FLAG
|
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GL_CONTEXT_FORWARD_COMPATIBLE_FLAG sdl2.html#GL_CONTEXT_FORWARD_COMPATIBLE_FLAG sdl2: GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
|
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GL_CONTEXT_ROBUST_ACCESS_FLAG sdl2.html#GL_CONTEXT_ROBUST_ACCESS_FLAG sdl2: GL_CONTEXT_ROBUST_ACCESS_FLAG
|
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GL_CONTEXT_RESET_ISOLATION_FLAG sdl2.html#GL_CONTEXT_RESET_ISOLATION_FLAG sdl2: GL_CONTEXT_RESET_ISOLATION_FLAG
|
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GL_CONTEXT_RELEASE_BEHAVIOR_NONE sdl2.html#GL_CONTEXT_RELEASE_BEHAVIOR_NONE sdl2: GL_CONTEXT_RELEASE_BEHAVIOR_NONE
|
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GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH sdl2.html#GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH sdl2: GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
|
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GL_CONTEXT_RESET_NO_NOTIFICATION sdl2.html#GL_CONTEXT_RESET_NO_NOTIFICATION sdl2: GL_CONTEXT_RESET_NO_NOTIFICATION
|
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GL_CONTEXT_RESET_LOSE_CONTEXT sdl2.html#GL_CONTEXT_RESET_LOSE_CONTEXT sdl2: GL_CONTEXT_RESET_LOSE_CONTEXT
|
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HITTEST_NORMAL sdl2.html#HITTEST_NORMAL sdl2: HITTEST_NORMAL
|
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HITTEST_DRAGGABLE sdl2.html#HITTEST_DRAGGABLE sdl2: HITTEST_DRAGGABLE
|
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HITTEST_RESIZE_TOPLEFT sdl2.html#HITTEST_RESIZE_TOPLEFT sdl2: HITTEST_RESIZE_TOPLEFT
|
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HITTEST_RESIZE_TOP sdl2.html#HITTEST_RESIZE_TOP sdl2: HITTEST_RESIZE_TOP
|
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HITTEST_RESIZE_TOPRIGHT sdl2.html#HITTEST_RESIZE_TOPRIGHT sdl2: HITTEST_RESIZE_TOPRIGHT
|
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HITTEST_RESIZE_RIGHT sdl2.html#HITTEST_RESIZE_RIGHT sdl2: HITTEST_RESIZE_RIGHT
|
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HITTEST_RESIZE_BOTTOMRIGHT sdl2.html#HITTEST_RESIZE_BOTTOMRIGHT sdl2: HITTEST_RESIZE_BOTTOMRIGHT
|
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HITTEST_RESIZE_BOTTOM sdl2.html#HITTEST_RESIZE_BOTTOM sdl2: HITTEST_RESIZE_BOTTOM
|
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HITTEST_RESIZE_BOTTOMLEFT sdl2.html#HITTEST_RESIZE_BOTTOMLEFT sdl2: HITTEST_RESIZE_BOTTOMLEFT
|
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HITTEST_RESIZE_LEFT sdl2.html#HITTEST_RESIZE_LEFT sdl2: HITTEST_RESIZE_LEFT
|
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SCANCODE_UNKNOWN sdl2.html#SCANCODE_UNKNOWN sdl2: SCANCODE_UNKNOWN
|
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SCANCODE_A sdl2.html#SCANCODE_A sdl2: SCANCODE_A
|
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SCANCODE_B sdl2.html#SCANCODE_B sdl2: SCANCODE_B
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SCANCODE_C sdl2.html#SCANCODE_C sdl2: SCANCODE_C
|
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SCANCODE_D sdl2.html#SCANCODE_D sdl2: SCANCODE_D
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SCANCODE_E sdl2.html#SCANCODE_E sdl2: SCANCODE_E
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SCANCODE_F sdl2.html#SCANCODE_F sdl2: SCANCODE_F
|
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SCANCODE_G sdl2.html#SCANCODE_G sdl2: SCANCODE_G
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SCANCODE_H sdl2.html#SCANCODE_H sdl2: SCANCODE_H
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SCANCODE_I sdl2.html#SCANCODE_I sdl2: SCANCODE_I
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SCANCODE_J sdl2.html#SCANCODE_J sdl2: SCANCODE_J
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SCANCODE_K sdl2.html#SCANCODE_K sdl2: SCANCODE_K
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SCANCODE_L sdl2.html#SCANCODE_L sdl2: SCANCODE_L
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SCANCODE_M sdl2.html#SCANCODE_M sdl2: SCANCODE_M
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SCANCODE_N sdl2.html#SCANCODE_N sdl2: SCANCODE_N
|
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SCANCODE_O sdl2.html#SCANCODE_O sdl2: SCANCODE_O
|
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SCANCODE_P sdl2.html#SCANCODE_P sdl2: SCANCODE_P
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SCANCODE_Q sdl2.html#SCANCODE_Q sdl2: SCANCODE_Q
|
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SCANCODE_R sdl2.html#SCANCODE_R sdl2: SCANCODE_R
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SCANCODE_S sdl2.html#SCANCODE_S sdl2: SCANCODE_S
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SCANCODE_T sdl2.html#SCANCODE_T sdl2: SCANCODE_T
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SCANCODE_U sdl2.html#SCANCODE_U sdl2: SCANCODE_U
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SCANCODE_V sdl2.html#SCANCODE_V sdl2: SCANCODE_V
|
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SCANCODE_W sdl2.html#SCANCODE_W sdl2: SCANCODE_W
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SCANCODE_X sdl2.html#SCANCODE_X sdl2: SCANCODE_X
|
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SCANCODE_Y sdl2.html#SCANCODE_Y sdl2: SCANCODE_Y
|
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SCANCODE_Z sdl2.html#SCANCODE_Z sdl2: SCANCODE_Z
|
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SCANCODE_1 sdl2.html#SCANCODE_1 sdl2: SCANCODE_1
|
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SCANCODE_2 sdl2.html#SCANCODE_2 sdl2: SCANCODE_2
|
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SCANCODE_3 sdl2.html#SCANCODE_3 sdl2: SCANCODE_3
|
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SCANCODE_4 sdl2.html#SCANCODE_4 sdl2: SCANCODE_4
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SCANCODE_5 sdl2.html#SCANCODE_5 sdl2: SCANCODE_5
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SCANCODE_6 sdl2.html#SCANCODE_6 sdl2: SCANCODE_6
|
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SCANCODE_7 sdl2.html#SCANCODE_7 sdl2: SCANCODE_7
|
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SCANCODE_8 sdl2.html#SCANCODE_8 sdl2: SCANCODE_8
|
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SCANCODE_9 sdl2.html#SCANCODE_9 sdl2: SCANCODE_9
|
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SCANCODE_0 sdl2.html#SCANCODE_0 sdl2: SCANCODE_0
|
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SCANCODE_RETURN sdl2.html#SCANCODE_RETURN sdl2: SCANCODE_RETURN
|
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SCANCODE_ESCAPE sdl2.html#SCANCODE_ESCAPE sdl2: SCANCODE_ESCAPE
|
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SCANCODE_BACKSPACE sdl2.html#SCANCODE_BACKSPACE sdl2: SCANCODE_BACKSPACE
|
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SCANCODE_TAB sdl2.html#SCANCODE_TAB sdl2: SCANCODE_TAB
|
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SCANCODE_SPACE sdl2.html#SCANCODE_SPACE sdl2: SCANCODE_SPACE
|
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SCANCODE_MINUS sdl2.html#SCANCODE_MINUS sdl2: SCANCODE_MINUS
|
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SCANCODE_EQUALS sdl2.html#SCANCODE_EQUALS sdl2: SCANCODE_EQUALS
|
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SCANCODE_LEFTBRACKET sdl2.html#SCANCODE_LEFTBRACKET sdl2: SCANCODE_LEFTBRACKET
|
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SCANCODE_RIGHTBRACKET sdl2.html#SCANCODE_RIGHTBRACKET sdl2: SCANCODE_RIGHTBRACKET
|
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SCANCODE_BACKSLASH sdl2.html#SCANCODE_BACKSLASH sdl2: SCANCODE_BACKSLASH
|
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SCANCODE_NONUSHASH sdl2.html#SCANCODE_NONUSHASH sdl2: SCANCODE_NONUSHASH
|
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SCANCODE_SEMICOLON sdl2.html#SCANCODE_SEMICOLON sdl2: SCANCODE_SEMICOLON
|
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SCANCODE_APOSTROPHE sdl2.html#SCANCODE_APOSTROPHE sdl2: SCANCODE_APOSTROPHE
|
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SCANCODE_GRAVE sdl2.html#SCANCODE_GRAVE sdl2: SCANCODE_GRAVE
|
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SCANCODE_COMMA sdl2.html#SCANCODE_COMMA sdl2: SCANCODE_COMMA
|
|
SCANCODE_PERIOD sdl2.html#SCANCODE_PERIOD sdl2: SCANCODE_PERIOD
|
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SCANCODE_SLASH sdl2.html#SCANCODE_SLASH sdl2: SCANCODE_SLASH
|
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SCANCODE_CAPSLOCK sdl2.html#SCANCODE_CAPSLOCK sdl2: SCANCODE_CAPSLOCK
|
|
SCANCODE_F1 sdl2.html#SCANCODE_F1 sdl2: SCANCODE_F1
|
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SCANCODE_F2 sdl2.html#SCANCODE_F2 sdl2: SCANCODE_F2
|
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SCANCODE_F3 sdl2.html#SCANCODE_F3 sdl2: SCANCODE_F3
|
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SCANCODE_F4 sdl2.html#SCANCODE_F4 sdl2: SCANCODE_F4
|
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SCANCODE_F5 sdl2.html#SCANCODE_F5 sdl2: SCANCODE_F5
|
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SCANCODE_F6 sdl2.html#SCANCODE_F6 sdl2: SCANCODE_F6
|
|
SCANCODE_F7 sdl2.html#SCANCODE_F7 sdl2: SCANCODE_F7
|
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SCANCODE_F8 sdl2.html#SCANCODE_F8 sdl2: SCANCODE_F8
|
|
SCANCODE_F9 sdl2.html#SCANCODE_F9 sdl2: SCANCODE_F9
|
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SCANCODE_F10 sdl2.html#SCANCODE_F10 sdl2: SCANCODE_F10
|
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SCANCODE_F11 sdl2.html#SCANCODE_F11 sdl2: SCANCODE_F11
|
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SCANCODE_F12 sdl2.html#SCANCODE_F12 sdl2: SCANCODE_F12
|
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SCANCODE_PRINTSCREEN sdl2.html#SCANCODE_PRINTSCREEN sdl2: SCANCODE_PRINTSCREEN
|
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SCANCODE_SCROLLLOCK sdl2.html#SCANCODE_SCROLLLOCK sdl2: SCANCODE_SCROLLLOCK
|
|
SCANCODE_PAUSE sdl2.html#SCANCODE_PAUSE sdl2: SCANCODE_PAUSE
|
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SCANCODE_INSERT sdl2.html#SCANCODE_INSERT sdl2: SCANCODE_INSERT
|
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SCANCODE_HOME sdl2.html#SCANCODE_HOME sdl2: SCANCODE_HOME
|
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SCANCODE_PAGEUP sdl2.html#SCANCODE_PAGEUP sdl2: SCANCODE_PAGEUP
|
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SCANCODE_DELETE sdl2.html#SCANCODE_DELETE sdl2: SCANCODE_DELETE
|
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SCANCODE_END sdl2.html#SCANCODE_END sdl2: SCANCODE_END
|
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SCANCODE_PAGEDOWN sdl2.html#SCANCODE_PAGEDOWN sdl2: SCANCODE_PAGEDOWN
|
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SCANCODE_RIGHT sdl2.html#SCANCODE_RIGHT sdl2: SCANCODE_RIGHT
|
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SCANCODE_LEFT sdl2.html#SCANCODE_LEFT sdl2: SCANCODE_LEFT
|
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SCANCODE_DOWN sdl2.html#SCANCODE_DOWN sdl2: SCANCODE_DOWN
|
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SCANCODE_UP sdl2.html#SCANCODE_UP sdl2: SCANCODE_UP
|
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SCANCODE_NUMLOCKCLEAR sdl2.html#SCANCODE_NUMLOCKCLEAR sdl2: SCANCODE_NUMLOCKCLEAR
|
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SCANCODE_KP_DIVIDE sdl2.html#SCANCODE_KP_DIVIDE sdl2: SCANCODE_KP_DIVIDE
|
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SCANCODE_KP_MULTIPLY sdl2.html#SCANCODE_KP_MULTIPLY sdl2: SCANCODE_KP_MULTIPLY
|
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SCANCODE_KP_MINUS sdl2.html#SCANCODE_KP_MINUS sdl2: SCANCODE_KP_MINUS
|
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SCANCODE_KP_PLUS sdl2.html#SCANCODE_KP_PLUS sdl2: SCANCODE_KP_PLUS
|
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SCANCODE_KP_ENTER sdl2.html#SCANCODE_KP_ENTER sdl2: SCANCODE_KP_ENTER
|
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SCANCODE_KP_1 sdl2.html#SCANCODE_KP_1 sdl2: SCANCODE_KP_1
|
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SCANCODE_KP_2 sdl2.html#SCANCODE_KP_2 sdl2: SCANCODE_KP_2
|
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SCANCODE_KP_3 sdl2.html#SCANCODE_KP_3 sdl2: SCANCODE_KP_3
|
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SCANCODE_KP_4 sdl2.html#SCANCODE_KP_4 sdl2: SCANCODE_KP_4
|
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SCANCODE_KP_5 sdl2.html#SCANCODE_KP_5 sdl2: SCANCODE_KP_5
|
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SCANCODE_KP_6 sdl2.html#SCANCODE_KP_6 sdl2: SCANCODE_KP_6
|
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SCANCODE_KP_7 sdl2.html#SCANCODE_KP_7 sdl2: SCANCODE_KP_7
|
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SCANCODE_KP_8 sdl2.html#SCANCODE_KP_8 sdl2: SCANCODE_KP_8
|
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SCANCODE_KP_9 sdl2.html#SCANCODE_KP_9 sdl2: SCANCODE_KP_9
|
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SCANCODE_KP_0 sdl2.html#SCANCODE_KP_0 sdl2: SCANCODE_KP_0
|
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SCANCODE_KP_PERIOD sdl2.html#SCANCODE_KP_PERIOD sdl2: SCANCODE_KP_PERIOD
|
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SCANCODE_NONUSBACKSLASH sdl2.html#SCANCODE_NONUSBACKSLASH sdl2: SCANCODE_NONUSBACKSLASH
|
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SCANCODE_APPLICATION sdl2.html#SCANCODE_APPLICATION sdl2: SCANCODE_APPLICATION
|
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SCANCODE_POWER sdl2.html#SCANCODE_POWER sdl2: SCANCODE_POWER
|
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SCANCODE_KP_EQUALS sdl2.html#SCANCODE_KP_EQUALS sdl2: SCANCODE_KP_EQUALS
|
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SCANCODE_F13 sdl2.html#SCANCODE_F13 sdl2: SCANCODE_F13
|
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SCANCODE_F14 sdl2.html#SCANCODE_F14 sdl2: SCANCODE_F14
|
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SCANCODE_F15 sdl2.html#SCANCODE_F15 sdl2: SCANCODE_F15
|
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SCANCODE_F16 sdl2.html#SCANCODE_F16 sdl2: SCANCODE_F16
|
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SCANCODE_F17 sdl2.html#SCANCODE_F17 sdl2: SCANCODE_F17
|
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SCANCODE_F18 sdl2.html#SCANCODE_F18 sdl2: SCANCODE_F18
|
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SCANCODE_F19 sdl2.html#SCANCODE_F19 sdl2: SCANCODE_F19
|
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SCANCODE_F20 sdl2.html#SCANCODE_F20 sdl2: SCANCODE_F20
|
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SCANCODE_F21 sdl2.html#SCANCODE_F21 sdl2: SCANCODE_F21
|
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SCANCODE_F22 sdl2.html#SCANCODE_F22 sdl2: SCANCODE_F22
|
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SCANCODE_F23 sdl2.html#SCANCODE_F23 sdl2: SCANCODE_F23
|
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SCANCODE_F24 sdl2.html#SCANCODE_F24 sdl2: SCANCODE_F24
|
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SCANCODE_EXECUTE sdl2.html#SCANCODE_EXECUTE sdl2: SCANCODE_EXECUTE
|
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SCANCODE_HELP sdl2.html#SCANCODE_HELP sdl2: SCANCODE_HELP
|
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SCANCODE_MENU sdl2.html#SCANCODE_MENU sdl2: SCANCODE_MENU
|
|
SCANCODE_SELECT sdl2.html#SCANCODE_SELECT sdl2: SCANCODE_SELECT
|
|
SCANCODE_STOP sdl2.html#SCANCODE_STOP sdl2: SCANCODE_STOP
|
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SCANCODE_AGAIN sdl2.html#SCANCODE_AGAIN sdl2: SCANCODE_AGAIN
|
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SCANCODE_UNDO sdl2.html#SCANCODE_UNDO sdl2: SCANCODE_UNDO
|
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SCANCODE_CUT sdl2.html#SCANCODE_CUT sdl2: SCANCODE_CUT
|
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SCANCODE_COPY sdl2.html#SCANCODE_COPY sdl2: SCANCODE_COPY
|
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SCANCODE_PASTE sdl2.html#SCANCODE_PASTE sdl2: SCANCODE_PASTE
|
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SCANCODE_FIND sdl2.html#SCANCODE_FIND sdl2: SCANCODE_FIND
|
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SCANCODE_MUTE sdl2.html#SCANCODE_MUTE sdl2: SCANCODE_MUTE
|
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SCANCODE_VOLUMEUP sdl2.html#SCANCODE_VOLUMEUP sdl2: SCANCODE_VOLUMEUP
|
|
SCANCODE_VOLUMEDOWN sdl2.html#SCANCODE_VOLUMEDOWN sdl2: SCANCODE_VOLUMEDOWN
|
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SCANCODE_KP_COMMA sdl2.html#SCANCODE_KP_COMMA sdl2: SCANCODE_KP_COMMA
|
|
SCANCODE_KP_EQUALSAS400 sdl2.html#SCANCODE_KP_EQUALSAS400 sdl2: SCANCODE_KP_EQUALSAS400
|
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SCANCODE_INTERNATIONAL1 sdl2.html#SCANCODE_INTERNATIONAL1 sdl2: SCANCODE_INTERNATIONAL1
|
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SCANCODE_INTERNATIONAL2 sdl2.html#SCANCODE_INTERNATIONAL2 sdl2: SCANCODE_INTERNATIONAL2
|
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SCANCODE_INTERNATIONAL3 sdl2.html#SCANCODE_INTERNATIONAL3 sdl2: SCANCODE_INTERNATIONAL3
|
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SCANCODE_INTERNATIONAL4 sdl2.html#SCANCODE_INTERNATIONAL4 sdl2: SCANCODE_INTERNATIONAL4
|
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SCANCODE_INTERNATIONAL5 sdl2.html#SCANCODE_INTERNATIONAL5 sdl2: SCANCODE_INTERNATIONAL5
|
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SCANCODE_INTERNATIONAL6 sdl2.html#SCANCODE_INTERNATIONAL6 sdl2: SCANCODE_INTERNATIONAL6
|
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SCANCODE_INTERNATIONAL7 sdl2.html#SCANCODE_INTERNATIONAL7 sdl2: SCANCODE_INTERNATIONAL7
|
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SCANCODE_INTERNATIONAL8 sdl2.html#SCANCODE_INTERNATIONAL8 sdl2: SCANCODE_INTERNATIONAL8
|
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SCANCODE_INTERNATIONAL9 sdl2.html#SCANCODE_INTERNATIONAL9 sdl2: SCANCODE_INTERNATIONAL9
|
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SCANCODE_LANG1 sdl2.html#SCANCODE_LANG1 sdl2: SCANCODE_LANG1
|
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SCANCODE_LANG2 sdl2.html#SCANCODE_LANG2 sdl2: SCANCODE_LANG2
|
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SCANCODE_LANG3 sdl2.html#SCANCODE_LANG3 sdl2: SCANCODE_LANG3
|
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SCANCODE_LANG4 sdl2.html#SCANCODE_LANG4 sdl2: SCANCODE_LANG4
|
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SCANCODE_LANG5 sdl2.html#SCANCODE_LANG5 sdl2: SCANCODE_LANG5
|
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SCANCODE_LANG6 sdl2.html#SCANCODE_LANG6 sdl2: SCANCODE_LANG6
|
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SCANCODE_LANG7 sdl2.html#SCANCODE_LANG7 sdl2: SCANCODE_LANG7
|
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SCANCODE_LANG8 sdl2.html#SCANCODE_LANG8 sdl2: SCANCODE_LANG8
|
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SCANCODE_LANG9 sdl2.html#SCANCODE_LANG9 sdl2: SCANCODE_LANG9
|
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SCANCODE_ALTERASE sdl2.html#SCANCODE_ALTERASE sdl2: SCANCODE_ALTERASE
|
|
SCANCODE_SYSREQ sdl2.html#SCANCODE_SYSREQ sdl2: SCANCODE_SYSREQ
|
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SCANCODE_CANCEL sdl2.html#SCANCODE_CANCEL sdl2: SCANCODE_CANCEL
|
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SCANCODE_CLEAR sdl2.html#SCANCODE_CLEAR sdl2: SCANCODE_CLEAR
|
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SCANCODE_PRIOR sdl2.html#SCANCODE_PRIOR sdl2: SCANCODE_PRIOR
|
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SCANCODE_RETURN2 sdl2.html#SCANCODE_RETURN2 sdl2: SCANCODE_RETURN2
|
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SCANCODE_SEPARATOR sdl2.html#SCANCODE_SEPARATOR sdl2: SCANCODE_SEPARATOR
|
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SCANCODE_OUT sdl2.html#SCANCODE_OUT sdl2: SCANCODE_OUT
|
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SCANCODE_OPER sdl2.html#SCANCODE_OPER sdl2: SCANCODE_OPER
|
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SCANCODE_CLEARAGAIN sdl2.html#SCANCODE_CLEARAGAIN sdl2: SCANCODE_CLEARAGAIN
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SCANCODE_CRSEL sdl2.html#SCANCODE_CRSEL sdl2: SCANCODE_CRSEL
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SCANCODE_EXSEL sdl2.html#SCANCODE_EXSEL sdl2: SCANCODE_EXSEL
|
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SCANCODE_KP_00 sdl2.html#SCANCODE_KP_00 sdl2: SCANCODE_KP_00
|
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SCANCODE_KP_000 sdl2.html#SCANCODE_KP_000 sdl2: SCANCODE_KP_000
|
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SCANCODE_THOUSANDSSEPARATOR sdl2.html#SCANCODE_THOUSANDSSEPARATOR sdl2: SCANCODE_THOUSANDSSEPARATOR
|
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SCANCODE_DECIMALSEPARATOR sdl2.html#SCANCODE_DECIMALSEPARATOR sdl2: SCANCODE_DECIMALSEPARATOR
|
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SCANCODE_CURRENCYUNIT sdl2.html#SCANCODE_CURRENCYUNIT sdl2: SCANCODE_CURRENCYUNIT
|
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SCANCODE_CURRENCYSUBUNIT sdl2.html#SCANCODE_CURRENCYSUBUNIT sdl2: SCANCODE_CURRENCYSUBUNIT
|
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SCANCODE_KP_LEFTPAREN sdl2.html#SCANCODE_KP_LEFTPAREN sdl2: SCANCODE_KP_LEFTPAREN
|
|
SCANCODE_KP_RIGHTPAREN sdl2.html#SCANCODE_KP_RIGHTPAREN sdl2: SCANCODE_KP_RIGHTPAREN
|
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SCANCODE_KP_LEFTBRACE sdl2.html#SCANCODE_KP_LEFTBRACE sdl2: SCANCODE_KP_LEFTBRACE
|
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SCANCODE_KP_RIGHTBRACE sdl2.html#SCANCODE_KP_RIGHTBRACE sdl2: SCANCODE_KP_RIGHTBRACE
|
|
SCANCODE_KP_TAB sdl2.html#SCANCODE_KP_TAB sdl2: SCANCODE_KP_TAB
|
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SCANCODE_KP_BACKSPACE sdl2.html#SCANCODE_KP_BACKSPACE sdl2: SCANCODE_KP_BACKSPACE
|
|
SCANCODE_KP_A sdl2.html#SCANCODE_KP_A sdl2: SCANCODE_KP_A
|
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SCANCODE_KP_B sdl2.html#SCANCODE_KP_B sdl2: SCANCODE_KP_B
|
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SCANCODE_KP_C sdl2.html#SCANCODE_KP_C sdl2: SCANCODE_KP_C
|
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SCANCODE_KP_D sdl2.html#SCANCODE_KP_D sdl2: SCANCODE_KP_D
|
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SCANCODE_KP_E sdl2.html#SCANCODE_KP_E sdl2: SCANCODE_KP_E
|
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SCANCODE_KP_F sdl2.html#SCANCODE_KP_F sdl2: SCANCODE_KP_F
|
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SCANCODE_KP_XOR sdl2.html#SCANCODE_KP_XOR sdl2: SCANCODE_KP_XOR
|
|
SCANCODE_KP_POWER sdl2.html#SCANCODE_KP_POWER sdl2: SCANCODE_KP_POWER
|
|
SCANCODE_KP_PERCENT sdl2.html#SCANCODE_KP_PERCENT sdl2: SCANCODE_KP_PERCENT
|
|
SCANCODE_KP_LESS sdl2.html#SCANCODE_KP_LESS sdl2: SCANCODE_KP_LESS
|
|
SCANCODE_KP_GREATER sdl2.html#SCANCODE_KP_GREATER sdl2: SCANCODE_KP_GREATER
|
|
SCANCODE_KP_AMPERSAND sdl2.html#SCANCODE_KP_AMPERSAND sdl2: SCANCODE_KP_AMPERSAND
|
|
SCANCODE_KP_DBLAMPERSAND sdl2.html#SCANCODE_KP_DBLAMPERSAND sdl2: SCANCODE_KP_DBLAMPERSAND
|
|
SCANCODE_KP_VERTICALBAR sdl2.html#SCANCODE_KP_VERTICALBAR sdl2: SCANCODE_KP_VERTICALBAR
|
|
SCANCODE_KP_DBLVERTICALBAR sdl2.html#SCANCODE_KP_DBLVERTICALBAR sdl2: SCANCODE_KP_DBLVERTICALBAR
|
|
SCANCODE_KP_COLON sdl2.html#SCANCODE_KP_COLON sdl2: SCANCODE_KP_COLON
|
|
SCANCODE_KP_HASH sdl2.html#SCANCODE_KP_HASH sdl2: SCANCODE_KP_HASH
|
|
SCANCODE_KP_SPACE sdl2.html#SCANCODE_KP_SPACE sdl2: SCANCODE_KP_SPACE
|
|
SCANCODE_KP_AT sdl2.html#SCANCODE_KP_AT sdl2: SCANCODE_KP_AT
|
|
SCANCODE_KP_EXCLAM sdl2.html#SCANCODE_KP_EXCLAM sdl2: SCANCODE_KP_EXCLAM
|
|
SCANCODE_KP_MEMSTORE sdl2.html#SCANCODE_KP_MEMSTORE sdl2: SCANCODE_KP_MEMSTORE
|
|
SCANCODE_KP_MEMRECALL sdl2.html#SCANCODE_KP_MEMRECALL sdl2: SCANCODE_KP_MEMRECALL
|
|
SCANCODE_KP_MEMCLEAR sdl2.html#SCANCODE_KP_MEMCLEAR sdl2: SCANCODE_KP_MEMCLEAR
|
|
SCANCODE_KP_MEMADD sdl2.html#SCANCODE_KP_MEMADD sdl2: SCANCODE_KP_MEMADD
|
|
SCANCODE_KP_MEMSUBTRACT sdl2.html#SCANCODE_KP_MEMSUBTRACT sdl2: SCANCODE_KP_MEMSUBTRACT
|
|
SCANCODE_KP_MEMMULTIPLY sdl2.html#SCANCODE_KP_MEMMULTIPLY sdl2: SCANCODE_KP_MEMMULTIPLY
|
|
SCANCODE_KP_MEMDIVIDE sdl2.html#SCANCODE_KP_MEMDIVIDE sdl2: SCANCODE_KP_MEMDIVIDE
|
|
SCANCODE_KP_PLUSMINUS sdl2.html#SCANCODE_KP_PLUSMINUS sdl2: SCANCODE_KP_PLUSMINUS
|
|
SCANCODE_KP_CLEAR sdl2.html#SCANCODE_KP_CLEAR sdl2: SCANCODE_KP_CLEAR
|
|
SCANCODE_KP_CLEARENTRY sdl2.html#SCANCODE_KP_CLEARENTRY sdl2: SCANCODE_KP_CLEARENTRY
|
|
SCANCODE_KP_BINARY sdl2.html#SCANCODE_KP_BINARY sdl2: SCANCODE_KP_BINARY
|
|
SCANCODE_KP_OCTAL sdl2.html#SCANCODE_KP_OCTAL sdl2: SCANCODE_KP_OCTAL
|
|
SCANCODE_KP_DECIMAL sdl2.html#SCANCODE_KP_DECIMAL sdl2: SCANCODE_KP_DECIMAL
|
|
SCANCODE_KP_HEXADECIMAL sdl2.html#SCANCODE_KP_HEXADECIMAL sdl2: SCANCODE_KP_HEXADECIMAL
|
|
SCANCODE_LCTRL sdl2.html#SCANCODE_LCTRL sdl2: SCANCODE_LCTRL
|
|
SCANCODE_LSHIFT sdl2.html#SCANCODE_LSHIFT sdl2: SCANCODE_LSHIFT
|
|
SCANCODE_LALT sdl2.html#SCANCODE_LALT sdl2: SCANCODE_LALT
|
|
SCANCODE_LGUI sdl2.html#SCANCODE_LGUI sdl2: SCANCODE_LGUI
|
|
SCANCODE_RCTRL sdl2.html#SCANCODE_RCTRL sdl2: SCANCODE_RCTRL
|
|
SCANCODE_RSHIFT sdl2.html#SCANCODE_RSHIFT sdl2: SCANCODE_RSHIFT
|
|
SCANCODE_RALT sdl2.html#SCANCODE_RALT sdl2: SCANCODE_RALT
|
|
SCANCODE_RGUI sdl2.html#SCANCODE_RGUI sdl2: SCANCODE_RGUI
|
|
SCANCODE_MODE sdl2.html#SCANCODE_MODE sdl2: SCANCODE_MODE
|
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SCANCODE_AUDIONEXT sdl2.html#SCANCODE_AUDIONEXT sdl2: SCANCODE_AUDIONEXT
|
|
SCANCODE_AUDIOPREV sdl2.html#SCANCODE_AUDIOPREV sdl2: SCANCODE_AUDIOPREV
|
|
SCANCODE_AUDIOSTOP sdl2.html#SCANCODE_AUDIOSTOP sdl2: SCANCODE_AUDIOSTOP
|
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SCANCODE_AUDIOPLAY sdl2.html#SCANCODE_AUDIOPLAY sdl2: SCANCODE_AUDIOPLAY
|
|
SCANCODE_AUDIOMUTE sdl2.html#SCANCODE_AUDIOMUTE sdl2: SCANCODE_AUDIOMUTE
|
|
SCANCODE_MEDIASELECT sdl2.html#SCANCODE_MEDIASELECT sdl2: SCANCODE_MEDIASELECT
|
|
SCANCODE_WWW sdl2.html#SCANCODE_WWW sdl2: SCANCODE_WWW
|
|
SCANCODE_MAIL sdl2.html#SCANCODE_MAIL sdl2: SCANCODE_MAIL
|
|
SCANCODE_CALCULATOR sdl2.html#SCANCODE_CALCULATOR sdl2: SCANCODE_CALCULATOR
|
|
SCANCODE_COMPUTER sdl2.html#SCANCODE_COMPUTER sdl2: SCANCODE_COMPUTER
|
|
SCANCODE_AC_SEARCH sdl2.html#SCANCODE_AC_SEARCH sdl2: SCANCODE_AC_SEARCH
|
|
SCANCODE_AC_HOME sdl2.html#SCANCODE_AC_HOME sdl2: SCANCODE_AC_HOME
|
|
SCANCODE_AC_BACK sdl2.html#SCANCODE_AC_BACK sdl2: SCANCODE_AC_BACK
|
|
SCANCODE_AC_FORWARD sdl2.html#SCANCODE_AC_FORWARD sdl2: SCANCODE_AC_FORWARD
|
|
SCANCODE_AC_STOP sdl2.html#SCANCODE_AC_STOP sdl2: SCANCODE_AC_STOP
|
|
SCANCODE_AC_REFRESH sdl2.html#SCANCODE_AC_REFRESH sdl2: SCANCODE_AC_REFRESH
|
|
SCANCODE_AC_BOOKMARKS sdl2.html#SCANCODE_AC_BOOKMARKS sdl2: SCANCODE_AC_BOOKMARKS
|
|
SCANCODE_BRIGHTNESSDOWN sdl2.html#SCANCODE_BRIGHTNESSDOWN sdl2: SCANCODE_BRIGHTNESSDOWN
|
|
SCANCODE_BRIGHTNESSUP sdl2.html#SCANCODE_BRIGHTNESSUP sdl2: SCANCODE_BRIGHTNESSUP
|
|
SCANCODE_DISPLAYSWITCH sdl2.html#SCANCODE_DISPLAYSWITCH sdl2: SCANCODE_DISPLAYSWITCH
|
|
SCANCODE_KBDILLUMTOGGLE sdl2.html#SCANCODE_KBDILLUMTOGGLE sdl2: SCANCODE_KBDILLUMTOGGLE
|
|
SCANCODE_KBDILLUMDOWN sdl2.html#SCANCODE_KBDILLUMDOWN sdl2: SCANCODE_KBDILLUMDOWN
|
|
SCANCODE_KBDILLUMUP sdl2.html#SCANCODE_KBDILLUMUP sdl2: SCANCODE_KBDILLUMUP
|
|
SCANCODE_EJECT sdl2.html#SCANCODE_EJECT sdl2: SCANCODE_EJECT
|
|
SCANCODE_SLEEP sdl2.html#SCANCODE_SLEEP sdl2: SCANCODE_SLEEP
|
|
SCANCODE_APP1 sdl2.html#SCANCODE_APP1 sdl2: SCANCODE_APP1
|
|
SCANCODE_APP2 sdl2.html#SCANCODE_APP2 sdl2: SCANCODE_APP2
|
|
SCANCODE_AUDIOREWIND sdl2.html#SCANCODE_AUDIOREWIND sdl2: SCANCODE_AUDIOREWIND
|
|
SCANCODE_AUDIOFASTFORWARD sdl2.html#SCANCODE_AUDIOFASTFORWARD sdl2: SCANCODE_AUDIOFASTFORWARD
|
|
NUM_SCANCODES sdl2.html#NUM_SCANCODES sdl2: NUM_SCANCODES
|
|
KEYCODE_SCANCODE_MASK sdl2.html#KEYCODE_SCANCODE_MASK sdl2: KEYCODE_SCANCODE_MASK
|
|
KEYCODE_UNKNOWN sdl2.html#KEYCODE_UNKNOWN sdl2: KEYCODE_UNKNOWN
|
|
KEYCODE_RETURN sdl2.html#KEYCODE_RETURN sdl2: KEYCODE_RETURN
|
|
KEYCODE_ESCAPE sdl2.html#KEYCODE_ESCAPE sdl2: KEYCODE_ESCAPE
|
|
KEYCODE_BACKSPACE sdl2.html#KEYCODE_BACKSPACE sdl2: KEYCODE_BACKSPACE
|
|
KEYCODE_TAB sdl2.html#KEYCODE_TAB sdl2: KEYCODE_TAB
|
|
KEYCODE_SPACE sdl2.html#KEYCODE_SPACE sdl2: KEYCODE_SPACE
|
|
KEYCODE_EXCLAIM sdl2.html#KEYCODE_EXCLAIM sdl2: KEYCODE_EXCLAIM
|
|
KEYCODE_QUOTEDBL sdl2.html#KEYCODE_QUOTEDBL sdl2: KEYCODE_QUOTEDBL
|
|
KEYCODE_HASH sdl2.html#KEYCODE_HASH sdl2: KEYCODE_HASH
|
|
KEYCODE_PERCENT sdl2.html#KEYCODE_PERCENT sdl2: KEYCODE_PERCENT
|
|
KEYCODE_DOLLAR sdl2.html#KEYCODE_DOLLAR sdl2: KEYCODE_DOLLAR
|
|
KEYCODE_AMPERSAND sdl2.html#KEYCODE_AMPERSAND sdl2: KEYCODE_AMPERSAND
|
|
KEYCODE_QUOTE sdl2.html#KEYCODE_QUOTE sdl2: KEYCODE_QUOTE
|
|
KEYCODE_LEFTPAREN sdl2.html#KEYCODE_LEFTPAREN sdl2: KEYCODE_LEFTPAREN
|
|
KEYCODE_RIGHTPAREN sdl2.html#KEYCODE_RIGHTPAREN sdl2: KEYCODE_RIGHTPAREN
|
|
KEYCODE_ASTERISK sdl2.html#KEYCODE_ASTERISK sdl2: KEYCODE_ASTERISK
|
|
KEYCODE_PLUS sdl2.html#KEYCODE_PLUS sdl2: KEYCODE_PLUS
|
|
KEYCODE_COMMA sdl2.html#KEYCODE_COMMA sdl2: KEYCODE_COMMA
|
|
KEYCODE_MINUS sdl2.html#KEYCODE_MINUS sdl2: KEYCODE_MINUS
|
|
KEYCODE_PERIOD sdl2.html#KEYCODE_PERIOD sdl2: KEYCODE_PERIOD
|
|
KEYCODE_SLASH sdl2.html#KEYCODE_SLASH sdl2: KEYCODE_SLASH
|
|
KEYCODE_0 sdl2.html#KEYCODE_0 sdl2: KEYCODE_0
|
|
KEYCODE_1 sdl2.html#KEYCODE_1 sdl2: KEYCODE_1
|
|
KEYCODE_2 sdl2.html#KEYCODE_2 sdl2: KEYCODE_2
|
|
KEYCODE_3 sdl2.html#KEYCODE_3 sdl2: KEYCODE_3
|
|
KEYCODE_4 sdl2.html#KEYCODE_4 sdl2: KEYCODE_4
|
|
KEYCODE_5 sdl2.html#KEYCODE_5 sdl2: KEYCODE_5
|
|
KEYCODE_6 sdl2.html#KEYCODE_6 sdl2: KEYCODE_6
|
|
KEYCODE_7 sdl2.html#KEYCODE_7 sdl2: KEYCODE_7
|
|
KEYCODE_8 sdl2.html#KEYCODE_8 sdl2: KEYCODE_8
|
|
KEYCODE_9 sdl2.html#KEYCODE_9 sdl2: KEYCODE_9
|
|
KEYCODE_COLON sdl2.html#KEYCODE_COLON sdl2: KEYCODE_COLON
|
|
KEYCODE_SEMICOLON sdl2.html#KEYCODE_SEMICOLON sdl2: KEYCODE_SEMICOLON
|
|
KEYCODE_LESS sdl2.html#KEYCODE_LESS sdl2: KEYCODE_LESS
|
|
KEYCODE_EQUALS sdl2.html#KEYCODE_EQUALS sdl2: KEYCODE_EQUALS
|
|
KEYCODE_GREATER sdl2.html#KEYCODE_GREATER sdl2: KEYCODE_GREATER
|
|
KEYCODE_QUESTION sdl2.html#KEYCODE_QUESTION sdl2: KEYCODE_QUESTION
|
|
KEYCODE_AT sdl2.html#KEYCODE_AT sdl2: KEYCODE_AT
|
|
KEYCODE_LEFTBRACKET sdl2.html#KEYCODE_LEFTBRACKET sdl2: KEYCODE_LEFTBRACKET
|
|
KEYCODE_BACKSLASH sdl2.html#KEYCODE_BACKSLASH sdl2: KEYCODE_BACKSLASH
|
|
KEYCODE_RIGHTBRACKET sdl2.html#KEYCODE_RIGHTBRACKET sdl2: KEYCODE_RIGHTBRACKET
|
|
KEYCODE_CARET sdl2.html#KEYCODE_CARET sdl2: KEYCODE_CARET
|
|
KEYCODE_UNDERSCORE sdl2.html#KEYCODE_UNDERSCORE sdl2: KEYCODE_UNDERSCORE
|
|
KEYCODE_BACKQUOTE sdl2.html#KEYCODE_BACKQUOTE sdl2: KEYCODE_BACKQUOTE
|
|
KEYCODE_a sdl2.html#KEYCODE_a sdl2: KEYCODE_a
|
|
KEYCODE_b sdl2.html#KEYCODE_b sdl2: KEYCODE_b
|
|
KEYCODE_c sdl2.html#KEYCODE_c sdl2: KEYCODE_c
|
|
KEYCODE_d sdl2.html#KEYCODE_d sdl2: KEYCODE_d
|
|
KEYCODE_e sdl2.html#KEYCODE_e sdl2: KEYCODE_e
|
|
KEYCODE_f sdl2.html#KEYCODE_f sdl2: KEYCODE_f
|
|
KEYCODE_g sdl2.html#KEYCODE_g sdl2: KEYCODE_g
|
|
KEYCODE_h sdl2.html#KEYCODE_h sdl2: KEYCODE_h
|
|
KEYCODE_i sdl2.html#KEYCODE_i sdl2: KEYCODE_i
|
|
KEYCODE_j sdl2.html#KEYCODE_j sdl2: KEYCODE_j
|
|
KEYCODE_k sdl2.html#KEYCODE_k sdl2: KEYCODE_k
|
|
KEYCODE_l sdl2.html#KEYCODE_l sdl2: KEYCODE_l
|
|
KEYCODE_m sdl2.html#KEYCODE_m sdl2: KEYCODE_m
|
|
KEYCODE_n sdl2.html#KEYCODE_n sdl2: KEYCODE_n
|
|
KEYCODE_o sdl2.html#KEYCODE_o sdl2: KEYCODE_o
|
|
KEYCODE_p sdl2.html#KEYCODE_p sdl2: KEYCODE_p
|
|
KEYCODE_q sdl2.html#KEYCODE_q sdl2: KEYCODE_q
|
|
KEYCODE_r sdl2.html#KEYCODE_r sdl2: KEYCODE_r
|
|
KEYCODE_s sdl2.html#KEYCODE_s sdl2: KEYCODE_s
|
|
KEYCODE_t sdl2.html#KEYCODE_t sdl2: KEYCODE_t
|
|
KEYCODE_u sdl2.html#KEYCODE_u sdl2: KEYCODE_u
|
|
KEYCODE_v sdl2.html#KEYCODE_v sdl2: KEYCODE_v
|
|
KEYCODE_w sdl2.html#KEYCODE_w sdl2: KEYCODE_w
|
|
KEYCODE_x sdl2.html#KEYCODE_x sdl2: KEYCODE_x
|
|
KEYCODE_y sdl2.html#KEYCODE_y sdl2: KEYCODE_y
|
|
KEYCODE_z sdl2.html#KEYCODE_z sdl2: KEYCODE_z
|
|
KEYCODE_CAPSLOCK sdl2.html#KEYCODE_CAPSLOCK sdl2: KEYCODE_CAPSLOCK
|
|
KEYCODE_F1 sdl2.html#KEYCODE_F1 sdl2: KEYCODE_F1
|
|
KEYCODE_F2 sdl2.html#KEYCODE_F2 sdl2: KEYCODE_F2
|
|
KEYCODE_F3 sdl2.html#KEYCODE_F3 sdl2: KEYCODE_F3
|
|
KEYCODE_F4 sdl2.html#KEYCODE_F4 sdl2: KEYCODE_F4
|
|
KEYCODE_F5 sdl2.html#KEYCODE_F5 sdl2: KEYCODE_F5
|
|
KEYCODE_F6 sdl2.html#KEYCODE_F6 sdl2: KEYCODE_F6
|
|
KEYCODE_F7 sdl2.html#KEYCODE_F7 sdl2: KEYCODE_F7
|
|
KEYCODE_F8 sdl2.html#KEYCODE_F8 sdl2: KEYCODE_F8
|
|
KEYCODE_F9 sdl2.html#KEYCODE_F9 sdl2: KEYCODE_F9
|
|
KEYCODE_F10 sdl2.html#KEYCODE_F10 sdl2: KEYCODE_F10
|
|
KEYCODE_F11 sdl2.html#KEYCODE_F11 sdl2: KEYCODE_F11
|
|
KEYCODE_F12 sdl2.html#KEYCODE_F12 sdl2: KEYCODE_F12
|
|
KEYCODE_PRINTSCREEN sdl2.html#KEYCODE_PRINTSCREEN sdl2: KEYCODE_PRINTSCREEN
|
|
KEYCODE_SCROLLLOCK sdl2.html#KEYCODE_SCROLLLOCK sdl2: KEYCODE_SCROLLLOCK
|
|
KEYCODE_PAUSE sdl2.html#KEYCODE_PAUSE sdl2: KEYCODE_PAUSE
|
|
KEYCODE_INSERT sdl2.html#KEYCODE_INSERT sdl2: KEYCODE_INSERT
|
|
KEYCODE_HOME sdl2.html#KEYCODE_HOME sdl2: KEYCODE_HOME
|
|
KEYCODE_PAGEUP sdl2.html#KEYCODE_PAGEUP sdl2: KEYCODE_PAGEUP
|
|
KEYCODE_DELETE sdl2.html#KEYCODE_DELETE sdl2: KEYCODE_DELETE
|
|
KEYCODE_END sdl2.html#KEYCODE_END sdl2: KEYCODE_END
|
|
KEYCODE_PAGEDOWN sdl2.html#KEYCODE_PAGEDOWN sdl2: KEYCODE_PAGEDOWN
|
|
KEYCODE_RIGHT sdl2.html#KEYCODE_RIGHT sdl2: KEYCODE_RIGHT
|
|
KEYCODE_LEFT sdl2.html#KEYCODE_LEFT sdl2: KEYCODE_LEFT
|
|
KEYCODE_DOWN sdl2.html#KEYCODE_DOWN sdl2: KEYCODE_DOWN
|
|
KEYCODE_UP sdl2.html#KEYCODE_UP sdl2: KEYCODE_UP
|
|
KEYCODE_NUMLOCKCLEAR sdl2.html#KEYCODE_NUMLOCKCLEAR sdl2: KEYCODE_NUMLOCKCLEAR
|
|
KEYCODE_KP_DIVIDE sdl2.html#KEYCODE_KP_DIVIDE sdl2: KEYCODE_KP_DIVIDE
|
|
KEYCODE_KP_MULTIPLY sdl2.html#KEYCODE_KP_MULTIPLY sdl2: KEYCODE_KP_MULTIPLY
|
|
KEYCODE_KP_MINUS sdl2.html#KEYCODE_KP_MINUS sdl2: KEYCODE_KP_MINUS
|
|
KEYCODE_KP_PLUS sdl2.html#KEYCODE_KP_PLUS sdl2: KEYCODE_KP_PLUS
|
|
KEYCODE_KP_ENTER sdl2.html#KEYCODE_KP_ENTER sdl2: KEYCODE_KP_ENTER
|
|
KEYCODE_KP_1 sdl2.html#KEYCODE_KP_1 sdl2: KEYCODE_KP_1
|
|
KEYCODE_KP_2 sdl2.html#KEYCODE_KP_2 sdl2: KEYCODE_KP_2
|
|
KEYCODE_KP_3 sdl2.html#KEYCODE_KP_3 sdl2: KEYCODE_KP_3
|
|
KEYCODE_KP_4 sdl2.html#KEYCODE_KP_4 sdl2: KEYCODE_KP_4
|
|
KEYCODE_KP_5 sdl2.html#KEYCODE_KP_5 sdl2: KEYCODE_KP_5
|
|
KEYCODE_KP_6 sdl2.html#KEYCODE_KP_6 sdl2: KEYCODE_KP_6
|
|
KEYCODE_KP_7 sdl2.html#KEYCODE_KP_7 sdl2: KEYCODE_KP_7
|
|
KEYCODE_KP_8 sdl2.html#KEYCODE_KP_8 sdl2: KEYCODE_KP_8
|
|
KEYCODE_KP_9 sdl2.html#KEYCODE_KP_9 sdl2: KEYCODE_KP_9
|
|
KEYCODE_KP_0 sdl2.html#KEYCODE_KP_0 sdl2: KEYCODE_KP_0
|
|
KEYCODE_KP_PERIOD sdl2.html#KEYCODE_KP_PERIOD sdl2: KEYCODE_KP_PERIOD
|
|
KEYCODE_APPLICATION sdl2.html#KEYCODE_APPLICATION sdl2: KEYCODE_APPLICATION
|
|
KEYCODE_POWER sdl2.html#KEYCODE_POWER sdl2: KEYCODE_POWER
|
|
KEYCODE_KP_EQUALS sdl2.html#KEYCODE_KP_EQUALS sdl2: KEYCODE_KP_EQUALS
|
|
KEYCODE_F13 sdl2.html#KEYCODE_F13 sdl2: KEYCODE_F13
|
|
KEYCODE_F14 sdl2.html#KEYCODE_F14 sdl2: KEYCODE_F14
|
|
KEYCODE_F15 sdl2.html#KEYCODE_F15 sdl2: KEYCODE_F15
|
|
KEYCODE_F16 sdl2.html#KEYCODE_F16 sdl2: KEYCODE_F16
|
|
KEYCODE_F17 sdl2.html#KEYCODE_F17 sdl2: KEYCODE_F17
|
|
KEYCODE_F18 sdl2.html#KEYCODE_F18 sdl2: KEYCODE_F18
|
|
KEYCODE_F19 sdl2.html#KEYCODE_F19 sdl2: KEYCODE_F19
|
|
KEYCODE_F20 sdl2.html#KEYCODE_F20 sdl2: KEYCODE_F20
|
|
KEYCODE_F21 sdl2.html#KEYCODE_F21 sdl2: KEYCODE_F21
|
|
KEYCODE_F22 sdl2.html#KEYCODE_F22 sdl2: KEYCODE_F22
|
|
KEYCODE_F23 sdl2.html#KEYCODE_F23 sdl2: KEYCODE_F23
|
|
KEYCODE_F24 sdl2.html#KEYCODE_F24 sdl2: KEYCODE_F24
|
|
KEYCODE_EXECUTE sdl2.html#KEYCODE_EXECUTE sdl2: KEYCODE_EXECUTE
|
|
KEYCODE_HELP sdl2.html#KEYCODE_HELP sdl2: KEYCODE_HELP
|
|
KEYCODE_MENU sdl2.html#KEYCODE_MENU sdl2: KEYCODE_MENU
|
|
KEYCODE_SELECT sdl2.html#KEYCODE_SELECT sdl2: KEYCODE_SELECT
|
|
KEYCODE_STOP sdl2.html#KEYCODE_STOP sdl2: KEYCODE_STOP
|
|
KEYCODE_AGAIN sdl2.html#KEYCODE_AGAIN sdl2: KEYCODE_AGAIN
|
|
KEYCODE_UNDO sdl2.html#KEYCODE_UNDO sdl2: KEYCODE_UNDO
|
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KEYCODE_CUT sdl2.html#KEYCODE_CUT sdl2: KEYCODE_CUT
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KEYCODE_COPY sdl2.html#KEYCODE_COPY sdl2: KEYCODE_COPY
|
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KEYCODE_PASTE sdl2.html#KEYCODE_PASTE sdl2: KEYCODE_PASTE
|
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KEYCODE_FIND sdl2.html#KEYCODE_FIND sdl2: KEYCODE_FIND
|
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KEYCODE_MUTE sdl2.html#KEYCODE_MUTE sdl2: KEYCODE_MUTE
|
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KEYCODE_VOLUMEUP sdl2.html#KEYCODE_VOLUMEUP sdl2: KEYCODE_VOLUMEUP
|
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KEYCODE_VOLUMEDOWN sdl2.html#KEYCODE_VOLUMEDOWN sdl2: KEYCODE_VOLUMEDOWN
|
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KEYCODE_KP_COMMA sdl2.html#KEYCODE_KP_COMMA sdl2: KEYCODE_KP_COMMA
|
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KEYCODE_KP_EQUALSAS400 sdl2.html#KEYCODE_KP_EQUALSAS400 sdl2: KEYCODE_KP_EQUALSAS400
|
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KEYCODE_ALTERASE sdl2.html#KEYCODE_ALTERASE sdl2: KEYCODE_ALTERASE
|
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KEYCODE_SYSREQ sdl2.html#KEYCODE_SYSREQ sdl2: KEYCODE_SYSREQ
|
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KEYCODE_CANCEL sdl2.html#KEYCODE_CANCEL sdl2: KEYCODE_CANCEL
|
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KEYCODE_CLEAR sdl2.html#KEYCODE_CLEAR sdl2: KEYCODE_CLEAR
|
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KEYCODE_PRIOR sdl2.html#KEYCODE_PRIOR sdl2: KEYCODE_PRIOR
|
|
KEYCODE_RETURN2 sdl2.html#KEYCODE_RETURN2 sdl2: KEYCODE_RETURN2
|
|
KEYCODE_SEPARATOR sdl2.html#KEYCODE_SEPARATOR sdl2: KEYCODE_SEPARATOR
|
|
KEYCODE_OUT sdl2.html#KEYCODE_OUT sdl2: KEYCODE_OUT
|
|
KEYCODE_OPER sdl2.html#KEYCODE_OPER sdl2: KEYCODE_OPER
|
|
KEYCODE_CLEARAGAIN sdl2.html#KEYCODE_CLEARAGAIN sdl2: KEYCODE_CLEARAGAIN
|
|
KEYCODE_CRSEL sdl2.html#KEYCODE_CRSEL sdl2: KEYCODE_CRSEL
|
|
KEYCODE_EXSEL sdl2.html#KEYCODE_EXSEL sdl2: KEYCODE_EXSEL
|
|
KEYCODE_KP_00 sdl2.html#KEYCODE_KP_00 sdl2: KEYCODE_KP_00
|
|
KEYCODE_KP_000 sdl2.html#KEYCODE_KP_000 sdl2: KEYCODE_KP_000
|
|
KEYCODE_THOUSANDSSEPARATOR sdl2.html#KEYCODE_THOUSANDSSEPARATOR sdl2: KEYCODE_THOUSANDSSEPARATOR
|
|
KEYCODE_DECIMALSEPARATOR sdl2.html#KEYCODE_DECIMALSEPARATOR sdl2: KEYCODE_DECIMALSEPARATOR
|
|
KEYCODE_CURRENCYUNIT sdl2.html#KEYCODE_CURRENCYUNIT sdl2: KEYCODE_CURRENCYUNIT
|
|
KEYCODE_CURRENCYSUBUNIT sdl2.html#KEYCODE_CURRENCYSUBUNIT sdl2: KEYCODE_CURRENCYSUBUNIT
|
|
KEYCODE_KP_LEFTPAREN sdl2.html#KEYCODE_KP_LEFTPAREN sdl2: KEYCODE_KP_LEFTPAREN
|
|
KEYCODE_KP_RIGHTPAREN sdl2.html#KEYCODE_KP_RIGHTPAREN sdl2: KEYCODE_KP_RIGHTPAREN
|
|
KEYCODE_KP_LEFTBRACE sdl2.html#KEYCODE_KP_LEFTBRACE sdl2: KEYCODE_KP_LEFTBRACE
|
|
KEYCODE_KP_RIGHTBRACE sdl2.html#KEYCODE_KP_RIGHTBRACE sdl2: KEYCODE_KP_RIGHTBRACE
|
|
KEYCODE_KP_TAB sdl2.html#KEYCODE_KP_TAB sdl2: KEYCODE_KP_TAB
|
|
KEYCODE_KP_BACKSPACE sdl2.html#KEYCODE_KP_BACKSPACE sdl2: KEYCODE_KP_BACKSPACE
|
|
KEYCODE_KP_A sdl2.html#KEYCODE_KP_A sdl2: KEYCODE_KP_A
|
|
KEYCODE_KP_B sdl2.html#KEYCODE_KP_B sdl2: KEYCODE_KP_B
|
|
KEYCODE_KP_C sdl2.html#KEYCODE_KP_C sdl2: KEYCODE_KP_C
|
|
KEYCODE_KP_D sdl2.html#KEYCODE_KP_D sdl2: KEYCODE_KP_D
|
|
KEYCODE_KP_E sdl2.html#KEYCODE_KP_E sdl2: KEYCODE_KP_E
|
|
KEYCODE_KP_F sdl2.html#KEYCODE_KP_F sdl2: KEYCODE_KP_F
|
|
KEYCODE_KP_XOR sdl2.html#KEYCODE_KP_XOR sdl2: KEYCODE_KP_XOR
|
|
KEYCODE_KP_POWER sdl2.html#KEYCODE_KP_POWER sdl2: KEYCODE_KP_POWER
|
|
KEYCODE_KP_PERCENT sdl2.html#KEYCODE_KP_PERCENT sdl2: KEYCODE_KP_PERCENT
|
|
KEYCODE_KP_LESS sdl2.html#KEYCODE_KP_LESS sdl2: KEYCODE_KP_LESS
|
|
KEYCODE_KP_GREATER sdl2.html#KEYCODE_KP_GREATER sdl2: KEYCODE_KP_GREATER
|
|
KEYCODE_KP_AMPERSAND sdl2.html#KEYCODE_KP_AMPERSAND sdl2: KEYCODE_KP_AMPERSAND
|
|
KEYCODE_KP_DBLAMPERSAND sdl2.html#KEYCODE_KP_DBLAMPERSAND sdl2: KEYCODE_KP_DBLAMPERSAND
|
|
KEYCODE_KP_VERTICALBAR sdl2.html#KEYCODE_KP_VERTICALBAR sdl2: KEYCODE_KP_VERTICALBAR
|
|
KEYCODE_KP_DBLVERTICALBAR sdl2.html#KEYCODE_KP_DBLVERTICALBAR sdl2: KEYCODE_KP_DBLVERTICALBAR
|
|
KEYCODE_KP_COLON sdl2.html#KEYCODE_KP_COLON sdl2: KEYCODE_KP_COLON
|
|
KEYCODE_KP_HASH sdl2.html#KEYCODE_KP_HASH sdl2: KEYCODE_KP_HASH
|
|
KEYCODE_KP_SPACE sdl2.html#KEYCODE_KP_SPACE sdl2: KEYCODE_KP_SPACE
|
|
KEYCODE_KP_AT sdl2.html#KEYCODE_KP_AT sdl2: KEYCODE_KP_AT
|
|
KEYCODE_KP_EXCLAM sdl2.html#KEYCODE_KP_EXCLAM sdl2: KEYCODE_KP_EXCLAM
|
|
KEYCODE_KP_MEMSTORE sdl2.html#KEYCODE_KP_MEMSTORE sdl2: KEYCODE_KP_MEMSTORE
|
|
KEYCODE_KP_MEMRECALL sdl2.html#KEYCODE_KP_MEMRECALL sdl2: KEYCODE_KP_MEMRECALL
|
|
KEYCODE_KP_MEMCLEAR sdl2.html#KEYCODE_KP_MEMCLEAR sdl2: KEYCODE_KP_MEMCLEAR
|
|
KEYCODE_KP_MEMADD sdl2.html#KEYCODE_KP_MEMADD sdl2: KEYCODE_KP_MEMADD
|
|
KEYCODE_KP_MEMSUBTRACT sdl2.html#KEYCODE_KP_MEMSUBTRACT sdl2: KEYCODE_KP_MEMSUBTRACT
|
|
KEYCODE_KP_MEMMULTIPLY sdl2.html#KEYCODE_KP_MEMMULTIPLY sdl2: KEYCODE_KP_MEMMULTIPLY
|
|
KEYCODE_KP_MEMDIVIDE sdl2.html#KEYCODE_KP_MEMDIVIDE sdl2: KEYCODE_KP_MEMDIVIDE
|
|
KEYCODE_KP_PLUSMINUS sdl2.html#KEYCODE_KP_PLUSMINUS sdl2: KEYCODE_KP_PLUSMINUS
|
|
KEYCODE_KP_CLEAR sdl2.html#KEYCODE_KP_CLEAR sdl2: KEYCODE_KP_CLEAR
|
|
KEYCODE_KP_CLEARENTRY sdl2.html#KEYCODE_KP_CLEARENTRY sdl2: KEYCODE_KP_CLEARENTRY
|
|
KEYCODE_KP_BINARY sdl2.html#KEYCODE_KP_BINARY sdl2: KEYCODE_KP_BINARY
|
|
KEYCODE_KP_OCTAL sdl2.html#KEYCODE_KP_OCTAL sdl2: KEYCODE_KP_OCTAL
|
|
KEYCODE_KP_DECIMAL sdl2.html#KEYCODE_KP_DECIMAL sdl2: KEYCODE_KP_DECIMAL
|
|
KEYCODE_KP_HEXADECIMAL sdl2.html#KEYCODE_KP_HEXADECIMAL sdl2: KEYCODE_KP_HEXADECIMAL
|
|
KEYCODE_LCTRL sdl2.html#KEYCODE_LCTRL sdl2: KEYCODE_LCTRL
|
|
KEYCODE_LSHIFT sdl2.html#KEYCODE_LSHIFT sdl2: KEYCODE_LSHIFT
|
|
KEYCODE_LALT sdl2.html#KEYCODE_LALT sdl2: KEYCODE_LALT
|
|
KEYCODE_LGUI sdl2.html#KEYCODE_LGUI sdl2: KEYCODE_LGUI
|
|
KEYCODE_RCTRL sdl2.html#KEYCODE_RCTRL sdl2: KEYCODE_RCTRL
|
|
KEYCODE_RSHIFT sdl2.html#KEYCODE_RSHIFT sdl2: KEYCODE_RSHIFT
|
|
KEYCODE_RALT sdl2.html#KEYCODE_RALT sdl2: KEYCODE_RALT
|
|
KEYCODE_RGUI sdl2.html#KEYCODE_RGUI sdl2: KEYCODE_RGUI
|
|
KEYCODE_MODE sdl2.html#KEYCODE_MODE sdl2: KEYCODE_MODE
|
|
KEYCODE_AUDIONEXT sdl2.html#KEYCODE_AUDIONEXT sdl2: KEYCODE_AUDIONEXT
|
|
KEYCODE_AUDIOPREV sdl2.html#KEYCODE_AUDIOPREV sdl2: KEYCODE_AUDIOPREV
|
|
KEYCODE_AUDIOSTOP sdl2.html#KEYCODE_AUDIOSTOP sdl2: KEYCODE_AUDIOSTOP
|
|
KEYCODE_AUDIOPLAY sdl2.html#KEYCODE_AUDIOPLAY sdl2: KEYCODE_AUDIOPLAY
|
|
KEYCODE_AUDIOMUTE sdl2.html#KEYCODE_AUDIOMUTE sdl2: KEYCODE_AUDIOMUTE
|
|
KEYCODE_MEDIASELECT sdl2.html#KEYCODE_MEDIASELECT sdl2: KEYCODE_MEDIASELECT
|
|
KEYCODE_WWW sdl2.html#KEYCODE_WWW sdl2: KEYCODE_WWW
|
|
KEYCODE_MAIL sdl2.html#KEYCODE_MAIL sdl2: KEYCODE_MAIL
|
|
KEYCODE_CALCULATOR sdl2.html#KEYCODE_CALCULATOR sdl2: KEYCODE_CALCULATOR
|
|
KEYCODE_COMPUTER sdl2.html#KEYCODE_COMPUTER sdl2: KEYCODE_COMPUTER
|
|
KEYCODE_AC_SEARCH sdl2.html#KEYCODE_AC_SEARCH sdl2: KEYCODE_AC_SEARCH
|
|
KEYCODE_AC_HOME sdl2.html#KEYCODE_AC_HOME sdl2: KEYCODE_AC_HOME
|
|
KEYCODE_AC_BACK sdl2.html#KEYCODE_AC_BACK sdl2: KEYCODE_AC_BACK
|
|
KEYCODE_AC_FORWARD sdl2.html#KEYCODE_AC_FORWARD sdl2: KEYCODE_AC_FORWARD
|
|
KEYCODE_AC_STOP sdl2.html#KEYCODE_AC_STOP sdl2: KEYCODE_AC_STOP
|
|
KEYCODE_AC_REFRESH sdl2.html#KEYCODE_AC_REFRESH sdl2: KEYCODE_AC_REFRESH
|
|
KEYCODE_AC_BOOKMARKS sdl2.html#KEYCODE_AC_BOOKMARKS sdl2: KEYCODE_AC_BOOKMARKS
|
|
KEYCODE_BRIGHTNESSDOWN sdl2.html#KEYCODE_BRIGHTNESSDOWN sdl2: KEYCODE_BRIGHTNESSDOWN
|
|
KEYCODE_BRIGHTNESSUP sdl2.html#KEYCODE_BRIGHTNESSUP sdl2: KEYCODE_BRIGHTNESSUP
|
|
KEYCODE_DISPLAYSWITCH sdl2.html#KEYCODE_DISPLAYSWITCH sdl2: KEYCODE_DISPLAYSWITCH
|
|
KEYCODE_KBDILLUMTOGGLE sdl2.html#KEYCODE_KBDILLUMTOGGLE sdl2: KEYCODE_KBDILLUMTOGGLE
|
|
KEYCODE_KBDILLUMDOWN sdl2.html#KEYCODE_KBDILLUMDOWN sdl2: KEYCODE_KBDILLUMDOWN
|
|
KEYCODE_KBDILLUMUP sdl2.html#KEYCODE_KBDILLUMUP sdl2: KEYCODE_KBDILLUMUP
|
|
KEYCODE_EJECT sdl2.html#KEYCODE_EJECT sdl2: KEYCODE_EJECT
|
|
KEYCODE_SLEEP sdl2.html#KEYCODE_SLEEP sdl2: KEYCODE_SLEEP
|
|
KEYCODE_APP1 sdl2.html#KEYCODE_APP1 sdl2: KEYCODE_APP1
|
|
KEYCODE_APP2 sdl2.html#KEYCODE_APP2 sdl2: KEYCODE_APP2
|
|
KEYCODE_AUDIOREWIND sdl2.html#KEYCODE_AUDIOREWIND sdl2: KEYCODE_AUDIOREWIND
|
|
KEYCODE_AUDIOFASTFORWARD sdl2.html#KEYCODE_AUDIOFASTFORWARD sdl2: KEYCODE_AUDIOFASTFORWARD
|
|
KMOD_NONE sdl2.html#KMOD_NONE sdl2: KMOD_NONE
|
|
KMOD_LSHIFT sdl2.html#KMOD_LSHIFT sdl2: KMOD_LSHIFT
|
|
KMOD_RSHIFT sdl2.html#KMOD_RSHIFT sdl2: KMOD_RSHIFT
|
|
KMOD_LCTRL sdl2.html#KMOD_LCTRL sdl2: KMOD_LCTRL
|
|
KMOD_RCTRL sdl2.html#KMOD_RCTRL sdl2: KMOD_RCTRL
|
|
KMOD_LALT sdl2.html#KMOD_LALT sdl2: KMOD_LALT
|
|
KMOD_RALT sdl2.html#KMOD_RALT sdl2: KMOD_RALT
|
|
KMOD_LGUI sdl2.html#KMOD_LGUI sdl2: KMOD_LGUI
|
|
KMOD_RGUI sdl2.html#KMOD_RGUI sdl2: KMOD_RGUI
|
|
KMOD_NUM sdl2.html#KMOD_NUM sdl2: KMOD_NUM
|
|
KMOD_CAPS sdl2.html#KMOD_CAPS sdl2: KMOD_CAPS
|
|
KMOD_MODE sdl2.html#KMOD_MODE sdl2: KMOD_MODE
|
|
KMOD_RESERVED sdl2.html#KMOD_RESERVED sdl2: KMOD_RESERVED
|
|
KMOD_CTRL sdl2.html#KMOD_CTRL sdl2: KMOD_CTRL
|
|
KMOD_SHIFT sdl2.html#KMOD_SHIFT sdl2: KMOD_SHIFT
|
|
KMOD_ALT sdl2.html#KMOD_ALT sdl2: KMOD_ALT
|
|
KMOD_GUI sdl2.html#KMOD_GUI sdl2: KMOD_GUI
|
|
SYSTEM_CURSOR_ARROW sdl2.html#SYSTEM_CURSOR_ARROW sdl2: SYSTEM_CURSOR_ARROW
|
|
SYSTEM_CURSOR_IBEAM sdl2.html#SYSTEM_CURSOR_IBEAM sdl2: SYSTEM_CURSOR_IBEAM
|
|
SYSTEM_CURSOR_WAIT sdl2.html#SYSTEM_CURSOR_WAIT sdl2: SYSTEM_CURSOR_WAIT
|
|
SYSTEM_CURSOR_CROSSHAIR sdl2.html#SYSTEM_CURSOR_CROSSHAIR sdl2: SYSTEM_CURSOR_CROSSHAIR
|
|
SYSTEM_CURSOR_WAITARROW sdl2.html#SYSTEM_CURSOR_WAITARROW sdl2: SYSTEM_CURSOR_WAITARROW
|
|
SYSTEM_CURSOR_SIZENWSE sdl2.html#SYSTEM_CURSOR_SIZENWSE sdl2: SYSTEM_CURSOR_SIZENWSE
|
|
SYSTEM_CURSOR_SIZENESW sdl2.html#SYSTEM_CURSOR_SIZENESW sdl2: SYSTEM_CURSOR_SIZENESW
|
|
SYSTEM_CURSOR_SIZEWE sdl2.html#SYSTEM_CURSOR_SIZEWE sdl2: SYSTEM_CURSOR_SIZEWE
|
|
SYSTEM_CURSOR_SIZENS sdl2.html#SYSTEM_CURSOR_SIZENS sdl2: SYSTEM_CURSOR_SIZENS
|
|
SYSTEM_CURSOR_SIZEALL sdl2.html#SYSTEM_CURSOR_SIZEALL sdl2: SYSTEM_CURSOR_SIZEALL
|
|
SYSTEM_CURSOR_NO sdl2.html#SYSTEM_CURSOR_NO sdl2: SYSTEM_CURSOR_NO
|
|
SYSTEM_CURSOR_HAND sdl2.html#SYSTEM_CURSOR_HAND sdl2: SYSTEM_CURSOR_HAND
|
|
NUM_SYSTEM_CURSORS sdl2.html#NUM_SYSTEM_CURSORS sdl2: NUM_SYSTEM_CURSORS
|
|
MOUSEWHEEL_NORMAL sdl2.html#MOUSEWHEEL_NORMAL sdl2: MOUSEWHEEL_NORMAL
|
|
MOUSEWHEEL_FLIPPED sdl2.html#MOUSEWHEEL_FLIPPED sdl2: MOUSEWHEEL_FLIPPED
|
|
BUTTON_LEFT sdl2.html#BUTTON_LEFT sdl2: BUTTON_LEFT
|
|
BUTTON_MIDDLE sdl2.html#BUTTON_MIDDLE sdl2: BUTTON_MIDDLE
|
|
BUTTON_RIGHT sdl2.html#BUTTON_RIGHT sdl2: BUTTON_RIGHT
|
|
BUTTON_X1 sdl2.html#BUTTON_X1 sdl2: BUTTON_X1
|
|
BUTTON_X2 sdl2.html#BUTTON_X2 sdl2: BUTTON_X2
|
|
JOYSTICK_TYPE_UNKNOWN sdl2.html#JOYSTICK_TYPE_UNKNOWN sdl2: JOYSTICK_TYPE_UNKNOWN
|
|
JOYSTICK_TYPE_GAMECONTROLLER sdl2.html#JOYSTICK_TYPE_GAMECONTROLLER sdl2: JOYSTICK_TYPE_GAMECONTROLLER
|
|
JOYSTICK_TYPE_WHEEL sdl2.html#JOYSTICK_TYPE_WHEEL sdl2: JOYSTICK_TYPE_WHEEL
|
|
JOYSTICK_TYPE_ARCADE_STICK sdl2.html#JOYSTICK_TYPE_ARCADE_STICK sdl2: JOYSTICK_TYPE_ARCADE_STICK
|
|
JOYSTICK_TYPE_FLIGHT_STICK sdl2.html#JOYSTICK_TYPE_FLIGHT_STICK sdl2: JOYSTICK_TYPE_FLIGHT_STICK
|
|
JOYSTICK_TYPE_DANCE_PAD sdl2.html#JOYSTICK_TYPE_DANCE_PAD sdl2: JOYSTICK_TYPE_DANCE_PAD
|
|
JOYSTICK_TYPE_GUITAR sdl2.html#JOYSTICK_TYPE_GUITAR sdl2: JOYSTICK_TYPE_GUITAR
|
|
JOYSTICK_TYPE_DRUM_KIT sdl2.html#JOYSTICK_TYPE_DRUM_KIT sdl2: JOYSTICK_TYPE_DRUM_KIT
|
|
JOYSTICK_TYPE_ARCADE_PAD sdl2.html#JOYSTICK_TYPE_ARCADE_PAD sdl2: JOYSTICK_TYPE_ARCADE_PAD
|
|
JOYSTICK_TYPE_THROTTLE sdl2.html#JOYSTICK_TYPE_THROTTLE sdl2: JOYSTICK_TYPE_THROTTLE
|
|
JOYSTICK_POWER_UNKNOWN sdl2.html#JOYSTICK_POWER_UNKNOWN sdl2: JOYSTICK_POWER_UNKNOWN
|
|
JOYSTICK_POWER_EMPTY sdl2.html#JOYSTICK_POWER_EMPTY sdl2: JOYSTICK_POWER_EMPTY
|
|
JOYSTICK_POWER_LOW sdl2.html#JOYSTICK_POWER_LOW sdl2: JOYSTICK_POWER_LOW
|
|
JOYSTICK_POWER_MEDIUM sdl2.html#JOYSTICK_POWER_MEDIUM sdl2: JOYSTICK_POWER_MEDIUM
|
|
JOYSTICK_POWER_FULL sdl2.html#JOYSTICK_POWER_FULL sdl2: JOYSTICK_POWER_FULL
|
|
JOYSTICK_POWER_WIRED sdl2.html#JOYSTICK_POWER_WIRED sdl2: JOYSTICK_POWER_WIRED
|
|
JOYSTICK_POWER_MAX sdl2.html#JOYSTICK_POWER_MAX sdl2: JOYSTICK_POWER_MAX
|
|
JOYSTICK_AXIS_MAX sdl2.html#JOYSTICK_AXIS_MAX sdl2: JOYSTICK_AXIS_MAX
|
|
JOYSTICK_AXIS_MIN sdl2.html#JOYSTICK_AXIS_MIN sdl2: JOYSTICK_AXIS_MIN
|
|
HAT_CENTERED sdl2.html#HAT_CENTERED sdl2: HAT_CENTERED
|
|
HAT_UP sdl2.html#HAT_UP sdl2: HAT_UP
|
|
HAT_RIGHT sdl2.html#HAT_RIGHT sdl2: HAT_RIGHT
|
|
HAT_DOWN sdl2.html#HAT_DOWN sdl2: HAT_DOWN
|
|
HAT_LEFT sdl2.html#HAT_LEFT sdl2: HAT_LEFT
|
|
HAT_RIGHTUP sdl2.html#HAT_RIGHTUP sdl2: HAT_RIGHTUP
|
|
HAT_RIGHTDOWN sdl2.html#HAT_RIGHTDOWN sdl2: HAT_RIGHTDOWN
|
|
HAT_LEFTUP sdl2.html#HAT_LEFTUP sdl2: HAT_LEFTUP
|
|
HAT_LEFTDOWN sdl2.html#HAT_LEFTDOWN sdl2: HAT_LEFTDOWN
|
|
CONTROLLER_TYPE_UNKNOWN sdl2.html#CONTROLLER_TYPE_UNKNOWN sdl2: CONTROLLER_TYPE_UNKNOWN
|
|
CONTROLLER_TYPE_XBOX360 sdl2.html#CONTROLLER_TYPE_XBOX360 sdl2: CONTROLLER_TYPE_XBOX360
|
|
CONTROLLER_TYPE_XBOXONE sdl2.html#CONTROLLER_TYPE_XBOXONE sdl2: CONTROLLER_TYPE_XBOXONE
|
|
CONTROLLER_TYPE_PS3 sdl2.html#CONTROLLER_TYPE_PS3 sdl2: CONTROLLER_TYPE_PS3
|
|
CONTROLLER_TYPE_PS4 sdl2.html#CONTROLLER_TYPE_PS4 sdl2: CONTROLLER_TYPE_PS4
|
|
CONTROLLER_TYPE_NINTENDO_SWITCH_PRO sdl2.html#CONTROLLER_TYPE_NINTENDO_SWITCH_PRO sdl2: CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
|
|
CONTROLLER_AXIS_INVALID sdl2.html#CONTROLLER_AXIS_INVALID sdl2: CONTROLLER_AXIS_INVALID
|
|
CONTROLLER_AXIS_LEFTX sdl2.html#CONTROLLER_AXIS_LEFTX sdl2: CONTROLLER_AXIS_LEFTX
|
|
CONTROLLER_AXIS_LEFTY sdl2.html#CONTROLLER_AXIS_LEFTY sdl2: CONTROLLER_AXIS_LEFTY
|
|
CONTROLLER_AXIS_RIGHTX sdl2.html#CONTROLLER_AXIS_RIGHTX sdl2: CONTROLLER_AXIS_RIGHTX
|
|
CONTROLLER_AXIS_RIGHTY sdl2.html#CONTROLLER_AXIS_RIGHTY sdl2: CONTROLLER_AXIS_RIGHTY
|
|
CONTROLLER_AXIS_TRIGGERLEFT sdl2.html#CONTROLLER_AXIS_TRIGGERLEFT sdl2: CONTROLLER_AXIS_TRIGGERLEFT
|
|
CONTROLLER_AXIS_TRIGGERRIGHT sdl2.html#CONTROLLER_AXIS_TRIGGERRIGHT sdl2: CONTROLLER_AXIS_TRIGGERRIGHT
|
|
CONTROLLER_AXIS_MAX sdl2.html#CONTROLLER_AXIS_MAX sdl2: CONTROLLER_AXIS_MAX
|
|
CONTROLLER_BUTTON_INVALID sdl2.html#CONTROLLER_BUTTON_INVALID sdl2: CONTROLLER_BUTTON_INVALID
|
|
CONTROLLER_BUTTON_A sdl2.html#CONTROLLER_BUTTON_A sdl2: CONTROLLER_BUTTON_A
|
|
CONTROLLER_BUTTON_B sdl2.html#CONTROLLER_BUTTON_B sdl2: CONTROLLER_BUTTON_B
|
|
CONTROLLER_BUTTON_X sdl2.html#CONTROLLER_BUTTON_X sdl2: CONTROLLER_BUTTON_X
|
|
CONTROLLER_BUTTON_Y sdl2.html#CONTROLLER_BUTTON_Y sdl2: CONTROLLER_BUTTON_Y
|
|
CONTROLLER_BUTTON_BACK sdl2.html#CONTROLLER_BUTTON_BACK sdl2: CONTROLLER_BUTTON_BACK
|
|
CONTROLLER_BUTTON_GUIDE sdl2.html#CONTROLLER_BUTTON_GUIDE sdl2: CONTROLLER_BUTTON_GUIDE
|
|
CONTROLLER_BUTTON_START sdl2.html#CONTROLLER_BUTTON_START sdl2: CONTROLLER_BUTTON_START
|
|
CONTROLLER_BUTTON_LEFTSTICK sdl2.html#CONTROLLER_BUTTON_LEFTSTICK sdl2: CONTROLLER_BUTTON_LEFTSTICK
|
|
CONTROLLER_BUTTON_RIGHTSTICK sdl2.html#CONTROLLER_BUTTON_RIGHTSTICK sdl2: CONTROLLER_BUTTON_RIGHTSTICK
|
|
CONTROLLER_BUTTON_LEFTSHOULDER sdl2.html#CONTROLLER_BUTTON_LEFTSHOULDER sdl2: CONTROLLER_BUTTON_LEFTSHOULDER
|
|
CONTROLLER_BUTTON_RIGHTSHOULDER sdl2.html#CONTROLLER_BUTTON_RIGHTSHOULDER sdl2: CONTROLLER_BUTTON_RIGHTSHOULDER
|
|
CONTROLLER_BUTTON_DPAD_UP sdl2.html#CONTROLLER_BUTTON_DPAD_UP sdl2: CONTROLLER_BUTTON_DPAD_UP
|
|
CONTROLLER_BUTTON_DPAD_DOWN sdl2.html#CONTROLLER_BUTTON_DPAD_DOWN sdl2: CONTROLLER_BUTTON_DPAD_DOWN
|
|
CONTROLLER_BUTTON_DPAD_LEFT sdl2.html#CONTROLLER_BUTTON_DPAD_LEFT sdl2: CONTROLLER_BUTTON_DPAD_LEFT
|
|
CONTROLLER_BUTTON_DPAD_RIGHT sdl2.html#CONTROLLER_BUTTON_DPAD_RIGHT sdl2: CONTROLLER_BUTTON_DPAD_RIGHT
|
|
CONTROLLER_BUTTON_MAX sdl2.html#CONTROLLER_BUTTON_MAX sdl2: CONTROLLER_BUTTON_MAX
|
|
TOUCH_DEVICE_INVALID sdl2.html#TOUCH_DEVICE_INVALID sdl2: TOUCH_DEVICE_INVALID
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TOUCH_DEVICE_DIRECT sdl2.html#TOUCH_DEVICE_DIRECT sdl2: TOUCH_DEVICE_DIRECT
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TOUCH_DEVICE_INDIRECT_ABSOLUTE sdl2.html#TOUCH_DEVICE_INDIRECT_ABSOLUTE sdl2: TOUCH_DEVICE_INDIRECT_ABSOLUTE
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TOUCH_DEVICE_INDIRECT_RELATIVE sdl2.html#TOUCH_DEVICE_INDIRECT_RELATIVE sdl2: TOUCH_DEVICE_INDIRECT_RELATIVE
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RELEASED sdl2.html#RELEASED sdl2: RELEASED
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PRESSED sdl2.html#PRESSED sdl2: PRESSED
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EVENT_FIRSTEVENT sdl2.html#EVENT_FIRSTEVENT sdl2: EVENT_FIRSTEVENT
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EVENT_QUIT sdl2.html#EVENT_QUIT sdl2: EVENT_QUIT
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EVENT_APP_TERMINATING sdl2.html#EVENT_APP_TERMINATING sdl2: EVENT_APP_TERMINATING
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EVENT_APP_LOWMEMORY sdl2.html#EVENT_APP_LOWMEMORY sdl2: EVENT_APP_LOWMEMORY
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EVENT_APP_WILLENTERBACKGROUND sdl2.html#EVENT_APP_WILLENTERBACKGROUND sdl2: EVENT_APP_WILLENTERBACKGROUND
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EVENT_APP_DIDENTERBACKGROUND sdl2.html#EVENT_APP_DIDENTERBACKGROUND sdl2: EVENT_APP_DIDENTERBACKGROUND
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EVENT_APP_WILLENTERFOREGROUND sdl2.html#EVENT_APP_WILLENTERFOREGROUND sdl2: EVENT_APP_WILLENTERFOREGROUND
|
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EVENT_APP_DIDENTERFOREGROUND sdl2.html#EVENT_APP_DIDENTERFOREGROUND sdl2: EVENT_APP_DIDENTERFOREGROUND
|
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EVENT_DISPLAYEVENT sdl2.html#EVENT_DISPLAYEVENT sdl2: EVENT_DISPLAYEVENT
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EVENT_WINDOWEVENT sdl2.html#EVENT_WINDOWEVENT sdl2: EVENT_WINDOWEVENT
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EVENT_SYSWMEVENT sdl2.html#EVENT_SYSWMEVENT sdl2: EVENT_SYSWMEVENT
|
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EVENT_KEYDOWN sdl2.html#EVENT_KEYDOWN sdl2: EVENT_KEYDOWN
|
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EVENT_KEYUP sdl2.html#EVENT_KEYUP sdl2: EVENT_KEYUP
|
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EVENT_TEXTEDITING sdl2.html#EVENT_TEXTEDITING sdl2: EVENT_TEXTEDITING
|
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EVENT_TEXTINPUT sdl2.html#EVENT_TEXTINPUT sdl2: EVENT_TEXTINPUT
|
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EVENT_KEYMAPCHANGED sdl2.html#EVENT_KEYMAPCHANGED sdl2: EVENT_KEYMAPCHANGED
|
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EVENT_MOUSEMOTION sdl2.html#EVENT_MOUSEMOTION sdl2: EVENT_MOUSEMOTION
|
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EVENT_MOUSEBUTTONDOWN sdl2.html#EVENT_MOUSEBUTTONDOWN sdl2: EVENT_MOUSEBUTTONDOWN
|
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EVENT_MOUSEBUTTONUP sdl2.html#EVENT_MOUSEBUTTONUP sdl2: EVENT_MOUSEBUTTONUP
|
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EVENT_MOUSEWHEEL sdl2.html#EVENT_MOUSEWHEEL sdl2: EVENT_MOUSEWHEEL
|
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EVENT_JOYAXISMOTION sdl2.html#EVENT_JOYAXISMOTION sdl2: EVENT_JOYAXISMOTION
|
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EVENT_JOYBALLMOTION sdl2.html#EVENT_JOYBALLMOTION sdl2: EVENT_JOYBALLMOTION
|
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EVENT_JOYHATMOTION sdl2.html#EVENT_JOYHATMOTION sdl2: EVENT_JOYHATMOTION
|
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EVENT_JOYBUTTONDOWN sdl2.html#EVENT_JOYBUTTONDOWN sdl2: EVENT_JOYBUTTONDOWN
|
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EVENT_JOYBUTTONUP sdl2.html#EVENT_JOYBUTTONUP sdl2: EVENT_JOYBUTTONUP
|
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EVENT_JOYDEVICEADDED sdl2.html#EVENT_JOYDEVICEADDED sdl2: EVENT_JOYDEVICEADDED
|
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EVENT_JOYDEVICEREMOVED sdl2.html#EVENT_JOYDEVICEREMOVED sdl2: EVENT_JOYDEVICEREMOVED
|
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EVENT_CONTROLLERAXISMOTION sdl2.html#EVENT_CONTROLLERAXISMOTION sdl2: EVENT_CONTROLLERAXISMOTION
|
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EVENT_CONTROLLERBUTTONDOWN sdl2.html#EVENT_CONTROLLERBUTTONDOWN sdl2: EVENT_CONTROLLERBUTTONDOWN
|
|
EVENT_CONTROLLERBUTTONUP sdl2.html#EVENT_CONTROLLERBUTTONUP sdl2: EVENT_CONTROLLERBUTTONUP
|
|
EVENT_CONTROLLERDEVICEADDED sdl2.html#EVENT_CONTROLLERDEVICEADDED sdl2: EVENT_CONTROLLERDEVICEADDED
|
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EVENT_CONTROLLERDEVICEREMOVED sdl2.html#EVENT_CONTROLLERDEVICEREMOVED sdl2: EVENT_CONTROLLERDEVICEREMOVED
|
|
EVENT_CONTROLLERDEVICEREMAPPED sdl2.html#EVENT_CONTROLLERDEVICEREMAPPED sdl2: EVENT_CONTROLLERDEVICEREMAPPED
|
|
EVENT_FINGERDOWN sdl2.html#EVENT_FINGERDOWN sdl2: EVENT_FINGERDOWN
|
|
EVENT_FINGERUP sdl2.html#EVENT_FINGERUP sdl2: EVENT_FINGERUP
|
|
EVENT_FINGERMOTION sdl2.html#EVENT_FINGERMOTION sdl2: EVENT_FINGERMOTION
|
|
EVENT_DOLLARGESTURE sdl2.html#EVENT_DOLLARGESTURE sdl2: EVENT_DOLLARGESTURE
|
|
EVENT_DOLLARRECORD sdl2.html#EVENT_DOLLARRECORD sdl2: EVENT_DOLLARRECORD
|
|
EVENT_MULTIGESTURE sdl2.html#EVENT_MULTIGESTURE sdl2: EVENT_MULTIGESTURE
|
|
EVENT_CLIPBOARDUPDATE sdl2.html#EVENT_CLIPBOARDUPDATE sdl2: EVENT_CLIPBOARDUPDATE
|
|
EVENT_DROPFILE sdl2.html#EVENT_DROPFILE sdl2: EVENT_DROPFILE
|
|
EVENT_DROPTEXT sdl2.html#EVENT_DROPTEXT sdl2: EVENT_DROPTEXT
|
|
EVENT_DROPBEGIN sdl2.html#EVENT_DROPBEGIN sdl2: EVENT_DROPBEGIN
|
|
EVENT_DROPCOMPLETE sdl2.html#EVENT_DROPCOMPLETE sdl2: EVENT_DROPCOMPLETE
|
|
EVENT_AUDIODEVICEADDED sdl2.html#EVENT_AUDIODEVICEADDED sdl2: EVENT_AUDIODEVICEADDED
|
|
EVENT_AUDIODEVICEREMOVED sdl2.html#EVENT_AUDIODEVICEREMOVED sdl2: EVENT_AUDIODEVICEREMOVED
|
|
EVENT_SENSORUPDATE sdl2.html#EVENT_SENSORUPDATE sdl2: EVENT_SENSORUPDATE
|
|
EVENT_RENDER_TARGETS_RESET sdl2.html#EVENT_RENDER_TARGETS_RESET sdl2: EVENT_RENDER_TARGETS_RESET
|
|
EVENT_RENDER_DEVICE_RESET sdl2.html#EVENT_RENDER_DEVICE_RESET sdl2: EVENT_RENDER_DEVICE_RESET
|
|
EVENT_USEREVENT sdl2.html#EVENT_USEREVENT sdl2: EVENT_USEREVENT
|
|
EVENT_LASTEVENT sdl2.html#EVENT_LASTEVENT sdl2: EVENT_LASTEVENT
|
|
TEXTEDITINGEVENT_TEXT_SIZE sdl2.html#TEXTEDITINGEVENT_TEXT_SIZE sdl2: TEXTEDITINGEVENT_TEXT_SIZE
|
|
TEXTINPUTEVENT_TEXT_SIZE sdl2.html#TEXTINPUTEVENT_TEXT_SIZE sdl2: TEXTINPUTEVENT_TEXT_SIZE
|
|
ADDEVENT sdl2.html#ADDEVENT sdl2: ADDEVENT
|
|
PEEKEVENT sdl2.html#PEEKEVENT sdl2: PEEKEVENT
|
|
GETEVENT sdl2.html#GETEVENT sdl2: GETEVENT
|
|
QUERY sdl2.html#QUERY sdl2: QUERY
|
|
IGNORE sdl2.html#IGNORE sdl2: IGNORE
|
|
DISABLE sdl2.html#DISABLE sdl2: DISABLE
|
|
ENABLE sdl2.html#ENABLE sdl2: ENABLE
|
|
HAPTIC_TYPE_CONSTANT sdl2.html#HAPTIC_TYPE_CONSTANT sdl2: HAPTIC_TYPE_CONSTANT
|
|
HAPTIC_TYPE_SINE sdl2.html#HAPTIC_TYPE_SINE sdl2: HAPTIC_TYPE_SINE
|
|
HAPTIC_TYPE_LEFTRIGHT sdl2.html#HAPTIC_TYPE_LEFTRIGHT sdl2: HAPTIC_TYPE_LEFTRIGHT
|
|
HAPTIC_TYPE_TRIANGLE sdl2.html#HAPTIC_TYPE_TRIANGLE sdl2: HAPTIC_TYPE_TRIANGLE
|
|
HAPTIC_TYPE_SAWTOOTHUP sdl2.html#HAPTIC_TYPE_SAWTOOTHUP sdl2: HAPTIC_TYPE_SAWTOOTHUP
|
|
HAPTIC_TYPE_SAWTOOTHDOWN sdl2.html#HAPTIC_TYPE_SAWTOOTHDOWN sdl2: HAPTIC_TYPE_SAWTOOTHDOWN
|
|
HAPTIC_TYPE_RAMP sdl2.html#HAPTIC_TYPE_RAMP sdl2: HAPTIC_TYPE_RAMP
|
|
HAPTIC_TYPE_SPRING sdl2.html#HAPTIC_TYPE_SPRING sdl2: HAPTIC_TYPE_SPRING
|
|
HAPTIC_TYPE_DAMPER sdl2.html#HAPTIC_TYPE_DAMPER sdl2: HAPTIC_TYPE_DAMPER
|
|
HAPTIC_TYPE_INERTIA sdl2.html#HAPTIC_TYPE_INERTIA sdl2: HAPTIC_TYPE_INERTIA
|
|
HAPTIC_TYPE_FRICTION sdl2.html#HAPTIC_TYPE_FRICTION sdl2: HAPTIC_TYPE_FRICTION
|
|
HAPTIC_TYPE_CUSTOM sdl2.html#HAPTIC_TYPE_CUSTOM sdl2: HAPTIC_TYPE_CUSTOM
|
|
HAPTIC_TYPE_GAIN sdl2.html#HAPTIC_TYPE_GAIN sdl2: HAPTIC_TYPE_GAIN
|
|
HAPTIC_TYPE_AUTOCENTER sdl2.html#HAPTIC_TYPE_AUTOCENTER sdl2: HAPTIC_TYPE_AUTOCENTER
|
|
HAPTIC_TYPE_STATUS sdl2.html#HAPTIC_TYPE_STATUS sdl2: HAPTIC_TYPE_STATUS
|
|
HAPTIC_TYPE_PAUSE sdl2.html#HAPTIC_TYPE_PAUSE sdl2: HAPTIC_TYPE_PAUSE
|
|
HAPTIC_TYPE_POLAR sdl2.html#HAPTIC_TYPE_POLAR sdl2: HAPTIC_TYPE_POLAR
|
|
HAPTIC_TYPE_CARTESIAN sdl2.html#HAPTIC_TYPE_CARTESIAN sdl2: HAPTIC_TYPE_CARTESIAN
|
|
HAPTIC_TYPE_SPHERICAL sdl2.html#HAPTIC_TYPE_SPHERICAL sdl2: HAPTIC_TYPE_SPHERICAL
|
|
HAPTIC_TYPE_INFINITY sdl2.html#HAPTIC_TYPE_INFINITY sdl2: HAPTIC_TYPE_INFINITY
|
|
HINT_FRAMEBUFFER_ACCELERATION sdl2.html#HINT_FRAMEBUFFER_ACCELERATION sdl2: HINT_FRAMEBUFFER_ACCELERATION
|
|
HINT_RENDER_DRIVER sdl2.html#HINT_RENDER_DRIVER sdl2: HINT_RENDER_DRIVER
|
|
HINT_RENDER_OPENGL_SHADERS sdl2.html#HINT_RENDER_OPENGL_SHADERS sdl2: HINT_RENDER_OPENGL_SHADERS
|
|
HINT_RENDER_DIRECT3D_THREADSAFE sdl2.html#HINT_RENDER_DIRECT3D_THREADSAFE sdl2: HINT_RENDER_DIRECT3D_THREADSAFE
|
|
HINT_RENDER_DIRECT3D11_DEBUG sdl2.html#HINT_RENDER_DIRECT3D11_DEBUG sdl2: HINT_RENDER_DIRECT3D11_DEBUG
|
|
HINT_RENDER_LOGICAL_SIZE_MODE sdl2.html#HINT_RENDER_LOGICAL_SIZE_MODE sdl2: HINT_RENDER_LOGICAL_SIZE_MODE
|
|
HINT_RENDER_SCALE_QUALITY sdl2.html#HINT_RENDER_SCALE_QUALITY sdl2: HINT_RENDER_SCALE_QUALITY
|
|
HINT_RENDER_VSYNC sdl2.html#HINT_RENDER_VSYNC sdl2: HINT_RENDER_VSYNC
|
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HINT_VIDEO_ALLOW_SCREENSAVER sdl2.html#HINT_VIDEO_ALLOW_SCREENSAVER sdl2: HINT_VIDEO_ALLOW_SCREENSAVER
|
|
HINT_VIDEO_EXTERNAL_CONTEXT sdl2.html#HINT_VIDEO_EXTERNAL_CONTEXT sdl2: HINT_VIDEO_EXTERNAL_CONTEXT
|
|
HINT_VIDEO_X11_XVIDMODE sdl2.html#HINT_VIDEO_X11_XVIDMODE sdl2: HINT_VIDEO_X11_XVIDMODE
|
|
HINT_VIDEO_X11_XINERAMA sdl2.html#HINT_VIDEO_X11_XINERAMA sdl2: HINT_VIDEO_X11_XINERAMA
|
|
HINT_VIDEO_X11_XRANDR sdl2.html#HINT_VIDEO_X11_XRANDR sdl2: HINT_VIDEO_X11_XRANDR
|
|
HINT_VIDEO_X11_WINDOW_VISUALID sdl2.html#HINT_VIDEO_X11_WINDOW_VISUALID sdl2: HINT_VIDEO_X11_WINDOW_VISUALID
|
|
HINT_VIDEO_X11_NET_WM_PING sdl2.html#HINT_VIDEO_X11_NET_WM_PING sdl2: HINT_VIDEO_X11_NET_WM_PING
|
|
HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR sdl2.html#HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR sdl2: HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
|
|
HINT_VIDEO_X11_FORCE_EGL sdl2.html#HINT_VIDEO_X11_FORCE_EGL sdl2: HINT_VIDEO_X11_FORCE_EGL
|
|
HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN sdl2.html#HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN sdl2: HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
|
|
HINT_WINDOWS_INTRESOURCE_ICON sdl2.html#HINT_WINDOWS_INTRESOURCE_ICON sdl2: HINT_WINDOWS_INTRESOURCE_ICON
|
|
HINT_WINDOWS_INTRESOURCE_ICON_SMALL sdl2.html#HINT_WINDOWS_INTRESOURCE_ICON_SMALL sdl2: HINT_WINDOWS_INTRESOURCE_ICON_SMALL
|
|
HINT_WINDOWS_ENABLE_MESSAGELOOP sdl2.html#HINT_WINDOWS_ENABLE_MESSAGELOOP sdl2: HINT_WINDOWS_ENABLE_MESSAGELOOP
|
|
HINT_GRAB_KEYBOARD sdl2.html#HINT_GRAB_KEYBOARD sdl2: HINT_GRAB_KEYBOARD
|
|
HINT_MOUSE_DOUBLE_CLICK_TIME sdl2.html#HINT_MOUSE_DOUBLE_CLICK_TIME sdl2: HINT_MOUSE_DOUBLE_CLICK_TIME
|
|
HINT_MOUSE_DOUBLE_CLICK_RADIUS sdl2.html#HINT_MOUSE_DOUBLE_CLICK_RADIUS sdl2: HINT_MOUSE_DOUBLE_CLICK_RADIUS
|
|
HINT_MOUSE_NORMAL_SPEED_SCALE sdl2.html#HINT_MOUSE_NORMAL_SPEED_SCALE sdl2: HINT_MOUSE_NORMAL_SPEED_SCALE
|
|
HINT_MOUSE_RELATIVE_SPEED_SCALE sdl2.html#HINT_MOUSE_RELATIVE_SPEED_SCALE sdl2: HINT_MOUSE_RELATIVE_SPEED_SCALE
|
|
HINT_MOUSE_RELATIVE_MODE_WARP sdl2.html#HINT_MOUSE_RELATIVE_MODE_WARP sdl2: HINT_MOUSE_RELATIVE_MODE_WARP
|
|
HINT_MOUSE_FOCUS_CLICKTHROUGH sdl2.html#HINT_MOUSE_FOCUS_CLICKTHROUGH sdl2: HINT_MOUSE_FOCUS_CLICKTHROUGH
|
|
HINT_TOUCH_MOUSE_EVENTS sdl2.html#HINT_TOUCH_MOUSE_EVENTS sdl2: HINT_TOUCH_MOUSE_EVENTS
|
|
HINT_MOUSE_TOUCH_EVENTS sdl2.html#HINT_MOUSE_TOUCH_EVENTS sdl2: HINT_MOUSE_TOUCH_EVENTS
|
|
HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS sdl2.html#HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS sdl2: HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
|
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HINT_IDLE_TIMER_DISABLED sdl2.html#HINT_IDLE_TIMER_DISABLED sdl2: HINT_IDLE_TIMER_DISABLED
|
|
HINT_ORIENTATIONS sdl2.html#HINT_ORIENTATIONS sdl2: HINT_ORIENTATIONS
|
|
HINT_APPLE_TV_CONTROLLER_UI_EVENTS sdl2.html#HINT_APPLE_TV_CONTROLLER_UI_EVENTS sdl2: HINT_APPLE_TV_CONTROLLER_UI_EVENTS
|
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HINT_APPLE_TV_REMOTE_ALLOW_ROTATION sdl2.html#HINT_APPLE_TV_REMOTE_ALLOW_ROTATION sdl2: HINT_APPLE_TV_REMOTE_ALLOW_ROTATION
|
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HINT_IOS_HIDE_HOME_INDICATOR sdl2.html#HINT_IOS_HIDE_HOME_INDICATOR sdl2: HINT_IOS_HIDE_HOME_INDICATOR
|
|
HINT_ACCELEROMETER_AS_JOYSTICK sdl2.html#HINT_ACCELEROMETER_AS_JOYSTICK sdl2: HINT_ACCELEROMETER_AS_JOYSTICK
|
|
HINT_TV_REMOTE_AS_JOYSTICK sdl2.html#HINT_TV_REMOTE_AS_JOYSTICK sdl2: HINT_TV_REMOTE_AS_JOYSTICK
|
|
HINT_XINPUT_ENABLED sdl2.html#HINT_XINPUT_ENABLED sdl2: HINT_XINPUT_ENABLED
|
|
HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING sdl2.html#HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING sdl2: HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING
|
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HINT_GAMECONTROLLERTYPE sdl2.html#HINT_GAMECONTROLLERTYPE sdl2: HINT_GAMECONTROLLERTYPE
|
|
HINT_GAMECONTROLLERCONFIG sdl2.html#HINT_GAMECONTROLLERCONFIG sdl2: HINT_GAMECONTROLLERCONFIG
|
|
HINT_GAMECONTROLLERCONFIG_FILE sdl2.html#HINT_GAMECONTROLLERCONFIG_FILE sdl2: HINT_GAMECONTROLLERCONFIG_FILE
|
|
HINT_GAMECONTROLLER_IGNORE_DEVICES sdl2.html#HINT_GAMECONTROLLER_IGNORE_DEVICES sdl2: HINT_GAMECONTROLLER_IGNORE_DEVICES
|
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HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT sdl2.html#HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT sdl2: HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT
|
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HINT_GAMECONTROLLER_USE_BUTTON_LABELS sdl2.html#HINT_GAMECONTROLLER_USE_BUTTON_LABELS sdl2: HINT_GAMECONTROLLER_USE_BUTTON_LABELS
|
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HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS sdl2.html#HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS sdl2: HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
|
|
HINT_JOYSTICK_HIDAPI sdl2.html#HINT_JOYSTICK_HIDAPI sdl2: HINT_JOYSTICK_HIDAPI
|
|
HINT_JOYSTICK_HIDAPI_PS4 sdl2.html#HINT_JOYSTICK_HIDAPI_PS4 sdl2: HINT_JOYSTICK_HIDAPI_PS4
|
|
HINT_JOYSTICK_HIDAPI_PS4_RUMBLE sdl2.html#HINT_JOYSTICK_HIDAPI_PS4_RUMBLE sdl2: HINT_JOYSTICK_HIDAPI_PS4_RUMBLE
|
|
HINT_JOYSTICK_HIDAPI_STEAM sdl2.html#HINT_JOYSTICK_HIDAPI_STEAM sdl2: HINT_JOYSTICK_HIDAPI_STEAM
|
|
HINT_JOYSTICK_HIDAPI_SWITCH sdl2.html#HINT_JOYSTICK_HIDAPI_SWITCH sdl2: HINT_JOYSTICK_HIDAPI_SWITCH
|
|
HINT_JOYSTICK_HIDAPI_XBOX sdl2.html#HINT_JOYSTICK_HIDAPI_XBOX sdl2: HINT_JOYSTICK_HIDAPI_XBOX
|
|
HINT_JOYSTICK_HIDAPI_GAMECUBE sdl2.html#HINT_JOYSTICK_HIDAPI_GAMECUBE sdl2: HINT_JOYSTICK_HIDAPI_GAMECUBE
|
|
HINT_ENABLE_STEAM_CONTROLLERS sdl2.html#HINT_ENABLE_STEAM_CONTROLLERS sdl2: HINT_ENABLE_STEAM_CONTROLLERS
|
|
HINT_ALLOW_TOPMOST sdl2.html#HINT_ALLOW_TOPMOST sdl2: HINT_ALLOW_TOPMOST
|
|
HINT_TIMER_RESOLUTION sdl2.html#HINT_TIMER_RESOLUTION sdl2: HINT_TIMER_RESOLUTION
|
|
HINT_QTWAYLAND_CONTENT_ORIENTATION sdl2.html#HINT_QTWAYLAND_CONTENT_ORIENTATION sdl2: HINT_QTWAYLAND_CONTENT_ORIENTATION
|
|
HINT_QTWAYLAND_WINDOW_FLAGS sdl2.html#HINT_QTWAYLAND_WINDOW_FLAGS sdl2: HINT_QTWAYLAND_WINDOW_FLAGS
|
|
HINT_THREAD_STACK_SIZE sdl2.html#HINT_THREAD_STACK_SIZE sdl2: HINT_THREAD_STACK_SIZE
|
|
HINT_VIDEO_HIGHDPI_DISABLED sdl2.html#HINT_VIDEO_HIGHDPI_DISABLED sdl2: HINT_VIDEO_HIGHDPI_DISABLED
|
|
HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK sdl2.html#HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK sdl2: HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK
|
|
HINT_VIDEO_WIN_D3DCOMPILER sdl2.html#HINT_VIDEO_WIN_D3DCOMPILER sdl2: HINT_VIDEO_WIN_D3DCOMPILER
|
|
HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT sdl2.html#HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT sdl2: HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT
|
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HINT_WINRT_PRIVACY_POLICY_URL sdl2.html#HINT_WINRT_PRIVACY_POLICY_URL sdl2: HINT_WINRT_PRIVACY_POLICY_URL
|
|
HINT_WINRT_PRIVACY_POLICY_LABEL sdl2.html#HINT_WINRT_PRIVACY_POLICY_LABEL sdl2: HINT_WINRT_PRIVACY_POLICY_LABEL
|
|
HINT_WINRT_HANDLE_BACK_BUTTON sdl2.html#HINT_WINRT_HANDLE_BACK_BUTTON sdl2: HINT_WINRT_HANDLE_BACK_BUTTON
|
|
HINT_VIDEO_MAC_FULLSCREEN_SPACES sdl2.html#HINT_VIDEO_MAC_FULLSCREEN_SPACES sdl2: HINT_VIDEO_MAC_FULLSCREEN_SPACES
|
|
HINT_MAC_BACKGROUND_APP sdl2.html#HINT_MAC_BACKGROUND_APP sdl2: HINT_MAC_BACKGROUND_APP
|
|
HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION sdl2.html#HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION sdl2: HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION
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HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION sdl2.html#HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION sdl2: HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
|
|
HINT_IME_INTERNAL_EDITING sdl2.html#HINT_IME_INTERNAL_EDITING sdl2: HINT_IME_INTERNAL_EDITING
|
|
HINT_ANDROID_TRAP_BACK_BUTTON sdl2.html#HINT_ANDROID_TRAP_BACK_BUTTON sdl2: HINT_ANDROID_TRAP_BACK_BUTTON
|
|
HINT_ANDROID_BLOCK_ON_PAUSE sdl2.html#HINT_ANDROID_BLOCK_ON_PAUSE sdl2: HINT_ANDROID_BLOCK_ON_PAUSE
|
|
HINT_RETURN_KEY_HIDES_IME sdl2.html#HINT_RETURN_KEY_HIDES_IME sdl2: HINT_RETURN_KEY_HIDES_IME
|
|
HINT_EMSCRIPTEN_KEYBOARD_ELEMENT sdl2.html#HINT_EMSCRIPTEN_KEYBOARD_ELEMENT sdl2: HINT_EMSCRIPTEN_KEYBOARD_ELEMENT
|
|
HINT_NO_SIGNAL_HANDLERS sdl2.html#HINT_NO_SIGNAL_HANDLERS sdl2: HINT_NO_SIGNAL_HANDLERS
|
|
HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 sdl2.html#HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 sdl2: HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
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HINT_BMP_SAVE_LEGACY_FORMAT sdl2.html#HINT_BMP_SAVE_LEGACY_FORMAT sdl2: HINT_BMP_SAVE_LEGACY_FORMAT
|
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HINT_WINDOWS_DISABLE_THREAD_NAMING sdl2.html#HINT_WINDOWS_DISABLE_THREAD_NAMING sdl2: HINT_WINDOWS_DISABLE_THREAD_NAMING
|
|
HINT_RPI_VIDEO_LAYER sdl2.html#HINT_RPI_VIDEO_LAYER sdl2: HINT_RPI_VIDEO_LAYER
|
|
HINT_VIDEO_DOUBLE_BUFFER sdl2.html#HINT_VIDEO_DOUBLE_BUFFER sdl2: HINT_VIDEO_DOUBLE_BUFFER
|
|
HINT_OPENGL_ES_DRIVER sdl2.html#HINT_OPENGL_ES_DRIVER sdl2: HINT_OPENGL_ES_DRIVER
|
|
HINT_AUDIO_RESAMPLING_MODE sdl2.html#HINT_AUDIO_RESAMPLING_MODE sdl2: HINT_AUDIO_RESAMPLING_MODE
|
|
HINT_AUDIO_CATEGORY sdl2.html#HINT_AUDIO_CATEGORY sdl2: HINT_AUDIO_CATEGORY
|
|
HINT_RENDER_BATCHING sdl2.html#HINT_RENDER_BATCHING sdl2: HINT_RENDER_BATCHING
|
|
HINT_EVENT_LOGGING sdl2.html#HINT_EVENT_LOGGING sdl2: HINT_EVENT_LOGGING
|
|
HINT_WAVE_RIFF_CHUNK_SIZE sdl2.html#HINT_WAVE_RIFF_CHUNK_SIZE sdl2: HINT_WAVE_RIFF_CHUNK_SIZE
|
|
HINT_WAVE_TRUNCATION sdl2.html#HINT_WAVE_TRUNCATION sdl2: HINT_WAVE_TRUNCATION
|
|
HINT_WAVE_FACT_CHUNK sdl2.html#HINT_WAVE_FACT_CHUNK sdl2: HINT_WAVE_FACT_CHUNK
|
|
HINT_DISPLAY_USABLE_BOUNDS sdl2.html#HINT_DISPLAY_USABLE_BOUNDS sdl2: HINT_DISPLAY_USABLE_BOUNDS
|
|
HINT_DEFAULT sdl2.html#HINT_DEFAULT sdl2: HINT_DEFAULT
|
|
HINT_NORMAL sdl2.html#HINT_NORMAL sdl2: HINT_NORMAL
|
|
HINT_OVERRIDE sdl2.html#HINT_OVERRIDE sdl2: HINT_OVERRIDE
|
|
MAX_LOG_MESSAGE sdl2.html#MAX_LOG_MESSAGE sdl2: MAX_LOG_MESSAGE
|
|
LOG_CATEGORY_APPLICATION sdl2.html#LOG_CATEGORY_APPLICATION sdl2: LOG_CATEGORY_APPLICATION
|
|
LOG_CATEGORY_ERROR sdl2.html#LOG_CATEGORY_ERROR sdl2: LOG_CATEGORY_ERROR
|
|
LOG_CATEGORY_ASSERT sdl2.html#LOG_CATEGORY_ASSERT sdl2: LOG_CATEGORY_ASSERT
|
|
LOG_CATEGORY_SYSTEM sdl2.html#LOG_CATEGORY_SYSTEM sdl2: LOG_CATEGORY_SYSTEM
|
|
LOG_CATEGORY_AUDIO sdl2.html#LOG_CATEGORY_AUDIO sdl2: LOG_CATEGORY_AUDIO
|
|
LOG_CATEGORY_VIDEO sdl2.html#LOG_CATEGORY_VIDEO sdl2: LOG_CATEGORY_VIDEO
|
|
LOG_CATEGORY_RENDER sdl2.html#LOG_CATEGORY_RENDER sdl2: LOG_CATEGORY_RENDER
|
|
LOG_CATEGORY_INPUT sdl2.html#LOG_CATEGORY_INPUT sdl2: LOG_CATEGORY_INPUT
|
|
LOG_CATEGORY_TEST sdl2.html#LOG_CATEGORY_TEST sdl2: LOG_CATEGORY_TEST
|
|
LOG_CATEGORY_RESERVED1 sdl2.html#LOG_CATEGORY_RESERVED1 sdl2: LOG_CATEGORY_RESERVED1
|
|
LOG_CATEGORY_RESERVED2 sdl2.html#LOG_CATEGORY_RESERVED2 sdl2: LOG_CATEGORY_RESERVED2
|
|
LOG_CATEGORY_RESERVED3 sdl2.html#LOG_CATEGORY_RESERVED3 sdl2: LOG_CATEGORY_RESERVED3
|
|
LOG_CATEGORY_RESERVED4 sdl2.html#LOG_CATEGORY_RESERVED4 sdl2: LOG_CATEGORY_RESERVED4
|
|
LOG_CATEGORY_RESERVED5 sdl2.html#LOG_CATEGORY_RESERVED5 sdl2: LOG_CATEGORY_RESERVED5
|
|
LOG_CATEGORY_RESERVED6 sdl2.html#LOG_CATEGORY_RESERVED6 sdl2: LOG_CATEGORY_RESERVED6
|
|
LOG_CATEGORY_RESERVED7 sdl2.html#LOG_CATEGORY_RESERVED7 sdl2: LOG_CATEGORY_RESERVED7
|
|
LOG_CATEGORY_RESERVED8 sdl2.html#LOG_CATEGORY_RESERVED8 sdl2: LOG_CATEGORY_RESERVED8
|
|
LOG_CATEGORY_RESERVED9 sdl2.html#LOG_CATEGORY_RESERVED9 sdl2: LOG_CATEGORY_RESERVED9
|
|
LOG_CATEGORY_RESERVED10 sdl2.html#LOG_CATEGORY_RESERVED10 sdl2: LOG_CATEGORY_RESERVED10
|
|
LOG_CATEGORY_CUSTOM sdl2.html#LOG_CATEGORY_CUSTOM sdl2: LOG_CATEGORY_CUSTOM
|
|
LOG_PRIORITY_VERBOSE sdl2.html#LOG_PRIORITY_VERBOSE sdl2: LOG_PRIORITY_VERBOSE
|
|
LOG_PRIORITY_DEBUG sdl2.html#LOG_PRIORITY_DEBUG sdl2: LOG_PRIORITY_DEBUG
|
|
LOG_PRIORITY_INFO sdl2.html#LOG_PRIORITY_INFO sdl2: LOG_PRIORITY_INFO
|
|
LOG_PRIORITY_WARN sdl2.html#LOG_PRIORITY_WARN sdl2: LOG_PRIORITY_WARN
|
|
LOG_PRIORITY_ERROR sdl2.html#LOG_PRIORITY_ERROR sdl2: LOG_PRIORITY_ERROR
|
|
LOG_PRIORITY_CRITICAL sdl2.html#LOG_PRIORITY_CRITICAL sdl2: LOG_PRIORITY_CRITICAL
|
|
NUM_LOG_PRIORITIES sdl2.html#NUM_LOG_PRIORITIES sdl2: NUM_LOG_PRIORITIES
|
|
MESSAGEBOX_ERROR sdl2.html#MESSAGEBOX_ERROR sdl2: MESSAGEBOX_ERROR
|
|
MESSAGEBOX_WARNING sdl2.html#MESSAGEBOX_WARNING sdl2: MESSAGEBOX_WARNING
|
|
MESSAGEBOX_INFORMATION sdl2.html#MESSAGEBOX_INFORMATION sdl2: MESSAGEBOX_INFORMATION
|
|
MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT sdl2.html#MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT sdl2: MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT
|
|
MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT sdl2.html#MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT sdl2: MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT
|
|
MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT sdl2.html#MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT sdl2: MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
|
|
MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT sdl2.html#MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT sdl2: MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
|
|
MESSAGEBOX_COLOR_BACKGROUND sdl2.html#MESSAGEBOX_COLOR_BACKGROUND sdl2: MESSAGEBOX_COLOR_BACKGROUND
|
|
MESSAGEBOX_COLOR_TEXT sdl2.html#MESSAGEBOX_COLOR_TEXT sdl2: MESSAGEBOX_COLOR_TEXT
|
|
MESSAGEBOX_COLOR_BUTTON_BORDER sdl2.html#MESSAGEBOX_COLOR_BUTTON_BORDER sdl2: MESSAGEBOX_COLOR_BUTTON_BORDER
|
|
MESSAGEBOX_COLOR_BUTTON_BACKGROUND sdl2.html#MESSAGEBOX_COLOR_BUTTON_BACKGROUND sdl2: MESSAGEBOX_COLOR_BUTTON_BACKGROUND
|
|
MESSAGEBOX_COLOR_BUTTON_SELECTED sdl2.html#MESSAGEBOX_COLOR_BUTTON_SELECTED sdl2: MESSAGEBOX_COLOR_BUTTON_SELECTED
|
|
MESSAGEBOX_COLOR_MAX sdl2.html#MESSAGEBOX_COLOR_MAX sdl2: MESSAGEBOX_COLOR_MAX
|
|
POWERSTATE_UNKNOWN sdl2.html#POWERSTATE_UNKNOWN sdl2: POWERSTATE_UNKNOWN
|
|
POWERSTATE_ON_BATTERY sdl2.html#POWERSTATE_ON_BATTERY sdl2: POWERSTATE_ON_BATTERY
|
|
POWERSTATE_NO_BATTERY sdl2.html#POWERSTATE_NO_BATTERY sdl2: POWERSTATE_NO_BATTERY
|
|
POWERSTATE_CHARGING sdl2.html#POWERSTATE_CHARGING sdl2: POWERSTATE_CHARGING
|
|
POWERSTATE_CHARGED sdl2.html#POWERSTATE_CHARGED sdl2: POWERSTATE_CHARGED
|
|
RENDERER_SOFTWARE sdl2.html#RENDERER_SOFTWARE sdl2: RENDERER_SOFTWARE
|
|
RENDERER_ACCELERATED sdl2.html#RENDERER_ACCELERATED sdl2: RENDERER_ACCELERATED
|
|
RENDERER_PRESENTVSYNC sdl2.html#RENDERER_PRESENTVSYNC sdl2: RENDERER_PRESENTVSYNC
|
|
RENDERER_TARGETTEXTURE sdl2.html#RENDERER_TARGETTEXTURE sdl2: RENDERER_TARGETTEXTURE
|
|
ScaleModeNearest sdl2.html#ScaleModeNearest sdl2: ScaleModeNearest
|
|
ScaleModeLinear sdl2.html#ScaleModeLinear sdl2: ScaleModeLinear
|
|
ScaleModeBest sdl2.html#ScaleModeBest sdl2: ScaleModeBest
|
|
TEXTUREACCESS_STATIC sdl2.html#TEXTUREACCESS_STATIC sdl2: TEXTUREACCESS_STATIC
|
|
TEXTUREACCESS_STREAMING sdl2.html#TEXTUREACCESS_STREAMING sdl2: TEXTUREACCESS_STREAMING
|
|
TEXTUREACCESS_TARGET sdl2.html#TEXTUREACCESS_TARGET sdl2: TEXTUREACCESS_TARGET
|
|
TEXTUREMODULATE_NONE sdl2.html#TEXTUREMODULATE_NONE sdl2: TEXTUREMODULATE_NONE
|
|
TEXTUREMODULATE_COLOR sdl2.html#TEXTUREMODULATE_COLOR sdl2: TEXTUREMODULATE_COLOR
|
|
TEXTUREMODULATE_ALPHA sdl2.html#TEXTUREMODULATE_ALPHA sdl2: TEXTUREMODULATE_ALPHA
|
|
FLIP_NONE sdl2.html#FLIP_NONE sdl2: FLIP_NONE
|
|
FLIP_HORIZONTAL sdl2.html#FLIP_HORIZONTAL sdl2: FLIP_HORIZONTAL
|
|
FLIP_VERTICAL sdl2.html#FLIP_VERTICAL sdl2: FLIP_VERTICAL
|
|
SENSOR_INVALID sdl2.html#SENSOR_INVALID sdl2: SENSOR_INVALID
|
|
SENSOR_UNKNOWN sdl2.html#SENSOR_UNKNOWN sdl2: SENSOR_UNKNOWN
|
|
SENSOR_ACCEL sdl2.html#SENSOR_ACCEL sdl2: SENSOR_ACCEL
|
|
SENSOR_GYRO sdl2.html#SENSOR_GYRO sdl2: SENSOR_GYRO
|
|
STANDARD_GRAVITY sdl2.html#STANDARD_GRAVITY sdl2: STANDARD_GRAVITY
|
|
NONSHAPEABLE_WINDOW sdl2.html#NONSHAPEABLE_WINDOW sdl2: NONSHAPEABLE_WINDOW
|
|
INVALID_SHAPE_ARGUMENT sdl2.html#INVALID_SHAPE_ARGUMENT sdl2: INVALID_SHAPE_ARGUMENT
|
|
WINDOW_LACKS_SHAPE sdl2.html#WINDOW_LACKS_SHAPE sdl2: WINDOW_LACKS_SHAPE
|
|
ShapeModeDefault sdl2.html#ShapeModeDefault sdl2: ShapeModeDefault
|
|
ShapeModeBinarizeAlpha sdl2.html#ShapeModeBinarizeAlpha sdl2: ShapeModeBinarizeAlpha
|
|
ShapeModeReverseBinarizeAlpha sdl2.html#ShapeModeReverseBinarizeAlpha sdl2: ShapeModeReverseBinarizeAlpha
|
|
ShapeModeColorKey sdl2.html#ShapeModeColorKey sdl2: ShapeModeColorKey
|
|
MAJOR_VERSION sdl2.html#MAJOR_VERSION sdl2: MAJOR_VERSION
|
|
MINOR_VERSION sdl2.html#MINOR_VERSION sdl2: MINOR_VERSION
|
|
PATCHLEVEL sdl2.html#PATCHLEVEL sdl2: PATCHLEVEL
|
|
INIT_TIMER sdl2.html#INIT_TIMER sdl2: INIT_TIMER
|
|
INIT_AUDIO sdl2.html#INIT_AUDIO sdl2: INIT_AUDIO
|
|
INIT_VIDEO sdl2.html#INIT_VIDEO sdl2: INIT_VIDEO
|
|
INIT_JOYSTICK sdl2.html#INIT_JOYSTICK sdl2: INIT_JOYSTICK
|
|
INIT_HAPTIC sdl2.html#INIT_HAPTIC sdl2: INIT_HAPTIC
|
|
INIT_GAMECONTROLLER sdl2.html#INIT_GAMECONTROLLER sdl2: INIT_GAMECONTROLLER
|
|
INIT_EVENTS sdl2.html#INIT_EVENTS sdl2: INIT_EVENTS
|
|
INIT_SENSOR sdl2.html#INIT_SENSOR sdl2: INIT_SENSOR
|
|
INIT_NOPARACHUTE sdl2.html#INIT_NOPARACHUTE sdl2: INIT_NOPARACHUTE
|
|
INIT_EVERYTHING sdl2.html#INIT_EVERYTHING sdl2: INIT_EVERYTHING
|
|
RWops sdl2.html#RWops sdl2: RWops
|
|
BlitMap sdl2.html#BlitMap sdl2: BlitMap
|
|
CONTROLLER_BINDTYPE_NONE sdl2.html#CONTROLLER_BINDTYPE_NONE GameControllerBindType.CONTROLLER_BINDTYPE_NONE
|
|
CONTROLLER_BINDTYPE_BUTTON sdl2.html#CONTROLLER_BINDTYPE_BUTTON GameControllerBindType.CONTROLLER_BINDTYPE_BUTTON
|
|
CONTROLLER_BINDTYPE_AXIS sdl2.html#CONTROLLER_BINDTYPE_AXIS GameControllerBindType.CONTROLLER_BINDTYPE_AXIS
|
|
CONTROLLER_BINDTYPE_HAT sdl2.html#CONTROLLER_BINDTYPE_HAT GameControllerBindType.CONTROLLER_BINDTYPE_HAT
|
|
GameControllerBindType sdl2.html#GameControllerBindType sdl2: GameControllerBindType
|
|
false sdl2.html#false Bool.false
|
|
true sdl2.html#true Bool.true
|
|
Bool sdl2.html#Bool sdl2: Bool
|
|
GameControllerButtonBind sdl2.html#GameControllerButtonBind sdl2: GameControllerButtonBind
|
|
ButtonBindHat sdl2.html#ButtonBindHat sdl2: ButtonBindHat
|
|
Sint8 sdl2.html#Sint8 sdl2: Sint8
|
|
Uint8 sdl2.html#Uint8 sdl2: Uint8
|
|
Sint16 sdl2.html#Sint16 sdl2: Sint16
|
|
Uint16 sdl2.html#Uint16 sdl2: Uint16
|
|
Sint32 sdl2.html#Sint32 sdl2: Sint32
|
|
Uint32 sdl2.html#Uint32 sdl2: Uint32
|
|
Sint64 sdl2.html#Sint64 sdl2: Sint64
|
|
Uint64 sdl2.html#Uint64 sdl2: Uint64
|
|
malloc_func sdl2.html#malloc_func sdl2: malloc_func
|
|
calloc_func sdl2.html#calloc_func sdl2: calloc_func
|
|
realloc_func sdl2.html#realloc_func sdl2: realloc_func
|
|
free_func sdl2.html#free_func sdl2: free_func
|
|
iconv_t sdl2.html#iconv_t sdl2: iconv_t
|
|
main_func sdl2.html#main_func sdl2: main_func
|
|
AssertData sdl2.html#AssertData sdl2: AssertData
|
|
AssertionHandler sdl2.html#AssertionHandler sdl2: AssertionHandler
|
|
SpinLock sdl2.html#SpinLock sdl2: SpinLock
|
|
atomic_t sdl2.html#atomic_t sdl2: atomic_t
|
|
mutex sdl2.html#mutex sdl2: mutex
|
|
semaphore sdl2.html#semaphore sdl2: semaphore
|
|
sem sdl2.html#sem sdl2: sem
|
|
cond sdl2.html#cond sdl2: cond
|
|
Thread sdl2.html#Thread sdl2: Thread
|
|
threadID sdl2.html#threadID sdl2: threadID
|
|
TLSID sdl2.html#TLSID sdl2: TLSID
|
|
ThreadFunction sdl2.html#ThreadFunction sdl2: ThreadFunction
|
|
AudioFormat sdl2.html#AudioFormat sdl2: AudioFormat
|
|
AudioCallback sdl2.html#AudioCallback sdl2: AudioCallback
|
|
AudioSpec sdl2.html#AudioSpec sdl2: AudioSpec
|
|
AudioCVT sdl2.html#AudioCVT sdl2: AudioCVT
|
|
AudioFilter sdl2.html#AudioFilter sdl2: AudioFilter
|
|
AudioDeviceID sdl2.html#AudioDeviceID sdl2: AudioDeviceID
|
|
AudioStream sdl2.html#AudioStream sdl2: AudioStream
|
|
Color sdl2.html#Color sdl2: Color
|
|
Palette sdl2.html#Palette sdl2: Palette
|
|
PixelFormat sdl2.html#PixelFormat sdl2: PixelFormat
|
|
Point sdl2.html#Point sdl2: Point
|
|
FPoint sdl2.html#FPoint sdl2: FPoint
|
|
Rect sdl2.html#Rect sdl2: Rect
|
|
FRect sdl2.html#FRect sdl2: FRect
|
|
Surface sdl2.html#Surface sdl2: Surface
|
|
blit sdl2.html#blit sdl2: blit
|
|
DisplayMode sdl2.html#DisplayMode sdl2: DisplayMode
|
|
Window sdl2.html#Window sdl2: Window
|
|
GLContext sdl2.html#GLContext sdl2: GLContext
|
|
HitTest sdl2.html#HitTest sdl2: HitTest
|
|
Keycode sdl2.html#Keycode sdl2: Keycode
|
|
Keysym sdl2.html#Keysym sdl2: Keysym
|
|
Cursor sdl2.html#Cursor sdl2: Cursor
|
|
Joystick sdl2.html#Joystick sdl2: Joystick
|
|
JoystickGUID sdl2.html#JoystickGUID sdl2: JoystickGUID
|
|
JoystickID sdl2.html#JoystickID sdl2: JoystickID
|
|
GameController sdl2.html#GameController sdl2: GameController
|
|
TouchID sdl2.html#TouchID sdl2: TouchID
|
|
FingerID sdl2.html#FingerID sdl2: FingerID
|
|
Finger sdl2.html#Finger sdl2: Finger
|
|
GestureID sdl2.html#GestureID sdl2: GestureID
|
|
CommonEvent sdl2.html#CommonEvent sdl2: CommonEvent
|
|
DisplayEvent sdl2.html#DisplayEvent sdl2: DisplayEvent
|
|
WindowEvent sdl2.html#WindowEvent sdl2: WindowEvent
|
|
KeyboardEvent sdl2.html#KeyboardEvent sdl2: KeyboardEvent
|
|
TextEditingEvent sdl2.html#TextEditingEvent sdl2: TextEditingEvent
|
|
TextInputEvent sdl2.html#TextInputEvent sdl2: TextInputEvent
|
|
MouseMotionEvent sdl2.html#MouseMotionEvent sdl2: MouseMotionEvent
|
|
MouseButtonEvent sdl2.html#MouseButtonEvent sdl2: MouseButtonEvent
|
|
MouseWheelEvent sdl2.html#MouseWheelEvent sdl2: MouseWheelEvent
|
|
JoyAxisEvent sdl2.html#JoyAxisEvent sdl2: JoyAxisEvent
|
|
JoyBallEvent sdl2.html#JoyBallEvent sdl2: JoyBallEvent
|
|
JoyHatEvent sdl2.html#JoyHatEvent sdl2: JoyHatEvent
|
|
JoyButtonEvent sdl2.html#JoyButtonEvent sdl2: JoyButtonEvent
|
|
JoyDeviceEvent sdl2.html#JoyDeviceEvent sdl2: JoyDeviceEvent
|
|
ControllerAxisEvent sdl2.html#ControllerAxisEvent sdl2: ControllerAxisEvent
|
|
ControllerButtonEvent sdl2.html#ControllerButtonEvent sdl2: ControllerButtonEvent
|
|
ControllerDeviceEvent sdl2.html#ControllerDeviceEvent sdl2: ControllerDeviceEvent
|
|
AudioDeviceEvent sdl2.html#AudioDeviceEvent sdl2: AudioDeviceEvent
|
|
TouchFingerEvent sdl2.html#TouchFingerEvent sdl2: TouchFingerEvent
|
|
MultiGestureEvent sdl2.html#MultiGestureEvent sdl2: MultiGestureEvent
|
|
DollarGestureEvent sdl2.html#DollarGestureEvent sdl2: DollarGestureEvent
|
|
DropEvent sdl2.html#DropEvent sdl2: DropEvent
|
|
SensorEvent sdl2.html#SensorEvent sdl2: SensorEvent
|
|
QuitEvent sdl2.html#QuitEvent sdl2: QuitEvent
|
|
OSEvent sdl2.html#OSEvent sdl2: OSEvent
|
|
UserEvent sdl2.html#UserEvent sdl2: UserEvent
|
|
SysWMmsg sdl2.html#SysWMmsg sdl2: SysWMmsg
|
|
SysWMEvent sdl2.html#SysWMEvent sdl2: SysWMEvent
|
|
Event sdl2.html#Event sdl2: Event
|
|
EventFilter sdl2.html#EventFilter sdl2: EventFilter
|
|
PHaptic sdl2.html#PHaptic sdl2: PHaptic
|
|
Haptic sdl2.html#Haptic sdl2: Haptic
|
|
HapticDirection sdl2.html#HapticDirection sdl2: HapticDirection
|
|
HapticConstant sdl2.html#HapticConstant sdl2: HapticConstant
|
|
HapticPeriodic sdl2.html#HapticPeriodic sdl2: HapticPeriodic
|
|
HapticCondition sdl2.html#HapticCondition sdl2: HapticCondition
|
|
HapticRamp sdl2.html#HapticRamp sdl2: HapticRamp
|
|
HapticLeftRight sdl2.html#HapticLeftRight sdl2: HapticLeftRight
|
|
HapticCustom sdl2.html#HapticCustom sdl2: HapticCustom
|
|
HapticEffect sdl2.html#HapticEffect sdl2: HapticEffect
|
|
HintCallback sdl2.html#HintCallback sdl2: HintCallback
|
|
LogOutputFunction sdl2.html#LogOutputFunction sdl2: LogOutputFunction
|
|
MessageBoxButtonData sdl2.html#MessageBoxButtonData sdl2: MessageBoxButtonData
|
|
MessageBoxColor sdl2.html#MessageBoxColor sdl2: MessageBoxColor
|
|
MessageBoxColorScheme sdl2.html#MessageBoxColorScheme sdl2: MessageBoxColorScheme
|
|
MessageBoxData sdl2.html#MessageBoxData sdl2: MessageBoxData
|
|
MetalView sdl2.html#MetalView sdl2: MetalView
|
|
RendererInfo sdl2.html#RendererInfo sdl2: RendererInfo
|
|
Renderer sdl2.html#Renderer sdl2: Renderer
|
|
Texture sdl2.html#Texture sdl2: Texture
|
|
Sensor sdl2.html#Sensor sdl2: Sensor
|
|
SensorID sdl2.html#SensorID sdl2: SensorID
|
|
WindowShapeParams sdl2.html#WindowShapeParams sdl2: WindowShapeParams
|
|
TimerCallback sdl2.html#TimerCallback sdl2: TimerCallback
|
|
TimerID sdl2.html#TimerID sdl2: TimerID
|
|
Version sdl2.html#Version sdl2: Version
|
|
getPlatform sdl2.html#getPlatform sdl2: getPlatform(): cstring
|
|
malloc sdl2.html#malloc,uint sdl2: malloc(size: uint): pointer
|
|
calloc sdl2.html#calloc,uint,uint sdl2: calloc(nmemb: uint; size: uint): pointer
|
|
realloc sdl2.html#realloc,pointer,uint sdl2: realloc(mem: pointer; size: uint): pointer
|
|
free sdl2.html#free,pointer sdl2: free(mem: pointer)
|
|
getMemoryFunctions sdl2.html#getMemoryFunctions,ptr.malloc_func,ptr.calloc_func,ptr.realloc_func,ptr.free_func sdl2: getMemoryFunctions(mallocFunc: ptr malloc_func; callocFunc: ptr calloc_func;\n reallocFunc: ptr realloc_func; freeFunc: ptr free_func)
|
|
setMemoryFunctions sdl2.html#setMemoryFunctions,malloc_func,calloc_func,realloc_func,free_func sdl2: setMemoryFunctions(mallocFunc: malloc_func; callocFunc: calloc_func;\n reallocFunc: realloc_func; freeFunc: free_func): cint
|
|
getNumAllocations sdl2.html#getNumAllocations sdl2: getNumAllocations(): cint
|
|
getenv sdl2.html#getenv,cstring sdl2: getenv(name: cstring): cstring
|
|
setenv sdl2.html#setenv,cstring,cstring,cint sdl2: setenv(name: cstring; value: cstring; overwrite: cint): cint
|
|
qsort sdl2.html#qsort,pointer,uint,uint,proc(pointer,pointer) sdl2: qsort(base: pointer; nmemb: uint; size: uint;\n compare: proc (a1: pointer; a2: pointer): cint {.cdecl.})
|
|
abs sdl2.html#abs,cint sdl2: abs(x: cint): cint
|
|
isdigit sdl2.html#isdigit,cint sdl2: isdigit(x: cint): cint
|
|
isspace sdl2.html#isspace,cint sdl2: isspace(x: cint): cint
|
|
isupper sdl2.html#isupper,cint sdl2: isupper(x: cint): cint
|
|
islower sdl2.html#islower,cint sdl2: islower(x: cint): cint
|
|
toupper sdl2.html#toupper,cint sdl2: toupper(x: cint): cint
|
|
tolower sdl2.html#tolower,cint sdl2: tolower(x: cint): cint
|
|
memset sdl2.html#memset,pointer,cint,uint sdl2: memset(dst: pointer; c: cint; len: uint): pointer
|
|
memcpy sdl2.html#memcpy,pointer,pointer,uint sdl2: memcpy(dst: pointer; src: pointer; len: uint): pointer
|
|
memmove sdl2.html#memmove,pointer,pointer,uint sdl2: memmove(dst: pointer; src: pointer; len: uint): pointer
|
|
memcmp sdl2.html#memcmp,pointer,pointer,uint sdl2: memcmp(s1: pointer; s2: pointer; len: uint): cint
|
|
wcslen sdl2.html#wcslen,ptr.wchar_t sdl2: wcslen(wstr: ptr wchar_t): uint
|
|
wcslcpy sdl2.html#wcslcpy,ptr.wchar_t,ptr.wchar_t,uint sdl2: wcslcpy(dst: ptr wchar_t; src: ptr wchar_t; maxlen: uint): uint
|
|
wcslcat sdl2.html#wcslcat,ptr.wchar_t,ptr.wchar_t,uint sdl2: wcslcat(dst: ptr wchar_t; src: ptr wchar_t; maxlen: uint): uint
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|
wcsdup sdl2.html#wcsdup,ptr.wchar_t sdl2: wcsdup(wstr: ptr wchar_t): ptr wchar_t
|
|
wcsstr sdl2.html#wcsstr,ptr.wchar_t,ptr.wchar_t sdl2: wcsstr(haystack: ptr wchar_t; needle: ptr wchar_t): ptr wchar_t
|
|
wcscmp sdl2.html#wcscmp,ptr.wchar_t,ptr.wchar_t sdl2: wcscmp(str1: ptr wchar_t; str2: ptr wchar_t): cint
|
|
wcsncmp sdl2.html#wcsncmp,ptr.wchar_t,ptr.wchar_t,uint sdl2: wcsncmp(str1: ptr wchar_t; str2: ptr wchar_t; maxlen: uint): cint
|
|
strlen sdl2.html#strlen,cstring sdl2: strlen(str: cstring): uint
|
|
strlcpy sdl2.html#strlcpy,cstring,cstring,uint sdl2: strlcpy(dst: cstring; src: cstring; maxlen: uint): uint
|
|
utf8strlcpy sdl2.html#utf8strlcpy,cstring,cstring,uint sdl2: utf8strlcpy(dst: cstring; src: cstring; dstBytes: uint): uint
|
|
strlcat sdl2.html#strlcat,cstring,cstring,uint sdl2: strlcat(dst: cstring; src: cstring; maxlen: uint): uint
|
|
strdup sdl2.html#strdup,cstring sdl2: strdup(str: cstring): cstring
|
|
strrev sdl2.html#strrev,cstring sdl2: strrev(str: cstring): cstring
|
|
strupr sdl2.html#strupr,cstring sdl2: strupr(str: cstring): cstring
|
|
strlwr sdl2.html#strlwr,cstring sdl2: strlwr(str: cstring): cstring
|
|
strchr sdl2.html#strchr,cstring,cint sdl2: strchr(str: cstring; c: cint): cstring
|
|
strrchr sdl2.html#strrchr,cstring,cint sdl2: strrchr(str: cstring; c: cint): cstring
|
|
strstr sdl2.html#strstr,cstring,cstring sdl2: strstr(haystack: cstring; needle: cstring): cstring
|
|
strtokr sdl2.html#strtokr,cstring,cstring,ptr.cstring sdl2: strtokr(s1: cstring; s2: cstring; saveptr: ptr cstring): cstring
|
|
utf8strlen sdl2.html#utf8strlen,cstring sdl2: utf8strlen(str: cstring): uint
|
|
itoa sdl2.html#itoa,cint,cstring,cint sdl2: itoa(value: cint; str: cstring; radix: cint): cstring
|
|
uitoa sdl2.html#uitoa,cuint,cstring,cint sdl2: uitoa(value: cuint; str: cstring; radix: cint): cstring
|
|
ltoa sdl2.html#ltoa,clong,cstring,cint sdl2: ltoa(value: clong; str: cstring; radix: cint): cstring
|
|
ultoa sdl2.html#ultoa,culong,cstring,cint sdl2: ultoa(value: culong; str: cstring; radix: cint): cstring
|
|
lltoa sdl2.html#lltoa,Sint64,cstring,cint sdl2: lltoa(value: Sint64; str: cstring; radix: cint): cstring
|
|
ulltoa sdl2.html#ulltoa,Uint64,cstring,cint sdl2: ulltoa(value: Uint64; str: cstring; radix: cint): cstring
|
|
atoi sdl2.html#atoi,cstring sdl2: atoi(str: cstring): cint
|
|
atof sdl2.html#atof,cstring sdl2: atof(str: cstring): cdouble
|
|
strtol sdl2.html#strtol,cstring,ptr.cstring,cint sdl2: strtol(str: cstring; endp: ptr cstring; base: cint): clong
|
|
strtoul sdl2.html#strtoul,cstring,ptr.cstring,cint sdl2: strtoul(str: cstring; endp: ptr cstring; base: cint): culong
|
|
strtoll sdl2.html#strtoll,cstring,ptr.cstring,cint sdl2: strtoll(str: cstring; endp: ptr cstring; base: cint): Sint64
|
|
strtoull sdl2.html#strtoull,cstring,ptr.cstring,cint sdl2: strtoull(str: cstring; endp: ptr cstring; base: cint): Uint64
|
|
strtod sdl2.html#strtod,cstring,ptr.cstring sdl2: strtod(str: cstring; endp: ptr cstring): cdouble
|
|
strcmp sdl2.html#strcmp,cstring,cstring sdl2: strcmp(str1: cstring; str2: cstring): cint
|
|
strncmp sdl2.html#strncmp,cstring,cstring,uint sdl2: strncmp(str1: cstring; str2: cstring; maxlen: uint): cint
|
|
strcasecmp sdl2.html#strcasecmp,cstring,cstring sdl2: strcasecmp(str1: cstring; str2: cstring): cint
|
|
strncasecmp sdl2.html#strncasecmp,cstring,cstring,uint sdl2: strncasecmp(str1: cstring; str2: cstring; len: uint): cint
|
|
sscanf sdl2.html#sscanf,cstring,cstring sdl2: sscanf(text: cstring; fmt: cstring): cint
|
|
vsscanf sdl2.html#vsscanf,cstring,cstring,va_list sdl2: vsscanf(text: cstring; fmt: cstring; ap: va_list): cint
|
|
snprintf sdl2.html#snprintf,cstring,uint,cstring sdl2: snprintf(text: cstring; maxlen: uint; fmt: cstring): cint
|
|
vsnprintf sdl2.html#vsnprintf,cstring,uint,cstring,va_list sdl2: vsnprintf(text: cstring; maxlen: uint; fmt: cstring; ap: va_list): cint
|
|
acos sdl2.html#acos,cdouble sdl2: acos(x: cdouble): cdouble
|
|
acosf sdl2.html#acosf,cfloat sdl2: acosf(x: cfloat): cfloat
|
|
asin sdl2.html#asin,cdouble sdl2: asin(x: cdouble): cdouble
|
|
asinf sdl2.html#asinf,cfloat sdl2: asinf(x: cfloat): cfloat
|
|
atan sdl2.html#atan,cdouble sdl2: atan(x: cdouble): cdouble
|
|
atanf sdl2.html#atanf,cfloat sdl2: atanf(x: cfloat): cfloat
|
|
atan2 sdl2.html#atan2,cdouble,cdouble sdl2: atan2(x: cdouble; y: cdouble): cdouble
|
|
atan2f sdl2.html#atan2f,cfloat,cfloat sdl2: atan2f(x: cfloat; y: cfloat): cfloat
|
|
ceil sdl2.html#ceil,cdouble sdl2: ceil(x: cdouble): cdouble
|
|
ceilf sdl2.html#ceilf,cfloat sdl2: ceilf(x: cfloat): cfloat
|
|
copysign sdl2.html#copysign,cdouble,cdouble sdl2: copysign(x: cdouble; y: cdouble): cdouble
|
|
copysignf sdl2.html#copysignf,cfloat,cfloat sdl2: copysignf(x: cfloat; y: cfloat): cfloat
|
|
cos sdl2.html#cos,cdouble sdl2: cos(x: cdouble): cdouble
|
|
cosf sdl2.html#cosf,cfloat sdl2: cosf(x: cfloat): cfloat
|
|
exp sdl2.html#exp,cdouble sdl2: exp(x: cdouble): cdouble
|
|
expf sdl2.html#expf,cfloat sdl2: expf(x: cfloat): cfloat
|
|
fabs sdl2.html#fabs,cdouble sdl2: fabs(x: cdouble): cdouble
|
|
fabsf sdl2.html#fabsf,cfloat sdl2: fabsf(x: cfloat): cfloat
|
|
floor sdl2.html#floor,cdouble sdl2: floor(x: cdouble): cdouble
|
|
floorf sdl2.html#floorf,cfloat sdl2: floorf(x: cfloat): cfloat
|
|
fmod sdl2.html#fmod,cdouble,cdouble sdl2: fmod(x: cdouble; y: cdouble): cdouble
|
|
fmodf sdl2.html#fmodf,cfloat,cfloat sdl2: fmodf(x: cfloat; y: cfloat): cfloat
|
|
log sdl2.html#log,cdouble sdl2: log(x: cdouble): cdouble
|
|
logf sdl2.html#logf,cfloat sdl2: logf(x: cfloat): cfloat
|
|
log10 sdl2.html#log10,cdouble sdl2: log10(x: cdouble): cdouble
|
|
log10f sdl2.html#log10f,cfloat sdl2: log10f(x: cfloat): cfloat
|
|
pow sdl2.html#pow,cdouble,cdouble sdl2: pow(x: cdouble; y: cdouble): cdouble
|
|
powf sdl2.html#powf,cfloat,cfloat sdl2: powf(x: cfloat; y: cfloat): cfloat
|
|
scalbn sdl2.html#scalbn,cdouble,cint sdl2: scalbn(x: cdouble; n: cint): cdouble
|
|
scalbnf sdl2.html#scalbnf,cfloat,cint sdl2: scalbnf(x: cfloat; n: cint): cfloat
|
|
sin sdl2.html#sin,cdouble sdl2: sin(x: cdouble): cdouble
|
|
sinf sdl2.html#sinf,cfloat sdl2: sinf(x: cfloat): cfloat
|
|
sqrt sdl2.html#sqrt,cdouble sdl2: sqrt(x: cdouble): cdouble
|
|
sqrtf sdl2.html#sqrtf,cfloat sdl2: sqrtf(x: cfloat): cfloat
|
|
tan sdl2.html#tan,cdouble sdl2: tan(x: cdouble): cdouble
|
|
tanf sdl2.html#tanf,cfloat sdl2: tanf(x: cfloat): cfloat
|
|
iconv_open sdl2.html#iconv_open,cstring,cstring sdl2: iconv_open(tocode: cstring; fromcode: cstring): iconv_t
|
|
iconv_close sdl2.html#iconv_close,iconv_t sdl2: iconv_close(cd: iconv_t): cint
|
|
iconv sdl2.html#iconv,iconv_t,ptr.cstring,ptr.uint,ptr.cstring,ptr.uint sdl2: iconv(cd: iconv_t; inbuf: ptr cstring; inbytesleft: ptr uint; outbuf: ptr cstring;\n outbytesleft: ptr uint): uint
|
|
iconv_string sdl2.html#iconv_string,cstring,cstring,cstring,uint sdl2: iconv_string(tocode: cstring; fromcode: cstring; inbuf: cstring; inbytesleft: uint): cstring
|
|
main sdl2.html#main,cint,UncheckedArray[cstring] sdl2: main(argc: cint; argv: UncheckedArray[cstring]): cint
|
|
setMainReady sdl2.html#setMainReady sdl2: setMainReady()
|
|
reportAssertion sdl2.html#reportAssertion,ptr.AssertData,cstring,cstring,cint sdl2: reportAssertion(a1: ptr AssertData; a2: cstring; a3: cstring; a4: cint): AssertState
|
|
setAssertionHandler sdl2.html#setAssertionHandler,AssertionHandler,pointer sdl2: setAssertionHandler(handler: AssertionHandler; userdata: pointer)
|
|
getDefaultAssertionHandler sdl2.html#getDefaultAssertionHandler sdl2: getDefaultAssertionHandler(): AssertionHandler
|
|
getAssertionHandler sdl2.html#getAssertionHandler,ptr.pointer sdl2: getAssertionHandler(puserdata: ptr pointer): AssertionHandler
|
|
getAssertionReport sdl2.html#getAssertionReport sdl2: getAssertionReport(): ptr AssertData
|
|
resetAssertionReport sdl2.html#resetAssertionReport sdl2: resetAssertionReport()
|
|
atomicTryLock sdl2.html#atomicTryLock,ptr.SpinLock sdl2: atomicTryLock(lock: ptr SpinLock): bool
|
|
atomicLock sdl2.html#atomicLock,ptr.SpinLock sdl2: atomicLock(lock: ptr SpinLock)
|
|
atomicUnlock sdl2.html#atomicUnlock,ptr.SpinLock sdl2: atomicUnlock(lock: ptr SpinLock)
|
|
memoryBarrierReleaseFunction sdl2.html#memoryBarrierReleaseFunction sdl2: memoryBarrierReleaseFunction()
|
|
memoryBarrierAcquireFunction sdl2.html#memoryBarrierAcquireFunction sdl2: memoryBarrierAcquireFunction()
|
|
atomicCAS sdl2.html#atomicCAS,ptr.atomic_t,cint,cint sdl2: atomicCAS(a: ptr atomic_t; oldval: cint; newval: cint): bool
|
|
atomicSet sdl2.html#atomicSet,ptr.atomic_t,cint sdl2: atomicSet(a: ptr atomic_t; v: cint): cint
|
|
atomicGet sdl2.html#atomicGet,ptr.atomic_t sdl2: atomicGet(a: ptr atomic_t): cint
|
|
atomicAdd sdl2.html#atomicAdd,ptr.atomic_t,cint sdl2: atomicAdd(a: ptr atomic_t; v: cint): cint
|
|
atomicCASPtr sdl2.html#atomicCASPtr,ptr.pointer,pointer,pointer sdl2: atomicCASPtr(a: ptr pointer; oldval: pointer; newval: pointer): bool
|
|
atomicSetPtr sdl2.html#atomicSetPtr,ptr.pointer,pointer sdl2: atomicSetPtr(a: ptr pointer; v: pointer): pointer
|
|
atomicGetPtr sdl2.html#atomicGetPtr,ptr.pointer sdl2: atomicGetPtr(a: ptr pointer): pointer
|
|
setError sdl2.html#setError,cstring sdl2: setError(fmt: cstring): cint
|
|
getError sdl2.html#getError sdl2: getError(): cstring
|
|
clearError sdl2.html#clearError sdl2: clearError()
|
|
error sdl2.html#error,errorcode sdl2: error(code: errorcode): cint
|
|
createMutex sdl2.html#createMutex sdl2: createMutex(): ptr mutex
|
|
lockMutex sdl2.html#lockMutex,ptr.mutex sdl2: lockMutex(mutex: ptr mutex): cint
|
|
tryLockMutex sdl2.html#tryLockMutex,ptr.mutex sdl2: tryLockMutex(mutex: ptr mutex): cint
|
|
unlockMutex sdl2.html#unlockMutex,ptr.mutex sdl2: unlockMutex(mutex: ptr mutex): cint
|
|
destroyMutex sdl2.html#destroyMutex,ptr.mutex sdl2: destroyMutex(mutex: ptr mutex)
|
|
createSemaphore sdl2.html#createSemaphore,Uint32 sdl2: createSemaphore(initialValue: Uint32): ptr sem
|
|
destroySemaphore sdl2.html#destroySemaphore,ptr.semaphore sdl2: destroySemaphore(sem: ptr sem)
|
|
semWait sdl2.html#semWait,ptr.semaphore sdl2: semWait(sem: ptr sem): cint
|
|
semTryWait sdl2.html#semTryWait,ptr.semaphore sdl2: semTryWait(sem: ptr sem): cint
|
|
semWaitTimeout sdl2.html#semWaitTimeout,ptr.semaphore,Uint32 sdl2: semWaitTimeout(sem: ptr sem; ms: Uint32): cint
|
|
semPost sdl2.html#semPost,ptr.semaphore sdl2: semPost(sem: ptr sem): cint
|
|
semValue sdl2.html#semValue,ptr.semaphore sdl2: semValue(sem: ptr sem): Uint32
|
|
createCond sdl2.html#createCond sdl2: createCond(): ptr cond
|
|
destroyCond sdl2.html#destroyCond,ptr.cond sdl2: destroyCond(cond: ptr cond)
|
|
condSignal sdl2.html#condSignal,ptr.cond sdl2: condSignal(cond: ptr cond): cint
|
|
condBroadcast sdl2.html#condBroadcast,ptr.cond sdl2: condBroadcast(cond: ptr cond): cint
|
|
condWait sdl2.html#condWait,ptr.cond,ptr.mutex sdl2: condWait(cond: ptr cond; mutex: ptr mutex): cint
|
|
condWaitTimeout sdl2.html#condWaitTimeout,ptr.cond,ptr.mutex,Uint32 sdl2: condWaitTimeout(cond: ptr cond; mutex: ptr mutex; ms: Uint32): cint
|
|
createThread sdl2.html#createThread,ThreadFunction,cstring,pointer sdl2: createThread(fn: ThreadFunction; name: cstring; data: pointer): ptr Thread
|
|
createThreadWithStackSize sdl2.html#createThreadWithStackSize,ThreadFunction,cstring,uint,pointer sdl2: createThreadWithStackSize(fn: ThreadFunction; name: cstring; stacksize: uint;\n data: pointer): ptr Thread
|
|
getThreadName sdl2.html#getThreadName,ptr.Thread sdl2: getThreadName(thread: ptr Thread): cstring
|
|
getThreadID sdl2.html#getThreadID,ptr.Thread sdl2: getThreadID(thread: ptr Thread): threadID
|
|
setThreadPriority sdl2.html#setThreadPriority,ThreadPriority sdl2: setThreadPriority(priority: ThreadPriority): cint
|
|
waitThread sdl2.html#waitThread,ptr.Thread,ptr.cint sdl2: waitThread(thread: ptr Thread; status: ptr cint)
|
|
detachThread sdl2.html#detachThread,ptr.Thread sdl2: detachThread(thread: ptr Thread)
|
|
tLSCreate sdl2.html#tLSCreate sdl2: tLSCreate(): TLSID
|
|
tLSGet sdl2.html#tLSGet,TLSID sdl2: tLSGet(id: TLSID): pointer
|
|
tLSSet sdl2.html#tLSSet,TLSID,pointer,proc(pointer) sdl2: tLSSet(id: TLSID; value: pointer; destructor: proc (a1: pointer) {.cdecl.}): cint
|
|
rWFromFile sdl2.html#rWFromFile,cstring,cstring sdl2: rWFromFile(file: cstring; mode: cstring): ptr RWops
|
|
rWFromFP sdl2.html#rWFromFP,File,bool sdl2: rWFromFP(fp: File; autoclose: bool): ptr RWops
|
|
rWFromMem sdl2.html#rWFromMem,pointer,cint sdl2: rWFromMem(mem: pointer; size: cint): ptr RWops
|
|
rWFromConstMem sdl2.html#rWFromConstMem,pointer,cint sdl2: rWFromConstMem(mem: pointer; size: cint): ptr RWops
|
|
allocRW sdl2.html#allocRW sdl2: allocRW(): ptr RWops
|
|
freeRW sdl2.html#freeRW,ptr.RWops sdl2: freeRW(area: ptr RWops)
|
|
rWsize sdl2.html#rWsize,ptr.RWops sdl2: rWsize(context: ptr RWops): Sint64
|
|
rWseek sdl2.html#rWseek,ptr.RWops,Sint64,cint sdl2: rWseek(context: ptr RWops; offset: Sint64; whence: cint): Sint64
|
|
rWtell sdl2.html#rWtell,ptr.RWops sdl2: rWtell(context: ptr RWops): Sint64
|
|
rWread sdl2.html#rWread,ptr.RWops,pointer,uint,uint sdl2: rWread(context: ptr RWops; `ptr`: pointer; size: uint; maxnum: uint): uint
|
|
rWwrite sdl2.html#rWwrite,ptr.RWops,pointer,uint,uint sdl2: rWwrite(context: ptr RWops; `ptr`: pointer; size: uint; num: uint): uint
|
|
rWclose sdl2.html#rWclose,ptr.RWops sdl2: rWclose(context: ptr RWops): cint
|
|
loadFile_RW sdl2.html#loadFile_RW,ptr.RWops,ptr.uint,cint sdl2: loadFile_RW(src: ptr RWops; datasize: ptr uint; freesrc: cint): pointer
|
|
loadFile sdl2.html#loadFile,cstring,ptr.uint sdl2: loadFile(file: cstring; datasize: ptr uint): pointer
|
|
readU8 sdl2.html#readU8,ptr.RWops sdl2: readU8(src: ptr RWops): Uint8
|
|
readLE16 sdl2.html#readLE16,ptr.RWops sdl2: readLE16(src: ptr RWops): Uint16
|
|
readBE16 sdl2.html#readBE16,ptr.RWops sdl2: readBE16(src: ptr RWops): Uint16
|
|
readLE32 sdl2.html#readLE32,ptr.RWops sdl2: readLE32(src: ptr RWops): Uint32
|
|
readBE32 sdl2.html#readBE32,ptr.RWops sdl2: readBE32(src: ptr RWops): Uint32
|
|
readLE64 sdl2.html#readLE64,ptr.RWops sdl2: readLE64(src: ptr RWops): Uint64
|
|
readBE64 sdl2.html#readBE64,ptr.RWops sdl2: readBE64(src: ptr RWops): Uint64
|
|
writeU8 sdl2.html#writeU8,ptr.RWops,Uint8 sdl2: writeU8(dst: ptr RWops; value: Uint8): uint
|
|
writeLE16 sdl2.html#writeLE16,ptr.RWops,Uint16 sdl2: writeLE16(dst: ptr RWops; value: Uint16): uint
|
|
writeBE16 sdl2.html#writeBE16,ptr.RWops,Uint16 sdl2: writeBE16(dst: ptr RWops; value: Uint16): uint
|
|
writeLE32 sdl2.html#writeLE32,ptr.RWops,Uint32 sdl2: writeLE32(dst: ptr RWops; value: Uint32): uint
|
|
writeBE32 sdl2.html#writeBE32,ptr.RWops,Uint32 sdl2: writeBE32(dst: ptr RWops; value: Uint32): uint
|
|
writeLE64 sdl2.html#writeLE64,ptr.RWops,Uint64 sdl2: writeLE64(dst: ptr RWops; value: Uint64): uint
|
|
writeBE64 sdl2.html#writeBE64,ptr.RWops,Uint64 sdl2: writeBE64(dst: ptr RWops; value: Uint64): uint
|
|
getNumAudioDrivers sdl2.html#getNumAudioDrivers sdl2: getNumAudioDrivers(): cint
|
|
getAudioDriver sdl2.html#getAudioDriver,cint sdl2: getAudioDriver(index: cint): cstring
|
|
audioInit sdl2.html#audioInit,cstring sdl2: audioInit(driverName: cstring): cint
|
|
audioQuit sdl2.html#audioQuit sdl2: audioQuit()
|
|
getCurrentAudioDriver sdl2.html#getCurrentAudioDriver sdl2: getCurrentAudioDriver(): cstring
|
|
openAudio sdl2.html#openAudio,ptr.AudioSpec,ptr.AudioSpec sdl2: openAudio(desired: ptr AudioSpec; obtained: ptr AudioSpec): cint
|
|
getNumAudioDevices sdl2.html#getNumAudioDevices,cint sdl2: getNumAudioDevices(iscapture: cint): cint
|
|
getAudioDeviceName sdl2.html#getAudioDeviceName,cint,cint sdl2: getAudioDeviceName(index: cint; iscapture: cint): cstring
|
|
openAudioDevice sdl2.html#openAudioDevice,cstring,cint,ptr.AudioSpec,ptr.AudioSpec,cint sdl2: openAudioDevice(device: cstring; iscapture: cint; desired: ptr AudioSpec;\n obtained: ptr AudioSpec; allowedChanges: cint): AudioDeviceID
|
|
getAudioStatus sdl2.html#getAudioStatus sdl2: getAudioStatus(): AudioStatus
|
|
getAudioDeviceStatus sdl2.html#getAudioDeviceStatus,AudioDeviceID sdl2: getAudioDeviceStatus(dev: AudioDeviceID): AudioStatus
|
|
pauseAudio sdl2.html#pauseAudio,cint sdl2: pauseAudio(pauseOn: cint)
|
|
pauseAudioDevice sdl2.html#pauseAudioDevice,AudioDeviceID,cint sdl2: pauseAudioDevice(dev: AudioDeviceID; pauseOn: cint)
|
|
loadWAV_RW sdl2.html#loadWAV_RW,ptr.RWops,cint,ptr.AudioSpec,ptr.ptr.Uint8,ptr.Uint32 sdl2: loadWAV_RW(src: ptr RWops; freesrc: cint; spec: ptr AudioSpec; audioBuf: ptr ptr Uint8;\n audioLen: ptr Uint32): ptr AudioSpec
|
|
freeWAV sdl2.html#freeWAV,ptr.Uint8 sdl2: freeWAV(audioBuf: ptr Uint8)
|
|
buildAudioCVT sdl2.html#buildAudioCVT,ptr.AudioCVT,AudioFormat,Uint8,cint,AudioFormat,Uint8,cint sdl2: buildAudioCVT(cvt: ptr AudioCVT; srcFormat: AudioFormat; srcChannels: Uint8;\n srcRate: cint; dstFormat: AudioFormat; dstChannels: Uint8; dstRate: cint): cint
|
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convertAudio sdl2.html#convertAudio,ptr.AudioCVT sdl2: convertAudio(cvt: ptr AudioCVT): cint
|
|
newAudioStream sdl2.html#newAudioStream,AudioFormat,Uint8,cint,AudioFormat,Uint8,cint sdl2: newAudioStream(srcFormat: AudioFormat; srcChannels: Uint8; srcRate: cint;\n dstFormat: AudioFormat; dstChannels: Uint8; dstRate: cint): ptr AudioStream
|
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audioStreamPut sdl2.html#audioStreamPut,ptr.AudioStream,pointer,cint sdl2: audioStreamPut(stream: ptr AudioStream; buf: pointer; len: cint): cint
|
|
audioStreamGet sdl2.html#audioStreamGet,ptr.AudioStream,pointer,cint sdl2: audioStreamGet(stream: ptr AudioStream; buf: pointer; len: cint): cint
|
|
audioStreamAvailable sdl2.html#audioStreamAvailable,ptr.AudioStream sdl2: audioStreamAvailable(stream: ptr AudioStream): cint
|
|
audioStreamFlush sdl2.html#audioStreamFlush,ptr.AudioStream sdl2: audioStreamFlush(stream: ptr AudioStream): cint
|
|
audioStreamClear sdl2.html#audioStreamClear,ptr.AudioStream sdl2: audioStreamClear(stream: ptr AudioStream)
|
|
freeAudioStream sdl2.html#freeAudioStream,ptr.AudioStream sdl2: freeAudioStream(stream: ptr AudioStream)
|
|
mixAudio sdl2.html#mixAudio,ptr.Uint8,ptr.Uint8,Uint32,cint sdl2: mixAudio(dst: ptr Uint8; src: ptr Uint8; len: Uint32; volume: cint)
|
|
mixAudioFormat sdl2.html#mixAudioFormat,ptr.Uint8,ptr.Uint8,AudioFormat,Uint32,cint sdl2: mixAudioFormat(dst: ptr Uint8; src: ptr Uint8; format: AudioFormat; len: Uint32;\n volume: cint)
|
|
queueAudio sdl2.html#queueAudio,AudioDeviceID,pointer,Uint32 sdl2: queueAudio(dev: AudioDeviceID; data: pointer; len: Uint32): cint
|
|
dequeueAudio sdl2.html#dequeueAudio,AudioDeviceID,pointer,Uint32 sdl2: dequeueAudio(dev: AudioDeviceID; data: pointer; len: Uint32): Uint32
|
|
getQueuedAudioSize sdl2.html#getQueuedAudioSize,AudioDeviceID sdl2: getQueuedAudioSize(dev: AudioDeviceID): Uint32
|
|
clearQueuedAudio sdl2.html#clearQueuedAudio,AudioDeviceID sdl2: clearQueuedAudio(dev: AudioDeviceID)
|
|
lockAudio sdl2.html#lockAudio sdl2: lockAudio()
|
|
lockAudioDevice sdl2.html#lockAudioDevice,AudioDeviceID sdl2: lockAudioDevice(dev: AudioDeviceID)
|
|
unlockAudio sdl2.html#unlockAudio sdl2: unlockAudio()
|
|
unlockAudioDevice sdl2.html#unlockAudioDevice,AudioDeviceID sdl2: unlockAudioDevice(dev: AudioDeviceID)
|
|
closeAudio sdl2.html#closeAudio sdl2: closeAudio()
|
|
closeAudioDevice sdl2.html#closeAudioDevice,AudioDeviceID sdl2: closeAudioDevice(dev: AudioDeviceID)
|
|
setClipboardText sdl2.html#setClipboardText,cstring sdl2: setClipboardText(text: cstring): cint
|
|
getClipboardText sdl2.html#getClipboardText sdl2: getClipboardText(): cstring
|
|
hasClipboardText sdl2.html#hasClipboardText sdl2: hasClipboardText(): bool
|
|
getCPUCount sdl2.html#getCPUCount sdl2: getCPUCount(): cint
|
|
getCPUCacheLineSize sdl2.html#getCPUCacheLineSize sdl2: getCPUCacheLineSize(): cint
|
|
hasRDTSC sdl2.html#hasRDTSC sdl2: hasRDTSC(): bool
|
|
hasAltiVec sdl2.html#hasAltiVec sdl2: hasAltiVec(): bool
|
|
hasMMX sdl2.html#hasMMX sdl2: hasMMX(): bool
|
|
has3DNow sdl2.html#has3DNow sdl2: has3DNow(): bool
|
|
hasSSE sdl2.html#hasSSE sdl2: hasSSE(): bool
|
|
hasSSE2 sdl2.html#hasSSE2 sdl2: hasSSE2(): bool
|
|
hasSSE3 sdl2.html#hasSSE3 sdl2: hasSSE3(): bool
|
|
hasSSE41 sdl2.html#hasSSE41 sdl2: hasSSE41(): bool
|
|
hasSSE42 sdl2.html#hasSSE42 sdl2: hasSSE42(): bool
|
|
hasAVX sdl2.html#hasAVX sdl2: hasAVX(): bool
|
|
hasAVX2 sdl2.html#hasAVX2 sdl2: hasAVX2(): bool
|
|
hasAVX512F sdl2.html#hasAVX512F sdl2: hasAVX512F(): bool
|
|
hasARMSIMD sdl2.html#hasARMSIMD sdl2: hasARMSIMD(): bool
|
|
hasNEON sdl2.html#hasNEON sdl2: hasNEON(): bool
|
|
getSystemRAM sdl2.html#getSystemRAM sdl2: getSystemRAM(): cint
|
|
sIMDGetAlignment sdl2.html#sIMDGetAlignment sdl2: sIMDGetAlignment(): uint
|
|
sIMDAlloc sdl2.html#sIMDAlloc,uint sdl2: sIMDAlloc(len: uint): pointer
|
|
sIMDFree sdl2.html#sIMDFree,pointer sdl2: sIMDFree(`ptr`: pointer)
|
|
getPixelFormatName sdl2.html#getPixelFormatName,Uint32 sdl2: getPixelFormatName(format: Uint32): cstring
|
|
pixelFormatEnumToMasks sdl2.html#pixelFormatEnumToMasks,Uint32,ptr.cint,ptr.Uint32,ptr.Uint32,ptr.Uint32,ptr.Uint32 sdl2: pixelFormatEnumToMasks(format: Uint32; bpp: ptr cint; Rmask: ptr Uint32;\n Gmask: ptr Uint32; Bmask: ptr Uint32; Amask: ptr Uint32): bool
|
|
masksToPixelFormatEnum sdl2.html#masksToPixelFormatEnum,cint,Uint32,Uint32,Uint32,Uint32 sdl2: masksToPixelFormatEnum(bpp: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32;\n Amask: Uint32): Uint32
|
|
allocFormat sdl2.html#allocFormat,Uint32 sdl2: allocFormat(pixelFormat: Uint32): ptr PixelFormat
|
|
freeFormat sdl2.html#freeFormat,ptr.PixelFormat sdl2: freeFormat(format: ptr PixelFormat)
|
|
allocPalette sdl2.html#allocPalette,cint sdl2: allocPalette(ncolors: cint): ptr Palette
|
|
setPixelFormatPalette sdl2.html#setPixelFormatPalette,ptr.PixelFormat,ptr.Palette sdl2: setPixelFormatPalette(format: ptr PixelFormat; palette: ptr Palette): cint
|
|
setPaletteColors sdl2.html#setPaletteColors,ptr.Palette,ptr.Color,cint,cint sdl2: setPaletteColors(palette: ptr Palette; colors: ptr Color; firstcolor: cint;\n ncolors: cint): cint
|
|
freePalette sdl2.html#freePalette,ptr.Palette sdl2: freePalette(palette: ptr Palette)
|
|
mapRGB sdl2.html#mapRGB,ptr.PixelFormat,Uint8,Uint8,Uint8 sdl2: mapRGB(format: ptr PixelFormat; r: Uint8; g: Uint8; b: Uint8): Uint32
|
|
mapRGBA sdl2.html#mapRGBA,ptr.PixelFormat,Uint8,Uint8,Uint8,Uint8 sdl2: mapRGBA(format: ptr PixelFormat; r: Uint8; g: Uint8; b: Uint8; a: Uint8): Uint32
|
|
getRGB sdl2.html#getRGB,Uint32,ptr.PixelFormat,ptr.Uint8,ptr.Uint8,ptr.Uint8 sdl2: getRGB(pixel: Uint32; format: ptr PixelFormat; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8)
|
|
getRGBA sdl2.html#getRGBA,Uint32,ptr.PixelFormat,ptr.Uint8,ptr.Uint8,ptr.Uint8,ptr.Uint8 sdl2: getRGBA(pixel: Uint32; format: ptr PixelFormat; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8;\n a: ptr Uint8)
|
|
calculateGammaRamp sdl2.html#calculateGammaRamp,cfloat,ptr.Uint16 sdl2: calculateGammaRamp(gamma: cfloat; ramp: ptr Uint16)
|
|
hasIntersection sdl2.html#hasIntersection,ptr.Rect,ptr.Rect sdl2: hasIntersection(A: ptr Rect; B: ptr Rect): bool
|
|
intersectRect sdl2.html#intersectRect,ptr.Rect,ptr.Rect,ptr.Rect sdl2: intersectRect(A: ptr Rect; B: ptr Rect; result: ptr Rect): bool
|
|
unionRect sdl2.html#unionRect,ptr.Rect,ptr.Rect,ptr.Rect sdl2: unionRect(A: ptr Rect; B: ptr Rect; result: ptr Rect)
|
|
enclosePoints sdl2.html#enclosePoints,ptr.Point,cint,ptr.Rect,ptr.Rect sdl2: enclosePoints(points: ptr Point; count: cint; clip: ptr Rect; result: ptr Rect): bool
|
|
intersectRectAndLine sdl2.html#intersectRectAndLine,ptr.Rect,ptr.cint,ptr.cint,ptr.cint,ptr.cint sdl2: intersectRectAndLine(rect: ptr Rect; X1: ptr cint; Y1: ptr cint; X2: ptr cint; Y2: ptr cint): bool
|
|
composeCustomBlendMode sdl2.html#composeCustomBlendMode,BlendFactor,BlendFactor,BlendOperation,BlendFactor,BlendFactor,BlendOperation sdl2: composeCustomBlendMode(srcColorFactor: BlendFactor; dstColorFactor: BlendFactor;\n colorOperation: BlendOperation;\n srcAlphaFactor: BlendFactor; dstAlphaFactor: BlendFactor;\n alphaOperation: BlendOperation): BlendMode
|
|
createRGBSurface sdl2.html#createRGBSurface,Uint32,cint,cint,cint,Uint32,Uint32,Uint32,Uint32 sdl2: createRGBSurface(flags: Uint32; width: cint; height: cint; depth: cint; Rmask: Uint32;\n Gmask: Uint32; Bmask: Uint32; Amask: Uint32): ptr Surface
|
|
createRGBSurfaceWithFormat sdl2.html#createRGBSurfaceWithFormat,Uint32,cint,cint,cint,Uint32 sdl2: createRGBSurfaceWithFormat(flags: Uint32; width: cint; height: cint; depth: cint;\n format: Uint32): ptr Surface
|
|
createRGBSurfaceFrom sdl2.html#createRGBSurfaceFrom,pointer,cint,cint,cint,cint,Uint32,Uint32,Uint32,Uint32 sdl2: createRGBSurfaceFrom(pixels: pointer; width: cint; height: cint; depth: cint;\n pitch: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32;\n Amask: Uint32): ptr Surface
|
|
createRGBSurfaceWithFormatFrom sdl2.html#createRGBSurfaceWithFormatFrom,pointer,cint,cint,cint,cint,Uint32 sdl2: createRGBSurfaceWithFormatFrom(pixels: pointer; width: cint; height: cint;\n depth: cint; pitch: cint; format: Uint32): ptr Surface
|
|
freeSurface sdl2.html#freeSurface,ptr.Surface sdl2: freeSurface(surface: ptr Surface)
|
|
setSurfacePalette sdl2.html#setSurfacePalette,ptr.Surface,ptr.Palette sdl2: setSurfacePalette(surface: ptr Surface; palette: ptr Palette): cint
|
|
lockSurface sdl2.html#lockSurface,ptr.Surface sdl2: lockSurface(surface: ptr Surface): cint
|
|
unlockSurface sdl2.html#unlockSurface,ptr.Surface sdl2: unlockSurface(surface: ptr Surface)
|
|
loadBMP_RW sdl2.html#loadBMP_RW,ptr.RWops,cint sdl2: loadBMP_RW(src: ptr RWops; freesrc: cint): ptr Surface
|
|
saveBMP_RW sdl2.html#saveBMP_RW,ptr.Surface,ptr.RWops,cint sdl2: saveBMP_RW(surface: ptr Surface; dst: ptr RWops; freedst: cint): cint
|
|
setSurfaceRLE sdl2.html#setSurfaceRLE,ptr.Surface,cint sdl2: setSurfaceRLE(surface: ptr Surface; flag: cint): cint
|
|
setColorKey sdl2.html#setColorKey,ptr.Surface,cint,Uint32 sdl2: setColorKey(surface: ptr Surface; flag: cint; key: Uint32): cint
|
|
hasColorKey sdl2.html#hasColorKey,ptr.Surface sdl2: hasColorKey(surface: ptr Surface): bool
|
|
getColorKey sdl2.html#getColorKey,ptr.Surface,ptr.Uint32 sdl2: getColorKey(surface: ptr Surface; key: ptr Uint32): cint
|
|
setSurfaceColorMod sdl2.html#setSurfaceColorMod,ptr.Surface,Uint8,Uint8,Uint8 sdl2: setSurfaceColorMod(surface: ptr Surface; r: Uint8; g: Uint8; b: Uint8): cint
|
|
getSurfaceColorMod sdl2.html#getSurfaceColorMod,ptr.Surface,ptr.Uint8,ptr.Uint8,ptr.Uint8 sdl2: getSurfaceColorMod(surface: ptr Surface; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8): cint
|
|
setSurfaceAlphaMod sdl2.html#setSurfaceAlphaMod,ptr.Surface,Uint8 sdl2: setSurfaceAlphaMod(surface: ptr Surface; alpha: Uint8): cint
|
|
getSurfaceAlphaMod sdl2.html#getSurfaceAlphaMod,ptr.Surface,ptr.Uint8 sdl2: getSurfaceAlphaMod(surface: ptr Surface; alpha: ptr Uint8): cint
|
|
setSurfaceBlendMode sdl2.html#setSurfaceBlendMode,ptr.Surface,BlendMode sdl2: setSurfaceBlendMode(surface: ptr Surface; blendMode: BlendMode): cint
|
|
getSurfaceBlendMode sdl2.html#getSurfaceBlendMode,ptr.Surface,ptr.BlendMode sdl2: getSurfaceBlendMode(surface: ptr Surface; blendMode: ptr BlendMode): cint
|
|
setClipRect sdl2.html#setClipRect,ptr.Surface,ptr.Rect sdl2: setClipRect(surface: ptr Surface; rect: ptr Rect): bool
|
|
getClipRect sdl2.html#getClipRect,ptr.Surface,ptr.Rect sdl2: getClipRect(surface: ptr Surface; rect: ptr Rect)
|
|
duplicateSurface sdl2.html#duplicateSurface,ptr.Surface sdl2: duplicateSurface(surface: ptr Surface): ptr Surface
|
|
convertSurface sdl2.html#convertSurface,ptr.Surface,ptr.PixelFormat,Uint32 sdl2: convertSurface(src: ptr Surface; fmt: ptr PixelFormat; flags: Uint32): ptr Surface
|
|
convertSurfaceFormat sdl2.html#convertSurfaceFormat,ptr.Surface,Uint32,Uint32 sdl2: convertSurfaceFormat(src: ptr Surface; pixelFormat: Uint32; flags: Uint32): ptr Surface
|
|
convertPixels sdl2.html#convertPixels,cint,cint,Uint32,pointer,cint,Uint32,pointer,cint sdl2: convertPixels(width: cint; height: cint; srcFormat: Uint32; src: pointer;\n srcPitch: cint; dstFormat: Uint32; dst: pointer; dstPitch: cint): cint
|
|
fillRect sdl2.html#fillRect,ptr.Surface,ptr.Rect,Uint32 sdl2: fillRect(dst: ptr Surface; rect: ptr Rect; color: Uint32): cint
|
|
fillRects sdl2.html#fillRects,ptr.Surface,ptr.Rect,cint,Uint32 sdl2: fillRects(dst: ptr Surface; rects: ptr Rect; count: cint; color: Uint32): cint
|
|
upperBlit sdl2.html#upperBlit,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect sdl2: upperBlit(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
|
|
lowerBlit sdl2.html#lowerBlit,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect sdl2: lowerBlit(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
|
|
softStretch sdl2.html#softStretch,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect sdl2: softStretch(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
|
|
upperBlitScaled sdl2.html#upperBlitScaled,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect sdl2: upperBlitScaled(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
|
|
lowerBlitScaled sdl2.html#lowerBlitScaled,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect sdl2: lowerBlitScaled(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
|
|
setYUVConversionMode sdl2.html#setYUVConversionMode,YUV_CONVERSION_MODE sdl2: setYUVConversionMode(mode: YUV_CONVERSION_MODE)
|
|
getYUVConversionMode sdl2.html#getYUVConversionMode sdl2: getYUVConversionMode(): YUV_CONVERSION_MODE
|
|
getYUVConversionModeForResolution sdl2.html#getYUVConversionModeForResolution,cint,cint sdl2: getYUVConversionModeForResolution(width: cint; height: cint): YUV_CONVERSION_MODE
|
|
getNumVideoDrivers sdl2.html#getNumVideoDrivers sdl2: getNumVideoDrivers(): cint
|
|
getVideoDriver sdl2.html#getVideoDriver,cint sdl2: getVideoDriver(index: cint): cstring
|
|
videoInit sdl2.html#videoInit,cstring sdl2: videoInit(driverName: cstring): cint
|
|
videoQuit sdl2.html#videoQuit sdl2: videoQuit()
|
|
getCurrentVideoDriver sdl2.html#getCurrentVideoDriver sdl2: getCurrentVideoDriver(): cstring
|
|
getNumVideoDisplays sdl2.html#getNumVideoDisplays sdl2: getNumVideoDisplays(): cint
|
|
getDisplayName sdl2.html#getDisplayName,cint sdl2: getDisplayName(displayIndex: cint): cstring
|
|
getDisplayBounds sdl2.html#getDisplayBounds,cint,ptr.Rect sdl2: getDisplayBounds(displayIndex: cint; rect: ptr Rect): cint
|
|
getDisplayUsableBounds sdl2.html#getDisplayUsableBounds,cint,ptr.Rect sdl2: getDisplayUsableBounds(displayIndex: cint; rect: ptr Rect): cint
|
|
getDisplayDPI sdl2.html#getDisplayDPI,cint,ptr.cfloat,ptr.cfloat,ptr.cfloat sdl2: getDisplayDPI(displayIndex: cint; ddpi: ptr cfloat; hdpi: ptr cfloat; vdpi: ptr cfloat): cint
|
|
getDisplayOrientation sdl2.html#getDisplayOrientation,cint sdl2: getDisplayOrientation(displayIndex: cint): DisplayOrientation
|
|
getNumDisplayModes sdl2.html#getNumDisplayModes,cint sdl2: getNumDisplayModes(displayIndex: cint): cint
|
|
getDisplayMode sdl2.html#getDisplayMode,cint,cint,ptr.DisplayMode sdl2: getDisplayMode(displayIndex: cint; modeIndex: cint; mode: ptr DisplayMode): cint
|
|
getDesktopDisplayMode sdl2.html#getDesktopDisplayMode,cint,ptr.DisplayMode sdl2: getDesktopDisplayMode(displayIndex: cint; mode: ptr DisplayMode): cint
|
|
getCurrentDisplayMode sdl2.html#getCurrentDisplayMode,cint,ptr.DisplayMode sdl2: getCurrentDisplayMode(displayIndex: cint; mode: ptr DisplayMode): cint
|
|
getClosestDisplayMode sdl2.html#getClosestDisplayMode,cint,ptr.DisplayMode,ptr.DisplayMode sdl2: getClosestDisplayMode(displayIndex: cint; mode: ptr DisplayMode;\n closest: ptr DisplayMode): ptr DisplayMode
|
|
getWindowDisplayIndex sdl2.html#getWindowDisplayIndex,ptr.Window sdl2: getWindowDisplayIndex(window: ptr Window): cint
|
|
setWindowDisplayMode sdl2.html#setWindowDisplayMode,ptr.Window,ptr.DisplayMode sdl2: setWindowDisplayMode(window: ptr Window; mode: ptr DisplayMode): cint
|
|
getWindowDisplayMode sdl2.html#getWindowDisplayMode,ptr.Window,ptr.DisplayMode sdl2: getWindowDisplayMode(window: ptr Window; mode: ptr DisplayMode): cint
|
|
getWindowPixelFormat sdl2.html#getWindowPixelFormat,ptr.Window sdl2: getWindowPixelFormat(window: ptr Window): Uint32
|
|
createWindow sdl2.html#createWindow,cstring,cint,cint,cint,cint,Uint32 sdl2: createWindow(title: cstring; x: cint; y: cint; w: cint; h: cint; flags: Uint32): ptr Window
|
|
createWindowFrom sdl2.html#createWindowFrom,pointer sdl2: createWindowFrom(data: pointer): ptr Window
|
|
getWindowID sdl2.html#getWindowID,ptr.Window sdl2: getWindowID(window: ptr Window): Uint32
|
|
getWindowFromID sdl2.html#getWindowFromID,Uint32 sdl2: getWindowFromID(id: Uint32): ptr Window
|
|
getWindowFlags sdl2.html#getWindowFlags,ptr.Window sdl2: getWindowFlags(window: ptr Window): Uint32
|
|
setWindowTitle sdl2.html#setWindowTitle,ptr.Window,cstring sdl2: setWindowTitle(window: ptr Window; title: cstring)
|
|
getWindowTitle sdl2.html#getWindowTitle,ptr.Window sdl2: getWindowTitle(window: ptr Window): cstring
|
|
setWindowIcon sdl2.html#setWindowIcon,ptr.Window,ptr.Surface sdl2: setWindowIcon(window: ptr Window; icon: ptr Surface)
|
|
setWindowData sdl2.html#setWindowData,ptr.Window,cstring,pointer sdl2: setWindowData(window: ptr Window; name: cstring; userdata: pointer): pointer
|
|
getWindowData sdl2.html#getWindowData,ptr.Window,cstring sdl2: getWindowData(window: ptr Window; name: cstring): pointer
|
|
setWindowPosition sdl2.html#setWindowPosition,ptr.Window,cint,cint sdl2: setWindowPosition(window: ptr Window; x: cint; y: cint)
|
|
getWindowPosition sdl2.html#getWindowPosition,ptr.Window,ptr.cint,ptr.cint sdl2: getWindowPosition(window: ptr Window; x: ptr cint; y: ptr cint)
|
|
setWindowSize sdl2.html#setWindowSize,ptr.Window,cint,cint sdl2: setWindowSize(window: ptr Window; w: cint; h: cint)
|
|
getWindowSize sdl2.html#getWindowSize,ptr.Window,ptr.cint,ptr.cint sdl2: getWindowSize(window: ptr Window; w: ptr cint; h: ptr cint)
|
|
getWindowBordersSize sdl2.html#getWindowBordersSize,ptr.Window,ptr.cint,ptr.cint,ptr.cint,ptr.cint sdl2: getWindowBordersSize(window: ptr Window; top: ptr cint; left: ptr cint; bottom: ptr cint;\n right: ptr cint): cint
|
|
setWindowMinimumSize sdl2.html#setWindowMinimumSize,ptr.Window,cint,cint sdl2: setWindowMinimumSize(window: ptr Window; minW: cint; minH: cint)
|
|
getWindowMinimumSize sdl2.html#getWindowMinimumSize,ptr.Window,ptr.cint,ptr.cint sdl2: getWindowMinimumSize(window: ptr Window; w: ptr cint; h: ptr cint)
|
|
setWindowMaximumSize sdl2.html#setWindowMaximumSize,ptr.Window,cint,cint sdl2: setWindowMaximumSize(window: ptr Window; maxW: cint; maxH: cint)
|
|
getWindowMaximumSize sdl2.html#getWindowMaximumSize,ptr.Window,ptr.cint,ptr.cint sdl2: getWindowMaximumSize(window: ptr Window; w: ptr cint; h: ptr cint)
|
|
setWindowBordered sdl2.html#setWindowBordered,ptr.Window,bool sdl2: setWindowBordered(window: ptr Window; bordered: bool)
|
|
setWindowResizable sdl2.html#setWindowResizable,ptr.Window,bool sdl2: setWindowResizable(window: ptr Window; resizable: bool)
|
|
showWindow sdl2.html#showWindow,ptr.Window sdl2: showWindow(window: ptr Window)
|
|
hideWindow sdl2.html#hideWindow,ptr.Window sdl2: hideWindow(window: ptr Window)
|
|
raiseWindow sdl2.html#raiseWindow,ptr.Window sdl2: raiseWindow(window: ptr Window)
|
|
maximizeWindow sdl2.html#maximizeWindow,ptr.Window sdl2: maximizeWindow(window: ptr Window)
|
|
minimizeWindow sdl2.html#minimizeWindow,ptr.Window sdl2: minimizeWindow(window: ptr Window)
|
|
restoreWindow sdl2.html#restoreWindow,ptr.Window sdl2: restoreWindow(window: ptr Window)
|
|
setWindowFullscreen sdl2.html#setWindowFullscreen,ptr.Window,Uint32 sdl2: setWindowFullscreen(window: ptr Window; flags: Uint32): cint
|
|
getWindowSurface sdl2.html#getWindowSurface,ptr.Window sdl2: getWindowSurface(window: ptr Window): ptr Surface
|
|
updateWindowSurface sdl2.html#updateWindowSurface,ptr.Window sdl2: updateWindowSurface(window: ptr Window): cint
|
|
updateWindowSurfaceRects sdl2.html#updateWindowSurfaceRects,ptr.Window,ptr.Rect,cint sdl2: updateWindowSurfaceRects(window: ptr Window; rects: ptr Rect; numrects: cint): cint
|
|
setWindowGrab sdl2.html#setWindowGrab,ptr.Window,bool sdl2: setWindowGrab(window: ptr Window; grabbed: bool)
|
|
getWindowGrab sdl2.html#getWindowGrab,ptr.Window sdl2: getWindowGrab(window: ptr Window): bool
|
|
getGrabbedWindow sdl2.html#getGrabbedWindow sdl2: getGrabbedWindow(): ptr Window
|
|
setWindowBrightness sdl2.html#setWindowBrightness,ptr.Window,cfloat sdl2: setWindowBrightness(window: ptr Window; brightness: cfloat): cint
|
|
getWindowBrightness sdl2.html#getWindowBrightness,ptr.Window sdl2: getWindowBrightness(window: ptr Window): cfloat
|
|
setWindowOpacity sdl2.html#setWindowOpacity,ptr.Window,cfloat sdl2: setWindowOpacity(window: ptr Window; opacity: cfloat): cint
|
|
getWindowOpacity sdl2.html#getWindowOpacity,ptr.Window,ptr.cfloat sdl2: getWindowOpacity(window: ptr Window; outOpacity: ptr cfloat): cint
|
|
setWindowModalFor sdl2.html#setWindowModalFor,ptr.Window,ptr.Window sdl2: setWindowModalFor(modalWindow: ptr Window; parentWindow: ptr Window): cint
|
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setWindowInputFocus sdl2.html#setWindowInputFocus,ptr.Window sdl2: setWindowInputFocus(window: ptr Window): cint
|
|
setWindowGammaRamp sdl2.html#setWindowGammaRamp,ptr.Window,ptr.Uint16,ptr.Uint16,ptr.Uint16 sdl2: setWindowGammaRamp(window: ptr Window; red: ptr Uint16; green: ptr Uint16;\n blue: ptr Uint16): cint
|
|
getWindowGammaRamp sdl2.html#getWindowGammaRamp,ptr.Window,ptr.Uint16,ptr.Uint16,ptr.Uint16 sdl2: getWindowGammaRamp(window: ptr Window; red: ptr Uint16; green: ptr Uint16;\n blue: ptr Uint16): cint
|
|
setWindowHitTest sdl2.html#setWindowHitTest,ptr.Window,HitTest,pointer sdl2: setWindowHitTest(window: ptr Window; callback: HitTest; callbackData: pointer): cint
|
|
destroyWindow sdl2.html#destroyWindow,ptr.Window sdl2: destroyWindow(window: ptr Window)
|
|
isScreenSaverEnabled sdl2.html#isScreenSaverEnabled sdl2: isScreenSaverEnabled(): bool
|
|
enableScreenSaver sdl2.html#enableScreenSaver sdl2: enableScreenSaver()
|
|
disableScreenSaver sdl2.html#disableScreenSaver sdl2: disableScreenSaver()
|
|
gL_LoadLibrary sdl2.html#gL_LoadLibrary,cstring sdl2: gL_LoadLibrary(path: cstring): cint
|
|
gL_GetProcAddress sdl2.html#gL_GetProcAddress,cstring sdl2: gL_GetProcAddress(`proc`: cstring): pointer
|
|
gL_UnloadLibrary sdl2.html#gL_UnloadLibrary sdl2: gL_UnloadLibrary()
|
|
gL_ExtensionSupported sdl2.html#gL_ExtensionSupported,cstring sdl2: gL_ExtensionSupported(extension: cstring): bool
|
|
gL_ResetAttributes sdl2.html#gL_ResetAttributes sdl2: gL_ResetAttributes()
|
|
gL_SetAttribute sdl2.html#gL_SetAttribute,GLattr,cint sdl2: gL_SetAttribute(attr: GLattr; value: cint): cint
|
|
gL_GetAttribute sdl2.html#gL_GetAttribute,GLattr,ptr.cint sdl2: gL_GetAttribute(attr: GLattr; value: ptr cint): cint
|
|
gL_CreateContext sdl2.html#gL_CreateContext,ptr.Window sdl2: gL_CreateContext(window: ptr Window): GLContext
|
|
gL_MakeCurrent sdl2.html#gL_MakeCurrent,ptr.Window,GLContext sdl2: gL_MakeCurrent(window: ptr Window; context: GLContext): cint
|
|
gL_GetCurrentWindow sdl2.html#gL_GetCurrentWindow sdl2: gL_GetCurrentWindow(): ptr Window
|
|
gL_GetCurrentContext sdl2.html#gL_GetCurrentContext sdl2: gL_GetCurrentContext(): GLContext
|
|
gL_GetDrawableSize sdl2.html#gL_GetDrawableSize,ptr.Window,ptr.cint,ptr.cint sdl2: gL_GetDrawableSize(window: ptr Window; w: ptr cint; h: ptr cint)
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|
gL_SetSwapInterval sdl2.html#gL_SetSwapInterval,cint sdl2: gL_SetSwapInterval(interval: cint): cint
|
|
gL_GetSwapInterval sdl2.html#gL_GetSwapInterval sdl2: gL_GetSwapInterval(): cint
|
|
gL_SwapWindow sdl2.html#gL_SwapWindow,ptr.Window sdl2: gL_SwapWindow(window: ptr Window)
|
|
gL_DeleteContext sdl2.html#gL_DeleteContext,GLContext sdl2: gL_DeleteContext(context: GLContext)
|
|
getKeyboardFocus sdl2.html#getKeyboardFocus sdl2: getKeyboardFocus(): ptr Window
|
|
getKeyboardState sdl2.html#getKeyboardState,ptr.cint sdl2: getKeyboardState(numkeys: ptr cint): ptr Uint8
|
|
getModState sdl2.html#getModState sdl2: getModState(): Keymod
|
|
setModState sdl2.html#setModState,Keymod sdl2: setModState(modstate: Keymod)
|
|
getKeyFromScancode sdl2.html#getKeyFromScancode,Scancode sdl2: getKeyFromScancode(scancode: Scancode): Keycode
|
|
getScancodeFromKey sdl2.html#getScancodeFromKey,Keycode sdl2: getScancodeFromKey(key: Keycode): Scancode
|
|
getScancodeName sdl2.html#getScancodeName,Scancode sdl2: getScancodeName(scancode: Scancode): cstring
|
|
getScancodeFromName sdl2.html#getScancodeFromName,cstring sdl2: getScancodeFromName(name: cstring): Scancode
|
|
getKeyName sdl2.html#getKeyName,Keycode sdl2: getKeyName(key: Keycode): cstring
|
|
getKeyFromName sdl2.html#getKeyFromName,cstring sdl2: getKeyFromName(name: cstring): Keycode
|
|
startTextInput sdl2.html#startTextInput sdl2: startTextInput()
|
|
isTextInputActive sdl2.html#isTextInputActive sdl2: isTextInputActive(): bool
|
|
stopTextInput sdl2.html#stopTextInput sdl2: stopTextInput()
|
|
setTextInputRect sdl2.html#setTextInputRect,ptr.Rect sdl2: setTextInputRect(rect: ptr Rect)
|
|
hasScreenKeyboardSupport sdl2.html#hasScreenKeyboardSupport sdl2: hasScreenKeyboardSupport(): bool
|
|
isScreenKeyboardShown sdl2.html#isScreenKeyboardShown,ptr.Window sdl2: isScreenKeyboardShown(window: ptr Window): bool
|
|
getMouseFocus sdl2.html#getMouseFocus sdl2: getMouseFocus(): ptr Window
|
|
getMouseState sdl2.html#getMouseState,ptr.cint,ptr.cint sdl2: getMouseState(x: ptr cint; y: ptr cint): Uint32
|
|
getGlobalMouseState sdl2.html#getGlobalMouseState,ptr.cint,ptr.cint sdl2: getGlobalMouseState(x: ptr cint; y: ptr cint): Uint32
|
|
getRelativeMouseState sdl2.html#getRelativeMouseState,ptr.cint,ptr.cint sdl2: getRelativeMouseState(x: ptr cint; y: ptr cint): Uint32
|
|
warpMouseInWindow sdl2.html#warpMouseInWindow,ptr.Window,cint,cint sdl2: warpMouseInWindow(window: ptr Window; x: cint; y: cint)
|
|
warpMouseGlobal sdl2.html#warpMouseGlobal,cint,cint sdl2: warpMouseGlobal(x: cint; y: cint): cint
|
|
setRelativeMouseMode sdl2.html#setRelativeMouseMode,bool sdl2: setRelativeMouseMode(enabled: bool): cint
|
|
captureMouse sdl2.html#captureMouse,bool sdl2: captureMouse(enabled: bool): cint
|
|
getRelativeMouseMode sdl2.html#getRelativeMouseMode sdl2: getRelativeMouseMode(): bool
|
|
createCursor sdl2.html#createCursor,ptr.Uint8,ptr.Uint8,cint,cint,cint,cint sdl2: createCursor(data: ptr Uint8; mask: ptr Uint8; w: cint; h: cint; hotX: cint; hotY: cint): ptr Cursor
|
|
createColorCursor sdl2.html#createColorCursor,ptr.Surface,cint,cint sdl2: createColorCursor(surface: ptr Surface; hotX: cint; hotY: cint): ptr Cursor
|
|
createSystemCursor sdl2.html#createSystemCursor,SystemCursor sdl2: createSystemCursor(id: SystemCursor): ptr Cursor
|
|
setCursor sdl2.html#setCursor,ptr.Cursor sdl2: setCursor(cursor: ptr Cursor)
|
|
getCursor sdl2.html#getCursor sdl2: getCursor(): ptr Cursor
|
|
getDefaultCursor sdl2.html#getDefaultCursor sdl2: getDefaultCursor(): ptr Cursor
|
|
freeCursor sdl2.html#freeCursor,ptr.Cursor sdl2: freeCursor(cursor: ptr Cursor)
|
|
showCursor sdl2.html#showCursor,cint sdl2: showCursor(toggle: cint): cint
|
|
lockJoysticks sdl2.html#lockJoysticks sdl2: lockJoysticks()
|
|
unlockJoysticks sdl2.html#unlockJoysticks sdl2: unlockJoysticks()
|
|
numJoysticks sdl2.html#numJoysticks sdl2: numJoysticks(): cint
|
|
joystickNameForIndex sdl2.html#joystickNameForIndex,cint sdl2: joystickNameForIndex(deviceIndex: cint): cstring
|
|
joystickGetDevicePlayerIndex sdl2.html#joystickGetDevicePlayerIndex,cint sdl2: joystickGetDevicePlayerIndex(deviceIndex: cint): cint
|
|
joystickGetDeviceGUID sdl2.html#joystickGetDeviceGUID,cint sdl2: joystickGetDeviceGUID(deviceIndex: cint): JoystickGUID
|
|
joystickGetDeviceVendor sdl2.html#joystickGetDeviceVendor,cint sdl2: joystickGetDeviceVendor(deviceIndex: cint): Uint16
|
|
joystickGetDeviceProduct sdl2.html#joystickGetDeviceProduct,cint sdl2: joystickGetDeviceProduct(deviceIndex: cint): Uint16
|
|
joystickGetDeviceProductVersion sdl2.html#joystickGetDeviceProductVersion,cint sdl2: joystickGetDeviceProductVersion(deviceIndex: cint): Uint16
|
|
joystickGetDeviceType sdl2.html#joystickGetDeviceType,cint sdl2: joystickGetDeviceType(deviceIndex: cint): JoystickType
|
|
joystickGetDeviceInstanceID sdl2.html#joystickGetDeviceInstanceID,cint sdl2: joystickGetDeviceInstanceID(deviceIndex: cint): JoystickID
|
|
joystickOpen sdl2.html#joystickOpen,cint sdl2: joystickOpen(deviceIndex: cint): ptr Joystick
|
|
joystickFromInstanceID sdl2.html#joystickFromInstanceID,JoystickID sdl2: joystickFromInstanceID(instanceId: JoystickID): ptr Joystick
|
|
joystickFromPlayerIndex sdl2.html#joystickFromPlayerIndex,cint sdl2: joystickFromPlayerIndex(playerIndex: cint): ptr Joystick
|
|
joystickName sdl2.html#joystickName,ptr.Joystick sdl2: joystickName(joystick: ptr Joystick): cstring
|
|
joystickGetPlayerIndex sdl2.html#joystickGetPlayerIndex,ptr.Joystick sdl2: joystickGetPlayerIndex(joystick: ptr Joystick): cint
|
|
joystickSetPlayerIndex sdl2.html#joystickSetPlayerIndex,ptr.Joystick,cint sdl2: joystickSetPlayerIndex(joystick: ptr Joystick; playerIndex: cint)
|
|
joystickGetGUID sdl2.html#joystickGetGUID,ptr.Joystick sdl2: joystickGetGUID(joystick: ptr Joystick): JoystickGUID
|
|
joystickGetVendor sdl2.html#joystickGetVendor,ptr.Joystick sdl2: joystickGetVendor(joystick: ptr Joystick): Uint16
|
|
joystickGetProduct sdl2.html#joystickGetProduct,ptr.Joystick sdl2: joystickGetProduct(joystick: ptr Joystick): Uint16
|
|
joystickGetProductVersion sdl2.html#joystickGetProductVersion,ptr.Joystick sdl2: joystickGetProductVersion(joystick: ptr Joystick): Uint16
|
|
joystickGetType sdl2.html#joystickGetType,ptr.Joystick sdl2: joystickGetType(joystick: ptr Joystick): JoystickType
|
|
joystickGetGUIDString sdl2.html#joystickGetGUIDString,JoystickGUID,cstring,cint sdl2: joystickGetGUIDString(guid: JoystickGUID; pszGUID: cstring; cbGUID: cint)
|
|
joystickGetGUIDFromString sdl2.html#joystickGetGUIDFromString,cstring sdl2: joystickGetGUIDFromString(pchGUID: cstring): JoystickGUID
|
|
joystickGetAttached sdl2.html#joystickGetAttached,ptr.Joystick sdl2: joystickGetAttached(joystick: ptr Joystick): bool
|
|
joystickInstanceID sdl2.html#joystickInstanceID,ptr.Joystick sdl2: joystickInstanceID(joystick: ptr Joystick): JoystickID
|
|
joystickNumAxes sdl2.html#joystickNumAxes,ptr.Joystick sdl2: joystickNumAxes(joystick: ptr Joystick): cint
|
|
joystickNumBalls sdl2.html#joystickNumBalls,ptr.Joystick sdl2: joystickNumBalls(joystick: ptr Joystick): cint
|
|
joystickNumHats sdl2.html#joystickNumHats,ptr.Joystick sdl2: joystickNumHats(joystick: ptr Joystick): cint
|
|
joystickNumButtons sdl2.html#joystickNumButtons,ptr.Joystick sdl2: joystickNumButtons(joystick: ptr Joystick): cint
|
|
joystickUpdate sdl2.html#joystickUpdate sdl2: joystickUpdate()
|
|
joystickEventState sdl2.html#joystickEventState,cint sdl2: joystickEventState(state: cint): cint
|
|
joystickGetAxis sdl2.html#joystickGetAxis,ptr.Joystick,cint sdl2: joystickGetAxis(joystick: ptr Joystick; axis: cint): Sint16
|
|
joystickGetAxisInitialState sdl2.html#joystickGetAxisInitialState,ptr.Joystick,cint,ptr.Sint16 sdl2: joystickGetAxisInitialState(joystick: ptr Joystick; axis: cint; state: ptr Sint16): bool
|
|
joystickGetHat sdl2.html#joystickGetHat,ptr.Joystick,cint sdl2: joystickGetHat(joystick: ptr Joystick; hat: cint): Uint8
|
|
joystickGetBall sdl2.html#joystickGetBall,ptr.Joystick,cint,ptr.cint,ptr.cint sdl2: joystickGetBall(joystick: ptr Joystick; ball: cint; dx: ptr cint; dy: ptr cint): cint
|
|
joystickGetButton sdl2.html#joystickGetButton,ptr.Joystick,cint sdl2: joystickGetButton(joystick: ptr Joystick; button: cint): Uint8
|
|
joystickRumble sdl2.html#joystickRumble,ptr.Joystick,Uint16,Uint16,Uint32 sdl2: joystickRumble(joystick: ptr Joystick; lowFrequencyRumble: Uint16;\n highFrequencyRumble: Uint16; durationMs: Uint32): cint
|
|
joystickClose sdl2.html#joystickClose,ptr.Joystick sdl2: joystickClose(joystick: ptr Joystick)
|
|
joystickCurrentPowerLevel sdl2.html#joystickCurrentPowerLevel,ptr.Joystick sdl2: joystickCurrentPowerLevel(joystick: ptr Joystick): JoystickPowerLevel
|
|
gameControllerAddMappingsFromRW sdl2.html#gameControllerAddMappingsFromRW,ptr.RWops,cint sdl2: gameControllerAddMappingsFromRW(rw: ptr RWops; freerw: cint): cint
|
|
gameControllerAddMapping sdl2.html#gameControllerAddMapping,cstring sdl2: gameControllerAddMapping(mappingString: cstring): cint
|
|
gameControllerNumMappings sdl2.html#gameControllerNumMappings sdl2: gameControllerNumMappings(): cint
|
|
gameControllerMappingForIndex sdl2.html#gameControllerMappingForIndex,cint sdl2: gameControllerMappingForIndex(mappingIndex: cint): cstring
|
|
gameControllerMappingForGUID sdl2.html#gameControllerMappingForGUID,JoystickGUID sdl2: gameControllerMappingForGUID(guid: JoystickGUID): cstring
|
|
gameControllerMapping sdl2.html#gameControllerMapping,ptr.GameController sdl2: gameControllerMapping(gamecontroller: ptr GameController): cstring
|
|
isGameController sdl2.html#isGameController,cint sdl2: isGameController(joystickIndex: cint): bool
|
|
gameControllerNameForIndex sdl2.html#gameControllerNameForIndex,cint sdl2: gameControllerNameForIndex(joystickIndex: cint): cstring
|
|
gameControllerTypeForIndex sdl2.html#gameControllerTypeForIndex,cint sdl2: gameControllerTypeForIndex(joystickIndex: cint): GameControllerType
|
|
gameControllerMappingForDeviceIndex sdl2.html#gameControllerMappingForDeviceIndex,cint sdl2: gameControllerMappingForDeviceIndex(joystickIndex: cint): cstring
|
|
gameControllerOpen sdl2.html#gameControllerOpen,cint sdl2: gameControllerOpen(joystickIndex: cint): ptr GameController
|
|
gameControllerFromInstanceID sdl2.html#gameControllerFromInstanceID,JoystickID sdl2: gameControllerFromInstanceID(joyid: JoystickID): ptr GameController
|
|
gameControllerFromPlayerIndex sdl2.html#gameControllerFromPlayerIndex,cint sdl2: gameControllerFromPlayerIndex(playerIndex: cint): ptr GameController
|
|
gameControllerName sdl2.html#gameControllerName,ptr.GameController sdl2: gameControllerName(gamecontroller: ptr GameController): cstring
|
|
gameControllerGetType sdl2.html#gameControllerGetType,ptr.GameController sdl2: gameControllerGetType(gamecontroller: ptr GameController): GameControllerType
|
|
gameControllerGetPlayerIndex sdl2.html#gameControllerGetPlayerIndex,ptr.GameController sdl2: gameControllerGetPlayerIndex(gamecontroller: ptr GameController): cint
|
|
gameControllerSetPlayerIndex sdl2.html#gameControllerSetPlayerIndex,ptr.GameController,cint sdl2: gameControllerSetPlayerIndex(gamecontroller: ptr GameController; playerIndex: cint)
|
|
gameControllerGetVendor sdl2.html#gameControllerGetVendor,ptr.GameController sdl2: gameControllerGetVendor(gamecontroller: ptr GameController): Uint16
|
|
gameControllerGetProduct sdl2.html#gameControllerGetProduct,ptr.GameController sdl2: gameControllerGetProduct(gamecontroller: ptr GameController): Uint16
|
|
gameControllerGetProductVersion sdl2.html#gameControllerGetProductVersion,ptr.GameController sdl2: gameControllerGetProductVersion(gamecontroller: ptr GameController): Uint16
|
|
gameControllerGetAttached sdl2.html#gameControllerGetAttached,ptr.GameController sdl2: gameControllerGetAttached(gamecontroller: ptr GameController): bool
|
|
gameControllerGetJoystick sdl2.html#gameControllerGetJoystick,ptr.GameController sdl2: gameControllerGetJoystick(gamecontroller: ptr GameController): ptr Joystick
|
|
gameControllerEventState sdl2.html#gameControllerEventState,cint sdl2: gameControllerEventState(state: cint): cint
|
|
gameControllerUpdate sdl2.html#gameControllerUpdate sdl2: gameControllerUpdate()
|
|
gameControllerGetAxisFromString sdl2.html#gameControllerGetAxisFromString,cstring sdl2: gameControllerGetAxisFromString(pchString: cstring): GameControllerAxis
|
|
gameControllerGetStringForAxis sdl2.html#gameControllerGetStringForAxis,GameControllerAxis sdl2: gameControllerGetStringForAxis(axis: GameControllerAxis): cstring
|
|
gameControllerGetBindForAxis sdl2.html#gameControllerGetBindForAxis,ptr.GameController,GameControllerAxis sdl2: gameControllerGetBindForAxis(gamecontroller: ptr GameController;\n axis: GameControllerAxis): GameControllerButtonBind
|
|
gameControllerGetAxis sdl2.html#gameControllerGetAxis,ptr.GameController,GameControllerAxis sdl2: gameControllerGetAxis(gamecontroller: ptr GameController; axis: GameControllerAxis): Sint16
|
|
gameControllerGetButtonFromString sdl2.html#gameControllerGetButtonFromString,cstring sdl2: gameControllerGetButtonFromString(pchString: cstring): GameControllerButton
|
|
gameControllerGetStringForButton sdl2.html#gameControllerGetStringForButton,GameControllerButton sdl2: gameControllerGetStringForButton(button: GameControllerButton): cstring
|
|
gameControllerGetBindForButton sdl2.html#gameControllerGetBindForButton,ptr.GameController,GameControllerButton sdl2: gameControllerGetBindForButton(gamecontroller: ptr GameController;\n button: GameControllerButton): GameControllerButtonBind
|
|
gameControllerGetButton sdl2.html#gameControllerGetButton,ptr.GameController,GameControllerButton sdl2: gameControllerGetButton(gamecontroller: ptr GameController;\n button: GameControllerButton): Uint8
|
|
gameControllerRumble sdl2.html#gameControllerRumble,ptr.GameController,Uint16,Uint16,Uint32 sdl2: gameControllerRumble(gamecontroller: ptr GameController;\n lowFrequencyRumble: Uint16; highFrequencyRumble: Uint16;\n durationMs: Uint32): cint
|
|
gameControllerClose sdl2.html#gameControllerClose,ptr.GameController sdl2: gameControllerClose(gamecontroller: ptr GameController)
|
|
getNumTouchDevices sdl2.html#getNumTouchDevices sdl2: getNumTouchDevices(): cint
|
|
getTouchDevice sdl2.html#getTouchDevice,cint sdl2: getTouchDevice(index: cint): TouchID
|
|
getTouchDeviceType sdl2.html#getTouchDeviceType,TouchID sdl2: getTouchDeviceType(touchID: TouchID): TouchDeviceType
|
|
getNumTouchFingers sdl2.html#getNumTouchFingers,TouchID sdl2: getNumTouchFingers(touchID: TouchID): cint
|
|
getTouchFinger sdl2.html#getTouchFinger,TouchID,cint sdl2: getTouchFinger(touchID: TouchID; index: cint): ptr Finger
|
|
recordGesture sdl2.html#recordGesture,TouchID sdl2: recordGesture(touchId: TouchID): cint
|
|
saveAllDollarTemplates sdl2.html#saveAllDollarTemplates,ptr.RWops sdl2: saveAllDollarTemplates(dst: ptr RWops): cint
|
|
saveDollarTemplate sdl2.html#saveDollarTemplate,GestureID,ptr.RWops sdl2: saveDollarTemplate(gestureId: GestureID; dst: ptr RWops): cint
|
|
loadDollarTemplates sdl2.html#loadDollarTemplates,TouchID,ptr.RWops sdl2: loadDollarTemplates(touchId: TouchID; src: ptr RWops): cint
|
|
pumpEvents sdl2.html#pumpEvents sdl2: pumpEvents()
|
|
peepEvents sdl2.html#peepEvents,ptr.Event,cint,eventaction,Uint32,Uint32 sdl2: peepEvents(events: ptr Event; numevents: cint; action: eventaction; minType: Uint32;\n maxType: Uint32): cint
|
|
hasEvent sdl2.html#hasEvent,Uint32 sdl2: hasEvent(kind: Uint32): bool
|
|
hasEvents sdl2.html#hasEvents,Uint32,Uint32 sdl2: hasEvents(minType: Uint32; maxType: Uint32): bool
|
|
flushEvent sdl2.html#flushEvent,Uint32 sdl2: flushEvent(kind: Uint32)
|
|
flushEvents sdl2.html#flushEvents,Uint32,Uint32 sdl2: flushEvents(minType: Uint32; maxType: Uint32)
|
|
pollEvent sdl2.html#pollEvent,ptr.Event sdl2: pollEvent(event: ptr Event): cint
|
|
waitEvent sdl2.html#waitEvent,ptr.Event sdl2: waitEvent(event: ptr Event): cint
|
|
waitEventTimeout sdl2.html#waitEventTimeout,ptr.Event,cint sdl2: waitEventTimeout(event: ptr Event; timeout: cint): cint
|
|
pushEvent sdl2.html#pushEvent,ptr.Event sdl2: pushEvent(event: ptr Event): cint
|
|
setEventFilter sdl2.html#setEventFilter,EventFilter,pointer sdl2: setEventFilter(filter: EventFilter; userdata: pointer)
|
|
getEventFilter sdl2.html#getEventFilter,ptr.EventFilter,ptr.pointer sdl2: getEventFilter(filter: ptr EventFilter; userdata: ptr pointer): bool
|
|
addEventWatch sdl2.html#addEventWatch,EventFilter,pointer sdl2: addEventWatch(filter: EventFilter; userdata: pointer)
|
|
delEventWatch sdl2.html#delEventWatch,EventFilter,pointer sdl2: delEventWatch(filter: EventFilter; userdata: pointer)
|
|
filterEvents sdl2.html#filterEvents,EventFilter,pointer sdl2: filterEvents(filter: EventFilter; userdata: pointer)
|
|
eventState sdl2.html#eventState,Uint32,cint sdl2: eventState(kind: Uint32; state: cint): Uint8
|
|
registerEvents sdl2.html#registerEvents,cint sdl2: registerEvents(numevents: cint): Uint32
|
|
getBasePath sdl2.html#getBasePath sdl2: getBasePath(): cstring
|
|
getPrefPath sdl2.html#getPrefPath,cstring,cstring sdl2: getPrefPath(org: cstring; app: cstring): cstring
|
|
numHaptics sdl2.html#numHaptics sdl2: numHaptics(): cint
|
|
hapticName sdl2.html#hapticName,cint sdl2: hapticName(deviceIndex: cint): cstring
|
|
hapticOpen sdl2.html#hapticOpen,cint sdl2: hapticOpen(deviceIndex: cint): ptr Haptic
|
|
hapticOpened sdl2.html#hapticOpened,cint sdl2: hapticOpened(deviceIndex: cint): cint
|
|
hapticIndex sdl2.html#hapticIndex,ptr.PHaptic sdl2: hapticIndex(haptic: ptr Haptic): cint
|
|
mouseIsHaptic sdl2.html#mouseIsHaptic sdl2: mouseIsHaptic(): cint
|
|
hapticOpenFromMouse sdl2.html#hapticOpenFromMouse sdl2: hapticOpenFromMouse(): ptr Haptic
|
|
joystickIsHaptic sdl2.html#joystickIsHaptic,ptr.Joystick sdl2: joystickIsHaptic(joystick: ptr Joystick): cint
|
|
hapticOpenFromJoystick sdl2.html#hapticOpenFromJoystick,ptr.Joystick sdl2: hapticOpenFromJoystick(joystick: ptr Joystick): ptr Haptic
|
|
hapticClose sdl2.html#hapticClose,ptr.PHaptic sdl2: hapticClose(haptic: ptr Haptic)
|
|
hapticNumEffects sdl2.html#hapticNumEffects,ptr.PHaptic sdl2: hapticNumEffects(haptic: ptr Haptic): cint
|
|
hapticNumEffectsPlaying sdl2.html#hapticNumEffectsPlaying,ptr.PHaptic sdl2: hapticNumEffectsPlaying(haptic: ptr Haptic): cint
|
|
hapticQuery sdl2.html#hapticQuery,ptr.PHaptic sdl2: hapticQuery(haptic: ptr Haptic): cuint
|
|
hapticNumAxes sdl2.html#hapticNumAxes,ptr.PHaptic sdl2: hapticNumAxes(haptic: ptr Haptic): cint
|
|
hapticEffectSupported sdl2.html#hapticEffectSupported,ptr.PHaptic,ptr.HapticEffect sdl2: hapticEffectSupported(haptic: ptr Haptic; effect: ptr HapticEffect): cint
|
|
hapticNewEffect sdl2.html#hapticNewEffect,ptr.PHaptic,ptr.HapticEffect sdl2: hapticNewEffect(haptic: ptr Haptic; effect: ptr HapticEffect): cint
|
|
hapticUpdateEffect sdl2.html#hapticUpdateEffect,ptr.PHaptic,cint,ptr.HapticEffect sdl2: hapticUpdateEffect(haptic: ptr Haptic; effect: cint; data: ptr HapticEffect): cint
|
|
hapticRunEffect sdl2.html#hapticRunEffect,ptr.PHaptic,cint,Uint32 sdl2: hapticRunEffect(haptic: ptr Haptic; effect: cint; iterations: Uint32): cint
|
|
hapticStopEffect sdl2.html#hapticStopEffect,ptr.PHaptic,cint sdl2: hapticStopEffect(haptic: ptr Haptic; effect: cint): cint
|
|
hapticDestroyEffect sdl2.html#hapticDestroyEffect,ptr.PHaptic,cint sdl2: hapticDestroyEffect(haptic: ptr Haptic; effect: cint)
|
|
hapticGetEffectStatus sdl2.html#hapticGetEffectStatus,ptr.PHaptic,cint sdl2: hapticGetEffectStatus(haptic: ptr Haptic; effect: cint): cint
|
|
hapticSetGain sdl2.html#hapticSetGain,ptr.PHaptic,cint sdl2: hapticSetGain(haptic: ptr Haptic; gain: cint): cint
|
|
hapticSetAutocenter sdl2.html#hapticSetAutocenter,ptr.PHaptic,cint sdl2: hapticSetAutocenter(haptic: ptr Haptic; autocenter: cint): cint
|
|
hapticPause sdl2.html#hapticPause,ptr.PHaptic sdl2: hapticPause(haptic: ptr Haptic): cint
|
|
hapticUnpause sdl2.html#hapticUnpause,ptr.PHaptic sdl2: hapticUnpause(haptic: ptr Haptic): cint
|
|
hapticStopAll sdl2.html#hapticStopAll,ptr.PHaptic sdl2: hapticStopAll(haptic: ptr Haptic): cint
|
|
hapticRumbleSupported sdl2.html#hapticRumbleSupported,ptr.PHaptic sdl2: hapticRumbleSupported(haptic: ptr Haptic): cint
|
|
hapticRumbleInit sdl2.html#hapticRumbleInit,ptr.PHaptic sdl2: hapticRumbleInit(haptic: ptr Haptic): cint
|
|
hapticRumblePlay sdl2.html#hapticRumblePlay,ptr.PHaptic,cfloat,Uint32 sdl2: hapticRumblePlay(haptic: ptr Haptic; strength: cfloat; length: Uint32): cint
|
|
hapticRumbleStop sdl2.html#hapticRumbleStop,ptr.PHaptic sdl2: hapticRumbleStop(haptic: ptr Haptic): cint
|
|
setHintWithPriority sdl2.html#setHintWithPriority,cstring,cstring,HintPriority sdl2: setHintWithPriority(name: cstring; value: cstring; priority: HintPriority): bool
|
|
setHint sdl2.html#setHint,cstring,cstring sdl2: setHint(name: cstring; value: cstring): bool
|
|
getHint sdl2.html#getHint,cstring sdl2: getHint(name: cstring): cstring
|
|
getHintBoolean sdl2.html#getHintBoolean,cstring,bool sdl2: getHintBoolean(name: cstring; defaultValue: bool): bool
|
|
addHintCallback sdl2.html#addHintCallback,cstring,HintCallback,pointer sdl2: addHintCallback(name: cstring; callback: HintCallback; userdata: pointer)
|
|
delHintCallback sdl2.html#delHintCallback,cstring,HintCallback,pointer sdl2: delHintCallback(name: cstring; callback: HintCallback; userdata: pointer)
|
|
clearHints sdl2.html#clearHints sdl2: clearHints()
|
|
loadObject sdl2.html#loadObject,cstring sdl2: loadObject(sofile: cstring): pointer
|
|
loadFunction sdl2.html#loadFunction,pointer,cstring sdl2: loadFunction(handle: pointer; name: cstring): pointer
|
|
unloadObject sdl2.html#unloadObject,pointer sdl2: unloadObject(handle: pointer)
|
|
logSetAllPriority sdl2.html#logSetAllPriority,LogPriority sdl2: logSetAllPriority(priority: LogPriority)
|
|
logSetPriority sdl2.html#logSetPriority,cint,LogPriority sdl2: logSetPriority(category: cint; priority: LogPriority)
|
|
logGetPriority sdl2.html#logGetPriority,cint sdl2: logGetPriority(category: cint): LogPriority
|
|
logResetPriorities sdl2.html#logResetPriorities sdl2: logResetPriorities()
|
|
logVerbose sdl2.html#logVerbose,cint,cstring sdl2: logVerbose(category: cint; fmt: cstring)
|
|
logDebug sdl2.html#logDebug,cint,cstring sdl2: logDebug(category: cint; fmt: cstring)
|
|
logInfo sdl2.html#logInfo,cint,cstring sdl2: logInfo(category: cint; fmt: cstring)
|
|
logWarn sdl2.html#logWarn,cint,cstring sdl2: logWarn(category: cint; fmt: cstring)
|
|
logError sdl2.html#logError,cint,cstring sdl2: logError(category: cint; fmt: cstring)
|
|
logCritical sdl2.html#logCritical,cint,cstring sdl2: logCritical(category: cint; fmt: cstring)
|
|
logMessage sdl2.html#logMessage,cint,LogPriority,cstring sdl2: logMessage(category: cint; priority: LogPriority; fmt: cstring)
|
|
logMessageV sdl2.html#logMessageV,cint,LogPriority,cstring,va_list sdl2: logMessageV(category: cint; priority: LogPriority; fmt: cstring; ap: va_list)
|
|
logGetOutputFunction sdl2.html#logGetOutputFunction,ptr.LogOutputFunction,ptr.pointer sdl2: logGetOutputFunction(callback: ptr LogOutputFunction; userdata: ptr pointer)
|
|
logSetOutputFunction sdl2.html#logSetOutputFunction,LogOutputFunction,pointer sdl2: logSetOutputFunction(callback: LogOutputFunction; userdata: pointer)
|
|
showMessageBox sdl2.html#showMessageBox,ptr.MessageBoxData,ptr.cint sdl2: showMessageBox(messageboxdata: ptr MessageBoxData; buttonid: ptr cint): cint
|
|
showSimpleMessageBox sdl2.html#showSimpleMessageBox,Uint32,cstring,cstring,ptr.Window sdl2: showSimpleMessageBox(flags: Uint32; title: cstring; message: cstring;\n window: ptr Window): cint
|
|
metal_CreateView sdl2.html#metal_CreateView,ptr.Window sdl2: metal_CreateView(window: ptr Window): MetalView
|
|
metal_DestroyView sdl2.html#metal_DestroyView,MetalView sdl2: metal_DestroyView(view: MetalView)
|
|
getPowerInfo sdl2.html#getPowerInfo,ptr.cint,ptr.cint sdl2: getPowerInfo(secs: ptr cint; pct: ptr cint): PowerState
|
|
getNumRenderDrivers sdl2.html#getNumRenderDrivers sdl2: getNumRenderDrivers(): cint
|
|
getRenderDriverInfo sdl2.html#getRenderDriverInfo,cint,ptr.RendererInfo sdl2: getRenderDriverInfo(index: cint; info: ptr RendererInfo): cint
|
|
createWindowAndRenderer sdl2.html#createWindowAndRenderer,cint,cint,Uint32,ptr.ptr.Window,ptr.ptr.Renderer sdl2: createWindowAndRenderer(width: cint; height: cint; windowFlags: Uint32;\n window: ptr ptr Window; renderer: ptr ptr Renderer): cint
|
|
createRenderer sdl2.html#createRenderer,ptr.Window,cint,Uint32 sdl2: createRenderer(window: ptr Window; index: cint; flags: Uint32): ptr Renderer
|
|
createSoftwareRenderer sdl2.html#createSoftwareRenderer,ptr.Surface sdl2: createSoftwareRenderer(surface: ptr Surface): ptr Renderer
|
|
getRenderer sdl2.html#getRenderer,ptr.Window sdl2: getRenderer(window: ptr Window): ptr Renderer
|
|
getRendererInfo sdl2.html#getRendererInfo,ptr.Renderer,ptr.RendererInfo sdl2: getRendererInfo(renderer: ptr Renderer; info: ptr RendererInfo): cint
|
|
getRendererOutputSize sdl2.html#getRendererOutputSize,ptr.Renderer,ptr.cint,ptr.cint sdl2: getRendererOutputSize(renderer: ptr Renderer; w: ptr cint; h: ptr cint): cint
|
|
createTexture sdl2.html#createTexture,ptr.Renderer,Uint32,cint,cint,cint sdl2: createTexture(renderer: ptr Renderer; format: Uint32; access: cint; w: cint; h: cint): ptr Texture
|
|
createTextureFromSurface sdl2.html#createTextureFromSurface,ptr.Renderer,ptr.Surface sdl2: createTextureFromSurface(renderer: ptr Renderer; surface: ptr Surface): ptr Texture
|
|
queryTexture sdl2.html#queryTexture,ptr.Texture,ptr.Uint32,ptr.cint,ptr.cint,ptr.cint sdl2: queryTexture(texture: ptr Texture; format: ptr Uint32; access: ptr cint; w: ptr cint;\n h: ptr cint): cint
|
|
setTextureColorMod sdl2.html#setTextureColorMod,ptr.Texture,Uint8,Uint8,Uint8 sdl2: setTextureColorMod(texture: ptr Texture; r: Uint8; g: Uint8; b: Uint8): cint
|
|
getTextureColorMod sdl2.html#getTextureColorMod,ptr.Texture,ptr.Uint8,ptr.Uint8,ptr.Uint8 sdl2: getTextureColorMod(texture: ptr Texture; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8): cint
|
|
setTextureAlphaMod sdl2.html#setTextureAlphaMod,ptr.Texture,Uint8 sdl2: setTextureAlphaMod(texture: ptr Texture; alpha: Uint8): cint
|
|
getTextureAlphaMod sdl2.html#getTextureAlphaMod,ptr.Texture,ptr.Uint8 sdl2: getTextureAlphaMod(texture: ptr Texture; alpha: ptr Uint8): cint
|
|
setTextureBlendMode sdl2.html#setTextureBlendMode,ptr.Texture,BlendMode sdl2: setTextureBlendMode(texture: ptr Texture; blendMode: BlendMode): cint
|
|
getTextureBlendMode sdl2.html#getTextureBlendMode,ptr.Texture,ptr.BlendMode sdl2: getTextureBlendMode(texture: ptr Texture; blendMode: ptr BlendMode): cint
|
|
setTextureScaleMode sdl2.html#setTextureScaleMode,ptr.Texture,ScaleMode sdl2: setTextureScaleMode(texture: ptr Texture; scaleMode: ScaleMode): cint
|
|
getTextureScaleMode sdl2.html#getTextureScaleMode,ptr.Texture,ptr.ScaleMode sdl2: getTextureScaleMode(texture: ptr Texture; scaleMode: ptr ScaleMode): cint
|
|
updateTexture sdl2.html#updateTexture,ptr.Texture,ptr.Rect,pointer,cint sdl2: updateTexture(texture: ptr Texture; rect: ptr Rect; pixels: pointer; pitch: cint): cint
|
|
updateYUVTexture sdl2.html#updateYUVTexture,ptr.Texture,ptr.Rect,ptr.Uint8,cint,ptr.Uint8,cint,ptr.Uint8,cint sdl2: updateYUVTexture(texture: ptr Texture; rect: ptr Rect; Yplane: ptr Uint8; Ypitch: cint;\n Uplane: ptr Uint8; Upitch: cint; Vplane: ptr Uint8; Vpitch: cint): cint
|
|
lockTexture sdl2.html#lockTexture,ptr.Texture,ptr.Rect,ptr.pointer,ptr.cint sdl2: lockTexture(texture: ptr Texture; rect: ptr Rect; pixels: ptr pointer; pitch: ptr cint): cint
|
|
lockTextureToSurface sdl2.html#lockTextureToSurface,ptr.Texture,ptr.Rect,ptr.ptr.Surface sdl2: lockTextureToSurface(texture: ptr Texture; rect: ptr Rect; surface: ptr ptr Surface): cint
|
|
unlockTexture sdl2.html#unlockTexture,ptr.Texture sdl2: unlockTexture(texture: ptr Texture)
|
|
renderTargetSupported sdl2.html#renderTargetSupported,ptr.Renderer sdl2: renderTargetSupported(renderer: ptr Renderer): bool
|
|
setRenderTarget sdl2.html#setRenderTarget,ptr.Renderer,ptr.Texture sdl2: setRenderTarget(renderer: ptr Renderer; texture: ptr Texture): cint
|
|
getRenderTarget sdl2.html#getRenderTarget,ptr.Renderer sdl2: getRenderTarget(renderer: ptr Renderer): ptr Texture
|
|
renderSetLogicalSize sdl2.html#renderSetLogicalSize,ptr.Renderer,cint,cint sdl2: renderSetLogicalSize(renderer: ptr Renderer; w: cint; h: cint): cint
|
|
renderGetLogicalSize sdl2.html#renderGetLogicalSize,ptr.Renderer,ptr.cint,ptr.cint sdl2: renderGetLogicalSize(renderer: ptr Renderer; w: ptr cint; h: ptr cint)
|
|
renderSetIntegerScale sdl2.html#renderSetIntegerScale,ptr.Renderer,bool sdl2: renderSetIntegerScale(renderer: ptr Renderer; enable: bool): cint
|
|
renderGetIntegerScale sdl2.html#renderGetIntegerScale,ptr.Renderer sdl2: renderGetIntegerScale(renderer: ptr Renderer): bool
|
|
renderSetViewport sdl2.html#renderSetViewport,ptr.Renderer,ptr.Rect sdl2: renderSetViewport(renderer: ptr Renderer; rect: ptr Rect): cint
|
|
renderGetViewport sdl2.html#renderGetViewport,ptr.Renderer,ptr.Rect sdl2: renderGetViewport(renderer: ptr Renderer; rect: ptr Rect)
|
|
renderSetClipRect sdl2.html#renderSetClipRect,ptr.Renderer,ptr.Rect sdl2: renderSetClipRect(renderer: ptr Renderer; rect: ptr Rect): cint
|
|
renderGetClipRect sdl2.html#renderGetClipRect,ptr.Renderer,ptr.Rect sdl2: renderGetClipRect(renderer: ptr Renderer; rect: ptr Rect)
|
|
renderIsClipEnabled sdl2.html#renderIsClipEnabled,ptr.Renderer sdl2: renderIsClipEnabled(renderer: ptr Renderer): bool
|
|
renderSetScale sdl2.html#renderSetScale,ptr.Renderer,cfloat,cfloat sdl2: renderSetScale(renderer: ptr Renderer; scaleX: cfloat; scaleY: cfloat): cint
|
|
renderGetScale sdl2.html#renderGetScale,ptr.Renderer,ptr.cfloat,ptr.cfloat sdl2: renderGetScale(renderer: ptr Renderer; scaleX: ptr cfloat; scaleY: ptr cfloat)
|
|
setRenderDrawColor sdl2.html#setRenderDrawColor,ptr.Renderer,Uint8,Uint8,Uint8,Uint8 sdl2: setRenderDrawColor(renderer: ptr Renderer; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
|
|
getRenderDrawColor sdl2.html#getRenderDrawColor,ptr.Renderer,ptr.Uint8,ptr.Uint8,ptr.Uint8,ptr.Uint8 sdl2: getRenderDrawColor(renderer: ptr Renderer; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8;\n a: ptr Uint8): cint
|
|
setRenderDrawBlendMode sdl2.html#setRenderDrawBlendMode,ptr.Renderer,BlendMode sdl2: setRenderDrawBlendMode(renderer: ptr Renderer; blendMode: BlendMode): cint
|
|
getRenderDrawBlendMode sdl2.html#getRenderDrawBlendMode,ptr.Renderer,ptr.BlendMode sdl2: getRenderDrawBlendMode(renderer: ptr Renderer; blendMode: ptr BlendMode): cint
|
|
renderClear sdl2.html#renderClear,ptr.Renderer sdl2: renderClear(renderer: ptr Renderer): cint
|
|
renderDrawPoint sdl2.html#renderDrawPoint,ptr.Renderer,cint,cint sdl2: renderDrawPoint(renderer: ptr Renderer; x: cint; y: cint): cint
|
|
renderDrawPoints sdl2.html#renderDrawPoints,ptr.Renderer,ptr.Point,cint sdl2: renderDrawPoints(renderer: ptr Renderer; points: ptr Point; count: cint): cint
|
|
renderDrawLine sdl2.html#renderDrawLine,ptr.Renderer,cint,cint,cint,cint sdl2: renderDrawLine(renderer: ptr Renderer; x1: cint; y1: cint; x2: cint; y2: cint): cint
|
|
renderDrawLines sdl2.html#renderDrawLines,ptr.Renderer,ptr.Point,cint sdl2: renderDrawLines(renderer: ptr Renderer; points: ptr Point; count: cint): cint
|
|
renderDrawRect sdl2.html#renderDrawRect,ptr.Renderer,ptr.Rect sdl2: renderDrawRect(renderer: ptr Renderer; rect: ptr Rect): cint
|
|
renderDrawRects sdl2.html#renderDrawRects,ptr.Renderer,ptr.Rect,cint sdl2: renderDrawRects(renderer: ptr Renderer; rects: ptr Rect; count: cint): cint
|
|
renderFillRect sdl2.html#renderFillRect,ptr.Renderer,ptr.Rect sdl2: renderFillRect(renderer: ptr Renderer; rect: ptr Rect): cint
|
|
renderFillRects sdl2.html#renderFillRects,ptr.Renderer,ptr.Rect,cint sdl2: renderFillRects(renderer: ptr Renderer; rects: ptr Rect; count: cint): cint
|
|
renderCopy sdl2.html#renderCopy,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.Rect sdl2: renderCopy(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;\n dstrect: ptr Rect): cint
|
|
renderCopyEx sdl2.html#renderCopyEx,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.Rect,cdouble,ptr.Point,RendererFlip sdl2: renderCopyEx(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;\n dstrect: ptr Rect; angle: cdouble; center: ptr Point; flip: RendererFlip): cint
|
|
renderDrawPointF sdl2.html#renderDrawPointF,ptr.Renderer,cfloat,cfloat sdl2: renderDrawPointF(renderer: ptr Renderer; x: cfloat; y: cfloat): cint
|
|
renderDrawPointsF sdl2.html#renderDrawPointsF,ptr.Renderer,ptr.FPoint,cint sdl2: renderDrawPointsF(renderer: ptr Renderer; points: ptr FPoint; count: cint): cint
|
|
renderDrawLineF sdl2.html#renderDrawLineF,ptr.Renderer,cfloat,cfloat,cfloat,cfloat sdl2: renderDrawLineF(renderer: ptr Renderer; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat): cint
|
|
renderDrawLinesF sdl2.html#renderDrawLinesF,ptr.Renderer,ptr.FPoint,cint sdl2: renderDrawLinesF(renderer: ptr Renderer; points: ptr FPoint; count: cint): cint
|
|
renderDrawRectF sdl2.html#renderDrawRectF,ptr.Renderer,ptr.FRect sdl2: renderDrawRectF(renderer: ptr Renderer; rect: ptr FRect): cint
|
|
renderDrawRectsF sdl2.html#renderDrawRectsF,ptr.Renderer,ptr.FRect,cint sdl2: renderDrawRectsF(renderer: ptr Renderer; rects: ptr FRect; count: cint): cint
|
|
renderFillRectF sdl2.html#renderFillRectF,ptr.Renderer,ptr.FRect sdl2: renderFillRectF(renderer: ptr Renderer; rect: ptr FRect): cint
|
|
renderFillRectsF sdl2.html#renderFillRectsF,ptr.Renderer,ptr.FRect,cint sdl2: renderFillRectsF(renderer: ptr Renderer; rects: ptr FRect; count: cint): cint
|
|
renderCopyF sdl2.html#renderCopyF,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.FRect sdl2: renderCopyF(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;\n dstrect: ptr FRect): cint
|
|
renderCopyExF sdl2.html#renderCopyExF,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.FRect,cdouble,ptr.FPoint,RendererFlip sdl2: renderCopyExF(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;\n dstrect: ptr FRect; angle: cdouble; center: ptr FPoint; flip: RendererFlip): cint
|
|
renderReadPixels sdl2.html#renderReadPixels,ptr.Renderer,ptr.Rect,Uint32,pointer,cint sdl2: renderReadPixels(renderer: ptr Renderer; rect: ptr Rect; format: Uint32;\n pixels: pointer; pitch: cint): cint
|
|
renderPresent sdl2.html#renderPresent,ptr.Renderer sdl2: renderPresent(renderer: ptr Renderer)
|
|
destroyTexture sdl2.html#destroyTexture,ptr.Texture sdl2: destroyTexture(texture: ptr Texture)
|
|
destroyRenderer sdl2.html#destroyRenderer,ptr.Renderer sdl2: destroyRenderer(renderer: ptr Renderer)
|
|
renderFlush sdl2.html#renderFlush,ptr.Renderer sdl2: renderFlush(renderer: ptr Renderer): cint
|
|
gL_BindTexture sdl2.html#gL_BindTexture,ptr.Texture,ptr.cfloat,ptr.cfloat sdl2: gL_BindTexture(texture: ptr Texture; texw: ptr cfloat; texh: ptr cfloat): cint
|
|
gL_UnbindTexture sdl2.html#gL_UnbindTexture,ptr.Texture sdl2: gL_UnbindTexture(texture: ptr Texture): cint
|
|
renderGetMetalLayer sdl2.html#renderGetMetalLayer,ptr.Renderer sdl2: renderGetMetalLayer(renderer: ptr Renderer): pointer
|
|
renderGetMetalCommandEncoder sdl2.html#renderGetMetalCommandEncoder,ptr.Renderer sdl2: renderGetMetalCommandEncoder(renderer: ptr Renderer): pointer
|
|
numSensors sdl2.html#numSensors sdl2: numSensors(): cint
|
|
sensorGetDeviceName sdl2.html#sensorGetDeviceName,cint sdl2: sensorGetDeviceName(deviceIndex: cint): cstring
|
|
sensorGetDeviceType sdl2.html#sensorGetDeviceType,cint sdl2: sensorGetDeviceType(deviceIndex: cint): SensorType
|
|
sensorGetDeviceNonPortableType sdl2.html#sensorGetDeviceNonPortableType,cint sdl2: sensorGetDeviceNonPortableType(deviceIndex: cint): cint
|
|
sensorGetDeviceInstanceID sdl2.html#sensorGetDeviceInstanceID,cint sdl2: sensorGetDeviceInstanceID(deviceIndex: cint): SensorID
|
|
sensorOpen sdl2.html#sensorOpen,cint sdl2: sensorOpen(deviceIndex: cint): ptr Sensor
|
|
sensorFromInstanceID sdl2.html#sensorFromInstanceID,SensorID sdl2: sensorFromInstanceID(instanceId: SensorID): ptr Sensor
|
|
sensorGetName sdl2.html#sensorGetName,ptr.Sensor sdl2: sensorGetName(sensor: ptr Sensor): cstring
|
|
sensorGetType sdl2.html#sensorGetType,ptr.Sensor sdl2: sensorGetType(sensor: ptr Sensor): SensorType
|
|
sensorGetNonPortableType sdl2.html#sensorGetNonPortableType,ptr.Sensor sdl2: sensorGetNonPortableType(sensor: ptr Sensor): cint
|
|
sensorGetInstanceID sdl2.html#sensorGetInstanceID,ptr.Sensor sdl2: sensorGetInstanceID(sensor: ptr Sensor): SensorID
|
|
sensorGetData sdl2.html#sensorGetData,ptr.Sensor,ptr.cfloat,cint sdl2: sensorGetData(sensor: ptr Sensor; data: ptr cfloat; numValues: cint): cint
|
|
sensorClose sdl2.html#sensorClose,ptr.Sensor sdl2: sensorClose(sensor: ptr Sensor)
|
|
sensorUpdate sdl2.html#sensorUpdate sdl2: sensorUpdate()
|
|
createShapedWindow sdl2.html#createShapedWindow,cstring,cuint,cuint,cuint,cuint,Uint32 sdl2: createShapedWindow(title: cstring; x: cuint; y: cuint; w: cuint; h: cuint; flags: Uint32): ptr Window
|
|
isShapedWindow sdl2.html#isShapedWindow,ptr.Window sdl2: isShapedWindow(window: ptr Window): bool
|
|
setWindowShape sdl2.html#setWindowShape,ptr.Window,ptr.Surface,ptr.WindowShapeMode sdl2: setWindowShape(window: ptr Window; shape: ptr Surface; shapeMode: ptr WindowShapeMode): cint
|
|
getShapedWindowMode sdl2.html#getShapedWindowMode,ptr.Window,ptr.WindowShapeMode sdl2: getShapedWindowMode(window: ptr Window; shapeMode: ptr WindowShapeMode): cint
|
|
isTablet sdl2.html#isTablet sdl2: isTablet(): bool
|
|
onApplicationWillTerminate sdl2.html#onApplicationWillTerminate sdl2: onApplicationWillTerminate()
|
|
onApplicationDidReceiveMemoryWarning sdl2.html#onApplicationDidReceiveMemoryWarning sdl2: onApplicationDidReceiveMemoryWarning()
|
|
onApplicationWillResignActive sdl2.html#onApplicationWillResignActive sdl2: onApplicationWillResignActive()
|
|
onApplicationDidEnterBackground sdl2.html#onApplicationDidEnterBackground sdl2: onApplicationDidEnterBackground()
|
|
onApplicationWillEnterForeground sdl2.html#onApplicationWillEnterForeground sdl2: onApplicationWillEnterForeground()
|
|
onApplicationDidBecomeActive sdl2.html#onApplicationDidBecomeActive sdl2: onApplicationDidBecomeActive()
|
|
getTicks sdl2.html#getTicks sdl2: getTicks(): Uint32
|
|
getPerformanceCounter sdl2.html#getPerformanceCounter sdl2: getPerformanceCounter(): Uint64
|
|
getPerformanceFrequency sdl2.html#getPerformanceFrequency sdl2: getPerformanceFrequency(): Uint64
|
|
delay sdl2.html#delay,Uint32 sdl2: delay(ms: Uint32)
|
|
addTimer sdl2.html#addTimer,Uint32,TimerCallback,pointer sdl2: addTimer(interval: Uint32; callback: TimerCallback; param: pointer): TimerID
|
|
removeTimer sdl2.html#removeTimer,TimerID sdl2: removeTimer(id: TimerID): bool
|
|
getVersion sdl2.html#getVersion,ptr.Version sdl2: getVersion(ver: ptr Version)
|
|
getRevision sdl2.html#getRevision sdl2: getRevision(): cstring
|
|
getRevisionNumber sdl2.html#getRevisionNumber sdl2: getRevisionNumber(): cint
|
|
init sdl2.html#init,Uint32 sdl2: init(flags: Uint32): cint
|
|
initSubSystem sdl2.html#initSubSystem,Uint32 sdl2: initSubSystem(flags: Uint32): cint
|
|
quitSubSystem sdl2.html#quitSubSystem,Uint32 sdl2: quitSubSystem(flags: Uint32)
|
|
wasInit sdl2.html#wasInit,Uint32 sdl2: wasInit(flags: Uint32): Uint32
|
|
quit sdl2.html#quit sdl2: quit()
|
|
SDLDyLibPath sdl2.html#SDLDyLibPath sdl2: SDLDyLibPath
|
|
SDLMainLib sdl2.html#SDLMainLib sdl2: SDLMainLib
|
|
SDLStaticLib sdl2.html#SDLStaticLib sdl2: SDLStaticLib
|
|
WINDOWPOS_UNDEFINED sdl2.html#WINDOWPOS_UNDEFINED sdl2: WINDOWPOS_UNDEFINED
|
|
WINDOWPOS_CENTERED sdl2.html#WINDOWPOS_CENTERED sdl2: WINDOWPOS_CENTERED
|
|
SCANCODE_MASK sdl2.html#SCANCODE_MASK sdl2: SCANCODE_MASK
|
|
BUTTON_LMASK sdl2.html#BUTTON_LMASK sdl2: BUTTON_LMASK
|
|
BUTTON_MMASK sdl2.html#BUTTON_MMASK sdl2: BUTTON_MMASK
|
|
BUTTON_RMASK sdl2.html#BUTTON_RMASK sdl2: BUTTON_RMASK
|
|
BUTTON_X1MASK sdl2.html#BUTTON_X1MASK sdl2: BUTTON_X1MASK
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BUTTON_X2MASK sdl2.html#BUTTON_X2MASK sdl2: BUTTON_X2MASK
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