nim-sdl2/docs/sdl2.idx
Joey Yakimowich-Payne 13bb7848ad Add docs
2020-04-26 15:20:37 -06:00

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SDLCacheDir sdl2.html#SDLCacheDir sdl2: SDLCacheDir
SDLStd sdl2.html#SDLStd sdl2: SDLStd
SDLGit sdl2.html#SDLGit sdl2: SDLGit
SDLDL sdl2.html#SDLDL sdl2: SDLDL
SDLStatic sdl2.html#SDLStatic sdl2: SDLStatic
SDLSetVer sdl2.html#SDLSetVer sdl2: SDLSetVer
SDLLPath sdl2.html#SDLLPath sdl2: SDLLPath
SDLPath sdl2.html#SDLPath sdl2: SDLPath
sdl_button sdl2.html#sdl_button.t,untyped sdl2: sdl_button(x: untyped): untyped
WINDOWPOS_UNDEFINED_DISPLAY sdl2.html#WINDOWPOS_UNDEFINED_DISPLAY.t,untyped sdl2: WINDOWPOS_UNDEFINED_DISPLAY(x: untyped): untyped
WINDOWPOS_ISUNDEFINED sdl2.html#WINDOWPOS_ISUNDEFINED.t,untyped sdl2: WINDOWPOS_ISUNDEFINED(x: untyped): untyped
WINDOWPOS_CENTERED_DISPLAY sdl2.html#WINDOWPOS_CENTERED_DISPLAY.t,untyped sdl2: WINDOWPOS_CENTERED_DISPLAY(x: untyped): untyped
WINDOWPOS_ISCENTERED sdl2.html#WINDOWPOS_ISCENTERED.t,untyped sdl2: WINDOWPOS_ISCENTERED(x: untyped): untyped
AssertState sdl2.html#AssertState sdl2: AssertState
errorcode sdl2.html#errorcode sdl2: errorcode
ThreadPriority sdl2.html#ThreadPriority sdl2: ThreadPriority
AudioStatus sdl2.html#AudioStatus sdl2: AudioStatus
PixelType sdl2.html#PixelType sdl2: PixelType
BitmapOrder sdl2.html#BitmapOrder sdl2: BitmapOrder
PackedOrder sdl2.html#PackedOrder sdl2: PackedOrder
ArrayOrder sdl2.html#ArrayOrder sdl2: ArrayOrder
PackedLayout sdl2.html#PackedLayout sdl2: PackedLayout
PixelFormatEnum sdl2.html#PixelFormatEnum sdl2: PixelFormatEnum
BlendMode sdl2.html#BlendMode sdl2: BlendMode
BlendOperation sdl2.html#BlendOperation sdl2: BlendOperation
BlendFactor sdl2.html#BlendFactor sdl2: BlendFactor
YUV_CONVERSION_MODE sdl2.html#YUV_CONVERSION_MODE sdl2: YUV_CONVERSION_MODE
WindowFlags sdl2.html#WindowFlags sdl2: WindowFlags
WindowEventID sdl2.html#WindowEventID sdl2: WindowEventID
DisplayEventID sdl2.html#DisplayEventID sdl2: DisplayEventID
DisplayOrientation sdl2.html#DisplayOrientation sdl2: DisplayOrientation
GLattr sdl2.html#GLattr sdl2: GLattr
GLprofile sdl2.html#GLprofile sdl2: GLprofile
GLcontextFlag sdl2.html#GLcontextFlag sdl2: GLcontextFlag
GLcontextReleaseFlag sdl2.html#GLcontextReleaseFlag sdl2: GLcontextReleaseFlag
GLContextResetNotificationEnum sdl2.html#GLContextResetNotificationEnum sdl2: GLContextResetNotificationEnum
HitTestResult sdl2.html#HitTestResult sdl2: HitTestResult
Scancode sdl2.html#Scancode sdl2: Scancode
KeyCodeEnum sdl2.html#KeyCodeEnum sdl2: KeyCodeEnum
Keymod sdl2.html#Keymod sdl2: Keymod
SystemCursor sdl2.html#SystemCursor sdl2: SystemCursor
MouseWheelDirection sdl2.html#MouseWheelDirection sdl2: MouseWheelDirection
JoystickType sdl2.html#JoystickType sdl2: JoystickType
JoystickPowerLevel sdl2.html#JoystickPowerLevel sdl2: JoystickPowerLevel
GameControllerType sdl2.html#GameControllerType sdl2: GameControllerType
GameControllerAxis sdl2.html#GameControllerAxis sdl2: GameControllerAxis
GameControllerButton sdl2.html#GameControllerButton sdl2: GameControllerButton
TouchDeviceType sdl2.html#TouchDeviceType sdl2: TouchDeviceType
EventType sdl2.html#EventType sdl2: EventType
eventaction sdl2.html#eventaction sdl2: eventaction
HintPriority sdl2.html#HintPriority sdl2: HintPriority
LogCategory sdl2.html#LogCategory sdl2: LogCategory
LogPriority sdl2.html#LogPriority sdl2: LogPriority
MessageBoxFlags sdl2.html#MessageBoxFlags sdl2: MessageBoxFlags
MessageBoxButtonFlags sdl2.html#MessageBoxButtonFlags sdl2: MessageBoxButtonFlags
MessageBoxColorType sdl2.html#MessageBoxColorType sdl2: MessageBoxColorType
PowerState sdl2.html#PowerState sdl2: PowerState
RendererFlags sdl2.html#RendererFlags sdl2: RendererFlags
ScaleMode sdl2.html#ScaleMode sdl2: ScaleMode
TextureAccess sdl2.html#TextureAccess sdl2: TextureAccess
TextureModulate sdl2.html#TextureModulate sdl2: TextureModulate
RendererFlip sdl2.html#RendererFlip sdl2: RendererFlip
SensorType sdl2.html#SensorType sdl2: SensorType
WindowShapeMode sdl2.html#WindowShapeMode sdl2: WindowShapeMode
MIN_UINT8 sdl2.html#MIN_UINT8 sdl2: MIN_UINT8
MIN_UINT64 sdl2.html#MIN_UINT64 sdl2: MIN_UINT64
MAX_SINT16 sdl2.html#MAX_SINT16 sdl2: MAX_SINT16
MAX_SINT32 sdl2.html#MAX_SINT32 sdl2: MAX_SINT32
Colour sdl2.html#Colour sdl2: Colour
MOUSE_TOUCHID sdl2.html#MOUSE_TOUCHID sdl2: MOUSE_TOUCHID
WINDOWPOS_CENTERED_MASK sdl2.html#WINDOWPOS_CENTERED_MASK sdl2: WINDOWPOS_CENTERED_MASK
MAX_UINT8 sdl2.html#MAX_UINT8 sdl2: MAX_UINT8
BlitScaled sdl2.html#BlitScaled sdl2: BlitScaled
MIN_SINT8 sdl2.html#MIN_SINT8 sdl2: MIN_SINT8
MIN_UINT16 sdl2.html#MIN_UINT16 sdl2: MIN_UINT16
MIN_UINT32 sdl2.html#MIN_UINT32 sdl2: MIN_UINT32
TOUCH_MOUSEID sdl2.html#TOUCH_MOUSEID sdl2: TOUCH_MOUSEID
BlitSurface sdl2.html#BlitSurface sdl2: BlitSurface
WINDOWPOS_UNDEFINED_MASK sdl2.html#WINDOWPOS_UNDEFINED_MASK sdl2: WINDOWPOS_UNDEFINED_MASK
MIN_SINT32 sdl2.html#MIN_SINT32 sdl2: MIN_SINT32
MUTEX_MAXWAIT sdl2.html#MUTEX_MAXWAIT sdl2: MUTEX_MAXWAIT
MAX_SINT8 sdl2.html#MAX_SINT8 sdl2: MAX_SINT8
MAX_UINT16 sdl2.html#MAX_UINT16 sdl2: MAX_UINT16
MAX_UINT32 sdl2.html#MAX_UINT32 sdl2: MAX_UINT32
MIN_SINT16 sdl2.html#MIN_SINT16 sdl2: MIN_SINT16
MAX_UINT64 sdl2.html#MAX_UINT64 sdl2: MAX_UINT64
MAX_SINT64 sdl2.html#MAX_SINT64 sdl2: MAX_SINT64
MACOSX sdl2.html#MACOSX sdl2: MACOSX
SIZEOF_VOIDP sdl2.html#SIZEOF_VOIDP sdl2: SIZEOF_VOIDP
HAVE_GCC_ATOMICS sdl2.html#HAVE_GCC_ATOMICS sdl2: HAVE_GCC_ATOMICS
HAVE_LIBC sdl2.html#HAVE_LIBC sdl2: HAVE_LIBC
STDC_HEADERS sdl2.html#STDC_HEADERS sdl2: STDC_HEADERS
HAVE_ALLOCA_H sdl2.html#HAVE_ALLOCA_H sdl2: HAVE_ALLOCA_H
HAVE_CTYPE_H sdl2.html#HAVE_CTYPE_H sdl2: HAVE_CTYPE_H
HAVE_FLOAT_H sdl2.html#HAVE_FLOAT_H sdl2: HAVE_FLOAT_H
HAVE_ICONV_H sdl2.html#HAVE_ICONV_H sdl2: HAVE_ICONV_H
HAVE_INTTYPES_H sdl2.html#HAVE_INTTYPES_H sdl2: HAVE_INTTYPES_H
HAVE_LIMITS_H sdl2.html#HAVE_LIMITS_H sdl2: HAVE_LIMITS_H
HAVE_MATH_H sdl2.html#HAVE_MATH_H sdl2: HAVE_MATH_H
HAVE_MEMORY_H sdl2.html#HAVE_MEMORY_H sdl2: HAVE_MEMORY_H
HAVE_SIGNAL_H sdl2.html#HAVE_SIGNAL_H sdl2: HAVE_SIGNAL_H
HAVE_STDARG_H sdl2.html#HAVE_STDARG_H sdl2: HAVE_STDARG_H
HAVE_STDINT_H sdl2.html#HAVE_STDINT_H sdl2: HAVE_STDINT_H
HAVE_STDIO_H sdl2.html#HAVE_STDIO_H sdl2: HAVE_STDIO_H
HAVE_STDLIB_H sdl2.html#HAVE_STDLIB_H sdl2: HAVE_STDLIB_H
HAVE_STRINGS_H sdl2.html#HAVE_STRINGS_H sdl2: HAVE_STRINGS_H
HAVE_STRING_H sdl2.html#HAVE_STRING_H sdl2: HAVE_STRING_H
HAVE_SYS_TYPES_H sdl2.html#HAVE_SYS_TYPES_H sdl2: HAVE_SYS_TYPES_H
HAVE_WCHAR_H sdl2.html#HAVE_WCHAR_H sdl2: HAVE_WCHAR_H
HAVE_LIBUNWIND_H sdl2.html#HAVE_LIBUNWIND_H sdl2: HAVE_LIBUNWIND_H
HAVE_MALLOC sdl2.html#HAVE_MALLOC sdl2: HAVE_MALLOC
HAVE_CALLOC sdl2.html#HAVE_CALLOC sdl2: HAVE_CALLOC
HAVE_REALLOC sdl2.html#HAVE_REALLOC sdl2: HAVE_REALLOC
HAVE_FREE sdl2.html#HAVE_FREE sdl2: HAVE_FREE
HAVE_ALLOCA sdl2.html#HAVE_ALLOCA sdl2: HAVE_ALLOCA
HAVE_GETENV sdl2.html#HAVE_GETENV sdl2: HAVE_GETENV
HAVE_SETENV sdl2.html#HAVE_SETENV sdl2: HAVE_SETENV
HAVE_PUTENV sdl2.html#HAVE_PUTENV sdl2: HAVE_PUTENV
HAVE_UNSETENV sdl2.html#HAVE_UNSETENV sdl2: HAVE_UNSETENV
HAVE_QSORT sdl2.html#HAVE_QSORT sdl2: HAVE_QSORT
HAVE_ABS sdl2.html#HAVE_ABS sdl2: HAVE_ABS
HAVE_BCOPY sdl2.html#HAVE_BCOPY sdl2: HAVE_BCOPY
HAVE_MEMSET sdl2.html#HAVE_MEMSET sdl2: HAVE_MEMSET
HAVE_MEMCPY sdl2.html#HAVE_MEMCPY sdl2: HAVE_MEMCPY
HAVE_MEMMOVE sdl2.html#HAVE_MEMMOVE sdl2: HAVE_MEMMOVE
HAVE_MEMCMP sdl2.html#HAVE_MEMCMP sdl2: HAVE_MEMCMP
HAVE_WCSLEN sdl2.html#HAVE_WCSLEN sdl2: HAVE_WCSLEN
HAVE_WCSLCPY sdl2.html#HAVE_WCSLCPY sdl2: HAVE_WCSLCPY
HAVE_WCSLCAT sdl2.html#HAVE_WCSLCAT sdl2: HAVE_WCSLCAT
HAVE_WCSDUP sdl2.html#HAVE_WCSDUP sdl2: HAVE_WCSDUP
HAVE_WCSSTR sdl2.html#HAVE_WCSSTR sdl2: HAVE_WCSSTR
HAVE_WCSCMP sdl2.html#HAVE_WCSCMP sdl2: HAVE_WCSCMP
HAVE_WCSNCMP sdl2.html#HAVE_WCSNCMP sdl2: HAVE_WCSNCMP
HAVE_STRLEN sdl2.html#HAVE_STRLEN sdl2: HAVE_STRLEN
HAVE_STRLCPY sdl2.html#HAVE_STRLCPY sdl2: HAVE_STRLCPY
HAVE_STRLCAT sdl2.html#HAVE_STRLCAT sdl2: HAVE_STRLCAT
HAVE_STRCHR sdl2.html#HAVE_STRCHR sdl2: HAVE_STRCHR
HAVE_STRRCHR sdl2.html#HAVE_STRRCHR sdl2: HAVE_STRRCHR
HAVE_STRSTR sdl2.html#HAVE_STRSTR sdl2: HAVE_STRSTR
HAVE_STRTOK_R sdl2.html#HAVE_STRTOK_R sdl2: HAVE_STRTOK_R
HAVE_STRTOL sdl2.html#HAVE_STRTOL sdl2: HAVE_STRTOL
HAVE_STRTOUL sdl2.html#HAVE_STRTOUL sdl2: HAVE_STRTOUL
HAVE_STRTOLL sdl2.html#HAVE_STRTOLL sdl2: HAVE_STRTOLL
HAVE_STRTOULL sdl2.html#HAVE_STRTOULL sdl2: HAVE_STRTOULL
HAVE_STRTOD sdl2.html#HAVE_STRTOD sdl2: HAVE_STRTOD
HAVE_ATOI sdl2.html#HAVE_ATOI sdl2: HAVE_ATOI
HAVE_ATOF sdl2.html#HAVE_ATOF sdl2: HAVE_ATOF
HAVE_STRCMP sdl2.html#HAVE_STRCMP sdl2: HAVE_STRCMP
HAVE_STRNCMP sdl2.html#HAVE_STRNCMP sdl2: HAVE_STRNCMP
HAVE_STRCASECMP sdl2.html#HAVE_STRCASECMP sdl2: HAVE_STRCASECMP
HAVE_STRNCASECMP sdl2.html#HAVE_STRNCASECMP sdl2: HAVE_STRNCASECMP
HAVE_VSSCANF sdl2.html#HAVE_VSSCANF sdl2: HAVE_VSSCANF
HAVE_VSNPRINTF sdl2.html#HAVE_VSNPRINTF sdl2: HAVE_VSNPRINTF
HAVE_ACOS sdl2.html#HAVE_ACOS sdl2: HAVE_ACOS
HAVE_ACOSF sdl2.html#HAVE_ACOSF sdl2: HAVE_ACOSF
HAVE_ASIN sdl2.html#HAVE_ASIN sdl2: HAVE_ASIN
HAVE_ASINF sdl2.html#HAVE_ASINF sdl2: HAVE_ASINF
HAVE_ATAN sdl2.html#HAVE_ATAN sdl2: HAVE_ATAN
HAVE_ATANF sdl2.html#HAVE_ATANF sdl2: HAVE_ATANF
HAVE_ATAN2 sdl2.html#HAVE_ATAN2 sdl2: HAVE_ATAN2
HAVE_ATAN2F sdl2.html#HAVE_ATAN2F sdl2: HAVE_ATAN2F
HAVE_CEIL sdl2.html#HAVE_CEIL sdl2: HAVE_CEIL
HAVE_CEILF sdl2.html#HAVE_CEILF sdl2: HAVE_CEILF
HAVE_COPYSIGN sdl2.html#HAVE_COPYSIGN sdl2: HAVE_COPYSIGN
HAVE_COPYSIGNF sdl2.html#HAVE_COPYSIGNF sdl2: HAVE_COPYSIGNF
HAVE_COS sdl2.html#HAVE_COS sdl2: HAVE_COS
HAVE_COSF sdl2.html#HAVE_COSF sdl2: HAVE_COSF
HAVE_EXP sdl2.html#HAVE_EXP sdl2: HAVE_EXP
HAVE_EXPF sdl2.html#HAVE_EXPF sdl2: HAVE_EXPF
HAVE_FABS sdl2.html#HAVE_FABS sdl2: HAVE_FABS
HAVE_FABSF sdl2.html#HAVE_FABSF sdl2: HAVE_FABSF
HAVE_FLOOR sdl2.html#HAVE_FLOOR sdl2: HAVE_FLOOR
HAVE_FLOORF sdl2.html#HAVE_FLOORF sdl2: HAVE_FLOORF
HAVE_FMOD sdl2.html#HAVE_FMOD sdl2: HAVE_FMOD
HAVE_FMODF sdl2.html#HAVE_FMODF sdl2: HAVE_FMODF
HAVE_LOG sdl2.html#HAVE_LOG sdl2: HAVE_LOG
HAVE_LOGF sdl2.html#HAVE_LOGF sdl2: HAVE_LOGF
HAVE_LOG10 sdl2.html#HAVE_LOG10 sdl2: HAVE_LOG10
HAVE_LOG10F sdl2.html#HAVE_LOG10F sdl2: HAVE_LOG10F
HAVE_POW sdl2.html#HAVE_POW sdl2: HAVE_POW
HAVE_POWF sdl2.html#HAVE_POWF sdl2: HAVE_POWF
HAVE_SCALBN sdl2.html#HAVE_SCALBN sdl2: HAVE_SCALBN
HAVE_SCALBNF sdl2.html#HAVE_SCALBNF sdl2: HAVE_SCALBNF
HAVE_SIN sdl2.html#HAVE_SIN sdl2: HAVE_SIN
HAVE_SINF sdl2.html#HAVE_SINF sdl2: HAVE_SINF
HAVE_SQRT sdl2.html#HAVE_SQRT sdl2: HAVE_SQRT
HAVE_SQRTF sdl2.html#HAVE_SQRTF sdl2: HAVE_SQRTF
HAVE_TAN sdl2.html#HAVE_TAN sdl2: HAVE_TAN
HAVE_TANF sdl2.html#HAVE_TANF sdl2: HAVE_TANF
HAVE_FSEEKO sdl2.html#HAVE_FSEEKO sdl2: HAVE_FSEEKO
HAVE_SIGACTION sdl2.html#HAVE_SIGACTION sdl2: HAVE_SIGACTION
HAVE_SA_SIGACTION sdl2.html#HAVE_SA_SIGACTION sdl2: HAVE_SA_SIGACTION
HAVE_SETJMP sdl2.html#HAVE_SETJMP sdl2: HAVE_SETJMP
HAVE_NANOSLEEP sdl2.html#HAVE_NANOSLEEP sdl2: HAVE_NANOSLEEP
HAVE_SYSCONF sdl2.html#HAVE_SYSCONF sdl2: HAVE_SYSCONF
HAVE_SYSCTLBYNAME sdl2.html#HAVE_SYSCTLBYNAME sdl2: HAVE_SYSCTLBYNAME
HAVE_MPROTECT sdl2.html#HAVE_MPROTECT sdl2: HAVE_MPROTECT
HAVE_ICONV sdl2.html#HAVE_ICONV sdl2: HAVE_ICONV
HAVE_PTHREAD_SETNAME_NP sdl2.html#HAVE_PTHREAD_SETNAME_NP sdl2: HAVE_PTHREAD_SETNAME_NP
HAVE_POLL sdl2.html#HAVE_POLL sdl2: HAVE_POLL
HAVE_EXIT sdl2.html#HAVE_EXIT sdl2: HAVE_EXIT
HAVE_IMMINTRIN_H sdl2.html#HAVE_IMMINTRIN_H sdl2: HAVE_IMMINTRIN_H
AUDIO_DRIVER_COREAUDIO sdl2.html#AUDIO_DRIVER_COREAUDIO sdl2: AUDIO_DRIVER_COREAUDIO
AUDIO_DRIVER_DISK sdl2.html#AUDIO_DRIVER_DISK sdl2: AUDIO_DRIVER_DISK
AUDIO_DRIVER_DUMMY sdl2.html#AUDIO_DRIVER_DUMMY sdl2: AUDIO_DRIVER_DUMMY
JOYSTICK_IOKIT sdl2.html#JOYSTICK_IOKIT sdl2: JOYSTICK_IOKIT
HAPTIC_TYPE_IOKIT sdl2.html#HAPTIC_TYPE_IOKIT sdl2: HAPTIC_TYPE_IOKIT
SENSOR_DUMMY sdl2.html#SENSOR_DUMMY sdl2: SENSOR_DUMMY
LOADSO_DLOPEN sdl2.html#LOADSO_DLOPEN sdl2: LOADSO_DLOPEN
THREAD_PTHREAD sdl2.html#THREAD_PTHREAD sdl2: THREAD_PTHREAD
THREAD_PTHREAD_RECURSIVE_MUTEX sdl2.html#THREAD_PTHREAD_RECURSIVE_MUTEX sdl2: THREAD_PTHREAD_RECURSIVE_MUTEX
TIMER_UNIX sdl2.html#TIMER_UNIX sdl2: TIMER_UNIX
VIDEO_DRIVER_COCOA sdl2.html#VIDEO_DRIVER_COCOA sdl2: VIDEO_DRIVER_COCOA
VIDEO_DRIVER_DUMMY sdl2.html#VIDEO_DRIVER_DUMMY sdl2: VIDEO_DRIVER_DUMMY
VIDEO_RENDER_OGL sdl2.html#VIDEO_RENDER_OGL sdl2: VIDEO_RENDER_OGL
VIDEO_RENDER_OGL_ES2 sdl2.html#VIDEO_RENDER_OGL_ES2 sdl2: VIDEO_RENDER_OGL_ES2
VIDEO_RENDER_METAL sdl2.html#VIDEO_RENDER_METAL sdl2: VIDEO_RENDER_METAL
VIDEO_OPENGL sdl2.html#VIDEO_OPENGL sdl2: VIDEO_OPENGL
VIDEO_OPENGL_ES2 sdl2.html#VIDEO_OPENGL_ES2 sdl2: VIDEO_OPENGL_ES2
VIDEO_OPENGL_CGL sdl2.html#VIDEO_OPENGL_CGL sdl2: VIDEO_OPENGL_CGL
VIDEO_OPENGL_EGL sdl2.html#VIDEO_OPENGL_EGL sdl2: VIDEO_OPENGL_EGL
VIDEO_VULKAN sdl2.html#VIDEO_VULKAN sdl2: VIDEO_VULKAN
VIDEO_METAL sdl2.html#VIDEO_METAL sdl2: VIDEO_METAL
POWER_MACOSX sdl2.html#POWER_MACOSX sdl2: POWER_MACOSX
FILESYSTEM_COCOA sdl2.html#FILESYSTEM_COCOA sdl2: FILESYSTEM_COCOA
ASSEMBLY_ROUTINES sdl2.html#ASSEMBLY_ROUTINES sdl2: ASSEMBLY_ROUTINES
PRIs64 sdl2.html#PRIs64 sdl2: PRIs64
ICONV_ERROR sdl2.html#ICONV_ERROR sdl2: ICONV_ERROR
ICONV_E2BIG sdl2.html#ICONV_E2BIG sdl2: ICONV_E2BIG
ICONV_EILSEQ sdl2.html#ICONV_EILSEQ sdl2: ICONV_EILSEQ
ICONV_EINVAL sdl2.html#ICONV_EINVAL sdl2: ICONV_EINVAL
ASSERT_LEVEL sdl2.html#ASSERT_LEVEL sdl2: ASSERT_LEVEL
NULL_WHILE_LOOP_CONDITION sdl2.html#NULL_WHILE_LOOP_CONDITION sdl2: NULL_WHILE_LOOP_CONDITION
ASSERTION_RETRY sdl2.html#ASSERTION_RETRY sdl2: ASSERTION_RETRY
ASSERTION_BREAK sdl2.html#ASSERTION_BREAK sdl2: ASSERTION_BREAK
ASSERTION_ABORT sdl2.html#ASSERTION_ABORT sdl2: ASSERTION_ABORT
ASSERTION_IGNORE sdl2.html#ASSERTION_IGNORE sdl2: ASSERTION_IGNORE
ASSERTION_ALWAYS_IGNORE sdl2.html#ASSERTION_ALWAYS_IGNORE sdl2: ASSERTION_ALWAYS_IGNORE
ENOMEM sdl2.html#ENOMEM sdl2: ENOMEM
EFREAD sdl2.html#EFREAD sdl2: EFREAD
EFWRITE sdl2.html#EFWRITE sdl2: EFWRITE
EFSEEK sdl2.html#EFSEEK sdl2: EFSEEK
UNSUPPORTED sdl2.html#UNSUPPORTED sdl2: UNSUPPORTED
LASTERROR sdl2.html#LASTERROR sdl2: LASTERROR
LIL_ENDIAN sdl2.html#LIL_ENDIAN sdl2: LIL_ENDIAN
BIG_ENDIAN sdl2.html#BIG_ENDIAN sdl2: BIG_ENDIAN
BYTEORDER sdl2.html#BYTEORDER sdl2: BYTEORDER
MUTEX_TIMEDOUT sdl2.html#MUTEX_TIMEDOUT sdl2: MUTEX_TIMEDOUT
THREAD_PRIORITY_LOW sdl2.html#THREAD_PRIORITY_LOW sdl2: THREAD_PRIORITY_LOW
THREAD_PRIORITY_NORMAL sdl2.html#THREAD_PRIORITY_NORMAL sdl2: THREAD_PRIORITY_NORMAL
THREAD_PRIORITY_HIGH sdl2.html#THREAD_PRIORITY_HIGH sdl2: THREAD_PRIORITY_HIGH
THREAD_PRIORITY_TIME_CRITICAL sdl2.html#THREAD_PRIORITY_TIME_CRITICAL sdl2: THREAD_PRIORITY_TIME_CRITICAL
RWOPS_UNKNOWN sdl2.html#RWOPS_UNKNOWN sdl2: RWOPS_UNKNOWN
RWOPS_WINFILE sdl2.html#RWOPS_WINFILE sdl2: RWOPS_WINFILE
RWOPS_STDFILE sdl2.html#RWOPS_STDFILE sdl2: RWOPS_STDFILE
RWOPS_JNIFILE sdl2.html#RWOPS_JNIFILE sdl2: RWOPS_JNIFILE
RWOPS_MEMORY sdl2.html#RWOPS_MEMORY sdl2: RWOPS_MEMORY
RWOPS_MEMORY_RO sdl2.html#RWOPS_MEMORY_RO sdl2: RWOPS_MEMORY_RO
RW_SEEK_SET sdl2.html#RW_SEEK_SET sdl2: RW_SEEK_SET
RW_SEEK_CUR sdl2.html#RW_SEEK_CUR sdl2: RW_SEEK_CUR
RW_SEEK_END sdl2.html#RW_SEEK_END sdl2: RW_SEEK_END
AUDIO_MASK_BITSIZE sdl2.html#AUDIO_MASK_BITSIZE sdl2: AUDIO_MASK_BITSIZE
AUDIO_MASK_DATATYPE sdl2.html#AUDIO_MASK_DATATYPE sdl2: AUDIO_MASK_DATATYPE
AUDIO_MASK_ENDIAN sdl2.html#AUDIO_MASK_ENDIAN sdl2: AUDIO_MASK_ENDIAN
AUDIO_MASK_SIGNED sdl2.html#AUDIO_MASK_SIGNED sdl2: AUDIO_MASK_SIGNED
AUDIO_U8 sdl2.html#AUDIO_U8 sdl2: AUDIO_U8
AUDIO_S8 sdl2.html#AUDIO_S8 sdl2: AUDIO_S8
AUDIO_U16LSB sdl2.html#AUDIO_U16LSB sdl2: AUDIO_U16LSB
AUDIO_S16LSB sdl2.html#AUDIO_S16LSB sdl2: AUDIO_S16LSB
AUDIO_U16MSB sdl2.html#AUDIO_U16MSB sdl2: AUDIO_U16MSB
AUDIO_S16MSB sdl2.html#AUDIO_S16MSB sdl2: AUDIO_S16MSB
AUDIO_U16 sdl2.html#AUDIO_U16 sdl2: AUDIO_U16
AUDIO_S16 sdl2.html#AUDIO_S16 sdl2: AUDIO_S16
AUDIO_S32LSB sdl2.html#AUDIO_S32LSB sdl2: AUDIO_S32LSB
AUDIO_S32MSB sdl2.html#AUDIO_S32MSB sdl2: AUDIO_S32MSB
AUDIO_S32 sdl2.html#AUDIO_S32 sdl2: AUDIO_S32
AUDIO_F32LSB sdl2.html#AUDIO_F32LSB sdl2: AUDIO_F32LSB
AUDIO_F32MSB sdl2.html#AUDIO_F32MSB sdl2: AUDIO_F32MSB
AUDIO_F32 sdl2.html#AUDIO_F32 sdl2: AUDIO_F32
AUDIO_U16SYS sdl2.html#AUDIO_U16SYS sdl2: AUDIO_U16SYS
AUDIO_S16SYS sdl2.html#AUDIO_S16SYS sdl2: AUDIO_S16SYS
AUDIO_S32SYS sdl2.html#AUDIO_S32SYS sdl2: AUDIO_S32SYS
AUDIO_F32SYS sdl2.html#AUDIO_F32SYS sdl2: AUDIO_F32SYS
AUDIO_ALLOW_FREQUENCY_CHANGE sdl2.html#AUDIO_ALLOW_FREQUENCY_CHANGE sdl2: AUDIO_ALLOW_FREQUENCY_CHANGE
AUDIO_ALLOW_FORMAT_CHANGE sdl2.html#AUDIO_ALLOW_FORMAT_CHANGE sdl2: AUDIO_ALLOW_FORMAT_CHANGE
AUDIO_ALLOW_CHANNELS_CHANGE sdl2.html#AUDIO_ALLOW_CHANNELS_CHANGE sdl2: AUDIO_ALLOW_CHANNELS_CHANGE
AUDIO_ALLOW_SAMPLES_CHANGE sdl2.html#AUDIO_ALLOW_SAMPLES_CHANGE sdl2: AUDIO_ALLOW_SAMPLES_CHANGE
AUDIO_ALLOW_ANY_CHANGE sdl2.html#AUDIO_ALLOW_ANY_CHANGE sdl2: AUDIO_ALLOW_ANY_CHANGE
AUDIOCVT_MAX_FILTERS sdl2.html#AUDIOCVT_MAX_FILTERS sdl2: AUDIOCVT_MAX_FILTERS
AUDIO_STOPPED sdl2.html#AUDIO_STOPPED sdl2: AUDIO_STOPPED
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SCANCODE_Q sdl2.html#SCANCODE_Q sdl2: SCANCODE_Q
SCANCODE_R sdl2.html#SCANCODE_R sdl2: SCANCODE_R
SCANCODE_S sdl2.html#SCANCODE_S sdl2: SCANCODE_S
SCANCODE_T sdl2.html#SCANCODE_T sdl2: SCANCODE_T
SCANCODE_U sdl2.html#SCANCODE_U sdl2: SCANCODE_U
SCANCODE_V sdl2.html#SCANCODE_V sdl2: SCANCODE_V
SCANCODE_W sdl2.html#SCANCODE_W sdl2: SCANCODE_W
SCANCODE_X sdl2.html#SCANCODE_X sdl2: SCANCODE_X
SCANCODE_Y sdl2.html#SCANCODE_Y sdl2: SCANCODE_Y
SCANCODE_Z sdl2.html#SCANCODE_Z sdl2: SCANCODE_Z
SCANCODE_1 sdl2.html#SCANCODE_1 sdl2: SCANCODE_1
SCANCODE_2 sdl2.html#SCANCODE_2 sdl2: SCANCODE_2
SCANCODE_3 sdl2.html#SCANCODE_3 sdl2: SCANCODE_3
SCANCODE_4 sdl2.html#SCANCODE_4 sdl2: SCANCODE_4
SCANCODE_5 sdl2.html#SCANCODE_5 sdl2: SCANCODE_5
SCANCODE_6 sdl2.html#SCANCODE_6 sdl2: SCANCODE_6
SCANCODE_7 sdl2.html#SCANCODE_7 sdl2: SCANCODE_7
SCANCODE_8 sdl2.html#SCANCODE_8 sdl2: SCANCODE_8
SCANCODE_9 sdl2.html#SCANCODE_9 sdl2: SCANCODE_9
SCANCODE_0 sdl2.html#SCANCODE_0 sdl2: SCANCODE_0
SCANCODE_RETURN sdl2.html#SCANCODE_RETURN sdl2: SCANCODE_RETURN
SCANCODE_ESCAPE sdl2.html#SCANCODE_ESCAPE sdl2: SCANCODE_ESCAPE
SCANCODE_BACKSPACE sdl2.html#SCANCODE_BACKSPACE sdl2: SCANCODE_BACKSPACE
SCANCODE_TAB sdl2.html#SCANCODE_TAB sdl2: SCANCODE_TAB
SCANCODE_SPACE sdl2.html#SCANCODE_SPACE sdl2: SCANCODE_SPACE
SCANCODE_MINUS sdl2.html#SCANCODE_MINUS sdl2: SCANCODE_MINUS
SCANCODE_EQUALS sdl2.html#SCANCODE_EQUALS sdl2: SCANCODE_EQUALS
SCANCODE_LEFTBRACKET sdl2.html#SCANCODE_LEFTBRACKET sdl2: SCANCODE_LEFTBRACKET
SCANCODE_RIGHTBRACKET sdl2.html#SCANCODE_RIGHTBRACKET sdl2: SCANCODE_RIGHTBRACKET
SCANCODE_BACKSLASH sdl2.html#SCANCODE_BACKSLASH sdl2: SCANCODE_BACKSLASH
SCANCODE_NONUSHASH sdl2.html#SCANCODE_NONUSHASH sdl2: SCANCODE_NONUSHASH
SCANCODE_SEMICOLON sdl2.html#SCANCODE_SEMICOLON sdl2: SCANCODE_SEMICOLON
SCANCODE_APOSTROPHE sdl2.html#SCANCODE_APOSTROPHE sdl2: SCANCODE_APOSTROPHE
SCANCODE_GRAVE sdl2.html#SCANCODE_GRAVE sdl2: SCANCODE_GRAVE
SCANCODE_COMMA sdl2.html#SCANCODE_COMMA sdl2: SCANCODE_COMMA
SCANCODE_PERIOD sdl2.html#SCANCODE_PERIOD sdl2: SCANCODE_PERIOD
SCANCODE_SLASH sdl2.html#SCANCODE_SLASH sdl2: SCANCODE_SLASH
SCANCODE_CAPSLOCK sdl2.html#SCANCODE_CAPSLOCK sdl2: SCANCODE_CAPSLOCK
SCANCODE_F1 sdl2.html#SCANCODE_F1 sdl2: SCANCODE_F1
SCANCODE_F2 sdl2.html#SCANCODE_F2 sdl2: SCANCODE_F2
SCANCODE_F3 sdl2.html#SCANCODE_F3 sdl2: SCANCODE_F3
SCANCODE_F4 sdl2.html#SCANCODE_F4 sdl2: SCANCODE_F4
SCANCODE_F5 sdl2.html#SCANCODE_F5 sdl2: SCANCODE_F5
SCANCODE_F6 sdl2.html#SCANCODE_F6 sdl2: SCANCODE_F6
SCANCODE_F7 sdl2.html#SCANCODE_F7 sdl2: SCANCODE_F7
SCANCODE_F8 sdl2.html#SCANCODE_F8 sdl2: SCANCODE_F8
SCANCODE_F9 sdl2.html#SCANCODE_F9 sdl2: SCANCODE_F9
SCANCODE_F10 sdl2.html#SCANCODE_F10 sdl2: SCANCODE_F10
SCANCODE_F11 sdl2.html#SCANCODE_F11 sdl2: SCANCODE_F11
SCANCODE_F12 sdl2.html#SCANCODE_F12 sdl2: SCANCODE_F12
SCANCODE_PRINTSCREEN sdl2.html#SCANCODE_PRINTSCREEN sdl2: SCANCODE_PRINTSCREEN
SCANCODE_SCROLLLOCK sdl2.html#SCANCODE_SCROLLLOCK sdl2: SCANCODE_SCROLLLOCK
SCANCODE_PAUSE sdl2.html#SCANCODE_PAUSE sdl2: SCANCODE_PAUSE
SCANCODE_INSERT sdl2.html#SCANCODE_INSERT sdl2: SCANCODE_INSERT
SCANCODE_HOME sdl2.html#SCANCODE_HOME sdl2: SCANCODE_HOME
SCANCODE_PAGEUP sdl2.html#SCANCODE_PAGEUP sdl2: SCANCODE_PAGEUP
SCANCODE_DELETE sdl2.html#SCANCODE_DELETE sdl2: SCANCODE_DELETE
SCANCODE_END sdl2.html#SCANCODE_END sdl2: SCANCODE_END
SCANCODE_PAGEDOWN sdl2.html#SCANCODE_PAGEDOWN sdl2: SCANCODE_PAGEDOWN
SCANCODE_RIGHT sdl2.html#SCANCODE_RIGHT sdl2: SCANCODE_RIGHT
SCANCODE_LEFT sdl2.html#SCANCODE_LEFT sdl2: SCANCODE_LEFT
SCANCODE_DOWN sdl2.html#SCANCODE_DOWN sdl2: SCANCODE_DOWN
SCANCODE_UP sdl2.html#SCANCODE_UP sdl2: SCANCODE_UP
SCANCODE_NUMLOCKCLEAR sdl2.html#SCANCODE_NUMLOCKCLEAR sdl2: SCANCODE_NUMLOCKCLEAR
SCANCODE_KP_DIVIDE sdl2.html#SCANCODE_KP_DIVIDE sdl2: SCANCODE_KP_DIVIDE
SCANCODE_KP_MULTIPLY sdl2.html#SCANCODE_KP_MULTIPLY sdl2: SCANCODE_KP_MULTIPLY
SCANCODE_KP_MINUS sdl2.html#SCANCODE_KP_MINUS sdl2: SCANCODE_KP_MINUS
SCANCODE_KP_PLUS sdl2.html#SCANCODE_KP_PLUS sdl2: SCANCODE_KP_PLUS
SCANCODE_KP_ENTER sdl2.html#SCANCODE_KP_ENTER sdl2: SCANCODE_KP_ENTER
SCANCODE_KP_1 sdl2.html#SCANCODE_KP_1 sdl2: SCANCODE_KP_1
SCANCODE_KP_2 sdl2.html#SCANCODE_KP_2 sdl2: SCANCODE_KP_2
SCANCODE_KP_3 sdl2.html#SCANCODE_KP_3 sdl2: SCANCODE_KP_3
SCANCODE_KP_4 sdl2.html#SCANCODE_KP_4 sdl2: SCANCODE_KP_4
SCANCODE_KP_5 sdl2.html#SCANCODE_KP_5 sdl2: SCANCODE_KP_5
SCANCODE_KP_6 sdl2.html#SCANCODE_KP_6 sdl2: SCANCODE_KP_6
SCANCODE_KP_7 sdl2.html#SCANCODE_KP_7 sdl2: SCANCODE_KP_7
SCANCODE_KP_8 sdl2.html#SCANCODE_KP_8 sdl2: SCANCODE_KP_8
SCANCODE_KP_9 sdl2.html#SCANCODE_KP_9 sdl2: SCANCODE_KP_9
SCANCODE_KP_0 sdl2.html#SCANCODE_KP_0 sdl2: SCANCODE_KP_0
SCANCODE_KP_PERIOD sdl2.html#SCANCODE_KP_PERIOD sdl2: SCANCODE_KP_PERIOD
SCANCODE_NONUSBACKSLASH sdl2.html#SCANCODE_NONUSBACKSLASH sdl2: SCANCODE_NONUSBACKSLASH
SCANCODE_APPLICATION sdl2.html#SCANCODE_APPLICATION sdl2: SCANCODE_APPLICATION
SCANCODE_POWER sdl2.html#SCANCODE_POWER sdl2: SCANCODE_POWER
SCANCODE_KP_EQUALS sdl2.html#SCANCODE_KP_EQUALS sdl2: SCANCODE_KP_EQUALS
SCANCODE_F13 sdl2.html#SCANCODE_F13 sdl2: SCANCODE_F13
SCANCODE_F14 sdl2.html#SCANCODE_F14 sdl2: SCANCODE_F14
SCANCODE_F15 sdl2.html#SCANCODE_F15 sdl2: SCANCODE_F15
SCANCODE_F16 sdl2.html#SCANCODE_F16 sdl2: SCANCODE_F16
SCANCODE_F17 sdl2.html#SCANCODE_F17 sdl2: SCANCODE_F17
SCANCODE_F18 sdl2.html#SCANCODE_F18 sdl2: SCANCODE_F18
SCANCODE_F19 sdl2.html#SCANCODE_F19 sdl2: SCANCODE_F19
SCANCODE_F20 sdl2.html#SCANCODE_F20 sdl2: SCANCODE_F20
SCANCODE_F21 sdl2.html#SCANCODE_F21 sdl2: SCANCODE_F21
SCANCODE_F22 sdl2.html#SCANCODE_F22 sdl2: SCANCODE_F22
SCANCODE_F23 sdl2.html#SCANCODE_F23 sdl2: SCANCODE_F23
SCANCODE_F24 sdl2.html#SCANCODE_F24 sdl2: SCANCODE_F24
SCANCODE_EXECUTE sdl2.html#SCANCODE_EXECUTE sdl2: SCANCODE_EXECUTE
SCANCODE_HELP sdl2.html#SCANCODE_HELP sdl2: SCANCODE_HELP
SCANCODE_MENU sdl2.html#SCANCODE_MENU sdl2: SCANCODE_MENU
SCANCODE_SELECT sdl2.html#SCANCODE_SELECT sdl2: SCANCODE_SELECT
SCANCODE_STOP sdl2.html#SCANCODE_STOP sdl2: SCANCODE_STOP
SCANCODE_AGAIN sdl2.html#SCANCODE_AGAIN sdl2: SCANCODE_AGAIN
SCANCODE_UNDO sdl2.html#SCANCODE_UNDO sdl2: SCANCODE_UNDO
SCANCODE_CUT sdl2.html#SCANCODE_CUT sdl2: SCANCODE_CUT
SCANCODE_COPY sdl2.html#SCANCODE_COPY sdl2: SCANCODE_COPY
SCANCODE_PASTE sdl2.html#SCANCODE_PASTE sdl2: SCANCODE_PASTE
SCANCODE_FIND sdl2.html#SCANCODE_FIND sdl2: SCANCODE_FIND
SCANCODE_MUTE sdl2.html#SCANCODE_MUTE sdl2: SCANCODE_MUTE
SCANCODE_VOLUMEUP sdl2.html#SCANCODE_VOLUMEUP sdl2: SCANCODE_VOLUMEUP
SCANCODE_VOLUMEDOWN sdl2.html#SCANCODE_VOLUMEDOWN sdl2: SCANCODE_VOLUMEDOWN
SCANCODE_KP_COMMA sdl2.html#SCANCODE_KP_COMMA sdl2: SCANCODE_KP_COMMA
SCANCODE_KP_EQUALSAS400 sdl2.html#SCANCODE_KP_EQUALSAS400 sdl2: SCANCODE_KP_EQUALSAS400
SCANCODE_INTERNATIONAL1 sdl2.html#SCANCODE_INTERNATIONAL1 sdl2: SCANCODE_INTERNATIONAL1
SCANCODE_INTERNATIONAL2 sdl2.html#SCANCODE_INTERNATIONAL2 sdl2: SCANCODE_INTERNATIONAL2
SCANCODE_INTERNATIONAL3 sdl2.html#SCANCODE_INTERNATIONAL3 sdl2: SCANCODE_INTERNATIONAL3
SCANCODE_INTERNATIONAL4 sdl2.html#SCANCODE_INTERNATIONAL4 sdl2: SCANCODE_INTERNATIONAL4
SCANCODE_INTERNATIONAL5 sdl2.html#SCANCODE_INTERNATIONAL5 sdl2: SCANCODE_INTERNATIONAL5
SCANCODE_INTERNATIONAL6 sdl2.html#SCANCODE_INTERNATIONAL6 sdl2: SCANCODE_INTERNATIONAL6
SCANCODE_INTERNATIONAL7 sdl2.html#SCANCODE_INTERNATIONAL7 sdl2: SCANCODE_INTERNATIONAL7
SCANCODE_INTERNATIONAL8 sdl2.html#SCANCODE_INTERNATIONAL8 sdl2: SCANCODE_INTERNATIONAL8
SCANCODE_INTERNATIONAL9 sdl2.html#SCANCODE_INTERNATIONAL9 sdl2: SCANCODE_INTERNATIONAL9
SCANCODE_LANG1 sdl2.html#SCANCODE_LANG1 sdl2: SCANCODE_LANG1
SCANCODE_LANG2 sdl2.html#SCANCODE_LANG2 sdl2: SCANCODE_LANG2
SCANCODE_LANG3 sdl2.html#SCANCODE_LANG3 sdl2: SCANCODE_LANG3
SCANCODE_LANG4 sdl2.html#SCANCODE_LANG4 sdl2: SCANCODE_LANG4
SCANCODE_LANG5 sdl2.html#SCANCODE_LANG5 sdl2: SCANCODE_LANG5
SCANCODE_LANG6 sdl2.html#SCANCODE_LANG6 sdl2: SCANCODE_LANG6
SCANCODE_LANG7 sdl2.html#SCANCODE_LANG7 sdl2: SCANCODE_LANG7
SCANCODE_LANG8 sdl2.html#SCANCODE_LANG8 sdl2: SCANCODE_LANG8
SCANCODE_LANG9 sdl2.html#SCANCODE_LANG9 sdl2: SCANCODE_LANG9
SCANCODE_ALTERASE sdl2.html#SCANCODE_ALTERASE sdl2: SCANCODE_ALTERASE
SCANCODE_SYSREQ sdl2.html#SCANCODE_SYSREQ sdl2: SCANCODE_SYSREQ
SCANCODE_CANCEL sdl2.html#SCANCODE_CANCEL sdl2: SCANCODE_CANCEL
SCANCODE_CLEAR sdl2.html#SCANCODE_CLEAR sdl2: SCANCODE_CLEAR
SCANCODE_PRIOR sdl2.html#SCANCODE_PRIOR sdl2: SCANCODE_PRIOR
SCANCODE_RETURN2 sdl2.html#SCANCODE_RETURN2 sdl2: SCANCODE_RETURN2
SCANCODE_SEPARATOR sdl2.html#SCANCODE_SEPARATOR sdl2: SCANCODE_SEPARATOR
SCANCODE_OUT sdl2.html#SCANCODE_OUT sdl2: SCANCODE_OUT
SCANCODE_OPER sdl2.html#SCANCODE_OPER sdl2: SCANCODE_OPER
SCANCODE_CLEARAGAIN sdl2.html#SCANCODE_CLEARAGAIN sdl2: SCANCODE_CLEARAGAIN
SCANCODE_CRSEL sdl2.html#SCANCODE_CRSEL sdl2: SCANCODE_CRSEL
SCANCODE_EXSEL sdl2.html#SCANCODE_EXSEL sdl2: SCANCODE_EXSEL
SCANCODE_KP_00 sdl2.html#SCANCODE_KP_00 sdl2: SCANCODE_KP_00
SCANCODE_KP_000 sdl2.html#SCANCODE_KP_000 sdl2: SCANCODE_KP_000
SCANCODE_THOUSANDSSEPARATOR sdl2.html#SCANCODE_THOUSANDSSEPARATOR sdl2: SCANCODE_THOUSANDSSEPARATOR
SCANCODE_DECIMALSEPARATOR sdl2.html#SCANCODE_DECIMALSEPARATOR sdl2: SCANCODE_DECIMALSEPARATOR
SCANCODE_CURRENCYUNIT sdl2.html#SCANCODE_CURRENCYUNIT sdl2: SCANCODE_CURRENCYUNIT
SCANCODE_CURRENCYSUBUNIT sdl2.html#SCANCODE_CURRENCYSUBUNIT sdl2: SCANCODE_CURRENCYSUBUNIT
SCANCODE_KP_LEFTPAREN sdl2.html#SCANCODE_KP_LEFTPAREN sdl2: SCANCODE_KP_LEFTPAREN
SCANCODE_KP_RIGHTPAREN sdl2.html#SCANCODE_KP_RIGHTPAREN sdl2: SCANCODE_KP_RIGHTPAREN
SCANCODE_KP_LEFTBRACE sdl2.html#SCANCODE_KP_LEFTBRACE sdl2: SCANCODE_KP_LEFTBRACE
SCANCODE_KP_RIGHTBRACE sdl2.html#SCANCODE_KP_RIGHTBRACE sdl2: SCANCODE_KP_RIGHTBRACE
SCANCODE_KP_TAB sdl2.html#SCANCODE_KP_TAB sdl2: SCANCODE_KP_TAB
SCANCODE_KP_BACKSPACE sdl2.html#SCANCODE_KP_BACKSPACE sdl2: SCANCODE_KP_BACKSPACE
SCANCODE_KP_A sdl2.html#SCANCODE_KP_A sdl2: SCANCODE_KP_A
SCANCODE_KP_B sdl2.html#SCANCODE_KP_B sdl2: SCANCODE_KP_B
SCANCODE_KP_C sdl2.html#SCANCODE_KP_C sdl2: SCANCODE_KP_C
SCANCODE_KP_D sdl2.html#SCANCODE_KP_D sdl2: SCANCODE_KP_D
SCANCODE_KP_E sdl2.html#SCANCODE_KP_E sdl2: SCANCODE_KP_E
SCANCODE_KP_F sdl2.html#SCANCODE_KP_F sdl2: SCANCODE_KP_F
SCANCODE_KP_XOR sdl2.html#SCANCODE_KP_XOR sdl2: SCANCODE_KP_XOR
SCANCODE_KP_POWER sdl2.html#SCANCODE_KP_POWER sdl2: SCANCODE_KP_POWER
SCANCODE_KP_PERCENT sdl2.html#SCANCODE_KP_PERCENT sdl2: SCANCODE_KP_PERCENT
SCANCODE_KP_LESS sdl2.html#SCANCODE_KP_LESS sdl2: SCANCODE_KP_LESS
SCANCODE_KP_GREATER sdl2.html#SCANCODE_KP_GREATER sdl2: SCANCODE_KP_GREATER
SCANCODE_KP_AMPERSAND sdl2.html#SCANCODE_KP_AMPERSAND sdl2: SCANCODE_KP_AMPERSAND
SCANCODE_KP_DBLAMPERSAND sdl2.html#SCANCODE_KP_DBLAMPERSAND sdl2: SCANCODE_KP_DBLAMPERSAND
SCANCODE_KP_VERTICALBAR sdl2.html#SCANCODE_KP_VERTICALBAR sdl2: SCANCODE_KP_VERTICALBAR
SCANCODE_KP_DBLVERTICALBAR sdl2.html#SCANCODE_KP_DBLVERTICALBAR sdl2: SCANCODE_KP_DBLVERTICALBAR
SCANCODE_KP_COLON sdl2.html#SCANCODE_KP_COLON sdl2: SCANCODE_KP_COLON
SCANCODE_KP_HASH sdl2.html#SCANCODE_KP_HASH sdl2: SCANCODE_KP_HASH
SCANCODE_KP_SPACE sdl2.html#SCANCODE_KP_SPACE sdl2: SCANCODE_KP_SPACE
SCANCODE_KP_AT sdl2.html#SCANCODE_KP_AT sdl2: SCANCODE_KP_AT
SCANCODE_KP_EXCLAM sdl2.html#SCANCODE_KP_EXCLAM sdl2: SCANCODE_KP_EXCLAM
SCANCODE_KP_MEMSTORE sdl2.html#SCANCODE_KP_MEMSTORE sdl2: SCANCODE_KP_MEMSTORE
SCANCODE_KP_MEMRECALL sdl2.html#SCANCODE_KP_MEMRECALL sdl2: SCANCODE_KP_MEMRECALL
SCANCODE_KP_MEMCLEAR sdl2.html#SCANCODE_KP_MEMCLEAR sdl2: SCANCODE_KP_MEMCLEAR
SCANCODE_KP_MEMADD sdl2.html#SCANCODE_KP_MEMADD sdl2: SCANCODE_KP_MEMADD
SCANCODE_KP_MEMSUBTRACT sdl2.html#SCANCODE_KP_MEMSUBTRACT sdl2: SCANCODE_KP_MEMSUBTRACT
SCANCODE_KP_MEMMULTIPLY sdl2.html#SCANCODE_KP_MEMMULTIPLY sdl2: SCANCODE_KP_MEMMULTIPLY
SCANCODE_KP_MEMDIVIDE sdl2.html#SCANCODE_KP_MEMDIVIDE sdl2: SCANCODE_KP_MEMDIVIDE
SCANCODE_KP_PLUSMINUS sdl2.html#SCANCODE_KP_PLUSMINUS sdl2: SCANCODE_KP_PLUSMINUS
SCANCODE_KP_CLEAR sdl2.html#SCANCODE_KP_CLEAR sdl2: SCANCODE_KP_CLEAR
SCANCODE_KP_CLEARENTRY sdl2.html#SCANCODE_KP_CLEARENTRY sdl2: SCANCODE_KP_CLEARENTRY
SCANCODE_KP_BINARY sdl2.html#SCANCODE_KP_BINARY sdl2: SCANCODE_KP_BINARY
SCANCODE_KP_OCTAL sdl2.html#SCANCODE_KP_OCTAL sdl2: SCANCODE_KP_OCTAL
SCANCODE_KP_DECIMAL sdl2.html#SCANCODE_KP_DECIMAL sdl2: SCANCODE_KP_DECIMAL
SCANCODE_KP_HEXADECIMAL sdl2.html#SCANCODE_KP_HEXADECIMAL sdl2: SCANCODE_KP_HEXADECIMAL
SCANCODE_LCTRL sdl2.html#SCANCODE_LCTRL sdl2: SCANCODE_LCTRL
SCANCODE_LSHIFT sdl2.html#SCANCODE_LSHIFT sdl2: SCANCODE_LSHIFT
SCANCODE_LALT sdl2.html#SCANCODE_LALT sdl2: SCANCODE_LALT
SCANCODE_LGUI sdl2.html#SCANCODE_LGUI sdl2: SCANCODE_LGUI
SCANCODE_RCTRL sdl2.html#SCANCODE_RCTRL sdl2: SCANCODE_RCTRL
SCANCODE_RSHIFT sdl2.html#SCANCODE_RSHIFT sdl2: SCANCODE_RSHIFT
SCANCODE_RALT sdl2.html#SCANCODE_RALT sdl2: SCANCODE_RALT
SCANCODE_RGUI sdl2.html#SCANCODE_RGUI sdl2: SCANCODE_RGUI
SCANCODE_MODE sdl2.html#SCANCODE_MODE sdl2: SCANCODE_MODE
SCANCODE_AUDIONEXT sdl2.html#SCANCODE_AUDIONEXT sdl2: SCANCODE_AUDIONEXT
SCANCODE_AUDIOPREV sdl2.html#SCANCODE_AUDIOPREV sdl2: SCANCODE_AUDIOPREV
SCANCODE_AUDIOSTOP sdl2.html#SCANCODE_AUDIOSTOP sdl2: SCANCODE_AUDIOSTOP
SCANCODE_AUDIOPLAY sdl2.html#SCANCODE_AUDIOPLAY sdl2: SCANCODE_AUDIOPLAY
SCANCODE_AUDIOMUTE sdl2.html#SCANCODE_AUDIOMUTE sdl2: SCANCODE_AUDIOMUTE
SCANCODE_MEDIASELECT sdl2.html#SCANCODE_MEDIASELECT sdl2: SCANCODE_MEDIASELECT
SCANCODE_WWW sdl2.html#SCANCODE_WWW sdl2: SCANCODE_WWW
SCANCODE_MAIL sdl2.html#SCANCODE_MAIL sdl2: SCANCODE_MAIL
SCANCODE_CALCULATOR sdl2.html#SCANCODE_CALCULATOR sdl2: SCANCODE_CALCULATOR
SCANCODE_COMPUTER sdl2.html#SCANCODE_COMPUTER sdl2: SCANCODE_COMPUTER
SCANCODE_AC_SEARCH sdl2.html#SCANCODE_AC_SEARCH sdl2: SCANCODE_AC_SEARCH
SCANCODE_AC_HOME sdl2.html#SCANCODE_AC_HOME sdl2: SCANCODE_AC_HOME
SCANCODE_AC_BACK sdl2.html#SCANCODE_AC_BACK sdl2: SCANCODE_AC_BACK
SCANCODE_AC_FORWARD sdl2.html#SCANCODE_AC_FORWARD sdl2: SCANCODE_AC_FORWARD
SCANCODE_AC_STOP sdl2.html#SCANCODE_AC_STOP sdl2: SCANCODE_AC_STOP
SCANCODE_AC_REFRESH sdl2.html#SCANCODE_AC_REFRESH sdl2: SCANCODE_AC_REFRESH
SCANCODE_AC_BOOKMARKS sdl2.html#SCANCODE_AC_BOOKMARKS sdl2: SCANCODE_AC_BOOKMARKS
SCANCODE_BRIGHTNESSDOWN sdl2.html#SCANCODE_BRIGHTNESSDOWN sdl2: SCANCODE_BRIGHTNESSDOWN
SCANCODE_BRIGHTNESSUP sdl2.html#SCANCODE_BRIGHTNESSUP sdl2: SCANCODE_BRIGHTNESSUP
SCANCODE_DISPLAYSWITCH sdl2.html#SCANCODE_DISPLAYSWITCH sdl2: SCANCODE_DISPLAYSWITCH
SCANCODE_KBDILLUMTOGGLE sdl2.html#SCANCODE_KBDILLUMTOGGLE sdl2: SCANCODE_KBDILLUMTOGGLE
SCANCODE_KBDILLUMDOWN sdl2.html#SCANCODE_KBDILLUMDOWN sdl2: SCANCODE_KBDILLUMDOWN
SCANCODE_KBDILLUMUP sdl2.html#SCANCODE_KBDILLUMUP sdl2: SCANCODE_KBDILLUMUP
SCANCODE_EJECT sdl2.html#SCANCODE_EJECT sdl2: SCANCODE_EJECT
SCANCODE_SLEEP sdl2.html#SCANCODE_SLEEP sdl2: SCANCODE_SLEEP
SCANCODE_APP1 sdl2.html#SCANCODE_APP1 sdl2: SCANCODE_APP1
SCANCODE_APP2 sdl2.html#SCANCODE_APP2 sdl2: SCANCODE_APP2
SCANCODE_AUDIOREWIND sdl2.html#SCANCODE_AUDIOREWIND sdl2: SCANCODE_AUDIOREWIND
SCANCODE_AUDIOFASTFORWARD sdl2.html#SCANCODE_AUDIOFASTFORWARD sdl2: SCANCODE_AUDIOFASTFORWARD
NUM_SCANCODES sdl2.html#NUM_SCANCODES sdl2: NUM_SCANCODES
KEYCODE_SCANCODE_MASK sdl2.html#KEYCODE_SCANCODE_MASK sdl2: KEYCODE_SCANCODE_MASK
KEYCODE_UNKNOWN sdl2.html#KEYCODE_UNKNOWN sdl2: KEYCODE_UNKNOWN
KEYCODE_RETURN sdl2.html#KEYCODE_RETURN sdl2: KEYCODE_RETURN
KEYCODE_ESCAPE sdl2.html#KEYCODE_ESCAPE sdl2: KEYCODE_ESCAPE
KEYCODE_BACKSPACE sdl2.html#KEYCODE_BACKSPACE sdl2: KEYCODE_BACKSPACE
KEYCODE_TAB sdl2.html#KEYCODE_TAB sdl2: KEYCODE_TAB
KEYCODE_SPACE sdl2.html#KEYCODE_SPACE sdl2: KEYCODE_SPACE
KEYCODE_EXCLAIM sdl2.html#KEYCODE_EXCLAIM sdl2: KEYCODE_EXCLAIM
KEYCODE_QUOTEDBL sdl2.html#KEYCODE_QUOTEDBL sdl2: KEYCODE_QUOTEDBL
KEYCODE_HASH sdl2.html#KEYCODE_HASH sdl2: KEYCODE_HASH
KEYCODE_PERCENT sdl2.html#KEYCODE_PERCENT sdl2: KEYCODE_PERCENT
KEYCODE_DOLLAR sdl2.html#KEYCODE_DOLLAR sdl2: KEYCODE_DOLLAR
KEYCODE_AMPERSAND sdl2.html#KEYCODE_AMPERSAND sdl2: KEYCODE_AMPERSAND
KEYCODE_QUOTE sdl2.html#KEYCODE_QUOTE sdl2: KEYCODE_QUOTE
KEYCODE_LEFTPAREN sdl2.html#KEYCODE_LEFTPAREN sdl2: KEYCODE_LEFTPAREN
KEYCODE_RIGHTPAREN sdl2.html#KEYCODE_RIGHTPAREN sdl2: KEYCODE_RIGHTPAREN
KEYCODE_ASTERISK sdl2.html#KEYCODE_ASTERISK sdl2: KEYCODE_ASTERISK
KEYCODE_PLUS sdl2.html#KEYCODE_PLUS sdl2: KEYCODE_PLUS
KEYCODE_COMMA sdl2.html#KEYCODE_COMMA sdl2: KEYCODE_COMMA
KEYCODE_MINUS sdl2.html#KEYCODE_MINUS sdl2: KEYCODE_MINUS
KEYCODE_PERIOD sdl2.html#KEYCODE_PERIOD sdl2: KEYCODE_PERIOD
KEYCODE_SLASH sdl2.html#KEYCODE_SLASH sdl2: KEYCODE_SLASH
KEYCODE_0 sdl2.html#KEYCODE_0 sdl2: KEYCODE_0
KEYCODE_1 sdl2.html#KEYCODE_1 sdl2: KEYCODE_1
KEYCODE_2 sdl2.html#KEYCODE_2 sdl2: KEYCODE_2
KEYCODE_3 sdl2.html#KEYCODE_3 sdl2: KEYCODE_3
KEYCODE_4 sdl2.html#KEYCODE_4 sdl2: KEYCODE_4
KEYCODE_5 sdl2.html#KEYCODE_5 sdl2: KEYCODE_5
KEYCODE_6 sdl2.html#KEYCODE_6 sdl2: KEYCODE_6
KEYCODE_7 sdl2.html#KEYCODE_7 sdl2: KEYCODE_7
KEYCODE_8 sdl2.html#KEYCODE_8 sdl2: KEYCODE_8
KEYCODE_9 sdl2.html#KEYCODE_9 sdl2: KEYCODE_9
KEYCODE_COLON sdl2.html#KEYCODE_COLON sdl2: KEYCODE_COLON
KEYCODE_SEMICOLON sdl2.html#KEYCODE_SEMICOLON sdl2: KEYCODE_SEMICOLON
KEYCODE_LESS sdl2.html#KEYCODE_LESS sdl2: KEYCODE_LESS
KEYCODE_EQUALS sdl2.html#KEYCODE_EQUALS sdl2: KEYCODE_EQUALS
KEYCODE_GREATER sdl2.html#KEYCODE_GREATER sdl2: KEYCODE_GREATER
KEYCODE_QUESTION sdl2.html#KEYCODE_QUESTION sdl2: KEYCODE_QUESTION
KEYCODE_AT sdl2.html#KEYCODE_AT sdl2: KEYCODE_AT
KEYCODE_LEFTBRACKET sdl2.html#KEYCODE_LEFTBRACKET sdl2: KEYCODE_LEFTBRACKET
KEYCODE_BACKSLASH sdl2.html#KEYCODE_BACKSLASH sdl2: KEYCODE_BACKSLASH
KEYCODE_RIGHTBRACKET sdl2.html#KEYCODE_RIGHTBRACKET sdl2: KEYCODE_RIGHTBRACKET
KEYCODE_CARET sdl2.html#KEYCODE_CARET sdl2: KEYCODE_CARET
KEYCODE_UNDERSCORE sdl2.html#KEYCODE_UNDERSCORE sdl2: KEYCODE_UNDERSCORE
KEYCODE_BACKQUOTE sdl2.html#KEYCODE_BACKQUOTE sdl2: KEYCODE_BACKQUOTE
KEYCODE_a sdl2.html#KEYCODE_a sdl2: KEYCODE_a
KEYCODE_b sdl2.html#KEYCODE_b sdl2: KEYCODE_b
KEYCODE_c sdl2.html#KEYCODE_c sdl2: KEYCODE_c
KEYCODE_d sdl2.html#KEYCODE_d sdl2: KEYCODE_d
KEYCODE_e sdl2.html#KEYCODE_e sdl2: KEYCODE_e
KEYCODE_f sdl2.html#KEYCODE_f sdl2: KEYCODE_f
KEYCODE_g sdl2.html#KEYCODE_g sdl2: KEYCODE_g
KEYCODE_h sdl2.html#KEYCODE_h sdl2: KEYCODE_h
KEYCODE_i sdl2.html#KEYCODE_i sdl2: KEYCODE_i
KEYCODE_j sdl2.html#KEYCODE_j sdl2: KEYCODE_j
KEYCODE_k sdl2.html#KEYCODE_k sdl2: KEYCODE_k
KEYCODE_l sdl2.html#KEYCODE_l sdl2: KEYCODE_l
KEYCODE_m sdl2.html#KEYCODE_m sdl2: KEYCODE_m
KEYCODE_n sdl2.html#KEYCODE_n sdl2: KEYCODE_n
KEYCODE_o sdl2.html#KEYCODE_o sdl2: KEYCODE_o
KEYCODE_p sdl2.html#KEYCODE_p sdl2: KEYCODE_p
KEYCODE_q sdl2.html#KEYCODE_q sdl2: KEYCODE_q
KEYCODE_r sdl2.html#KEYCODE_r sdl2: KEYCODE_r
KEYCODE_s sdl2.html#KEYCODE_s sdl2: KEYCODE_s
KEYCODE_t sdl2.html#KEYCODE_t sdl2: KEYCODE_t
KEYCODE_u sdl2.html#KEYCODE_u sdl2: KEYCODE_u
KEYCODE_v sdl2.html#KEYCODE_v sdl2: KEYCODE_v
KEYCODE_w sdl2.html#KEYCODE_w sdl2: KEYCODE_w
KEYCODE_x sdl2.html#KEYCODE_x sdl2: KEYCODE_x
KEYCODE_y sdl2.html#KEYCODE_y sdl2: KEYCODE_y
KEYCODE_z sdl2.html#KEYCODE_z sdl2: KEYCODE_z
KEYCODE_CAPSLOCK sdl2.html#KEYCODE_CAPSLOCK sdl2: KEYCODE_CAPSLOCK
KEYCODE_F1 sdl2.html#KEYCODE_F1 sdl2: KEYCODE_F1
KEYCODE_F2 sdl2.html#KEYCODE_F2 sdl2: KEYCODE_F2
KEYCODE_F3 sdl2.html#KEYCODE_F3 sdl2: KEYCODE_F3
KEYCODE_F4 sdl2.html#KEYCODE_F4 sdl2: KEYCODE_F4
KEYCODE_F5 sdl2.html#KEYCODE_F5 sdl2: KEYCODE_F5
KEYCODE_F6 sdl2.html#KEYCODE_F6 sdl2: KEYCODE_F6
KEYCODE_F7 sdl2.html#KEYCODE_F7 sdl2: KEYCODE_F7
KEYCODE_F8 sdl2.html#KEYCODE_F8 sdl2: KEYCODE_F8
KEYCODE_F9 sdl2.html#KEYCODE_F9 sdl2: KEYCODE_F9
KEYCODE_F10 sdl2.html#KEYCODE_F10 sdl2: KEYCODE_F10
KEYCODE_F11 sdl2.html#KEYCODE_F11 sdl2: KEYCODE_F11
KEYCODE_F12 sdl2.html#KEYCODE_F12 sdl2: KEYCODE_F12
KEYCODE_PRINTSCREEN sdl2.html#KEYCODE_PRINTSCREEN sdl2: KEYCODE_PRINTSCREEN
KEYCODE_SCROLLLOCK sdl2.html#KEYCODE_SCROLLLOCK sdl2: KEYCODE_SCROLLLOCK
KEYCODE_PAUSE sdl2.html#KEYCODE_PAUSE sdl2: KEYCODE_PAUSE
KEYCODE_INSERT sdl2.html#KEYCODE_INSERT sdl2: KEYCODE_INSERT
KEYCODE_HOME sdl2.html#KEYCODE_HOME sdl2: KEYCODE_HOME
KEYCODE_PAGEUP sdl2.html#KEYCODE_PAGEUP sdl2: KEYCODE_PAGEUP
KEYCODE_DELETE sdl2.html#KEYCODE_DELETE sdl2: KEYCODE_DELETE
KEYCODE_END sdl2.html#KEYCODE_END sdl2: KEYCODE_END
KEYCODE_PAGEDOWN sdl2.html#KEYCODE_PAGEDOWN sdl2: KEYCODE_PAGEDOWN
KEYCODE_RIGHT sdl2.html#KEYCODE_RIGHT sdl2: KEYCODE_RIGHT
KEYCODE_LEFT sdl2.html#KEYCODE_LEFT sdl2: KEYCODE_LEFT
KEYCODE_DOWN sdl2.html#KEYCODE_DOWN sdl2: KEYCODE_DOWN
KEYCODE_UP sdl2.html#KEYCODE_UP sdl2: KEYCODE_UP
KEYCODE_NUMLOCKCLEAR sdl2.html#KEYCODE_NUMLOCKCLEAR sdl2: KEYCODE_NUMLOCKCLEAR
KEYCODE_KP_DIVIDE sdl2.html#KEYCODE_KP_DIVIDE sdl2: KEYCODE_KP_DIVIDE
KEYCODE_KP_MULTIPLY sdl2.html#KEYCODE_KP_MULTIPLY sdl2: KEYCODE_KP_MULTIPLY
KEYCODE_KP_MINUS sdl2.html#KEYCODE_KP_MINUS sdl2: KEYCODE_KP_MINUS
KEYCODE_KP_PLUS sdl2.html#KEYCODE_KP_PLUS sdl2: KEYCODE_KP_PLUS
KEYCODE_KP_ENTER sdl2.html#KEYCODE_KP_ENTER sdl2: KEYCODE_KP_ENTER
KEYCODE_KP_1 sdl2.html#KEYCODE_KP_1 sdl2: KEYCODE_KP_1
KEYCODE_KP_2 sdl2.html#KEYCODE_KP_2 sdl2: KEYCODE_KP_2
KEYCODE_KP_3 sdl2.html#KEYCODE_KP_3 sdl2: KEYCODE_KP_3
KEYCODE_KP_4 sdl2.html#KEYCODE_KP_4 sdl2: KEYCODE_KP_4
KEYCODE_KP_5 sdl2.html#KEYCODE_KP_5 sdl2: KEYCODE_KP_5
KEYCODE_KP_6 sdl2.html#KEYCODE_KP_6 sdl2: KEYCODE_KP_6
KEYCODE_KP_7 sdl2.html#KEYCODE_KP_7 sdl2: KEYCODE_KP_7
KEYCODE_KP_8 sdl2.html#KEYCODE_KP_8 sdl2: KEYCODE_KP_8
KEYCODE_KP_9 sdl2.html#KEYCODE_KP_9 sdl2: KEYCODE_KP_9
KEYCODE_KP_0 sdl2.html#KEYCODE_KP_0 sdl2: KEYCODE_KP_0
KEYCODE_KP_PERIOD sdl2.html#KEYCODE_KP_PERIOD sdl2: KEYCODE_KP_PERIOD
KEYCODE_APPLICATION sdl2.html#KEYCODE_APPLICATION sdl2: KEYCODE_APPLICATION
KEYCODE_POWER sdl2.html#KEYCODE_POWER sdl2: KEYCODE_POWER
KEYCODE_KP_EQUALS sdl2.html#KEYCODE_KP_EQUALS sdl2: KEYCODE_KP_EQUALS
KEYCODE_F13 sdl2.html#KEYCODE_F13 sdl2: KEYCODE_F13
KEYCODE_F14 sdl2.html#KEYCODE_F14 sdl2: KEYCODE_F14
KEYCODE_F15 sdl2.html#KEYCODE_F15 sdl2: KEYCODE_F15
KEYCODE_F16 sdl2.html#KEYCODE_F16 sdl2: KEYCODE_F16
KEYCODE_F17 sdl2.html#KEYCODE_F17 sdl2: KEYCODE_F17
KEYCODE_F18 sdl2.html#KEYCODE_F18 sdl2: KEYCODE_F18
KEYCODE_F19 sdl2.html#KEYCODE_F19 sdl2: KEYCODE_F19
KEYCODE_F20 sdl2.html#KEYCODE_F20 sdl2: KEYCODE_F20
KEYCODE_F21 sdl2.html#KEYCODE_F21 sdl2: KEYCODE_F21
KEYCODE_F22 sdl2.html#KEYCODE_F22 sdl2: KEYCODE_F22
KEYCODE_F23 sdl2.html#KEYCODE_F23 sdl2: KEYCODE_F23
KEYCODE_F24 sdl2.html#KEYCODE_F24 sdl2: KEYCODE_F24
KEYCODE_EXECUTE sdl2.html#KEYCODE_EXECUTE sdl2: KEYCODE_EXECUTE
KEYCODE_HELP sdl2.html#KEYCODE_HELP sdl2: KEYCODE_HELP
KEYCODE_MENU sdl2.html#KEYCODE_MENU sdl2: KEYCODE_MENU
KEYCODE_SELECT sdl2.html#KEYCODE_SELECT sdl2: KEYCODE_SELECT
KEYCODE_STOP sdl2.html#KEYCODE_STOP sdl2: KEYCODE_STOP
KEYCODE_AGAIN sdl2.html#KEYCODE_AGAIN sdl2: KEYCODE_AGAIN
KEYCODE_UNDO sdl2.html#KEYCODE_UNDO sdl2: KEYCODE_UNDO
KEYCODE_CUT sdl2.html#KEYCODE_CUT sdl2: KEYCODE_CUT
KEYCODE_COPY sdl2.html#KEYCODE_COPY sdl2: KEYCODE_COPY
KEYCODE_PASTE sdl2.html#KEYCODE_PASTE sdl2: KEYCODE_PASTE
KEYCODE_FIND sdl2.html#KEYCODE_FIND sdl2: KEYCODE_FIND
KEYCODE_MUTE sdl2.html#KEYCODE_MUTE sdl2: KEYCODE_MUTE
KEYCODE_VOLUMEUP sdl2.html#KEYCODE_VOLUMEUP sdl2: KEYCODE_VOLUMEUP
KEYCODE_VOLUMEDOWN sdl2.html#KEYCODE_VOLUMEDOWN sdl2: KEYCODE_VOLUMEDOWN
KEYCODE_KP_COMMA sdl2.html#KEYCODE_KP_COMMA sdl2: KEYCODE_KP_COMMA
KEYCODE_KP_EQUALSAS400 sdl2.html#KEYCODE_KP_EQUALSAS400 sdl2: KEYCODE_KP_EQUALSAS400
KEYCODE_ALTERASE sdl2.html#KEYCODE_ALTERASE sdl2: KEYCODE_ALTERASE
KEYCODE_SYSREQ sdl2.html#KEYCODE_SYSREQ sdl2: KEYCODE_SYSREQ
KEYCODE_CANCEL sdl2.html#KEYCODE_CANCEL sdl2: KEYCODE_CANCEL
KEYCODE_CLEAR sdl2.html#KEYCODE_CLEAR sdl2: KEYCODE_CLEAR
KEYCODE_PRIOR sdl2.html#KEYCODE_PRIOR sdl2: KEYCODE_PRIOR
KEYCODE_RETURN2 sdl2.html#KEYCODE_RETURN2 sdl2: KEYCODE_RETURN2
KEYCODE_SEPARATOR sdl2.html#KEYCODE_SEPARATOR sdl2: KEYCODE_SEPARATOR
KEYCODE_OUT sdl2.html#KEYCODE_OUT sdl2: KEYCODE_OUT
KEYCODE_OPER sdl2.html#KEYCODE_OPER sdl2: KEYCODE_OPER
KEYCODE_CLEARAGAIN sdl2.html#KEYCODE_CLEARAGAIN sdl2: KEYCODE_CLEARAGAIN
KEYCODE_CRSEL sdl2.html#KEYCODE_CRSEL sdl2: KEYCODE_CRSEL
KEYCODE_EXSEL sdl2.html#KEYCODE_EXSEL sdl2: KEYCODE_EXSEL
KEYCODE_KP_00 sdl2.html#KEYCODE_KP_00 sdl2: KEYCODE_KP_00
KEYCODE_KP_000 sdl2.html#KEYCODE_KP_000 sdl2: KEYCODE_KP_000
KEYCODE_THOUSANDSSEPARATOR sdl2.html#KEYCODE_THOUSANDSSEPARATOR sdl2: KEYCODE_THOUSANDSSEPARATOR
KEYCODE_DECIMALSEPARATOR sdl2.html#KEYCODE_DECIMALSEPARATOR sdl2: KEYCODE_DECIMALSEPARATOR
KEYCODE_CURRENCYUNIT sdl2.html#KEYCODE_CURRENCYUNIT sdl2: KEYCODE_CURRENCYUNIT
KEYCODE_CURRENCYSUBUNIT sdl2.html#KEYCODE_CURRENCYSUBUNIT sdl2: KEYCODE_CURRENCYSUBUNIT
KEYCODE_KP_LEFTPAREN sdl2.html#KEYCODE_KP_LEFTPAREN sdl2: KEYCODE_KP_LEFTPAREN
KEYCODE_KP_RIGHTPAREN sdl2.html#KEYCODE_KP_RIGHTPAREN sdl2: KEYCODE_KP_RIGHTPAREN
KEYCODE_KP_LEFTBRACE sdl2.html#KEYCODE_KP_LEFTBRACE sdl2: KEYCODE_KP_LEFTBRACE
KEYCODE_KP_RIGHTBRACE sdl2.html#KEYCODE_KP_RIGHTBRACE sdl2: KEYCODE_KP_RIGHTBRACE
KEYCODE_KP_TAB sdl2.html#KEYCODE_KP_TAB sdl2: KEYCODE_KP_TAB
KEYCODE_KP_BACKSPACE sdl2.html#KEYCODE_KP_BACKSPACE sdl2: KEYCODE_KP_BACKSPACE
KEYCODE_KP_A sdl2.html#KEYCODE_KP_A sdl2: KEYCODE_KP_A
KEYCODE_KP_B sdl2.html#KEYCODE_KP_B sdl2: KEYCODE_KP_B
KEYCODE_KP_C sdl2.html#KEYCODE_KP_C sdl2: KEYCODE_KP_C
KEYCODE_KP_D sdl2.html#KEYCODE_KP_D sdl2: KEYCODE_KP_D
KEYCODE_KP_E sdl2.html#KEYCODE_KP_E sdl2: KEYCODE_KP_E
KEYCODE_KP_F sdl2.html#KEYCODE_KP_F sdl2: KEYCODE_KP_F
KEYCODE_KP_XOR sdl2.html#KEYCODE_KP_XOR sdl2: KEYCODE_KP_XOR
KEYCODE_KP_POWER sdl2.html#KEYCODE_KP_POWER sdl2: KEYCODE_KP_POWER
KEYCODE_KP_PERCENT sdl2.html#KEYCODE_KP_PERCENT sdl2: KEYCODE_KP_PERCENT
KEYCODE_KP_LESS sdl2.html#KEYCODE_KP_LESS sdl2: KEYCODE_KP_LESS
KEYCODE_KP_GREATER sdl2.html#KEYCODE_KP_GREATER sdl2: KEYCODE_KP_GREATER
KEYCODE_KP_AMPERSAND sdl2.html#KEYCODE_KP_AMPERSAND sdl2: KEYCODE_KP_AMPERSAND
KEYCODE_KP_DBLAMPERSAND sdl2.html#KEYCODE_KP_DBLAMPERSAND sdl2: KEYCODE_KP_DBLAMPERSAND
KEYCODE_KP_VERTICALBAR sdl2.html#KEYCODE_KP_VERTICALBAR sdl2: KEYCODE_KP_VERTICALBAR
KEYCODE_KP_DBLVERTICALBAR sdl2.html#KEYCODE_KP_DBLVERTICALBAR sdl2: KEYCODE_KP_DBLVERTICALBAR
KEYCODE_KP_COLON sdl2.html#KEYCODE_KP_COLON sdl2: KEYCODE_KP_COLON
KEYCODE_KP_HASH sdl2.html#KEYCODE_KP_HASH sdl2: KEYCODE_KP_HASH
KEYCODE_KP_SPACE sdl2.html#KEYCODE_KP_SPACE sdl2: KEYCODE_KP_SPACE
KEYCODE_KP_AT sdl2.html#KEYCODE_KP_AT sdl2: KEYCODE_KP_AT
KEYCODE_KP_EXCLAM sdl2.html#KEYCODE_KP_EXCLAM sdl2: KEYCODE_KP_EXCLAM
KEYCODE_KP_MEMSTORE sdl2.html#KEYCODE_KP_MEMSTORE sdl2: KEYCODE_KP_MEMSTORE
KEYCODE_KP_MEMRECALL sdl2.html#KEYCODE_KP_MEMRECALL sdl2: KEYCODE_KP_MEMRECALL
KEYCODE_KP_MEMCLEAR sdl2.html#KEYCODE_KP_MEMCLEAR sdl2: KEYCODE_KP_MEMCLEAR
KEYCODE_KP_MEMADD sdl2.html#KEYCODE_KP_MEMADD sdl2: KEYCODE_KP_MEMADD
KEYCODE_KP_MEMSUBTRACT sdl2.html#KEYCODE_KP_MEMSUBTRACT sdl2: KEYCODE_KP_MEMSUBTRACT
KEYCODE_KP_MEMMULTIPLY sdl2.html#KEYCODE_KP_MEMMULTIPLY sdl2: KEYCODE_KP_MEMMULTIPLY
KEYCODE_KP_MEMDIVIDE sdl2.html#KEYCODE_KP_MEMDIVIDE sdl2: KEYCODE_KP_MEMDIVIDE
KEYCODE_KP_PLUSMINUS sdl2.html#KEYCODE_KP_PLUSMINUS sdl2: KEYCODE_KP_PLUSMINUS
KEYCODE_KP_CLEAR sdl2.html#KEYCODE_KP_CLEAR sdl2: KEYCODE_KP_CLEAR
KEYCODE_KP_CLEARENTRY sdl2.html#KEYCODE_KP_CLEARENTRY sdl2: KEYCODE_KP_CLEARENTRY
KEYCODE_KP_BINARY sdl2.html#KEYCODE_KP_BINARY sdl2: KEYCODE_KP_BINARY
KEYCODE_KP_OCTAL sdl2.html#KEYCODE_KP_OCTAL sdl2: KEYCODE_KP_OCTAL
KEYCODE_KP_DECIMAL sdl2.html#KEYCODE_KP_DECIMAL sdl2: KEYCODE_KP_DECIMAL
KEYCODE_KP_HEXADECIMAL sdl2.html#KEYCODE_KP_HEXADECIMAL sdl2: KEYCODE_KP_HEXADECIMAL
KEYCODE_LCTRL sdl2.html#KEYCODE_LCTRL sdl2: KEYCODE_LCTRL
KEYCODE_LSHIFT sdl2.html#KEYCODE_LSHIFT sdl2: KEYCODE_LSHIFT
KEYCODE_LALT sdl2.html#KEYCODE_LALT sdl2: KEYCODE_LALT
KEYCODE_LGUI sdl2.html#KEYCODE_LGUI sdl2: KEYCODE_LGUI
KEYCODE_RCTRL sdl2.html#KEYCODE_RCTRL sdl2: KEYCODE_RCTRL
KEYCODE_RSHIFT sdl2.html#KEYCODE_RSHIFT sdl2: KEYCODE_RSHIFT
KEYCODE_RALT sdl2.html#KEYCODE_RALT sdl2: KEYCODE_RALT
KEYCODE_RGUI sdl2.html#KEYCODE_RGUI sdl2: KEYCODE_RGUI
KEYCODE_MODE sdl2.html#KEYCODE_MODE sdl2: KEYCODE_MODE
KEYCODE_AUDIONEXT sdl2.html#KEYCODE_AUDIONEXT sdl2: KEYCODE_AUDIONEXT
KEYCODE_AUDIOPREV sdl2.html#KEYCODE_AUDIOPREV sdl2: KEYCODE_AUDIOPREV
KEYCODE_AUDIOSTOP sdl2.html#KEYCODE_AUDIOSTOP sdl2: KEYCODE_AUDIOSTOP
KEYCODE_AUDIOPLAY sdl2.html#KEYCODE_AUDIOPLAY sdl2: KEYCODE_AUDIOPLAY
KEYCODE_AUDIOMUTE sdl2.html#KEYCODE_AUDIOMUTE sdl2: KEYCODE_AUDIOMUTE
KEYCODE_MEDIASELECT sdl2.html#KEYCODE_MEDIASELECT sdl2: KEYCODE_MEDIASELECT
KEYCODE_WWW sdl2.html#KEYCODE_WWW sdl2: KEYCODE_WWW
KEYCODE_MAIL sdl2.html#KEYCODE_MAIL sdl2: KEYCODE_MAIL
KEYCODE_CALCULATOR sdl2.html#KEYCODE_CALCULATOR sdl2: KEYCODE_CALCULATOR
KEYCODE_COMPUTER sdl2.html#KEYCODE_COMPUTER sdl2: KEYCODE_COMPUTER
KEYCODE_AC_SEARCH sdl2.html#KEYCODE_AC_SEARCH sdl2: KEYCODE_AC_SEARCH
KEYCODE_AC_HOME sdl2.html#KEYCODE_AC_HOME sdl2: KEYCODE_AC_HOME
KEYCODE_AC_BACK sdl2.html#KEYCODE_AC_BACK sdl2: KEYCODE_AC_BACK
KEYCODE_AC_FORWARD sdl2.html#KEYCODE_AC_FORWARD sdl2: KEYCODE_AC_FORWARD
KEYCODE_AC_STOP sdl2.html#KEYCODE_AC_STOP sdl2: KEYCODE_AC_STOP
KEYCODE_AC_REFRESH sdl2.html#KEYCODE_AC_REFRESH sdl2: KEYCODE_AC_REFRESH
KEYCODE_AC_BOOKMARKS sdl2.html#KEYCODE_AC_BOOKMARKS sdl2: KEYCODE_AC_BOOKMARKS
KEYCODE_BRIGHTNESSDOWN sdl2.html#KEYCODE_BRIGHTNESSDOWN sdl2: KEYCODE_BRIGHTNESSDOWN
KEYCODE_BRIGHTNESSUP sdl2.html#KEYCODE_BRIGHTNESSUP sdl2: KEYCODE_BRIGHTNESSUP
KEYCODE_DISPLAYSWITCH sdl2.html#KEYCODE_DISPLAYSWITCH sdl2: KEYCODE_DISPLAYSWITCH
KEYCODE_KBDILLUMTOGGLE sdl2.html#KEYCODE_KBDILLUMTOGGLE sdl2: KEYCODE_KBDILLUMTOGGLE
KEYCODE_KBDILLUMDOWN sdl2.html#KEYCODE_KBDILLUMDOWN sdl2: KEYCODE_KBDILLUMDOWN
KEYCODE_KBDILLUMUP sdl2.html#KEYCODE_KBDILLUMUP sdl2: KEYCODE_KBDILLUMUP
KEYCODE_EJECT sdl2.html#KEYCODE_EJECT sdl2: KEYCODE_EJECT
KEYCODE_SLEEP sdl2.html#KEYCODE_SLEEP sdl2: KEYCODE_SLEEP
KEYCODE_APP1 sdl2.html#KEYCODE_APP1 sdl2: KEYCODE_APP1
KEYCODE_APP2 sdl2.html#KEYCODE_APP2 sdl2: KEYCODE_APP2
KEYCODE_AUDIOREWIND sdl2.html#KEYCODE_AUDIOREWIND sdl2: KEYCODE_AUDIOREWIND
KEYCODE_AUDIOFASTFORWARD sdl2.html#KEYCODE_AUDIOFASTFORWARD sdl2: KEYCODE_AUDIOFASTFORWARD
KMOD_NONE sdl2.html#KMOD_NONE sdl2: KMOD_NONE
KMOD_LSHIFT sdl2.html#KMOD_LSHIFT sdl2: KMOD_LSHIFT
KMOD_RSHIFT sdl2.html#KMOD_RSHIFT sdl2: KMOD_RSHIFT
KMOD_LCTRL sdl2.html#KMOD_LCTRL sdl2: KMOD_LCTRL
KMOD_RCTRL sdl2.html#KMOD_RCTRL sdl2: KMOD_RCTRL
KMOD_LALT sdl2.html#KMOD_LALT sdl2: KMOD_LALT
KMOD_RALT sdl2.html#KMOD_RALT sdl2: KMOD_RALT
KMOD_LGUI sdl2.html#KMOD_LGUI sdl2: KMOD_LGUI
KMOD_RGUI sdl2.html#KMOD_RGUI sdl2: KMOD_RGUI
KMOD_NUM sdl2.html#KMOD_NUM sdl2: KMOD_NUM
KMOD_CAPS sdl2.html#KMOD_CAPS sdl2: KMOD_CAPS
KMOD_MODE sdl2.html#KMOD_MODE sdl2: KMOD_MODE
KMOD_RESERVED sdl2.html#KMOD_RESERVED sdl2: KMOD_RESERVED
KMOD_CTRL sdl2.html#KMOD_CTRL sdl2: KMOD_CTRL
KMOD_SHIFT sdl2.html#KMOD_SHIFT sdl2: KMOD_SHIFT
KMOD_ALT sdl2.html#KMOD_ALT sdl2: KMOD_ALT
KMOD_GUI sdl2.html#KMOD_GUI sdl2: KMOD_GUI
SYSTEM_CURSOR_ARROW sdl2.html#SYSTEM_CURSOR_ARROW sdl2: SYSTEM_CURSOR_ARROW
SYSTEM_CURSOR_IBEAM sdl2.html#SYSTEM_CURSOR_IBEAM sdl2: SYSTEM_CURSOR_IBEAM
SYSTEM_CURSOR_WAIT sdl2.html#SYSTEM_CURSOR_WAIT sdl2: SYSTEM_CURSOR_WAIT
SYSTEM_CURSOR_CROSSHAIR sdl2.html#SYSTEM_CURSOR_CROSSHAIR sdl2: SYSTEM_CURSOR_CROSSHAIR
SYSTEM_CURSOR_WAITARROW sdl2.html#SYSTEM_CURSOR_WAITARROW sdl2: SYSTEM_CURSOR_WAITARROW
SYSTEM_CURSOR_SIZENWSE sdl2.html#SYSTEM_CURSOR_SIZENWSE sdl2: SYSTEM_CURSOR_SIZENWSE
SYSTEM_CURSOR_SIZENESW sdl2.html#SYSTEM_CURSOR_SIZENESW sdl2: SYSTEM_CURSOR_SIZENESW
SYSTEM_CURSOR_SIZEWE sdl2.html#SYSTEM_CURSOR_SIZEWE sdl2: SYSTEM_CURSOR_SIZEWE
SYSTEM_CURSOR_SIZENS sdl2.html#SYSTEM_CURSOR_SIZENS sdl2: SYSTEM_CURSOR_SIZENS
SYSTEM_CURSOR_SIZEALL sdl2.html#SYSTEM_CURSOR_SIZEALL sdl2: SYSTEM_CURSOR_SIZEALL
SYSTEM_CURSOR_NO sdl2.html#SYSTEM_CURSOR_NO sdl2: SYSTEM_CURSOR_NO
SYSTEM_CURSOR_HAND sdl2.html#SYSTEM_CURSOR_HAND sdl2: SYSTEM_CURSOR_HAND
NUM_SYSTEM_CURSORS sdl2.html#NUM_SYSTEM_CURSORS sdl2: NUM_SYSTEM_CURSORS
MOUSEWHEEL_NORMAL sdl2.html#MOUSEWHEEL_NORMAL sdl2: MOUSEWHEEL_NORMAL
MOUSEWHEEL_FLIPPED sdl2.html#MOUSEWHEEL_FLIPPED sdl2: MOUSEWHEEL_FLIPPED
BUTTON_LEFT sdl2.html#BUTTON_LEFT sdl2: BUTTON_LEFT
BUTTON_MIDDLE sdl2.html#BUTTON_MIDDLE sdl2: BUTTON_MIDDLE
BUTTON_RIGHT sdl2.html#BUTTON_RIGHT sdl2: BUTTON_RIGHT
BUTTON_X1 sdl2.html#BUTTON_X1 sdl2: BUTTON_X1
BUTTON_X2 sdl2.html#BUTTON_X2 sdl2: BUTTON_X2
JOYSTICK_TYPE_UNKNOWN sdl2.html#JOYSTICK_TYPE_UNKNOWN sdl2: JOYSTICK_TYPE_UNKNOWN
JOYSTICK_TYPE_GAMECONTROLLER sdl2.html#JOYSTICK_TYPE_GAMECONTROLLER sdl2: JOYSTICK_TYPE_GAMECONTROLLER
JOYSTICK_TYPE_WHEEL sdl2.html#JOYSTICK_TYPE_WHEEL sdl2: JOYSTICK_TYPE_WHEEL
JOYSTICK_TYPE_ARCADE_STICK sdl2.html#JOYSTICK_TYPE_ARCADE_STICK sdl2: JOYSTICK_TYPE_ARCADE_STICK
JOYSTICK_TYPE_FLIGHT_STICK sdl2.html#JOYSTICK_TYPE_FLIGHT_STICK sdl2: JOYSTICK_TYPE_FLIGHT_STICK
JOYSTICK_TYPE_DANCE_PAD sdl2.html#JOYSTICK_TYPE_DANCE_PAD sdl2: JOYSTICK_TYPE_DANCE_PAD
JOYSTICK_TYPE_GUITAR sdl2.html#JOYSTICK_TYPE_GUITAR sdl2: JOYSTICK_TYPE_GUITAR
JOYSTICK_TYPE_DRUM_KIT sdl2.html#JOYSTICK_TYPE_DRUM_KIT sdl2: JOYSTICK_TYPE_DRUM_KIT
JOYSTICK_TYPE_ARCADE_PAD sdl2.html#JOYSTICK_TYPE_ARCADE_PAD sdl2: JOYSTICK_TYPE_ARCADE_PAD
JOYSTICK_TYPE_THROTTLE sdl2.html#JOYSTICK_TYPE_THROTTLE sdl2: JOYSTICK_TYPE_THROTTLE
JOYSTICK_POWER_UNKNOWN sdl2.html#JOYSTICK_POWER_UNKNOWN sdl2: JOYSTICK_POWER_UNKNOWN
JOYSTICK_POWER_EMPTY sdl2.html#JOYSTICK_POWER_EMPTY sdl2: JOYSTICK_POWER_EMPTY
JOYSTICK_POWER_LOW sdl2.html#JOYSTICK_POWER_LOW sdl2: JOYSTICK_POWER_LOW
JOYSTICK_POWER_MEDIUM sdl2.html#JOYSTICK_POWER_MEDIUM sdl2: JOYSTICK_POWER_MEDIUM
JOYSTICK_POWER_FULL sdl2.html#JOYSTICK_POWER_FULL sdl2: JOYSTICK_POWER_FULL
JOYSTICK_POWER_WIRED sdl2.html#JOYSTICK_POWER_WIRED sdl2: JOYSTICK_POWER_WIRED
JOYSTICK_POWER_MAX sdl2.html#JOYSTICK_POWER_MAX sdl2: JOYSTICK_POWER_MAX
JOYSTICK_AXIS_MAX sdl2.html#JOYSTICK_AXIS_MAX sdl2: JOYSTICK_AXIS_MAX
JOYSTICK_AXIS_MIN sdl2.html#JOYSTICK_AXIS_MIN sdl2: JOYSTICK_AXIS_MIN
HAT_CENTERED sdl2.html#HAT_CENTERED sdl2: HAT_CENTERED
HAT_UP sdl2.html#HAT_UP sdl2: HAT_UP
HAT_RIGHT sdl2.html#HAT_RIGHT sdl2: HAT_RIGHT
HAT_DOWN sdl2.html#HAT_DOWN sdl2: HAT_DOWN
HAT_LEFT sdl2.html#HAT_LEFT sdl2: HAT_LEFT
HAT_RIGHTUP sdl2.html#HAT_RIGHTUP sdl2: HAT_RIGHTUP
HAT_RIGHTDOWN sdl2.html#HAT_RIGHTDOWN sdl2: HAT_RIGHTDOWN
HAT_LEFTUP sdl2.html#HAT_LEFTUP sdl2: HAT_LEFTUP
HAT_LEFTDOWN sdl2.html#HAT_LEFTDOWN sdl2: HAT_LEFTDOWN
CONTROLLER_TYPE_UNKNOWN sdl2.html#CONTROLLER_TYPE_UNKNOWN sdl2: CONTROLLER_TYPE_UNKNOWN
CONTROLLER_TYPE_XBOX360 sdl2.html#CONTROLLER_TYPE_XBOX360 sdl2: CONTROLLER_TYPE_XBOX360
CONTROLLER_TYPE_XBOXONE sdl2.html#CONTROLLER_TYPE_XBOXONE sdl2: CONTROLLER_TYPE_XBOXONE
CONTROLLER_TYPE_PS3 sdl2.html#CONTROLLER_TYPE_PS3 sdl2: CONTROLLER_TYPE_PS3
CONTROLLER_TYPE_PS4 sdl2.html#CONTROLLER_TYPE_PS4 sdl2: CONTROLLER_TYPE_PS4
CONTROLLER_TYPE_NINTENDO_SWITCH_PRO sdl2.html#CONTROLLER_TYPE_NINTENDO_SWITCH_PRO sdl2: CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
CONTROLLER_AXIS_INVALID sdl2.html#CONTROLLER_AXIS_INVALID sdl2: CONTROLLER_AXIS_INVALID
CONTROLLER_AXIS_LEFTX sdl2.html#CONTROLLER_AXIS_LEFTX sdl2: CONTROLLER_AXIS_LEFTX
CONTROLLER_AXIS_LEFTY sdl2.html#CONTROLLER_AXIS_LEFTY sdl2: CONTROLLER_AXIS_LEFTY
CONTROLLER_AXIS_RIGHTX sdl2.html#CONTROLLER_AXIS_RIGHTX sdl2: CONTROLLER_AXIS_RIGHTX
CONTROLLER_AXIS_RIGHTY sdl2.html#CONTROLLER_AXIS_RIGHTY sdl2: CONTROLLER_AXIS_RIGHTY
CONTROLLER_AXIS_TRIGGERLEFT sdl2.html#CONTROLLER_AXIS_TRIGGERLEFT sdl2: CONTROLLER_AXIS_TRIGGERLEFT
CONTROLLER_AXIS_TRIGGERRIGHT sdl2.html#CONTROLLER_AXIS_TRIGGERRIGHT sdl2: CONTROLLER_AXIS_TRIGGERRIGHT
CONTROLLER_AXIS_MAX sdl2.html#CONTROLLER_AXIS_MAX sdl2: CONTROLLER_AXIS_MAX
CONTROLLER_BUTTON_INVALID sdl2.html#CONTROLLER_BUTTON_INVALID sdl2: CONTROLLER_BUTTON_INVALID
CONTROLLER_BUTTON_A sdl2.html#CONTROLLER_BUTTON_A sdl2: CONTROLLER_BUTTON_A
CONTROLLER_BUTTON_B sdl2.html#CONTROLLER_BUTTON_B sdl2: CONTROLLER_BUTTON_B
CONTROLLER_BUTTON_X sdl2.html#CONTROLLER_BUTTON_X sdl2: CONTROLLER_BUTTON_X
CONTROLLER_BUTTON_Y sdl2.html#CONTROLLER_BUTTON_Y sdl2: CONTROLLER_BUTTON_Y
CONTROLLER_BUTTON_BACK sdl2.html#CONTROLLER_BUTTON_BACK sdl2: CONTROLLER_BUTTON_BACK
CONTROLLER_BUTTON_GUIDE sdl2.html#CONTROLLER_BUTTON_GUIDE sdl2: CONTROLLER_BUTTON_GUIDE
CONTROLLER_BUTTON_START sdl2.html#CONTROLLER_BUTTON_START sdl2: CONTROLLER_BUTTON_START
CONTROLLER_BUTTON_LEFTSTICK sdl2.html#CONTROLLER_BUTTON_LEFTSTICK sdl2: CONTROLLER_BUTTON_LEFTSTICK
CONTROLLER_BUTTON_RIGHTSTICK sdl2.html#CONTROLLER_BUTTON_RIGHTSTICK sdl2: CONTROLLER_BUTTON_RIGHTSTICK
CONTROLLER_BUTTON_LEFTSHOULDER sdl2.html#CONTROLLER_BUTTON_LEFTSHOULDER sdl2: CONTROLLER_BUTTON_LEFTSHOULDER
CONTROLLER_BUTTON_RIGHTSHOULDER sdl2.html#CONTROLLER_BUTTON_RIGHTSHOULDER sdl2: CONTROLLER_BUTTON_RIGHTSHOULDER
CONTROLLER_BUTTON_DPAD_UP sdl2.html#CONTROLLER_BUTTON_DPAD_UP sdl2: CONTROLLER_BUTTON_DPAD_UP
CONTROLLER_BUTTON_DPAD_DOWN sdl2.html#CONTROLLER_BUTTON_DPAD_DOWN sdl2: CONTROLLER_BUTTON_DPAD_DOWN
CONTROLLER_BUTTON_DPAD_LEFT sdl2.html#CONTROLLER_BUTTON_DPAD_LEFT sdl2: CONTROLLER_BUTTON_DPAD_LEFT
CONTROLLER_BUTTON_DPAD_RIGHT sdl2.html#CONTROLLER_BUTTON_DPAD_RIGHT sdl2: CONTROLLER_BUTTON_DPAD_RIGHT
CONTROLLER_BUTTON_MAX sdl2.html#CONTROLLER_BUTTON_MAX sdl2: CONTROLLER_BUTTON_MAX
TOUCH_DEVICE_INVALID sdl2.html#TOUCH_DEVICE_INVALID sdl2: TOUCH_DEVICE_INVALID
TOUCH_DEVICE_DIRECT sdl2.html#TOUCH_DEVICE_DIRECT sdl2: TOUCH_DEVICE_DIRECT
TOUCH_DEVICE_INDIRECT_ABSOLUTE sdl2.html#TOUCH_DEVICE_INDIRECT_ABSOLUTE sdl2: TOUCH_DEVICE_INDIRECT_ABSOLUTE
TOUCH_DEVICE_INDIRECT_RELATIVE sdl2.html#TOUCH_DEVICE_INDIRECT_RELATIVE sdl2: TOUCH_DEVICE_INDIRECT_RELATIVE
RELEASED sdl2.html#RELEASED sdl2: RELEASED
PRESSED sdl2.html#PRESSED sdl2: PRESSED
EVENT_FIRSTEVENT sdl2.html#EVENT_FIRSTEVENT sdl2: EVENT_FIRSTEVENT
EVENT_QUIT sdl2.html#EVENT_QUIT sdl2: EVENT_QUIT
EVENT_APP_TERMINATING sdl2.html#EVENT_APP_TERMINATING sdl2: EVENT_APP_TERMINATING
EVENT_APP_LOWMEMORY sdl2.html#EVENT_APP_LOWMEMORY sdl2: EVENT_APP_LOWMEMORY
EVENT_APP_WILLENTERBACKGROUND sdl2.html#EVENT_APP_WILLENTERBACKGROUND sdl2: EVENT_APP_WILLENTERBACKGROUND
EVENT_APP_DIDENTERBACKGROUND sdl2.html#EVENT_APP_DIDENTERBACKGROUND sdl2: EVENT_APP_DIDENTERBACKGROUND
EVENT_APP_WILLENTERFOREGROUND sdl2.html#EVENT_APP_WILLENTERFOREGROUND sdl2: EVENT_APP_WILLENTERFOREGROUND
EVENT_APP_DIDENTERFOREGROUND sdl2.html#EVENT_APP_DIDENTERFOREGROUND sdl2: EVENT_APP_DIDENTERFOREGROUND
EVENT_DISPLAYEVENT sdl2.html#EVENT_DISPLAYEVENT sdl2: EVENT_DISPLAYEVENT
EVENT_WINDOWEVENT sdl2.html#EVENT_WINDOWEVENT sdl2: EVENT_WINDOWEVENT
EVENT_SYSWMEVENT sdl2.html#EVENT_SYSWMEVENT sdl2: EVENT_SYSWMEVENT
EVENT_KEYDOWN sdl2.html#EVENT_KEYDOWN sdl2: EVENT_KEYDOWN
EVENT_KEYUP sdl2.html#EVENT_KEYUP sdl2: EVENT_KEYUP
EVENT_TEXTEDITING sdl2.html#EVENT_TEXTEDITING sdl2: EVENT_TEXTEDITING
EVENT_TEXTINPUT sdl2.html#EVENT_TEXTINPUT sdl2: EVENT_TEXTINPUT
EVENT_KEYMAPCHANGED sdl2.html#EVENT_KEYMAPCHANGED sdl2: EVENT_KEYMAPCHANGED
EVENT_MOUSEMOTION sdl2.html#EVENT_MOUSEMOTION sdl2: EVENT_MOUSEMOTION
EVENT_MOUSEBUTTONDOWN sdl2.html#EVENT_MOUSEBUTTONDOWN sdl2: EVENT_MOUSEBUTTONDOWN
EVENT_MOUSEBUTTONUP sdl2.html#EVENT_MOUSEBUTTONUP sdl2: EVENT_MOUSEBUTTONUP
EVENT_MOUSEWHEEL sdl2.html#EVENT_MOUSEWHEEL sdl2: EVENT_MOUSEWHEEL
EVENT_JOYAXISMOTION sdl2.html#EVENT_JOYAXISMOTION sdl2: EVENT_JOYAXISMOTION
EVENT_JOYBALLMOTION sdl2.html#EVENT_JOYBALLMOTION sdl2: EVENT_JOYBALLMOTION
EVENT_JOYHATMOTION sdl2.html#EVENT_JOYHATMOTION sdl2: EVENT_JOYHATMOTION
EVENT_JOYBUTTONDOWN sdl2.html#EVENT_JOYBUTTONDOWN sdl2: EVENT_JOYBUTTONDOWN
EVENT_JOYBUTTONUP sdl2.html#EVENT_JOYBUTTONUP sdl2: EVENT_JOYBUTTONUP
EVENT_JOYDEVICEADDED sdl2.html#EVENT_JOYDEVICEADDED sdl2: EVENT_JOYDEVICEADDED
EVENT_JOYDEVICEREMOVED sdl2.html#EVENT_JOYDEVICEREMOVED sdl2: EVENT_JOYDEVICEREMOVED
EVENT_CONTROLLERAXISMOTION sdl2.html#EVENT_CONTROLLERAXISMOTION sdl2: EVENT_CONTROLLERAXISMOTION
EVENT_CONTROLLERBUTTONDOWN sdl2.html#EVENT_CONTROLLERBUTTONDOWN sdl2: EVENT_CONTROLLERBUTTONDOWN
EVENT_CONTROLLERBUTTONUP sdl2.html#EVENT_CONTROLLERBUTTONUP sdl2: EVENT_CONTROLLERBUTTONUP
EVENT_CONTROLLERDEVICEADDED sdl2.html#EVENT_CONTROLLERDEVICEADDED sdl2: EVENT_CONTROLLERDEVICEADDED
EVENT_CONTROLLERDEVICEREMOVED sdl2.html#EVENT_CONTROLLERDEVICEREMOVED sdl2: EVENT_CONTROLLERDEVICEREMOVED
EVENT_CONTROLLERDEVICEREMAPPED sdl2.html#EVENT_CONTROLLERDEVICEREMAPPED sdl2: EVENT_CONTROLLERDEVICEREMAPPED
EVENT_FINGERDOWN sdl2.html#EVENT_FINGERDOWN sdl2: EVENT_FINGERDOWN
EVENT_FINGERUP sdl2.html#EVENT_FINGERUP sdl2: EVENT_FINGERUP
EVENT_FINGERMOTION sdl2.html#EVENT_FINGERMOTION sdl2: EVENT_FINGERMOTION
EVENT_DOLLARGESTURE sdl2.html#EVENT_DOLLARGESTURE sdl2: EVENT_DOLLARGESTURE
EVENT_DOLLARRECORD sdl2.html#EVENT_DOLLARRECORD sdl2: EVENT_DOLLARRECORD
EVENT_MULTIGESTURE sdl2.html#EVENT_MULTIGESTURE sdl2: EVENT_MULTIGESTURE
EVENT_CLIPBOARDUPDATE sdl2.html#EVENT_CLIPBOARDUPDATE sdl2: EVENT_CLIPBOARDUPDATE
EVENT_DROPFILE sdl2.html#EVENT_DROPFILE sdl2: EVENT_DROPFILE
EVENT_DROPTEXT sdl2.html#EVENT_DROPTEXT sdl2: EVENT_DROPTEXT
EVENT_DROPBEGIN sdl2.html#EVENT_DROPBEGIN sdl2: EVENT_DROPBEGIN
EVENT_DROPCOMPLETE sdl2.html#EVENT_DROPCOMPLETE sdl2: EVENT_DROPCOMPLETE
EVENT_AUDIODEVICEADDED sdl2.html#EVENT_AUDIODEVICEADDED sdl2: EVENT_AUDIODEVICEADDED
EVENT_AUDIODEVICEREMOVED sdl2.html#EVENT_AUDIODEVICEREMOVED sdl2: EVENT_AUDIODEVICEREMOVED
EVENT_SENSORUPDATE sdl2.html#EVENT_SENSORUPDATE sdl2: EVENT_SENSORUPDATE
EVENT_RENDER_TARGETS_RESET sdl2.html#EVENT_RENDER_TARGETS_RESET sdl2: EVENT_RENDER_TARGETS_RESET
EVENT_RENDER_DEVICE_RESET sdl2.html#EVENT_RENDER_DEVICE_RESET sdl2: EVENT_RENDER_DEVICE_RESET
EVENT_USEREVENT sdl2.html#EVENT_USEREVENT sdl2: EVENT_USEREVENT
EVENT_LASTEVENT sdl2.html#EVENT_LASTEVENT sdl2: EVENT_LASTEVENT
TEXTEDITINGEVENT_TEXT_SIZE sdl2.html#TEXTEDITINGEVENT_TEXT_SIZE sdl2: TEXTEDITINGEVENT_TEXT_SIZE
TEXTINPUTEVENT_TEXT_SIZE sdl2.html#TEXTINPUTEVENT_TEXT_SIZE sdl2: TEXTINPUTEVENT_TEXT_SIZE
ADDEVENT sdl2.html#ADDEVENT sdl2: ADDEVENT
PEEKEVENT sdl2.html#PEEKEVENT sdl2: PEEKEVENT
GETEVENT sdl2.html#GETEVENT sdl2: GETEVENT
QUERY sdl2.html#QUERY sdl2: QUERY
IGNORE sdl2.html#IGNORE sdl2: IGNORE
DISABLE sdl2.html#DISABLE sdl2: DISABLE
ENABLE sdl2.html#ENABLE sdl2: ENABLE
HAPTIC_TYPE_CONSTANT sdl2.html#HAPTIC_TYPE_CONSTANT sdl2: HAPTIC_TYPE_CONSTANT
HAPTIC_TYPE_SINE sdl2.html#HAPTIC_TYPE_SINE sdl2: HAPTIC_TYPE_SINE
HAPTIC_TYPE_LEFTRIGHT sdl2.html#HAPTIC_TYPE_LEFTRIGHT sdl2: HAPTIC_TYPE_LEFTRIGHT
HAPTIC_TYPE_TRIANGLE sdl2.html#HAPTIC_TYPE_TRIANGLE sdl2: HAPTIC_TYPE_TRIANGLE
HAPTIC_TYPE_SAWTOOTHUP sdl2.html#HAPTIC_TYPE_SAWTOOTHUP sdl2: HAPTIC_TYPE_SAWTOOTHUP
HAPTIC_TYPE_SAWTOOTHDOWN sdl2.html#HAPTIC_TYPE_SAWTOOTHDOWN sdl2: HAPTIC_TYPE_SAWTOOTHDOWN
HAPTIC_TYPE_RAMP sdl2.html#HAPTIC_TYPE_RAMP sdl2: HAPTIC_TYPE_RAMP
HAPTIC_TYPE_SPRING sdl2.html#HAPTIC_TYPE_SPRING sdl2: HAPTIC_TYPE_SPRING
HAPTIC_TYPE_DAMPER sdl2.html#HAPTIC_TYPE_DAMPER sdl2: HAPTIC_TYPE_DAMPER
HAPTIC_TYPE_INERTIA sdl2.html#HAPTIC_TYPE_INERTIA sdl2: HAPTIC_TYPE_INERTIA
HAPTIC_TYPE_FRICTION sdl2.html#HAPTIC_TYPE_FRICTION sdl2: HAPTIC_TYPE_FRICTION
HAPTIC_TYPE_CUSTOM sdl2.html#HAPTIC_TYPE_CUSTOM sdl2: HAPTIC_TYPE_CUSTOM
HAPTIC_TYPE_GAIN sdl2.html#HAPTIC_TYPE_GAIN sdl2: HAPTIC_TYPE_GAIN
HAPTIC_TYPE_AUTOCENTER sdl2.html#HAPTIC_TYPE_AUTOCENTER sdl2: HAPTIC_TYPE_AUTOCENTER
HAPTIC_TYPE_STATUS sdl2.html#HAPTIC_TYPE_STATUS sdl2: HAPTIC_TYPE_STATUS
HAPTIC_TYPE_PAUSE sdl2.html#HAPTIC_TYPE_PAUSE sdl2: HAPTIC_TYPE_PAUSE
HAPTIC_TYPE_POLAR sdl2.html#HAPTIC_TYPE_POLAR sdl2: HAPTIC_TYPE_POLAR
HAPTIC_TYPE_CARTESIAN sdl2.html#HAPTIC_TYPE_CARTESIAN sdl2: HAPTIC_TYPE_CARTESIAN
HAPTIC_TYPE_SPHERICAL sdl2.html#HAPTIC_TYPE_SPHERICAL sdl2: HAPTIC_TYPE_SPHERICAL
HAPTIC_TYPE_INFINITY sdl2.html#HAPTIC_TYPE_INFINITY sdl2: HAPTIC_TYPE_INFINITY
HINT_FRAMEBUFFER_ACCELERATION sdl2.html#HINT_FRAMEBUFFER_ACCELERATION sdl2: HINT_FRAMEBUFFER_ACCELERATION
HINT_RENDER_DRIVER sdl2.html#HINT_RENDER_DRIVER sdl2: HINT_RENDER_DRIVER
HINT_RENDER_OPENGL_SHADERS sdl2.html#HINT_RENDER_OPENGL_SHADERS sdl2: HINT_RENDER_OPENGL_SHADERS
HINT_RENDER_DIRECT3D_THREADSAFE sdl2.html#HINT_RENDER_DIRECT3D_THREADSAFE sdl2: HINT_RENDER_DIRECT3D_THREADSAFE
HINT_RENDER_DIRECT3D11_DEBUG sdl2.html#HINT_RENDER_DIRECT3D11_DEBUG sdl2: HINT_RENDER_DIRECT3D11_DEBUG
HINT_RENDER_LOGICAL_SIZE_MODE sdl2.html#HINT_RENDER_LOGICAL_SIZE_MODE sdl2: HINT_RENDER_LOGICAL_SIZE_MODE
HINT_RENDER_SCALE_QUALITY sdl2.html#HINT_RENDER_SCALE_QUALITY sdl2: HINT_RENDER_SCALE_QUALITY
HINT_RENDER_VSYNC sdl2.html#HINT_RENDER_VSYNC sdl2: HINT_RENDER_VSYNC
HINT_VIDEO_ALLOW_SCREENSAVER sdl2.html#HINT_VIDEO_ALLOW_SCREENSAVER sdl2: HINT_VIDEO_ALLOW_SCREENSAVER
HINT_VIDEO_EXTERNAL_CONTEXT sdl2.html#HINT_VIDEO_EXTERNAL_CONTEXT sdl2: HINT_VIDEO_EXTERNAL_CONTEXT
HINT_VIDEO_X11_XVIDMODE sdl2.html#HINT_VIDEO_X11_XVIDMODE sdl2: HINT_VIDEO_X11_XVIDMODE
HINT_VIDEO_X11_XINERAMA sdl2.html#HINT_VIDEO_X11_XINERAMA sdl2: HINT_VIDEO_X11_XINERAMA
HINT_VIDEO_X11_XRANDR sdl2.html#HINT_VIDEO_X11_XRANDR sdl2: HINT_VIDEO_X11_XRANDR
HINT_VIDEO_X11_WINDOW_VISUALID sdl2.html#HINT_VIDEO_X11_WINDOW_VISUALID sdl2: HINT_VIDEO_X11_WINDOW_VISUALID
HINT_VIDEO_X11_NET_WM_PING sdl2.html#HINT_VIDEO_X11_NET_WM_PING sdl2: HINT_VIDEO_X11_NET_WM_PING
HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR sdl2.html#HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR sdl2: HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
HINT_VIDEO_X11_FORCE_EGL sdl2.html#HINT_VIDEO_X11_FORCE_EGL sdl2: HINT_VIDEO_X11_FORCE_EGL
HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN sdl2.html#HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN sdl2: HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
HINT_WINDOWS_INTRESOURCE_ICON sdl2.html#HINT_WINDOWS_INTRESOURCE_ICON sdl2: HINT_WINDOWS_INTRESOURCE_ICON
HINT_WINDOWS_INTRESOURCE_ICON_SMALL sdl2.html#HINT_WINDOWS_INTRESOURCE_ICON_SMALL sdl2: HINT_WINDOWS_INTRESOURCE_ICON_SMALL
HINT_WINDOWS_ENABLE_MESSAGELOOP sdl2.html#HINT_WINDOWS_ENABLE_MESSAGELOOP sdl2: HINT_WINDOWS_ENABLE_MESSAGELOOP
HINT_GRAB_KEYBOARD sdl2.html#HINT_GRAB_KEYBOARD sdl2: HINT_GRAB_KEYBOARD
HINT_MOUSE_DOUBLE_CLICK_TIME sdl2.html#HINT_MOUSE_DOUBLE_CLICK_TIME sdl2: HINT_MOUSE_DOUBLE_CLICK_TIME
HINT_MOUSE_DOUBLE_CLICK_RADIUS sdl2.html#HINT_MOUSE_DOUBLE_CLICK_RADIUS sdl2: HINT_MOUSE_DOUBLE_CLICK_RADIUS
HINT_MOUSE_NORMAL_SPEED_SCALE sdl2.html#HINT_MOUSE_NORMAL_SPEED_SCALE sdl2: HINT_MOUSE_NORMAL_SPEED_SCALE
HINT_MOUSE_RELATIVE_SPEED_SCALE sdl2.html#HINT_MOUSE_RELATIVE_SPEED_SCALE sdl2: HINT_MOUSE_RELATIVE_SPEED_SCALE
HINT_MOUSE_RELATIVE_MODE_WARP sdl2.html#HINT_MOUSE_RELATIVE_MODE_WARP sdl2: HINT_MOUSE_RELATIVE_MODE_WARP
HINT_MOUSE_FOCUS_CLICKTHROUGH sdl2.html#HINT_MOUSE_FOCUS_CLICKTHROUGH sdl2: HINT_MOUSE_FOCUS_CLICKTHROUGH
HINT_TOUCH_MOUSE_EVENTS sdl2.html#HINT_TOUCH_MOUSE_EVENTS sdl2: HINT_TOUCH_MOUSE_EVENTS
HINT_MOUSE_TOUCH_EVENTS sdl2.html#HINT_MOUSE_TOUCH_EVENTS sdl2: HINT_MOUSE_TOUCH_EVENTS
HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS sdl2.html#HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS sdl2: HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
HINT_IDLE_TIMER_DISABLED sdl2.html#HINT_IDLE_TIMER_DISABLED sdl2: HINT_IDLE_TIMER_DISABLED
HINT_ORIENTATIONS sdl2.html#HINT_ORIENTATIONS sdl2: HINT_ORIENTATIONS
HINT_APPLE_TV_CONTROLLER_UI_EVENTS sdl2.html#HINT_APPLE_TV_CONTROLLER_UI_EVENTS sdl2: HINT_APPLE_TV_CONTROLLER_UI_EVENTS
HINT_APPLE_TV_REMOTE_ALLOW_ROTATION sdl2.html#HINT_APPLE_TV_REMOTE_ALLOW_ROTATION sdl2: HINT_APPLE_TV_REMOTE_ALLOW_ROTATION
HINT_IOS_HIDE_HOME_INDICATOR sdl2.html#HINT_IOS_HIDE_HOME_INDICATOR sdl2: HINT_IOS_HIDE_HOME_INDICATOR
HINT_ACCELEROMETER_AS_JOYSTICK sdl2.html#HINT_ACCELEROMETER_AS_JOYSTICK sdl2: HINT_ACCELEROMETER_AS_JOYSTICK
HINT_TV_REMOTE_AS_JOYSTICK sdl2.html#HINT_TV_REMOTE_AS_JOYSTICK sdl2: HINT_TV_REMOTE_AS_JOYSTICK
HINT_XINPUT_ENABLED sdl2.html#HINT_XINPUT_ENABLED sdl2: HINT_XINPUT_ENABLED
HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING sdl2.html#HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING sdl2: HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING
HINT_GAMECONTROLLERTYPE sdl2.html#HINT_GAMECONTROLLERTYPE sdl2: HINT_GAMECONTROLLERTYPE
HINT_GAMECONTROLLERCONFIG sdl2.html#HINT_GAMECONTROLLERCONFIG sdl2: HINT_GAMECONTROLLERCONFIG
HINT_GAMECONTROLLERCONFIG_FILE sdl2.html#HINT_GAMECONTROLLERCONFIG_FILE sdl2: HINT_GAMECONTROLLERCONFIG_FILE
HINT_GAMECONTROLLER_IGNORE_DEVICES sdl2.html#HINT_GAMECONTROLLER_IGNORE_DEVICES sdl2: HINT_GAMECONTROLLER_IGNORE_DEVICES
HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT sdl2.html#HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT sdl2: HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT
HINT_GAMECONTROLLER_USE_BUTTON_LABELS sdl2.html#HINT_GAMECONTROLLER_USE_BUTTON_LABELS sdl2: HINT_GAMECONTROLLER_USE_BUTTON_LABELS
HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS sdl2.html#HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS sdl2: HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
HINT_JOYSTICK_HIDAPI sdl2.html#HINT_JOYSTICK_HIDAPI sdl2: HINT_JOYSTICK_HIDAPI
HINT_JOYSTICK_HIDAPI_PS4 sdl2.html#HINT_JOYSTICK_HIDAPI_PS4 sdl2: HINT_JOYSTICK_HIDAPI_PS4
HINT_JOYSTICK_HIDAPI_PS4_RUMBLE sdl2.html#HINT_JOYSTICK_HIDAPI_PS4_RUMBLE sdl2: HINT_JOYSTICK_HIDAPI_PS4_RUMBLE
HINT_JOYSTICK_HIDAPI_STEAM sdl2.html#HINT_JOYSTICK_HIDAPI_STEAM sdl2: HINT_JOYSTICK_HIDAPI_STEAM
HINT_JOYSTICK_HIDAPI_SWITCH sdl2.html#HINT_JOYSTICK_HIDAPI_SWITCH sdl2: HINT_JOYSTICK_HIDAPI_SWITCH
HINT_JOYSTICK_HIDAPI_XBOX sdl2.html#HINT_JOYSTICK_HIDAPI_XBOX sdl2: HINT_JOYSTICK_HIDAPI_XBOX
HINT_JOYSTICK_HIDAPI_GAMECUBE sdl2.html#HINT_JOYSTICK_HIDAPI_GAMECUBE sdl2: HINT_JOYSTICK_HIDAPI_GAMECUBE
HINT_ENABLE_STEAM_CONTROLLERS sdl2.html#HINT_ENABLE_STEAM_CONTROLLERS sdl2: HINT_ENABLE_STEAM_CONTROLLERS
HINT_ALLOW_TOPMOST sdl2.html#HINT_ALLOW_TOPMOST sdl2: HINT_ALLOW_TOPMOST
HINT_TIMER_RESOLUTION sdl2.html#HINT_TIMER_RESOLUTION sdl2: HINT_TIMER_RESOLUTION
HINT_QTWAYLAND_CONTENT_ORIENTATION sdl2.html#HINT_QTWAYLAND_CONTENT_ORIENTATION sdl2: HINT_QTWAYLAND_CONTENT_ORIENTATION
HINT_QTWAYLAND_WINDOW_FLAGS sdl2.html#HINT_QTWAYLAND_WINDOW_FLAGS sdl2: HINT_QTWAYLAND_WINDOW_FLAGS
HINT_THREAD_STACK_SIZE sdl2.html#HINT_THREAD_STACK_SIZE sdl2: HINT_THREAD_STACK_SIZE
HINT_VIDEO_HIGHDPI_DISABLED sdl2.html#HINT_VIDEO_HIGHDPI_DISABLED sdl2: HINT_VIDEO_HIGHDPI_DISABLED
HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK sdl2.html#HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK sdl2: HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK
HINT_VIDEO_WIN_D3DCOMPILER sdl2.html#HINT_VIDEO_WIN_D3DCOMPILER sdl2: HINT_VIDEO_WIN_D3DCOMPILER
HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT sdl2.html#HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT sdl2: HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT
HINT_WINRT_PRIVACY_POLICY_URL sdl2.html#HINT_WINRT_PRIVACY_POLICY_URL sdl2: HINT_WINRT_PRIVACY_POLICY_URL
HINT_WINRT_PRIVACY_POLICY_LABEL sdl2.html#HINT_WINRT_PRIVACY_POLICY_LABEL sdl2: HINT_WINRT_PRIVACY_POLICY_LABEL
HINT_WINRT_HANDLE_BACK_BUTTON sdl2.html#HINT_WINRT_HANDLE_BACK_BUTTON sdl2: HINT_WINRT_HANDLE_BACK_BUTTON
HINT_VIDEO_MAC_FULLSCREEN_SPACES sdl2.html#HINT_VIDEO_MAC_FULLSCREEN_SPACES sdl2: HINT_VIDEO_MAC_FULLSCREEN_SPACES
HINT_MAC_BACKGROUND_APP sdl2.html#HINT_MAC_BACKGROUND_APP sdl2: HINT_MAC_BACKGROUND_APP
HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION sdl2.html#HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION sdl2: HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION
HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION sdl2.html#HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION sdl2: HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
HINT_IME_INTERNAL_EDITING sdl2.html#HINT_IME_INTERNAL_EDITING sdl2: HINT_IME_INTERNAL_EDITING
HINT_ANDROID_TRAP_BACK_BUTTON sdl2.html#HINT_ANDROID_TRAP_BACK_BUTTON sdl2: HINT_ANDROID_TRAP_BACK_BUTTON
HINT_ANDROID_BLOCK_ON_PAUSE sdl2.html#HINT_ANDROID_BLOCK_ON_PAUSE sdl2: HINT_ANDROID_BLOCK_ON_PAUSE
HINT_RETURN_KEY_HIDES_IME sdl2.html#HINT_RETURN_KEY_HIDES_IME sdl2: HINT_RETURN_KEY_HIDES_IME
HINT_EMSCRIPTEN_KEYBOARD_ELEMENT sdl2.html#HINT_EMSCRIPTEN_KEYBOARD_ELEMENT sdl2: HINT_EMSCRIPTEN_KEYBOARD_ELEMENT
HINT_NO_SIGNAL_HANDLERS sdl2.html#HINT_NO_SIGNAL_HANDLERS sdl2: HINT_NO_SIGNAL_HANDLERS
HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 sdl2.html#HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 sdl2: HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
HINT_BMP_SAVE_LEGACY_FORMAT sdl2.html#HINT_BMP_SAVE_LEGACY_FORMAT sdl2: HINT_BMP_SAVE_LEGACY_FORMAT
HINT_WINDOWS_DISABLE_THREAD_NAMING sdl2.html#HINT_WINDOWS_DISABLE_THREAD_NAMING sdl2: HINT_WINDOWS_DISABLE_THREAD_NAMING
HINT_RPI_VIDEO_LAYER sdl2.html#HINT_RPI_VIDEO_LAYER sdl2: HINT_RPI_VIDEO_LAYER
HINT_VIDEO_DOUBLE_BUFFER sdl2.html#HINT_VIDEO_DOUBLE_BUFFER sdl2: HINT_VIDEO_DOUBLE_BUFFER
HINT_OPENGL_ES_DRIVER sdl2.html#HINT_OPENGL_ES_DRIVER sdl2: HINT_OPENGL_ES_DRIVER
HINT_AUDIO_RESAMPLING_MODE sdl2.html#HINT_AUDIO_RESAMPLING_MODE sdl2: HINT_AUDIO_RESAMPLING_MODE
HINT_AUDIO_CATEGORY sdl2.html#HINT_AUDIO_CATEGORY sdl2: HINT_AUDIO_CATEGORY
HINT_RENDER_BATCHING sdl2.html#HINT_RENDER_BATCHING sdl2: HINT_RENDER_BATCHING
HINT_EVENT_LOGGING sdl2.html#HINT_EVENT_LOGGING sdl2: HINT_EVENT_LOGGING
HINT_WAVE_RIFF_CHUNK_SIZE sdl2.html#HINT_WAVE_RIFF_CHUNK_SIZE sdl2: HINT_WAVE_RIFF_CHUNK_SIZE
HINT_WAVE_TRUNCATION sdl2.html#HINT_WAVE_TRUNCATION sdl2: HINT_WAVE_TRUNCATION
HINT_WAVE_FACT_CHUNK sdl2.html#HINT_WAVE_FACT_CHUNK sdl2: HINT_WAVE_FACT_CHUNK
HINT_DISPLAY_USABLE_BOUNDS sdl2.html#HINT_DISPLAY_USABLE_BOUNDS sdl2: HINT_DISPLAY_USABLE_BOUNDS
HINT_DEFAULT sdl2.html#HINT_DEFAULT sdl2: HINT_DEFAULT
HINT_NORMAL sdl2.html#HINT_NORMAL sdl2: HINT_NORMAL
HINT_OVERRIDE sdl2.html#HINT_OVERRIDE sdl2: HINT_OVERRIDE
MAX_LOG_MESSAGE sdl2.html#MAX_LOG_MESSAGE sdl2: MAX_LOG_MESSAGE
LOG_CATEGORY_APPLICATION sdl2.html#LOG_CATEGORY_APPLICATION sdl2: LOG_CATEGORY_APPLICATION
LOG_CATEGORY_ERROR sdl2.html#LOG_CATEGORY_ERROR sdl2: LOG_CATEGORY_ERROR
LOG_CATEGORY_ASSERT sdl2.html#LOG_CATEGORY_ASSERT sdl2: LOG_CATEGORY_ASSERT
LOG_CATEGORY_SYSTEM sdl2.html#LOG_CATEGORY_SYSTEM sdl2: LOG_CATEGORY_SYSTEM
LOG_CATEGORY_AUDIO sdl2.html#LOG_CATEGORY_AUDIO sdl2: LOG_CATEGORY_AUDIO
LOG_CATEGORY_VIDEO sdl2.html#LOG_CATEGORY_VIDEO sdl2: LOG_CATEGORY_VIDEO
LOG_CATEGORY_RENDER sdl2.html#LOG_CATEGORY_RENDER sdl2: LOG_CATEGORY_RENDER
LOG_CATEGORY_INPUT sdl2.html#LOG_CATEGORY_INPUT sdl2: LOG_CATEGORY_INPUT
LOG_CATEGORY_TEST sdl2.html#LOG_CATEGORY_TEST sdl2: LOG_CATEGORY_TEST
LOG_CATEGORY_RESERVED1 sdl2.html#LOG_CATEGORY_RESERVED1 sdl2: LOG_CATEGORY_RESERVED1
LOG_CATEGORY_RESERVED2 sdl2.html#LOG_CATEGORY_RESERVED2 sdl2: LOG_CATEGORY_RESERVED2
LOG_CATEGORY_RESERVED3 sdl2.html#LOG_CATEGORY_RESERVED3 sdl2: LOG_CATEGORY_RESERVED3
LOG_CATEGORY_RESERVED4 sdl2.html#LOG_CATEGORY_RESERVED4 sdl2: LOG_CATEGORY_RESERVED4
LOG_CATEGORY_RESERVED5 sdl2.html#LOG_CATEGORY_RESERVED5 sdl2: LOG_CATEGORY_RESERVED5
LOG_CATEGORY_RESERVED6 sdl2.html#LOG_CATEGORY_RESERVED6 sdl2: LOG_CATEGORY_RESERVED6
LOG_CATEGORY_RESERVED7 sdl2.html#LOG_CATEGORY_RESERVED7 sdl2: LOG_CATEGORY_RESERVED7
LOG_CATEGORY_RESERVED8 sdl2.html#LOG_CATEGORY_RESERVED8 sdl2: LOG_CATEGORY_RESERVED8
LOG_CATEGORY_RESERVED9 sdl2.html#LOG_CATEGORY_RESERVED9 sdl2: LOG_CATEGORY_RESERVED9
LOG_CATEGORY_RESERVED10 sdl2.html#LOG_CATEGORY_RESERVED10 sdl2: LOG_CATEGORY_RESERVED10
LOG_CATEGORY_CUSTOM sdl2.html#LOG_CATEGORY_CUSTOM sdl2: LOG_CATEGORY_CUSTOM
LOG_PRIORITY_VERBOSE sdl2.html#LOG_PRIORITY_VERBOSE sdl2: LOG_PRIORITY_VERBOSE
LOG_PRIORITY_DEBUG sdl2.html#LOG_PRIORITY_DEBUG sdl2: LOG_PRIORITY_DEBUG
LOG_PRIORITY_INFO sdl2.html#LOG_PRIORITY_INFO sdl2: LOG_PRIORITY_INFO
LOG_PRIORITY_WARN sdl2.html#LOG_PRIORITY_WARN sdl2: LOG_PRIORITY_WARN
LOG_PRIORITY_ERROR sdl2.html#LOG_PRIORITY_ERROR sdl2: LOG_PRIORITY_ERROR
LOG_PRIORITY_CRITICAL sdl2.html#LOG_PRIORITY_CRITICAL sdl2: LOG_PRIORITY_CRITICAL
NUM_LOG_PRIORITIES sdl2.html#NUM_LOG_PRIORITIES sdl2: NUM_LOG_PRIORITIES
MESSAGEBOX_ERROR sdl2.html#MESSAGEBOX_ERROR sdl2: MESSAGEBOX_ERROR
MESSAGEBOX_WARNING sdl2.html#MESSAGEBOX_WARNING sdl2: MESSAGEBOX_WARNING
MESSAGEBOX_INFORMATION sdl2.html#MESSAGEBOX_INFORMATION sdl2: MESSAGEBOX_INFORMATION
MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT sdl2.html#MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT sdl2: MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT
MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT sdl2.html#MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT sdl2: MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT
MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT sdl2.html#MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT sdl2: MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT sdl2.html#MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT sdl2: MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
MESSAGEBOX_COLOR_BACKGROUND sdl2.html#MESSAGEBOX_COLOR_BACKGROUND sdl2: MESSAGEBOX_COLOR_BACKGROUND
MESSAGEBOX_COLOR_TEXT sdl2.html#MESSAGEBOX_COLOR_TEXT sdl2: MESSAGEBOX_COLOR_TEXT
MESSAGEBOX_COLOR_BUTTON_BORDER sdl2.html#MESSAGEBOX_COLOR_BUTTON_BORDER sdl2: MESSAGEBOX_COLOR_BUTTON_BORDER
MESSAGEBOX_COLOR_BUTTON_BACKGROUND sdl2.html#MESSAGEBOX_COLOR_BUTTON_BACKGROUND sdl2: MESSAGEBOX_COLOR_BUTTON_BACKGROUND
MESSAGEBOX_COLOR_BUTTON_SELECTED sdl2.html#MESSAGEBOX_COLOR_BUTTON_SELECTED sdl2: MESSAGEBOX_COLOR_BUTTON_SELECTED
MESSAGEBOX_COLOR_MAX sdl2.html#MESSAGEBOX_COLOR_MAX sdl2: MESSAGEBOX_COLOR_MAX
POWERSTATE_UNKNOWN sdl2.html#POWERSTATE_UNKNOWN sdl2: POWERSTATE_UNKNOWN
POWERSTATE_ON_BATTERY sdl2.html#POWERSTATE_ON_BATTERY sdl2: POWERSTATE_ON_BATTERY
POWERSTATE_NO_BATTERY sdl2.html#POWERSTATE_NO_BATTERY sdl2: POWERSTATE_NO_BATTERY
POWERSTATE_CHARGING sdl2.html#POWERSTATE_CHARGING sdl2: POWERSTATE_CHARGING
POWERSTATE_CHARGED sdl2.html#POWERSTATE_CHARGED sdl2: POWERSTATE_CHARGED
RENDERER_SOFTWARE sdl2.html#RENDERER_SOFTWARE sdl2: RENDERER_SOFTWARE
RENDERER_ACCELERATED sdl2.html#RENDERER_ACCELERATED sdl2: RENDERER_ACCELERATED
RENDERER_PRESENTVSYNC sdl2.html#RENDERER_PRESENTVSYNC sdl2: RENDERER_PRESENTVSYNC
RENDERER_TARGETTEXTURE sdl2.html#RENDERER_TARGETTEXTURE sdl2: RENDERER_TARGETTEXTURE
ScaleModeNearest sdl2.html#ScaleModeNearest sdl2: ScaleModeNearest
ScaleModeLinear sdl2.html#ScaleModeLinear sdl2: ScaleModeLinear
ScaleModeBest sdl2.html#ScaleModeBest sdl2: ScaleModeBest
TEXTUREACCESS_STATIC sdl2.html#TEXTUREACCESS_STATIC sdl2: TEXTUREACCESS_STATIC
TEXTUREACCESS_STREAMING sdl2.html#TEXTUREACCESS_STREAMING sdl2: TEXTUREACCESS_STREAMING
TEXTUREACCESS_TARGET sdl2.html#TEXTUREACCESS_TARGET sdl2: TEXTUREACCESS_TARGET
TEXTUREMODULATE_NONE sdl2.html#TEXTUREMODULATE_NONE sdl2: TEXTUREMODULATE_NONE
TEXTUREMODULATE_COLOR sdl2.html#TEXTUREMODULATE_COLOR sdl2: TEXTUREMODULATE_COLOR
TEXTUREMODULATE_ALPHA sdl2.html#TEXTUREMODULATE_ALPHA sdl2: TEXTUREMODULATE_ALPHA
FLIP_NONE sdl2.html#FLIP_NONE sdl2: FLIP_NONE
FLIP_HORIZONTAL sdl2.html#FLIP_HORIZONTAL sdl2: FLIP_HORIZONTAL
FLIP_VERTICAL sdl2.html#FLIP_VERTICAL sdl2: FLIP_VERTICAL
SENSOR_INVALID sdl2.html#SENSOR_INVALID sdl2: SENSOR_INVALID
SENSOR_UNKNOWN sdl2.html#SENSOR_UNKNOWN sdl2: SENSOR_UNKNOWN
SENSOR_ACCEL sdl2.html#SENSOR_ACCEL sdl2: SENSOR_ACCEL
SENSOR_GYRO sdl2.html#SENSOR_GYRO sdl2: SENSOR_GYRO
STANDARD_GRAVITY sdl2.html#STANDARD_GRAVITY sdl2: STANDARD_GRAVITY
NONSHAPEABLE_WINDOW sdl2.html#NONSHAPEABLE_WINDOW sdl2: NONSHAPEABLE_WINDOW
INVALID_SHAPE_ARGUMENT sdl2.html#INVALID_SHAPE_ARGUMENT sdl2: INVALID_SHAPE_ARGUMENT
WINDOW_LACKS_SHAPE sdl2.html#WINDOW_LACKS_SHAPE sdl2: WINDOW_LACKS_SHAPE
ShapeModeDefault sdl2.html#ShapeModeDefault sdl2: ShapeModeDefault
ShapeModeBinarizeAlpha sdl2.html#ShapeModeBinarizeAlpha sdl2: ShapeModeBinarizeAlpha
ShapeModeReverseBinarizeAlpha sdl2.html#ShapeModeReverseBinarizeAlpha sdl2: ShapeModeReverseBinarizeAlpha
ShapeModeColorKey sdl2.html#ShapeModeColorKey sdl2: ShapeModeColorKey
MAJOR_VERSION sdl2.html#MAJOR_VERSION sdl2: MAJOR_VERSION
MINOR_VERSION sdl2.html#MINOR_VERSION sdl2: MINOR_VERSION
PATCHLEVEL sdl2.html#PATCHLEVEL sdl2: PATCHLEVEL
INIT_TIMER sdl2.html#INIT_TIMER sdl2: INIT_TIMER
INIT_AUDIO sdl2.html#INIT_AUDIO sdl2: INIT_AUDIO
INIT_VIDEO sdl2.html#INIT_VIDEO sdl2: INIT_VIDEO
INIT_JOYSTICK sdl2.html#INIT_JOYSTICK sdl2: INIT_JOYSTICK
INIT_HAPTIC sdl2.html#INIT_HAPTIC sdl2: INIT_HAPTIC
INIT_GAMECONTROLLER sdl2.html#INIT_GAMECONTROLLER sdl2: INIT_GAMECONTROLLER
INIT_EVENTS sdl2.html#INIT_EVENTS sdl2: INIT_EVENTS
INIT_SENSOR sdl2.html#INIT_SENSOR sdl2: INIT_SENSOR
INIT_NOPARACHUTE sdl2.html#INIT_NOPARACHUTE sdl2: INIT_NOPARACHUTE
INIT_EVERYTHING sdl2.html#INIT_EVERYTHING sdl2: INIT_EVERYTHING
RWops sdl2.html#RWops sdl2: RWops
BlitMap sdl2.html#BlitMap sdl2: BlitMap
CONTROLLER_BINDTYPE_NONE sdl2.html#CONTROLLER_BINDTYPE_NONE GameControllerBindType.CONTROLLER_BINDTYPE_NONE
CONTROLLER_BINDTYPE_BUTTON sdl2.html#CONTROLLER_BINDTYPE_BUTTON GameControllerBindType.CONTROLLER_BINDTYPE_BUTTON
CONTROLLER_BINDTYPE_AXIS sdl2.html#CONTROLLER_BINDTYPE_AXIS GameControllerBindType.CONTROLLER_BINDTYPE_AXIS
CONTROLLER_BINDTYPE_HAT sdl2.html#CONTROLLER_BINDTYPE_HAT GameControllerBindType.CONTROLLER_BINDTYPE_HAT
GameControllerBindType sdl2.html#GameControllerBindType sdl2: GameControllerBindType
false sdl2.html#false Bool.false
true sdl2.html#true Bool.true
Bool sdl2.html#Bool sdl2: Bool
GameControllerButtonBind sdl2.html#GameControllerButtonBind sdl2: GameControllerButtonBind
ButtonBindHat sdl2.html#ButtonBindHat sdl2: ButtonBindHat
Sint8 sdl2.html#Sint8 sdl2: Sint8
Uint8 sdl2.html#Uint8 sdl2: Uint8
Sint16 sdl2.html#Sint16 sdl2: Sint16
Uint16 sdl2.html#Uint16 sdl2: Uint16
Sint32 sdl2.html#Sint32 sdl2: Sint32
Uint32 sdl2.html#Uint32 sdl2: Uint32
Sint64 sdl2.html#Sint64 sdl2: Sint64
Uint64 sdl2.html#Uint64 sdl2: Uint64
malloc_func sdl2.html#malloc_func sdl2: malloc_func
calloc_func sdl2.html#calloc_func sdl2: calloc_func
realloc_func sdl2.html#realloc_func sdl2: realloc_func
free_func sdl2.html#free_func sdl2: free_func
iconv_t sdl2.html#iconv_t sdl2: iconv_t
main_func sdl2.html#main_func sdl2: main_func
AssertData sdl2.html#AssertData sdl2: AssertData
AssertionHandler sdl2.html#AssertionHandler sdl2: AssertionHandler
SpinLock sdl2.html#SpinLock sdl2: SpinLock
atomic_t sdl2.html#atomic_t sdl2: atomic_t
mutex sdl2.html#mutex sdl2: mutex
semaphore sdl2.html#semaphore sdl2: semaphore
sem sdl2.html#sem sdl2: sem
cond sdl2.html#cond sdl2: cond
Thread sdl2.html#Thread sdl2: Thread
threadID sdl2.html#threadID sdl2: threadID
TLSID sdl2.html#TLSID sdl2: TLSID
ThreadFunction sdl2.html#ThreadFunction sdl2: ThreadFunction
AudioFormat sdl2.html#AudioFormat sdl2: AudioFormat
AudioCallback sdl2.html#AudioCallback sdl2: AudioCallback
AudioSpec sdl2.html#AudioSpec sdl2: AudioSpec
AudioCVT sdl2.html#AudioCVT sdl2: AudioCVT
AudioFilter sdl2.html#AudioFilter sdl2: AudioFilter
AudioDeviceID sdl2.html#AudioDeviceID sdl2: AudioDeviceID
AudioStream sdl2.html#AudioStream sdl2: AudioStream
Color sdl2.html#Color sdl2: Color
Palette sdl2.html#Palette sdl2: Palette
PixelFormat sdl2.html#PixelFormat sdl2: PixelFormat
Point sdl2.html#Point sdl2: Point
FPoint sdl2.html#FPoint sdl2: FPoint
Rect sdl2.html#Rect sdl2: Rect
FRect sdl2.html#FRect sdl2: FRect
Surface sdl2.html#Surface sdl2: Surface
blit sdl2.html#blit sdl2: blit
DisplayMode sdl2.html#DisplayMode sdl2: DisplayMode
Window sdl2.html#Window sdl2: Window
GLContext sdl2.html#GLContext sdl2: GLContext
HitTest sdl2.html#HitTest sdl2: HitTest
Keycode sdl2.html#Keycode sdl2: Keycode
Keysym sdl2.html#Keysym sdl2: Keysym
Cursor sdl2.html#Cursor sdl2: Cursor
Joystick sdl2.html#Joystick sdl2: Joystick
JoystickGUID sdl2.html#JoystickGUID sdl2: JoystickGUID
JoystickID sdl2.html#JoystickID sdl2: JoystickID
GameController sdl2.html#GameController sdl2: GameController
TouchID sdl2.html#TouchID sdl2: TouchID
FingerID sdl2.html#FingerID sdl2: FingerID
Finger sdl2.html#Finger sdl2: Finger
GestureID sdl2.html#GestureID sdl2: GestureID
CommonEvent sdl2.html#CommonEvent sdl2: CommonEvent
DisplayEvent sdl2.html#DisplayEvent sdl2: DisplayEvent
WindowEvent sdl2.html#WindowEvent sdl2: WindowEvent
KeyboardEvent sdl2.html#KeyboardEvent sdl2: KeyboardEvent
TextEditingEvent sdl2.html#TextEditingEvent sdl2: TextEditingEvent
TextInputEvent sdl2.html#TextInputEvent sdl2: TextInputEvent
MouseMotionEvent sdl2.html#MouseMotionEvent sdl2: MouseMotionEvent
MouseButtonEvent sdl2.html#MouseButtonEvent sdl2: MouseButtonEvent
MouseWheelEvent sdl2.html#MouseWheelEvent sdl2: MouseWheelEvent
JoyAxisEvent sdl2.html#JoyAxisEvent sdl2: JoyAxisEvent
JoyBallEvent sdl2.html#JoyBallEvent sdl2: JoyBallEvent
JoyHatEvent sdl2.html#JoyHatEvent sdl2: JoyHatEvent
JoyButtonEvent sdl2.html#JoyButtonEvent sdl2: JoyButtonEvent
JoyDeviceEvent sdl2.html#JoyDeviceEvent sdl2: JoyDeviceEvent
ControllerAxisEvent sdl2.html#ControllerAxisEvent sdl2: ControllerAxisEvent
ControllerButtonEvent sdl2.html#ControllerButtonEvent sdl2: ControllerButtonEvent
ControllerDeviceEvent sdl2.html#ControllerDeviceEvent sdl2: ControllerDeviceEvent
AudioDeviceEvent sdl2.html#AudioDeviceEvent sdl2: AudioDeviceEvent
TouchFingerEvent sdl2.html#TouchFingerEvent sdl2: TouchFingerEvent
MultiGestureEvent sdl2.html#MultiGestureEvent sdl2: MultiGestureEvent
DollarGestureEvent sdl2.html#DollarGestureEvent sdl2: DollarGestureEvent
DropEvent sdl2.html#DropEvent sdl2: DropEvent
SensorEvent sdl2.html#SensorEvent sdl2: SensorEvent
QuitEvent sdl2.html#QuitEvent sdl2: QuitEvent
OSEvent sdl2.html#OSEvent sdl2: OSEvent
UserEvent sdl2.html#UserEvent sdl2: UserEvent
SysWMmsg sdl2.html#SysWMmsg sdl2: SysWMmsg
SysWMEvent sdl2.html#SysWMEvent sdl2: SysWMEvent
Event sdl2.html#Event sdl2: Event
EventFilter sdl2.html#EventFilter sdl2: EventFilter
PHaptic sdl2.html#PHaptic sdl2: PHaptic
Haptic sdl2.html#Haptic sdl2: Haptic
HapticDirection sdl2.html#HapticDirection sdl2: HapticDirection
HapticConstant sdl2.html#HapticConstant sdl2: HapticConstant
HapticPeriodic sdl2.html#HapticPeriodic sdl2: HapticPeriodic
HapticCondition sdl2.html#HapticCondition sdl2: HapticCondition
HapticRamp sdl2.html#HapticRamp sdl2: HapticRamp
HapticLeftRight sdl2.html#HapticLeftRight sdl2: HapticLeftRight
HapticCustom sdl2.html#HapticCustom sdl2: HapticCustom
HapticEffect sdl2.html#HapticEffect sdl2: HapticEffect
HintCallback sdl2.html#HintCallback sdl2: HintCallback
LogOutputFunction sdl2.html#LogOutputFunction sdl2: LogOutputFunction
MessageBoxButtonData sdl2.html#MessageBoxButtonData sdl2: MessageBoxButtonData
MessageBoxColor sdl2.html#MessageBoxColor sdl2: MessageBoxColor
MessageBoxColorScheme sdl2.html#MessageBoxColorScheme sdl2: MessageBoxColorScheme
MessageBoxData sdl2.html#MessageBoxData sdl2: MessageBoxData
MetalView sdl2.html#MetalView sdl2: MetalView
RendererInfo sdl2.html#RendererInfo sdl2: RendererInfo
Renderer sdl2.html#Renderer sdl2: Renderer
Texture sdl2.html#Texture sdl2: Texture
Sensor sdl2.html#Sensor sdl2: Sensor
SensorID sdl2.html#SensorID sdl2: SensorID
WindowShapeParams sdl2.html#WindowShapeParams sdl2: WindowShapeParams
TimerCallback sdl2.html#TimerCallback sdl2: TimerCallback
TimerID sdl2.html#TimerID sdl2: TimerID
Version sdl2.html#Version sdl2: Version
getPlatform sdl2.html#getPlatform sdl2: getPlatform(): cstring
malloc sdl2.html#malloc,uint sdl2: malloc(size: uint): pointer
calloc sdl2.html#calloc,uint,uint sdl2: calloc(nmemb: uint; size: uint): pointer
realloc sdl2.html#realloc,pointer,uint sdl2: realloc(mem: pointer; size: uint): pointer
free sdl2.html#free,pointer sdl2: free(mem: pointer)
getMemoryFunctions sdl2.html#getMemoryFunctions,ptr.malloc_func,ptr.calloc_func,ptr.realloc_func,ptr.free_func sdl2: getMemoryFunctions(mallocFunc: ptr malloc_func; callocFunc: ptr calloc_func;\n reallocFunc: ptr realloc_func; freeFunc: ptr free_func)
setMemoryFunctions sdl2.html#setMemoryFunctions,malloc_func,calloc_func,realloc_func,free_func sdl2: setMemoryFunctions(mallocFunc: malloc_func; callocFunc: calloc_func;\n reallocFunc: realloc_func; freeFunc: free_func): cint
getNumAllocations sdl2.html#getNumAllocations sdl2: getNumAllocations(): cint
getenv sdl2.html#getenv,cstring sdl2: getenv(name: cstring): cstring
setenv sdl2.html#setenv,cstring,cstring,cint sdl2: setenv(name: cstring; value: cstring; overwrite: cint): cint
qsort sdl2.html#qsort,pointer,uint,uint,proc(pointer,pointer) sdl2: qsort(base: pointer; nmemb: uint; size: uint;\n compare: proc (a1: pointer; a2: pointer): cint {.cdecl.})
abs sdl2.html#abs,cint sdl2: abs(x: cint): cint
isdigit sdl2.html#isdigit,cint sdl2: isdigit(x: cint): cint
isspace sdl2.html#isspace,cint sdl2: isspace(x: cint): cint
isupper sdl2.html#isupper,cint sdl2: isupper(x: cint): cint
islower sdl2.html#islower,cint sdl2: islower(x: cint): cint
toupper sdl2.html#toupper,cint sdl2: toupper(x: cint): cint
tolower sdl2.html#tolower,cint sdl2: tolower(x: cint): cint
memset sdl2.html#memset,pointer,cint,uint sdl2: memset(dst: pointer; c: cint; len: uint): pointer
memcpy sdl2.html#memcpy,pointer,pointer,uint sdl2: memcpy(dst: pointer; src: pointer; len: uint): pointer
memmove sdl2.html#memmove,pointer,pointer,uint sdl2: memmove(dst: pointer; src: pointer; len: uint): pointer
memcmp sdl2.html#memcmp,pointer,pointer,uint sdl2: memcmp(s1: pointer; s2: pointer; len: uint): cint
wcslen sdl2.html#wcslen,ptr.wchar_t sdl2: wcslen(wstr: ptr wchar_t): uint
wcslcpy sdl2.html#wcslcpy,ptr.wchar_t,ptr.wchar_t,uint sdl2: wcslcpy(dst: ptr wchar_t; src: ptr wchar_t; maxlen: uint): uint
wcslcat sdl2.html#wcslcat,ptr.wchar_t,ptr.wchar_t,uint sdl2: wcslcat(dst: ptr wchar_t; src: ptr wchar_t; maxlen: uint): uint
wcsdup sdl2.html#wcsdup,ptr.wchar_t sdl2: wcsdup(wstr: ptr wchar_t): ptr wchar_t
wcsstr sdl2.html#wcsstr,ptr.wchar_t,ptr.wchar_t sdl2: wcsstr(haystack: ptr wchar_t; needle: ptr wchar_t): ptr wchar_t
wcscmp sdl2.html#wcscmp,ptr.wchar_t,ptr.wchar_t sdl2: wcscmp(str1: ptr wchar_t; str2: ptr wchar_t): cint
wcsncmp sdl2.html#wcsncmp,ptr.wchar_t,ptr.wchar_t,uint sdl2: wcsncmp(str1: ptr wchar_t; str2: ptr wchar_t; maxlen: uint): cint
strlen sdl2.html#strlen,cstring sdl2: strlen(str: cstring): uint
strlcpy sdl2.html#strlcpy,cstring,cstring,uint sdl2: strlcpy(dst: cstring; src: cstring; maxlen: uint): uint
utf8strlcpy sdl2.html#utf8strlcpy,cstring,cstring,uint sdl2: utf8strlcpy(dst: cstring; src: cstring; dstBytes: uint): uint
strlcat sdl2.html#strlcat,cstring,cstring,uint sdl2: strlcat(dst: cstring; src: cstring; maxlen: uint): uint
strdup sdl2.html#strdup,cstring sdl2: strdup(str: cstring): cstring
strrev sdl2.html#strrev,cstring sdl2: strrev(str: cstring): cstring
strupr sdl2.html#strupr,cstring sdl2: strupr(str: cstring): cstring
strlwr sdl2.html#strlwr,cstring sdl2: strlwr(str: cstring): cstring
strchr sdl2.html#strchr,cstring,cint sdl2: strchr(str: cstring; c: cint): cstring
strrchr sdl2.html#strrchr,cstring,cint sdl2: strrchr(str: cstring; c: cint): cstring
strstr sdl2.html#strstr,cstring,cstring sdl2: strstr(haystack: cstring; needle: cstring): cstring
strtokr sdl2.html#strtokr,cstring,cstring,ptr.cstring sdl2: strtokr(s1: cstring; s2: cstring; saveptr: ptr cstring): cstring
utf8strlen sdl2.html#utf8strlen,cstring sdl2: utf8strlen(str: cstring): uint
itoa sdl2.html#itoa,cint,cstring,cint sdl2: itoa(value: cint; str: cstring; radix: cint): cstring
uitoa sdl2.html#uitoa,cuint,cstring,cint sdl2: uitoa(value: cuint; str: cstring; radix: cint): cstring
ltoa sdl2.html#ltoa,clong,cstring,cint sdl2: ltoa(value: clong; str: cstring; radix: cint): cstring
ultoa sdl2.html#ultoa,culong,cstring,cint sdl2: ultoa(value: culong; str: cstring; radix: cint): cstring
lltoa sdl2.html#lltoa,Sint64,cstring,cint sdl2: lltoa(value: Sint64; str: cstring; radix: cint): cstring
ulltoa sdl2.html#ulltoa,Uint64,cstring,cint sdl2: ulltoa(value: Uint64; str: cstring; radix: cint): cstring
atoi sdl2.html#atoi,cstring sdl2: atoi(str: cstring): cint
atof sdl2.html#atof,cstring sdl2: atof(str: cstring): cdouble
strtol sdl2.html#strtol,cstring,ptr.cstring,cint sdl2: strtol(str: cstring; endp: ptr cstring; base: cint): clong
strtoul sdl2.html#strtoul,cstring,ptr.cstring,cint sdl2: strtoul(str: cstring; endp: ptr cstring; base: cint): culong
strtoll sdl2.html#strtoll,cstring,ptr.cstring,cint sdl2: strtoll(str: cstring; endp: ptr cstring; base: cint): Sint64
strtoull sdl2.html#strtoull,cstring,ptr.cstring,cint sdl2: strtoull(str: cstring; endp: ptr cstring; base: cint): Uint64
strtod sdl2.html#strtod,cstring,ptr.cstring sdl2: strtod(str: cstring; endp: ptr cstring): cdouble
strcmp sdl2.html#strcmp,cstring,cstring sdl2: strcmp(str1: cstring; str2: cstring): cint
strncmp sdl2.html#strncmp,cstring,cstring,uint sdl2: strncmp(str1: cstring; str2: cstring; maxlen: uint): cint
strcasecmp sdl2.html#strcasecmp,cstring,cstring sdl2: strcasecmp(str1: cstring; str2: cstring): cint
strncasecmp sdl2.html#strncasecmp,cstring,cstring,uint sdl2: strncasecmp(str1: cstring; str2: cstring; len: uint): cint
sscanf sdl2.html#sscanf,cstring,cstring sdl2: sscanf(text: cstring; fmt: cstring): cint
vsscanf sdl2.html#vsscanf,cstring,cstring,va_list sdl2: vsscanf(text: cstring; fmt: cstring; ap: va_list): cint
snprintf sdl2.html#snprintf,cstring,uint,cstring sdl2: snprintf(text: cstring; maxlen: uint; fmt: cstring): cint
vsnprintf sdl2.html#vsnprintf,cstring,uint,cstring,va_list sdl2: vsnprintf(text: cstring; maxlen: uint; fmt: cstring; ap: va_list): cint
acos sdl2.html#acos,cdouble sdl2: acos(x: cdouble): cdouble
acosf sdl2.html#acosf,cfloat sdl2: acosf(x: cfloat): cfloat
asin sdl2.html#asin,cdouble sdl2: asin(x: cdouble): cdouble
asinf sdl2.html#asinf,cfloat sdl2: asinf(x: cfloat): cfloat
atan sdl2.html#atan,cdouble sdl2: atan(x: cdouble): cdouble
atanf sdl2.html#atanf,cfloat sdl2: atanf(x: cfloat): cfloat
atan2 sdl2.html#atan2,cdouble,cdouble sdl2: atan2(x: cdouble; y: cdouble): cdouble
atan2f sdl2.html#atan2f,cfloat,cfloat sdl2: atan2f(x: cfloat; y: cfloat): cfloat
ceil sdl2.html#ceil,cdouble sdl2: ceil(x: cdouble): cdouble
ceilf sdl2.html#ceilf,cfloat sdl2: ceilf(x: cfloat): cfloat
copysign sdl2.html#copysign,cdouble,cdouble sdl2: copysign(x: cdouble; y: cdouble): cdouble
copysignf sdl2.html#copysignf,cfloat,cfloat sdl2: copysignf(x: cfloat; y: cfloat): cfloat
cos sdl2.html#cos,cdouble sdl2: cos(x: cdouble): cdouble
cosf sdl2.html#cosf,cfloat sdl2: cosf(x: cfloat): cfloat
exp sdl2.html#exp,cdouble sdl2: exp(x: cdouble): cdouble
expf sdl2.html#expf,cfloat sdl2: expf(x: cfloat): cfloat
fabs sdl2.html#fabs,cdouble sdl2: fabs(x: cdouble): cdouble
fabsf sdl2.html#fabsf,cfloat sdl2: fabsf(x: cfloat): cfloat
floor sdl2.html#floor,cdouble sdl2: floor(x: cdouble): cdouble
floorf sdl2.html#floorf,cfloat sdl2: floorf(x: cfloat): cfloat
fmod sdl2.html#fmod,cdouble,cdouble sdl2: fmod(x: cdouble; y: cdouble): cdouble
fmodf sdl2.html#fmodf,cfloat,cfloat sdl2: fmodf(x: cfloat; y: cfloat): cfloat
log sdl2.html#log,cdouble sdl2: log(x: cdouble): cdouble
logf sdl2.html#logf,cfloat sdl2: logf(x: cfloat): cfloat
log10 sdl2.html#log10,cdouble sdl2: log10(x: cdouble): cdouble
log10f sdl2.html#log10f,cfloat sdl2: log10f(x: cfloat): cfloat
pow sdl2.html#pow,cdouble,cdouble sdl2: pow(x: cdouble; y: cdouble): cdouble
powf sdl2.html#powf,cfloat,cfloat sdl2: powf(x: cfloat; y: cfloat): cfloat
scalbn sdl2.html#scalbn,cdouble,cint sdl2: scalbn(x: cdouble; n: cint): cdouble
scalbnf sdl2.html#scalbnf,cfloat,cint sdl2: scalbnf(x: cfloat; n: cint): cfloat
sin sdl2.html#sin,cdouble sdl2: sin(x: cdouble): cdouble
sinf sdl2.html#sinf,cfloat sdl2: sinf(x: cfloat): cfloat
sqrt sdl2.html#sqrt,cdouble sdl2: sqrt(x: cdouble): cdouble
sqrtf sdl2.html#sqrtf,cfloat sdl2: sqrtf(x: cfloat): cfloat
tan sdl2.html#tan,cdouble sdl2: tan(x: cdouble): cdouble
tanf sdl2.html#tanf,cfloat sdl2: tanf(x: cfloat): cfloat
iconv_open sdl2.html#iconv_open,cstring,cstring sdl2: iconv_open(tocode: cstring; fromcode: cstring): iconv_t
iconv_close sdl2.html#iconv_close,iconv_t sdl2: iconv_close(cd: iconv_t): cint
iconv sdl2.html#iconv,iconv_t,ptr.cstring,ptr.uint,ptr.cstring,ptr.uint sdl2: iconv(cd: iconv_t; inbuf: ptr cstring; inbytesleft: ptr uint; outbuf: ptr cstring;\n outbytesleft: ptr uint): uint
iconv_string sdl2.html#iconv_string,cstring,cstring,cstring,uint sdl2: iconv_string(tocode: cstring; fromcode: cstring; inbuf: cstring; inbytesleft: uint): cstring
main sdl2.html#main,cint,UncheckedArray[cstring] sdl2: main(argc: cint; argv: UncheckedArray[cstring]): cint
setMainReady sdl2.html#setMainReady sdl2: setMainReady()
reportAssertion sdl2.html#reportAssertion,ptr.AssertData,cstring,cstring,cint sdl2: reportAssertion(a1: ptr AssertData; a2: cstring; a3: cstring; a4: cint): AssertState
setAssertionHandler sdl2.html#setAssertionHandler,AssertionHandler,pointer sdl2: setAssertionHandler(handler: AssertionHandler; userdata: pointer)
getDefaultAssertionHandler sdl2.html#getDefaultAssertionHandler sdl2: getDefaultAssertionHandler(): AssertionHandler
getAssertionHandler sdl2.html#getAssertionHandler,ptr.pointer sdl2: getAssertionHandler(puserdata: ptr pointer): AssertionHandler
getAssertionReport sdl2.html#getAssertionReport sdl2: getAssertionReport(): ptr AssertData
resetAssertionReport sdl2.html#resetAssertionReport sdl2: resetAssertionReport()
atomicTryLock sdl2.html#atomicTryLock,ptr.SpinLock sdl2: atomicTryLock(lock: ptr SpinLock): bool
atomicLock sdl2.html#atomicLock,ptr.SpinLock sdl2: atomicLock(lock: ptr SpinLock)
atomicUnlock sdl2.html#atomicUnlock,ptr.SpinLock sdl2: atomicUnlock(lock: ptr SpinLock)
memoryBarrierReleaseFunction sdl2.html#memoryBarrierReleaseFunction sdl2: memoryBarrierReleaseFunction()
memoryBarrierAcquireFunction sdl2.html#memoryBarrierAcquireFunction sdl2: memoryBarrierAcquireFunction()
atomicCAS sdl2.html#atomicCAS,ptr.atomic_t,cint,cint sdl2: atomicCAS(a: ptr atomic_t; oldval: cint; newval: cint): bool
atomicSet sdl2.html#atomicSet,ptr.atomic_t,cint sdl2: atomicSet(a: ptr atomic_t; v: cint): cint
atomicGet sdl2.html#atomicGet,ptr.atomic_t sdl2: atomicGet(a: ptr atomic_t): cint
atomicAdd sdl2.html#atomicAdd,ptr.atomic_t,cint sdl2: atomicAdd(a: ptr atomic_t; v: cint): cint
atomicCASPtr sdl2.html#atomicCASPtr,ptr.pointer,pointer,pointer sdl2: atomicCASPtr(a: ptr pointer; oldval: pointer; newval: pointer): bool
atomicSetPtr sdl2.html#atomicSetPtr,ptr.pointer,pointer sdl2: atomicSetPtr(a: ptr pointer; v: pointer): pointer
atomicGetPtr sdl2.html#atomicGetPtr,ptr.pointer sdl2: atomicGetPtr(a: ptr pointer): pointer
setError sdl2.html#setError,cstring sdl2: setError(fmt: cstring): cint
getError sdl2.html#getError sdl2: getError(): cstring
clearError sdl2.html#clearError sdl2: clearError()
error sdl2.html#error,errorcode sdl2: error(code: errorcode): cint
createMutex sdl2.html#createMutex sdl2: createMutex(): ptr mutex
lockMutex sdl2.html#lockMutex,ptr.mutex sdl2: lockMutex(mutex: ptr mutex): cint
tryLockMutex sdl2.html#tryLockMutex,ptr.mutex sdl2: tryLockMutex(mutex: ptr mutex): cint
unlockMutex sdl2.html#unlockMutex,ptr.mutex sdl2: unlockMutex(mutex: ptr mutex): cint
destroyMutex sdl2.html#destroyMutex,ptr.mutex sdl2: destroyMutex(mutex: ptr mutex)
createSemaphore sdl2.html#createSemaphore,Uint32 sdl2: createSemaphore(initialValue: Uint32): ptr sem
destroySemaphore sdl2.html#destroySemaphore,ptr.semaphore sdl2: destroySemaphore(sem: ptr sem)
semWait sdl2.html#semWait,ptr.semaphore sdl2: semWait(sem: ptr sem): cint
semTryWait sdl2.html#semTryWait,ptr.semaphore sdl2: semTryWait(sem: ptr sem): cint
semWaitTimeout sdl2.html#semWaitTimeout,ptr.semaphore,Uint32 sdl2: semWaitTimeout(sem: ptr sem; ms: Uint32): cint
semPost sdl2.html#semPost,ptr.semaphore sdl2: semPost(sem: ptr sem): cint
semValue sdl2.html#semValue,ptr.semaphore sdl2: semValue(sem: ptr sem): Uint32
createCond sdl2.html#createCond sdl2: createCond(): ptr cond
destroyCond sdl2.html#destroyCond,ptr.cond sdl2: destroyCond(cond: ptr cond)
condSignal sdl2.html#condSignal,ptr.cond sdl2: condSignal(cond: ptr cond): cint
condBroadcast sdl2.html#condBroadcast,ptr.cond sdl2: condBroadcast(cond: ptr cond): cint
condWait sdl2.html#condWait,ptr.cond,ptr.mutex sdl2: condWait(cond: ptr cond; mutex: ptr mutex): cint
condWaitTimeout sdl2.html#condWaitTimeout,ptr.cond,ptr.mutex,Uint32 sdl2: condWaitTimeout(cond: ptr cond; mutex: ptr mutex; ms: Uint32): cint
createThread sdl2.html#createThread,ThreadFunction,cstring,pointer sdl2: createThread(fn: ThreadFunction; name: cstring; data: pointer): ptr Thread
createThreadWithStackSize sdl2.html#createThreadWithStackSize,ThreadFunction,cstring,uint,pointer sdl2: createThreadWithStackSize(fn: ThreadFunction; name: cstring; stacksize: uint;\n data: pointer): ptr Thread
getThreadName sdl2.html#getThreadName,ptr.Thread sdl2: getThreadName(thread: ptr Thread): cstring
getThreadID sdl2.html#getThreadID,ptr.Thread sdl2: getThreadID(thread: ptr Thread): threadID
setThreadPriority sdl2.html#setThreadPriority,ThreadPriority sdl2: setThreadPriority(priority: ThreadPriority): cint
waitThread sdl2.html#waitThread,ptr.Thread,ptr.cint sdl2: waitThread(thread: ptr Thread; status: ptr cint)
detachThread sdl2.html#detachThread,ptr.Thread sdl2: detachThread(thread: ptr Thread)
tLSCreate sdl2.html#tLSCreate sdl2: tLSCreate(): TLSID
tLSGet sdl2.html#tLSGet,TLSID sdl2: tLSGet(id: TLSID): pointer
tLSSet sdl2.html#tLSSet,TLSID,pointer,proc(pointer) sdl2: tLSSet(id: TLSID; value: pointer; destructor: proc (a1: pointer) {.cdecl.}): cint
rWFromFile sdl2.html#rWFromFile,cstring,cstring sdl2: rWFromFile(file: cstring; mode: cstring): ptr RWops
rWFromFP sdl2.html#rWFromFP,File,bool sdl2: rWFromFP(fp: File; autoclose: bool): ptr RWops
rWFromMem sdl2.html#rWFromMem,pointer,cint sdl2: rWFromMem(mem: pointer; size: cint): ptr RWops
rWFromConstMem sdl2.html#rWFromConstMem,pointer,cint sdl2: rWFromConstMem(mem: pointer; size: cint): ptr RWops
allocRW sdl2.html#allocRW sdl2: allocRW(): ptr RWops
freeRW sdl2.html#freeRW,ptr.RWops sdl2: freeRW(area: ptr RWops)
rWsize sdl2.html#rWsize,ptr.RWops sdl2: rWsize(context: ptr RWops): Sint64
rWseek sdl2.html#rWseek,ptr.RWops,Sint64,cint sdl2: rWseek(context: ptr RWops; offset: Sint64; whence: cint): Sint64
rWtell sdl2.html#rWtell,ptr.RWops sdl2: rWtell(context: ptr RWops): Sint64
rWread sdl2.html#rWread,ptr.RWops,pointer,uint,uint sdl2: rWread(context: ptr RWops; `ptr`: pointer; size: uint; maxnum: uint): uint
rWwrite sdl2.html#rWwrite,ptr.RWops,pointer,uint,uint sdl2: rWwrite(context: ptr RWops; `ptr`: pointer; size: uint; num: uint): uint
rWclose sdl2.html#rWclose,ptr.RWops sdl2: rWclose(context: ptr RWops): cint
loadFile_RW sdl2.html#loadFile_RW,ptr.RWops,ptr.uint,cint sdl2: loadFile_RW(src: ptr RWops; datasize: ptr uint; freesrc: cint): pointer
loadFile sdl2.html#loadFile,cstring,ptr.uint sdl2: loadFile(file: cstring; datasize: ptr uint): pointer
readU8 sdl2.html#readU8,ptr.RWops sdl2: readU8(src: ptr RWops): Uint8
readLE16 sdl2.html#readLE16,ptr.RWops sdl2: readLE16(src: ptr RWops): Uint16
readBE16 sdl2.html#readBE16,ptr.RWops sdl2: readBE16(src: ptr RWops): Uint16
readLE32 sdl2.html#readLE32,ptr.RWops sdl2: readLE32(src: ptr RWops): Uint32
readBE32 sdl2.html#readBE32,ptr.RWops sdl2: readBE32(src: ptr RWops): Uint32
readLE64 sdl2.html#readLE64,ptr.RWops sdl2: readLE64(src: ptr RWops): Uint64
readBE64 sdl2.html#readBE64,ptr.RWops sdl2: readBE64(src: ptr RWops): Uint64
writeU8 sdl2.html#writeU8,ptr.RWops,Uint8 sdl2: writeU8(dst: ptr RWops; value: Uint8): uint
writeLE16 sdl2.html#writeLE16,ptr.RWops,Uint16 sdl2: writeLE16(dst: ptr RWops; value: Uint16): uint
writeBE16 sdl2.html#writeBE16,ptr.RWops,Uint16 sdl2: writeBE16(dst: ptr RWops; value: Uint16): uint
writeLE32 sdl2.html#writeLE32,ptr.RWops,Uint32 sdl2: writeLE32(dst: ptr RWops; value: Uint32): uint
writeBE32 sdl2.html#writeBE32,ptr.RWops,Uint32 sdl2: writeBE32(dst: ptr RWops; value: Uint32): uint
writeLE64 sdl2.html#writeLE64,ptr.RWops,Uint64 sdl2: writeLE64(dst: ptr RWops; value: Uint64): uint
writeBE64 sdl2.html#writeBE64,ptr.RWops,Uint64 sdl2: writeBE64(dst: ptr RWops; value: Uint64): uint
getNumAudioDrivers sdl2.html#getNumAudioDrivers sdl2: getNumAudioDrivers(): cint
getAudioDriver sdl2.html#getAudioDriver,cint sdl2: getAudioDriver(index: cint): cstring
audioInit sdl2.html#audioInit,cstring sdl2: audioInit(driverName: cstring): cint
audioQuit sdl2.html#audioQuit sdl2: audioQuit()
getCurrentAudioDriver sdl2.html#getCurrentAudioDriver sdl2: getCurrentAudioDriver(): cstring
openAudio sdl2.html#openAudio,ptr.AudioSpec,ptr.AudioSpec sdl2: openAudio(desired: ptr AudioSpec; obtained: ptr AudioSpec): cint
getNumAudioDevices sdl2.html#getNumAudioDevices,cint sdl2: getNumAudioDevices(iscapture: cint): cint
getAudioDeviceName sdl2.html#getAudioDeviceName,cint,cint sdl2: getAudioDeviceName(index: cint; iscapture: cint): cstring
openAudioDevice sdl2.html#openAudioDevice,cstring,cint,ptr.AudioSpec,ptr.AudioSpec,cint sdl2: openAudioDevice(device: cstring; iscapture: cint; desired: ptr AudioSpec;\n obtained: ptr AudioSpec; allowedChanges: cint): AudioDeviceID
getAudioStatus sdl2.html#getAudioStatus sdl2: getAudioStatus(): AudioStatus
getAudioDeviceStatus sdl2.html#getAudioDeviceStatus,AudioDeviceID sdl2: getAudioDeviceStatus(dev: AudioDeviceID): AudioStatus
pauseAudio sdl2.html#pauseAudio,cint sdl2: pauseAudio(pauseOn: cint)
pauseAudioDevice sdl2.html#pauseAudioDevice,AudioDeviceID,cint sdl2: pauseAudioDevice(dev: AudioDeviceID; pauseOn: cint)
loadWAV_RW sdl2.html#loadWAV_RW,ptr.RWops,cint,ptr.AudioSpec,ptr.ptr.Uint8,ptr.Uint32 sdl2: loadWAV_RW(src: ptr RWops; freesrc: cint; spec: ptr AudioSpec; audioBuf: ptr ptr Uint8;\n audioLen: ptr Uint32): ptr AudioSpec
freeWAV sdl2.html#freeWAV,ptr.Uint8 sdl2: freeWAV(audioBuf: ptr Uint8)
buildAudioCVT sdl2.html#buildAudioCVT,ptr.AudioCVT,AudioFormat,Uint8,cint,AudioFormat,Uint8,cint sdl2: buildAudioCVT(cvt: ptr AudioCVT; srcFormat: AudioFormat; srcChannels: Uint8;\n srcRate: cint; dstFormat: AudioFormat; dstChannels: Uint8; dstRate: cint): cint
convertAudio sdl2.html#convertAudio,ptr.AudioCVT sdl2: convertAudio(cvt: ptr AudioCVT): cint
newAudioStream sdl2.html#newAudioStream,AudioFormat,Uint8,cint,AudioFormat,Uint8,cint sdl2: newAudioStream(srcFormat: AudioFormat; srcChannels: Uint8; srcRate: cint;\n dstFormat: AudioFormat; dstChannels: Uint8; dstRate: cint): ptr AudioStream
audioStreamPut sdl2.html#audioStreamPut,ptr.AudioStream,pointer,cint sdl2: audioStreamPut(stream: ptr AudioStream; buf: pointer; len: cint): cint
audioStreamGet sdl2.html#audioStreamGet,ptr.AudioStream,pointer,cint sdl2: audioStreamGet(stream: ptr AudioStream; buf: pointer; len: cint): cint
audioStreamAvailable sdl2.html#audioStreamAvailable,ptr.AudioStream sdl2: audioStreamAvailable(stream: ptr AudioStream): cint
audioStreamFlush sdl2.html#audioStreamFlush,ptr.AudioStream sdl2: audioStreamFlush(stream: ptr AudioStream): cint
audioStreamClear sdl2.html#audioStreamClear,ptr.AudioStream sdl2: audioStreamClear(stream: ptr AudioStream)
freeAudioStream sdl2.html#freeAudioStream,ptr.AudioStream sdl2: freeAudioStream(stream: ptr AudioStream)
mixAudio sdl2.html#mixAudio,ptr.Uint8,ptr.Uint8,Uint32,cint sdl2: mixAudio(dst: ptr Uint8; src: ptr Uint8; len: Uint32; volume: cint)
mixAudioFormat sdl2.html#mixAudioFormat,ptr.Uint8,ptr.Uint8,AudioFormat,Uint32,cint sdl2: mixAudioFormat(dst: ptr Uint8; src: ptr Uint8; format: AudioFormat; len: Uint32;\n volume: cint)
queueAudio sdl2.html#queueAudio,AudioDeviceID,pointer,Uint32 sdl2: queueAudio(dev: AudioDeviceID; data: pointer; len: Uint32): cint
dequeueAudio sdl2.html#dequeueAudio,AudioDeviceID,pointer,Uint32 sdl2: dequeueAudio(dev: AudioDeviceID; data: pointer; len: Uint32): Uint32
getQueuedAudioSize sdl2.html#getQueuedAudioSize,AudioDeviceID sdl2: getQueuedAudioSize(dev: AudioDeviceID): Uint32
clearQueuedAudio sdl2.html#clearQueuedAudio,AudioDeviceID sdl2: clearQueuedAudio(dev: AudioDeviceID)
lockAudio sdl2.html#lockAudio sdl2: lockAudio()
lockAudioDevice sdl2.html#lockAudioDevice,AudioDeviceID sdl2: lockAudioDevice(dev: AudioDeviceID)
unlockAudio sdl2.html#unlockAudio sdl2: unlockAudio()
unlockAudioDevice sdl2.html#unlockAudioDevice,AudioDeviceID sdl2: unlockAudioDevice(dev: AudioDeviceID)
closeAudio sdl2.html#closeAudio sdl2: closeAudio()
closeAudioDevice sdl2.html#closeAudioDevice,AudioDeviceID sdl2: closeAudioDevice(dev: AudioDeviceID)
setClipboardText sdl2.html#setClipboardText,cstring sdl2: setClipboardText(text: cstring): cint
getClipboardText sdl2.html#getClipboardText sdl2: getClipboardText(): cstring
hasClipboardText sdl2.html#hasClipboardText sdl2: hasClipboardText(): bool
getCPUCount sdl2.html#getCPUCount sdl2: getCPUCount(): cint
getCPUCacheLineSize sdl2.html#getCPUCacheLineSize sdl2: getCPUCacheLineSize(): cint
hasRDTSC sdl2.html#hasRDTSC sdl2: hasRDTSC(): bool
hasAltiVec sdl2.html#hasAltiVec sdl2: hasAltiVec(): bool
hasMMX sdl2.html#hasMMX sdl2: hasMMX(): bool
has3DNow sdl2.html#has3DNow sdl2: has3DNow(): bool
hasSSE sdl2.html#hasSSE sdl2: hasSSE(): bool
hasSSE2 sdl2.html#hasSSE2 sdl2: hasSSE2(): bool
hasSSE3 sdl2.html#hasSSE3 sdl2: hasSSE3(): bool
hasSSE41 sdl2.html#hasSSE41 sdl2: hasSSE41(): bool
hasSSE42 sdl2.html#hasSSE42 sdl2: hasSSE42(): bool
hasAVX sdl2.html#hasAVX sdl2: hasAVX(): bool
hasAVX2 sdl2.html#hasAVX2 sdl2: hasAVX2(): bool
hasAVX512F sdl2.html#hasAVX512F sdl2: hasAVX512F(): bool
hasARMSIMD sdl2.html#hasARMSIMD sdl2: hasARMSIMD(): bool
hasNEON sdl2.html#hasNEON sdl2: hasNEON(): bool
getSystemRAM sdl2.html#getSystemRAM sdl2: getSystemRAM(): cint
sIMDGetAlignment sdl2.html#sIMDGetAlignment sdl2: sIMDGetAlignment(): uint
sIMDAlloc sdl2.html#sIMDAlloc,uint sdl2: sIMDAlloc(len: uint): pointer
sIMDFree sdl2.html#sIMDFree,pointer sdl2: sIMDFree(`ptr`: pointer)
getPixelFormatName sdl2.html#getPixelFormatName,Uint32 sdl2: getPixelFormatName(format: Uint32): cstring
pixelFormatEnumToMasks sdl2.html#pixelFormatEnumToMasks,Uint32,ptr.cint,ptr.Uint32,ptr.Uint32,ptr.Uint32,ptr.Uint32 sdl2: pixelFormatEnumToMasks(format: Uint32; bpp: ptr cint; Rmask: ptr Uint32;\n Gmask: ptr Uint32; Bmask: ptr Uint32; Amask: ptr Uint32): bool
masksToPixelFormatEnum sdl2.html#masksToPixelFormatEnum,cint,Uint32,Uint32,Uint32,Uint32 sdl2: masksToPixelFormatEnum(bpp: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32;\n Amask: Uint32): Uint32
allocFormat sdl2.html#allocFormat,Uint32 sdl2: allocFormat(pixelFormat: Uint32): ptr PixelFormat
freeFormat sdl2.html#freeFormat,ptr.PixelFormat sdl2: freeFormat(format: ptr PixelFormat)
allocPalette sdl2.html#allocPalette,cint sdl2: allocPalette(ncolors: cint): ptr Palette
setPixelFormatPalette sdl2.html#setPixelFormatPalette,ptr.PixelFormat,ptr.Palette sdl2: setPixelFormatPalette(format: ptr PixelFormat; palette: ptr Palette): cint
setPaletteColors sdl2.html#setPaletteColors,ptr.Palette,ptr.Color,cint,cint sdl2: setPaletteColors(palette: ptr Palette; colors: ptr Color; firstcolor: cint;\n ncolors: cint): cint
freePalette sdl2.html#freePalette,ptr.Palette sdl2: freePalette(palette: ptr Palette)
mapRGB sdl2.html#mapRGB,ptr.PixelFormat,Uint8,Uint8,Uint8 sdl2: mapRGB(format: ptr PixelFormat; r: Uint8; g: Uint8; b: Uint8): Uint32
mapRGBA sdl2.html#mapRGBA,ptr.PixelFormat,Uint8,Uint8,Uint8,Uint8 sdl2: mapRGBA(format: ptr PixelFormat; r: Uint8; g: Uint8; b: Uint8; a: Uint8): Uint32
getRGB sdl2.html#getRGB,Uint32,ptr.PixelFormat,ptr.Uint8,ptr.Uint8,ptr.Uint8 sdl2: getRGB(pixel: Uint32; format: ptr PixelFormat; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8)
getRGBA sdl2.html#getRGBA,Uint32,ptr.PixelFormat,ptr.Uint8,ptr.Uint8,ptr.Uint8,ptr.Uint8 sdl2: getRGBA(pixel: Uint32; format: ptr PixelFormat; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8;\n a: ptr Uint8)
calculateGammaRamp sdl2.html#calculateGammaRamp,cfloat,ptr.Uint16 sdl2: calculateGammaRamp(gamma: cfloat; ramp: ptr Uint16)
hasIntersection sdl2.html#hasIntersection,ptr.Rect,ptr.Rect sdl2: hasIntersection(A: ptr Rect; B: ptr Rect): bool
intersectRect sdl2.html#intersectRect,ptr.Rect,ptr.Rect,ptr.Rect sdl2: intersectRect(A: ptr Rect; B: ptr Rect; result: ptr Rect): bool
unionRect sdl2.html#unionRect,ptr.Rect,ptr.Rect,ptr.Rect sdl2: unionRect(A: ptr Rect; B: ptr Rect; result: ptr Rect)
enclosePoints sdl2.html#enclosePoints,ptr.Point,cint,ptr.Rect,ptr.Rect sdl2: enclosePoints(points: ptr Point; count: cint; clip: ptr Rect; result: ptr Rect): bool
intersectRectAndLine sdl2.html#intersectRectAndLine,ptr.Rect,ptr.cint,ptr.cint,ptr.cint,ptr.cint sdl2: intersectRectAndLine(rect: ptr Rect; X1: ptr cint; Y1: ptr cint; X2: ptr cint; Y2: ptr cint): bool
composeCustomBlendMode sdl2.html#composeCustomBlendMode,BlendFactor,BlendFactor,BlendOperation,BlendFactor,BlendFactor,BlendOperation sdl2: composeCustomBlendMode(srcColorFactor: BlendFactor; dstColorFactor: BlendFactor;\n colorOperation: BlendOperation;\n srcAlphaFactor: BlendFactor; dstAlphaFactor: BlendFactor;\n alphaOperation: BlendOperation): BlendMode
createRGBSurface sdl2.html#createRGBSurface,Uint32,cint,cint,cint,Uint32,Uint32,Uint32,Uint32 sdl2: createRGBSurface(flags: Uint32; width: cint; height: cint; depth: cint; Rmask: Uint32;\n Gmask: Uint32; Bmask: Uint32; Amask: Uint32): ptr Surface
createRGBSurfaceWithFormat sdl2.html#createRGBSurfaceWithFormat,Uint32,cint,cint,cint,Uint32 sdl2: createRGBSurfaceWithFormat(flags: Uint32; width: cint; height: cint; depth: cint;\n format: Uint32): ptr Surface
createRGBSurfaceFrom sdl2.html#createRGBSurfaceFrom,pointer,cint,cint,cint,cint,Uint32,Uint32,Uint32,Uint32 sdl2: createRGBSurfaceFrom(pixels: pointer; width: cint; height: cint; depth: cint;\n pitch: cint; Rmask: Uint32; Gmask: Uint32; Bmask: Uint32;\n Amask: Uint32): ptr Surface
createRGBSurfaceWithFormatFrom sdl2.html#createRGBSurfaceWithFormatFrom,pointer,cint,cint,cint,cint,Uint32 sdl2: createRGBSurfaceWithFormatFrom(pixels: pointer; width: cint; height: cint;\n depth: cint; pitch: cint; format: Uint32): ptr Surface
freeSurface sdl2.html#freeSurface,ptr.Surface sdl2: freeSurface(surface: ptr Surface)
setSurfacePalette sdl2.html#setSurfacePalette,ptr.Surface,ptr.Palette sdl2: setSurfacePalette(surface: ptr Surface; palette: ptr Palette): cint
lockSurface sdl2.html#lockSurface,ptr.Surface sdl2: lockSurface(surface: ptr Surface): cint
unlockSurface sdl2.html#unlockSurface,ptr.Surface sdl2: unlockSurface(surface: ptr Surface)
loadBMP_RW sdl2.html#loadBMP_RW,ptr.RWops,cint sdl2: loadBMP_RW(src: ptr RWops; freesrc: cint): ptr Surface
saveBMP_RW sdl2.html#saveBMP_RW,ptr.Surface,ptr.RWops,cint sdl2: saveBMP_RW(surface: ptr Surface; dst: ptr RWops; freedst: cint): cint
setSurfaceRLE sdl2.html#setSurfaceRLE,ptr.Surface,cint sdl2: setSurfaceRLE(surface: ptr Surface; flag: cint): cint
setColorKey sdl2.html#setColorKey,ptr.Surface,cint,Uint32 sdl2: setColorKey(surface: ptr Surface; flag: cint; key: Uint32): cint
hasColorKey sdl2.html#hasColorKey,ptr.Surface sdl2: hasColorKey(surface: ptr Surface): bool
getColorKey sdl2.html#getColorKey,ptr.Surface,ptr.Uint32 sdl2: getColorKey(surface: ptr Surface; key: ptr Uint32): cint
setSurfaceColorMod sdl2.html#setSurfaceColorMod,ptr.Surface,Uint8,Uint8,Uint8 sdl2: setSurfaceColorMod(surface: ptr Surface; r: Uint8; g: Uint8; b: Uint8): cint
getSurfaceColorMod sdl2.html#getSurfaceColorMod,ptr.Surface,ptr.Uint8,ptr.Uint8,ptr.Uint8 sdl2: getSurfaceColorMod(surface: ptr Surface; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8): cint
setSurfaceAlphaMod sdl2.html#setSurfaceAlphaMod,ptr.Surface,Uint8 sdl2: setSurfaceAlphaMod(surface: ptr Surface; alpha: Uint8): cint
getSurfaceAlphaMod sdl2.html#getSurfaceAlphaMod,ptr.Surface,ptr.Uint8 sdl2: getSurfaceAlphaMod(surface: ptr Surface; alpha: ptr Uint8): cint
setSurfaceBlendMode sdl2.html#setSurfaceBlendMode,ptr.Surface,BlendMode sdl2: setSurfaceBlendMode(surface: ptr Surface; blendMode: BlendMode): cint
getSurfaceBlendMode sdl2.html#getSurfaceBlendMode,ptr.Surface,ptr.BlendMode sdl2: getSurfaceBlendMode(surface: ptr Surface; blendMode: ptr BlendMode): cint
setClipRect sdl2.html#setClipRect,ptr.Surface,ptr.Rect sdl2: setClipRect(surface: ptr Surface; rect: ptr Rect): bool
getClipRect sdl2.html#getClipRect,ptr.Surface,ptr.Rect sdl2: getClipRect(surface: ptr Surface; rect: ptr Rect)
duplicateSurface sdl2.html#duplicateSurface,ptr.Surface sdl2: duplicateSurface(surface: ptr Surface): ptr Surface
convertSurface sdl2.html#convertSurface,ptr.Surface,ptr.PixelFormat,Uint32 sdl2: convertSurface(src: ptr Surface; fmt: ptr PixelFormat; flags: Uint32): ptr Surface
convertSurfaceFormat sdl2.html#convertSurfaceFormat,ptr.Surface,Uint32,Uint32 sdl2: convertSurfaceFormat(src: ptr Surface; pixelFormat: Uint32; flags: Uint32): ptr Surface
convertPixels sdl2.html#convertPixels,cint,cint,Uint32,pointer,cint,Uint32,pointer,cint sdl2: convertPixels(width: cint; height: cint; srcFormat: Uint32; src: pointer;\n srcPitch: cint; dstFormat: Uint32; dst: pointer; dstPitch: cint): cint
fillRect sdl2.html#fillRect,ptr.Surface,ptr.Rect,Uint32 sdl2: fillRect(dst: ptr Surface; rect: ptr Rect; color: Uint32): cint
fillRects sdl2.html#fillRects,ptr.Surface,ptr.Rect,cint,Uint32 sdl2: fillRects(dst: ptr Surface; rects: ptr Rect; count: cint; color: Uint32): cint
upperBlit sdl2.html#upperBlit,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect sdl2: upperBlit(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
lowerBlit sdl2.html#lowerBlit,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect sdl2: lowerBlit(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
softStretch sdl2.html#softStretch,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect sdl2: softStretch(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
upperBlitScaled sdl2.html#upperBlitScaled,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect sdl2: upperBlitScaled(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
lowerBlitScaled sdl2.html#lowerBlitScaled,ptr.Surface,ptr.Rect,ptr.Surface,ptr.Rect sdl2: lowerBlitScaled(src: ptr Surface; srcrect: ptr Rect; dst: ptr Surface; dstrect: ptr Rect): cint
setYUVConversionMode sdl2.html#setYUVConversionMode,YUV_CONVERSION_MODE sdl2: setYUVConversionMode(mode: YUV_CONVERSION_MODE)
getYUVConversionMode sdl2.html#getYUVConversionMode sdl2: getYUVConversionMode(): YUV_CONVERSION_MODE
getYUVConversionModeForResolution sdl2.html#getYUVConversionModeForResolution,cint,cint sdl2: getYUVConversionModeForResolution(width: cint; height: cint): YUV_CONVERSION_MODE
getNumVideoDrivers sdl2.html#getNumVideoDrivers sdl2: getNumVideoDrivers(): cint
getVideoDriver sdl2.html#getVideoDriver,cint sdl2: getVideoDriver(index: cint): cstring
videoInit sdl2.html#videoInit,cstring sdl2: videoInit(driverName: cstring): cint
videoQuit sdl2.html#videoQuit sdl2: videoQuit()
getCurrentVideoDriver sdl2.html#getCurrentVideoDriver sdl2: getCurrentVideoDriver(): cstring
getNumVideoDisplays sdl2.html#getNumVideoDisplays sdl2: getNumVideoDisplays(): cint
getDisplayName sdl2.html#getDisplayName,cint sdl2: getDisplayName(displayIndex: cint): cstring
getDisplayBounds sdl2.html#getDisplayBounds,cint,ptr.Rect sdl2: getDisplayBounds(displayIndex: cint; rect: ptr Rect): cint
getDisplayUsableBounds sdl2.html#getDisplayUsableBounds,cint,ptr.Rect sdl2: getDisplayUsableBounds(displayIndex: cint; rect: ptr Rect): cint
getDisplayDPI sdl2.html#getDisplayDPI,cint,ptr.cfloat,ptr.cfloat,ptr.cfloat sdl2: getDisplayDPI(displayIndex: cint; ddpi: ptr cfloat; hdpi: ptr cfloat; vdpi: ptr cfloat): cint
getDisplayOrientation sdl2.html#getDisplayOrientation,cint sdl2: getDisplayOrientation(displayIndex: cint): DisplayOrientation
getNumDisplayModes sdl2.html#getNumDisplayModes,cint sdl2: getNumDisplayModes(displayIndex: cint): cint
getDisplayMode sdl2.html#getDisplayMode,cint,cint,ptr.DisplayMode sdl2: getDisplayMode(displayIndex: cint; modeIndex: cint; mode: ptr DisplayMode): cint
getDesktopDisplayMode sdl2.html#getDesktopDisplayMode,cint,ptr.DisplayMode sdl2: getDesktopDisplayMode(displayIndex: cint; mode: ptr DisplayMode): cint
getCurrentDisplayMode sdl2.html#getCurrentDisplayMode,cint,ptr.DisplayMode sdl2: getCurrentDisplayMode(displayIndex: cint; mode: ptr DisplayMode): cint
getClosestDisplayMode sdl2.html#getClosestDisplayMode,cint,ptr.DisplayMode,ptr.DisplayMode sdl2: getClosestDisplayMode(displayIndex: cint; mode: ptr DisplayMode;\n closest: ptr DisplayMode): ptr DisplayMode
getWindowDisplayIndex sdl2.html#getWindowDisplayIndex,ptr.Window sdl2: getWindowDisplayIndex(window: ptr Window): cint
setWindowDisplayMode sdl2.html#setWindowDisplayMode,ptr.Window,ptr.DisplayMode sdl2: setWindowDisplayMode(window: ptr Window; mode: ptr DisplayMode): cint
getWindowDisplayMode sdl2.html#getWindowDisplayMode,ptr.Window,ptr.DisplayMode sdl2: getWindowDisplayMode(window: ptr Window; mode: ptr DisplayMode): cint
getWindowPixelFormat sdl2.html#getWindowPixelFormat,ptr.Window sdl2: getWindowPixelFormat(window: ptr Window): Uint32
createWindow sdl2.html#createWindow,cstring,cint,cint,cint,cint,Uint32 sdl2: createWindow(title: cstring; x: cint; y: cint; w: cint; h: cint; flags: Uint32): ptr Window
createWindowFrom sdl2.html#createWindowFrom,pointer sdl2: createWindowFrom(data: pointer): ptr Window
getWindowID sdl2.html#getWindowID,ptr.Window sdl2: getWindowID(window: ptr Window): Uint32
getWindowFromID sdl2.html#getWindowFromID,Uint32 sdl2: getWindowFromID(id: Uint32): ptr Window
getWindowFlags sdl2.html#getWindowFlags,ptr.Window sdl2: getWindowFlags(window: ptr Window): Uint32
setWindowTitle sdl2.html#setWindowTitle,ptr.Window,cstring sdl2: setWindowTitle(window: ptr Window; title: cstring)
getWindowTitle sdl2.html#getWindowTitle,ptr.Window sdl2: getWindowTitle(window: ptr Window): cstring
setWindowIcon sdl2.html#setWindowIcon,ptr.Window,ptr.Surface sdl2: setWindowIcon(window: ptr Window; icon: ptr Surface)
setWindowData sdl2.html#setWindowData,ptr.Window,cstring,pointer sdl2: setWindowData(window: ptr Window; name: cstring; userdata: pointer): pointer
getWindowData sdl2.html#getWindowData,ptr.Window,cstring sdl2: getWindowData(window: ptr Window; name: cstring): pointer
setWindowPosition sdl2.html#setWindowPosition,ptr.Window,cint,cint sdl2: setWindowPosition(window: ptr Window; x: cint; y: cint)
getWindowPosition sdl2.html#getWindowPosition,ptr.Window,ptr.cint,ptr.cint sdl2: getWindowPosition(window: ptr Window; x: ptr cint; y: ptr cint)
setWindowSize sdl2.html#setWindowSize,ptr.Window,cint,cint sdl2: setWindowSize(window: ptr Window; w: cint; h: cint)
getWindowSize sdl2.html#getWindowSize,ptr.Window,ptr.cint,ptr.cint sdl2: getWindowSize(window: ptr Window; w: ptr cint; h: ptr cint)
getWindowBordersSize sdl2.html#getWindowBordersSize,ptr.Window,ptr.cint,ptr.cint,ptr.cint,ptr.cint sdl2: getWindowBordersSize(window: ptr Window; top: ptr cint; left: ptr cint; bottom: ptr cint;\n right: ptr cint): cint
setWindowMinimumSize sdl2.html#setWindowMinimumSize,ptr.Window,cint,cint sdl2: setWindowMinimumSize(window: ptr Window; minW: cint; minH: cint)
getWindowMinimumSize sdl2.html#getWindowMinimumSize,ptr.Window,ptr.cint,ptr.cint sdl2: getWindowMinimumSize(window: ptr Window; w: ptr cint; h: ptr cint)
setWindowMaximumSize sdl2.html#setWindowMaximumSize,ptr.Window,cint,cint sdl2: setWindowMaximumSize(window: ptr Window; maxW: cint; maxH: cint)
getWindowMaximumSize sdl2.html#getWindowMaximumSize,ptr.Window,ptr.cint,ptr.cint sdl2: getWindowMaximumSize(window: ptr Window; w: ptr cint; h: ptr cint)
setWindowBordered sdl2.html#setWindowBordered,ptr.Window,bool sdl2: setWindowBordered(window: ptr Window; bordered: bool)
setWindowResizable sdl2.html#setWindowResizable,ptr.Window,bool sdl2: setWindowResizable(window: ptr Window; resizable: bool)
showWindow sdl2.html#showWindow,ptr.Window sdl2: showWindow(window: ptr Window)
hideWindow sdl2.html#hideWindow,ptr.Window sdl2: hideWindow(window: ptr Window)
raiseWindow sdl2.html#raiseWindow,ptr.Window sdl2: raiseWindow(window: ptr Window)
maximizeWindow sdl2.html#maximizeWindow,ptr.Window sdl2: maximizeWindow(window: ptr Window)
minimizeWindow sdl2.html#minimizeWindow,ptr.Window sdl2: minimizeWindow(window: ptr Window)
restoreWindow sdl2.html#restoreWindow,ptr.Window sdl2: restoreWindow(window: ptr Window)
setWindowFullscreen sdl2.html#setWindowFullscreen,ptr.Window,Uint32 sdl2: setWindowFullscreen(window: ptr Window; flags: Uint32): cint
getWindowSurface sdl2.html#getWindowSurface,ptr.Window sdl2: getWindowSurface(window: ptr Window): ptr Surface
updateWindowSurface sdl2.html#updateWindowSurface,ptr.Window sdl2: updateWindowSurface(window: ptr Window): cint
updateWindowSurfaceRects sdl2.html#updateWindowSurfaceRects,ptr.Window,ptr.Rect,cint sdl2: updateWindowSurfaceRects(window: ptr Window; rects: ptr Rect; numrects: cint): cint
setWindowGrab sdl2.html#setWindowGrab,ptr.Window,bool sdl2: setWindowGrab(window: ptr Window; grabbed: bool)
getWindowGrab sdl2.html#getWindowGrab,ptr.Window sdl2: getWindowGrab(window: ptr Window): bool
getGrabbedWindow sdl2.html#getGrabbedWindow sdl2: getGrabbedWindow(): ptr Window
setWindowBrightness sdl2.html#setWindowBrightness,ptr.Window,cfloat sdl2: setWindowBrightness(window: ptr Window; brightness: cfloat): cint
getWindowBrightness sdl2.html#getWindowBrightness,ptr.Window sdl2: getWindowBrightness(window: ptr Window): cfloat
setWindowOpacity sdl2.html#setWindowOpacity,ptr.Window,cfloat sdl2: setWindowOpacity(window: ptr Window; opacity: cfloat): cint
getWindowOpacity sdl2.html#getWindowOpacity,ptr.Window,ptr.cfloat sdl2: getWindowOpacity(window: ptr Window; outOpacity: ptr cfloat): cint
setWindowModalFor sdl2.html#setWindowModalFor,ptr.Window,ptr.Window sdl2: setWindowModalFor(modalWindow: ptr Window; parentWindow: ptr Window): cint
setWindowInputFocus sdl2.html#setWindowInputFocus,ptr.Window sdl2: setWindowInputFocus(window: ptr Window): cint
setWindowGammaRamp sdl2.html#setWindowGammaRamp,ptr.Window,ptr.Uint16,ptr.Uint16,ptr.Uint16 sdl2: setWindowGammaRamp(window: ptr Window; red: ptr Uint16; green: ptr Uint16;\n blue: ptr Uint16): cint
getWindowGammaRamp sdl2.html#getWindowGammaRamp,ptr.Window,ptr.Uint16,ptr.Uint16,ptr.Uint16 sdl2: getWindowGammaRamp(window: ptr Window; red: ptr Uint16; green: ptr Uint16;\n blue: ptr Uint16): cint
setWindowHitTest sdl2.html#setWindowHitTest,ptr.Window,HitTest,pointer sdl2: setWindowHitTest(window: ptr Window; callback: HitTest; callbackData: pointer): cint
destroyWindow sdl2.html#destroyWindow,ptr.Window sdl2: destroyWindow(window: ptr Window)
isScreenSaverEnabled sdl2.html#isScreenSaverEnabled sdl2: isScreenSaverEnabled(): bool
enableScreenSaver sdl2.html#enableScreenSaver sdl2: enableScreenSaver()
disableScreenSaver sdl2.html#disableScreenSaver sdl2: disableScreenSaver()
gL_LoadLibrary sdl2.html#gL_LoadLibrary,cstring sdl2: gL_LoadLibrary(path: cstring): cint
gL_GetProcAddress sdl2.html#gL_GetProcAddress,cstring sdl2: gL_GetProcAddress(`proc`: cstring): pointer
gL_UnloadLibrary sdl2.html#gL_UnloadLibrary sdl2: gL_UnloadLibrary()
gL_ExtensionSupported sdl2.html#gL_ExtensionSupported,cstring sdl2: gL_ExtensionSupported(extension: cstring): bool
gL_ResetAttributes sdl2.html#gL_ResetAttributes sdl2: gL_ResetAttributes()
gL_SetAttribute sdl2.html#gL_SetAttribute,GLattr,cint sdl2: gL_SetAttribute(attr: GLattr; value: cint): cint
gL_GetAttribute sdl2.html#gL_GetAttribute,GLattr,ptr.cint sdl2: gL_GetAttribute(attr: GLattr; value: ptr cint): cint
gL_CreateContext sdl2.html#gL_CreateContext,ptr.Window sdl2: gL_CreateContext(window: ptr Window): GLContext
gL_MakeCurrent sdl2.html#gL_MakeCurrent,ptr.Window,GLContext sdl2: gL_MakeCurrent(window: ptr Window; context: GLContext): cint
gL_GetCurrentWindow sdl2.html#gL_GetCurrentWindow sdl2: gL_GetCurrentWindow(): ptr Window
gL_GetCurrentContext sdl2.html#gL_GetCurrentContext sdl2: gL_GetCurrentContext(): GLContext
gL_GetDrawableSize sdl2.html#gL_GetDrawableSize,ptr.Window,ptr.cint,ptr.cint sdl2: gL_GetDrawableSize(window: ptr Window; w: ptr cint; h: ptr cint)
gL_SetSwapInterval sdl2.html#gL_SetSwapInterval,cint sdl2: gL_SetSwapInterval(interval: cint): cint
gL_GetSwapInterval sdl2.html#gL_GetSwapInterval sdl2: gL_GetSwapInterval(): cint
gL_SwapWindow sdl2.html#gL_SwapWindow,ptr.Window sdl2: gL_SwapWindow(window: ptr Window)
gL_DeleteContext sdl2.html#gL_DeleteContext,GLContext sdl2: gL_DeleteContext(context: GLContext)
getKeyboardFocus sdl2.html#getKeyboardFocus sdl2: getKeyboardFocus(): ptr Window
getKeyboardState sdl2.html#getKeyboardState,ptr.cint sdl2: getKeyboardState(numkeys: ptr cint): ptr Uint8
getModState sdl2.html#getModState sdl2: getModState(): Keymod
setModState sdl2.html#setModState,Keymod sdl2: setModState(modstate: Keymod)
getKeyFromScancode sdl2.html#getKeyFromScancode,Scancode sdl2: getKeyFromScancode(scancode: Scancode): Keycode
getScancodeFromKey sdl2.html#getScancodeFromKey,Keycode sdl2: getScancodeFromKey(key: Keycode): Scancode
getScancodeName sdl2.html#getScancodeName,Scancode sdl2: getScancodeName(scancode: Scancode): cstring
getScancodeFromName sdl2.html#getScancodeFromName,cstring sdl2: getScancodeFromName(name: cstring): Scancode
getKeyName sdl2.html#getKeyName,Keycode sdl2: getKeyName(key: Keycode): cstring
getKeyFromName sdl2.html#getKeyFromName,cstring sdl2: getKeyFromName(name: cstring): Keycode
startTextInput sdl2.html#startTextInput sdl2: startTextInput()
isTextInputActive sdl2.html#isTextInputActive sdl2: isTextInputActive(): bool
stopTextInput sdl2.html#stopTextInput sdl2: stopTextInput()
setTextInputRect sdl2.html#setTextInputRect,ptr.Rect sdl2: setTextInputRect(rect: ptr Rect)
hasScreenKeyboardSupport sdl2.html#hasScreenKeyboardSupport sdl2: hasScreenKeyboardSupport(): bool
isScreenKeyboardShown sdl2.html#isScreenKeyboardShown,ptr.Window sdl2: isScreenKeyboardShown(window: ptr Window): bool
getMouseFocus sdl2.html#getMouseFocus sdl2: getMouseFocus(): ptr Window
getMouseState sdl2.html#getMouseState,ptr.cint,ptr.cint sdl2: getMouseState(x: ptr cint; y: ptr cint): Uint32
getGlobalMouseState sdl2.html#getGlobalMouseState,ptr.cint,ptr.cint sdl2: getGlobalMouseState(x: ptr cint; y: ptr cint): Uint32
getRelativeMouseState sdl2.html#getRelativeMouseState,ptr.cint,ptr.cint sdl2: getRelativeMouseState(x: ptr cint; y: ptr cint): Uint32
warpMouseInWindow sdl2.html#warpMouseInWindow,ptr.Window,cint,cint sdl2: warpMouseInWindow(window: ptr Window; x: cint; y: cint)
warpMouseGlobal sdl2.html#warpMouseGlobal,cint,cint sdl2: warpMouseGlobal(x: cint; y: cint): cint
setRelativeMouseMode sdl2.html#setRelativeMouseMode,bool sdl2: setRelativeMouseMode(enabled: bool): cint
captureMouse sdl2.html#captureMouse,bool sdl2: captureMouse(enabled: bool): cint
getRelativeMouseMode sdl2.html#getRelativeMouseMode sdl2: getRelativeMouseMode(): bool
createCursor sdl2.html#createCursor,ptr.Uint8,ptr.Uint8,cint,cint,cint,cint sdl2: createCursor(data: ptr Uint8; mask: ptr Uint8; w: cint; h: cint; hotX: cint; hotY: cint): ptr Cursor
createColorCursor sdl2.html#createColorCursor,ptr.Surface,cint,cint sdl2: createColorCursor(surface: ptr Surface; hotX: cint; hotY: cint): ptr Cursor
createSystemCursor sdl2.html#createSystemCursor,SystemCursor sdl2: createSystemCursor(id: SystemCursor): ptr Cursor
setCursor sdl2.html#setCursor,ptr.Cursor sdl2: setCursor(cursor: ptr Cursor)
getCursor sdl2.html#getCursor sdl2: getCursor(): ptr Cursor
getDefaultCursor sdl2.html#getDefaultCursor sdl2: getDefaultCursor(): ptr Cursor
freeCursor sdl2.html#freeCursor,ptr.Cursor sdl2: freeCursor(cursor: ptr Cursor)
showCursor sdl2.html#showCursor,cint sdl2: showCursor(toggle: cint): cint
lockJoysticks sdl2.html#lockJoysticks sdl2: lockJoysticks()
unlockJoysticks sdl2.html#unlockJoysticks sdl2: unlockJoysticks()
numJoysticks sdl2.html#numJoysticks sdl2: numJoysticks(): cint
joystickNameForIndex sdl2.html#joystickNameForIndex,cint sdl2: joystickNameForIndex(deviceIndex: cint): cstring
joystickGetDevicePlayerIndex sdl2.html#joystickGetDevicePlayerIndex,cint sdl2: joystickGetDevicePlayerIndex(deviceIndex: cint): cint
joystickGetDeviceGUID sdl2.html#joystickGetDeviceGUID,cint sdl2: joystickGetDeviceGUID(deviceIndex: cint): JoystickGUID
joystickGetDeviceVendor sdl2.html#joystickGetDeviceVendor,cint sdl2: joystickGetDeviceVendor(deviceIndex: cint): Uint16
joystickGetDeviceProduct sdl2.html#joystickGetDeviceProduct,cint sdl2: joystickGetDeviceProduct(deviceIndex: cint): Uint16
joystickGetDeviceProductVersion sdl2.html#joystickGetDeviceProductVersion,cint sdl2: joystickGetDeviceProductVersion(deviceIndex: cint): Uint16
joystickGetDeviceType sdl2.html#joystickGetDeviceType,cint sdl2: joystickGetDeviceType(deviceIndex: cint): JoystickType
joystickGetDeviceInstanceID sdl2.html#joystickGetDeviceInstanceID,cint sdl2: joystickGetDeviceInstanceID(deviceIndex: cint): JoystickID
joystickOpen sdl2.html#joystickOpen,cint sdl2: joystickOpen(deviceIndex: cint): ptr Joystick
joystickFromInstanceID sdl2.html#joystickFromInstanceID,JoystickID sdl2: joystickFromInstanceID(instanceId: JoystickID): ptr Joystick
joystickFromPlayerIndex sdl2.html#joystickFromPlayerIndex,cint sdl2: joystickFromPlayerIndex(playerIndex: cint): ptr Joystick
joystickName sdl2.html#joystickName,ptr.Joystick sdl2: joystickName(joystick: ptr Joystick): cstring
joystickGetPlayerIndex sdl2.html#joystickGetPlayerIndex,ptr.Joystick sdl2: joystickGetPlayerIndex(joystick: ptr Joystick): cint
joystickSetPlayerIndex sdl2.html#joystickSetPlayerIndex,ptr.Joystick,cint sdl2: joystickSetPlayerIndex(joystick: ptr Joystick; playerIndex: cint)
joystickGetGUID sdl2.html#joystickGetGUID,ptr.Joystick sdl2: joystickGetGUID(joystick: ptr Joystick): JoystickGUID
joystickGetVendor sdl2.html#joystickGetVendor,ptr.Joystick sdl2: joystickGetVendor(joystick: ptr Joystick): Uint16
joystickGetProduct sdl2.html#joystickGetProduct,ptr.Joystick sdl2: joystickGetProduct(joystick: ptr Joystick): Uint16
joystickGetProductVersion sdl2.html#joystickGetProductVersion,ptr.Joystick sdl2: joystickGetProductVersion(joystick: ptr Joystick): Uint16
joystickGetType sdl2.html#joystickGetType,ptr.Joystick sdl2: joystickGetType(joystick: ptr Joystick): JoystickType
joystickGetGUIDString sdl2.html#joystickGetGUIDString,JoystickGUID,cstring,cint sdl2: joystickGetGUIDString(guid: JoystickGUID; pszGUID: cstring; cbGUID: cint)
joystickGetGUIDFromString sdl2.html#joystickGetGUIDFromString,cstring sdl2: joystickGetGUIDFromString(pchGUID: cstring): JoystickGUID
joystickGetAttached sdl2.html#joystickGetAttached,ptr.Joystick sdl2: joystickGetAttached(joystick: ptr Joystick): bool
joystickInstanceID sdl2.html#joystickInstanceID,ptr.Joystick sdl2: joystickInstanceID(joystick: ptr Joystick): JoystickID
joystickNumAxes sdl2.html#joystickNumAxes,ptr.Joystick sdl2: joystickNumAxes(joystick: ptr Joystick): cint
joystickNumBalls sdl2.html#joystickNumBalls,ptr.Joystick sdl2: joystickNumBalls(joystick: ptr Joystick): cint
joystickNumHats sdl2.html#joystickNumHats,ptr.Joystick sdl2: joystickNumHats(joystick: ptr Joystick): cint
joystickNumButtons sdl2.html#joystickNumButtons,ptr.Joystick sdl2: joystickNumButtons(joystick: ptr Joystick): cint
joystickUpdate sdl2.html#joystickUpdate sdl2: joystickUpdate()
joystickEventState sdl2.html#joystickEventState,cint sdl2: joystickEventState(state: cint): cint
joystickGetAxis sdl2.html#joystickGetAxis,ptr.Joystick,cint sdl2: joystickGetAxis(joystick: ptr Joystick; axis: cint): Sint16
joystickGetAxisInitialState sdl2.html#joystickGetAxisInitialState,ptr.Joystick,cint,ptr.Sint16 sdl2: joystickGetAxisInitialState(joystick: ptr Joystick; axis: cint; state: ptr Sint16): bool
joystickGetHat sdl2.html#joystickGetHat,ptr.Joystick,cint sdl2: joystickGetHat(joystick: ptr Joystick; hat: cint): Uint8
joystickGetBall sdl2.html#joystickGetBall,ptr.Joystick,cint,ptr.cint,ptr.cint sdl2: joystickGetBall(joystick: ptr Joystick; ball: cint; dx: ptr cint; dy: ptr cint): cint
joystickGetButton sdl2.html#joystickGetButton,ptr.Joystick,cint sdl2: joystickGetButton(joystick: ptr Joystick; button: cint): Uint8
joystickRumble sdl2.html#joystickRumble,ptr.Joystick,Uint16,Uint16,Uint32 sdl2: joystickRumble(joystick: ptr Joystick; lowFrequencyRumble: Uint16;\n highFrequencyRumble: Uint16; durationMs: Uint32): cint
joystickClose sdl2.html#joystickClose,ptr.Joystick sdl2: joystickClose(joystick: ptr Joystick)
joystickCurrentPowerLevel sdl2.html#joystickCurrentPowerLevel,ptr.Joystick sdl2: joystickCurrentPowerLevel(joystick: ptr Joystick): JoystickPowerLevel
gameControllerAddMappingsFromRW sdl2.html#gameControllerAddMappingsFromRW,ptr.RWops,cint sdl2: gameControllerAddMappingsFromRW(rw: ptr RWops; freerw: cint): cint
gameControllerAddMapping sdl2.html#gameControllerAddMapping,cstring sdl2: gameControllerAddMapping(mappingString: cstring): cint
gameControllerNumMappings sdl2.html#gameControllerNumMappings sdl2: gameControllerNumMappings(): cint
gameControllerMappingForIndex sdl2.html#gameControllerMappingForIndex,cint sdl2: gameControllerMappingForIndex(mappingIndex: cint): cstring
gameControllerMappingForGUID sdl2.html#gameControllerMappingForGUID,JoystickGUID sdl2: gameControllerMappingForGUID(guid: JoystickGUID): cstring
gameControllerMapping sdl2.html#gameControllerMapping,ptr.GameController sdl2: gameControllerMapping(gamecontroller: ptr GameController): cstring
isGameController sdl2.html#isGameController,cint sdl2: isGameController(joystickIndex: cint): bool
gameControllerNameForIndex sdl2.html#gameControllerNameForIndex,cint sdl2: gameControllerNameForIndex(joystickIndex: cint): cstring
gameControllerTypeForIndex sdl2.html#gameControllerTypeForIndex,cint sdl2: gameControllerTypeForIndex(joystickIndex: cint): GameControllerType
gameControllerMappingForDeviceIndex sdl2.html#gameControllerMappingForDeviceIndex,cint sdl2: gameControllerMappingForDeviceIndex(joystickIndex: cint): cstring
gameControllerOpen sdl2.html#gameControllerOpen,cint sdl2: gameControllerOpen(joystickIndex: cint): ptr GameController
gameControllerFromInstanceID sdl2.html#gameControllerFromInstanceID,JoystickID sdl2: gameControllerFromInstanceID(joyid: JoystickID): ptr GameController
gameControllerFromPlayerIndex sdl2.html#gameControllerFromPlayerIndex,cint sdl2: gameControllerFromPlayerIndex(playerIndex: cint): ptr GameController
gameControllerName sdl2.html#gameControllerName,ptr.GameController sdl2: gameControllerName(gamecontroller: ptr GameController): cstring
gameControllerGetType sdl2.html#gameControllerGetType,ptr.GameController sdl2: gameControllerGetType(gamecontroller: ptr GameController): GameControllerType
gameControllerGetPlayerIndex sdl2.html#gameControllerGetPlayerIndex,ptr.GameController sdl2: gameControllerGetPlayerIndex(gamecontroller: ptr GameController): cint
gameControllerSetPlayerIndex sdl2.html#gameControllerSetPlayerIndex,ptr.GameController,cint sdl2: gameControllerSetPlayerIndex(gamecontroller: ptr GameController; playerIndex: cint)
gameControllerGetVendor sdl2.html#gameControllerGetVendor,ptr.GameController sdl2: gameControllerGetVendor(gamecontroller: ptr GameController): Uint16
gameControllerGetProduct sdl2.html#gameControllerGetProduct,ptr.GameController sdl2: gameControllerGetProduct(gamecontroller: ptr GameController): Uint16
gameControllerGetProductVersion sdl2.html#gameControllerGetProductVersion,ptr.GameController sdl2: gameControllerGetProductVersion(gamecontroller: ptr GameController): Uint16
gameControllerGetAttached sdl2.html#gameControllerGetAttached,ptr.GameController sdl2: gameControllerGetAttached(gamecontroller: ptr GameController): bool
gameControllerGetJoystick sdl2.html#gameControllerGetJoystick,ptr.GameController sdl2: gameControllerGetJoystick(gamecontroller: ptr GameController): ptr Joystick
gameControllerEventState sdl2.html#gameControllerEventState,cint sdl2: gameControllerEventState(state: cint): cint
gameControllerUpdate sdl2.html#gameControllerUpdate sdl2: gameControllerUpdate()
gameControllerGetAxisFromString sdl2.html#gameControllerGetAxisFromString,cstring sdl2: gameControllerGetAxisFromString(pchString: cstring): GameControllerAxis
gameControllerGetStringForAxis sdl2.html#gameControllerGetStringForAxis,GameControllerAxis sdl2: gameControllerGetStringForAxis(axis: GameControllerAxis): cstring
gameControllerGetBindForAxis sdl2.html#gameControllerGetBindForAxis,ptr.GameController,GameControllerAxis sdl2: gameControllerGetBindForAxis(gamecontroller: ptr GameController;\n axis: GameControllerAxis): GameControllerButtonBind
gameControllerGetAxis sdl2.html#gameControllerGetAxis,ptr.GameController,GameControllerAxis sdl2: gameControllerGetAxis(gamecontroller: ptr GameController; axis: GameControllerAxis): Sint16
gameControllerGetButtonFromString sdl2.html#gameControllerGetButtonFromString,cstring sdl2: gameControllerGetButtonFromString(pchString: cstring): GameControllerButton
gameControllerGetStringForButton sdl2.html#gameControllerGetStringForButton,GameControllerButton sdl2: gameControllerGetStringForButton(button: GameControllerButton): cstring
gameControllerGetBindForButton sdl2.html#gameControllerGetBindForButton,ptr.GameController,GameControllerButton sdl2: gameControllerGetBindForButton(gamecontroller: ptr GameController;\n button: GameControllerButton): GameControllerButtonBind
gameControllerGetButton sdl2.html#gameControllerGetButton,ptr.GameController,GameControllerButton sdl2: gameControllerGetButton(gamecontroller: ptr GameController;\n button: GameControllerButton): Uint8
gameControllerRumble sdl2.html#gameControllerRumble,ptr.GameController,Uint16,Uint16,Uint32 sdl2: gameControllerRumble(gamecontroller: ptr GameController;\n lowFrequencyRumble: Uint16; highFrequencyRumble: Uint16;\n durationMs: Uint32): cint
gameControllerClose sdl2.html#gameControllerClose,ptr.GameController sdl2: gameControllerClose(gamecontroller: ptr GameController)
getNumTouchDevices sdl2.html#getNumTouchDevices sdl2: getNumTouchDevices(): cint
getTouchDevice sdl2.html#getTouchDevice,cint sdl2: getTouchDevice(index: cint): TouchID
getTouchDeviceType sdl2.html#getTouchDeviceType,TouchID sdl2: getTouchDeviceType(touchID: TouchID): TouchDeviceType
getNumTouchFingers sdl2.html#getNumTouchFingers,TouchID sdl2: getNumTouchFingers(touchID: TouchID): cint
getTouchFinger sdl2.html#getTouchFinger,TouchID,cint sdl2: getTouchFinger(touchID: TouchID; index: cint): ptr Finger
recordGesture sdl2.html#recordGesture,TouchID sdl2: recordGesture(touchId: TouchID): cint
saveAllDollarTemplates sdl2.html#saveAllDollarTemplates,ptr.RWops sdl2: saveAllDollarTemplates(dst: ptr RWops): cint
saveDollarTemplate sdl2.html#saveDollarTemplate,GestureID,ptr.RWops sdl2: saveDollarTemplate(gestureId: GestureID; dst: ptr RWops): cint
loadDollarTemplates sdl2.html#loadDollarTemplates,TouchID,ptr.RWops sdl2: loadDollarTemplates(touchId: TouchID; src: ptr RWops): cint
pumpEvents sdl2.html#pumpEvents sdl2: pumpEvents()
peepEvents sdl2.html#peepEvents,ptr.Event,cint,eventaction,Uint32,Uint32 sdl2: peepEvents(events: ptr Event; numevents: cint; action: eventaction; minType: Uint32;\n maxType: Uint32): cint
hasEvent sdl2.html#hasEvent,Uint32 sdl2: hasEvent(kind: Uint32): bool
hasEvents sdl2.html#hasEvents,Uint32,Uint32 sdl2: hasEvents(minType: Uint32; maxType: Uint32): bool
flushEvent sdl2.html#flushEvent,Uint32 sdl2: flushEvent(kind: Uint32)
flushEvents sdl2.html#flushEvents,Uint32,Uint32 sdl2: flushEvents(minType: Uint32; maxType: Uint32)
pollEvent sdl2.html#pollEvent,ptr.Event sdl2: pollEvent(event: ptr Event): cint
waitEvent sdl2.html#waitEvent,ptr.Event sdl2: waitEvent(event: ptr Event): cint
waitEventTimeout sdl2.html#waitEventTimeout,ptr.Event,cint sdl2: waitEventTimeout(event: ptr Event; timeout: cint): cint
pushEvent sdl2.html#pushEvent,ptr.Event sdl2: pushEvent(event: ptr Event): cint
setEventFilter sdl2.html#setEventFilter,EventFilter,pointer sdl2: setEventFilter(filter: EventFilter; userdata: pointer)
getEventFilter sdl2.html#getEventFilter,ptr.EventFilter,ptr.pointer sdl2: getEventFilter(filter: ptr EventFilter; userdata: ptr pointer): bool
addEventWatch sdl2.html#addEventWatch,EventFilter,pointer sdl2: addEventWatch(filter: EventFilter; userdata: pointer)
delEventWatch sdl2.html#delEventWatch,EventFilter,pointer sdl2: delEventWatch(filter: EventFilter; userdata: pointer)
filterEvents sdl2.html#filterEvents,EventFilter,pointer sdl2: filterEvents(filter: EventFilter; userdata: pointer)
eventState sdl2.html#eventState,Uint32,cint sdl2: eventState(kind: Uint32; state: cint): Uint8
registerEvents sdl2.html#registerEvents,cint sdl2: registerEvents(numevents: cint): Uint32
getBasePath sdl2.html#getBasePath sdl2: getBasePath(): cstring
getPrefPath sdl2.html#getPrefPath,cstring,cstring sdl2: getPrefPath(org: cstring; app: cstring): cstring
numHaptics sdl2.html#numHaptics sdl2: numHaptics(): cint
hapticName sdl2.html#hapticName,cint sdl2: hapticName(deviceIndex: cint): cstring
hapticOpen sdl2.html#hapticOpen,cint sdl2: hapticOpen(deviceIndex: cint): ptr Haptic
hapticOpened sdl2.html#hapticOpened,cint sdl2: hapticOpened(deviceIndex: cint): cint
hapticIndex sdl2.html#hapticIndex,ptr.PHaptic sdl2: hapticIndex(haptic: ptr Haptic): cint
mouseIsHaptic sdl2.html#mouseIsHaptic sdl2: mouseIsHaptic(): cint
hapticOpenFromMouse sdl2.html#hapticOpenFromMouse sdl2: hapticOpenFromMouse(): ptr Haptic
joystickIsHaptic sdl2.html#joystickIsHaptic,ptr.Joystick sdl2: joystickIsHaptic(joystick: ptr Joystick): cint
hapticOpenFromJoystick sdl2.html#hapticOpenFromJoystick,ptr.Joystick sdl2: hapticOpenFromJoystick(joystick: ptr Joystick): ptr Haptic
hapticClose sdl2.html#hapticClose,ptr.PHaptic sdl2: hapticClose(haptic: ptr Haptic)
hapticNumEffects sdl2.html#hapticNumEffects,ptr.PHaptic sdl2: hapticNumEffects(haptic: ptr Haptic): cint
hapticNumEffectsPlaying sdl2.html#hapticNumEffectsPlaying,ptr.PHaptic sdl2: hapticNumEffectsPlaying(haptic: ptr Haptic): cint
hapticQuery sdl2.html#hapticQuery,ptr.PHaptic sdl2: hapticQuery(haptic: ptr Haptic): cuint
hapticNumAxes sdl2.html#hapticNumAxes,ptr.PHaptic sdl2: hapticNumAxes(haptic: ptr Haptic): cint
hapticEffectSupported sdl2.html#hapticEffectSupported,ptr.PHaptic,ptr.HapticEffect sdl2: hapticEffectSupported(haptic: ptr Haptic; effect: ptr HapticEffect): cint
hapticNewEffect sdl2.html#hapticNewEffect,ptr.PHaptic,ptr.HapticEffect sdl2: hapticNewEffect(haptic: ptr Haptic; effect: ptr HapticEffect): cint
hapticUpdateEffect sdl2.html#hapticUpdateEffect,ptr.PHaptic,cint,ptr.HapticEffect sdl2: hapticUpdateEffect(haptic: ptr Haptic; effect: cint; data: ptr HapticEffect): cint
hapticRunEffect sdl2.html#hapticRunEffect,ptr.PHaptic,cint,Uint32 sdl2: hapticRunEffect(haptic: ptr Haptic; effect: cint; iterations: Uint32): cint
hapticStopEffect sdl2.html#hapticStopEffect,ptr.PHaptic,cint sdl2: hapticStopEffect(haptic: ptr Haptic; effect: cint): cint
hapticDestroyEffect sdl2.html#hapticDestroyEffect,ptr.PHaptic,cint sdl2: hapticDestroyEffect(haptic: ptr Haptic; effect: cint)
hapticGetEffectStatus sdl2.html#hapticGetEffectStatus,ptr.PHaptic,cint sdl2: hapticGetEffectStatus(haptic: ptr Haptic; effect: cint): cint
hapticSetGain sdl2.html#hapticSetGain,ptr.PHaptic,cint sdl2: hapticSetGain(haptic: ptr Haptic; gain: cint): cint
hapticSetAutocenter sdl2.html#hapticSetAutocenter,ptr.PHaptic,cint sdl2: hapticSetAutocenter(haptic: ptr Haptic; autocenter: cint): cint
hapticPause sdl2.html#hapticPause,ptr.PHaptic sdl2: hapticPause(haptic: ptr Haptic): cint
hapticUnpause sdl2.html#hapticUnpause,ptr.PHaptic sdl2: hapticUnpause(haptic: ptr Haptic): cint
hapticStopAll sdl2.html#hapticStopAll,ptr.PHaptic sdl2: hapticStopAll(haptic: ptr Haptic): cint
hapticRumbleSupported sdl2.html#hapticRumbleSupported,ptr.PHaptic sdl2: hapticRumbleSupported(haptic: ptr Haptic): cint
hapticRumbleInit sdl2.html#hapticRumbleInit,ptr.PHaptic sdl2: hapticRumbleInit(haptic: ptr Haptic): cint
hapticRumblePlay sdl2.html#hapticRumblePlay,ptr.PHaptic,cfloat,Uint32 sdl2: hapticRumblePlay(haptic: ptr Haptic; strength: cfloat; length: Uint32): cint
hapticRumbleStop sdl2.html#hapticRumbleStop,ptr.PHaptic sdl2: hapticRumbleStop(haptic: ptr Haptic): cint
setHintWithPriority sdl2.html#setHintWithPriority,cstring,cstring,HintPriority sdl2: setHintWithPriority(name: cstring; value: cstring; priority: HintPriority): bool
setHint sdl2.html#setHint,cstring,cstring sdl2: setHint(name: cstring; value: cstring): bool
getHint sdl2.html#getHint,cstring sdl2: getHint(name: cstring): cstring
getHintBoolean sdl2.html#getHintBoolean,cstring,bool sdl2: getHintBoolean(name: cstring; defaultValue: bool): bool
addHintCallback sdl2.html#addHintCallback,cstring,HintCallback,pointer sdl2: addHintCallback(name: cstring; callback: HintCallback; userdata: pointer)
delHintCallback sdl2.html#delHintCallback,cstring,HintCallback,pointer sdl2: delHintCallback(name: cstring; callback: HintCallback; userdata: pointer)
clearHints sdl2.html#clearHints sdl2: clearHints()
loadObject sdl2.html#loadObject,cstring sdl2: loadObject(sofile: cstring): pointer
loadFunction sdl2.html#loadFunction,pointer,cstring sdl2: loadFunction(handle: pointer; name: cstring): pointer
unloadObject sdl2.html#unloadObject,pointer sdl2: unloadObject(handle: pointer)
logSetAllPriority sdl2.html#logSetAllPriority,LogPriority sdl2: logSetAllPriority(priority: LogPriority)
logSetPriority sdl2.html#logSetPriority,cint,LogPriority sdl2: logSetPriority(category: cint; priority: LogPriority)
logGetPriority sdl2.html#logGetPriority,cint sdl2: logGetPriority(category: cint): LogPriority
logResetPriorities sdl2.html#logResetPriorities sdl2: logResetPriorities()
logVerbose sdl2.html#logVerbose,cint,cstring sdl2: logVerbose(category: cint; fmt: cstring)
logDebug sdl2.html#logDebug,cint,cstring sdl2: logDebug(category: cint; fmt: cstring)
logInfo sdl2.html#logInfo,cint,cstring sdl2: logInfo(category: cint; fmt: cstring)
logWarn sdl2.html#logWarn,cint,cstring sdl2: logWarn(category: cint; fmt: cstring)
logError sdl2.html#logError,cint,cstring sdl2: logError(category: cint; fmt: cstring)
logCritical sdl2.html#logCritical,cint,cstring sdl2: logCritical(category: cint; fmt: cstring)
logMessage sdl2.html#logMessage,cint,LogPriority,cstring sdl2: logMessage(category: cint; priority: LogPriority; fmt: cstring)
logMessageV sdl2.html#logMessageV,cint,LogPriority,cstring,va_list sdl2: logMessageV(category: cint; priority: LogPriority; fmt: cstring; ap: va_list)
logGetOutputFunction sdl2.html#logGetOutputFunction,ptr.LogOutputFunction,ptr.pointer sdl2: logGetOutputFunction(callback: ptr LogOutputFunction; userdata: ptr pointer)
logSetOutputFunction sdl2.html#logSetOutputFunction,LogOutputFunction,pointer sdl2: logSetOutputFunction(callback: LogOutputFunction; userdata: pointer)
showMessageBox sdl2.html#showMessageBox,ptr.MessageBoxData,ptr.cint sdl2: showMessageBox(messageboxdata: ptr MessageBoxData; buttonid: ptr cint): cint
showSimpleMessageBox sdl2.html#showSimpleMessageBox,Uint32,cstring,cstring,ptr.Window sdl2: showSimpleMessageBox(flags: Uint32; title: cstring; message: cstring;\n window: ptr Window): cint
metal_CreateView sdl2.html#metal_CreateView,ptr.Window sdl2: metal_CreateView(window: ptr Window): MetalView
metal_DestroyView sdl2.html#metal_DestroyView,MetalView sdl2: metal_DestroyView(view: MetalView)
getPowerInfo sdl2.html#getPowerInfo,ptr.cint,ptr.cint sdl2: getPowerInfo(secs: ptr cint; pct: ptr cint): PowerState
getNumRenderDrivers sdl2.html#getNumRenderDrivers sdl2: getNumRenderDrivers(): cint
getRenderDriverInfo sdl2.html#getRenderDriverInfo,cint,ptr.RendererInfo sdl2: getRenderDriverInfo(index: cint; info: ptr RendererInfo): cint
createWindowAndRenderer sdl2.html#createWindowAndRenderer,cint,cint,Uint32,ptr.ptr.Window,ptr.ptr.Renderer sdl2: createWindowAndRenderer(width: cint; height: cint; windowFlags: Uint32;\n window: ptr ptr Window; renderer: ptr ptr Renderer): cint
createRenderer sdl2.html#createRenderer,ptr.Window,cint,Uint32 sdl2: createRenderer(window: ptr Window; index: cint; flags: Uint32): ptr Renderer
createSoftwareRenderer sdl2.html#createSoftwareRenderer,ptr.Surface sdl2: createSoftwareRenderer(surface: ptr Surface): ptr Renderer
getRenderer sdl2.html#getRenderer,ptr.Window sdl2: getRenderer(window: ptr Window): ptr Renderer
getRendererInfo sdl2.html#getRendererInfo,ptr.Renderer,ptr.RendererInfo sdl2: getRendererInfo(renderer: ptr Renderer; info: ptr RendererInfo): cint
getRendererOutputSize sdl2.html#getRendererOutputSize,ptr.Renderer,ptr.cint,ptr.cint sdl2: getRendererOutputSize(renderer: ptr Renderer; w: ptr cint; h: ptr cint): cint
createTexture sdl2.html#createTexture,ptr.Renderer,Uint32,cint,cint,cint sdl2: createTexture(renderer: ptr Renderer; format: Uint32; access: cint; w: cint; h: cint): ptr Texture
createTextureFromSurface sdl2.html#createTextureFromSurface,ptr.Renderer,ptr.Surface sdl2: createTextureFromSurface(renderer: ptr Renderer; surface: ptr Surface): ptr Texture
queryTexture sdl2.html#queryTexture,ptr.Texture,ptr.Uint32,ptr.cint,ptr.cint,ptr.cint sdl2: queryTexture(texture: ptr Texture; format: ptr Uint32; access: ptr cint; w: ptr cint;\n h: ptr cint): cint
setTextureColorMod sdl2.html#setTextureColorMod,ptr.Texture,Uint8,Uint8,Uint8 sdl2: setTextureColorMod(texture: ptr Texture; r: Uint8; g: Uint8; b: Uint8): cint
getTextureColorMod sdl2.html#getTextureColorMod,ptr.Texture,ptr.Uint8,ptr.Uint8,ptr.Uint8 sdl2: getTextureColorMod(texture: ptr Texture; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8): cint
setTextureAlphaMod sdl2.html#setTextureAlphaMod,ptr.Texture,Uint8 sdl2: setTextureAlphaMod(texture: ptr Texture; alpha: Uint8): cint
getTextureAlphaMod sdl2.html#getTextureAlphaMod,ptr.Texture,ptr.Uint8 sdl2: getTextureAlphaMod(texture: ptr Texture; alpha: ptr Uint8): cint
setTextureBlendMode sdl2.html#setTextureBlendMode,ptr.Texture,BlendMode sdl2: setTextureBlendMode(texture: ptr Texture; blendMode: BlendMode): cint
getTextureBlendMode sdl2.html#getTextureBlendMode,ptr.Texture,ptr.BlendMode sdl2: getTextureBlendMode(texture: ptr Texture; blendMode: ptr BlendMode): cint
setTextureScaleMode sdl2.html#setTextureScaleMode,ptr.Texture,ScaleMode sdl2: setTextureScaleMode(texture: ptr Texture; scaleMode: ScaleMode): cint
getTextureScaleMode sdl2.html#getTextureScaleMode,ptr.Texture,ptr.ScaleMode sdl2: getTextureScaleMode(texture: ptr Texture; scaleMode: ptr ScaleMode): cint
updateTexture sdl2.html#updateTexture,ptr.Texture,ptr.Rect,pointer,cint sdl2: updateTexture(texture: ptr Texture; rect: ptr Rect; pixels: pointer; pitch: cint): cint
updateYUVTexture sdl2.html#updateYUVTexture,ptr.Texture,ptr.Rect,ptr.Uint8,cint,ptr.Uint8,cint,ptr.Uint8,cint sdl2: updateYUVTexture(texture: ptr Texture; rect: ptr Rect; Yplane: ptr Uint8; Ypitch: cint;\n Uplane: ptr Uint8; Upitch: cint; Vplane: ptr Uint8; Vpitch: cint): cint
lockTexture sdl2.html#lockTexture,ptr.Texture,ptr.Rect,ptr.pointer,ptr.cint sdl2: lockTexture(texture: ptr Texture; rect: ptr Rect; pixels: ptr pointer; pitch: ptr cint): cint
lockTextureToSurface sdl2.html#lockTextureToSurface,ptr.Texture,ptr.Rect,ptr.ptr.Surface sdl2: lockTextureToSurface(texture: ptr Texture; rect: ptr Rect; surface: ptr ptr Surface): cint
unlockTexture sdl2.html#unlockTexture,ptr.Texture sdl2: unlockTexture(texture: ptr Texture)
renderTargetSupported sdl2.html#renderTargetSupported,ptr.Renderer sdl2: renderTargetSupported(renderer: ptr Renderer): bool
setRenderTarget sdl2.html#setRenderTarget,ptr.Renderer,ptr.Texture sdl2: setRenderTarget(renderer: ptr Renderer; texture: ptr Texture): cint
getRenderTarget sdl2.html#getRenderTarget,ptr.Renderer sdl2: getRenderTarget(renderer: ptr Renderer): ptr Texture
renderSetLogicalSize sdl2.html#renderSetLogicalSize,ptr.Renderer,cint,cint sdl2: renderSetLogicalSize(renderer: ptr Renderer; w: cint; h: cint): cint
renderGetLogicalSize sdl2.html#renderGetLogicalSize,ptr.Renderer,ptr.cint,ptr.cint sdl2: renderGetLogicalSize(renderer: ptr Renderer; w: ptr cint; h: ptr cint)
renderSetIntegerScale sdl2.html#renderSetIntegerScale,ptr.Renderer,bool sdl2: renderSetIntegerScale(renderer: ptr Renderer; enable: bool): cint
renderGetIntegerScale sdl2.html#renderGetIntegerScale,ptr.Renderer sdl2: renderGetIntegerScale(renderer: ptr Renderer): bool
renderSetViewport sdl2.html#renderSetViewport,ptr.Renderer,ptr.Rect sdl2: renderSetViewport(renderer: ptr Renderer; rect: ptr Rect): cint
renderGetViewport sdl2.html#renderGetViewport,ptr.Renderer,ptr.Rect sdl2: renderGetViewport(renderer: ptr Renderer; rect: ptr Rect)
renderSetClipRect sdl2.html#renderSetClipRect,ptr.Renderer,ptr.Rect sdl2: renderSetClipRect(renderer: ptr Renderer; rect: ptr Rect): cint
renderGetClipRect sdl2.html#renderGetClipRect,ptr.Renderer,ptr.Rect sdl2: renderGetClipRect(renderer: ptr Renderer; rect: ptr Rect)
renderIsClipEnabled sdl2.html#renderIsClipEnabled,ptr.Renderer sdl2: renderIsClipEnabled(renderer: ptr Renderer): bool
renderSetScale sdl2.html#renderSetScale,ptr.Renderer,cfloat,cfloat sdl2: renderSetScale(renderer: ptr Renderer; scaleX: cfloat; scaleY: cfloat): cint
renderGetScale sdl2.html#renderGetScale,ptr.Renderer,ptr.cfloat,ptr.cfloat sdl2: renderGetScale(renderer: ptr Renderer; scaleX: ptr cfloat; scaleY: ptr cfloat)
setRenderDrawColor sdl2.html#setRenderDrawColor,ptr.Renderer,Uint8,Uint8,Uint8,Uint8 sdl2: setRenderDrawColor(renderer: ptr Renderer; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
getRenderDrawColor sdl2.html#getRenderDrawColor,ptr.Renderer,ptr.Uint8,ptr.Uint8,ptr.Uint8,ptr.Uint8 sdl2: getRenderDrawColor(renderer: ptr Renderer; r: ptr Uint8; g: ptr Uint8; b: ptr Uint8;\n a: ptr Uint8): cint
setRenderDrawBlendMode sdl2.html#setRenderDrawBlendMode,ptr.Renderer,BlendMode sdl2: setRenderDrawBlendMode(renderer: ptr Renderer; blendMode: BlendMode): cint
getRenderDrawBlendMode sdl2.html#getRenderDrawBlendMode,ptr.Renderer,ptr.BlendMode sdl2: getRenderDrawBlendMode(renderer: ptr Renderer; blendMode: ptr BlendMode): cint
renderClear sdl2.html#renderClear,ptr.Renderer sdl2: renderClear(renderer: ptr Renderer): cint
renderDrawPoint sdl2.html#renderDrawPoint,ptr.Renderer,cint,cint sdl2: renderDrawPoint(renderer: ptr Renderer; x: cint; y: cint): cint
renderDrawPoints sdl2.html#renderDrawPoints,ptr.Renderer,ptr.Point,cint sdl2: renderDrawPoints(renderer: ptr Renderer; points: ptr Point; count: cint): cint
renderDrawLine sdl2.html#renderDrawLine,ptr.Renderer,cint,cint,cint,cint sdl2: renderDrawLine(renderer: ptr Renderer; x1: cint; y1: cint; x2: cint; y2: cint): cint
renderDrawLines sdl2.html#renderDrawLines,ptr.Renderer,ptr.Point,cint sdl2: renderDrawLines(renderer: ptr Renderer; points: ptr Point; count: cint): cint
renderDrawRect sdl2.html#renderDrawRect,ptr.Renderer,ptr.Rect sdl2: renderDrawRect(renderer: ptr Renderer; rect: ptr Rect): cint
renderDrawRects sdl2.html#renderDrawRects,ptr.Renderer,ptr.Rect,cint sdl2: renderDrawRects(renderer: ptr Renderer; rects: ptr Rect; count: cint): cint
renderFillRect sdl2.html#renderFillRect,ptr.Renderer,ptr.Rect sdl2: renderFillRect(renderer: ptr Renderer; rect: ptr Rect): cint
renderFillRects sdl2.html#renderFillRects,ptr.Renderer,ptr.Rect,cint sdl2: renderFillRects(renderer: ptr Renderer; rects: ptr Rect; count: cint): cint
renderCopy sdl2.html#renderCopy,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.Rect sdl2: renderCopy(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;\n dstrect: ptr Rect): cint
renderCopyEx sdl2.html#renderCopyEx,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.Rect,cdouble,ptr.Point,RendererFlip sdl2: renderCopyEx(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;\n dstrect: ptr Rect; angle: cdouble; center: ptr Point; flip: RendererFlip): cint
renderDrawPointF sdl2.html#renderDrawPointF,ptr.Renderer,cfloat,cfloat sdl2: renderDrawPointF(renderer: ptr Renderer; x: cfloat; y: cfloat): cint
renderDrawPointsF sdl2.html#renderDrawPointsF,ptr.Renderer,ptr.FPoint,cint sdl2: renderDrawPointsF(renderer: ptr Renderer; points: ptr FPoint; count: cint): cint
renderDrawLineF sdl2.html#renderDrawLineF,ptr.Renderer,cfloat,cfloat,cfloat,cfloat sdl2: renderDrawLineF(renderer: ptr Renderer; x1: cfloat; y1: cfloat; x2: cfloat; y2: cfloat): cint
renderDrawLinesF sdl2.html#renderDrawLinesF,ptr.Renderer,ptr.FPoint,cint sdl2: renderDrawLinesF(renderer: ptr Renderer; points: ptr FPoint; count: cint): cint
renderDrawRectF sdl2.html#renderDrawRectF,ptr.Renderer,ptr.FRect sdl2: renderDrawRectF(renderer: ptr Renderer; rect: ptr FRect): cint
renderDrawRectsF sdl2.html#renderDrawRectsF,ptr.Renderer,ptr.FRect,cint sdl2: renderDrawRectsF(renderer: ptr Renderer; rects: ptr FRect; count: cint): cint
renderFillRectF sdl2.html#renderFillRectF,ptr.Renderer,ptr.FRect sdl2: renderFillRectF(renderer: ptr Renderer; rect: ptr FRect): cint
renderFillRectsF sdl2.html#renderFillRectsF,ptr.Renderer,ptr.FRect,cint sdl2: renderFillRectsF(renderer: ptr Renderer; rects: ptr FRect; count: cint): cint
renderCopyF sdl2.html#renderCopyF,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.FRect sdl2: renderCopyF(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;\n dstrect: ptr FRect): cint
renderCopyExF sdl2.html#renderCopyExF,ptr.Renderer,ptr.Texture,ptr.Rect,ptr.FRect,cdouble,ptr.FPoint,RendererFlip sdl2: renderCopyExF(renderer: ptr Renderer; texture: ptr Texture; srcrect: ptr Rect;\n dstrect: ptr FRect; angle: cdouble; center: ptr FPoint; flip: RendererFlip): cint
renderReadPixels sdl2.html#renderReadPixels,ptr.Renderer,ptr.Rect,Uint32,pointer,cint sdl2: renderReadPixels(renderer: ptr Renderer; rect: ptr Rect; format: Uint32;\n pixels: pointer; pitch: cint): cint
renderPresent sdl2.html#renderPresent,ptr.Renderer sdl2: renderPresent(renderer: ptr Renderer)
destroyTexture sdl2.html#destroyTexture,ptr.Texture sdl2: destroyTexture(texture: ptr Texture)
destroyRenderer sdl2.html#destroyRenderer,ptr.Renderer sdl2: destroyRenderer(renderer: ptr Renderer)
renderFlush sdl2.html#renderFlush,ptr.Renderer sdl2: renderFlush(renderer: ptr Renderer): cint
gL_BindTexture sdl2.html#gL_BindTexture,ptr.Texture,ptr.cfloat,ptr.cfloat sdl2: gL_BindTexture(texture: ptr Texture; texw: ptr cfloat; texh: ptr cfloat): cint
gL_UnbindTexture sdl2.html#gL_UnbindTexture,ptr.Texture sdl2: gL_UnbindTexture(texture: ptr Texture): cint
renderGetMetalLayer sdl2.html#renderGetMetalLayer,ptr.Renderer sdl2: renderGetMetalLayer(renderer: ptr Renderer): pointer
renderGetMetalCommandEncoder sdl2.html#renderGetMetalCommandEncoder,ptr.Renderer sdl2: renderGetMetalCommandEncoder(renderer: ptr Renderer): pointer
numSensors sdl2.html#numSensors sdl2: numSensors(): cint
sensorGetDeviceName sdl2.html#sensorGetDeviceName,cint sdl2: sensorGetDeviceName(deviceIndex: cint): cstring
sensorGetDeviceType sdl2.html#sensorGetDeviceType,cint sdl2: sensorGetDeviceType(deviceIndex: cint): SensorType
sensorGetDeviceNonPortableType sdl2.html#sensorGetDeviceNonPortableType,cint sdl2: sensorGetDeviceNonPortableType(deviceIndex: cint): cint
sensorGetDeviceInstanceID sdl2.html#sensorGetDeviceInstanceID,cint sdl2: sensorGetDeviceInstanceID(deviceIndex: cint): SensorID
sensorOpen sdl2.html#sensorOpen,cint sdl2: sensorOpen(deviceIndex: cint): ptr Sensor
sensorFromInstanceID sdl2.html#sensorFromInstanceID,SensorID sdl2: sensorFromInstanceID(instanceId: SensorID): ptr Sensor
sensorGetName sdl2.html#sensorGetName,ptr.Sensor sdl2: sensorGetName(sensor: ptr Sensor): cstring
sensorGetType sdl2.html#sensorGetType,ptr.Sensor sdl2: sensorGetType(sensor: ptr Sensor): SensorType
sensorGetNonPortableType sdl2.html#sensorGetNonPortableType,ptr.Sensor sdl2: sensorGetNonPortableType(sensor: ptr Sensor): cint
sensorGetInstanceID sdl2.html#sensorGetInstanceID,ptr.Sensor sdl2: sensorGetInstanceID(sensor: ptr Sensor): SensorID
sensorGetData sdl2.html#sensorGetData,ptr.Sensor,ptr.cfloat,cint sdl2: sensorGetData(sensor: ptr Sensor; data: ptr cfloat; numValues: cint): cint
sensorClose sdl2.html#sensorClose,ptr.Sensor sdl2: sensorClose(sensor: ptr Sensor)
sensorUpdate sdl2.html#sensorUpdate sdl2: sensorUpdate()
createShapedWindow sdl2.html#createShapedWindow,cstring,cuint,cuint,cuint,cuint,Uint32 sdl2: createShapedWindow(title: cstring; x: cuint; y: cuint; w: cuint; h: cuint; flags: Uint32): ptr Window
isShapedWindow sdl2.html#isShapedWindow,ptr.Window sdl2: isShapedWindow(window: ptr Window): bool
setWindowShape sdl2.html#setWindowShape,ptr.Window,ptr.Surface,ptr.WindowShapeMode sdl2: setWindowShape(window: ptr Window; shape: ptr Surface; shapeMode: ptr WindowShapeMode): cint
getShapedWindowMode sdl2.html#getShapedWindowMode,ptr.Window,ptr.WindowShapeMode sdl2: getShapedWindowMode(window: ptr Window; shapeMode: ptr WindowShapeMode): cint
isTablet sdl2.html#isTablet sdl2: isTablet(): bool
onApplicationWillTerminate sdl2.html#onApplicationWillTerminate sdl2: onApplicationWillTerminate()
onApplicationDidReceiveMemoryWarning sdl2.html#onApplicationDidReceiveMemoryWarning sdl2: onApplicationDidReceiveMemoryWarning()
onApplicationWillResignActive sdl2.html#onApplicationWillResignActive sdl2: onApplicationWillResignActive()
onApplicationDidEnterBackground sdl2.html#onApplicationDidEnterBackground sdl2: onApplicationDidEnterBackground()
onApplicationWillEnterForeground sdl2.html#onApplicationWillEnterForeground sdl2: onApplicationWillEnterForeground()
onApplicationDidBecomeActive sdl2.html#onApplicationDidBecomeActive sdl2: onApplicationDidBecomeActive()
getTicks sdl2.html#getTicks sdl2: getTicks(): Uint32
getPerformanceCounter sdl2.html#getPerformanceCounter sdl2: getPerformanceCounter(): Uint64
getPerformanceFrequency sdl2.html#getPerformanceFrequency sdl2: getPerformanceFrequency(): Uint64
delay sdl2.html#delay,Uint32 sdl2: delay(ms: Uint32)
addTimer sdl2.html#addTimer,Uint32,TimerCallback,pointer sdl2: addTimer(interval: Uint32; callback: TimerCallback; param: pointer): TimerID
removeTimer sdl2.html#removeTimer,TimerID sdl2: removeTimer(id: TimerID): bool
getVersion sdl2.html#getVersion,ptr.Version sdl2: getVersion(ver: ptr Version)
getRevision sdl2.html#getRevision sdl2: getRevision(): cstring
getRevisionNumber sdl2.html#getRevisionNumber sdl2: getRevisionNumber(): cint
init sdl2.html#init,Uint32 sdl2: init(flags: Uint32): cint
initSubSystem sdl2.html#initSubSystem,Uint32 sdl2: initSubSystem(flags: Uint32): cint
quitSubSystem sdl2.html#quitSubSystem,Uint32 sdl2: quitSubSystem(flags: Uint32)
wasInit sdl2.html#wasInit,Uint32 sdl2: wasInit(flags: Uint32): Uint32
quit sdl2.html#quit sdl2: quit()
SDLDyLibPath sdl2.html#SDLDyLibPath sdl2: SDLDyLibPath
SDLMainLib sdl2.html#SDLMainLib sdl2: SDLMainLib
SDLStaticLib sdl2.html#SDLStaticLib sdl2: SDLStaticLib
WINDOWPOS_UNDEFINED sdl2.html#WINDOWPOS_UNDEFINED sdl2: WINDOWPOS_UNDEFINED
WINDOWPOS_CENTERED sdl2.html#WINDOWPOS_CENTERED sdl2: WINDOWPOS_CENTERED
SCANCODE_MASK sdl2.html#SCANCODE_MASK sdl2: SCANCODE_MASK
BUTTON_LMASK sdl2.html#BUTTON_LMASK sdl2: BUTTON_LMASK
BUTTON_MMASK sdl2.html#BUTTON_MMASK sdl2: BUTTON_MMASK
BUTTON_RMASK sdl2.html#BUTTON_RMASK sdl2: BUTTON_RMASK
BUTTON_X1MASK sdl2.html#BUTTON_X1MASK sdl2: BUTTON_X1MASK
BUTTON_X2MASK sdl2.html#BUTTON_X2MASK sdl2: BUTTON_X2MASK