118 lines
23 KiB
Text
118 lines
23 KiB
Text
SDL2gfxPrimitivesStd sdl2/sdl2_gfx.html#SDL2gfxPrimitivesStd sdl2_gfx: SDL2gfxPrimitivesStd
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SDL2gfxPrimitivesGit sdl2/sdl2_gfx.html#SDL2gfxPrimitivesGit sdl2_gfx: SDL2gfxPrimitivesGit
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SDL2gfxPrimitivesDL sdl2/sdl2_gfx.html#SDL2gfxPrimitivesDL sdl2_gfx: SDL2gfxPrimitivesDL
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SDL2gfxPrimitivesStatic sdl2/sdl2_gfx.html#SDL2gfxPrimitivesStatic sdl2_gfx: SDL2gfxPrimitivesStatic
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SDL2gfxPrimitivesSetVer sdl2/sdl2_gfx.html#SDL2gfxPrimitivesSetVer sdl2_gfx: SDL2gfxPrimitivesSetVer
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SDL2gfxPrimitivesLPath sdl2/sdl2_gfx.html#SDL2gfxPrimitivesLPath sdl2_gfx: SDL2gfxPrimitivesLPath
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SDL2gfxPrimitivesPath sdl2/sdl2_gfx.html#SDL2gfxPrimitivesPath sdl2_gfx: SDL2gfxPrimitivesPath
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SDL2_GFXPRIMITIVES_MAJOR sdl2/sdl2_gfx.html#SDL2_GFXPRIMITIVES_MAJOR sdl2_gfx: SDL2_GFXPRIMITIVES_MAJOR
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SDL2_GFXPRIMITIVES_MINOR sdl2/sdl2_gfx.html#SDL2_GFXPRIMITIVES_MINOR sdl2_gfx: SDL2_GFXPRIMITIVES_MINOR
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SDL2_GFXPRIMITIVES_MICRO sdl2/sdl2_gfx.html#SDL2_GFXPRIMITIVES_MICRO sdl2_gfx: SDL2_GFXPRIMITIVES_MICRO
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pixelColor sdl2/sdl2_gfx.html#pixelColor,ptr.Renderer,Sint16,Sint16,Uint32 sdl2_gfx: pixelColor(renderer: ptr Renderer; x: Sint16; y: Sint16; color: Uint32): cint
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pixelRGBA sdl2/sdl2_gfx.html#pixelRGBA,ptr.Renderer,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: pixelRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; r: Uint8; g: Uint8; b: Uint8;\n a: Uint8): cint
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hlineColor sdl2/sdl2_gfx.html#hlineColor,ptr.Renderer,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: hlineColor(renderer: ptr Renderer; x1: Sint16; x2: Sint16; y: Sint16; color: Uint32): cint
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hlineRGBA sdl2/sdl2_gfx.html#hlineRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: hlineRGBA(renderer: ptr Renderer; x1: Sint16; x2: Sint16; y: Sint16; r: Uint8; g: Uint8;\n b: Uint8; a: Uint8): cint
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vlineColor sdl2/sdl2_gfx.html#vlineColor,ptr.Renderer,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: vlineColor(renderer: ptr Renderer; x: Sint16; y1: Sint16; y2: Sint16; color: Uint32): cint
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vlineRGBA sdl2/sdl2_gfx.html#vlineRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: vlineRGBA(renderer: ptr Renderer; x: Sint16; y1: Sint16; y2: Sint16; r: Uint8; g: Uint8;\n b: Uint8; a: Uint8): cint
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rectangleColor sdl2/sdl2_gfx.html#rectangleColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: rectangleColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n color: Uint32): cint
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rectangleRGBA sdl2/sdl2_gfx.html#rectangleRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: rectangleRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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roundedRectangleColor sdl2/sdl2_gfx.html#roundedRectangleColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: roundedRectangleColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16;\n y2: Sint16; rad: Sint16; color: Uint32): cint
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roundedRectangleRGBA sdl2/sdl2_gfx.html#roundedRectangleRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: roundedRectangleRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16;\n y2: Sint16; rad: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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boxColor sdl2/sdl2_gfx.html#boxColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: boxColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n color: Uint32): cint
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boxRGBA sdl2/sdl2_gfx.html#boxRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: boxRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; r: Uint8;\n g: Uint8; b: Uint8; a: Uint8): cint
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roundedBoxColor sdl2/sdl2_gfx.html#roundedBoxColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: roundedBoxColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n rad: Sint16; color: Uint32): cint
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roundedBoxRGBA sdl2/sdl2_gfx.html#roundedBoxRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: roundedBoxRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n rad: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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lineColor sdl2/sdl2_gfx.html#lineColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: lineColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n color: Uint32): cint
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lineRGBA sdl2/sdl2_gfx.html#lineRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: lineRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16; r: Uint8;\n g: Uint8; b: Uint8; a: Uint8): cint
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aalineColor sdl2/sdl2_gfx.html#aalineColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: aalineColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n color: Uint32): cint
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aalineRGBA sdl2/sdl2_gfx.html#aalineRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: aalineRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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thickLineColor sdl2/sdl2_gfx.html#thickLineColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint8,Uint32 sdl2_gfx: thickLineColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n width: Uint8; color: Uint32): cint
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thickLineRGBA sdl2/sdl2_gfx.html#thickLineRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: thickLineRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n width: Uint8; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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circleColor sdl2/sdl2_gfx.html#circleColor,ptr.Renderer,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: circleColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; color: Uint32): cint
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circleRGBA sdl2/sdl2_gfx.html#circleRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: circleRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; r: Uint8; g: Uint8;\n b: Uint8; a: Uint8): cint
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arcColor sdl2/sdl2_gfx.html#arcColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: arcColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16;\n `end`: Sint16; color: Uint32): cint
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arcRGBA sdl2/sdl2_gfx.html#arcRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: arcRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16;\n `end`: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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aacircleColor sdl2/sdl2_gfx.html#aacircleColor,ptr.Renderer,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: aacircleColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; color: Uint32): cint
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aacircleRGBA sdl2/sdl2_gfx.html#aacircleRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: aacircleRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; r: Uint8; g: Uint8;\n b: Uint8; a: Uint8): cint
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filledCircleColor sdl2/sdl2_gfx.html#filledCircleColor,ptr.Renderer,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: filledCircleColor(renderer: ptr Renderer; x: Sint16; y: Sint16; r: Sint16; color: Uint32): cint
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filledCircleRGBA sdl2/sdl2_gfx.html#filledCircleRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: filledCircleRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; r: Uint8;\n g: Uint8; b: Uint8; a: Uint8): cint
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ellipseColor sdl2/sdl2_gfx.html#ellipseColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: ellipseColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16;\n color: Uint32): cint
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ellipseRGBA sdl2/sdl2_gfx.html#ellipseRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: ellipseRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16; r: Uint8;\n g: Uint8; b: Uint8; a: Uint8): cint
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aaellipseColor sdl2/sdl2_gfx.html#aaellipseColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: aaellipseColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16;\n color: Uint32): cint
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aaellipseRGBA sdl2/sdl2_gfx.html#aaellipseRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: aaellipseRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16;\n r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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filledEllipseColor sdl2/sdl2_gfx.html#filledEllipseColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: filledEllipseColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16;\n color: Uint32): cint
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filledEllipseRGBA sdl2/sdl2_gfx.html#filledEllipseRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: filledEllipseRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rx: Sint16; ry: Sint16;\n r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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pieColor sdl2/sdl2_gfx.html#pieColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: pieColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16;\n `end`: Sint16; color: Uint32): cint
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pieRGBA sdl2/sdl2_gfx.html#pieRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: pieRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16;\n `end`: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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filledPieColor sdl2/sdl2_gfx.html#filledPieColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: filledPieColor(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16;\n `end`: Sint16; color: Uint32): cint
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filledPieRGBA sdl2/sdl2_gfx.html#filledPieRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: filledPieRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; rad: Sint16; start: Sint16;\n `end`: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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trigonColor sdl2/sdl2_gfx.html#trigonColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: trigonColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n x3: Sint16; y3: Sint16; color: Uint32): cint
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trigonRGBA sdl2/sdl2_gfx.html#trigonRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: trigonRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n x3: Sint16; y3: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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aatrigonColor sdl2/sdl2_gfx.html#aatrigonColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: aatrigonColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n x3: Sint16; y3: Sint16; color: Uint32): cint
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aatrigonRGBA sdl2/sdl2_gfx.html#aatrigonRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: aatrigonRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n x3: Sint16; y3: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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filledTrigonColor sdl2/sdl2_gfx.html#filledTrigonColor,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Sint16,Uint32 sdl2_gfx: filledTrigonColor(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n x3: Sint16; y3: Sint16; color: Uint32): cint
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filledTrigonRGBA sdl2/sdl2_gfx.html#filledTrigonRGBA,ptr.Renderer,Sint16,Sint16,Sint16,Sint16,Sint16,Sint16,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: filledTrigonRGBA(renderer: ptr Renderer; x1: Sint16; y1: Sint16; x2: Sint16; y2: Sint16;\n x3: Sint16; y3: Sint16; r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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polygonColor sdl2/sdl2_gfx.html#polygonColor,ptr.Renderer,ptr.Sint16,ptr.Sint16,cint,Uint32 sdl2_gfx: polygonColor(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; color: Uint32): cint
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polygonRGBA sdl2/sdl2_gfx.html#polygonRGBA,ptr.Renderer,ptr.Sint16,ptr.Sint16,cint,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: polygonRGBA(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; r: Uint8;\n g: Uint8; b: Uint8; a: Uint8): cint
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aapolygonColor sdl2/sdl2_gfx.html#aapolygonColor,ptr.Renderer,ptr.Sint16,ptr.Sint16,cint,Uint32 sdl2_gfx: aapolygonColor(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint;\n color: Uint32): cint
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aapolygonRGBA sdl2/sdl2_gfx.html#aapolygonRGBA,ptr.Renderer,ptr.Sint16,ptr.Sint16,cint,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: aapolygonRGBA(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; r: Uint8;\n g: Uint8; b: Uint8; a: Uint8): cint
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filledPolygonColor sdl2/sdl2_gfx.html#filledPolygonColor,ptr.Renderer,ptr.Sint16,ptr.Sint16,cint,Uint32 sdl2_gfx: filledPolygonColor(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint;\n color: Uint32): cint
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filledPolygonRGBA sdl2/sdl2_gfx.html#filledPolygonRGBA,ptr.Renderer,ptr.Sint16,ptr.Sint16,cint,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: filledPolygonRGBA(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint;\n r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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texturedPolygon sdl2/sdl2_gfx.html#texturedPolygon,ptr.Renderer,ptr.Sint16,ptr.Sint16,cint,ptr.Surface,cint,cint sdl2_gfx: texturedPolygon(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint;\n texture: ptr Surface; textureDx: cint; textureDy: cint): cint
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bezierColor sdl2/sdl2_gfx.html#bezierColor,ptr.Renderer,ptr.Sint16,ptr.Sint16,cint,cint,Uint32 sdl2_gfx: bezierColor(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; s: cint;\n color: Uint32): cint
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bezierRGBA sdl2/sdl2_gfx.html#bezierRGBA,ptr.Renderer,ptr.Sint16,ptr.Sint16,cint,cint,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: bezierRGBA(renderer: ptr Renderer; vx: ptr Sint16; vy: ptr Sint16; n: cint; s: cint;\n r: Uint8; g: Uint8; b: Uint8; a: Uint8): cint
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gfxPrimitivesSetFont sdl2/sdl2_gfx.html#gfxPrimitivesSetFont,pointer,Uint32,Uint32 sdl2_gfx: gfxPrimitivesSetFont(fontdata: pointer; cw: Uint32; ch: Uint32)
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gfxPrimitivesSetFontRotation sdl2/sdl2_gfx.html#gfxPrimitivesSetFontRotation,Uint32 sdl2_gfx: gfxPrimitivesSetFontRotation(rotation: Uint32)
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characterColor sdl2/sdl2_gfx.html#characterColor,ptr.Renderer,Sint16,Sint16,cchar,Uint32 sdl2_gfx: characterColor(renderer: ptr Renderer; x: Sint16; y: Sint16; c: cchar; color: Uint32): cint
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characterRGBA sdl2/sdl2_gfx.html#characterRGBA,ptr.Renderer,Sint16,Sint16,cchar,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: characterRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; c: cchar; r: Uint8; g: Uint8;\n b: Uint8; a: Uint8): cint
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stringColor sdl2/sdl2_gfx.html#stringColor,ptr.Renderer,Sint16,Sint16,cstring,Uint32 sdl2_gfx: stringColor(renderer: ptr Renderer; x: Sint16; y: Sint16; s: cstring; color: Uint32): cint
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stringRGBA sdl2/sdl2_gfx.html#stringRGBA,ptr.Renderer,Sint16,Sint16,cstring,Uint8,Uint8,Uint8,Uint8 sdl2_gfx: stringRGBA(renderer: ptr Renderer; x: Sint16; y: Sint16; s: cstring; r: Uint8; g: Uint8;\n b: Uint8; a: Uint8): cint
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SMOOTHING_OFF sdl2/sdl2_gfx.html#SMOOTHING_OFF sdl2_gfx: SMOOTHING_OFF
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SMOOTHING_ON sdl2/sdl2_gfx.html#SMOOTHING_ON sdl2_gfx: SMOOTHING_ON
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rotozoomSurface sdl2/sdl2_gfx.html#rotozoomSurface,ptr.Surface,cdouble,cdouble,cint sdl2_gfx: rotozoomSurface(src: ptr Surface; angle: cdouble; zoom: cdouble; smooth: cint): ptr Surface
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rotozoomSurfaceXY sdl2/sdl2_gfx.html#rotozoomSurfaceXY,ptr.Surface,cdouble,cdouble,cdouble,cint sdl2_gfx: rotozoomSurfaceXY(src: ptr Surface; angle: cdouble; zoomx: cdouble; zoomy: cdouble;\n smooth: cint): ptr Surface
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rotozoomSurfaceSize sdl2/sdl2_gfx.html#rotozoomSurfaceSize,cint,cint,cdouble,cdouble,ptr.cint,ptr.cint sdl2_gfx: rotozoomSurfaceSize(width: cint; height: cint; angle: cdouble; zoom: cdouble;\n dstwidth: ptr cint; dstheight: ptr cint)
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rotozoomSurfaceSizeXY sdl2/sdl2_gfx.html#rotozoomSurfaceSizeXY,cint,cint,cdouble,cdouble,cdouble,ptr.cint,ptr.cint sdl2_gfx: rotozoomSurfaceSizeXY(width: cint; height: cint; angle: cdouble; zoomx: cdouble;\n zoomy: cdouble; dstwidth: ptr cint; dstheight: ptr cint)
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zoomSurface sdl2/sdl2_gfx.html#zoomSurface,ptr.Surface,cdouble,cdouble,cint sdl2_gfx: zoomSurface(src: ptr Surface; zoomx: cdouble; zoomy: cdouble; smooth: cint): ptr Surface
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zoomSurfaceSize sdl2/sdl2_gfx.html#zoomSurfaceSize,cint,cint,cdouble,cdouble,ptr.cint,ptr.cint sdl2_gfx: zoomSurfaceSize(width: cint; height: cint; zoomx: cdouble; zoomy: cdouble;\n dstwidth: ptr cint; dstheight: ptr cint)
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shrinkSurface sdl2/sdl2_gfx.html#shrinkSurface,ptr.Surface,cint,cint sdl2_gfx: shrinkSurface(src: ptr Surface; factorx: cint; factory: cint): ptr Surface
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rotateSurface90Degrees sdl2/sdl2_gfx.html#rotateSurface90Degrees,ptr.Surface,cint sdl2_gfx: rotateSurface90Degrees(src: ptr Surface; numClockwiseTurns: cint): ptr Surface
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FPS_UPPER_LIMIT sdl2/sdl2_gfx.html#FPS_UPPER_LIMIT sdl2_gfx: FPS_UPPER_LIMIT
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FPS_LOWER_LIMIT sdl2/sdl2_gfx.html#FPS_LOWER_LIMIT sdl2_gfx: FPS_LOWER_LIMIT
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FPS_DEFAULT sdl2/sdl2_gfx.html#FPS_DEFAULT sdl2_gfx: FPS_DEFAULT
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FPSmanager sdl2/sdl2_gfx.html#FPSmanager sdl2_gfx: FPSmanager
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initFramerate sdl2/sdl2_gfx.html#initFramerate,ptr.FPSmanager sdl2_gfx: initFramerate(manager: ptr FPSmanager)
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setFramerate sdl2/sdl2_gfx.html#setFramerate,ptr.FPSmanager,Uint32 sdl2_gfx: setFramerate(manager: ptr FPSmanager; rate: Uint32): cint
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getFramerate sdl2/sdl2_gfx.html#getFramerate,ptr.FPSmanager sdl2_gfx: getFramerate(manager: ptr FPSmanager): cint
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getFramecount sdl2/sdl2_gfx.html#getFramecount,ptr.FPSmanager sdl2_gfx: getFramecount(manager: ptr FPSmanager): cint
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framerateDelay sdl2/sdl2_gfx.html#framerateDelay,ptr.FPSmanager sdl2_gfx: framerateDelay(manager: ptr FPSmanager): Uint32
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imageFilterMMXdetect sdl2/sdl2_gfx.html#imageFilterMMXdetect sdl2_gfx: imageFilterMMXdetect(): cint
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imageFilterMMXoff sdl2/sdl2_gfx.html#imageFilterMMXoff sdl2_gfx: imageFilterMMXoff()
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imageFilterMMXon sdl2/sdl2_gfx.html#imageFilterMMXon sdl2_gfx: imageFilterMMXon()
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imageFilterAdd sdl2/sdl2_gfx.html#imageFilterAdd,ptr.cuchar,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterAdd(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterMean sdl2/sdl2_gfx.html#imageFilterMean,ptr.cuchar,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterMean(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterSub sdl2/sdl2_gfx.html#imageFilterSub,ptr.cuchar,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterSub(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterAbsDiff sdl2/sdl2_gfx.html#imageFilterAbsDiff,ptr.cuchar,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterAbsDiff(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterMult sdl2/sdl2_gfx.html#imageFilterMult,ptr.cuchar,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterMult(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterMultNor sdl2/sdl2_gfx.html#imageFilterMultNor,ptr.cuchar,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterMultNor(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterMultDivby2 sdl2/sdl2_gfx.html#imageFilterMultDivby2,ptr.cuchar,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterMultDivby2(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterMultDivby4 sdl2/sdl2_gfx.html#imageFilterMultDivby4,ptr.cuchar,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterMultDivby4(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterBitAnd sdl2/sdl2_gfx.html#imageFilterBitAnd,ptr.cuchar,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterBitAnd(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterBitOr sdl2/sdl2_gfx.html#imageFilterBitOr,ptr.cuchar,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterBitOr(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterDiv sdl2/sdl2_gfx.html#imageFilterDiv,ptr.cuchar,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterDiv(Src1: ptr cuchar; Src2: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterBitNegation sdl2/sdl2_gfx.html#imageFilterBitNegation,ptr.cuchar,ptr.cuchar,cuint sdl2_gfx: imageFilterBitNegation(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint): cint
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imageFilterAddByte sdl2/sdl2_gfx.html#imageFilterAddByte,ptr.cuchar,ptr.cuchar,cuint,cuchar sdl2_gfx: imageFilterAddByte(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuchar): cint
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imageFilterAddUint sdl2/sdl2_gfx.html#imageFilterAddUint,ptr.cuchar,ptr.cuchar,cuint,cuint sdl2_gfx: imageFilterAddUint(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuint): cint
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imageFilterAddByteToHalf sdl2/sdl2_gfx.html#imageFilterAddByteToHalf,ptr.cuchar,ptr.cuchar,cuint,cuchar sdl2_gfx: imageFilterAddByteToHalf(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuchar): cint
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imageFilterSubByte sdl2/sdl2_gfx.html#imageFilterSubByte,ptr.cuchar,ptr.cuchar,cuint,cuchar sdl2_gfx: imageFilterSubByte(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuchar): cint
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imageFilterSubUint sdl2/sdl2_gfx.html#imageFilterSubUint,ptr.cuchar,ptr.cuchar,cuint,cuint sdl2_gfx: imageFilterSubUint(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuint): cint
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imageFilterShiftRight sdl2/sdl2_gfx.html#imageFilterShiftRight,ptr.cuchar,ptr.cuchar,cuint,cuchar sdl2_gfx: imageFilterShiftRight(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; N: cuchar): cint
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imageFilterShiftRightUint sdl2/sdl2_gfx.html#imageFilterShiftRightUint,ptr.cuchar,ptr.cuchar,cuint,cuchar sdl2_gfx: imageFilterShiftRightUint(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; N: cuchar): cint
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imageFilterMultByByte sdl2/sdl2_gfx.html#imageFilterMultByByte,ptr.cuchar,ptr.cuchar,cuint,cuchar sdl2_gfx: imageFilterMultByByte(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; C: cuchar): cint
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imageFilterShiftRightAndMultByByte sdl2/sdl2_gfx.html#imageFilterShiftRightAndMultByByte,ptr.cuchar,ptr.cuchar,cuint,cuchar,cuchar sdl2_gfx: imageFilterShiftRightAndMultByByte(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint;\n N: cuchar; C: cuchar): cint
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imageFilterShiftLeftByte sdl2/sdl2_gfx.html#imageFilterShiftLeftByte,ptr.cuchar,ptr.cuchar,cuint,cuchar sdl2_gfx: imageFilterShiftLeftByte(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; N: cuchar): cint
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imageFilterShiftLeftUint sdl2/sdl2_gfx.html#imageFilterShiftLeftUint,ptr.cuchar,ptr.cuchar,cuint,cuchar sdl2_gfx: imageFilterShiftLeftUint(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; N: cuchar): cint
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imageFilterShiftLeft sdl2/sdl2_gfx.html#imageFilterShiftLeft,ptr.cuchar,ptr.cuchar,cuint,cuchar sdl2_gfx: imageFilterShiftLeft(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; N: cuchar): cint
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imageFilterBinarizeUsingThreshold sdl2/sdl2_gfx.html#imageFilterBinarizeUsingThreshold,ptr.cuchar,ptr.cuchar,cuint,cuchar sdl2_gfx: imageFilterBinarizeUsingThreshold(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint;\n T: cuchar): cint
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imageFilterClipToRange sdl2/sdl2_gfx.html#imageFilterClipToRange,ptr.cuchar,ptr.cuchar,cuint,cuchar,cuchar sdl2_gfx: imageFilterClipToRange(Src1: ptr cuchar; Dest: ptr cuchar; length: cuint; Tmin: cuchar;\n Tmax: cuchar): cint
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imageFilterNormalizeLinear sdl2/sdl2_gfx.html#imageFilterNormalizeLinear,ptr.cuchar,ptr.cuchar,cuint,cint,cint,cint,cint sdl2_gfx: imageFilterNormalizeLinear(Src: ptr cuchar; Dest: ptr cuchar; length: cuint; Cmin: cint;\n Cmax: cint; Nmin: cint; Nmax: cint): cint
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