From 343b930f432d688b0026404cd9e490319eb436ac Mon Sep 17 00:00:00 2001 From: EXetoC Date: Sat, 4 Oct 2014 18:44:17 +0200 Subject: [PATCH] trailing whitespace --- examples/glut_example.nim | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/examples/glut_example.nim b/examples/glut_example.nim index 18ff5d1..040cdf5 100644 --- a/examples/glut_example.nim +++ b/examples/glut_example.nim @@ -7,13 +7,13 @@ import glu proc display() {.cdecl.} = glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT) # Clear color and depth buffers glMatrixMode(GL_MODELVIEW) # To operate on model-view matrix - + # Render a color-cube consisting of 6 quads with different colors glLoadIdentity() # Reset the model-view matrix glTranslatef(1.5, 0.0, -7.0) # Move right and into the screen glBegin(GL_QUADS) # Begin drawing the color cube with 6 quads - + # Top face (y = 1.0f) # Define vertices in counter-clockwise (CCW) order with normal pointing out glColor3f(0.0, 1.0, 0.0) # Green @@ -56,11 +56,11 @@ proc display() {.cdecl.} = glVertex3f(1.0, 1.0, 1.0) glVertex3f(1.0, -1.0, 1.0) glVertex3f(1.0, -1.0, -1.0) - + glEnd() # End of drawing - + glutSwapBuffers() # Swap the front and back frame buffers (double buffering) - + proc reshape(width: GLsizei, height: GLsizei) {.cdecl.} = # Compute aspect ratio of the new window if height == 0: @@ -74,16 +74,16 @@ proc reshape(width: GLsizei, height: GLsizei) {.cdecl.} = glLoadIdentity() # Reset # Enable perspective projection with fovy, aspect, zNear and zFar gluPerspective(45.0, width / height, 0.1, 100.0) - -loadExtensions() -glutInit() -glutInitDisplayMode(GLUT_DOUBLE) -glutInitWindowSize(640, 480) -glutInitWindowPosition(50, 50) -discard glutCreateWindow("OpenGL Example") -glutDisplayFunc(display) -glutReshapeFunc(reshape) +loadExtensions() +glutInit() +glutInitDisplayMode(GLUT_DOUBLE) +glutInitWindowSize(640, 480) +glutInitWindowPosition(50, 50) +discard glutCreateWindow("OpenGL Example") + +glutDisplayFunc(display) +glutReshapeFunc(reshape) glClearColor(0.0, 0.0, 0.0, 1.0) # Set background color to black and opaque glClearDepth(1.0) # Set background depth to farthest @@ -91,5 +91,5 @@ glEnable(GL_DEPTH_TEST) # Enable depth testing for z-c glDepthFunc(GL_LEQUAL) # Set the type of depth-test glShadeModel(GL_SMOOTH) # Enable smooth shading glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) # Nice perspective corrections - -glutMainLoop() + +glutMainLoop()