From 68e24fc972682ac4522854e9ec151dd60d30c663 Mon Sep 17 00:00:00 2001 From: EXetoC Date: Wed, 26 Mar 2014 23:34:30 +0100 Subject: [PATCH] Revert deprecation. --- src/opengl.nim | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/opengl.nim b/src/opengl.nim index 2afcc2c..d512fc1 100644 --- a/src/opengl.nim +++ b/src/opengl.nim @@ -5873,7 +5873,7 @@ proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei, name: PGLChar){.stdcall, importc, ogl.} proc glGetActiveAttrib*(programObj: GLhandle, index: GLuint, maxlength: GLsizei, len: var GLint, size: var GLint, typ: var GLenum, - name: PGLChar){.deprecated.} = + name: PGLChar) = glGetActiveAttrib(programObj, index, maxlength, addr len, addr size, addr typ, name) proc glGetActiveUniform*(programObj: GLhandle, index: GLuint, @@ -5881,13 +5881,13 @@ proc glGetActiveUniform*(programObj: GLhandle, index: GLuint, typ: ptr GLenum, name: PGLChar){.stdcall, importc, ogl.} proc glGetActiveUniform*(programObj: GLhandle, index: GLuint, maxLength: GLsizei, len: var GLsizei, size: var GLint, - typ: var GLenum, name: PGLChar){.deprecated.} = + typ: var GLenum, name: PGLChar) = glGetActiveUniform(programObj, index, maxLength, addr len, addr size, addr typ, name) proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei, Count: ptr GLint, shaders: PGLuint){.stdcall, importc, ogl.} proc glGetAttachedShaders*(programObj: GLhandle, MaxCount: GLsizei, - Count: var GLint, shaders: PGLuint){.deprecated.} = + Count: var GLint, shaders: PGLuint) = glGetAttachedShaders(programObj, MaxCount, addr count, shaders) proc glGetAttribLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.} proc glGetProgramiv*(programObj: GLhandle, pname: GLenum, params: PGLInt){. @@ -5895,18 +5895,18 @@ proc glGetProgramiv*(programObj: GLhandle, pname: GLenum, params: PGLInt){. proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei, len: ptr GLint, infoLog: PGLChar){.stdcall, importc, ogl.} proc glGetProgramInfoLog*(programObj: GLHandle, maxLength: glsizei, - len: var GLint, infoLog: PGLChar){.deprecated.} = + len: var GLint, infoLog: PGLChar) = glGetProgramInfoLog(programObj, maxLength, addr len, infoLog) proc glGetShaderiv*(shaderObj: GLhandle, pname: GLenum, params: PGLInt){.stdcall, importc, ogl.} proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei, len: ptr glint, infoLog: PGLChar){.stdcall, importc, ogl.} proc glGetShaderInfoLog*(shaderObj: GLHandle, maxLength: glsizei, - len: var glint, infoLog: PGLChar){.deprecated.} = + len: var glint, infoLog: PGLChar) = glGetShaderInfoLog(shaderObj, maxLength, addr len, infoLog) proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei, len: ptr GLsizei, source: PGLChar){.stdcall, importc, ogl.} proc glGetShaderSource*(shaderObj: GLhandle, maxlength: GLsizei, - len: var GLsizei, source: PGLChar){.deprecated.} = + len: var GLsizei, source: PGLChar) = glGetShaderSource(shaderObj, maxlength, addr len, source) proc glGetUniformLocation*(programObj: GLhandle, char: PGLChar): glint{.stdcall, importc, ogl.} proc glGetUniformfv*(programObj: GLhandle, location: GLint, params: PGLfloat){.