Added support for the D programming languge.

It is still a bit rough around some edges, particularly with regard to multi-threading and operator overloading, and there are some documentation bits missing, but it should be fine for basic use.

The test-suite should build and run fine with the current versions of DMD, LDC and Tango (at least) on Linux x86_64 and Mac OS X 10.6.

git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@12299 626c5289-ae23-0410-ae9c-e8d60b6d4f22
This commit is contained in:
David Nadlinger 2010-11-18 00:24:02 +00:00
commit 03aefbc6e9
176 changed files with 16449 additions and 29 deletions

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ifeq (2,$(D_VERSION))
WORKING_DIR = d2/
else
WORKING_DIR = d1/
endif
TOP = ../../..
SWIG = $(TOP)/../preinst-swig
EXTRA_CFLAGS = -I../ ../example.cxx example_wrap.cxx
EXTRA_LDFLAGS = example.o example_wrap.o
TARGET = example_wrap
SWIGOPT =
DSRCS = *.d
DFLAGS = -ofrunme
all:: d
d::
cd $(WORKING_DIR); \
$(MAKE) -f $(TOP)/Makefile EXTRA_CFLAGS='$(EXTRA_CFLAGS)' EXTRA_LDFLAGS='$(EXTRA_LDFLAGS)' SWIG='$(SWIG)' SWIGOPT='$(SWIGOPT) -outcurrentdir ../example.i' TARGET='$(TARGET)' d_cpp; \
$(MAKE) -f $(TOP)/Makefile DSRCS='$(DSRCS)' DFLAGS='$(DFLAGS)' d_compile
clean::
cd $(WORKING_DIR); \
$(MAKE) -f $(TOP)/Makefile d_clean
check: all

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module runme;
import tango.io.Stdout;
import example;
public class DCallback : Callback {
public override void run() {
Stdout( "DCallback.run()" ).newline;
}
}
void main() {
auto caller = new Caller();
Stdout( "Adding and calling a normal C++ callback" ).newline;
Stdout( "----------------------------------------" ).newline;
{
scope auto callback = new Callback();
caller.setCallback(callback);
caller.call();
caller.resetCallback();
}
Stdout.newline;
Stdout( "Adding and calling a D callback" ).newline;
Stdout( "-------------------------------" ).newline;
{
scope auto callback = new DCallback();
caller.setCallback(callback);
caller.call();
caller.resetCallback();
}
Stdout.newline;
Stdout( "D exit" ).newline;
}

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module runme;
import std.stdio;
import example;
public class DCallback : Callback {
public override void run() {
writeln( "DCallback.run()" );
}
}
void main() {
auto caller = new Caller();
writeln( "Adding and calling a normal C++ callback" );
writeln( "----------------------------------------" );
{
scope auto callback = new Callback();
caller.setCallback(callback);
caller.call();
caller.resetCallback();
}
writeln();
writeln( "Adding and calling a D callback" );
writeln( "-------------------------------" );
{
scope auto callback = new DCallback();
caller.setCallback(callback);
caller.call();
caller.resetCallback();
}
writeln();
writeln( "D exit" );
}

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/* File : example.cxx */
#include "example.h"

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/* File : example.h */
#include <cstdio>
#include <iostream>
class Callback {
public:
virtual ~Callback() { std::cout << "Callback::~Callback()" << std:: endl; }
virtual void run() { std::cout << "Callback::run()" << std::endl; }
};
class Caller {
private:
Callback *_callback;
public:
Caller(): _callback(0) {}
~Caller() { delCallback(); }
void delCallback() { delete _callback; _callback = 0; }
void setCallback(Callback *cb) { delCallback(); _callback = cb; }
void resetCallback() { _callback = 0; }
void call() { if (_callback) _callback->run(); }
};

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/* File : example.i */
%module(directors="1") example
%{
#include "example.h"
%}
%include "std_string.i"
/* turn on director wrapping Callback */
%feature("director") Callback;
%include "example.h"