Added support for the D programming languge.
It is still a bit rough around some edges, particularly with regard to multi-threading and operator overloading, and there are some documentation bits missing, but it should be fine for basic use. The test-suite should build and run fine with the current versions of DMD, LDC and Tango (at least) on Linux x86_64 and Mac OS X 10.6. git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@12299 626c5289-ae23-0410-ae9c-e8d60b6d4f22
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176 changed files with 16449 additions and 29 deletions
28
Examples/d/class/Makefile
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28
Examples/d/class/Makefile
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ifeq (2,$(D_VERSION))
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WORKING_DIR = d2/
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else
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WORKING_DIR = d1/
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endif
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TOP = ../../..
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SWIG = $(TOP)/../preinst-swig
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EXTRA_CFLAGS = -I../ ../example.cxx example_wrap.cxx
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EXTRA_LDFLAGS = example.o example_wrap.o
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TARGET = example_wrap
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SWIGOPT =
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DSRCS = *.d
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DFLAGS = -ofrunme
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all:: d
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d::
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cd $(WORKING_DIR); \
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$(MAKE) -f $(TOP)/Makefile EXTRA_CFLAGS='$(EXTRA_CFLAGS)' EXTRA_LDFLAGS='$(EXTRA_LDFLAGS)' SWIG='$(SWIG)' SWIGOPT='$(SWIGOPT) -outcurrentdir ../example.i' TARGET='$(TARGET)' d_cpp; \
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$(MAKE) -f $(TOP)/Makefile DSRCS='$(DSRCS)' DFLAGS='$(DFLAGS)' d_compile
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clean::
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cd $(WORKING_DIR); \
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$(MAKE) -f $(TOP)/Makefile d_clean
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check: all
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58
Examples/d/class/d1/runme.d
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58
Examples/d/class/d1/runme.d
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// This example illustrates how C++ classes can be used from D using SWIG.
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// The D class gets mapped onto the C++ class and behaves as if it is a D class.
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module runme;
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import tango.io.Stdout;
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import example;
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void main() {
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// ----- Object creation -----
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Stdout( "Creating some objects:" ).newline;
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{
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scope Square s = new Square(10);
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scope Circle c = new Circle(10);
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// ----- Access a static member -----
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Stdout.format( "{} shapes were created.", Shape.nshapes ).newline;
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// ----- Member data access -----
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// Notice how we can do this using functions specific to
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// the 'Circle' class.
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c.x = 20;
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c.y = 30;
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// Now use the same functions in the base class
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Shape shape = s;
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shape.x = -10;
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shape.y = 5;
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Stdout( "\nHere is their current position:" ).newline;
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Stdout.format( " Circle = ( {}, {} )", c.x, c.y ).newline;
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Stdout.format( " Square = ( {}, {} )", s.x, s.y ).newline;
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// ----- Call some methods -----
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Stdout( "\nHere are some properties of the shapes:" ).newline;
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Shape[] shapes = [ cast(Shape) c, cast(Shape) s ];
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foreach ( currentShape; shapes )
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{
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Stdout.format( " {}", currentShape.classinfo.name ).newline;
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Stdout.format( " area = {}", currentShape.area() ).newline;
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Stdout.format( " perimeter = {}", currentShape.perimeter() ).newline;
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}
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// Notice how the area() and perimeter() functions really
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// invoke the appropriate virtual method on each object.
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// ----- Delete everything -----
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Stdout( "\nGuess I'll clean up now:" ).newline;
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// Note: when this using scope is exited the D destructors are called which
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// in turn call the C++ destructors.
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}
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Stdout.format( "{} shapes remain", Shape.nshapes ).newline;
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Stdout( "\nGoodbye!" ).newline;
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}
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58
Examples/d/class/d2/runme.d
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58
Examples/d/class/d2/runme.d
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// This example illustrates how C++ classes can be used from D using SWIG.
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// The D class gets mapped onto the C++ class and behaves as if it is a D class.
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module runme;
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import std.stdio;
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import example;
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void main() {
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// ----- Object creation -----
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writeln( "Creating some objects:" );
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{
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scope Square s = new Square(10);
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scope Circle c = new Circle(10);
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// ----- Access a static member -----
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writefln( "%s shapes were created.", Shape.nshapes );
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// ----- Member data access -----
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// Notice how we can do this using functions specific to
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// the 'Circle' class.
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c.x = 20;
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c.y = 30;
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// Now use the same functions in the base class
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Shape shape = s;
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shape.x = -10;
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shape.y = 5;
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writeln( "\nHere is their current position:" );
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writefln( " Circle = ( %s, %s )", c.x, c.y );
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writefln( " Square = ( %s, %s )", s.x, s.y );
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// ----- Call some methods -----
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writeln( "\nHere are some properties of the shapes:" );
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Shape[] shapes = [ cast(Shape) c, cast(Shape) s ];
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foreach ( currentShape; shapes )
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{
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writefln( " %s", currentShape.classinfo.name );
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writefln( " area = %s", currentShape.area() );
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writefln( " perimeter = %s", currentShape.perimeter() );
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}
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// Notice how the area() and perimeter() functions really
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// invoke the appropriate virtual method on each object.
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// ----- Delete everything -----
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writeln( "\nGuess I'll clean up now:" );
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// Note: when this using scope is exited the D destructors are called which
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// in turn call the C++ destructors.
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}
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writefln( "%s shapes remain", Shape.nshapes );
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writeln( "\nGoodbye!" );
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}
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28
Examples/d/class/example.cxx
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28
Examples/d/class/example.cxx
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/* File : example.c */
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#include "example.h"
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#define M_PI 3.14159265358979323846
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/* Move the shape to a new location */
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void Shape::move(double dx, double dy) {
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x += dx;
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y += dy;
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}
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int Shape::nshapes = 0;
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double Circle::area(void) {
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return M_PI*radius*radius;
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}
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double Circle::perimeter(void) {
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return 2*M_PI*radius;
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}
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double Square::area(void) {
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return width*width;
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}
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double Square::perimeter(void) {
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return 4*width;
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}
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34
Examples/d/class/example.h
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34
Examples/d/class/example.h
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/* File : example.h */
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class Shape {
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public:
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Shape() {
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nshapes++;
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}
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virtual ~Shape() {
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nshapes--;
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};
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double x, y;
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void move(double dx, double dy);
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virtual double area(void) = 0;
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virtual double perimeter(void) = 0;
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static int nshapes;
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};
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class Circle : public Shape {
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private:
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double radius;
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public:
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Circle(double r) : radius(r) { };
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virtual double area(void);
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virtual double perimeter(void);
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};
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class Square : public Shape {
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private:
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double width;
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public:
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Square(double w) : width(w) { };
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virtual double area(void);
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virtual double perimeter(void);
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};
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10
Examples/d/class/example.i
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10
Examples/d/class/example.i
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/* File : example.i */
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%module example
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%{
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#include "example.h"
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%}
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/* Let's just grab the original header file here */
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%include "example.h"
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