Added support for the D programming languge.

It is still a bit rough around some edges, particularly with regard to multi-threading and operator overloading, and there are some documentation bits missing, but it should be fine for basic use.

The test-suite should build and run fine with the current versions of DMD, LDC and Tango (at least) on Linux x86_64 and Mac OS X 10.6.

git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@12299 626c5289-ae23-0410-ae9c-e8d60b6d4f22
This commit is contained in:
David Nadlinger 2010-11-18 00:24:02 +00:00
commit 03aefbc6e9
176 changed files with 16449 additions and 29 deletions

28
Examples/d/enum/Makefile Normal file
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ifeq (2,$(D_VERSION))
WORKING_DIR = d2/
else
WORKING_DIR = d1/
endif
TOP = ../../..
SWIG = $(TOP)/../preinst-swig
EXTRA_CFLAGS = -I../ ../example.cxx example_wrap.cxx
EXTRA_LDFLAGS = example.o example_wrap.o
TARGET = example_wrap
SWIGOPT =
DSRCS = *.d
DFLAGS = -ofrunme
all:: d
d::
cd $(WORKING_DIR); \
$(MAKE) -f $(TOP)/Makefile EXTRA_CFLAGS='$(EXTRA_CFLAGS)' EXTRA_LDFLAGS='$(EXTRA_LDFLAGS)' SWIG='$(SWIG)' SWIGOPT='$(SWIGOPT) -outcurrentdir ../example.i' TARGET='$(TARGET)' d_cpp; \
$(MAKE) -f $(TOP)/Makefile DSRCS='$(DSRCS)' DFLAGS='$(DFLAGS)' d_compile
clean::
cd $(WORKING_DIR); \
$(MAKE) -f $(TOP)/Makefile d_clean
check: all

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module runme;
import tango.io.Stdout;
import example;
void main() {
Stdout( "Printing out some enum values:" ).newline;
Stdout(" color:").newline;
Stdout.formatln(" {} = {}", color.RED, cast(int)color.RED);
Stdout.formatln(" {} = {}", color.BLUE, cast(int)color.BLUE);
Stdout.formatln(" {} = {}", color.GREEN, cast(int)color.GREEN);
Stdout("\n Foo.speed:").newline;
Stdout.formatln(" Foo.{} = {}", Foo.speed.IMPULSE, cast(int)Foo.speed.IMPULSE);
Stdout.formatln(" Foo.{} = {}", Foo.speed.WARP, cast(int)Foo.speed.WARP);
Stdout.formatln(" Foo.{} = {}", Foo.speed.LUDICROUS , cast(int)Foo.speed.LUDICROUS);
Stdout("\nTesting use of enums with functions:").newline;
example.enum_test(color.RED, Foo.speed.IMPULSE);
example.enum_test(color.BLUE, Foo.speed.WARP);
example.enum_test(color.GREEN, Foo.speed.LUDICROUS);
Stdout( "\nTesting use of enum with class method:" ).newline;
scope f = new Foo();
f.enum_test(Foo.speed.IMPULSE);
f.enum_test(Foo.speed.WARP);
f.enum_test(Foo.speed.LUDICROUS);
}

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module runme;
import std.stdio;
import example;
void main() {
writeln( "Printing out some enum values:" );
writeln(" color:");
writefln(" %s = %s", color.RED, cast(int)color.RED);
writefln(" %s = %s", color.BLUE, cast(int)color.BLUE);
writefln(" %s = %s", color.GREEN, cast(int)color.GREEN);
writeln("\n Foo.speed:");
writefln(" Foo.%s = %s", Foo.speed.IMPULSE, cast(int)Foo.speed.IMPULSE);
writefln(" Foo.%s = %s", Foo.speed.WARP, cast(int)Foo.speed.WARP);
writefln(" Foo.%s = %s", Foo.speed.LUDICROUS , cast(int)Foo.speed.LUDICROUS);
writeln("\nTesting use of enums with functions:");
example.enum_test(color.RED, Foo.speed.IMPULSE);
example.enum_test(color.BLUE, Foo.speed.WARP);
example.enum_test(color.GREEN, Foo.speed.LUDICROUS);
writeln( "\nTesting use of enum with class method:" );
scope f = new Foo();
f.enum_test(Foo.speed.IMPULSE);
f.enum_test(Foo.speed.WARP);
f.enum_test(Foo.speed.LUDICROUS);
}

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/* File : example.cxx */
#include "example.h"
#include <stdio.h>
void Foo::enum_test(speed s) {
if (s == IMPULSE) {
printf("IMPULSE speed\n");
} else if (s == WARP) {
printf("WARP speed\n");
} else if (s == LUDICROUS) {
printf("LUDICROUS speed\n");
} else {
printf("Unknown speed\n");
}
}
void enum_test(color c, Foo::speed s) {
if (c == RED) {
printf("color = RED, ");
} else if (c == BLUE) {
printf("color = BLUE, ");
} else if (c == GREEN) {
printf("color = GREEN, ");
} else {
printf("color = Unknown color!, ");
}
if (s == Foo::IMPULSE) {
printf("speed = IMPULSE speed\n");
} else if (s == Foo::WARP) {
printf("speed = WARP speed\n");
} else if (s == Foo::LUDICROUS) {
printf("speed = LUDICROUS speed\n");
} else {
printf("speed = Unknown speed!\n");
}
}

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Examples/d/enum/example.h Normal file
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/* File : example.h */
enum color { RED, BLUE, GREEN };
class Foo {
public:
Foo() { }
enum speed { IMPULSE=10, WARP=20, LUDICROUS=30 };
void enum_test(speed s);
};
void enum_test(color c, Foo::speed s);

11
Examples/d/enum/example.i Normal file
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/* File : example.i */
%module example
%{
#include "example.h"
%}
/* Let's just grab the original header file here */
%include "example.h"