Conflicts:
	.project
	COPYRIGHT
	Doc/Manual/style.css
	Examples/Makefile.in
	Examples/test-suite/common.mk
	Lib/typemaps/strings.swg
	Makefile.in
	Source/DOH/fio.c
	Source/Makefile.am
	Source/Modules/emit.cxx
	Source/Modules/javascript.cxx
	configure.in

git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/branches/oliverb-javascript-v8@13764 626c5289-ae23-0410-ae9c-e8d60b6d4f22
This commit is contained in:
Oliver Buchtala 2012-09-08 00:56:48 +00:00
commit 050219d998
136 changed files with 7987 additions and 141 deletions

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TOP = ../..
SWIG = $(TOP)/../preinst-swig
SRCS = example.cpp
JSCXXSRCS = $(TOP)/../Tools/javascript/javascript.cxx
JAVASCRIPT_EXE = $(TOP)/../Tools/javascript/javascript
JAVASCRIPT_MODULE = example
JS_SCRIPT = runme.js
TARGET = example
INTERFACE = example.i
SWIGOPT = -I$(TOP)/../Lib/javascript -I$(TOP)/../Lib/javascript/jsc
all::
$(MAKE) -f $(TOP)/Makefile SRCS='$(SRCS)' SWIG='$(SWIG)' \
SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' javascript_cpp
clean::
$(MAKE) -f $(TOP)/Makefile javascript_clean
check:: all
$(MAKE) -f $(TOP)/Makefile JSCXXSRCS='$(JSCXXSRCS)' TARGET='$(TARGET)' \
JAVASCRIPT_EXE='$(JAVASCRIPT_EXE)' javascript_exe
$(MAKE) -f $(TOP)/Makefile JSCXXSRCS='$(JSCXXSRCS)' TARGET='$(TARGET)' \
JAVASCRIPT_EXE='$(JAVASCRIPT_EXE)' JAVASCRIPT_MODULE='$(JAVASCRIPT_MODULE)' JS_SCRIPT='$(JS_SCRIPT)' javascript_run

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/* File : example.c */
#include <iostream>
#include "example.h"
#define M_PI 3.14159265358979323846
/* Move the shape to a new location */
void Shape::move(double dx, double dy) {
x += dx;
y += dy;
}
int Shape::nshapes = 0;
double Circle::area(void) {
return M_PI*radius*radius;
}
double Circle::perimeter(void) {
return 2*M_PI*radius;
}
double Square::area(void) {
return width*width;
}
double Square::perimeter(void) {
return 4*width;
}

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/* File : example.h */
class Shape {
public:
Shape() {
nshapes++;
}
virtual ~Shape() {
nshapes--;
};
double x, y;
void move(double dx, double dy);
virtual double area(void) = 0;
virtual double perimeter(void) = 0;
static void printMe(void);
static int nshapes;
};
class Circle : public Shape {
private:
double radius;
public:
Circle(double r) : radius(r) { };
virtual double area(void);
virtual double perimeter(void);
};
class Square : public Shape {
private:
double width;
public:
Square(double w) : width(w) { };
virtual double area(void);
virtual double perimeter(void);
};

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/* File : example.i */
%module example
%{
#include "example.h"
%}
/* Let's just grab the original header file here */
%include "example.h"

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// file: runme.js
// ----- Object creation -----
print("Creating some objects:");
c = new example.Circle(10);
print("Created circle " + c);
s = new example.Square(10);
print("Created square " + s);
// ----- Access a static member -----
print("\nA total of " + example.Shape.nshapes + " shapes were created"); // access static member as properties of the class object
// ----- Member data access -----
// Set the location of the object.
// Note: methods in the base class Shape are used since
// x and y are defined there.
c.x = 20;
c.y = 30;
s.x = -10;
s.y = 5;
print("\nHere is their current position:");
print("Circle = (" + c.x + "," + c.y + ")");
print("Square = (" + s.x + "," + s.y + ")");
print("\nHere is their new position:");
print("Circle = (" + c.x + "," + c.y + ")");
print("Square = (" + s.x + "," + s.y + ")");
// ----- Call some methods -----
print("\nHere are some properties of the shapes:");
print("Circle:");
print("area = " + c.area() + "");
print("perimeter = " + c.perimeter() + "");
print("\n");
print("Square:");
print("area = " + s.area() + "");
print("perimeter = " + s.perimeter() + "");
// ----- Delete everything -----
print("\nGuess I'll clean up now");
// Note: this invokes the virtual destructor
delete c;
delete s;
print (example.Shape.nshapes + " shapes remain");
print("Goodbye");