Convert to unix fileformat
This commit is contained in:
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bd67f57921
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22 changed files with 2479 additions and 2479 deletions
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@ -1,19 +1,19 @@
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TOP = ../..
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SWIG = $(TOP)/../preinst-swig
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CXXSRCS = example.cxx
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TARGET = example
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INTERFACE = example.i
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LIBS = -lm
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all::
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$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
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TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' lua_cpp
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static::
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$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
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TARGET='mylua' INTERFACE='$(INTERFACE)' lua_cpp_static
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clean::
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$(MAKE) -f $(TOP)/Makefile lua_clean
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check: all
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TOP = ../..
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SWIG = $(TOP)/../preinst-swig
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CXXSRCS = example.cxx
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TARGET = example
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INTERFACE = example.i
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LIBS = -lm
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all::
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$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
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TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' lua_cpp
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static::
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$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
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TARGET='mylua' INTERFACE='$(INTERFACE)' lua_cpp_static
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clean::
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$(MAKE) -f $(TOP)/Makefile lua_clean
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check: all
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@ -1,69 +1,69 @@
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/* File : example.c */
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#include "example.h"
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#include <stdio.h>
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#define M_PI 3.14159265358979323846
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/* Move the shape to a new location */
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void Shape::move(double dx, double dy) {
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x += dx;
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y += dy;
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}
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int Shape::nshapes = 0;
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double Circle::area(void) {
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return M_PI*radius*radius;
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}
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double Circle::perimeter(void) {
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return 2*M_PI*radius;
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}
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double Square::area(void) {
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return width*width;
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}
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double Square::perimeter(void) {
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return 4*width;
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}
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Circle* createCircle(double w)
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{
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return new Circle(w);
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}
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Square* createSquare(double w)
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{
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return new Square(w);
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}
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ShapeOwner::ShapeOwner() {printf(" ShapeOwner(%p)\n",this);}
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ShapeOwner::~ShapeOwner()
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{
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printf(" ~ShapeOwner(%p)\n",this);
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for(unsigned i=0;i<shapes.size();i++)
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delete shapes[i];
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}
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void ShapeOwner::add(Shape* ptr) // this method takes ownership of the object
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{
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shapes.push_back(ptr);
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}
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Shape* ShapeOwner::get(int idx) // this pointer is still owned by the class (assessor)
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{
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if (idx < 0 || idx >= static_cast<int>(shapes.size()))
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return NULL;
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return shapes[idx];
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}
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Shape* ShapeOwner::remove(int idx) // this method returns memory which must be deleted
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{
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if (idx < 0 || idx >= static_cast<int>(shapes.size()))
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return NULL;
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Shape* ptr=shapes[idx];
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shapes.erase(shapes.begin()+idx);
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return ptr;
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}
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/* File : example.c */
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#include "example.h"
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#include <stdio.h>
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#define M_PI 3.14159265358979323846
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/* Move the shape to a new location */
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void Shape::move(double dx, double dy) {
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x += dx;
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y += dy;
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}
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int Shape::nshapes = 0;
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double Circle::area(void) {
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return M_PI*radius*radius;
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}
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double Circle::perimeter(void) {
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return 2*M_PI*radius;
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}
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double Square::area(void) {
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return width*width;
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}
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double Square::perimeter(void) {
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return 4*width;
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}
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Circle* createCircle(double w)
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{
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return new Circle(w);
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}
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Square* createSquare(double w)
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{
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return new Square(w);
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}
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ShapeOwner::ShapeOwner() {printf(" ShapeOwner(%p)\n",this);}
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ShapeOwner::~ShapeOwner()
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{
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printf(" ~ShapeOwner(%p)\n",this);
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for(unsigned i=0;i<shapes.size();i++)
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delete shapes[i];
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}
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void ShapeOwner::add(Shape* ptr) // this method takes ownership of the object
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{
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shapes.push_back(ptr);
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}
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Shape* ShapeOwner::get(int idx) // this pointer is still owned by the class (assessor)
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{
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if (idx < 0 || idx >= static_cast<int>(shapes.size()))
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return NULL;
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return shapes[idx];
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}
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Shape* ShapeOwner::remove(int idx) // this method returns memory which must be deleted
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{
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if (idx < 0 || idx >= static_cast<int>(shapes.size()))
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return NULL;
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Shape* ptr=shapes[idx];
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shapes.erase(shapes.begin()+idx);
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return ptr;
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}
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@ -1,54 +1,54 @@
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/* File : example.h */
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#include <vector>
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class Shape {
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public:
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Shape() {
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nshapes++;
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}
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virtual ~Shape() {
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nshapes--;
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};
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double x, y;
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void move(double dx, double dy);
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virtual double area(void) = 0;
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virtual double perimeter(void) = 0;
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static int nshapes;
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};
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class Circle : public Shape {
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private:
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double radius;
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public:
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Circle(double r) : radius(r) { };
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virtual double area(void);
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virtual double perimeter(void);
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};
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class Square : public Shape {
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private:
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double width;
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public:
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Square(double w) : width(w) { };
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virtual double area(void);
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virtual double perimeter(void);
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};
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Circle* createCircle(double w); // this method creates a new object
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Square* createSquare(double w); // this method creates a new object
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class ShapeOwner {
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private:
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std::vector<Shape*> shapes;
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ShapeOwner(const ShapeOwner&); // no copying
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ShapeOwner& operator=(const ShapeOwner&); // no copying
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public:
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ShapeOwner();
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~ShapeOwner();
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void add(Shape* ptr); // this method takes ownership of the object
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Shape* get(int idx); // this pointer is still owned by the class (assessor)
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Shape* remove(int idx); // this method returns memory which must be deleted
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};
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/* File : example.h */
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#include <vector>
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class Shape {
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public:
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Shape() {
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nshapes++;
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}
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virtual ~Shape() {
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nshapes--;
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};
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double x, y;
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void move(double dx, double dy);
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virtual double area(void) = 0;
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virtual double perimeter(void) = 0;
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static int nshapes;
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};
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class Circle : public Shape {
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private:
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double radius;
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public:
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Circle(double r) : radius(r) { };
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virtual double area(void);
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virtual double perimeter(void);
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};
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class Square : public Shape {
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private:
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double width;
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public:
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Square(double w) : width(w) { };
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virtual double area(void);
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virtual double perimeter(void);
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};
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Circle* createCircle(double w); // this method creates a new object
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Square* createSquare(double w); // this method creates a new object
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class ShapeOwner {
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private:
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std::vector<Shape*> shapes;
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ShapeOwner(const ShapeOwner&); // no copying
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ShapeOwner& operator=(const ShapeOwner&); // no copying
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public:
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ShapeOwner();
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~ShapeOwner();
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void add(Shape* ptr); // this method takes ownership of the object
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Shape* get(int idx); // this pointer is still owned by the class (assessor)
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Shape* remove(int idx); // this method returns memory which must be deleted
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};
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/* File : example.i */
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%module example
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%{
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#include "example.h"
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%}
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// before we grab the header file, we must warn SWIG about some of these functions.
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// these functions create data, so must be managed
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%newobject createCircle;
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%newobject createSquare;
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// this method returns as pointer which must be managed
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%newobject ShapeOwner::remove;
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// you cannot use %delobject on ShapeOwner::add()
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// as this disowns the ShapeOwner, not the Shape (oops)
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//%delobject ShapeOwner::add(Shape*); DO NOT USE
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// either you can use a new function (such as this)
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/*%delobject add_Shape;
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%inline %{
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void add_Shape(Shape* s,ShapeOwner* own){own->add(s);}
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%}*/
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// or a better solution is a typemap
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%apply SWIGTYPE *DISOWN {Shape* ptr};
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// now we can grab the header file
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%include "example.h"
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/* File : example.i */
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%module example
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%{
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#include "example.h"
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%}
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// before we grab the header file, we must warn SWIG about some of these functions.
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// these functions create data, so must be managed
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%newobject createCircle;
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%newobject createSquare;
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// this method returns as pointer which must be managed
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%newobject ShapeOwner::remove;
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// you cannot use %delobject on ShapeOwner::add()
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// as this disowns the ShapeOwner, not the Shape (oops)
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//%delobject ShapeOwner::add(Shape*); DO NOT USE
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// either you can use a new function (such as this)
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/*%delobject add_Shape;
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%inline %{
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void add_Shape(Shape* s,ShapeOwner* own){own->add(s);}
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%}*/
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// or a better solution is a typemap
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%apply SWIGTYPE *DISOWN {Shape* ptr};
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// now we can grab the header file
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%include "example.h"
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@ -1,104 +1,104 @@
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-- Operator overloading example
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---- importing ----
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if string.sub(_VERSION,1,7)=='Lua 5.0' then
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-- lua5.0 doesnt have a nice way to do this
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lib=loadlib('example.dll','luaopen_example') or loadlib('example.so','luaopen_example')
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assert(lib)()
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else
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-- lua 5.1 does
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require('example')
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end
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print "ok, lets test Lua's ownership of C++ objects"
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
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print "\nLets make a couple"
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a=example.Square(10)
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b=example.Circle(1)
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 2)")
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print "\nNote lets use the createX functions"
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c=example.createCircle(5)
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d=example.createSquare(3)
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 4)")
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print "\nWe will run the garbage collector & see if they are till here"
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 4)")
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print "\nLets get rid of them all, collect garbage & see if they are till here"
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a,b,c,d=nil,nil,nil,nil
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
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print "\nLets start putting stuff into the ShapeOwner"
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print "The ShapeOwner now owns the shapes, but Lua still has pointers to them"
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o=example.ShapeOwner()
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a=example.Square(10)
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b=example.Circle(1)
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o:add(a)
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o:add(b)
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o:add(example.createSquare(5))
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
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print "\nWe will nil our references,run the garbage collector & see if they are till here"
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print "they should be, as the ShapeOwner owns them"
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a,b=nil,nil
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
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print "\nWe will access them and check that they are still valid"
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a=o:get(0)
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b=o:get(1)
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print(" Area's are",a:area(),b:area(),o:get(2):area())
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
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print "\nWe will remove one from the C++ owner & pass its ownership to Lua,"
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print " then check that they are still unchanged"
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a,b=nil,nil
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a=o:remove(0) -- a now owns it
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
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print "\nDelete the ShapeOwner (this should destroy two shapes),"
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print " but we have one left in Lua"
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o=nil
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 1)")
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print "\nFinal tidy up "
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a=nil
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
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print "Final test, we will create some Shapes & pass them around like mad"
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print "If there is any memory leak, you will see it in the memory usage"
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io.flush()
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sh={}
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-- make some objects
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for i=0,10 do
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a=example.Circle(i)
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b=example.Square(i)
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sh[a]=true
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sh[b]=true
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end
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o=example.ShapeOwner()
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for i=0,10000 do
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for k,_ in pairs(sh) do
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o:add(k)
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end
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sh={} -- clear it
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while true do
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a=o:remove(0)
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if a==nil then break end
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sh[a]=true
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end
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if i%100==0 then collectgarbage() end
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end
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print "done"
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o,sh=nil,nil
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
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print "thats all folks!"
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-- Operator overloading example
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---- importing ----
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if string.sub(_VERSION,1,7)=='Lua 5.0' then
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-- lua5.0 doesnt have a nice way to do this
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lib=loadlib('example.dll','luaopen_example') or loadlib('example.so','luaopen_example')
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assert(lib)()
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else
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-- lua 5.1 does
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require('example')
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end
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print "ok, lets test Lua's ownership of C++ objects"
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
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print "\nLets make a couple"
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a=example.Square(10)
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b=example.Circle(1)
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 2)")
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print "\nNote lets use the createX functions"
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c=example.createCircle(5)
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d=example.createSquare(3)
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 4)")
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print "\nWe will run the garbage collector & see if they are till here"
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 4)")
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print "\nLets get rid of them all, collect garbage & see if they are till here"
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a,b,c,d=nil,nil,nil,nil
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
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print "\nLets start putting stuff into the ShapeOwner"
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print "The ShapeOwner now owns the shapes, but Lua still has pointers to them"
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o=example.ShapeOwner()
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a=example.Square(10)
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b=example.Circle(1)
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o:add(a)
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o:add(b)
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o:add(example.createSquare(5))
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
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print "\nWe will nil our references,run the garbage collector & see if they are till here"
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print "they should be, as the ShapeOwner owns them"
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a,b=nil,nil
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
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print "\nWe will access them and check that they are still valid"
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a=o:get(0)
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b=o:get(1)
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print(" Area's are",a:area(),b:area(),o:get(2):area())
|
||||
collectgarbage()
|
||||
print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
|
||||
|
||||
print "\nWe will remove one from the C++ owner & pass its ownership to Lua,"
|
||||
print " then check that they are still unchanged"
|
||||
a,b=nil,nil
|
||||
a=o:remove(0) -- a now owns it
|
||||
collectgarbage()
|
||||
print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
|
||||
|
||||
print "\nDelete the ShapeOwner (this should destroy two shapes),"
|
||||
print " but we have one left in Lua"
|
||||
o=nil
|
||||
collectgarbage()
|
||||
print("Currently there are",example.Shape_nshapes,"shapes (there should be 1)")
|
||||
|
||||
print "\nFinal tidy up "
|
||||
a=nil
|
||||
collectgarbage()
|
||||
print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
|
||||
|
||||
|
||||
print "Final test, we will create some Shapes & pass them around like mad"
|
||||
print "If there is any memory leak, you will see it in the memory usage"
|
||||
io.flush()
|
||||
sh={}
|
||||
-- make some objects
|
||||
for i=0,10 do
|
||||
a=example.Circle(i)
|
||||
b=example.Square(i)
|
||||
sh[a]=true
|
||||
sh[b]=true
|
||||
end
|
||||
o=example.ShapeOwner()
|
||||
for i=0,10000 do
|
||||
for k,_ in pairs(sh) do
|
||||
o:add(k)
|
||||
end
|
||||
sh={} -- clear it
|
||||
while true do
|
||||
a=o:remove(0)
|
||||
if a==nil then break end
|
||||
sh[a]=true
|
||||
end
|
||||
if i%100==0 then collectgarbage() end
|
||||
end
|
||||
print "done"
|
||||
o,sh=nil,nil
|
||||
collectgarbage()
|
||||
print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
|
||||
print "thats all folks!"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue