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Examples/perl5/shadow/example.pl
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Examples/perl5/shadow/example.pl
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# file: example.pl
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# This file illustrates the low-level C++ interface
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# created by SWIG. In this case, all of our C++ classes
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# get converted into function calls.
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use example;
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# ----- Object creation -----
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print "Creating some objects:\n";
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$c = new example::Circle(10);
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print " Created circle $c\n";
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$s = new example::Square(10);
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print " Created square $s\n";
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# ----- Access a static member -----
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print "\nA total of $example::Shape_nshapes shapes were created\n";
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# ----- Member data access -----
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# Set the location of the object
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$c->{'x'} = 20;
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$c->{'y'} = 30;
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# Now use the same functions in the base class
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$s->{'x'} = -10;
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$s->{'y'} = 5;
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print "\nHere is their current position:\n";
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print " Circle = (",$c->{x},",", $c->{y},")\n";
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print " Square = (",$s->{x},",", $s->{y},")\n";
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# ----- Call some methods -----
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print "\nHere are some properties of the shapes:\n";
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foreach $o ($c,$s) {
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print " $o\n";
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print " area = ", $o->area(), "\n";
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print " perimeter = ", $o->perimeter(), "\n";
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}
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# Notice how the Shape_area() and Shape_perimeter() functions really
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# invoke the appropriate virtual method on each object.
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# ----- Delete everything -----
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print "\nGuess I'll clean up now\n";
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# Note: this invokes the virtual destructor
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$c->DESTROY();
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$s->DESTROY();
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print $example::Shape_nshapes," shapes remain\n";
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print "Goodbye\n";
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