Add C++ nested class example
This also reverts the nested class additions to the Java/C# 'class' example so that the 'class' example remains identical across different language modules
This commit is contained in:
parent
b65ba2a8db
commit
2d518c638c
22 changed files with 802 additions and 18 deletions
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@ -5,6 +5,7 @@ class
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enum
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extend
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funcptr
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nested
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reference
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simple
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template
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@ -9,7 +9,7 @@ void Shape::move(double dx, double dy) {
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y += dy;
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}
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int Shape::Counter::nshapes = 0;
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int Shape::nshapes = 0;
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double Circle::area(void) {
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return M_PI*radius*radius;
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@ -2,19 +2,17 @@
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class Shape {
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public:
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struct Counter{
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static int nshapes;
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};
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Shape() {
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Counter::nshapes++;
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nshapes++;
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}
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virtual ~Shape() {
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Counter::nshapes--;
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nshapes--;
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};
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double x, y;
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void move(double dx, double dy);
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virtual double area(void) = 0;
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virtual double perimeter(void) = 0;
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static int nshapes;
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};
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class Circle : public Shape {
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@ -17,9 +17,9 @@ public class runme
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Console.WriteLine( " Created circle " + c );
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Console.WriteLine( " Created square " + s );
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// ----- Access a static member of a nested class -----
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// ----- Access a static member -----
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Console.WriteLine( "\nA total of " + Shape.Counter.nshapes + " shapes were created" );
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Console.WriteLine( "\nA total of " + Shape.nshapes + " shapes were created" );
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// ----- Member data access -----
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@ -60,7 +60,7 @@ public class runme
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// Note: when this using scope is exited the C# Dispose() methods
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// are called which in turn call the C++ destructors
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Console.WriteLine( Shape.Counter.nshapes + " shapes remain" );
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Console.WriteLine( Shape.nshapes + " shapes remain" );
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Console.WriteLine( "Goodbye" );
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}
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}
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19
Examples/csharp/nested/Makefile
Normal file
19
Examples/csharp/nested/Makefile
Normal file
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@ -0,0 +1,19 @@
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TOP = ../..
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SWIG = $(TOP)/../preinst-swig
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CXXSRCS = example.cxx
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TARGET = example
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INTERFACE = example.i
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SWIGOPT =
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CSHARPSRCS = *.cs
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CSHARPFLAGS= -nologo -out:runme.exe
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check: build
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$(MAKE) -f $(TOP)/Makefile csharp_run
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build:
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$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
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SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' csharp_cpp
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$(MAKE) -f $(TOP)/Makefile CSHARPSRCS='$(CSHARPSRCS)' CSHARPFLAGS='$(CSHARPFLAGS)' csharp_compile
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clean:
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$(MAKE) -f $(TOP)/Makefile csharp_clean
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94
Examples/csharp/nested/example-cs.csproj
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94
Examples/csharp/nested/example-cs.csproj
Normal file
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@ -0,0 +1,94 @@
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<VisualStudioProject>
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<CSHARP
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ProjectType = "Local"
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ProductVersion = "7.10.3077"
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SchemaVersion = "2.0"
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ProjectGuid = "{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}"
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>
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<Build>
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<Settings
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ApplicationIcon = ""
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AssemblyKeyContainerName = ""
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AssemblyName = "runme"
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AssemblyOriginatorKeyFile = ""
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DefaultClientScript = "JScript"
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DefaultHTMLPageLayout = "Grid"
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DefaultTargetSchema = "IE50"
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DelaySign = "false"
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OutputType = "Exe"
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PreBuildEvent = ""
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PostBuildEvent = ""
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RootNamespace = "runme"
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RunPostBuildEvent = "OnBuildSuccess"
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StartupObject = ""
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>
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<Config
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Name = "Debug"
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AllowUnsafeBlocks = "false"
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BaseAddress = "285212672"
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CheckForOverflowUnderflow = "false"
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ConfigurationOverrideFile = ""
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DefineConstants = "DEBUG;TRACE"
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DocumentationFile = ""
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DebugSymbols = "true"
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FileAlignment = "4096"
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IncrementalBuild = "false"
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NoStdLib = "false"
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NoWarn = ""
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Optimize = "false"
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OutputPath = ".\"
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RegisterForComInterop = "false"
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RemoveIntegerChecks = "false"
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TreatWarningsAsErrors = "false"
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WarningLevel = "4"
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/>
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<Config
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Name = "Release"
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AllowUnsafeBlocks = "false"
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BaseAddress = "285212672"
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CheckForOverflowUnderflow = "false"
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ConfigurationOverrideFile = ""
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DefineConstants = "TRACE"
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DocumentationFile = ""
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DebugSymbols = "false"
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FileAlignment = "4096"
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IncrementalBuild = "false"
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NoStdLib = "false"
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NoWarn = ""
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Optimize = "true"
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OutputPath = ".\"
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RegisterForComInterop = "false"
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RemoveIntegerChecks = "false"
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TreatWarningsAsErrors = "false"
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WarningLevel = "4"
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/>
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</Settings>
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<References/>
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</Build>
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<Files>
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<Include>
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<File
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RelPath = "example.cs"
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SubType = "Code"
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BuildAction = "Compile"
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/>
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<File
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RelPath = "examplePINVOKE.cs"
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SubType = "Code"
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BuildAction = "Compile"
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/>
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<File
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RelPath = "MotorCar.cs"
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SubType = "Code"
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BuildAction = "Compile"
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/>
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<File
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RelPath = "runme.cs"
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SubType = "Code"
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BuildAction = "Compile"
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/>
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</Include>
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</Files>
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</CSHARP>
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</VisualStudioProject>
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158
Examples/csharp/nested/example-vc.vcproj
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158
Examples/csharp/nested/example-vc.vcproj
Normal file
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@ -0,0 +1,158 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="example"
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ProjectGUID="{C2302635-D489-4678-96B4-70F5309DCBE6}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="2"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="example.dll"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/example.pdb"
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SubSystem="2"
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ImportLibrary="$(OutDir)/example.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="2"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLEVC_EXPORTS"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="example.dll"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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ImportLibrary="$(OutDir)/example.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath="example.cxx">
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</File>
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<File
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RelativePath="example_wrap.cxx">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
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<File
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RelativePath="example.h">
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</File>
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</Filter>
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<File
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RelativePath=".\example.i">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="echo Invoking SWIG...
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echo on
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..\..\..\swig.exe -c++ -csharp "$(InputPath)"
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@echo off"
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Outputs="$(InputName)_wrap.cxx"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="echo Invoking SWIG...
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echo on
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..\..\..\swig.exe -c++ -csharp "$(InputPath)"
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@echo off"
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Outputs="$(InputName)_wrap.cxx"/>
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</FileConfiguration>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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62
Examples/csharp/nested/example.cxx
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62
Examples/csharp/nested/example.cxx
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@ -0,0 +1,62 @@
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#include "example.h"
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int MotorCar::DesignOpinion::AceDesignCount = 0;
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int MotorCar::DesignOpinion::TotalDesignCount = 0;
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int MotorCar::DesignOpinion::PercentScore() {
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return AceDesignCount*100/TotalDesignCount;
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}
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MotorCar::Wheels::Wheels(Shape shape, size_t count) : shape(shape), count(count) {}
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MotorCar::WindScreen::WindScreen(bool opaque) : opaque(opaque) {}
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MotorCar::MotorCar(const std::string &name, const Wheels &wheels, const WindScreen &windscreen) : name(name), wheels(wheels), windscreen(windscreen) {}
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MotorCar MotorCar::DesignFromComponents(const std::string &name, const Wheels &wheels, const WindScreen &windscreen) {
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MotorCar car = MotorCar(name, wheels, windscreen);
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DesignOpinion::TotalDesignCount++;
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if (car.wheels.Opinion().itrocks && car.windscreen.Opinion().itrocks)
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DesignOpinion::AceDesignCount++;
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return car;
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}
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MotorCar::DesignOpinion MotorCar::Wheels::Opinion() {
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DesignOpinion opinion;
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opinion.itrocks = true;
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if (shape == Square) {
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opinion.itrocks = false;
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opinion.reason = "you'll have a few issues with wheel rotation";
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}
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if (count <= 2) {
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opinion.reason += opinion.itrocks ? "" : " and ";
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opinion.itrocks = false;
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opinion.reason += "a few more wheels are needed for stability";
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}
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if (opinion.itrocks)
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opinion.reason = "your choice of wheels was top notch";
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return opinion;
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}
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MotorCar::DesignOpinion MotorCar::WindScreen::Opinion() {
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DesignOpinion opinion;
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opinion.itrocks = !opaque;
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opinion.reason = opinion.itrocks ? "the driver will have a commanding view out the window" : "you can't see out the windscreen";
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return opinion;
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}
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std::string MotorCar::WillItWork() {
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DesignOpinion wh = wheels.Opinion();
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DesignOpinion ws = windscreen.Opinion();
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std::string willit;
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if (wh.itrocks && ws.itrocks) {
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willit = "Great car design because " + wh.reason + " and " + ws.reason;
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} else {
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willit = "You need a rethink because ";
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willit += wh.itrocks ? "" : wh.reason;
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willit += (!wh.itrocks && !ws.itrocks) ? " and " : "";
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willit += ws.itrocks ? "" : ws.reason;
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}
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return willit;
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}
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48
Examples/csharp/nested/example.h
Normal file
48
Examples/csharp/nested/example.h
Normal file
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#include <string>
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/** Design a motor car from various components */
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struct MotorCar {
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/** Information about an opinion of the design of a car component */
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struct DesignOpinion {
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bool itrocks;
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std::string reason;
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static int AceDesignCount;
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static int TotalDesignCount;
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static int PercentScore();
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};
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/** Wheels component */
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struct Wheels {
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enum Shape { Round, Square };
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Wheels(Shape shape, size_t count);
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DesignOpinion Opinion();
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private:
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Shape shape;
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size_t count;
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};
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/** Windscreen component */
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struct WindScreen {
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WindScreen(bool opaque);
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DesignOpinion Opinion();
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private:
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bool opaque;
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};
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/** Factory method for creating a car */
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static MotorCar DesignFromComponents(const std::string &name, const Wheels &wheels, const WindScreen &windscreen);
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std::string Name() {
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return name;
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}
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/** Get an overall opinion on the car design */
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std::string WillItWork();
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private:
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MotorCar(const std::string &name, const Wheels &wheels, const WindScreen &windscreen);
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std::string name;
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Wheels wheels;
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WindScreen windscreen;
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};
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13
Examples/csharp/nested/example.i
Normal file
13
Examples/csharp/nested/example.i
Normal file
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@ -0,0 +1,13 @@
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%module example
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// This example shows how wrappers for numerous aspects of C++ nested classes work:
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// Nested static and instance variables and methods and nested enums
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%include <std_string.i>
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%{
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#include "example.h"
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%}
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%include "example.h"
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30
Examples/csharp/nested/example.sln
Normal file
30
Examples/csharp/nested/example.sln
Normal file
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@ -0,0 +1,30 @@
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Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "example-cs", "example-cs.csproj", "{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}"
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ProjectSection(ProjectDependencies) = postProject
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{C2302635-D489-4678-96B4-70F5309DCBE6} = {C2302635-D489-4678-96B4-70F5309DCBE6}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example-vc", "example-vc.vcproj", "{C2302635-D489-4678-96B4-70F5309DCBE6}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Release = Release
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug.ActiveCfg = Debug|.NET
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{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Debug.Build.0 = Debug|.NET
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{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release.ActiveCfg = Release|.NET
|
||||
{C17D27DF-4C57-4625-AEE0-A40C4F48FF1A}.Release.Build.0 = Release|.NET
|
||||
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug.ActiveCfg = Debug|Win32
|
||||
{C2302635-D489-4678-96B4-70F5309DCBE6}.Debug.Build.0 = Debug|Win32
|
||||
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release.ActiveCfg = Release|Win32
|
||||
{C2302635-D489-4678-96B4-70F5309DCBE6}.Release.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityAddIns) = postSolution
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
27
Examples/csharp/nested/runme.cs
Normal file
27
Examples/csharp/nested/runme.cs
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
// This example illustrates how C++ classes can be used from C# using SWIG.
|
||||
// The C# class gets mapped onto the C++ class and behaves as if it is a C# class.
|
||||
|
||||
using System;
|
||||
|
||||
public class runme
|
||||
{
|
||||
static void Main()
|
||||
{
|
||||
MotorCar car1 = MotorCar.DesignFromComponents("Bumpy", new MotorCar.Wheels(MotorCar.Wheels.Shape.Square, 4), new MotorCar.WindScreen(false));
|
||||
MotorCar car2 = MotorCar.DesignFromComponents("Wobbly", new MotorCar.Wheels(MotorCar.Wheels.Shape.Round, 2), new MotorCar.WindScreen(false));
|
||||
MotorCar car3 = MotorCar.DesignFromComponents("Batty", new MotorCar.Wheels(MotorCar.Wheels.Shape.Round, 4), new MotorCar.WindScreen(true));
|
||||
MotorCar car4 = MotorCar.DesignFromComponents("Spiffing", new MotorCar.Wheels(MotorCar.Wheels.Shape.Round, 4), new MotorCar.WindScreen(false));
|
||||
|
||||
Console.WriteLine("Expert opinion on " + car1.Name() + " : \n " + car1.WillItWork());
|
||||
Console.WriteLine("Expert opinion on " + car2.Name() + " : \n " + car2.WillItWork());
|
||||
Console.WriteLine("Expert opinion on " + car3.Name() + " : \n " + car3.WillItWork());
|
||||
Console.WriteLine("Expert opinion on " + car4.Name() + " : \n " + car4.WillItWork());
|
||||
|
||||
int count = MotorCar.DesignOpinion.AceDesignCount;
|
||||
int total = MotorCar.DesignOpinion.TotalDesignCount;
|
||||
int percent = MotorCar.DesignOpinion.PercentScore();
|
||||
Console.WriteLine("Overall opinion rating on car design is " + count + "/" + total + " = " + percent + "%");
|
||||
|
||||
Console.WriteLine("Single square wheel thoughts: " + new MotorCar.Wheels(MotorCar.Wheels.Shape.Square, 1).Opinion().reason);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue