Initial commit of Octave module.
git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@10290 626c5289-ae23-0410-ae9c-e8d60b6d4f22
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275 changed files with 14004 additions and 5 deletions
21
Examples/octave/extend/Makefile
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21
Examples/octave/extend/Makefile
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TOP = ../..
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SWIG = $(TOP)/../preinst-swig
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CXXSRCS = example.cxx
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TARGET = example
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INTERFACE = example.i
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LIBS = -lm
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SWIGOPT =
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all::
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$(MAKE) -f $(TOP)/Makefile $(SWIGLIB) CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
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SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' octave_cpp
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static::
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$(MAKE) -f $(TOP)/Makefile $(SWIGLIB) CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
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SWIGOPT='$(SWIGOPT)' TARGET='myoctave' INTERFACE='$(INTERFACE)' octave_cpp_static
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clean::
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$(MAKE) -f $(TOP)/Makefile octave_clean
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rm -f $(TARGET).py
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check: all
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4
Examples/octave/extend/example.cxx
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4
Examples/octave/extend/example.cxx
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/* File : example.cxx */
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#include "example.h"
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56
Examples/octave/extend/example.h
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56
Examples/octave/extend/example.h
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/* File : example.h */
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#include <cstdio>
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#include <iostream>
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#include <vector>
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#include <string>
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#include <cmath>
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class Employee {
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private:
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std::string name;
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public:
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Employee(const char* n): name(n) {}
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virtual std::string getTitle() { return getPosition() + " " + getName(); }
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virtual std::string getName() { return name; }
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virtual std::string getPosition() const { return "Employee"; }
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virtual ~Employee() { printf("~Employee() @ %p\n", this); }
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};
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class Manager: public Employee {
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public:
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Manager(const char* n): Employee(n) {}
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virtual std::string getPosition() const { return "Manager"; }
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};
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class EmployeeList {
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std::vector<Employee*> list;
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public:
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EmployeeList() {
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list.push_back(new Employee("Bob"));
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list.push_back(new Employee("Jane"));
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list.push_back(new Manager("Ted"));
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}
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void addEmployee(Employee *p) {
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list.push_back(p);
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std::cout << "New employee added. Current employees are:" << std::endl;
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std::vector<Employee*>::iterator i;
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for (i=list.begin(); i!=list.end(); i++) {
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std::cout << " " << (*i)->getTitle() << std::endl;
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}
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}
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const Employee *get_item(int i) {
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return list[i];
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}
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~EmployeeList() {
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std::vector<Employee*>::iterator i;
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std::cout << "~EmployeeList, deleting " << list.size() << " employees." << std::endl;
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for (i=list.begin(); i!=list.end(); i++) {
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delete *i;
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}
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std::cout << "~EmployeeList empty." << std::endl;
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}
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};
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15
Examples/octave/extend/example.i
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15
Examples/octave/extend/example.i
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/* File : example.i */
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%module(directors="1") example
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%{
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#include "example.h"
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%}
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%include "std_vector.i"
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%include "std_string.i"
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/* turn on director wrapping for Manager */
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%feature("director") Employee;
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%feature("director") Manager;
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%include "example.h"
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74
Examples/octave/extend/runme.m
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Examples/octave/extend/runme.m
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# file: runme.m
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# This file illustrates the cross language polymorphism using directors.
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example
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# CEO class, which overrides Employee::getPosition().
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CEO=@(name) subclass(example.Manager(name),'getPosition',@(self) "CEO");
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# Create an instance of our employee extension class, CEO. The calls to
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# getName() and getPosition() are standard, the call to getTitle() uses
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# the director wrappers to call CEO.getPosition. e = CEO("Alice")
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e = CEO("Alice");
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printf("%s is a %s\n",e.getName(),e.getPosition());
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printf("Just call her \"%s\"\n",e.getTitle());
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printf("----------------------\n");
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# Create a new EmployeeList instance. This class does not have a C++
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# director wrapper, but can be used freely with other classes that do.
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list = example.EmployeeList();
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# EmployeeList owns its items, so we must surrender ownership of objects
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# we add. This involves first calling the __disown__ method to tell the
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# C++ director to start reference counting. We reassign the resulting
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# weakref.proxy to e so that no hard references remain. This can also be
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# done when the object is constructed, as in: e =
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# CEO("Alice").__disown()
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e = e.__disown();
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list.addEmployee(e);
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printf("----------------------\n");
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# Now we access the first four items in list (three are C++ objects that
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# EmployeeList's constructor adds, the last is our CEO). The virtual
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# methods of all these instances are treated the same. For items 0, 1, and
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# 2, both all methods resolve in C++. For item 3, our CEO, getTitle calls
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# getPosition which resolves in Octave. The call to getPosition is
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# slightly different, however, from the e.getPosition() call above, since
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# now the object reference has been "laundered" by passing through
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# EmployeeList as an Employee*. Previously, Octave resolved the call
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# immediately in CEO, but now Octave thinks the object is an instance of
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# class Employee (actually EmployeePtr). So the call passes through the
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# Employee shadow class and on to the C wrappers and C++ director,
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# eventually ending up back at the CEO implementation of getPosition().
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# The call to getTitle() for item 3 runs the C++ Employee::getTitle()
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# method, which in turn calls getPosition(). This virtual method call
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# passes down through the C++ director class to the Octave implementation
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# in CEO. All this routing takes place transparently.
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printf("(position, title) for items 0-3:\n");
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for i=0:3,
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printf(" %s, \"%s\"\n",list.get_item(i).getPosition(), list.get_item(i).getTitle());
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endfor
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printf("----------------------\n");
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# Time to delete the EmployeeList, which will delete all the Employee*
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# items it contains. The last item is our CEO, which gets destroyed as its
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# reference count goes to zero. The Octave destructor runs, and is still
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# able to call self.getName() since the underlying C++ object still
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# exists. After this destructor runs the remaining C++ destructors run as
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# usual to destroy the object.
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clear list;
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printf("----------------------\n");
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# All done.
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printf("octave exit\n");
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