More tests for equality operator overloading
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Examples/test-suite/lua/equality_runme.lua
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47
Examples/test-suite/lua/equality_runme.lua
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require("import") -- the import fn
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import("equality") -- import code
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eq=equality -- renaming import
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-- catch "undefined" global variables
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local env = _ENV -- Lua 5.2
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if not env then env = getfenv () end -- Lua 5.1
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setmetatable(env, {__index=function (t,i) error("undefined global variable `"..i.."'",2) end})
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-- === No equality operator ===
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-- logically same data without equality operator are not equal
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p1 = eq.MakePoint(10,9);
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p2 = eq.MakePoint(10,9);
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assert( p1 ~= p2 );
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-- different wrappers for same Point* are equal
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p3 = eq.GetZeroPointPtr()
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p4 = eq.GetZeroPointPtr()
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assert( p3 == p4 )
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-- === Logically correct equality operator ===
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ed1 = eq.EqualOpDefined(10)
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ed2 = eq.EqualOpDefined(10)
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ed3 = eq.EqualOpDefined(15)
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assert( ed1 == ed2 )
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assert( ed1 ~= ed3 )
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-- === Logically incorrect equality operator ===
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ew1 = eq.EqualOpWrong()
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ew2 = eq.EqualOpWrong()
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assert( ew1 ~= ew2 );
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ew3 = eq.EqualOpWrong.GetStaticObject()
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ew4 = eq.EqualOpWrong.GetStaticObject()
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-- Even though these are pointers to same object, operator== overload should
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-- state that they are not equal
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assert( ew3 ~= ew4 )
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