Refactored custom javascript engines to support primitive 'require' statements.
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740da9c733
commit
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5 changed files with 203 additions and 131 deletions
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@ -14,21 +14,12 @@ void print_usage() {
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int main(int argc, char* argv[]) {
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std::string scriptPath = "";
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std::vector<std::string> module_names;
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bool interactive = false;
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JSShell* shell = 0;
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for (int idx = 1; idx < argc; ++idx) {
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if(strcmp(argv[idx], "-l") == 0) {
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idx++;
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if(idx > argc) {
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print_usage();
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exit(-1);
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}
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std::string module_name(argv[idx]);
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module_names.push_back(module_name);
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} else if(strcmp(argv[idx], "-v8") == 0) {
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if(strcmp(argv[idx], "-v8") == 0) {
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shell = JSShell::Create(JSShell::V8);
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} else if(strcmp(argv[idx], "-jsc") == 0) {
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shell = JSShell::Create(JSShell::JSC);
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@ -44,19 +35,6 @@ int main(int argc, char* argv[]) {
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}
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bool failed = false;
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for(std::vector<std::string>::iterator it = module_names.begin();
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it != module_names.end(); ++it) {
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std::string module_name = *it;
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bool success = shell->ImportModule(module_name);
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failed |= !success;
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}
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if (failed) {
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delete shell;
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printf("FAIL: Some modules could not be loaded.\n");
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return -1;
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}
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if(interactive) {
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failed = !(shell->RunShell());
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