Javascript examples.
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21
Examples/javascript/template/Makefile
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21
Examples/javascript/template/Makefile
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TOP = ../..
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SWIG = $(TOP)/../preinst-swig
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CXXSRCS = example.cxx
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JS_SCRIPT = runme.js
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TARGET = example
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INTERFACE = example.i
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wrapper::
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$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
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SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' javascript_wrapper_cpp
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build:: wrapper
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$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
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SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' javascript_build
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clean::
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$(MAKE) -f $(TOP)/Makefile javascript_clean
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check:: build
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$(MAKE) -f $(TOP)/Makefile JSCXXSRCS='$(JSCXXSRCS)' TARGET='$(TARGET)' \
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TOP='$(TOP)' JS_SCRIPT='$(JS_SCRIPT)' javascript_run
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8
Examples/javascript/template/binding.gyp
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8
Examples/javascript/template/binding.gyp
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{
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"targets": [
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{
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"target_name": "example",
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"sources": [ "example_wrap.cxx" ]
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}
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]
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}
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32
Examples/javascript/template/example.h
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32
Examples/javascript/template/example.h
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/* File : example.h */
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// Some template definitions
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template<class T> T max(T a, T b) { return a>b ? a : b; }
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template<class T> class vector {
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T *v;
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int sz;
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public:
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vector(int _sz) {
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v = new T[_sz];
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sz = _sz;
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}
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T &get(int index) {
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return v[index];
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}
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void set(int index, T &val) {
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v[index] = val;
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}
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#ifdef SWIG
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%extend {
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T getitem(int index) {
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return $self->get(index);
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}
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void setitem(int index, T val) {
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$self->set(index,val);
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}
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}
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#endif
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};
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17
Examples/javascript/template/example.i
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17
Examples/javascript/template/example.i
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/* File : example.i */
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%module example
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%{
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#include "example.h"
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%}
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/* Let's just grab the original header file here */
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%include "example.h"
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/* Now instantiate some specific template declarations */
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%template(maxint) max<int>;
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%template(maxdouble) max<double>;
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%template(vecint) vector<int>;
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%template(vecdouble) vector<double>;
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30
Examples/javascript/template/runme.js
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30
Examples/javascript/template/runme.js
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var example = require("./build/Release/example");
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//Call some templated functions
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console.log(example.maxint(3,7));
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console.log(example.maxdouble(3.14,2.18));
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// Create some class
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iv = new example.vecint(100);
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dv = new example.vecdouble(1000);
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for(i=0;i<=100;i++)
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iv.setitem(i,2*i);
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for(i=0;i<=1000;i++)
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dv.setitem(i, 1.0/(i+1));
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sum = 0;
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for(i=0;i<=100;i++)
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sum = sum + iv.getitem(i);
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console.log(sum);
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sum = 0.0;
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for(i=0;i<=1000;i++)
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sum = sum + dv.getitem(i);
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console.log(sum);
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delete iv;
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delete dv;
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