Merge branch 'csharp-set'

* csharp-set:
  Fix header comment in C# std_set typemaps
  Implement set-theoretic methods in std::set C# typemaps
  Add std::set<> typemaps for C#
This commit is contained in:
William S Fulton 2019-03-12 22:30:15 +00:00
commit 51e75bacf7
4 changed files with 406 additions and 3 deletions

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@ -7,6 +7,9 @@ the issue number to the end of the URL: https://github.com/swig/swig/issues/
Version 4.0.0 (in progress)
===========================
2019-03-12: vadz
[C#] Add std::set<> typemaps.
2019-03-11: dirteat,opoplawski
[Octave] Fix compilation errors in Octave 5.1.

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@ -0,0 +1,89 @@
using System;
using System.Collections.Generic;
using li_std_setNamespace;
public class runme
{
static void checkThat(bool mustBeTrue, string message)
{
if (!mustBeTrue)
throw new Exception("Test that the set " + message + " failed");
}
static void Main()
{
StringSet ss = new StringSet();
// Check the interface methods first.
ISet<string> s = ss;
checkThat(s.Count == 0, "is initially empty");
checkThat(!s.Contains("key"), "doesn't contain inexistent element");
checkThat(!s.Remove("key"), "returns false when removing inexistent element");
checkThat(s.Add("key"), "returns true when adding a new element");
checkThat(!s.Add("key"), "returns false when adding an existing element");
checkThat(s.Contains("key"), "contains the just added element");
checkThat(s.Remove("key"), "returns true when removing an existing element");
checkThat(s.Count == 0, "is empty again");
checkThat(s.Add("key1"), "Add(key1) returns true");
checkThat(s.Add("key2"), "Add(key2) returns true");
checkThat(s.Add("key3"), "Add(key3) returns true");
// Also check a different interface, providing a different Add() (sic!).
ICollection<string> coll = ss;
coll.Add("key");
checkThat(ss.Count == 4, "contains 4 elements");
// Now use object-specific methods, mimicking HashSet<>.
string val;
checkThat(ss.TryGetValue("key1", out val), "could retrieve existing item");
checkThat(val.Equals("key1"), "value was returned correctly by TryGetValue()");
checkThat(!ss.TryGetValue("no-such-key", out val), "couldn't retrieve inexistent item");
checkThat(val == null, "value was reset after failed TryGetValue()");
IList<string> list = new List<string>();
foreach (string str in ss) {
list.Add(str);
}
checkThat(list.Count == 4, "copy contains 4 elements");
ss.Clear();
checkThat(ss.Count == 0, "is empty after Clear()");
// Check set-theoretic methods.
checkThat(new StringSet().SetEquals(new StringSet()), "SetEquals() works for empty sets");
checkThat(new StringSet{"foo"}.SetEquals(new StringSet{"foo"}), "SetEquals() works for non-empty sets");
checkThat(!new StringSet{"foo"}.SetEquals(new[] {"bar"}), "SetEquals() doesn't always return true");
ss = new StringSet{"foo", "bar", "baz"};
ss.ExceptWith(new[] {"baz", "quux"});
checkThat(ss.SetEquals(new[] {"foo", "bar"}), "ExceptWith works");
ss = new StringSet{"foo", "bar", "baz"};
ss.IntersectWith(new[] {"baz", "quux"});
checkThat(ss.SetEquals(new[] {"baz"}), "IntersectWith works");
checkThat(ss.IsProperSubsetOf(new[] {"bar", "baz"}), "IsProperSubsetOf works");
checkThat(!ss.IsProperSubsetOf(new[] {"baz"}), "!IsProperSubsetOf works");
checkThat(ss.IsSubsetOf(new[] {"bar", "baz"}), "IsSubsetOf works");
checkThat(!ss.IsSubsetOf(new[] {"bar"}), "!IsSubsetOf works");
ss = new StringSet{"foo", "bar", "baz"};
checkThat(ss.IsProperSupersetOf(new[] {"bar"}), "IsProperSupersetOf works");
checkThat(!ss.IsProperSupersetOf(new[] {"quux"}), "IsProperSupersetOf works");
checkThat(ss.IsSupersetOf(new[] {"foo", "bar", "baz"}), "IsProperSupersetOf works");
checkThat(!ss.IsSupersetOf(new[] {"foo", "bar", "baz", "quux"}), "IsProperSupersetOf works");
checkThat(ss.Overlaps(new[] {"foo"}), "Overlaps works");
checkThat(!ss.Overlaps(new[] {"moo"}), "!Overlaps works");
ss.SymmetricExceptWith(new[] {"baz", "quux"});
checkThat(ss.SetEquals(new[] {"foo", "bar", "quux"}), "SymmetricExceptWith works");
ss = new StringSet{"foo", "bar", "baz"};
ss.UnionWith(new[] {"baz", "quux"});
checkThat(ss.SetEquals(new[] {"foo", "bar", "baz", "quux"}), "UnionWith works");
}
}

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@ -15,15 +15,15 @@
%include <std_set.i>
%include <std_vector.i>
// Use language macros since Java doesn't have multiset support (yet)
// Use language macros since Java and C# don't have multiset support (yet)
// and uses different naming conventions.
#if defined(SWIGRUBY) || defined(SWIGPYTHON)
%include <std_multiset.i>
%template(set_int) std::multiset<int>;
%template(v_int) std::vector<int>;
%template(set_string) std::set<std::string>;
#elif defined(SWIGJAVA)
%template(StringSet) std::set<std::string>;
#elif defined(SWIGJAVA) || defined(SWIGCSHARP)
%template(StringSet) std::set<std::string>;
#endif
#if defined(SWIGRUBY)

311
Lib/csharp/std_set.i Normal file
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@ -0,0 +1,311 @@
/* -----------------------------------------------------------------------------
* std_set.i
*
* SWIG typemaps for std::set<T>.
*
* Note that ISet<> used here requires .NET 4 or later.
*
* The C# wrapper implements ISet<> interface and shares performance
* characteristics of C# System.Collections.Generic.SortedSet<> class, but
* doesn't provide quite all of its methods.
* ----------------------------------------------------------------------------- */
%{
#include <set>
#include <algorithm>
#include <stdexcept>
%}
%csmethodmodifiers std::set::size "private"
%csmethodmodifiers std::set::getitem "private"
%csmethodmodifiers std::set::create_iterator_begin "private"
%csmethodmodifiers std::set::get_next "private"
%csmethodmodifiers std::set::destroy_iterator "private"
namespace std {
// TODO: Add support for comparator and allocator template parameters.
template <class T>
class set {
%typemap(csinterfaces) std::set<T> "global::System.IDisposable, global::System.Collections.Generic.ISet<$typemap(cstype, T)>\n";
%proxycode %{
void global::System.Collections.Generic.ICollection<$typemap(cstype, T)>.Add(string item) {
((global::System.Collections.Generic.ISet<$typemap(cstype, T)>)this).Add(item);
}
public bool TryGetValue($typemap(cstype, T) equalValue, out $typemap(cstype, T) actualValue) {
try {
actualValue = getitem(equalValue);
return true;
} catch {
actualValue = default($typemap(cstype, T));
return false;
}
}
public int Count {
get {
return (int)size();
}
}
public bool IsReadOnly {
get {
return false;
}
}
public void CopyTo($typemap(cstype, T)[] array) {
CopyTo(array, 0);
}
public void CopyTo($typemap(cstype, T)[] array, int arrayIndex) {
if (array == null)
throw new global::System.ArgumentNullException("array");
if (arrayIndex < 0)
throw new global::System.ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
if (array.Rank > 1)
throw new global::System.ArgumentException("Multi dimensional array.", "array");
if (arrayIndex+this.Count > array.Length)
throw new global::System.ArgumentException("Number of elements to copy is too large.");
foreach ($typemap(cstype, T) item in this) {
array.SetValue(item, arrayIndex++);
}
}
public void ExceptWith(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) {
foreach ($typemap(cstype, T) item in other) {
Remove(item);
}
}
public void IntersectWith(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) {
$csclassname old = new $csclassname(this);
Clear();
foreach ($typemap(cstype, T) item in other) {
if (old.Contains(item))
Add(item);
}
}
private static int count_enum(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) {
int count = 0;
foreach ($typemap(cstype, T) item in other) {
count++;
}
return count;
}
public bool IsProperSubsetOf(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) {
return IsSubsetOf(other) && Count < count_enum(other);
}
public bool IsProperSupersetOf(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) {
return IsSupersetOf(other) && Count > count_enum(other);
}
public bool IsSubsetOf(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) {
int countContained = 0;
foreach ($typemap(cstype, T) item in other) {
if (Contains(item))
countContained++;
}
return countContained == Count;
}
public bool IsSupersetOf(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) {
foreach ($typemap(cstype, T) item in other) {
if (!Contains(item))
return false;
}
return true;
}
public bool Overlaps(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) {
foreach ($typemap(cstype, T) item in other) {
if (Contains(item))
return true;
}
return false;
}
public bool SetEquals(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) {
return IsSupersetOf(other) && Count == count_enum(other);
}
public void SymmetricExceptWith(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) {
foreach ($typemap(cstype, T) item in other) {
if (!Remove(item))
Add(item);
}
}
public void UnionWith(global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)> other) {
foreach ($typemap(cstype, T) item in other) {
Add(item);
}
}
private global::System.Collections.Generic.ICollection<$typemap(cstype, T)> Items {
get {
global::System.Collections.Generic.ICollection<$typemap(cstype, T)> items = new global::System.Collections.Generic.List<$typemap(cstype, T)>();
int size = this.Count;
if (size > 0) {
global::System.IntPtr iter = create_iterator_begin();
for (int i = 0; i < size; i++) {
items.Add(get_next(iter));
}
destroy_iterator(iter);
}
return items;
}
}
global::System.Collections.Generic.IEnumerator<$typemap(cstype, T)> global::System.Collections.Generic.IEnumerable<$typemap(cstype, T)>.GetEnumerator() {
return new $csclassnameEnumerator(this);
}
global::System.Collections.IEnumerator global::System.Collections.IEnumerable.GetEnumerator() {
return new $csclassnameEnumerator(this);
}
public $csclassnameEnumerator GetEnumerator() {
return new $csclassnameEnumerator(this);
}
// Type-safe enumerator
/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
/// whenever the collection is modified. This has been done for changes in the size of the
/// collection but not when one of the elements of the collection is modified as it is a bit
/// tricky to detect unmanaged code that modifies the collection under our feet.
public sealed class $csclassnameEnumerator : global::System.Collections.IEnumerator,
global::System.Collections.Generic.IEnumerator<$typemap(cstype, T)>
{
private $csclassname collectionRef;
private global::System.Collections.Generic.IList<$typemap(cstype, T)> ItemsCollection;
private int currentIndex;
private $typemap(cstype, T) currentObject;
private int currentSize;
public $csclassnameEnumerator($csclassname collection) {
collectionRef = collection;
ItemsCollection = new global::System.Collections.Generic.List<$typemap(cstype, T)>(collection.Items);
currentIndex = -1;
currentObject = null;
currentSize = collectionRef.Count;
}
// Type-safe iterator Current
public $typemap(cstype, T) Current {
get {
if (currentIndex == -1)
throw new global::System.InvalidOperationException("Enumeration not started.");
if (currentIndex > currentSize - 1)
throw new global::System.InvalidOperationException("Enumeration finished.");
if (currentObject == null)
throw new global::System.InvalidOperationException("Collection modified.");
return currentObject;
}
}
// Type-unsafe IEnumerator.Current
object global::System.Collections.IEnumerator.Current {
get {
return Current;
}
}
public bool MoveNext() {
int size = collectionRef.Count;
bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
if (moveOkay) {
currentIndex++;
currentObject = ItemsCollection[currentIndex];
} else {
currentObject = null;
}
return moveOkay;
}
public void Reset() {
currentIndex = -1;
currentObject = null;
if (collectionRef.Count != currentSize) {
throw new global::System.InvalidOperationException("Collection modified.");
}
}
public void Dispose() {
currentIndex = -1;
currentObject = null;
}
}
%}
public:
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef T key_type;
typedef T value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
set();
set(const set& other);
size_type size() const;
bool empty() const;
%rename(Clear) clear;
void clear();
%extend {
bool Add(const value_type& item) {
return $self->insert(item).second;
}
bool Contains(const value_type& item) {
return $self->count(item) != 0;
}
bool Remove(const value_type& item) {
return $self->erase(item) != 0;
}
const value_type& getitem(const value_type& item) throw (std::out_of_range) {
std::set<T>::iterator iter = $self->find(item);
if (iter == $self->end())
throw std::out_of_range("item not found");
return *iter;
}
// create_iterator_begin(), get_next() and destroy_iterator work together to provide a collection of items to C#
%apply void *VOID_INT_PTR { std::set<T>::iterator *create_iterator_begin }
%apply void *VOID_INT_PTR { std::set<T>::iterator *swigiterator }
std::set<T>::iterator *create_iterator_begin() {
return new std::set<T>::iterator($self->begin());
}
const key_type& get_next(std::set<T>::iterator *swigiterator) {
std::set<T>::iterator iter = *swigiterator;
(*swigiterator)++;
return *iter;
}
void destroy_iterator(std::set<T>::iterator *swigiterator) {
delete swigiterator;
}
}
};
}