Fix typos
This commit is contained in:
parent
4c86f17bcb
commit
618868ce3d
17 changed files with 65 additions and 65 deletions
6
CHANGES
6
CHANGES
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@ -9970,7 +9970,7 @@ Version 1.3.23 (November 11, 2004)
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- Remove the ability to share type information by using c linking.
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All type sharing happens through a global variable in the target language.
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+ Remove SWIG_NOIMPORT, SWIG_RUNTIME, and related defines.
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+ Depreciate -runtime, -noruntime command line options
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+ Deprecate -runtime, -noruntime command line options
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+ Update test-suite common.mk to correctly build multicpptest
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+ Remove reference to precommon.swg
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+ Update the guile_gh interface to share data by a global var instead
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@ -21212,9 +21212,9 @@ Version 1.3 Alpha 1 (February 11, 2000)
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*** POTENTIAL INCOMPATIBILITY ***
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1/30/00 : loic
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Conditionaly compile experimental code with --enable-experiment
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Conditionally compile experimental code with --enable-experiment
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configure flag.
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Fix .cvsignore to ignore configrue & yacc generated files
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Fix .cvsignore to ignore configure & yacc generated files
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1/28/00 : loic
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Apply automake everywhere
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@ -1056,7 +1056,7 @@ operators and pseudo-operators):</p>
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<li><tt>__len__</tt>
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<li><tt>__getitem__</tt>
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<li><tt>__setitem__</tt>
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<li><tt>__tostring</tt> used internaly by Lua for tostring() function. __str__ is mapped to this function
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<li><tt>__tostring</tt> used internally by Lua for tostring() function. __str__ is mapped to this function
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</ul>
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<p>No other lua metafunction is inherited. For example, __gc is not inherited and must be redefined in every class. <tt>__tostring</tt> is subject to a special handling. If absent in class and in class bases, a default one will be provided by SWIG</p>
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</p>
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@ -4690,7 +4690,7 @@ public:
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C++ constructor, thus creating a new <tt>foo</tt> object.
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By default, SWIG will assign the new Ruby object a "free" function.
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When the Ruby object is garbage collected, the "free" function will be
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called. It in turn will call <tt>Foo's</tt> destructor.</p>
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called. It in turn will call <tt>Foo</tt>'s destructor.</p>
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<p>Next, consider this code: </p>
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@ -25,7 +25,7 @@ math.randomseed(0) -- init random
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--[[ version 1: passing a C array to the code
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lets test call sort_int()
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let's test call sort_int()
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this requires a C array, so is the hardest to use]]
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ARRAY_SIZE=10
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arr=example.new_int(ARRAY_SIZE)
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@ -1,7 +1,7 @@
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/*
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dual.cpp a test for multiple modules and multiple intrepreters staticly linked together.
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dual.cpp a test for multiple modules and multiple interpreters statically linked together.
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Earlier version of lua bindings for SWIG would fail if staticly linked.
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Earlier version of lua bindings for SWIG would fail if statically linked.
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What is happening is as follows:
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example.i declares a type Foo
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@ -28,7 +28,7 @@ both Foo and Bar.
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#include <stdio.h>
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#include <stdlib.h>
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// the 2 libraries which are wrappered via SWIG
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// the 2 libraries which are wrapped via SWIG
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extern "C" int luaopen_example(lua_State*L);
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extern "C" int luaopen_example2(lua_State*L);
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@ -1,9 +1,9 @@
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/* embed.c a simple test for an embeded interpreter
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/* embed.c a simple test for an embedded interpreter
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The idea is that we wrapper a few simple function (example.c)
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and write our own app to call it.
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What it will do is load the wrappered lib, load runme.lua and then call some functions.
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What it will do is load the wrapped lib, load runme.lua and then call some functions.
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To make life easier, all the printf's have either [C] or [Lua] at the start
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so you can see where they are coming from.
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@ -28,8 +28,8 @@ extern int luaopen_example(lua_State*L);
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/* a really simple way of calling lua from C
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just give it a lua state & a string to execute
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Unfortunately lua keeps changing its API's.
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In lua 5.0.X its lua_dostring()
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In lua 5.1.X its luaL_dostring()
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In lua 5.0.X it's lua_dostring()
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In lua 5.1.X it's luaL_dostring()
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so we have a few extra compiles
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*/
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int dostring(lua_State *L, char* str) {
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@ -58,11 +58,11 @@ int main(int argc,char* argv[]) {
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luaopen_base(L);
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luaopen_string(L);
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luaopen_math(L);
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printf("[C] now loading the SWIG wrappered library\n");
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printf("[C] now loading the SWIG wrapped library\n");
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luaopen_example(L);
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printf("[C] all looks ok\n");
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printf("\n");
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printf("[C] lets load the file 'runme.lua'\n");
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printf("[C] let's load the file 'runme.lua'\n");
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printf("[C] any lua code in this file will be executed\n");
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if (luaL_loadfile(L, "runme.lua") || lua_pcall(L, 0, 0, 0)) {
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printf("[C] ERROR: cannot run lua file: %s",lua_tostring(L, -1));
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@ -70,16 +70,16 @@ int main(int argc,char* argv[]) {
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}
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printf("[C] We are now back in C, all looks ok\n");
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printf("\n");
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printf("[C] lets call the function 'do_tests()'\n");
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printf("[C] let's call the function 'do_tests()'\n");
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ok=dostring(L,"do_tests()");
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printf("[C] We are back in C, the dostring() function returned %d\n",ok);
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printf("\n");
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printf("[C] Lets call lua again, but create an error\n");
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printf("[C] Let's call lua again, but create an error\n");
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ok=dostring(L,"no_such_function()");
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printf("[C] We are back in C, the dostring() function returned %d\n",ok);
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printf("[C] it should also have returned 1 and printed an error message\n");
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printf("\n");
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printf("[C] Lets call lua again, calling the greeting function\n");
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printf("[C] Let's call lua again, calling the greeting function\n");
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ok=dostring(L,"call_greeting()");
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printf("[C] This was C=>Lua=>C (getting a bit complex)\n");
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printf("\n");
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@ -1,7 +1,7 @@
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print "[lua] This is runme.lua"
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-- test program for embeded lua
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-- we do not need to load the library, as it was already in the intrepreter
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-- but lets check anyway
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-- test program for embedded lua
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-- we do not need to load the library, as it was already in the interpreter
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-- but let's check anyway
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assert(type(example)=='table',"Don't appear to have loaded the example module")
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-- a test function to run the tests
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@ -1,9 +1,9 @@
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/* embed2.c some more test for an embeded interpreter
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/* embed2.c some more tests for an embedded interpreter
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This will go a bit further as it will pass values to and from the lua code.
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It uses less of the SWIG code, and more of the raw lua API's
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What it will do is load the wrappered lib, load runme.lua and then call some functions.
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What it will do is load the wrapped lib, load runme.lua and then call some functions.
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To make life easier, all the printf's have either [C] or [Lua] at the start
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so you can see where they are coming from.
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@ -35,12 +35,12 @@ We will be using the luaL_dostring()/lua_dostring() function to call into lua
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#define lua_open luaL_newstate
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#endif
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/* the SWIG wrappered library */
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/* the SWIG wrapped library */
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extern int luaopen_example(lua_State*L);
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/* This is an example of how to call the Lua function
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int add(int,int)
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its very tedious, but gives you an idea of the issues involded.
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its very tedious, but gives you an idea of the issues involved.
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(look below for a better idea)
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*/
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int call_add(lua_State *L,int a,int b,int* res) {
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@ -78,7 +78,7 @@ int call_add(lua_State *L,int a,int b,int* res) {
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Original Code from Programming in Lua (PIL) by Roberto Ierusalimschy
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ISBN 85-903798-1-7
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http://www.lua.org/pil/25.3.html
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This has been modified slightly to make it compile, and its still a bit rough.
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This has been modified slightly to make it compile, and it's still a bit rough.
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But it gives the idea of how to make it work.
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*/
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int call_va (lua_State *L,const char *func, const char *sig, ...) {
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@ -189,7 +189,7 @@ int main(int argc,char* argv[]) {
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luaopen_example(L);
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printf("[C] all looks ok\n");
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printf("\n");
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printf("[C] lets load the file 'runme.lua'\n");
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printf("[C] let's load the file 'runme.lua'\n");
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printf("[C] any lua code in this file will be executed\n");
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if (luaL_loadfile(L, "runme.lua") || lua_pcall(L, 0, 0, 0)) {
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printf("[C] ERROR: cannot run lua file: %s",lua_tostring(L, -1));
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@ -197,12 +197,12 @@ int main(int argc,char* argv[]) {
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}
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printf("[C] We are now back in C, all looks ok\n");
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printf("\n");
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printf("[C] lets call the Lua function 'add(1,1)'\n");
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printf("[C] let's call the Lua function 'add(1,1)'\n");
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printf("[C] using the C function 'call_add'\n");
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ok=call_add(L,1,1,&res);
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printf("[C] the function returned %d with value %d\n",ok,res);
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printf("\n");
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printf("[C] lets do this rather easier\n");
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printf("[C] let's do this rather easier\n");
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printf("[C] we will call the same Lua function using a generic C function 'call_va'\n");
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ok=call_va(L,"add","ii>i",1,1,&res);
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printf("[C] the function returned %d with value %d\n",ok,res);
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@ -1,7 +1,7 @@
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print "[lua] This is runme.lua"
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-- test program for embeded lua
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-- we do not need to load the library, as it was already in the intrepreter
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-- but lets check anyway
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-- test program for embedded lua
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-- we do not need to load the library, as it was already in the interpreter
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-- but let's check anyway
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assert(type(example)=='table',"Don't appear to have loaded the example module")
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-- note: we will copy the functions from example table into global
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@ -1,4 +1,4 @@
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/* embed3.cpp A C++ embeded interpreter
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/* embed3.cpp A C++ embedded interpreter
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This will register a C++ class with Lua, and then call a Lua function
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passing C++ objects to this function.
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@ -33,12 +33,12 @@ extern "C" {
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/* The SWIG external runtime is generated by using.
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swig -lua -externalruntime swigluarun.h
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It contains useful function used by SWIG in its wrappering
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It contains useful function used by SWIG in its wrapper
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SWIG_TypeQuery() SWIG_NewPointerObj()
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*/
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#include "swigluarun.h" // the SWIG external runtime
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/* the SWIG wrappered library */
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/* the SWIG wrapped library */
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extern "C" int luaopen_example(lua_State*L);
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// the code itself
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@ -100,10 +100,10 @@ int main(int argc, char* argv[]) {
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luaopen_example(L);
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printf("[C++] all looks ok\n");
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printf("\n");
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printf("[C++] lets create an Engine and pass a pointer to Lua\n");
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printf("[C++] let's create an Engine and pass a pointer to Lua\n");
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Engine engine;
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/* this code will pass a pointer into lua, but C++ still owns the object
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this is a little tedious, to do, but lets do it
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this is a little tedious, to do, but let's do it
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we need to pass the pointer (obviously), the type name
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and a flag which states if Lua should delete the pointer once its finished with it
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The type name is a class name string which is registered with SWIG
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@ -113,7 +113,7 @@ int main(int argc, char* argv[]) {
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push_pointer(L,&engine,"Engine *",0);
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lua_setglobal(L, "pEngine"); // set as global variable
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printf("[C++] now lets load the file 'runme.lua'\n");
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printf("[C++] now let's load the file 'runme.lua'\n");
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printf("[C++] any lua code in this file will be executed\n");
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if (luaL_loadfile(L, "runme.lua") || lua_pcall(L, 0, 0, 0)) {
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printf("[C++] ERROR: cannot run lua file: %s", lua_tostring(L, -1));
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@ -122,7 +122,7 @@ int main(int argc, char* argv[]) {
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printf("[C++] We are now back in C++, all looks ok\n");
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printf("\n");
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printf("[C++] Lets call the Lua function onEvent(e)\n");
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printf("[C++] Let's call the Lua function onEvent(e)\n");
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printf("[C++] We will give it different events, as we wish\n");
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printf("[C++] Starting with STARTUP\n");
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Event ev;
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@ -13,7 +13,7 @@ public:
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};
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/* We also want to pass some events to Lua, so lets have a few classes
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/* We also want to pass some events to Lua, so let's have a few classes
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to do this.
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*/
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class Event
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@ -1,7 +1,7 @@
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print "[lua] This is runme.lua"
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-- test program for embeded lua
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-- we do not need to load the library, as it was already in the intrepreter
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-- but lets check anyway
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-- test program for embedded lua
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-- we do not need to load the library, as it was already in the interpreter
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-- but let's check anyway
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assert(type(example)=='table',"Don't appear to have loaded the example module. Do not run this file directly, run the embed3 executable")
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@ -13,12 +13,12 @@ else
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end
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-- the embed program expects a function void onEvent(Event)
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-- the embedded program expects a function void onEvent(Event)
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-- this is it
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function onEvent(e)
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print("[Lua] onEvent with event",e.mType)
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-- lets do something with the Engine
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-- let's do something with the Engine
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-- nothing clever, but ...
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if e.mType==example.Event_STARTUP then
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pEngine:start()
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@ -70,7 +70,7 @@ function b()
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t:message()
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end
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print [[
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Now lets call function a()
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Now let's call function a()
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which calls b()
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which calls into C++
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which will throw an exception!]]
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@ -80,7 +80,7 @@ if ok then
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else
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print(" call failed with error:",res)
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end
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print "Now lets do the same using xpcall(a,debug.traceback)"
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print "Now let's do the same using xpcall(a,debug.traceback)"
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ok,res=xpcall(a,debug.traceback)
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if ok then
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print " that worked! Funny"
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@ -9,15 +9,15 @@ else
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require('example')
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end
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print "ok, lets test Lua's ownership of C++ objects"
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print "ok, let's test Lua's ownership of C++ objects"
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
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print "\nLets make a couple"
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print "\nLet's make a couple"
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a=example.Square(10)
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b=example.Circle(1)
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 2)")
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print "\nNote lets use the createX functions"
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print "\nNote let's use the createX functions"
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c=example.createCircle(5)
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d=example.createSquare(3)
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 4)")
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@ -26,12 +26,12 @@ print "\nWe will run the garbage collector & see if they are till here"
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 4)")
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print "\nLets get rid of them all, collect garbage & see if they are till here"
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print "\nLet's get rid of them all, collect garbage & see if they are till here"
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a,b,c,d=nil,nil,nil,nil
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
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print "\nLets start putting stuff into the ShapeOwner"
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print "\nLet's start putting stuff into the ShapeOwner"
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print "The ShapeOwner now owns the shapes, but Lua still has pointers to them"
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o=example.ShapeOwner()
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a=example.Square(10)
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@ -41,7 +41,7 @@ o:add(b)
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o:add(example.createSquare(5))
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 3)")
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print "\nWe will nil our references,run the garbage collector & see if they are till here"
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print "\nWe will nil our references,run the garbage collector & see if they are still here"
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print "they should be, as the ShapeOwner owns them"
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a,b=nil,nil
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collectgarbage()
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@ -101,4 +101,4 @@ print "done"
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o,sh=nil,nil
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collectgarbage()
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print("Currently there are",example.Shape_nshapes,"shapes (there should be 0)")
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print "thats all folks!"
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print "that's all folks!"
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@ -53,7 +53,7 @@ void main() {
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assert(-a == a);
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assert(-b == new Op(-5));
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// Unfortunaly, there is no way to override conversion to boolean for
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// Unfortunately, there is no way to override conversion to boolean for
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// classes in D, opCast!("bool") is only used for structs.
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// test []
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@ -205,7 +205,7 @@ public:
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}
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/* NEW LANGUAGE NOTE:***********************************************
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This is called to initalise the system & read any command line args
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This is called to initialise the system & read any command line args
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most of this is boilerplate code, except the command line args
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which depends upon what args your code supports
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||||
NEW LANGUAGE NOTE:END *********************************************** */
|
||||
|
|
@ -380,7 +380,7 @@ public:
|
|||
Dump(f_header, f_begin);
|
||||
Dump(f_wrappers, f_begin);
|
||||
Dump(f_initbeforefunc, f_begin);
|
||||
/* for the Lua code it needs to be properly excaped to be added into the C/C++ code */
|
||||
/* for the Lua code it needs to be properly escaped to be added into the C/C++ code */
|
||||
escapeCode(s_luacode);
|
||||
Printf(f_begin, "const char* SWIG_LUACODE=\n \"%s\";\n\n", s_luacode);
|
||||
Wrapper_pretty_print(f_init, f_begin);
|
||||
|
|
@ -436,9 +436,9 @@ public:
|
|||
/* NEW LANGUAGE NOTE:***********************************************
|
||||
This is it!
|
||||
you get this one right, and most of your work is done
|
||||
but its going to take soem file to get it working right
|
||||
but its going to take some file to get it working right
|
||||
quite a bit of this is generally boilerplate code
|
||||
(or stuff I dont understand)
|
||||
(or stuff I don't understand)
|
||||
that which matters will have extra added comments
|
||||
NEW LANGUAGE NOTE:END *********************************************** */
|
||||
/* ---------------------------------------------------------------------
|
||||
|
|
@ -534,7 +534,7 @@ public:
|
|||
}
|
||||
|
||||
/* NEW LANGUAGE NOTE:***********************************************
|
||||
the wrapper object holds all the wrappering code
|
||||
the wrapper object holds all the wrapper code
|
||||
we need to add a couple of local variables
|
||||
NEW LANGUAGE NOTE:END *********************************************** */
|
||||
Wrapper *f = NewWrapper();
|
||||
|
|
@ -554,7 +554,7 @@ public:
|
|||
/* NEW LANGUAGE NOTE:***********************************************
|
||||
the format of a lua fn is:
|
||||
static int wrap_XXX(lua_State* L){...}
|
||||
this line adds this into the wrappering code
|
||||
this line adds this into the wrapper code
|
||||
NEW LANGUAGE NOTE:END *********************************************** */
|
||||
Printv(f->def, "static int ", wname, "(lua_State* L) {", NIL);
|
||||
|
||||
|
|
@ -657,7 +657,7 @@ public:
|
|||
continue;
|
||||
} else {
|
||||
/* NEW LANGUAGE NOTE:***********************************************
|
||||
// why is this code not called when I dont have a typemap?
|
||||
// why is this code not called when I don't have a typemap?
|
||||
// instead of giving a warning, no code is generated
|
||||
NEW LANGUAGE NOTE:END *********************************************** */
|
||||
Swig_warning(WARN_TYPEMAP_IN_UNDEF, input_file, line_number, "Unable to use type %s as a function argument.\n", SwigType_str(pt, 0));
|
||||
|
|
@ -792,7 +792,7 @@ public:
|
|||
Replaceall(f->code, "$result", Swig_cresult_name());
|
||||
|
||||
/* Dump the function out */
|
||||
/* in Lua we will not emit the destructor as a wrappered function,
|
||||
/* in Lua we will not emit the destructor as a wrapper function,
|
||||
Lua will automatically call the destructor when the object is free'd
|
||||
However: you cannot just skip this function as it will not emit
|
||||
any custom destructor (using %extend), as you need to call emit_action()
|
||||
|
|
@ -835,7 +835,7 @@ public:
|
|||
/* NEW LANGUAGE NOTE:***********************************************
|
||||
This is an extra function used for overloading of functions
|
||||
it checks the args & then calls the relevant fn
|
||||
nost of the real work in again typemaps:
|
||||
most of the real work in again typemaps:
|
||||
look for %typecheck(SWIG_TYPECHECK_*) in the .swg file
|
||||
NEW LANGUAGE NOTE:END *********************************************** */
|
||||
int dispatchFunction(Node *n) {
|
||||
|
|
|
|||
|
|
@ -2160,7 +2160,7 @@ int R::functionWrapper(Node *n) {
|
|||
/* If we are dealing with a method in an C++ class, then
|
||||
add the name of the R function and its definition.
|
||||
XXX need to figure out how to store the Wrapper if possible in the hash/list.
|
||||
Would like to be able to do this so that we can potentialy insert
|
||||
Would like to be able to do this so that we can potentially insert
|
||||
*/
|
||||
if(processing_member_access_function || processing_class_member_function) {
|
||||
addAccessor(member_name, sfun, iname);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue