Added some information about DOH. Still needs work though.

git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@534 626c5289-ae23-0410-ae9c-e8d60b6d4f22
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Dave Beazley 2000-07-08 04:45:06 +00:00
commit 79b312f648

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@ -9,7 +9,11 @@
<b>Thien-Thi Nguyen <br>
ttn@glug.org <br>
(with much help from others) <br>
<p>
David M. Beazley <br>
beazley@cs.uchicago.edu </br>
</b>
</center>
@ -201,7 +205,217 @@ which uses the callbacks registered by <tt>SWIG_main()</tt> above.
<h2>2. DOH</h2>
</a>
[TODO]
DOH is a collection of low-level objects such as strings, lists, and
hash tables upon which the rest of SWIG is built. The name 'DOH'
unofficially stands for "Dave's Object Hack", but it's also a good
expletive to use when things don't work (as in "SWIG core
dumped---DOH!").
<h3>2.1 Motivation and Background</h3>
The development of DOH is influenced heavily by the problems
encountered during earlier attempts to create a C++ based version of
SWIG2.0. In each of these attempts (over a 3 year period), the
resulting system always ended up growing into a collossal nightmare of
large inheritance hierarchies and dozens of specialized classes for
different types of objects (functions, variables, constants, etc.).
The end result was that the system was tremendously complicated,
difficult to understand, difficult to maintain, and fairly inflexible
in the grand scheme of things.
<p>
DOH takes a different approach to tackling the complexity problem.
First, rather than going overboard with dozens of types and class
definitions, DOH only defines a handful of simple yet very useful
objects that are easy to remember. Second, DOH uses dynamic
typing---one of the features that make scripting languages so useful
and which make it possible to accomplish things with much less code.
Finally, DOH utilizes a few coding tricks that allow it to perform
a limited form of function overloading for certain C datatypes (more
on that a little later).
<p>
The key point to using DOH is that instead of thinking about code in
terms of highly specialized C data structures, just about everything
ends up being represented in terms of a just a few datatypes. For
example, structures are replaced by DOH hash tables whereas arrays are
replaced by DOH lists. At first, this is probably a little strange to
most C/C++ programmers, but in the long run in makes the system
extremely flexible and highly extensible. Also, in terms of coding,
many of the newly DOH-based subsystems are less than half the size (in
lines of code) of the earlier C++ implementation.
<h3>2.2 Basic Types</h3>
The following built-in types are currently provided by DOH:
<ul>
<li><b>String</b>. A string of characters with automatic memory
management and high-level operations such as string replacement. In addition,
strings support file I/O operations that make it possible to use them just
about anyplace a file can be used.
<p>
<li><b>List</b>. A list of arbitrary DOH objects (of possibly mixed types).
<p>
<li><b>Hash</b>. A hash table that maps a set of string keys to a set of arbitrary
DOH objects. The DOH version of an associative array for all of you Perl fans.
<p>
<li><b>File</b>. A DOH wrapper around the C FILE * structure. This is provided
since other objects sometimes want to behave like files (strings for instance).
<p>
<li><b>Void</b>. A DOH wrapper around an arbitrary C pointer. This can be used
if you want to place arbitrary C data structures in DOH lists and hash tables.
</ul>
Due to dynamic typing, all of the objects in DOH are represented by pointers
of type <tt>DOH *</tt>. Furthermore, all objects are completely
opaque--that means that the only way to access the internals of an
object is through a well-defined public API. For convenience, the following
symbolic names are sometimes used to improve readability:
<ul>
<Li><tt>DOHString *</tt>. A String object.
<li><tt>DOHList *</tt>. A list object.
<li><tt>DOHHash *</tt>. A hash object.
<li><tt>DOHFile *</tt>. A file object.
<li><tt>DOHVoid *</tt>. A void object.
<li><tt>DOHString_or_char *</tt>. A DOH String object or a raw C "char *".
</ul>
It should be stressed that all of these names are merely symbolic aliases to the
type <tt>DOH *</tt> and that no compile-time type checking is performed (of course,
a runtime error may occur if you screw up).
<h3>2.3 Creating, Copying, and Destroying Objects </h2>
The following functions can be used to create new DOH objects
<ul>
<Li><tt>NewString(DOHString_or_char *value)</tt><br>
Create a new string object with contents initially
set to value. value can be either a C string or a DOH string object.
<p>
<li><tt>NewStringf(char *fmt, ...)</tt><br>
Create a new string object with contents initially set to
a formatted string. Think of this as being sprintf() combined with an object constructor.
<p>
<li><tt>NewList()</tt><br>
Create a new list object that is initially empty.
<p>
<Li><tt>NewHash()</tt><br>
Create a new hash object that is initially empty.
<p>
<li><tt>NewFile(DOHString_or_char *filename, char *mode)</tt><br>
Open a file and return a file object. This is a
wrapper around the C <tt>fopen()</tt> library call.
<p>
<li><tt>NewFileFromFile(FILE *f)</tt><br>
Create a new file object given an already opened <tt>FILE *</tt> object.
<p>
<li><tt>NewVoid(void *obj, void (*del)(void *))</tt><br>
Create a new DOH object that is a wrapper around an
arbitrary C pointer. <tt>del</tt> is an optional destructor function that will be called when the object
is destroyed.
</ul>
Any object can be copied using the <tt>Copy()</tt> function. For example:
<blockquote>
<pre>
DOH *a, *b, *c, *d;
a = NewString("Hello World");
b = NewList();
c = Copy(a); /* Copy the string a */
d = Copy(b); /* Copy the list b */
</pre>
</blockquote>
Copies of lists and hash tables are shallow. That is, their contents are only copied by reference.
<p>
Objects can be deleted using the <tt>Delete()</tt> function. For example:
<blockquote>
<pre>
DOH *a = NewString("Hello World");
...
Delete(a); /* Destroy a */
</pre>
</blockquote>
All objects are referenced counted and given a reference count of 1 when initially created. The
<tt>Delete()</tt> function only destroys an object when the reference count reaches zero. When
an object is placed in a list or hash table, it's reference count is automatically increased. For example:
<blockquote>
<pre>
DOH *a, *b;
a = NewString("Hello World");
b = NewList();
Append(b,a); /* Increases refcnt of a to 2 */
Delete(a); /* Decreases refcnt of a to 1 */
Delete(b); /* Destroys b, and destroys a */
</pre>
</blockquote>
Should it ever be necessary to manually increase the reference count of an object, the DohIncref() function
can be used:
<blockquote>
<pre>
DOH *a = NewString("Hello");
DohIncref(a);
</pre>
</blockquote>
<h3>2.4 A Word About Mutability and Copying</h3>
All DOH objects are mutable regardless of their current reference
count. For example, if you create a string and then create a 1000
references to it (in lists and hash tables), changes to the string
will be reflected in all of the references. Therefore, if you need to
make any kind of local change, you should first make a copy using the
Copy() function. Caveat: when copying lists and hash tables, elements
are copied by reference.
<h3>2.5 Strings</h3>
The DOH String type is perhaps the most flexible object. First, it supports a variety of string-oriented
operations. Second, it supports many of the same operations as lists. Finally, strings provide file I/O
operations that allow them to be used interchangably with DOH file objects.
[ TODO ]
<h3>2.6 Lists</h3>
[ TODO ]
<h3>2.7 Hash tables </h3>
[ TODO ]
<h3>2.8 Files </h3>
[ TODO ]
<h3>2.9 Void objects </h3>
[ TODO ]
<h3>2.10 Utility functions </h3>
[ TODO ]
<a name="3" href="#i3">
<h2>3. Types and Typemaps</h2>