Add helper macro to avoid duplication in Java vector typemaps
No real changes yet, just use a C#-like macro in Java std::vector<> typemaps too to avoid having to repeat almost exactly the same class declaration for the general case and for the bool specialization.
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1 changed files with 12 additions and 37 deletions
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@ -9,13 +9,11 @@
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#include <stdexcept>
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%}
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namespace std {
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template<class T> class vector {
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public:
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%define SWIG_STD_VECTOR_MINIMUM_INTERNAL(CTYPE, CREF_TYPE)
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public:
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typedef size_t size_type;
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typedef T value_type;
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typedef const value_type& const_reference;
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typedef CTYPE value_type;
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typedef CREF_TYPE const_reference;
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vector();
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vector(size_type n);
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size_type size() const;
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@ -27,7 +25,7 @@ namespace std {
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%rename(add) push_back;
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void push_back(const value_type& x);
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%extend {
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const_reference get(int i) throw (std::out_of_range) {
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CREF_TYPE get(int i) throw (std::out_of_range) {
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int size = int(self->size());
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if (i>=0 && i<size)
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return (*self)[i];
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@ -42,40 +40,17 @@ namespace std {
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throw std::out_of_range("vector index out of range");
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}
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}
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%enddef
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namespace std {
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template<class T> class vector {
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SWIG_STD_VECTOR_MINIMUM_INTERNAL(T, const T&)
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};
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// bool specialization
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template<> class vector<bool> {
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public:
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typedef size_t size_type;
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typedef bool value_type;
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typedef bool const_reference;
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vector();
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vector(size_type n);
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size_type size() const;
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size_type capacity() const;
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void reserve(size_type n);
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%rename(isEmpty) empty;
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bool empty() const;
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void clear();
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%rename(add) push_back;
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void push_back(const value_type& x);
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%extend {
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bool get(int i) throw (std::out_of_range) {
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int size = int(self->size());
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if (i>=0 && i<size)
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return (*self)[i];
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else
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throw std::out_of_range("vector index out of range");
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}
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void set(int i, const value_type& val) throw (std::out_of_range) {
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int size = int(self->size());
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if (i>=0 && i<size)
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(*self)[i] = val;
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else
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throw std::out_of_range("vector index out of range");
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}
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}
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SWIG_STD_VECTOR_MINIMUM_INTERNAL(bool, bool)
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};
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}
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