[lua] updated docs for exceptions
added new examples (exception,embed2) update typmaps git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@10300 626c5289-ae23-0410-ae9c-e8d60b6d4f22
This commit is contained in:
parent
13c0b040fc
commit
8350c724f5
18 changed files with 749 additions and 149 deletions
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@ -3,6 +3,8 @@ class
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constants
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dual
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embed
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embed2
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exception
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funcptr3
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functest
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functor
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@ -1,85 +1,85 @@
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/* embed.c a simple test for an embeded interpreter
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The idea is that we wrapper a few simple function (example.c)
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and write our own app to call it.
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What it will do is load the wrappered lib, load runme.lua and then call some functions.
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To make life easier, all the printf's have either [C] or [Lua] at the start
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so you can see where they are coming from.
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We will be using the luaL_dostring()/lua_dostring() function to call into lua
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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/* the SWIG wrappered library */
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extern int luaopen_example(lua_State*L);
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/* a really simple way of calling lua from C
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just give it a lua state & a string to execute
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Unfortunately lua keeps changing its API's.
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In lua 5.0.X its lua_dostring()
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In lua 5.1.X its luaL_dostring()
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so we have a few extra compiles
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*/
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int dostring(lua_State *L, char* str)
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{
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int ok;
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#if (defined(LUA_VERSION_NUM) && (LUA_VERSION_NUM>=501))
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ok=luaL_dostring(L,str); /* looks like this is lua 5.1.X or later, good */
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#else
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ok=lua_dostring(L,str); /* might be lua 5.0.x, using lua_dostring */
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#endif
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if (ok!=0)
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printf("[C] ERROR in dostring: %s\n",lua_tostring(L,-1));
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return ok;
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}
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int main(int argc,char* argv[])
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{
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lua_State *L;
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int ok;
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printf("[C] Welcome to the simple embedded lua example\n");
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printf("[C] We are in C\n");
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printf("[C] opening a lua state & loading the libraries\n");
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L=lua_open();
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luaopen_base(L);
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luaopen_string(L);
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luaopen_math(L);
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printf("[C] now loading the SWIG wrappered library\n");
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luaopen_example(L);
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printf("[C] all looks ok\n");
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printf("\n");
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printf("[C] lets load the file 'runme.lua'\n");
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printf("[C] any lua code in this file will be executed\n");
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if (luaL_loadfile(L, "runme.lua") || lua_pcall(L, 0, 0, 0))
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{
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printf("[C] ERROR: cannot run lua file: %s",lua_tostring(L, -1));
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exit(3);
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}
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printf("[C] We are now back in C, all looks ok\n");
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printf("\n");
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printf("[C] lets call the function 'do_tests()'\n");
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ok=dostring(L,"do_tests()");
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printf("[C] We are back in C, the dostring() function returned %d\n",ok);
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printf("\n");
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printf("[C] Lets call lua again, but create an error\n");
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ok=dostring(L,"no_such_function()");
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printf("[C] We are back in C, the dostring() function returned %d\n",ok);
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printf("[C] it should also have returned 1 and printed an error message\n");
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printf("\n");
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printf("[C] Lets call lua again, calling the greeting function\n");
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ok=dostring(L,"call_greeting()");
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printf("[C] This was C=>Lua=>C (getting a bit complex)\n");
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printf("\n");
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printf("[C] all finished, closing the lua state\n");
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lua_close(L);
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return 0;
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}
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/* embed.c a simple test for an embeded interpreter
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The idea is that we wrapper a few simple function (example.c)
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and write our own app to call it.
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What it will do is load the wrappered lib, load runme.lua and then call some functions.
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To make life easier, all the printf's have either [C] or [Lua] at the start
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so you can see where they are coming from.
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We will be using the luaL_dostring()/lua_dostring() function to call into lua
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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/* the SWIG wrappered library */
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extern int luaopen_example(lua_State*L);
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/* a really simple way of calling lua from C
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just give it a lua state & a string to execute
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Unfortunately lua keeps changing its API's.
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In lua 5.0.X its lua_dostring()
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In lua 5.1.X its luaL_dostring()
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so we have a few extra compiles
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*/
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int dostring(lua_State *L, char* str) {
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int ok;
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#if (defined(LUA_VERSION_NUM) && (LUA_VERSION_NUM>=501))
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ok=luaL_dostring(L,str); /* looks like this is lua 5.1.X or later, good */
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#else
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ok=lua_dostring(L,str); /* might be lua 5.0.x, using lua_dostring */
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#endif
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if (ok!=0)
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printf("[C] ERROR in dostring: %s\n",lua_tostring(L,-1));
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return ok;
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}
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int main(int argc,char* argv[]) {
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lua_State *L;
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int ok;
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printf("[C] Welcome to the simple embedded lua example\n");
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printf("[C] We are in C\n");
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printf("[C] opening a lua state & loading the libraries\n");
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L=lua_open();
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luaopen_base(L);
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luaopen_string(L);
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luaopen_math(L);
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printf("[C] now loading the SWIG wrappered library\n");
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luaopen_example(L);
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printf("[C] all looks ok\n");
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printf("\n");
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printf("[C] lets load the file 'runme.lua'\n");
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printf("[C] any lua code in this file will be executed\n");
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if (luaL_loadfile(L, "runme.lua") || lua_pcall(L, 0, 0, 0)) {
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printf("[C] ERROR: cannot run lua file: %s",lua_tostring(L, -1));
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exit(3);
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}
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printf("[C] We are now back in C, all looks ok\n");
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printf("\n");
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printf("[C] lets call the function 'do_tests()'\n");
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ok=dostring(L,"do_tests()");
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printf("[C] We are back in C, the dostring() function returned %d\n",ok);
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printf("\n");
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printf("[C] Lets call lua again, but create an error\n");
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ok=dostring(L,"no_such_function()");
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printf("[C] We are back in C, the dostring() function returned %d\n",ok);
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printf("[C] it should also have returned 1 and printed an error message\n");
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printf("\n");
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printf("[C] Lets call lua again, calling the greeting function\n");
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ok=dostring(L,"call_greeting()");
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printf("[C] This was C=>Lua=>C (getting a bit complex)\n");
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printf("\n");
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printf("[C] all finished, closing the lua state\n");
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lua_close(L);
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return 0;
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}
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@ -1,23 +1,22 @@
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/* File : example.c */
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#include <stdio.h>
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/* A global variable */
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double Foo = 3.0;
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/* Compute the greatest common divisor of positive integers */
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int gcd(int x, int y) {
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int g;
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g = y;
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while (x > 0) {
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g = x;
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x = y % x;
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y = g;
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}
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return g;
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}
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void greeting()
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{
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printf("Hello from the C function 'greeting'\n");
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}
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/* File : example.c */
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#include <stdio.h>
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/* A global variable */
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double Foo = 3.0;
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/* Compute the greatest common divisor of positive integers */
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int gcd(int x, int y) {
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int g;
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g = y;
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while (x > 0) {
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g = x;
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x = y % x;
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y = g;
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}
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return g;
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}
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void greeting() {
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printf("Hello from the C function 'greeting'\n");
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}
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18
Examples/lua/embed2/Makefile
Normal file
18
Examples/lua/embed2/Makefile
Normal file
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@ -0,0 +1,18 @@
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TOP = ../..
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SWIG = $(TOP)/../preinst-swig
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TARGET = embed2
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SRCS = example.c
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INTERFACE = example.i
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LUA_INTERP = embed2.c
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# this is a little different to normal as we have our own special interpreter
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# which we want to static link
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all::
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$(MAKE) -f $(TOP)/Makefile $(SWIGLIB) SRCS='$(SRCS)' SWIG='$(SWIG)' \
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SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='example.i' LUA_INTERP='$(LUA_INTERP)' lua_static
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clean::
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$(MAKE) -f $(TOP)/Makefile lua_clean
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check: all
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221
Examples/lua/embed2/embed2.c
Normal file
221
Examples/lua/embed2/embed2.c
Normal file
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@ -0,0 +1,221 @@
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/* embed2.c some more test for an embeded interpreter
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This will go a bit further as it will pass values to and from the lua code.
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It uses less of the SWIG code, and more of the raw lua API's
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What it will do is load the wrappered lib, load runme.lua and then call some functions.
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To make life easier, all the printf's have either [C] or [Lua] at the start
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so you can see where they are coming from.
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We will be using the luaL_dostring()/lua_dostring() function to call into lua
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <stdarg.h>
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/* the SWIG wrappered library */
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extern int luaopen_example(lua_State*L);
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/* This is an example of how to call the Lua function
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int add(int,int)
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its very tedious, but gives you an idea of the issues involded.
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(look below for a better idea)
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*/
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int call_add(lua_State *L,int a,int b,int* res) {
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int top;
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/* ok, here we go:
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push a, push b, call 'add' check & return res
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*/
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top=lua_gettop(L); /* for later */
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lua_pushstring(L, "add"); /* function name */
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lua_gettable(L, LUA_GLOBALSINDEX); /* function to be called */
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if (!lua_isfunction(L,-1)) {
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printf("[C] error: cannot find function 'add'\n");
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lua_settop(L,top); // reset
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return 0;
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}
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lua_pushnumber(L,a);
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lua_pushnumber(L,b);
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if (lua_pcall(L, 2, 1, 0) != 0) /* call function with 2 arguments and 1 result */
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{
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printf("[C] error running function `add': %s\n",lua_tostring(L, -1));
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lua_settop(L,top); // reset
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return 0;
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}
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// check results
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if (!lua_isnumber(L,-1)) {
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printf("[C] error: returned value is not a number\n");
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lua_settop(L,top); // reset
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return 0;
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}
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*res=(int)lua_tonumber(L,-1);
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lua_settop(L,top); /* reset stack */
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return 1; // ok
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}
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/* This is a variargs call function for calling from C into Lua.
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Original Code from Programming in Lua (PIL) by Roberto Ierusalimschy
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ISBN 85-903798-1-7
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http://www.lua.org/pil/25.3.html
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This has been modified slightly to make it compile, and its still a bit rough.
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But it gives the idea of how to make it work.
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*/
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int call_va (lua_State *L,const char *func, const char *sig, ...) {
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va_list vl;
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int narg, nres; /* number of arguments and results */
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int top;
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top=lua_gettop(L); /* for later */
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va_start(vl, sig);
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lua_getglobal(L, func); /* get function */
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/* push arguments */
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narg = 0;
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while (*sig) { /* push arguments */
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switch (*sig++) {
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case 'd': /* double argument */
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lua_pushnumber(L, va_arg(vl, double));
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break;
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case 'i': /* int argument */
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lua_pushnumber(L, va_arg(vl, int));
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break;
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case 's': /* string argument */
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lua_pushstring(L, va_arg(vl, char *));
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break;
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case '>':
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goto endwhile;
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default:
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printf("invalid option (%c)\n", *(sig - 1));
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goto fail;
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}
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narg++;
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/* do we need this?*/
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/* luaL_checkstack(L, 1, "too many arguments"); */
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}
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endwhile:
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/* do the call */
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nres = strlen(sig); /* number of expected results */
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if (lua_pcall(L, narg, nres, 0) != 0) /* do the call */
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{
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printf("error running function `%s': %s\n",func, lua_tostring(L, -1));
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goto fail;
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}
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/* retrieve results */
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nres = -nres; /* stack index of first result */
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while (*sig) { /* get results */
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switch (*sig++) {
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case 'd': /* double result */
|
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if (!lua_isnumber(L, nres)) {
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printf("wrong result type\n");
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goto fail;
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}
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*va_arg(vl, double *) = lua_tonumber(L, nres);
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break;
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case 'i': /* int result */
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if (!lua_isnumber(L, nres)) {
|
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printf("wrong result type\n");
|
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goto fail;
|
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}
|
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*va_arg(vl, int *) = (int)lua_tonumber(L, nres);
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break;
|
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case 's': /* string result */
|
||||
if (!lua_isstring(L, nres)) {
|
||||
printf("wrong result type\n");
|
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goto fail;
|
||||
}
|
||||
strcpy(va_arg(vl, char *),lua_tostring(L, nres));/* WARNING possible buffer overflow */
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break;
|
||||
|
||||
default: {
|
||||
printf("invalid option (%c)", *(sig - 1));
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
nres++;
|
||||
}
|
||||
va_end(vl);
|
||||
|
||||
lua_settop(L,top); /* reset stack */
|
||||
return 1; /* ok */
|
||||
fail:
|
||||
lua_settop(L,top); /* reset stack */
|
||||
return 0; /* error */
|
||||
}
|
||||
|
||||
int main(int argc,char* argv[]) {
|
||||
lua_State *L;
|
||||
int ok;
|
||||
int res;
|
||||
char str[80];
|
||||
printf("[C] Welcome to the simple embedded Lua example\n");
|
||||
printf("[C] We are in C\n");
|
||||
printf("[C] opening a Lua state & loading the libraries\n");
|
||||
L=lua_open();
|
||||
luaopen_base(L);
|
||||
luaopen_string(L);
|
||||
luaopen_math(L);
|
||||
printf("[C] now loading the SWIG wrappered library\n");
|
||||
luaopen_example(L);
|
||||
printf("[C] all looks ok\n");
|
||||
printf("\n");
|
||||
printf("[C] lets load the file 'runme.lua'\n");
|
||||
printf("[C] any lua code in this file will be executed\n");
|
||||
if (luaL_loadfile(L, "runme.lua") || lua_pcall(L, 0, 0, 0)) {
|
||||
printf("[C] ERROR: cannot run lua file: %s",lua_tostring(L, -1));
|
||||
exit(3);
|
||||
}
|
||||
printf("[C] We are now back in C, all looks ok\n");
|
||||
printf("\n");
|
||||
printf("[C] lets call the Lua function 'add(1,1)'\n");
|
||||
printf("[C] using the C function 'call_add'\n");
|
||||
ok=call_add(L,1,1,&res);
|
||||
printf("[C] the function returned %d with value %d\n",ok,res);
|
||||
printf("\n");
|
||||
printf("[C] lets do this rather easier\n");
|
||||
printf("[C] we will call the same Lua function using a generic C function 'call_va'\n");
|
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ok=call_va(L,"add","ii>i",1,1,&res);
|
||||
printf("[C] the function returned %d with value %d\n",ok,res);
|
||||
printf("\n");
|
||||
printf("[C] we will now use the same generic C function to call 'append(\"cat\",\"dog\")'\n");
|
||||
ok=call_va(L,"append","ss>s","cat","dog",str);
|
||||
printf("[C] the function returned %d with value %s\n",ok,str);
|
||||
printf("\n");
|
||||
printf("[C] we can also make some bad calls to ensure the code doesn't fail\n");
|
||||
printf("[C] calling adds(1,2)\n");
|
||||
ok=call_va(L,"adds","ii>i",1,2,&res);
|
||||
printf("[C] the function returned %d with value %d\n",ok,res);
|
||||
printf("[C] calling add(1,'fred')\n");
|
||||
ok=call_va(L,"add","is>i",1,"fred",&res);
|
||||
printf("[C] the function returned %d with value %d\n",ok,res);
|
||||
printf("\n");
|
||||
printf("[C] Note: no protection if you mess up the va-args, this is C\n");
|
||||
printf("\n");
|
||||
printf("[C] Finally we will call the wrappered gcd function gdc(6,9):\n");
|
||||
printf("[C] This will pass the values to Lua, then call the wrappered function\n");
|
||||
printf(" Which will get the values from Lua, call the C code \n");
|
||||
printf(" and return the value to Lua and eventually back to C\n");
|
||||
printf("[C] Certainly not the best way to do it :-)\n");
|
||||
ok=call_va(L,"gcd","ii>i",6,9,&res);
|
||||
printf("[C] the function returned %d with value %d\n",ok,res);
|
||||
printf("\n");
|
||||
printf("[C] all finished, closing the lua state\n");
|
||||
lua_close(L);
|
||||
return 0;
|
||||
}
|
||||
22
Examples/lua/embed2/example.c
Normal file
22
Examples/lua/embed2/example.c
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
/* File : example.c */
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
/* A global variable */
|
||||
double Foo = 3.0;
|
||||
|
||||
/* Compute the greatest common divisor of positive integers */
|
||||
int gcd(int x, int y) {
|
||||
int g;
|
||||
g = y;
|
||||
while (x > 0) {
|
||||
g = x;
|
||||
x = y % x;
|
||||
y = g;
|
||||
}
|
||||
return g;
|
||||
}
|
||||
|
||||
void greeting() {
|
||||
printf("Hello from the C function 'greeting'\n");
|
||||
}
|
||||
8
Examples/lua/embed2/example.i
Normal file
8
Examples/lua/embed2/example.i
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
/* File : example.i */
|
||||
%module example
|
||||
|
||||
%inline %{
|
||||
extern int gcd(int x, int y);
|
||||
extern double Foo;
|
||||
extern void greeting();
|
||||
%}
|
||||
27
Examples/lua/embed2/runme.lua
Normal file
27
Examples/lua/embed2/runme.lua
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
print "[lua] This is runme.lua"
|
||||
-- test program for embeded lua
|
||||
-- we do not need to load the library, as it was already in the intrepreter
|
||||
-- but lets check anyway
|
||||
assert(type(example)=='table',"Don't appear to have loaded the example module")
|
||||
|
||||
-- note: we will copy the functions from example table into global
|
||||
-- this will help us later
|
||||
for k,v in pairs(example) do _G[k]=v end
|
||||
|
||||
-- our add function
|
||||
-- we will be calling this from C
|
||||
function add(a,b)
|
||||
print("[lua] this is function add(",a,b,")")
|
||||
c=a+b
|
||||
print("[lua] returning",c)
|
||||
return c
|
||||
end
|
||||
|
||||
function append(a,b)
|
||||
print("[lua] this is function append(",a,b,")")
|
||||
c=a..b
|
||||
print("[lua] returning",c)
|
||||
return c
|
||||
end
|
||||
|
||||
|
||||
19
Examples/lua/exception/Makefile
Normal file
19
Examples/lua/exception/Makefile
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
TOP = ../..
|
||||
SWIG = $(TOP)/../preinst-swig
|
||||
CXXSRCS =
|
||||
TARGET = example
|
||||
INTERFACE = example.i
|
||||
LIBS = -lm
|
||||
|
||||
all::
|
||||
$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
|
||||
TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' lua_cpp
|
||||
|
||||
static::
|
||||
$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
|
||||
TARGET='mylua' INTERFACE='$(INTERFACE)' lua_cpp_static
|
||||
|
||||
clean::
|
||||
$(MAKE) -f $(TOP)/Makefile lua_clean
|
||||
|
||||
check: all
|
||||
53
Examples/lua/exception/example.h
Normal file
53
Examples/lua/exception/example.h
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
/* File : example.h */
|
||||
|
||||
#include <string>
|
||||
#ifndef SWIG
|
||||
struct A {
|
||||
};
|
||||
#endif
|
||||
|
||||
class Exc {
|
||||
public:
|
||||
Exc(int c, const char *m) {
|
||||
code = c;
|
||||
strncpy(msg,m,256);
|
||||
}
|
||||
int code;
|
||||
char msg[256];
|
||||
};
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning(disable: 4290) // C++ exception specification ignored except to indicate a function is not __declspec(nothrow)
|
||||
#endif
|
||||
|
||||
class Test {
|
||||
public:
|
||||
int simple() throw(int&) {
|
||||
throw(37);
|
||||
return 1;
|
||||
}
|
||||
int message() throw(const char *) {
|
||||
throw("I died.");
|
||||
return 1;
|
||||
}
|
||||
int hosed() throw(Exc) {
|
||||
throw(Exc(42,"Hosed"));
|
||||
return 1;
|
||||
}
|
||||
int unknown() throw(A*) {
|
||||
static A a;
|
||||
throw &a;
|
||||
return 1;
|
||||
}
|
||||
int multi(int x) throw(int, const char *, Exc) {
|
||||
if (x == 1) throw(37);
|
||||
if (x == 2) throw("Bleah!");
|
||||
if (x == 3) throw(Exc(42,"No-go-diggy-die"));
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning(default: 4290) // C++ exception specification ignored except to indicate a function is not __declspec(nothrow)
|
||||
#endif
|
||||
|
||||
17
Examples/lua/exception/example.i
Normal file
17
Examples/lua/exception/example.i
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
/* File : example.i */
|
||||
%module example
|
||||
|
||||
%{
|
||||
#include "example.h"
|
||||
%}
|
||||
|
||||
%include "std_string.i"
|
||||
|
||||
// we want to return Exc objects to the interpreter
|
||||
// therefore we add this typemap
|
||||
// note: only works if Exc is copyable
|
||||
%apply SWIGTYPE EXCEPTION_BY_VAL {Exc};
|
||||
|
||||
/* Let's just grab the original header file here */
|
||||
%include "example.h"
|
||||
|
||||
63
Examples/lua/exception/runme.lua
Normal file
63
Examples/lua/exception/runme.lua
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
-- file: example.lua
|
||||
|
||||
---- importing ----
|
||||
if string.sub(_VERSION,1,7)=='Lua 5.0' then
|
||||
-- lua5.0 doesnt have a nice way to do this
|
||||
lib=loadlib('example.dll','luaopen_example') or loadlib('example.so','luaopen_example')
|
||||
assert(lib)()
|
||||
else
|
||||
-- lua 5.1 does
|
||||
require('example')
|
||||
end
|
||||
|
||||
-- throw a lot of exceptions:
|
||||
-- you must catch exceptions using pcall and then checking the result
|
||||
|
||||
t = example.Test()
|
||||
|
||||
print "calling t:unknown()"
|
||||
ok,res=pcall(function() t:unknown() end)
|
||||
if ok then
|
||||
print " that worked! Funny"
|
||||
else
|
||||
print(" call failed with error:",res)
|
||||
end
|
||||
|
||||
print "calling t:simple()"
|
||||
ok,res=pcall(function() t:simple() end)
|
||||
if ok then
|
||||
print " that worked! Funny"
|
||||
else
|
||||
print(" call failed with error:",res)
|
||||
end
|
||||
|
||||
print "calling t:message()"
|
||||
ok,res=pcall(function() t:message() end)
|
||||
if ok then
|
||||
print " that worked! Funny"
|
||||
else
|
||||
print(" call failed with error:",res)
|
||||
end
|
||||
|
||||
print "calling t:hosed()"
|
||||
ok,res=pcall(function() t:hosed() end)
|
||||
if ok then
|
||||
print " that worked! Funny"
|
||||
else
|
||||
print(" call failed with error:",res.code,res.msg)
|
||||
end
|
||||
|
||||
-- this is a rather strange way to perform the multiple catch of exceptions
|
||||
print "calling t:mutli()"
|
||||
for i=1,3 do
|
||||
ok,res=pcall(function() t:multi(i) end)
|
||||
if ok then
|
||||
print " that worked! Funny"
|
||||
else
|
||||
if swig_type(res)=="Exc *" then
|
||||
print(" call failed with Exc exception:",res.code,res.msg)
|
||||
else
|
||||
print(" call failed with error:",res)
|
||||
end
|
||||
end
|
||||
end
|
||||
Loading…
Add table
Add a link
Reference in a new issue