[lua] updated docs for exceptions
added new examples (exception,embed2) update typmaps git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@10300 626c5289-ae23-0410-ae9c-e8d60b6d4f22
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18 changed files with 749 additions and 149 deletions
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/* embed.c a simple test for an embeded interpreter
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The idea is that we wrapper a few simple function (example.c)
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and write our own app to call it.
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What it will do is load the wrappered lib, load runme.lua and then call some functions.
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To make life easier, all the printf's have either [C] or [Lua] at the start
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so you can see where they are coming from.
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We will be using the luaL_dostring()/lua_dostring() function to call into lua
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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/* the SWIG wrappered library */
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extern int luaopen_example(lua_State*L);
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/* a really simple way of calling lua from C
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just give it a lua state & a string to execute
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Unfortunately lua keeps changing its API's.
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In lua 5.0.X its lua_dostring()
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In lua 5.1.X its luaL_dostring()
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so we have a few extra compiles
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*/
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int dostring(lua_State *L, char* str)
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{
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int ok;
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#if (defined(LUA_VERSION_NUM) && (LUA_VERSION_NUM>=501))
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ok=luaL_dostring(L,str); /* looks like this is lua 5.1.X or later, good */
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#else
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ok=lua_dostring(L,str); /* might be lua 5.0.x, using lua_dostring */
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#endif
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if (ok!=0)
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printf("[C] ERROR in dostring: %s\n",lua_tostring(L,-1));
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return ok;
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}
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int main(int argc,char* argv[])
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{
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lua_State *L;
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int ok;
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printf("[C] Welcome to the simple embedded lua example\n");
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printf("[C] We are in C\n");
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printf("[C] opening a lua state & loading the libraries\n");
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L=lua_open();
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luaopen_base(L);
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luaopen_string(L);
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luaopen_math(L);
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printf("[C] now loading the SWIG wrappered library\n");
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luaopen_example(L);
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printf("[C] all looks ok\n");
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printf("\n");
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printf("[C] lets load the file 'runme.lua'\n");
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printf("[C] any lua code in this file will be executed\n");
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if (luaL_loadfile(L, "runme.lua") || lua_pcall(L, 0, 0, 0))
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{
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printf("[C] ERROR: cannot run lua file: %s",lua_tostring(L, -1));
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exit(3);
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}
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printf("[C] We are now back in C, all looks ok\n");
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printf("\n");
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printf("[C] lets call the function 'do_tests()'\n");
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ok=dostring(L,"do_tests()");
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printf("[C] We are back in C, the dostring() function returned %d\n",ok);
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printf("\n");
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printf("[C] Lets call lua again, but create an error\n");
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ok=dostring(L,"no_such_function()");
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printf("[C] We are back in C, the dostring() function returned %d\n",ok);
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printf("[C] it should also have returned 1 and printed an error message\n");
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printf("\n");
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printf("[C] Lets call lua again, calling the greeting function\n");
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ok=dostring(L,"call_greeting()");
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printf("[C] This was C=>Lua=>C (getting a bit complex)\n");
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printf("\n");
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printf("[C] all finished, closing the lua state\n");
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lua_close(L);
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return 0;
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}
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/* embed.c a simple test for an embeded interpreter
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The idea is that we wrapper a few simple function (example.c)
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and write our own app to call it.
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What it will do is load the wrappered lib, load runme.lua and then call some functions.
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To make life easier, all the printf's have either [C] or [Lua] at the start
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so you can see where they are coming from.
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We will be using the luaL_dostring()/lua_dostring() function to call into lua
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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/* the SWIG wrappered library */
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extern int luaopen_example(lua_State*L);
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/* a really simple way of calling lua from C
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just give it a lua state & a string to execute
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Unfortunately lua keeps changing its API's.
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In lua 5.0.X its lua_dostring()
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In lua 5.1.X its luaL_dostring()
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so we have a few extra compiles
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*/
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int dostring(lua_State *L, char* str) {
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int ok;
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#if (defined(LUA_VERSION_NUM) && (LUA_VERSION_NUM>=501))
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ok=luaL_dostring(L,str); /* looks like this is lua 5.1.X or later, good */
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#else
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ok=lua_dostring(L,str); /* might be lua 5.0.x, using lua_dostring */
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#endif
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if (ok!=0)
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printf("[C] ERROR in dostring: %s\n",lua_tostring(L,-1));
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return ok;
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}
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int main(int argc,char* argv[]) {
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lua_State *L;
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int ok;
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printf("[C] Welcome to the simple embedded lua example\n");
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printf("[C] We are in C\n");
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printf("[C] opening a lua state & loading the libraries\n");
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L=lua_open();
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luaopen_base(L);
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luaopen_string(L);
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luaopen_math(L);
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printf("[C] now loading the SWIG wrappered library\n");
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luaopen_example(L);
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printf("[C] all looks ok\n");
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printf("\n");
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printf("[C] lets load the file 'runme.lua'\n");
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printf("[C] any lua code in this file will be executed\n");
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if (luaL_loadfile(L, "runme.lua") || lua_pcall(L, 0, 0, 0)) {
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printf("[C] ERROR: cannot run lua file: %s",lua_tostring(L, -1));
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exit(3);
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}
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printf("[C] We are now back in C, all looks ok\n");
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printf("\n");
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printf("[C] lets call the function 'do_tests()'\n");
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ok=dostring(L,"do_tests()");
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printf("[C] We are back in C, the dostring() function returned %d\n",ok);
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printf("\n");
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printf("[C] Lets call lua again, but create an error\n");
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ok=dostring(L,"no_such_function()");
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printf("[C] We are back in C, the dostring() function returned %d\n",ok);
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printf("[C] it should also have returned 1 and printed an error message\n");
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printf("\n");
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printf("[C] Lets call lua again, calling the greeting function\n");
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ok=dostring(L,"call_greeting()");
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printf("[C] This was C=>Lua=>C (getting a bit complex)\n");
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printf("\n");
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printf("[C] all finished, closing the lua state\n");
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lua_close(L);
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return 0;
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}
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