scilab: template example same as in other languages
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5 changed files with 60 additions and 101 deletions
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@ -1,6 +1,6 @@
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TOP = ../..
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SWIG = $(TOP)/../preinst-swig
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SRCS = example.cxx
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SRCS =
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TARGET = example
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INTERFACE = example.i
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@ -1,43 +0,0 @@
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/* File : example.c */
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#include "example.h"
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#define M_PI 3.14159265358979323846
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template<typename T>
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void Shape<T>::move(T dx, T dy) {
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x += dx;
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y += dy;
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}
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template<typename T>
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int Shape<T>::nbshapes = 0;
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template<typename T>
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int Shape<T>::getNbShapes() {
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return Shape<T>::nbshapes;
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}
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template<typename T>
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T Circle<T>::area() {
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return M_PI*radius*radius;
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}
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template<typename T>
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T Circle<T>::perimeter() {
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return 2*M_PI*radius;
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}
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template<typename T>
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T Square<T>::area() {
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return width*width;
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}
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template<typename T>
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T Square<T>::perimeter() {
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return 4*width;
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}
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template class Shape<double>;
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template class Square<double>;
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template class Circle<double>;
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@ -1,36 +1,32 @@
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/* File : example.h */
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template<typename T>
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class Shape {
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private:
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static int nbshapes;
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public:
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Shape() { x = 0; y = 0; nbshapes++; }
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virtual ~Shape() { nbshapes--; };
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T x, y;
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void move(T dx, T dy);
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virtual T area() = 0;
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virtual T perimeter() = 0;
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static int getNbShapes();
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};
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template<typename T>
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class Circle : public Shape<T> {
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private:
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T radius;
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public:
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Circle(T r) : Shape<T>() { radius = r; };
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virtual T area();
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virtual T perimeter();
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};
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template<typename T>
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class Square : public Shape<T> {
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private:
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T width;
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public:
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Square(T w) : Shape<T>() { width = w; };
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virtual T area();
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virtual T perimeter();
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// Some template definitions
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template<class T> T max(T a, T b) { return a>b ? a : b; }
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template<class T> class vector {
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T *v;
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int sz;
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public:
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vector(int _sz) {
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v = new T[_sz];
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sz = _sz;
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}
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T &get(int index) {
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return v[index];
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}
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void set(int index, T &val) {
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v[index] = val;
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}
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#ifdef SWIG
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%extend {
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T getitem(int index) {
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return $self->get(index);
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}
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void setitem(int index, T val) {
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$self->set(index,val);
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}
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}
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#endif
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};
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@ -8,7 +8,10 @@
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/* Let's just grab the original header file here */
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%include "example.h"
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%template(ShapeDouble) Shape<double>;
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%template(CircleDouble) Circle<double>;
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%template(SquareDouble) Square<double>;
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/* Now instantiate some specific template declarations */
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%template(maxint) max<int>;
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%template(maxdouble) max<double>;
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%template(vecint) vector<int>;
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%template(vecdouble) vector<double>;
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@ -1,36 +1,39 @@
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lines(0);
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ilib_verbose(0);
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exec loader.sce;
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example_Init();
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function printShape(shape, name)
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printf("\nShape %s position:\n", name);
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printf(" (x, y) = (%f, %f)\n", ShapeDouble_x_get(shape), ShapeDouble_y_get(shape))
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// Call some templated functions
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printf("maxint(3, 7) = %i\n", maxint(3, 7));
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printf("maxdouble(3.14, 2.18) = %3.2f\n", maxdouble(3.14, 2.18));
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printf("\nShape %s properties:\n", name);
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printf(" area = %f\n", ShapeDouble_area(shape));
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printf(" perimeter = %f\n", ShapeDouble_perimeter(shape));
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// Create some class
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printf("\n");
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endfunction
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iv = new_vecint(100);
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dv = new_vecdouble(1000);
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printf("Creating some objects:\n");
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c = new_CircleDouble(10);
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s = new_SquareDouble(10);
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for i = 0:100
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vecint_setitem(iv, i, 2*i);
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end
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printf("\nA total of %i shapes were created\n", ShapeDouble_getNbShapes());
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for i = 0:100
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vecdouble_setitem(dv, i, 1.0/(i+1));
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end
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ShapeDouble_move(c, 20, 30);
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ShapeDouble_move(s, -10, 0);
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isum = 0
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for i = 0:100
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isum = isum + vecint_getitem(iv, i);
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end
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printShape(c, "circle");
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printShape(s, "square");
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printf("isum = %i\n", isum);
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printf("\nGuess I will clean up now\n");
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dsum = 0
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for i = 0:100
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dsum = dsum + vecdouble_getitem(dv, i);
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end
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delete_CircleDouble(c);
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delete_SquareDouble(s);
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printf("dsum = %3.2f\n", dsum);
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printf("%i shapes remain\n", ShapeDouble_getNbShapes());
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exit
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delete_vecint(iv);
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delete_vecdouble(dv);
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