Fix missing return statements in Lua code

This commit is contained in:
William S Fulton 2014-03-14 23:58:15 +00:00
commit 9c1bd797b9

View file

@ -643,7 +643,7 @@ SWIGINTERN void SWIG_Lua_add_namespace_classes(lua_State *L, swig_lua_namespace
when function is called).
Function always returns newly registered table on top of the stack.
*/
SWIGINTERN int SWIG_Lua_namespace_register(lua_State *L, swig_lua_namespace *ns, int reg)
SWIGINTERN void SWIG_Lua_namespace_register(lua_State *L, swig_lua_namespace *ns, int reg)
{
/* 1 argument - table on the top of the stack */
int begin = lua_gettop(L);
@ -960,8 +960,8 @@ SWIGINTERN int SWIG_Lua_class_set(lua_State *L)
lua_error(L);
} else {
assert(ret==0);
return 0;
}
return 0;
}
/* the class.destruct method called by the interpreter */