rename java run tests from main to runme for consistency across the languages
git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@10932 626c5289-ae23-0410-ae9c-e8d60b6d4f22
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6 changed files with 55 additions and 55 deletions
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This example runs the entire gifplot.h header file through SWIG without
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any changes. The program 'main.java' does something a little more
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interesting. After doing a make, run it using 'java main'. You'll have to go
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any changes. The program 'runme.java' does something a little more
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interesting. After doing a make, run it using 'java runme'. You'll have to go
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look at the header file to get a complete listing of the functions.
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Note the differences in the main.java files between this example and the
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Note the differences in the runme.java files between this example and the
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'full' example. This example does not use shadow classes.
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75
Examples/GIFPlot/Java/full/runme.java
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75
Examples/GIFPlot/Java/full/runme.java
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// Plot a 3D function
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import java.lang.Math;
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public class runme {
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static {
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try {
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System.loadLibrary("gifplot");
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} catch (UnsatisfiedLinkError e) {
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System.err.println("Native code library failed to load. See the chapter on Dynamic Linking Problems in the SWIG Java documentation for help.\n" + e);
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System.exit(1);
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}
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}
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public static void main(String argv[]) {
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// Here are some plotting parameters
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double xmin = -5.0;
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double xmax = 5.0;
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double ymin = -5.0;
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double ymax = 5.0;
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double zmin = -5.0;
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double zmax = 5.0;
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// Grid resolution
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int nxpoints = 60;
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int nypoints = 60;
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SWIGTYPE_p_ColorMap cmap = gifplot.new_ColorMap("cmap");
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SWIGTYPE_p_FrameBuffer frame = gifplot.new_FrameBuffer(500,500);
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gifplot.FrameBuffer_clear(frame,(short)gifplot.BLACK);
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SWIGTYPE_p_Plot3D p3 = gifplot.new_Plot3D(frame,xmin,ymin,zmin,xmax,ymax,zmax);
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gifplot.Plot3D_lookat(p3,2*(zmax-zmin));
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gifplot.Plot3D_autoperspective(p3,40);
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gifplot.Plot3D_rotu(p3,60);
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gifplot.Plot3D_rotr(p3,30);
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gifplot.Plot3D_rotd(p3,10);
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System.out.println( "Making a nice 3D plot..." );
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gifplot.Plot3D_clear(p3,(short)gifplot.BLACK);
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gifplot.Plot3D_start(p3);
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double dx = 1.0*(xmax-xmin)/nxpoints;
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double dy = 1.0*(ymax-ymin)/nypoints;
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double cscale = 240.0/(zmax-zmin);
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double x = xmin;
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for (int i = 0; i < nxpoints; i++) {
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double y = ymin;
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for (int j = 0; j < nypoints; j++) {
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double z1 = func(x,y);
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double z2 = func(x+dx,y);
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double z3 = func(x+dx,y+dy);
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double z4 = func(x,y+dy);
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double c1 = cscale*(z1-zmin);
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double c2 = cscale*(z2-zmin);
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double c3 = cscale*(z3-zmin);
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double c4 = cscale*(z4-zmin);
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double c = (c1+c2+c3+c4)/4;
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if (c < 0) c = 0;
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if (c > 239) c = 239;
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gifplot.Plot3D_solidquad(p3,x,y,z1,x+dx,y,z2,x+dx,y+dy,z3,x,y+dy,z4,(short)(c+16));
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y = y + dy;
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}
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x = x + dx;
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}
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gifplot.FrameBuffer_writeGIF(frame,cmap,"image.gif");
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System.out.println( "Wrote image.gif" );
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}
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// Here is the function to plot
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public static double func(double x, double y) {
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return 5*java.lang.Math.cos(2*java.lang.Math.sqrt(x*x+y*y))*java.lang.Math.exp(-0.3*java.lang.Math.sqrt(x*x+y*y));
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}
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}
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@ -1,5 +1,5 @@
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This example uses the file in ../../Interface/gifplot.i to build
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an interface with shadow classes. After doing a make, run the program main, ie: 'java main'.
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an interface with shadow classes. After doing a make, run the program runme, ie: 'java runme'.
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Note the differences in the main.java files between this example and the
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Note the differences in the runme.java files between this example and the
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'full' example. This example uses the shadow classes.
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76
Examples/GIFPlot/Java/shadow/runme.java
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76
Examples/GIFPlot/Java/shadow/runme.java
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// Plot a 3D function
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import java.lang.Math;
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public class runme {
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static {
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try {
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System.loadLibrary("gifplot");
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} catch (UnsatisfiedLinkError e) {
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System.err.println("Native code library failed to load. See the chapter on Dynamic Linking Problems in the SWIG Java documentation for help.\n" + e);
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System.exit(1);
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}
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}
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public static void main(String argv[]) {
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// Here are some plotting parameters
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double xmin = -5.0;
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double xmax = 5.0;
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double ymin = -5.0;
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double ymax = 5.0;
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double zmin = -5.0;
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double zmax = 5.0;
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// Grid resolution
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int nxpoints = 60;
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int nypoints = 60;
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ColorMap cmap = new ColorMap("cmap");
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FrameBuffer frame = new FrameBuffer(500,500);
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frame.clear((short)gifplot.BLACK);
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Plot3D p3 = new Plot3D(frame,xmin,ymin,zmin,xmax,ymax,zmax);
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p3.lookat(2*(zmax-zmin));
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p3.autoperspective(40);
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p3.rotu(60);
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p3.rotr(30);
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p3.rotd(10);
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System.out.println( "Making a nice 3D plot..." );
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p3.clear((short)gifplot.BLACK);
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p3.start();
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double dx = 1.0*(xmax-xmin)/nxpoints;
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double dy = 1.0*(ymax-ymin)/nypoints;
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double cscale = 240.0/(zmax-zmin);
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double x = xmin;
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for (int i = 0; i < nxpoints; i++) {
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double y = ymin;
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for (int j = 0; j < nypoints; j++) {
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double z1 = func(x,y);
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double z2 = func(x+dx,y);
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double z3 = func(x+dx,y+dy);
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double z4 = func(x,y+dy);
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double c1 = cscale*(z1-zmin);
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double c2 = cscale*(z2-zmin);
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double c3 = cscale*(z3-zmin);
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double c4 = cscale*(z4-zmin);
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double c = (c1+c2+c3+c4)/4;
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if (c < 0) c = 0;
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if (c > 239) c = 239;
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p3.solidquad(x,y,z1,x+dx,y,z2,x+dx,y+dy,z3,x,y+dy,z4,(short)(c+16));
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y = y + dy;
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}
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x = x + dx;
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}
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frame.writeGIF(cmap,"image.gif");
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System.out.println( "Wrote image.gif" );
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}
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// Here is the function to plot
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public static double func(double x, double y) {
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return 5*java.lang.Math.cos(2*java.lang.Math.sqrt(x*x+y*y))*java.lang.Math.exp(-0.3*java.lang.Math.sqrt(x*x+y*y));
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}
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}
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@ -1,5 +1,5 @@
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This is a very minimalistic example in which just a few functions
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and constants from library are wrapped and used to draw some simple
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shapes. After doing a make, run the java program, ie 'java main'.
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shapes. After doing a make, run the java program, ie 'java runme'.
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41
Examples/GIFPlot/Java/simple/runme.java
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41
Examples/GIFPlot/Java/simple/runme.java
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public class runme {
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static {
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try {
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System.loadLibrary("simple");
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} catch (UnsatisfiedLinkError e) {
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System.err.println("Native code library failed to load. See the chapter on Dynamic Linking Problems in the SWIG Java documentation for help.\n" + e);
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System.exit(1);
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}
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}
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public static void main(String argv[]) {
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// Draw some simple shapes
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System.out.println( "Drawing some basic shapes" );
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SWIGTYPE_p_ColorMap cmap = simple.new_ColorMap(null);
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SWIGTYPE_p_FrameBuffer f = simple.new_FrameBuffer(400,400);
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// Clear the picture
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simple.FrameBuffer_clear(f,(short)simple.BLACK);
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// Make a red box
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simple.FrameBuffer_box(f,40,40,200,200,(short)simple.RED);
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// Make a blue circle
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simple.FrameBuffer_circle(f,200,200,40,(short)simple.BLUE);
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// Make green line
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simple.FrameBuffer_line(f,10,390,390,200, (short)simple.GREEN);
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// Write an image out to disk
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simple.FrameBuffer_writeGIF(f,cmap,"image.gif");
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System.out.println( "Wrote image.gif" );
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simple.delete_FrameBuffer(f);
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simple.delete_ColorMap(cmap);
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}
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}
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