rename java run tests from main to runme for consistency across the languages

git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@10932 626c5289-ae23-0410-ae9c-e8d60b6d4f22
This commit is contained in:
William S Fulton 2008-11-17 22:47:55 +00:00
commit 9cf5256b93
6 changed files with 55 additions and 55 deletions

View file

@ -1,8 +1,8 @@
This example runs the entire gifplot.h header file through SWIG without
any changes. The program 'main.java' does something a little more
interesting. After doing a make, run it using 'java main'. You'll have to go
any changes. The program 'runme.java' does something a little more
interesting. After doing a make, run it using 'java runme'. You'll have to go
look at the header file to get a complete listing of the functions.
Note the differences in the main.java files between this example and the
Note the differences in the runme.java files between this example and the
'full' example. This example does not use shadow classes.

View file

@ -0,0 +1,75 @@
// Plot a 3D function
import java.lang.Math;
public class runme {
static {
try {
System.loadLibrary("gifplot");
} catch (UnsatisfiedLinkError e) {
System.err.println("Native code library failed to load. See the chapter on Dynamic Linking Problems in the SWIG Java documentation for help.\n" + e);
System.exit(1);
}
}
public static void main(String argv[]) {
// Here are some plotting parameters
double xmin = -5.0;
double xmax = 5.0;
double ymin = -5.0;
double ymax = 5.0;
double zmin = -5.0;
double zmax = 5.0;
// Grid resolution
int nxpoints = 60;
int nypoints = 60;
SWIGTYPE_p_ColorMap cmap = gifplot.new_ColorMap("cmap");
SWIGTYPE_p_FrameBuffer frame = gifplot.new_FrameBuffer(500,500);
gifplot.FrameBuffer_clear(frame,(short)gifplot.BLACK);
SWIGTYPE_p_Plot3D p3 = gifplot.new_Plot3D(frame,xmin,ymin,zmin,xmax,ymax,zmax);
gifplot.Plot3D_lookat(p3,2*(zmax-zmin));
gifplot.Plot3D_autoperspective(p3,40);
gifplot.Plot3D_rotu(p3,60);
gifplot.Plot3D_rotr(p3,30);
gifplot.Plot3D_rotd(p3,10);
System.out.println( "Making a nice 3D plot..." );
gifplot.Plot3D_clear(p3,(short)gifplot.BLACK);
gifplot.Plot3D_start(p3);
double dx = 1.0*(xmax-xmin)/nxpoints;
double dy = 1.0*(ymax-ymin)/nypoints;
double cscale = 240.0/(zmax-zmin);
double x = xmin;
for (int i = 0; i < nxpoints; i++) {
double y = ymin;
for (int j = 0; j < nypoints; j++) {
double z1 = func(x,y);
double z2 = func(x+dx,y);
double z3 = func(x+dx,y+dy);
double z4 = func(x,y+dy);
double c1 = cscale*(z1-zmin);
double c2 = cscale*(z2-zmin);
double c3 = cscale*(z3-zmin);
double c4 = cscale*(z4-zmin);
double c = (c1+c2+c3+c4)/4;
if (c < 0) c = 0;
if (c > 239) c = 239;
gifplot.Plot3D_solidquad(p3,x,y,z1,x+dx,y,z2,x+dx,y+dy,z3,x,y+dy,z4,(short)(c+16));
y = y + dy;
}
x = x + dx;
}
gifplot.FrameBuffer_writeGIF(frame,cmap,"image.gif");
System.out.println( "Wrote image.gif" );
}
// Here is the function to plot
public static double func(double x, double y) {
return 5*java.lang.Math.cos(2*java.lang.Math.sqrt(x*x+y*y))*java.lang.Math.exp(-0.3*java.lang.Math.sqrt(x*x+y*y));
}
}

View file

@ -1,5 +1,5 @@
This example uses the file in ../../Interface/gifplot.i to build
an interface with shadow classes. After doing a make, run the program main, ie: 'java main'.
an interface with shadow classes. After doing a make, run the program runme, ie: 'java runme'.
Note the differences in the main.java files between this example and the
Note the differences in the runme.java files between this example and the
'full' example. This example uses the shadow classes.

View file

@ -0,0 +1,76 @@
// Plot a 3D function
import java.lang.Math;
public class runme {
static {
try {
System.loadLibrary("gifplot");
} catch (UnsatisfiedLinkError e) {
System.err.println("Native code library failed to load. See the chapter on Dynamic Linking Problems in the SWIG Java documentation for help.\n" + e);
System.exit(1);
}
}
public static void main(String argv[]) {
// Here are some plotting parameters
double xmin = -5.0;
double xmax = 5.0;
double ymin = -5.0;
double ymax = 5.0;
double zmin = -5.0;
double zmax = 5.0;
// Grid resolution
int nxpoints = 60;
int nypoints = 60;
ColorMap cmap = new ColorMap("cmap");
FrameBuffer frame = new FrameBuffer(500,500);
frame.clear((short)gifplot.BLACK);
Plot3D p3 = new Plot3D(frame,xmin,ymin,zmin,xmax,ymax,zmax);
p3.lookat(2*(zmax-zmin));
p3.autoperspective(40);
p3.rotu(60);
p3.rotr(30);
p3.rotd(10);
System.out.println( "Making a nice 3D plot..." );
p3.clear((short)gifplot.BLACK);
p3.start();
double dx = 1.0*(xmax-xmin)/nxpoints;
double dy = 1.0*(ymax-ymin)/nypoints;
double cscale = 240.0/(zmax-zmin);
double x = xmin;
for (int i = 0; i < nxpoints; i++) {
double y = ymin;
for (int j = 0; j < nypoints; j++) {
double z1 = func(x,y);
double z2 = func(x+dx,y);
double z3 = func(x+dx,y+dy);
double z4 = func(x,y+dy);
double c1 = cscale*(z1-zmin);
double c2 = cscale*(z2-zmin);
double c3 = cscale*(z3-zmin);
double c4 = cscale*(z4-zmin);
double c = (c1+c2+c3+c4)/4;
if (c < 0) c = 0;
if (c > 239) c = 239;
p3.solidquad(x,y,z1,x+dx,y,z2,x+dx,y+dy,z3,x,y+dy,z4,(short)(c+16));
y = y + dy;
}
x = x + dx;
}
frame.writeGIF(cmap,"image.gif");
System.out.println( "Wrote image.gif" );
}
// Here is the function to plot
public static double func(double x, double y) {
return 5*java.lang.Math.cos(2*java.lang.Math.sqrt(x*x+y*y))*java.lang.Math.exp(-0.3*java.lang.Math.sqrt(x*x+y*y));
}
}

View file

@ -1,5 +1,5 @@
This is a very minimalistic example in which just a few functions
and constants from library are wrapped and used to draw some simple
shapes. After doing a make, run the java program, ie 'java main'.
shapes. After doing a make, run the java program, ie 'java runme'.

View file

@ -0,0 +1,41 @@
public class runme {
static {
try {
System.loadLibrary("simple");
} catch (UnsatisfiedLinkError e) {
System.err.println("Native code library failed to load. See the chapter on Dynamic Linking Problems in the SWIG Java documentation for help.\n" + e);
System.exit(1);
}
}
public static void main(String argv[]) {
// Draw some simple shapes
System.out.println( "Drawing some basic shapes" );
SWIGTYPE_p_ColorMap cmap = simple.new_ColorMap(null);
SWIGTYPE_p_FrameBuffer f = simple.new_FrameBuffer(400,400);
// Clear the picture
simple.FrameBuffer_clear(f,(short)simple.BLACK);
// Make a red box
simple.FrameBuffer_box(f,40,40,200,200,(short)simple.RED);
// Make a blue circle
simple.FrameBuffer_circle(f,200,200,40,(short)simple.BLUE);
// Make green line
simple.FrameBuffer_line(f,10,390,390,200, (short)simple.GREEN);
// Write an image out to disk
simple.FrameBuffer_writeGIF(f,cmap,"image.gif");
System.out.println( "Wrote image.gif" );
simple.delete_FrameBuffer(f);
simple.delete_ColorMap(cmap);
}
}