Update v8 code generator specification.

git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/branches/oliverb-javascript-v8@13744 626c5289-ae23-0410-ae9c-e8d60b6d4f22
This commit is contained in:
Oliver Buchtala 2012-09-08 00:47:38 +00:00
commit a0b71935f2
2 changed files with 50 additions and 69 deletions

View file

@ -41,12 +41,12 @@ The generated code consists of the following blocks:
Static references to class templates which are (should be) read-only and can be reused. Static references to class templates which are (should be) read-only and can be reused.
~~~~ ~~~~
v8::Persistent<v8::FunctionTemplate> SWIGV8_$CLASSNAME; v8::Persistent<v8::FunctionTemplate> SWIGV8_${NAME_MANGLED};
~~~~ ~~~~
Notes: Notes:
- it is very important to consider namespaces from the beginning. - it is very important to consider namespaces from the beginning.
`CLASSNAME` should be the mangled qualified class name, e.g., `foo_bar_MyClass` for `foo::bar::MyClass`, `NAME_MANGLED` is the mangled qualified class name, e.g., `foo_bar_MyClass` for `foo::bar::MyClass`,
which is retrieved ny `Swig_string_mangle(Getattr(n, "name"))` which is retrieved ny `Swig_string_mangle(Getattr(n, "name"))`
- namespaces do not need a function template, as they will not be - namespaces do not need a function template, as they will not be
instantiated instantiated
@ -67,115 +67,96 @@ TODO
## Constructors ## Constructors
~~~~ ~~~~
v8::Handle<v8::Value> $CLASSNAME_new(const v8::Arguments& args) { v8::Handle<v8::Value> ${NAME_MANGLED}_new(const v8::Arguments& args) {
v8::HandleScope scope; v8::HandleScope scope;
// retrieve the instance
v8::Handle<v8::Object> self = args.Holder(); v8::Handle<v8::Object> self = args.Holder();
${LOCALS}
// TODO: declare arguments ${MARSHAL_INPUT}
${ACTION}
//convert JS arguments to C++
// TODO: apply input typemaps
$CLASS_LVAL* ptr = new $CLASS_LVAL($ARGS);
self->SetInternalField(0, v8::External::New(ptr)); self->SetInternalField(0, v8::External::New(ptr));
return self; return self;
} }
~~~~ ~~~~
- `$CLASS_LVAL`: should be the canonical name of the class, e.g. `ns1::ns2::MyClass`, - `LOCALS`: declaration and marshalling for input arguments
which can be retrieved using `Getattr(n, "name")` - `MARSHAL_INPUT`: code is generated by applying input typemaps
- `$ARGS`: arguments should be declared at the beginning and checked and set in the - `ACTION`: the C/C++ ctor to be executed
input typemap block
## Destructors ## Destructors
TODO TODO: I haven't found out yet how a descrtuctor can be registered
## Getters ## Getters
~~~~ ~~~~
v8::Handle<v8::Value> $CLASSNAME_get$VARNAME(v8::Local<v8::String> property, const v8::AccessorInfo& info) { v8::Handle<v8::Value> ${NAME_MANGLED}_get(v8::Local<v8::String> property, const v8::AccessorInfo& info) {
v8::HandleScope scope; v8::HandleScope scope;
v8::Handle<v8::Object> ret;
// retrieve pointer to C++-this ${LOCALS}
$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(info.Holder()); ${ACTION}
$RET_LVAL retval = self->$VARNAME; ${MARSHAL_OUTPUT}
v8::Handle<v8::Value> ret = <output_mapping(retval)>;
return scope.Close(ret); return scope.Close(ret);
} }
~~~~ ~~~~
- TODO: output typemapping - `NAME_MANGLED`: the qualified mangled name of the variable, E.g., `foo::x -> foo_x`, `A.x -> A_x`
- `LOCALS`: declare C return variable
- `MARSHAL_OUTPUT`: code is generated by applying output typemaps
## Setters ## Setters
~~~~ ~~~~
void $CLASSNAME_set$VARNAME(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info) { void ${NAME_MANGLED}_set(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info) {
v8::HandleScope scope; ${LOCALS}
${MARSHAL_INPUT}
// retrieve pointer to this ${ACTION}
$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(info.Holder());
// TODO: declare input arg
// map java-script type to C++ type
self->$VARNAME = <input_typemapping>;
} }
~~~~ ~~~~
- `NAME_MANGLED`: the qualified mangled name of the variable, E.g., `foo::x -> foo_x`, `A.x -> A_x`
- `LOCALS`: declarations for input arguments
- `MARSHAL_INPUT`: code is generated by applying input typemaps
TODO: ## Functions
- input type mapping should be addressed in extra step, together with type check
## Member functions
~~~~ ~~~~
v8::Handle<v8::Value> $CLASSNAME_$FUNCTIONNAME(const v8::Arguments& args) v8::Handle<v8::Value> ${NAME_MANGLED}(const Arguments &args) {
{
v8::HandleScope scope; v8::HandleScope scope;
v8::Handle<v8::Object> ret;
$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(args.Holder()); ${LOCALS}
${MARSHAL_INPUT}
// TODO: declare input args ${ACTION}
${MARSHAL_OUTPUT}
//convert JS arguments to C++
// TODO: input typemappings and type checking
//call C++ method
$RET_LTYPE result = self->$FUNCTIONNAME($ARGS);
//convert C++ JS arguments to C++
v8::Handle<v8::Value> ret = <output_typemapping>;
return scope.Close(ret); return scope.Close(ret);
} }
~~~~ ~~~~
- if the function does not have a return value, return v8::Undefined - if the function does not have a return value, return v8::Undefined
## Overloading
TODO: if a function or a ctor is overloaded, a dispatcher function
must be generated which calls overloading wrappers depending on number
and type of input arguments.
## Initializer ## Initializer
~~~~ ~~~~
void $MODULENAME_Initialize(v8::Handle<v8::Context> context) void ${MODULE}_Initialize(v8::Handle<v8::Context> context)
{ {
v8::HandleScope scope; v8::HandleScope scope;
// register the module in globale context // register the module in globale context
v8::Local<v8::Object> global = context->Global(); v8::Local<v8::Object> global = context->Global();
<CREATE_NAME_SPACES> ${PART_NAMESPACES}
<CREATE_CLASS_TEMPLATES>
<ADD_CLASS_METHODS> ${PART_CLASS_TEMPLATES}
<INHERITANCES> ${PART_WRAPPERS}
<REGISTER_CLASSES> ${PART_INHERITANCE}
${PART_REGISTER}
} }
~~~~ ~~~~
@ -188,11 +169,10 @@ in the according parent contexts.
## Create Class Template ## Create Class Template
~~~~ ~~~~
SWIGV8_$CLASSNAME = SWIGV8_CreateClassTemplate("$LOCAL_CLASSNAME" , $CLASSNAME_new); SWIGV8_${NAME_MANGLED} = SWIGV8_CreateClassTemplate("${NAME_UNQUALIFIED}" , ${NAME_MANGLED}_new);
~~~~ ~~~~
- `LOCAL_CLASSNAME`: the class name without context, i.e., namespaces, - `NAME_UNQUALIFIED`: the class name without context, i.e., namespaces
which is retrieved by `Getattr(n, "sym:name")`
## Add Member Function ## Add Member Function
@ -216,7 +196,7 @@ in the according parent contexts.
## Inheritance ## Inheritance
~~~~ ~~~~
SWIGV8_$CLASSNAME->Inherit(SWIGV8_$SUPERCLASS); SWIGV8_${NAME_MANGLED}->Inherit(SWIGV8_${BASE_CLASS});
~~~~ ~~~~
- Note: multiple inheritance is not possible; thus we will always take the first parent class - Note: multiple inheritance is not possible; thus we will always take the first parent class
@ -224,7 +204,7 @@ in the according parent contexts.
## Register class ## Register class
~~~~ ~~~~
$CONTEXT->Set(v8::String::NewSymbol("$LOCAL_CLASSNAME"), SWIGV8_$CLASSNAME->GetFunction()); ${CONTEXT}->Set(v8::String::NewSymbol("${NAME_UNQUALIFIED}", SWIGV8_${NAME_MANGLED}->GetFunction()));
~~~~ ~~~~
- Note: every class template has an associated ctor function wrapper, which is registered here - Note: every class template has an associated ctor function wrapper, which is registered here

View file

@ -35,6 +35,7 @@ v8::Handle<v8::Value> ${NAME_MANGLED}_new(const v8::Arguments& args) {
v8::HandleScope scope; v8::HandleScope scope;
v8::Handle<v8::Object> self = args.Holder(); v8::Handle<v8::Object> self = args.Holder();
${LOCALS} ${LOCALS}
${MARSHAL_INPUT}
${ACTION} ${ACTION}
self->SetInternalField(0, v8::External::New(ptr)); self->SetInternalField(0, v8::External::New(ptr));
return self; return self;