Added GIFPlot example
git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk/SWIG@219 626c5289-ae23-0410-ae9c-e8d60b6d4f22
This commit is contained in:
parent
71a84a784d
commit
a6743ff85a
49 changed files with 8487 additions and 0 deletions
329
Examples/GIFPlot/Include/gifplot.h
Normal file
329
Examples/GIFPlot/Include/gifplot.h
Normal file
|
|
@ -0,0 +1,329 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
* gifplot.h
|
||||
*
|
||||
* Main header file for the GIFPlot library.
|
||||
*
|
||||
* Author(s) : David Beazley (beazley@cs.uchicago.edu)
|
||||
* Copyright (C) 1995-1996
|
||||
*
|
||||
* See the file LICENSE for information on usage and redistribution.
|
||||
* ----------------------------------------------------------------------------- */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <fcntl.h>
|
||||
#include <float.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
|
||||
#ifndef GIFPLOT_H
|
||||
|
||||
/* Pixel is 8-bits */
|
||||
|
||||
typedef unsigned char Pixel;
|
||||
typedef float Zvalue;
|
||||
|
||||
/* ------------------------------------------------------------------------
|
||||
ColorMap
|
||||
|
||||
Definition and methods for colormaps
|
||||
------------------------------------------------------------------------ */
|
||||
|
||||
typedef struct ColorMap {
|
||||
unsigned char *cmap;
|
||||
char *name;
|
||||
} ColorMap;
|
||||
|
||||
extern ColorMap *new_ColorMap(char *filename);
|
||||
extern void delete_ColorMap(ColorMap *c);
|
||||
extern void ColorMap_default(ColorMap *c);
|
||||
extern void ColorMap_assign(ColorMap *c, int index, int r, int g, int b);
|
||||
extern int ColorMap_getitem(ColorMap *c, int index);
|
||||
extern void ColorMap_setitem(ColorMap *c, int index, int value);
|
||||
extern int ColorMap_write(ColorMap *c, char *filename);
|
||||
|
||||
/* Some default colors */
|
||||
|
||||
#define BLACK 0
|
||||
#define WHITE 1
|
||||
#define RED 2
|
||||
#define GREEN 3
|
||||
#define BLUE 4
|
||||
#define YELLOW 5
|
||||
#define CYAN 6
|
||||
#define MAGENTA 7
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
FrameBuffer
|
||||
|
||||
This structure defines a simple 8 bit framebuffer.
|
||||
------------------------------------------------------------------------- */
|
||||
|
||||
typedef struct FrameBuffer {
|
||||
Pixel **pixels;
|
||||
Zvalue **zbuffer;
|
||||
unsigned int height;
|
||||
unsigned int width;
|
||||
int xmin; /* These are used for clipping */
|
||||
int ymin;
|
||||
int xmax;
|
||||
int ymax;
|
||||
} FrameBuffer;
|
||||
|
||||
#define ZMIN 1e+36
|
||||
|
||||
/* FrameBuffer Methods */
|
||||
|
||||
extern FrameBuffer *new_FrameBuffer(unsigned int width, unsigned int height);
|
||||
extern void delete_FrameBuffer(FrameBuffer *frame);
|
||||
extern int FrameBuffer_resize(FrameBuffer *frame, int width, int height);
|
||||
extern void FrameBuffer_clear(FrameBuffer *frame, Pixel color);
|
||||
extern void FrameBuffer_plot(FrameBuffer *frame, int x, int y, Pixel color);
|
||||
extern void FrameBuffer_horizontal(FrameBuffer *frame, int xmin, int xmax, int y, Pixel color);
|
||||
extern void FrameBuffer_horizontalinterp(FrameBuffer *f, int xmin, int xmax, int y, Pixel c1, Pixel c2);
|
||||
extern void FrameBuffer_vertical(FrameBuffer *frame, int ymin, int ymax, int x, Pixel color);
|
||||
extern void FrameBuffer_box(FrameBuffer *frame, int x1, int y1, int x2, int y2, Pixel color);
|
||||
extern void FrameBuffer_solidbox(FrameBuffer *frame, int x1, int y1, int x2, int y2, Pixel color);
|
||||
extern void FrameBuffer_interpbox(FrameBuffer *f, int x1, int y1, int x2, int y2, Pixel c1, Pixel c2, Pixel c3, Pixel c4);
|
||||
extern void FrameBuffer_circle(FrameBuffer *frame, int x1, int y1, int radius, Pixel color);
|
||||
extern void FrameBuffer_solidcircle(FrameBuffer *frame, int x1, int y1, int radius, Pixel color);
|
||||
extern void FrameBuffer_line(FrameBuffer *frame, int x1, int y1, int x2, int y2, Pixel color);
|
||||
extern void FrameBuffer_setclip(FrameBuffer *frame, int xmin, int ymin, int xmax, int ymax);
|
||||
extern void FrameBuffer_noclip(FrameBuffer *frame);
|
||||
extern int FrameBuffer_makeGIF(FrameBuffer *frame, ColorMap *cmap, void *buffer, unsigned int maxsize);
|
||||
extern int FrameBuffer_writeGIF(FrameBuffer *f, ColorMap *c, char *filename);
|
||||
extern void FrameBuffer_zresize(FrameBuffer *f, int width, int height);
|
||||
extern void FrameBuffer_zclear(FrameBuffer *f);
|
||||
extern void FrameBuffer_solidtriangle(FrameBuffer *f, int x1, int y1, int x2, int y2, int x3, int y3, Pixel c);
|
||||
extern void FrameBuffer_interptriangle(FrameBuffer *f, int tx1, int ty1, Pixel c1,
|
||||
int tx2, int ty2, Pixel c2, int tx3, int ty3, Pixel c3);
|
||||
|
||||
#define HORIZONTAL 1
|
||||
#define VERTICAL 2
|
||||
|
||||
extern void FrameBuffer_drawchar(FrameBuffer *frame, int x, int y, int fgcolor, int bgcolor, char chr, int orientation);
|
||||
extern void FrameBuffer_drawstring(FrameBuffer *f, int x, int y, int fgcolor, int bgcolor, char *text, int orientation);
|
||||
|
||||
/* ------------------------------------------------------------------------
|
||||
PixMap
|
||||
|
||||
The equivalent of "bit-maps".
|
||||
------------------------------------------------------------------------ */
|
||||
|
||||
typedef struct PixMap {
|
||||
int width;
|
||||
int height;
|
||||
int centerx;
|
||||
int centery;
|
||||
int *map;
|
||||
} PixMap;
|
||||
|
||||
/* PIXMAP methods */
|
||||
|
||||
extern PixMap *new_PixMap(int width, int height, int centerx, int centery);
|
||||
extern void delete_PixMap(PixMap *pm);
|
||||
extern void PixMap_set(PixMap *pm, int x, int y, int pix);
|
||||
extern void FrameBuffer_drawpixmap(FrameBuffer *f, PixMap *pm, int x, int y, int fgcolor, int bgcolor);
|
||||
|
||||
#define TRANSPARENT 0
|
||||
#define FOREGROUND 1
|
||||
#define BACKGROUND 2
|
||||
|
||||
/* ------------------------------------------------------------------------
|
||||
Plot2D
|
||||
|
||||
Definition and methods for 2D plots.
|
||||
------------------------------------------------------------------------ */
|
||||
|
||||
typedef struct Plot2D {
|
||||
FrameBuffer *frame; /* what frame buffer are we using */
|
||||
int view_xmin; /* Minimum coordinates of view region */
|
||||
int view_ymin;
|
||||
int view_xmax; /* Maximum coordinates of view region */
|
||||
int view_ymax;
|
||||
double xmin; /* Minimum coordinates of plot region */
|
||||
double ymin;
|
||||
double xmax; /* Maximum coordinates of plot region */
|
||||
double ymax;
|
||||
int xscale; /* Type of scaling (LINEAR, LOG, etc..) */
|
||||
int yscale;
|
||||
double dx; /* Private scaling parameters */
|
||||
double dy;
|
||||
} Plot2D;
|
||||
|
||||
/* 2D Plot methods */
|
||||
|
||||
extern Plot2D *new_Plot2D(FrameBuffer *frame,double xmin,double ymin, double xmax, double ymax);
|
||||
extern void delete_Plot2D(Plot2D *p2);
|
||||
extern Plot2D *Plot2D_copy(Plot2D *p2);
|
||||
extern void Plot2D_clear(Plot2D *p2, Pixel c);
|
||||
extern void Plot2D_setview(Plot2D *p2, int vxmin, int vymin, int vxmax, int vymax);
|
||||
extern void Plot2D_setrange(Plot2D *p2, double xmin, double ymin, double xmax, double ymax);
|
||||
extern void Plot2D_setscale(Plot2D *p2, int xscale, int yscale);
|
||||
extern void Plot2D_plot(Plot2D *p2, double x, double y, Pixel color);
|
||||
extern void Plot2D_box(Plot2D *p2, double x1, double y1, double x2, double y2, Pixel color);
|
||||
extern void Plot2D_solidbox(Plot2D *p2, double x1, double y1,double x2, double y2, Pixel color);
|
||||
extern void Plot2D_interpbox(Plot2D *p2, double x1, double y1, double x2, double y2, Pixel c1, Pixel c2, Pixel c3, Pixel c4);
|
||||
extern void Plot2D_circle(Plot2D *p2, double x, double y, double radius, Pixel color);
|
||||
extern void Plot2D_solidcircle(Plot2D *p2, double x, double y, double radius, Pixel color);
|
||||
extern void Plot2D_line(Plot2D *p2, double x1, double y1, double x2, double y2, Pixel color);
|
||||
extern void Plot2D_start(Plot2D *p2);
|
||||
extern void Plot2D_drawpixmap(Plot2D *p2, PixMap *pm, double x, double y, Pixel color, Pixel bgcolor);
|
||||
extern void Plot2D_xaxis(Plot2D *p2, double x, double y, double xtick, int ticklength, Pixel c);
|
||||
extern void Plot2D_yaxis(Plot2D *p2, double x, double y, double ytick, int ticklength, Pixel c);
|
||||
extern void Plot2D_triangle(Plot2D *p2, double x1, double y1, double x2, double y2, double x3, double y3, Pixel c);
|
||||
extern void Plot2D_solidtriangle(Plot2D *p2, double x1, double y1, double x2, double y2, double x3, double y3, Pixel c);
|
||||
extern void Plot2D_interptriangle(Plot2D *p2, double x1, double y1, Pixel c1,
|
||||
double x2, double y2, Pixel c2,
|
||||
double x3, double y3, Pixel c3);
|
||||
|
||||
#define LINEAR 10
|
||||
#define LOG 11
|
||||
|
||||
/* -----------------------------------------------------------------------
|
||||
Matrix
|
||||
|
||||
Operations on 4x4 transformation matrices and vectors.
|
||||
Matrices are represented as a double array of 16 elements
|
||||
----------------------------------------------------------------------- */
|
||||
|
||||
typedef double *Matrix;
|
||||
typedef struct GL_Vector {
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
double w;
|
||||
} GL_Vector;
|
||||
|
||||
extern Matrix new_Matrix();
|
||||
extern void delete_Matrix(Matrix a);
|
||||
extern Matrix Matrix_copy(Matrix a);
|
||||
extern void Matrix_multiply(Matrix a, Matrix b, Matrix c);
|
||||
extern void Matrix_identity(Matrix a);
|
||||
extern void Matrix_zero(Matrix a);
|
||||
extern void Matrix_transpose(Matrix a, Matrix result);
|
||||
extern void Matrix_invert(Matrix a, Matrix inva);
|
||||
extern void Matrix_transform(Matrix a, GL_Vector *r, GL_Vector *t);
|
||||
extern void Matrix_transform4(Matrix a, double rx, double ry, double rz,
|
||||
double rw, GL_Vector *t);
|
||||
|
||||
extern void Matrix_print(Matrix a);
|
||||
extern void Matrix_translate(Matrix a, double tx, double ty, double tz);
|
||||
extern void Matrix_rotatex(Matrix a, double deg);
|
||||
extern void Matrix_rotatey(Matrix a, double deg);
|
||||
extern void Matrix_rotatez(Matrix a, double deg);
|
||||
|
||||
/* -----------------------------------------------------------------------
|
||||
Plot3D
|
||||
|
||||
Data Structure for 3-D plots
|
||||
------------------------------------------------------------------------ */
|
||||
|
||||
typedef struct Plot3D {
|
||||
FrameBuffer *frame; /* Frame buffer being used */
|
||||
int view_xmin; /* Viewing region */
|
||||
int view_ymin;
|
||||
int view_xmax;
|
||||
int view_ymax;
|
||||
double xmin; /* Bounding box */
|
||||
double ymin;
|
||||
double zmin;
|
||||
double xmax;
|
||||
double ymax;
|
||||
double zmax;
|
||||
double xcenter; /* Center point */
|
||||
double ycenter;
|
||||
double zcenter;
|
||||
double fovy; /* Field of view */
|
||||
double aspect; /* Aspect ratio */
|
||||
double znear; /* near "clipping" plane */
|
||||
double zfar; /* far "clipping" plane */
|
||||
Matrix center_mat; /* Matrix used for centering the model */
|
||||
Matrix model_mat; /* Model rotation matrix */
|
||||
Matrix view_mat; /* Viewing matrix */
|
||||
Matrix fullmodel_mat; /* Full model matrix. Used by sphere plot */
|
||||
Matrix trans_mat; /* Total transformation matrix */
|
||||
double lookatz; /* Where is the z-lookat point */
|
||||
double xshift; /* Used for translation and stuff */
|
||||
double yshift;
|
||||
double zoom;
|
||||
int width;
|
||||
int height;
|
||||
int pers_mode; /* Perspective mode (private) */
|
||||
double ortho_left,ortho_right,ortho_bottom,ortho_top;
|
||||
} Plot3D;
|
||||
|
||||
extern Plot3D *new_Plot3D(FrameBuffer *frame, double xmin, double ymin, double zmin,
|
||||
double xmax, double ymax, double zmax);
|
||||
extern void delete_Plot3D(Plot3D *p3);
|
||||
extern Plot3D *Plot3D_copy(Plot3D *p3);
|
||||
extern void Plot3D_clear(Plot3D *p3, Pixel Color);
|
||||
extern void Plot3D_perspective(Plot3D *p3, double fovy, double znear, double zfar);
|
||||
extern void Plot3D_ortho(Plot3D *p3, double left, double right, double top, double bottom);
|
||||
extern void Plot3D_lookat(Plot3D *p3, double z);
|
||||
extern void Plot3D_autoperspective(Plot3D *p3, double fovy);
|
||||
extern void Plot3D_autoortho(Plot3D *p3);
|
||||
extern void Plot3D_rotx(Plot3D *p3, double deg);
|
||||
extern void Plot3D_roty(Plot3D *p3, double deg);
|
||||
extern void Plot3D_rotz(Plot3D *p3, double deg);
|
||||
extern void Plot3D_rotl(Plot3D *p3, double deg);
|
||||
extern void Plot3D_rotr(Plot3D *p3, double deg);
|
||||
extern void Plot3D_rotd(Plot3D *p3, double deg);
|
||||
extern void Plot3D_rotu(Plot3D *p3, double deg);
|
||||
extern void Plot3D_rotc(Plot3D *p3, double deg);
|
||||
extern void Plot3D_zoom(Plot3D *p3, double percent);
|
||||
extern void Plot3D_left(Plot3D *p3, double percent);
|
||||
extern void Plot3D_right(Plot3D *p3, double percent);
|
||||
extern void Plot3D_down(Plot3D *p3, double percent);
|
||||
extern void Plot3D_up(Plot3D *p3, double percent);
|
||||
extern void Plot3D_center(Plot3D *p3, double cx, double cy);
|
||||
|
||||
extern void Plot3D_plot(Plot3D *p3, double x, double y, double z, Pixel Color);
|
||||
|
||||
extern void Plot3D_setview(Plot3D *p3, int vxmin, int vymin, int vxmax, int vymax);
|
||||
extern void Plot3D_start(Plot3D *p3);
|
||||
extern void Plot3D_line(Plot3D *p3, double x1, double y1, double z1,
|
||||
double x2, double y2, double z2, Pixel color);
|
||||
extern void Plot3D_triangle(Plot3D *p3, double x1, double y1, double z1,
|
||||
double x2, double y2, double z2,
|
||||
double x3, double y3, double z3, Pixel color);
|
||||
extern void Plot3D_solidtriangle(Plot3D *p3, double x1, double y1, double z1,
|
||||
double x2, double y2, double z2,
|
||||
double x3, double y3, double z3, Pixel color);
|
||||
|
||||
extern void Plot3D_interptriangle(Plot3D *p3,
|
||||
double x1, double y1, double z1, Pixel c1,
|
||||
double x2, double y2, double z2, Pixel c2,
|
||||
double x3, double y3, double z3, Pixel c3);
|
||||
|
||||
extern void Plot3D_quad(Plot3D *p3, double x1, double y1, double z1,
|
||||
double x2, double y2, double z2,
|
||||
double x3, double y3, double z3,
|
||||
double x4, double y4, double z4,
|
||||
Pixel color);
|
||||
|
||||
extern void Plot3D_solidquad(Plot3D *p3, double x1, double y1, double z1,
|
||||
double x2, double y2, double z2,
|
||||
double x3, double y3, double z3,
|
||||
double x4, double y4, double z4,
|
||||
Pixel color);
|
||||
|
||||
extern void Plot3D_interpquad(Plot3D *p3, double x1, double y1, double z1, Pixel c1,
|
||||
double x2, double y2, double z2, Pixel c2,
|
||||
double x3, double y3, double z3, Pixel c3,
|
||||
double x4, double y4, double z4, Pixel c4);
|
||||
|
||||
|
||||
extern void Plot3D_solidsphere(Plot3D *p3, double x, double y, double z, double radius,Pixel c);
|
||||
|
||||
extern void Plot3D_outlinesphere(Plot3D *p3, double x, double y, double z, double radius,Pixel c, Pixel bc);
|
||||
|
||||
extern PixMap PixMap_SQUARE;
|
||||
extern PixMap PixMap_TRIANGLE;
|
||||
extern PixMap PixMap_CROSS;
|
||||
|
||||
#endif
|
||||
#define GIFPLOT_H
|
||||
|
||||
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue