Reference example like the other languages, all working
git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk/SWIG@4529 626c5289-ae23-0410-ae9c-e8d60b6d4f22
This commit is contained in:
parent
eac7c92248
commit
ab5ee2246a
7 changed files with 367 additions and 0 deletions
14
Examples/csharp/reference/.cvsignore
Normal file
14
Examples/csharp/reference/.cvsignore
Normal file
|
|
@ -0,0 +1,14 @@
|
||||||
|
runme
|
||||||
|
*_wrap.c
|
||||||
|
*_wrap.cxx
|
||||||
|
*.iltmp
|
||||||
|
*.cs
|
||||||
|
*.dll
|
||||||
|
*.dsw
|
||||||
|
*.exp
|
||||||
|
*.lib
|
||||||
|
*.ncb
|
||||||
|
*.opt
|
||||||
|
*.plg
|
||||||
|
Release
|
||||||
|
Debug
|
||||||
18
Examples/csharp/reference/Makefile
Normal file
18
Examples/csharp/reference/Makefile
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
TOP = ../..
|
||||||
|
SWIG = $(TOP)/../swig
|
||||||
|
CXXSRCS = example.cxx
|
||||||
|
TARGET = example
|
||||||
|
INTERFACE = example.i
|
||||||
|
SWIGOPT =
|
||||||
|
|
||||||
|
all:: csharp
|
||||||
|
|
||||||
|
csharp::
|
||||||
|
$(MAKE) -f $(TOP)/Makefile CXXSRCS='$(CXXSRCS)' SWIG='$(SWIG)' \
|
||||||
|
SWIGOPT='$(SWIGOPT)' TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' csharp_cpp
|
||||||
|
cscc *.cs -o runme
|
||||||
|
|
||||||
|
clean::
|
||||||
|
$(MAKE) -f $(TOP)/Makefile csharp_clean
|
||||||
|
|
||||||
|
check: all
|
||||||
41
Examples/csharp/reference/example.cxx
Normal file
41
Examples/csharp/reference/example.cxx
Normal file
|
|
@ -0,0 +1,41 @@
|
||||||
|
/* File : example.cxx */
|
||||||
|
|
||||||
|
#include "example.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
Vector operator+(const Vector &a, const Vector &b) {
|
||||||
|
Vector r;
|
||||||
|
r.x = a.x + b.x;
|
||||||
|
r.y = a.y + b.y;
|
||||||
|
r.z = a.z + b.z;
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
char *Vector::print() {
|
||||||
|
static char temp[512];
|
||||||
|
sprintf(temp,"Vector %x (%g,%g,%g)", this, x,y,z);
|
||||||
|
return temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
VectorArray::VectorArray(int size) {
|
||||||
|
items = new Vector[size];
|
||||||
|
maxsize = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
VectorArray::~VectorArray() {
|
||||||
|
delete [] items;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector &VectorArray::operator[](int index) {
|
||||||
|
if ((index < 0) || (index >= maxsize)) {
|
||||||
|
printf("Panic! Array index out of bounds.\n");
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
return items[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
int VectorArray::size() {
|
||||||
|
return maxsize;
|
||||||
|
}
|
||||||
|
|
||||||
26
Examples/csharp/reference/example.h
Normal file
26
Examples/csharp/reference/example.h
Normal file
|
|
@ -0,0 +1,26 @@
|
||||||
|
/* File : example.h */
|
||||||
|
|
||||||
|
class Vector {
|
||||||
|
private:
|
||||||
|
double x,y,z;
|
||||||
|
public:
|
||||||
|
Vector() : x(0), y(0), z(0) { };
|
||||||
|
Vector(double x, double y, double z) : x(x), y(y), z(z) { };
|
||||||
|
friend Vector operator+(const Vector &a, const Vector &b);
|
||||||
|
char *print();
|
||||||
|
};
|
||||||
|
|
||||||
|
class VectorArray {
|
||||||
|
private:
|
||||||
|
Vector *items;
|
||||||
|
int maxsize;
|
||||||
|
public:
|
||||||
|
VectorArray(int maxsize);
|
||||||
|
~VectorArray();
|
||||||
|
Vector &operator[](int);
|
||||||
|
int size();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
46
Examples/csharp/reference/example.i
Normal file
46
Examples/csharp/reference/example.i
Normal file
|
|
@ -0,0 +1,46 @@
|
||||||
|
/* File : example.i */
|
||||||
|
|
||||||
|
/* This file has a few "typical" uses of C++ references. */
|
||||||
|
|
||||||
|
%module example
|
||||||
|
|
||||||
|
%{
|
||||||
|
#include "example.h"
|
||||||
|
%}
|
||||||
|
|
||||||
|
class Vector {
|
||||||
|
public:
|
||||||
|
Vector(double x, double y, double z);
|
||||||
|
~Vector();
|
||||||
|
char *print();
|
||||||
|
};
|
||||||
|
|
||||||
|
/* This helper function calls an overloaded operator */
|
||||||
|
%inline %{
|
||||||
|
Vector addv(Vector &a, Vector &b) {
|
||||||
|
return a+b;
|
||||||
|
}
|
||||||
|
%}
|
||||||
|
|
||||||
|
/* Wrapper around an array of vectors class */
|
||||||
|
|
||||||
|
class VectorArray {
|
||||||
|
public:
|
||||||
|
VectorArray(int maxsize);
|
||||||
|
~VectorArray();
|
||||||
|
int size();
|
||||||
|
|
||||||
|
/* This wrapper provides an alternative to the [] operator */
|
||||||
|
%extend {
|
||||||
|
Vector &get(int index) {
|
||||||
|
return (*self)[index];
|
||||||
|
}
|
||||||
|
void set(int index, Vector &a) {
|
||||||
|
(*self)[index] = a;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
149
Examples/csharp/reference/index.html
Normal file
149
Examples/csharp/reference/index.html
Normal file
|
|
@ -0,0 +1,149 @@
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<title>SWIG:Examples:java:reference</title>
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body bgcolor="#ffffff">
|
||||||
|
|
||||||
|
|
||||||
|
<tt>SWIG/Examples/java/reference/</tt>
|
||||||
|
<hr>
|
||||||
|
|
||||||
|
<H2>C++ Reference Handling</H2>
|
||||||
|
|
||||||
|
<tt>$Header$</tt><br>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
This example tests SWIG's handling of C++ references. Since C++
|
||||||
|
references are closely related to pointers (as both refer to a
|
||||||
|
location in memory), SWIG simply collapses all references into
|
||||||
|
pointers when creating wrappers.
|
||||||
|
|
||||||
|
<h2>Some examples</h2>
|
||||||
|
|
||||||
|
References are most commonly used as function parameter. For example,
|
||||||
|
you might have an operator like this:
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<pre>
|
||||||
|
Vector operator+(const Vector &a, const Vector &b) {
|
||||||
|
Vector result;
|
||||||
|
result.x = a.x + b.x;
|
||||||
|
result.y = a.y + b.y;
|
||||||
|
result.z = a.z + b.z;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
or a function:
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<pre>
|
||||||
|
Vector addv(const Vector &a, const Vector &b) {
|
||||||
|
Vector result;
|
||||||
|
result.x = a.x + b.x;
|
||||||
|
result.y = a.y + b.y;
|
||||||
|
result.z = a.z + b.z;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
In these cases, SWIG transforms everything into a pointer and creates a wrapper
|
||||||
|
that looks like this:
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<pre>
|
||||||
|
Vector wrap_addv(Vector *a, Vector *b) {
|
||||||
|
return addv(*a,*b);
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
Occasionally, a reference is used as a return value of a function
|
||||||
|
when the return result is to be used as an lvalue in an expression.
|
||||||
|
The prototypical example is an operator like this:
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<pre>
|
||||||
|
Vector &operator[](int index);
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
or a method:
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<pre>
|
||||||
|
Vector &get(int index);
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
For functions returning references, a wrapper like this is created:
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<pre>
|
||||||
|
Vector *wrap_Object_get(Object *self, int index) {
|
||||||
|
Vector &result = self->get(index);
|
||||||
|
return &result;
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
The following <a href="example.h">header file</a> contains some class
|
||||||
|
definitions with some operators and use of references.
|
||||||
|
|
||||||
|
<h2>SWIG Interface</h2>
|
||||||
|
|
||||||
|
SWIG does NOT support overloaded operators so it can not directly build
|
||||||
|
an interface to the classes in the above file. However, a number of workarounds
|
||||||
|
can be made. For example, an overloaded operator can be stuck behind a function
|
||||||
|
call such as the <tt>addv()</tt> function above. Array access can be handled
|
||||||
|
with a pair of set/get functions like this:
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<pre>
|
||||||
|
class VectorArray {
|
||||||
|
public:
|
||||||
|
...
|
||||||
|
%addmethods {
|
||||||
|
Vector &get(int index) {
|
||||||
|
return (*self)[index];
|
||||||
|
}
|
||||||
|
void set(int index, Vector &a) {
|
||||||
|
(*self)[index] = a;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
...
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
Click <a href="example.i">here</a> to see a SWIG interface file with these additions.
|
||||||
|
|
||||||
|
<h2>Sample Java program</h2>
|
||||||
|
|
||||||
|
Click <a href="main.java">here</a> to see a Java program that manipulates some C++ references.
|
||||||
|
|
||||||
|
<h2>Notes:</h2>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li>C++ references primarily provide notational convenience for C++
|
||||||
|
source code. However, Java only supports the 'x.a'
|
||||||
|
notation so it doesn't much matter.
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<li>When a program returns a reference, a pointer is returned.
|
||||||
|
Unlike return by value, memory is not allocated to hold the
|
||||||
|
return result.
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<li>SWIG has particular trouble handling various combinations of references
|
||||||
|
and pointers. This is side effect of an old parsing scheme and
|
||||||
|
type representation that will be replaced in future versions.
|
||||||
|
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<hr>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
73
Examples/csharp/reference/runme.cs
Normal file
73
Examples/csharp/reference/runme.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
||||||
|
// This example illustrates the manipulation of C++ references in C#.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class runme {
|
||||||
|
|
||||||
|
public static void Main()
|
||||||
|
{
|
||||||
|
Console.WriteLine( "Creating some objects:" );
|
||||||
|
Vector a = new Vector(3,4,5);
|
||||||
|
Vector b = new Vector(10,11,12);
|
||||||
|
|
||||||
|
Console.WriteLine( " Created " + a.print() );
|
||||||
|
Console.WriteLine( " Created " + b.print() );
|
||||||
|
|
||||||
|
// ----- Call an overloaded operator -----
|
||||||
|
|
||||||
|
// This calls the wrapper we placed around
|
||||||
|
//
|
||||||
|
// operator+(const Vector &a, const Vector &)
|
||||||
|
//
|
||||||
|
// It returns a new allocated object.
|
||||||
|
|
||||||
|
Console.WriteLine( "Adding a+b" );
|
||||||
|
Vector c = example.addv(a,b);
|
||||||
|
Console.WriteLine( " a+b = " + c.print() );
|
||||||
|
|
||||||
|
// Note: Unless we free the result, a memory leak will occur if the -noproxy commandline
|
||||||
|
// is used as the proxy classes define finalizers which call the Dispose() method. When
|
||||||
|
// -noproxy is not specified the memory management is controlled by the garbage collector.
|
||||||
|
// You can still call Dispose(). It will free the c++ memory immediately, but not the
|
||||||
|
// C# memory! You then must be careful not to call any member functions as it will
|
||||||
|
// use a NULL c pointer on the underlying c++ object. We set the C# object to null
|
||||||
|
// which will then throw a C# exception should we attempt to use it again.
|
||||||
|
c.Dispose();
|
||||||
|
c = null;
|
||||||
|
|
||||||
|
// ----- Create a vector array -----
|
||||||
|
|
||||||
|
Console.WriteLine( "Creating an array of vectors" );
|
||||||
|
VectorArray va = new VectorArray(10);
|
||||||
|
Console.WriteLine( " va = " + va.ToString() );
|
||||||
|
|
||||||
|
// ----- Set some values in the array -----
|
||||||
|
|
||||||
|
// These operators copy the value of Vector a and Vector b to the vector array
|
||||||
|
va.set(0,a);
|
||||||
|
va.set(1,b);
|
||||||
|
|
||||||
|
// This works, but it would cause a memory leak if -noproxy was used!
|
||||||
|
|
||||||
|
va.set(2,example.addv(a,b));
|
||||||
|
|
||||||
|
|
||||||
|
// Get some values from the array
|
||||||
|
|
||||||
|
Console.WriteLine( "Getting some array values" );
|
||||||
|
for (int i=0; i<5; i++)
|
||||||
|
Console.WriteLine( " va(" + i + ") = " + va.get(i).print() );
|
||||||
|
|
||||||
|
// Watch under resource meter to check on this
|
||||||
|
Console.WriteLine( "Making sure we don't leak memory." );
|
||||||
|
for (int i=0; i<1000000; i++)
|
||||||
|
c = va.get(i%10);
|
||||||
|
|
||||||
|
// ----- Clean up -----
|
||||||
|
// This could be omitted. The garbage collector would then clean up for us.
|
||||||
|
Console.WriteLine( "Cleaning up" );
|
||||||
|
va.Dispose();
|
||||||
|
a.Dispose();
|
||||||
|
b.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue