moved from Perl to Perl5 to fix naming kludge
git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@5029 626c5289-ae23-0410-ae9c-e8d60b6d4f22
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TOP = ../../..
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SWIG = $(TOP)/../swig
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SWIGOPT =
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SRCS =
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TARGET = simple
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INTERFACE = simple.i
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LIBS = -L../.. -lgifplot
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INCLUDES = -I../../Include
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all::
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$(MAKE) -f $(TOP)/Makefile SRCS='$(SRCS)' SWIG='$(SWIG)' \
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INCLUDES='$(INCLUDES)' LIBS='$(LIBS)' SWIGOPT='$(SWIGOPT)' \
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TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' perl5
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static::
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$(MAKE) -f $(TOP)/Makefile SRCS='$(SRCS)' SWIG='$(SWIG)' \
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INCLUDES='$(INCLUDES)' LIBS='$(LIBS)' SWIGOPT='$(SWIGOPT)' \
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TARGET='myperl' INTERFACE='$(INTERFACE)' perl5_static
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clean::
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$(MAKE) -f $(TOP)/Makefile perl5_clean
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rm -f *.gif
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check: all
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This is a very minimalistic example in which just a few functions
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and constants from library are wrapped and used to draw some simple
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shapes. The script 'runme.pl' runs the example.
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# Draw some simple shapes
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print "Drawing some basic shapes\n";
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use simple;
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$cmap = simple::new_ColorMap();
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$f = simple::new_FrameBuffer(400,400);
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# Clear the picture
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simple::FrameBuffer_clear($f,$simple::BLACK);
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# Make a red box
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simple::FrameBuffer_box($f,40,40,200,200,$simple::RED);
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# Make a blue circle
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simple::FrameBuffer_circle($f,200,200,40,$simple::BLUE);
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# Make green line
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simple::FrameBuffer_line($f,10,390,390,200, $simple::GREEN);
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# Write an image out to disk
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simple::FrameBuffer_writeGIF($f,$cmap,"image.gif");
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print "Wrote image.gif\n";
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simple::delete_FrameBuffer($f);
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simple::delete_ColorMap($cmap);
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/* This example shows a very simple interface wrapping a few
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primitive declarations */
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%module simple
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%{
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#include "gifplot.h"
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%}
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typedef unsigned char Pixel;
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/* Here are a few useful functions */
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ColorMap *new_ColorMap(char *filename = 0);
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void delete_ColorMap(ColorMap *cmap);
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FrameBuffer *new_FrameBuffer(unsigned int width, unsigned int height);
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void delete_FrameBuffer(FrameBuffer *frame);
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void FrameBuffer_clear(FrameBuffer *frame, Pixel color);
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void FrameBuffer_line(FrameBuffer *frame, int x1, int y1, int x2, int y2, Pixel color);
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void FrameBuffer_box(FrameBuffer *frame, int x1, int y1, int x2, int y2, Pixel color);
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void FrameBuffer_circle(FrameBuffer *frame, int x1, int y1, int radius, Pixel color);
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int FrameBuffer_writeGIF(FrameBuffer *f, ColorMap *c, char *filename);
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/* And some useful constants */
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#define BLACK 0
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#define WHITE 1
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#define RED 2
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#define GREEN 3
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#define BLUE 4
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#define YELLOW 5
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#define CYAN 6
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#define MAGENTA 7
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