moved from Perl to Perl5 to fix naming kludge

git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk@5029 626c5289-ae23-0410-ae9c-e8d60b6d4f22
This commit is contained in:
William S Fulton 2003-09-01 14:09:58 +00:00
commit b6af99308c
4 changed files with 0 additions and 95 deletions

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TOP = ../../..
SWIG = $(TOP)/../swig
SWIGOPT =
SRCS =
TARGET = simple
INTERFACE = simple.i
LIBS = -L../.. -lgifplot
INCLUDES = -I../../Include
all::
$(MAKE) -f $(TOP)/Makefile SRCS='$(SRCS)' SWIG='$(SWIG)' \
INCLUDES='$(INCLUDES)' LIBS='$(LIBS)' SWIGOPT='$(SWIGOPT)' \
TARGET='$(TARGET)' INTERFACE='$(INTERFACE)' perl5
static::
$(MAKE) -f $(TOP)/Makefile SRCS='$(SRCS)' SWIG='$(SWIG)' \
INCLUDES='$(INCLUDES)' LIBS='$(LIBS)' SWIGOPT='$(SWIGOPT)' \
TARGET='myperl' INTERFACE='$(INTERFACE)' perl5_static
clean::
$(MAKE) -f $(TOP)/Makefile perl5_clean
rm -f *.gif
check: all

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This is a very minimalistic example in which just a few functions
and constants from library are wrapped and used to draw some simple
shapes. The script 'runme.pl' runs the example.

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# Draw some simple shapes
print "Drawing some basic shapes\n";
use simple;
$cmap = simple::new_ColorMap();
$f = simple::new_FrameBuffer(400,400);
# Clear the picture
simple::FrameBuffer_clear($f,$simple::BLACK);
# Make a red box
simple::FrameBuffer_box($f,40,40,200,200,$simple::RED);
# Make a blue circle
simple::FrameBuffer_circle($f,200,200,40,$simple::BLUE);
# Make green line
simple::FrameBuffer_line($f,10,390,390,200, $simple::GREEN);
# Write an image out to disk
simple::FrameBuffer_writeGIF($f,$cmap,"image.gif");
print "Wrote image.gif\n";
simple::delete_FrameBuffer($f);
simple::delete_ColorMap($cmap);

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/* This example shows a very simple interface wrapping a few
primitive declarations */
%module simple
%{
#include "gifplot.h"
%}
typedef unsigned char Pixel;
/* Here are a few useful functions */
ColorMap *new_ColorMap(char *filename = 0);
void delete_ColorMap(ColorMap *cmap);
FrameBuffer *new_FrameBuffer(unsigned int width, unsigned int height);
void delete_FrameBuffer(FrameBuffer *frame);
void FrameBuffer_clear(FrameBuffer *frame, Pixel color);
void FrameBuffer_line(FrameBuffer *frame, int x1, int y1, int x2, int y2, Pixel color);
void FrameBuffer_box(FrameBuffer *frame, int x1, int y1, int x2, int y2, Pixel color);
void FrameBuffer_circle(FrameBuffer *frame, int x1, int y1, int radius, Pixel color);
int FrameBuffer_writeGIF(FrameBuffer *f, ColorMap *c, char *filename);
/* And some useful constants */
#define BLACK 0
#define WHITE 1
#define RED 2
#define GREEN 3
#define BLUE 4
#define YELLOW 5
#define CYAN 6
#define MAGENTA 7