Fix Javascript generator to use %renamed variable names.
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108143951d
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2 changed files with 12 additions and 2 deletions
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@ -44,7 +44,6 @@ CPP_TEST_CASES = \
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cpp_static \
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director_alternating \
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enum_template \
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infinity \
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namespace_virtual_method \
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overload_copy \
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rename1 \
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@ -68,6 +67,7 @@ CPP_TEST_CASES = \
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javascript_unicode
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BROKEN_TEST_CASES = \
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infinity \
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preproc_include
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SKIP_CPP_CASES = @SKIP_CPP_CASES@
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@ -793,8 +793,18 @@ int JSEmitter::enterFunction(Node *n) {
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int JSEmitter::enterVariable(Node *n) {
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// reset the state information for variables.
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state.variable(true);
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state.variable(NAME, Swig_scopename_last(Getattr(n, "name")));
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// Retrieve a pure symbol name. Using 'sym:name' as a basis, as it considers %renamings.
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if (Equal(Getattr(n, "view"), "memberconstantHandler")) {
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// Note: this is kind of hacky/experimental
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// For constants/enums 'sym:name' contains e.g., 'Foo_Hello' instead of 'Hello'
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state.variable(NAME, Getattr(n, "memberconstantHandler:sym:name"));
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} else {
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state.variable(NAME, Swig_scopename_last(Getattr(n, "sym:name")));
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}
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if(Equal(Getattr(n, "storage"), "static")) {
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SetFlag(state.variable(), IS_STATIC);
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