Lua improvements - Mark Gossage patch #1295168
git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/trunk/SWIG@7476 626c5289-ae23-0410-ae9c-e8d60b6d4f22
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17
Lib/lua/std_except.i
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17
Lib/lua/std_except.i
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// Typemaps used by the STL wrappers that throw exceptions.
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// These typemaps are used when methods are declared with an STL exception specification, such as
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// size_t at() const throw (std::out_of_range);
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%{
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#include <stdexcept>
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%}
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%include "exception.i"
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%typemap(throws) std::out_of_range %{
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SWIG_exception(SWIG_IndexError, $1.what()); %}
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%typemap(throws) std::exception %{
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SWIG_exception(SWIG_SystemError, $1.what()); %}
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%typemap(throws) std::exception& %{
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SWIG_exception(SWIG_SystemError, ($1)->what()); %}
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122
Lib/lua/std_string.i
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122
Lib/lua/std_string.i
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/***********************************************************************
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* std_string.i
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*
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* std::string typemaps for LUA
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*
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* Author : Mark Gossage (mark@gossage.cjb.net)
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************************************************************************/
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%{
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#include <string>
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%}
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/*
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Only std::string and const std::string& are typemaped
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they are converted to the Lua strings automatically
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eg.
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std::string test_value(std::string x) {
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return x;
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}
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can be used as
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s="hello world"
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s2=test_value(s)
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assert(s==s2)
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*/
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%typemap(in,checkfn="lua_isstring") std::string
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%{$1 = (char*)lua_tostring(L, $input);%}
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%typemap(out) std::string
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%{ lua_pushstring(L,$1.c_str()); SWIG_arg++;%}
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%typemap(in,checkfn="lua_isstring") const std::string& (std::string temp)
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%{temp=(char*)lua_tostring(L, $input); $1=&temp;%}
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%typemap(out) const std::string&
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%{ lua_pushstring(L,$1->c_str()); SWIG_arg++;%}
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%typemap(throws) std::string,const std::string&
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%{lua_pushstring(L,$1.c_str());
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SWIG_fail; %}
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/*
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std::string& can be wrappered, but you must inform SWIG if it is in or out
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eg:
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void fn(std::string& str);
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Is this an in/out/inout value?
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Therefore you need the usual
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%apply (std::string& INOUT) {(std::string& str)};
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or
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%apply std::string& INOUT {std::string& str};
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typemaps to tell SWIG what to do.
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*/
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%typemap(in) std::string &INPUT=const std::string &;
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%typemap(in, numinputs=0) std::string &OUTPUT (std::string temp)
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%{ $1 = &temp; %}
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%typemap(argout) std::string &OUTPUT
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%{ lua_pushstring(L,$1.c_str()); SWIG_arg++;%}
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%typemap(in) std::string &INOUT =const std::string &;
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%typemap(argout) std::string &INOUT = std::string &OUTPUT;
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/*
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For const std::string* and std::string* is not clear
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is this a pointer or an array?
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Therefore just leaving it as is
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(there is some rough code below which could be used if needed
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// SWIG wraps const ref's as pointer
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// typemaps to deal with this and const ptrs
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%typemap(in,checkfn="lua_isstring")
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const std::string& INPUT(std::string temp),
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const std::string* INPUT(std::string temp)
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%{temp=(char*)lua_tostring(L, $input); $1=&temp;%}
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%typemap(out) const std::string&, const std::string*
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%{ lua_pushstring(L,$1->c_str()); SWIG_arg++;%}
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// the non-const pointer version
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%typemap(in) std::string *INPUT=const std::string *INPUT;
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%typemap(in, numinputs=0) std::string *OUTPUT (std::string temp)
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%{ $1 = &temp; %}
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%typemap(argout) std::string *OUTPUT
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%{ lua_pushstring(L,$1->c_str()); SWIG_arg++;%}
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%typemap(in) std::string *INOUT = std::string *INPUT;
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%typemap(argout) std::string *INOUT = std::string *OUTPUT;
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*/
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/*
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A really cut down version of the string class
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This provides basic mapping of lua strings <-> std::string
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and little else
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(the std::string has a lot of unneeded functions anyway)
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*/
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namespace std {
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class string {
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public:
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string();
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string(const char*);
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string(const string&);
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unsigned int size() const;
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unsigned int length() const;
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bool empty() const;
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// no support for operator[]
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const char* c_str()const;
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const char* data()const;
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// assign does not return a copy of this object
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// (no point in a scripting language)
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void assign(const char*);
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void assign(const string&);
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// no support for all the other features
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// its probably better to do it in lua
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};
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}
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133
Lib/lua/std_vector.i
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133
Lib/lua/std_vector.i
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/***********************************************************************
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* std_vector.i
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*
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* std::vector typemaps for LUA
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*
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* Author : Mark Gossage (mark@gossage.cjb.net)
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************************************************************************/
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%{
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#include <vector>
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%}
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%include <std_except.i> // the general exepctions
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/*
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A really cut down version of the vector class.
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Note: this does not match the true std::vector class
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but instead is an approximate, so that SWIG knows how to wrapper it.
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(Eg, all access is by value, not ref, as SWIG turns refs to pointers)
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And no support for iterators & insert/erase
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It would be useful to have a vector<->Lua table conversion routine
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*/
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namespace std {
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template<class T>
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class vector {
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public:
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vector();
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vector(unsigned int);
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vector(const vector&);
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vector(unsigned int,T);
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unsigned int size() const;
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unsigned int max_size() const;
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bool empty() const;
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void clear();
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void push_back(T val);
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void pop_back();
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T front()const; // only read front & back
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T back()const; // not write to them
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// operator [] given later:
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%extend // this is a extra bit of SWIG code
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{
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// [] is replaced by __getitem__ & __setitem__
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// simply throws a string, which causes a lua error
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T __getitem__(unsigned int idx) throw (std::out_of_range)
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{
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if (idx>=self->size())
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throw std::out_of_range("in vector::__getitem__()");
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return (*self)[idx];
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}
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void __setitem__(unsigned int idx,T val) throw (std::out_of_range)
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{
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if (idx>=self->size())
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throw std::out_of_range("in vector::__setitem__()");
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(*self)[idx]=val;
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}
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};
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};
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}
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/*
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Vector<->LuaTable fns
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These look a bit like the array<->LuaTable fns
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but are templated, not %defined
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(you must have template support for STL)
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*/
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/*
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%{
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// reads a table into a vector of numbers
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// lua numbers will be cast into the type required (rounding may occur)
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// return 0 if non numbers found in the table
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// returns new'ed ptr if ok
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template<class T>
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std::vector<T>* SWIG_read_number_vector(lua_State* L,int index)
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{
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int i=0;
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std::vector<T>* vec=new std::vector<T>();
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while(1)
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{
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lua_rawgeti(L,index,i+1);
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if (!lua_isnil(L,-1))
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{
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lua_pop(L,1);
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break; // finished
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}
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if (!lua_isnumber(L,-1))
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{
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lua_pop(L,1);
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delete vec;
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return 0; // error
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}
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vec->push_back((T)lua_tonumber(L,-1));
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lua_pop(L,1);
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++i;
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}
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return vec; // ok
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}
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// writes a vector of numbers out as a lua table
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template<class T>
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int SWIG_write_number_vector(lua_State* L,std::vector<T> *vec)
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{
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lua_newtable(L);
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for(int i=0;i<vec->size();++i)
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{
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lua_pushnumber(L,(double)((*vec)[i]));
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lua_rawseti(L,-2,i+1);// -1 is the number, -2 is the table
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}
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}
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%}
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// then the typemaps
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%define SWIG_TYPEMAP_NUM_VECTOR(T)
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// in
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%typemap(in) std::vector<T> *INPUT
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%{ $1 = SWIG_read_number_vector<T>(L,$input);
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if (!$1) SWIG_fail;%}
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%typemap(freearg) std::vector<T> *INPUT
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%{ delete $1;%}
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// out
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%typemap(argout) std::vector<T> *OUTPUT
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%{ SWIG_write_number_vector(L,$1); SWIG_arg++; %}
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%enddef
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*/
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