Lua static member access improvements.
1) Static members and static functions inside class can be accessed as ModuleName.ClassName.FunctionName (MemberName respectively). Old way aka ModuleName.ClassName_FunctionName still works. 2) Same goes for enums inside classes: ModuleName.ClassName.EnumValue1 etc. 3) More 'runme' tests for lua + modifications to existing tests to test new changes. Code is loosely based upon python implemenation of the same thing. Patch #62.
This commit is contained in:
parent
a91cd0bc5c
commit
c3f3880d0c
4 changed files with 335 additions and 13 deletions
|
|
@ -5,6 +5,13 @@ See the RELEASENOTES file for a summary of changes in each release.
|
|||
Version 2.0.11 (in progress)
|
||||
============================
|
||||
|
||||
2013-09-12: wsfulton
|
||||
[Lua] Pull Git patch #62.
|
||||
1) Static members and static functions inside class can be accessed as
|
||||
ModuleName.ClassName.FunctionName (MemberName respectively). Old way such as
|
||||
ModuleName.ClassName_FunctionName still works.
|
||||
2) Same goes for enums inside classes: ModuleName.ClassName.EnumValue1 etc.
|
||||
|
||||
2013-09-12: wsfulton
|
||||
[UTL] Infinity is now by default an acceptable value for type 'float'. This fix makes
|
||||
the handling of type 'float' and 'double' the same. The implementation requires the
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue