Lua static member access improvements.
1) Static members and static functions inside class can be accessed as ModuleName.ClassName.FunctionName (MemberName respectively). Old way aka ModuleName.ClassName_FunctionName still works. 2) Same goes for enums inside classes: ModuleName.ClassName.EnumValue1 etc. 3) More 'runme' tests for lua + modifications to existing tests to test new changes. Code is loosely based upon python implemenation of the same thing. Patch #62.
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4 changed files with 335 additions and 13 deletions
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@ -42,16 +42,22 @@ assert(f3.num==32)
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f4=cb.Foo(6)
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cb.Bar_global_fptr=f4
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assert(cb.Bar_global_fptr.num==6)
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assert(cb.Bar.global_fptr.num==6)
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f4.num=8
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assert(cb.Bar_global_fptr.num==8)
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assert(cb.Bar.global_fptr.num==8)
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assert(cb.Bar_global_fref.num==23)
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assert(cb.Bar.global_fref.num==23)
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cb.Bar_global_fref=cb.Foo(-7) -- this will set the value
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assert(cb.Bar_global_fref.num==-7)
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assert(cb.Bar.global_fref.num==-7)
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assert(cb.Bar_global_fval.num==3)
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assert(cb.Bar.global_fval.num==3)
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cb.Bar_global_fval=cb.Foo(-34)
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assert(cb.Bar_global_fval.num==-34)
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assert(cb.Bar.global_fval.num==-34)
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-- Now test member function pointers
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func1_ptr=cb.get_func1_ptr()
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