Updated and verified CMake build docs
This commit is contained in:
parent
07f5b37c30
commit
e941f7e3fa
1 changed files with 38 additions and 41 deletions
|
|
@ -230,72 +230,69 @@ SWIG can also be compiled and run using <a href="https://www.msys2.org/">MSYS2</
|
|||
<p>
|
||||
SWIG can be built using <a href="https://cmake.org/">CMake</a> and Visual Studio rather than autotools. As with the other approaches to
|
||||
building SWIG the dependencies need to be installed. The steps below are one of a number of ways of installing the dependencies without requiring Cygwin or MinGW.
|
||||
For fully working build steps always check the Continuous Integration setups currently detailed in the <a href="https://github.com/swig/swig/blob/master/appveyor.yml">Appveyor YAML file</a>.
|
||||
For fully working build steps always check the Continuous Integration (CI) setups currently detailed in the <a href="https://github.com/swig/swig/blob/master/appveyor.yml">Appveyor YAML file</a>.
|
||||
</p>
|
||||
|
||||
<ol>
|
||||
<li>
|
||||
Install Nuget from <a href="https://www.nuget.org/downloads">https://www.nuget.org/downloads</a> (v5.8.1 is used in this example, and installed to C:\Tools). Nuget is the package manager
|
||||
Install Nuget from <a href="https://www.nuget.org/downloads">https://www.nuget.org/downloads</a> (v6.0.0 is used in this example, and installed to <tt>C:\Tools</tt>). Nuget is the package manager
|
||||
for .NET, but allows us to easily install <a href="https://cmake.org/">CMake</a> and other dependencies required by SWIG.
|
||||
</li>
|
||||
<li>
|
||||
Install CMake using the following command: <pre>C:\Tools\nuget install CMake-win64 -Version 3.15.5 -OutputDirectory C:\Tools\CMake</pre>
|
||||
Install <a href="https://www.nuget.org/packages/CMake-win64/">CMake-win64 Nuget package</a> using the following command: <pre>C:\Tools\nuget install CMake-win64 -Version 3.15.5 -OutputDirectory C:\Tools\CMake</pre>
|
||||
Alternatively you can download CMake from <a href="https://cmake.org/download/">https://cmake.org/download/</a>.
|
||||
</li>
|
||||
<li>
|
||||
Install Bison using the following command: <pre>C:\Tools\nuget install bison-win32 -Version 2.4.1.1 -OutputDirectory C:\Tools\bison</pre>
|
||||
Install the <a href="https://www.nuget.org/packages/bison-win32/">Bison Nuget package</a> using the following command: <pre>C:\Tools\nuget install bison-win32 -Version 2.4.1.1 -OutputDirectory C:\Tools\bison</pre>
|
||||
Alternatively download Bison from <a href="https://sourceforge.net/projects/gnuwin32/files/bison/">https://sourceforge.net/projects/gnuwin32/files/bison/</a> (2.4.1 is used in this example)
|
||||
and save to a folder e.g. C:\Tools\Bison
|
||||
and save to a folder e.g. <tt>C:\Tools\Bison</tt>
|
||||
</li>
|
||||
<li>
|
||||
Install PCRE2 using the following commands:
|
||||
<div class="shell"><pre>
|
||||
git clone https://github.com/PhilipHazel/pcre2.git
|
||||
cd pcre2
|
||||
cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_INSTALL_PREFIX=C:/pcre .
|
||||
cmake --build . --config Release --target install
|
||||
</pre></div>
|
||||
Alternatively, use <tt>WITH_PCRE</tt> option to disable PCRE2 support if you are sure not to need it.
|
||||
Unfortunately, PCRE2 is not yet available on Nuget. Instead we will use CMake to build and install <a href="https://www.pcre.org/">PCRE2</a> to <tt>C:\Tools\pcre2</tt> using the following commands:
|
||||
<div class="shell"><pre>
|
||||
cd C:\
|
||||
SET PATH=C:\Tools\CMake\CMake-win64.3.15.5\bin;%PATH%
|
||||
git clone https://github.com/PhilipHazel/pcre2.git
|
||||
cd pcre2
|
||||
cmake -G "Visual Studio 16 2019" -A x64 -DCMAKE_INSTALL_PREFIX=C:/Tools/pcre2 -S . -B build
|
||||
cmake --build build --config Release --target install</pre></div>
|
||||
Alternatively, set <tt>WITH_PCRE=OFF</tt> to disable PCRE2 support if you are sure you do not require it.
|
||||
</li>
|
||||
<li>
|
||||
We will also need the SWIG source code. Either download a zipped archive from GitHub, or if git is installed clone the latest codebase
|
||||
using <pre>git clone https://github.com/swig/swig.git</pre>
|
||||
In this example we are assuming the source code is available at C:\swig
|
||||
In this example we are assuming the source code is available at <tt>C:\swig</tt>
|
||||
</li>
|
||||
<li>
|
||||
<p>
|
||||
Now we have all the required dependencies we can build SWIG using the commands below. We are assuming Visual Studio 2019 is installed. For other versions of Visual Studio change <tt>"Visual Studio 16 2019 -A x64"</tt> to the relevant
|
||||
<a href="https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators">Visual Studio Generator</a> and
|
||||
architecture. We add the required build tools to the system PATH, and then
|
||||
build a Release version of SWIG. If all runs successfully a new swig.exe should be generated in the <tt>C:/swig/install2/bin</tt> folder.
|
||||
</p>
|
||||
<div class="shell">
|
||||
<pre>
|
||||
cd C:\swig
|
||||
SET PATH=C:\Tools\CMake\CMake-win64.3.15.5\bin;C:\Tools\bison\bison-win32.2.4.1.1\tools\native\bin;%PATH%
|
||||
SET PCRE_ROOT=C:/Tools/pcre2
|
||||
SET PCRE_PLATFORM=x64
|
||||
cmake -G "Visual Studio 16 2019" -A x64 -DCMAKE_INSTALL_PREFIX="%CD:\=/%/install2" -DCMAKE_C_FLAGS="/DPCRE2_STATIC" ^
|
||||
-DPCRE2_INCLUDE_DIR=%PCRE_ROOT%/include -DPCRE2_LIBRARY=%PCRE_ROOT%/lib/pcre2-8-static.lib -S . -B build
|
||||
cmake --build build --config Release --target install
|
||||
|
||||
REM to test the exe
|
||||
cd install2/bin
|
||||
swig.exe -help</pre></div>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<p>
|
||||
We are assuming Visual Studio 2017 is installed. For other versions of Visual Studio change <i>"Visual Studio 15 2017 Win64"</i> to the relevant
|
||||
<a href="https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators">Visual Studio Generator</a>.
|
||||
Now we have all the required dependencies we can build SWIG using the commands below. We add the required build tools to the system PATH, and then
|
||||
build a Release version of SWIG. If all runs successfully a new swig.exe should be generated in a /Release folder.
|
||||
</p>
|
||||
|
||||
<div class="shell">
|
||||
<pre>
|
||||
cd C:\swig
|
||||
SET PATH=C:\Tools\CMake\CMake-win64.3.15.5\bin;C:\Tools\bison\bison-win32.2.4.1.1\tools\native\bin;%PATH%
|
||||
SET PCRE_ROOT=C:/pcre
|
||||
SET PCRE_PLATFORM=x64
|
||||
cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_INSTALL_PREFIX="%CD:\=/%/install2" -DCMAKE_C_FLAGS="/DPCRE2_STATIC" ^
|
||||
-DPCRE2_INCLUDE_DIR=%PCRE_ROOT%/include -DPCRE2_LIBRARY=%PCRE_ROOT%/lib/pcre2-8.lib .
|
||||
cmake --build . --config Release
|
||||
|
||||
REM to test the exe
|
||||
cd /Release
|
||||
swig.exe -help
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
In addition to Release builds you can create a Debug build using:
|
||||
</p>
|
||||
<div class="shell">
|
||||
<pre>cmake --build . --config Debug</pre>
|
||||
<pre>cmake --build build --config Debug</pre>
|
||||
</div>
|
||||
<p>
|
||||
A Visual Studio solution file should be generated named swig.sln. This can be opened and debugged by running the swig project and setting the
|
||||
Debugging Command Arguments. For example to debug one of the test-suite .i files included with the SWIG source use the following:
|
||||
A Visual Studio solution file should be generated named swig.sln. This can be opened and debugged by running the swig project and setting <tt>Properties > Debugging > Command Arguments</tt>. For example to debug one of the test-suite .i files included with the SWIG source use the following:
|
||||
</p>
|
||||
<div class="shell">
|
||||
<pre>-python -c++ -o C:\Temp\doxygen_parsing.cpp C:\swig\Examples\test-suite\doxygen_parsing.i</pre>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue