Allow examples and test-suite to be built out of source tree

- Examples/Makefile.in rules use SRCDIR as the relative source directory

- ./config.status replicates Examples/ source directory tree in build
  directory, and copies each Makefile to build directory, prefixed with
  a header which sets SRCDIR to source directory

- Examples/test-suite/.../Makefile.in set SRCDIR from Autoconf-set srcdir

- Examples/test-suite/errors/Makefile.in needs to filter out source
  directory from SWIG error messages

- Lua: embedded interpreters are passed location of run-time test

- Python: copy run-time scripts to build directory because of 2to3
  conversion; import_packages example copies __init__.py from source
  directory; test-suite sets SCRIPTDIR to location of run-time tests

- Javascript: binding.gyp renamed to binding.gyp.in so that $srcdir
  can be substituted with SRCDIR; removed './' from require() statements
  so that NODE_PATH can be used to point Node.js to build directory
This commit is contained in:
Karl Wette 2014-05-11 23:21:10 +02:00
commit f574a34155
420 changed files with 1772 additions and 1510 deletions

View file

@ -113,10 +113,14 @@ int main(int argc, char* argv[]) {
push_pointer(L,&engine,"Engine *",0);
lua_setglobal(L, "pEngine"); // set as global variable
printf("[C++] now let's load the file 'runme.lua'\n");
if (argc != 2 || argv[1] == NULL || strlen(argv[1]) == 0) {
printf("[C++] ERROR: no lua file given on command line\n");
exit(3);
}
printf("[C++] now let's load the file '%s'\n", argv[1]);
printf("[C++] any lua code in this file will be executed\n");
if (luaL_loadfile(L, "runme.lua") || lua_pcall(L, 0, 0, 0)) {
printf("[C++] ERROR: cannot run lua file: %s", lua_tostring(L, -1));
if (luaL_loadfile(L, argv[1]) || lua_pcall(L, 0, 0, 0)) {
printf("[C++] ERROR: cannot run lua file: %s",lua_tostring(L, -1));
exit(3);
}
printf("[C++] We are now back in C++, all looks ok\n");