#include #include #include #include #include #include #include #include "js_shell.h" typedef int (*V8ExtensionRegistrar) (v8::Handle); class V8Shell: public JSShell { public: V8Shell(); virtual ~V8Shell(); virtual bool RunScript(const std::string& scriptPath); virtual bool RunShell(); protected: virtual bool RegisterModule(HANDLE library, const std::string& module_name); virtual bool InitializeEngine(); virtual bool ExecuteScript(const std::string& source, const std::string& name); virtual bool DisposeEngine(); private: v8::Persistent CreateShellContext(); void ReportException(v8::TryCatch* handler); static v8::Handle Print(const v8::Arguments& args); static v8::Handle Quit(const v8::Arguments& args); static v8::Handle Version(const v8::Arguments& args); static const char* ToCString(const v8::String::Utf8Value& value); void ExtendEngine(); protected: std::vector module_initializers; v8::Persistent context; }; #ifdef __GNUC__ #include #define LOAD_SYMBOL(handle, name) dlsym(handle, name) #else #error "implement dll loading" #endif V8Shell::V8Shell() { } V8Shell::~V8Shell() { context.Dispose(); v8::V8::Dispose(); } bool V8Shell::RegisterModule(HANDLE library, const std::string& module_name) { std::string symname = std::string(module_name).append("_initialize"); V8ExtensionRegistrar init_function = reinterpret_cast((long) LOAD_SYMBOL(library, symname.c_str())); if(init_function == 0) return false; module_initializers.push_back(init_function); return true; } bool V8Shell::RunScript(const std::string& scriptPath) { if (!context.IsEmpty()) { context.Dispose(); } std::string source = ReadFile(scriptPath); context = CreateShellContext(); if (context.IsEmpty()) { printf("Could not create context.\n"); return false; } context->Enter(); v8::Context::Scope context_scope(context); ExtendEngine(); if(!ExecuteScript(source, scriptPath)) { return false; } context->Exit(); context.Dispose(); v8::V8::Dispose(); return true; } bool V8Shell::RunShell() { if (!context.IsEmpty()) { context.Dispose(); } context = CreateShellContext(); if (context.IsEmpty()) { printf("Could not create context.\n"); return false; } context->Enter(); v8::Context::Scope context_scope(context); ExtendEngine(); static const int kBufferSize = 1024; while (true) { char buffer[kBufferSize]; printf("> "); char* str = fgets(buffer, kBufferSize, stdin); if (str == NULL) break; std::string source(str); ExecuteScript(source, "(shell)"); } printf("\n"); context->Exit(); context.Dispose(); v8::V8::Dispose(); return true; } bool V8Shell::InitializeEngine() { } void V8Shell::ExtendEngine() { // register extensions for(std::vector::iterator it=module_initializers.begin(); it != module_initializers.end(); ++it) { (*it)(context); } } bool V8Shell::ExecuteScript(const std::string& source, const std::string& name) { v8::HandleScope handle_scope; v8::TryCatch try_catch; v8::Handle script = v8::Script::Compile(v8::String::New(source.c_str()), v8::String::New(name.c_str())); if (script.IsEmpty()) { // Print errors that happened during compilation. ReportException(&try_catch); return false; } else { v8::Handle result = script->Run(); if (result.IsEmpty()) { assert(try_catch.HasCaught()); // Print errors that happened during execution. ReportException(&try_catch); return false; } else { assert(!try_catch.HasCaught()); if (!result->IsUndefined()) { // If all went well and the result wasn't undefined then print // the returned value. v8::String::Utf8Value str(result); const char* cstr = V8Shell::ToCString(str); printf("%s\n", cstr); } return true; } } } bool V8Shell::DisposeEngine() { } v8::Persistent V8Shell::CreateShellContext() { v8::HandleScope scope; // Create a template for the global object. v8::Handle global = v8::ObjectTemplate::New(); // Bind global functions global->Set(v8::String::New("print"), v8::FunctionTemplate::New(V8Shell::Print)); global->Set(v8::String::New("quit"), v8::FunctionTemplate::New(V8Shell::Quit)); global->Set(v8::String::New("version"), v8::FunctionTemplate::New(V8Shell::Version)); v8::Persistent _context = v8::Context::New(NULL, global); return _context; } v8::Handle V8Shell::Print(const v8::Arguments& args) { bool first = true; for (int i = 0; i < args.Length(); i++) { v8::HandleScope handle_scope; if (first) { first = false; } else { printf(" "); } v8::String::Utf8Value str(args[i]); const char* cstr = V8Shell::ToCString(str); printf("%s", cstr); } printf("\n"); fflush(stdout); return v8::Undefined(); } v8::Handle V8Shell::Quit(const v8::Arguments& args) { int exit_code = args[0]->Int32Value(); fflush(stdout); fflush(stderr); exit(exit_code); return v8::Undefined(); } v8::Handle V8Shell::Version(const v8::Arguments& args) { return v8::String::New(v8::V8::GetVersion()); } void V8Shell::ReportException(v8::TryCatch* try_catch) { v8::HandleScope handle_scope; v8::String::Utf8Value exception(try_catch->Exception()); const char* exception_string = V8Shell::ToCString(exception); v8::Handle message = try_catch->Message(); if (message.IsEmpty()) { // V8 didn't provide any extra information about this error; just // print the exception. printf("%s\n", exception_string); } else { // Print (filename):(line number): (message). v8::String::Utf8Value filename(message->GetScriptResourceName()); const char* filename_string = V8Shell::ToCString(filename); int linenum = message->GetLineNumber(); printf("%s:%i: %s\n", filename_string, linenum, exception_string); // Print line of source code. v8::String::Utf8Value sourceline(message->GetSourceLine()); const char* sourceline_string = V8Shell::ToCString(sourceline); printf("%s\n", sourceline_string); // Print wavy underline (GetUnderline is deprecated). int start = message->GetStartColumn(); for (int i = 0; i < start; i++) { printf(" "); } int end = message->GetEndColumn(); for (int i = start; i < end; i++) { printf("^"); } printf("\n"); v8::String::Utf8Value stack_trace(try_catch->StackTrace()); if (stack_trace.length() > 0) { const char* stack_trace_string = V8Shell::ToCString(stack_trace); printf("%s\n", stack_trace_string); } } } // Extracts a C string from a V8 Utf8Value. const char* V8Shell::ToCString(const v8::String::Utf8Value& value) { return *value ? *value : ""; } JSShell* create_v8_shell() { return new V8Shell(); }