#include "cpp_enum/cpp_enum_proxy.h" #include #include int main(int argc, const char *argv[]) { // We don't have "enum SOME_ENUM" int e = ENUM_ONE, *p; // check the constructor's default value StructWithEnums *s = new_StructWithEnums(); assert(StructWithEnums_some_enum_get(s) == ENUM_ONE); // check setter StructWithEnums_some_enum_set(s, ENUM_TWO); assert(StructWithEnums_some_enum_get(s) == ENUM_TWO); // check function call StructWithEnums_some_enum_test1(s, &e, &e, &e); // check function call StructWithEnums_some_enum_test2(s, &e, &e, &e); // check function call assert(StructWithEnums_enum_test3(s) == ENUM_ONE); // check function call assert(StructWithEnums_enum_test4(s) == ENUM_TWO); // check function call p = StructWithEnums_enum_test5(s); assert(*p == ENUM_TWO); // check function call p = StructWithEnums_enum_test6(s); assert(*p == ENUM_TWO); // check function call p = StructWithEnums_enum_test7(s); assert(*p == ENUM_TWO); // check function call p = StructWithEnums_enum_test8(s); assert(*p == ENUM_TWO); delete_StructWithEnums(s); Foo *f = new_Foo(); // check the constructor's default value assert(Foo_hola_get(f) == Foo_Hello); Foo_hola_set(f, Foo_Hi); assert(Foo_hola_get(f) == Foo_Hi); delete_Foo(f); //check C enum hi = Hi; hi = Hello; // check typedef enum play_state t; t = PLAY; assert(t == true); t = STOP; assert(t == false); return 0; }